Adventures in the Forgotten Realms, the newest Magic: The Gathering set, is a result of work between two teams that develop MtG and Dungeons & Dragons fantasy roleplaying game.
This D&D-flavored set introduces new Dungeon type cards, as well as the new Venture Into the Dungeon mechanics that gives MtG players a feel for tabletop D&D play sessions.
The use of dice rolling, which was relevant in the past in MtG, is now coming back in full force. You will see many cards in this set with the D20 marker that indicates the necessity to roll a special D&D 20-sided die.
If this sounds exciting and you cannot wait to play it, then check out this list of the best Adventures in the Forgotten Realms cards for standard format in MtG.
This D&D-themed set inspired a new wave of cards that require dice rolling, which in this case is represented by a 20-sided die (D20), commonly used during the D&D roleplaying sessions.
Delina grants players an opportunity to go really wide, creating creature tokens using the D20 die roll. You can increase your chances of rolling high numbers with the help of the other two new cards from the Forgotten Realms set: Barbarian Class and Pixie Guide.
Note that this card may create tokens of any other creature, including legendary ones.
Faceless Haven land from Kaldheim has found quite some success in the aggro and midrange decks in standard.
Den of the Bugbear can be either a great alternative to Faceless Haven, especially in Mono-Red decks, or an addition to Faceless Haven in any other deck that runs red color.
It also has some benefit for Goblin tribal decks, and having a color land with ability that can enter the battlefield early in the game untapped is a really nice bonus, too.
Drizzt is a fantastic creature card for any midrange deck of the corresponding colors.
He has double strike, it creates a relatively powerful token, and it gains counters whenever any other creature with greater power dies, including tokens. That is a perfectly balanced card that costs five mana and hits for 10 damage. Now imagine that Drizzt grows even bigger, then he poses a really huge threat.
If you enjoyed playing with cards like Pelt Collector and Tolsimir, Friend to Wolves, then you will love Drizzt Do'Urden even more.
This zombie dragon will most likely enter standard in a serious way after the rotation of the format during the autumn season. But it is important to note its presence at this point.
This will be a great addition to midrange and control decks that use Inkling tokens as sacrificial fodder. Also, Ebondeath could mark the resurgence of Dimir Flash decks that had some huge impact in the past.
Finally, Mono-Black Aggro players will see this as one of their main recursion cards, just like it was the case with Gravecrawler and Oathsworn Vampire in the past.
This little artifact will have a huge impact not only on standard, but on many other competitive formats as well.
Players will be able to fetch it using Urza's Saga and wipe all the tokens and small creatures off the board really efficiently. On top of that it deals with planeswalkers, as well as, graveyards, which is mindboggling.
Sphere of Annihilation has already been put in one row with such monumental removal artifacts like Ratchet Bomb and Oblivion Stone, and rightfully so.
Treasure hoarding effects are always in great demand in standard. Just think of such cards like Gilded Goose and Deadeye Plunderers.
Forsworn Paladin has an extra ability that gives creatures Deathtouch, which can play a huge role in certain match-ups. Players who played with Knight of the Ebon Legion will know how impactful this is.
On top of that, you have Menace and a Human subtype, which could be a big boon to those specific tribal decks.
This is one truly great black 1-drop!
Mono-Red players will love this new Class enchantment. It's quite cheap for its worth, and all the effects are relevant in any aggressive red deck.
This card synergizes really well with Delina, Wild Mage, where dice rolls matter much, so you can really benefit from playing these two together.
The third level is especially interesting and can accelerate red deck aggression even further. This can be compared to Rhythm of the Wild enchantment from Ravnica Allegiance that gave a lot of trouble to anyone who faced it.
Card advantage is something players of all archetypes are always looking for. Chaos Channeler can be played in any deck that runs red color, including the mono colored aggro decks.
You can play it like Chandra, Torch of Defiance with her first activated ability. The aggro players would love to have it at a moment when their hand is empty, so they could still push their game forward.
But other archetypes will also be happy to cast extra cards from the top of their library just as much.
Most of the time Contact Other Plane will be a little worse than Behold the Multiverse, but every time you roll 20, it will be extremely gratifying.
Players who like the dice rolling aspect of MtG will play this card alongside Behold the Multiverse. The excitement of getting that extra card will always make the game so much more fun.
Cards like Barbarian Class and Pixie Guide will come in handy with this one for sure.
This card will be played in every blue deck, where dice rolling matters. There is also Barbarian Class for red decks, but Pixie Guide is a creature that can also attack and block.
It can also be used together with Barbarian Class in red-blue decks alongside Delina, Wild Mage, where the dice roll effect can be stacked, so your chances of high-rolling will be increased.
While many players will find this effect controversial, it looks like Wizards of the Coast want the RNG factor to heavily influence the future of MtG whether they like it or not.
Here is another artifact that will change the removal game in standard format. There is no need to say more, and you will see just how powerful this is by looking at the cards it can remove:
Witherbloom players may welcome a new possible addition to their lists in the form of Trelassara, Moon Dancer.
This elf can grow really big and even give you many scries during each life drain effect. It has the same power level as Ajani's Pridemate, which is an indication of a strong card for any life gain deck.
Obviously, this won't break the format, but it will make certain decks stronger.
This isn't exactly the Ninjutsu type of effect, but it is somewhat similar, and allows you to exploit some powerful ETB effects over and over again.
This means that Grzilaxx could find its way into the Dimir Rogues lists that would love to repeatedly utilize Thieves' Guild Enforcer effect and draw some extra cards.
Also, this effect works on every single creature that is getting blocked, so you can return to your hand and recast multiple cards in a single turn.
This, as the title suggests, is a truly "hideous" card, but in a good way. At least for mill decks.
If you cast this against aggro decks that typically don't run anything above 4-mana cards, you will be able to mill them in just a few copies of Tasha's Hideous Laughter.
Even if you play it against midrange and control decks, you will be able to mill tons of their lands, and at times even all of them, before they can do anything significant.
Here is another must-have card for any life gain deck in standard. It is quite cheap at only three mana, and the second ability may save your game in the most complicated moments.
The enlightened counter can be placed on Faceless Haven that has all creature types. So when you need to save your game, just activate it and you can stop yourself from losing for the time being.
Those are the best 15 cards in MtG's Adventures in the Forgotten Realms set. In addition to this list of the best Adventures in the Forgotten Realms cards for standard, be sure to check out our other MtG guides and card lists here.