Hearthstone Crafting System is a Ripoff

Hearthstone is a great game, but the rate of collecting arcane dust needs adjusted.

Hearthstone: Heroes of Warcraft is one of those games that somehow makes you spend money, even though it will be a free-to-play game. It possesses that same feeling that Magic The Gathering gives you by letting you spend a lot of money to craft that perfect deck to ravage your enemies. For all intents and purposes, the current money system works and, frankly, I don’t mind it. What I do mind, however, is the crafting system and the amount of arcane dust one is able to collect at a given time.

The system needs a bit of work. And before you flail your arms up, yes, I do know it is still in closed beta testing. However, that doesn’t mean that everything is peachy. The rate in which you gain arcane dust (what you need to craft a card) is ridiculously slow.

Unless you only play the arena mode, which costs two dollars every time you want to enter, arcane dust is just too hard to collect. I find myself getting frustrated that constructed ranked play offers little in the rewards department. It would be great to be able to collect arcane dust after a match. Unfortunately though, that is not the case most of the time.

Another thing that sucks about the crafting system is that you are only able to disenchant, or deconstruct, cards that are typically only found in packs that you have to buy. Even then, the dust collected from the disenchanted card is only a fraction of what it would cost to make that same card. For example, say I have The Black Knight, which is a legendary card:


If you look at the picture, the amount of arcane dust you obtain when you disenchant this card is 400. Now this seems like a decent amount of dust until you see how much it takes to create the card. If you were to create The Black Knight, it would cost you 1600 dust. That is four times the amount you get from disenchanting.

Blizzard, I know you have to make money from this game somehow. I know that limiting the amount of dust a person can collect at one time is beneficial to you because it encourages people, like myself, to buy card packs. But please, adjust this before launch so that you have a decent, and fair, crafting system because right now, I feel that I am getting ripped off just a tad bit. 

Published Nov. 5th 2013
  • Naba_6985
    I found a program that adds 50,000 gold
    The program is free.

    You do not have to thank: *

  • Poetic Stanziel
    Featured Contributor
    For new players, the dust acquisition is slow. You also have to consider what happens as you collect more and more cards. Whenever I get a free pack from my 3x wins and quests, most of my new decks are superfluous, thus they get disenchanted into dust immediately.

    (Since you only ever need 1 of each Legendary, and 2 of each non-Basic card, anything extra, the game will automatically disenchant for you with a single button click.)

    As you get more and more cards, you'll end up collecting dust at a faster rate. Which means you can start creating the cards you want more readily. I'm currently sitting on 1625 dust. I'm waiting to see what class I want to get into next, see what deck I want to build, before constructing more cards. I want to make sure I'm only creating the cards I really need in the moment.
  • Corey Kirk
    Featured Columnist
    I think you hit the nail on the head. For the new players, dust acquisition is slow. As you said, once you have enough cards, you can disenchant faster and get more dust. Very valid point. That said, dust collecting needs to be faster or Im afraid it might turn off some potential players. I would much rather see each legendary reduced to only 3 times the amount instead of the 4 that I mentioned in the article.
  • Robert Hein
    Featured Contributor
    Both valid points, but I think Blizzard wants you to use the crafting system only as a last resort. It would take most of the fun away from collecting and unlocking new pack when you can just craft the best cards or the ones you want so desperately. It may seem like a pain, but it's a pain on purpose.
  • Spyke_3447
    "A pain on purpose"

    Please take no disrespect in this, but I have to ask since when did this phrase become something you say when talking about a game in the positive?

    I don't see pain as fun, I don't see snails pace progress with a cash shop shortcut dangled in front of me as fun... so is their business supplying fun, or supplying grind and gouge?

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