Revelation Online Flies into the West
Later this fall, the Chinese MMO Revelation Online will start its Closed Beta for English, French, and Dutch players. While a Chinese MMO may not seem to be up your alley, it's been found to be very popular in China and by various people playing from the US and Europe.
In the mythical world of Nuanor, a setting resembling that of ancient China, players fight the forces of evil to become a legend. A pretty stereotypical plot for a MMO, but Revelation Online has a lot to offer players.
First thing players might notice is the ability to choose their own unique play style. Various MMO games these days have a distinct style of play; they either use the tab and click method, which is the more traditional, or more of an action style similar to that of Blade and Soul. With Revelation Online, the player doesn't have to worry about that -- players can choose from three unique control schemes.
But this isn't why the game is popular. Instead, its popularity arises from the unique flight mechanics used in Revelation Online. Unlike other games with flight, Revelation Online has no limitation to the usage of flight. There's no flight area restriction (unless, of course, the map hasn't been released yet), and no flight time limit. Later on, combat revolves around aerial battles as players either besiege a flying castle or dive underwater to attack a temple hidden beneath the sea.
Endless flight is great and all, but you can't really enjoy it if you have to keep seeing a loading screen. That is why, thankfully, the world of Revelation Online is a transition-less open-world. A player can fly all the way from one end of the map to the other in one seamless journey. It may take you a while, but there's plenty of beautiful environments to enjoy and mysteries to uncover along the way.