Naraka: Bladepoint is the First Unity-Built Game to Use DLSS

NVIDIA's DLSS technology was just recently announced for Unity, and some developers are already using it.

Two days after NVIDIA announced that their AI upscaling software DLSS would be coming to the Unity engine, we now know the first game that will take advantage of it. Naraka: Bladepoint is a battle royale game being developed by 24 Entertainment, and while some lucky players will get to see it in action as soon as April 23, 2021, through a closed beta test, it won't fully launch until sometime later this year. 

If you'd like a sneak preview of Naraka using DLSS, you can watch the video showing off the technology here: 

24 Entertainment said it "is dedicated to bringing players of Naraka: Bladepoint a truly exceptional gaming experience  and DLSS is a major component in delivering on that promise."

The news of DLSS compatibility with Unity is quite exciting, at least for those with 20 and 30 series NVIDIA graphics cards. It's also exciting for developers, who, according to Mathieu Muller, Senior Product Manager of High End Graphics at Unity Technology, will be able to input DLSS in their Unity builds "with just a few clicks."

Games built on Unity include titles such as Hollow Knight, Cuphead, Praey For The Gods, Disco Elysium, and Outer Wilds. We've already seen what DLSS can do for titles like Control, and as more of the industry adopts NVIDIA's technology, it'll be interesting to see how it will be used to give players everywhere an incredible visual experience, whatever their hardware.  

Those interested in checking out Naraka before its official release can request closed-beta access on Steam.

Contributor

David is a Freelance Video Game Journalist who never got over how GlaDOS lied to him about cake. He only eats pie now.

Published Apr. 16th 2021

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