Bioshock Infinite DLC: Speculation on Ken Levine's Constants and Variables
by Lui Galletto
Bring us the DLC, and wipe away the debt!
When BioShock Infinite first released, it promised 3 new DLC packs, which would provide “hours of additional gameplay and continue the player's journey in the sky-city of Columbia with new stories, characters, abilities and weapons."
Those of us who finished the game have been anxiously awaiting any news for the upcoming Infinite DLC, and finally, Ken Levine has graced us with news from Twitter!
“The downside of starting on DLC after the game is done is there will be a delay on information on said DLC. Thanks for your patience.”
Huh. Well maybe there has been no news from on high just yet. However, a little digging through the LinkedIn profile of 2k Senor Animator, Michael Shanan, describes work on a “new AI companion” for “Infinite DLC 1”.
From here, we can only speculate on what will be included, so if you have not finished the amazing story, I would stop here, since spoilers are sure to abound.
As you know, the story revolves around the multiverse theory: That different actions during events can lead to multiple timelines. Elizabeth can open “tears” into these different timelines to change the current reality.
We also have our Plasmi - excuse me - “Vigors”, which give us all sorts of neat powers to complement our impressive amount of weaponry. So what can this DLC truly add besides more dangerous weapons?
"What is That Thing?!"
During our time in Columbia, we barely scratched the surface of potential enemies. No offense to the game, but if I wanted to shoot faceless soldiers (first blue, then red!), I would have stuck with Call of Duty. Instead, give us what we wanted: Diversity!
It took Splicers in Rapture less than 5 years to become that deranged. You mean to tell me that there are no Vigor Junkies, or any other kind of Vigor-induced enemies besides ones shown in game? When you do battle with Captain Slate, you can already tell within minutes he is undergoing physical mutations from drinking too many Vigors. It stands to reason that even in a city so beautiful, there must be an underbelly which hides horrors we have not seen yet.
Something that made the original BioShock memorable, were the multitudes of different enemies. Sure, they all looked hideous, but their different tactics encouraged you to change your approach.
I want to see Buckin Bronco enemies who fling Booker if they catch him off guard. Maybe include a way for Booker to shoot them even as he is suspended in the air! I just hope when they do add more Vigors, they will add their respective enemies. And speaking of Vigors….
Slurp…Ahh…Refreshing God-like Powers!
We went from a mere eleven plasmids in BioShock 1 to… eight? How about a little diversity?
I know many had favorites they used for much of the game, but in the original BioShock, they even had Gene Banks for the sheer amount you could use. I would find myself switching up Plasmids to tackle enemies differently, while in Infinite, I was content to use the same two, with no change in challenge.
I understand that special pieces of clothing have replaced Gene Tonics, but it has allowed you to only play a certain way. While this is fun, it doesn’t make for challenging or deep gameplay. There is no incentive to change up your skyhook damage class for a melee only one.
"No, He Does Not Row": Game play
I know this game went through a lot of change throughout the years since it was announced, but this shouldn’t stop you from tossing everything that was shown in other gameplay trailers. Changing weather to help your shock charge, stealing enemy’s weapons with telekinesis, buildings falling out of the sky?! Tell me I wasn't the only one who felt let down when the game cut some of the greatest moments!
We had only a few sky rails to use in battle, but they were easily the most fun part of the otherwise linear gameplay. If we would could have more set pieces, vistas to blaze through, or even Zeppelins to shoot down, then I would be a happy camper.
"There's always a lighthouse, there's always a man, there's always a city."
This is a fun idea. The easy option would be to include characters only mentioned in Voxophones, but what if we went deeper? What if we explored the characters that we only caught glimpses of in tears?
We could control Booker as he fought at Wounded Knee, or even control him as he help lead the Vox Rebellion! We could explore Songbird’s origins deeper, or even Comstock as he hunts down Vox Populi and Daisy Fitzroy.
There is a TON of untapped potential for a game so story heavy. I pray to the Founders that 2K does not miss it.
A Circus of Values!
Right now you can buy a season pass for $19.99, which saves you $10 if all three are individually purchased.
Normally, I do not like to jump on the season pass on a game. Often times, a DLC will be included which I don’t want, and I would save more money just buying them. This is one of the few times I would urge players to buy all three. Ken and his team have never disappointed us, and they love their creation as much as we do. They are going to implement tons of great ideas and bring us more of beautiful Columbia.