INS4NITY W00F on - oh dear, is gaming getting... UN-EE-MAG-EE-NAH-TEEF?
Oh dear Lord, by the looks of things there’s a new Iron Man 3 movie coming out, and I would be willing to bet my salt that some game developer (troll warning) will wake up and say: “Hurr Hurr, we needz gamez on dee’s.” Notice the use of Lolcat in this with emphasis on the general mind-set; Of course perhaps my views are opinionated--perhaps even offensive. But they remain views, and just that.
And remember, I Hate CATS.
So allow me to elaborate further.
One day a man wakes up after hearing about this Iron Man movie coming out soon. Now this game developer with a cheerio smirk ponders: “Kids like Iron Man. Let’s make a game.” Then what happens? A game comes out around the same time as the film, and utterly defaces it, with bad quality gameplay, barely follows the plot, and blamo! Digital blasphemy.
Now remember. I Hate Kids.
But here’s the question. More than often books are turned into films, and then degenerated and compacted in that process as many a film can’t hold an entire book. That’s then butchered further into a game as developers are trying to make things people enjoy, ergo, more action and flashy-ness.
So, does this imply that to some extent books are chewed up to fit into films and films are then pushed into games? Thus implying the finished product, aka the game, is made from the film, from the book, and very likely as a result so different from the writing it’s unbelievable?
Here’s an example. Harry potter games, from Harry potter films, from Harry Potter books.
I played Harry Potter 1 for the PlayStation as a child. Did I enjoy it? No. No I did not. This is speaking from an old Harry Potter Fan. Quite frankly J.K Rowling should have head-butted that Development Team and pushed them through a plate glass window for creating such an abominate piece of junk. Blasphemy of a work of art. Although given the fact that gaming developers consider their pieces as works of art, and art being perceptive is nonfactual to an extent. As it's not solidly interpreted. It’s down to imagination, yada yada. Thus what I say holds very little validation, given that art is about how you perceive it...
How do I perceive these kind of games? Abominable. Developers, get some imagination, get some material for your own games. Don’t, for the love of all that is smeefy, even ponder the idea of ripping off a film, about a book. Because you end up with a piece of half-baked ...
Originally Published Apr. 26th 2013