Uncharted 4 delayed in order to meet our high expectations

Uncharted 4 delayed to make Nathan Drake's goodbye sweeter

The fact that Uncharted 4: A Thief's End was delayed to Spring 2016 is cause for sadness. But in an era where games are being pushed out the door too early and disappointing the fans, seeing these kinds of delays on the most anticipated titles seems to be one of the best things that could happen so I personally wasn't too disheartened when I first saw the announcement.

As it turns out, this delay was because Naughty Dog wants to deliver the best ending they possibly can. As Neil Druckmann told Gamesradar

"It was going to disappoint them (fans) to push this thing back, but this is the last chapter for Nathan Drake, so let’s give ourselves as much time as possible and go all-out for this series."

Take all the time you need, Naughty Dog. Heck, push it further back if you have to (please try not to). The last chapter of Nathan Drake's saga needs the best send off it can get.

We fans will grin and bear it.  


Probably one of the last remaining human beings on this planet playing Titanfall.

Published Sep. 26th 2015
  • Pierre Fouquet
    Featured Correspondent
    If it gets us 60FPS, because Uncharted looks amazing at 60FPS, I'm happy. Sony really needs one of their massive system selling titles to run at that FPS. If the weaker hardware on the Xbox One has all its system sellers at that FPS, then why can't the PS4. Naughty Dog wave your magic wand and make it happen!
  • shox_reboot
    While I agree that 60 FPS would be a welcome addition, I never quite understood the demand for it. Maybe it's because I've always been a console gamer and don't have too many brushes with games running at 60.

    As for the Xbox One, while they are getting 60 FPS on the upcoming Halo I think it's still not going to be at a native 1080p? Last I checked Halo 5 multiplayer was sitting at a low 700p which makes me think the single player will probably be the same if not a wee bit higher.

    Uncharted 4 seems to be choosing 1080p and that makes getting 60 fps difficult. I dunno, in the resolution vs framerate debate I think I'll choose resolution for Uncharted.
  • Pierre Fouquet
    Featured Correspondent
    Halo 5 is using a very nice dynamic resolution system. Having watched a live gameplay of Halo 5, and it being talked over by someone who works at 343i, the multiplayer will be running at a minimum of 900p, unless they can get the dynamic resolution to work correctly, then it will be running at 1080p, unless something too demanding happens.

    I'm a big believer in that when a new generation of consoles comes, a new jump needs to happen. The jump from PS1 to 2 was just the amount of things you can do, so larger worlds and all that, and far more pixels to play around with, and then DVDs allowing for larger game files. Then we got HD and far better online support on consoles, which was nice. But now... there needs to be another jump, online hasn't improved at all. Only some nice features, like Xbox Cloud, and the streaming stuff with Sony. But nothing else. That other thing would be 1080p graphics, running at 60FPS. PCs have been able to do that since before the Xbox 360 launched, yes you needed some kick arse PC to do it... and Crysis was the only game at the time which did it properly... but the fact remains you could, and you could on a platform which is constantly shifting. This gen of consoles has been in the hands of 1s party devs for about 4 years now, and about 2 to 3 for 3rd party. The optimisation should be there. I mean look how far Naughty Dog pushed the PS3, especially with The Last of Us. I don't see why Uncharted 4 couldn't kick the hardware to it's limit, if they push a very hard system to develop for so far, and now they have a relatively easy one... Cell architecture on the PS3 was hard to dev for, but x86-64 is easy as it's used in pretty much every computer system out there.

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