Remember the toys-to-life concept Skylanders made so popular? I see from your pitchforks and torches you do, indeed, remember. Fear not, though. Much as Starlink: Battle for Atlas seems like yet another shameless cash grab, there’s a lot to love about Ubisoft’s latest open world adventure. It’s evident the company has one eye to the consumer’s convenience and financial circumstances as well.
First, the game itself. Starlink has you flying through seven massive worlds in your customized spaceship as one of many available pilots. The goal involves liberating each world from the oppressive and villainous Primes, massive space monsters who set up shop on each planet with their minions. But in good Ubisoft fashion, the game offers loads of side quests and exploration—think a more focused No Man’s Sky meets Starfox, with the added fun of creating your own, unique ships and seeing them appear in the game.
Speaking of Fox, the Switch version offers a fantastic bonus in the form of Fox himself, the Arwing, and some special Fox missions, right out of the box.
If you go for the physical version, you get two pilots, two ships, and some parts for $59.99; there’s a deluxe edition that offers more, but you still won’t get everything without spending over $100.00.
The digital version retails at the same price and gives you access to all the ships, multiple parts, and several pilots; you can pay close to $80.00 for the digital deluxe edition and get a couple extra bonus ships and parts that are otherwise retailer-exclusive (Target and GameStop, respectively). True, you don’t get the lovely little ships to mount on the controller, but they don’t work all that well in handheld mode anyway. Otherwise, the only difference is you open a menu to customize your ship, rather than clipping pieces on.