League of Legends Generates $624 Million in Revenue for 2013

League of Legends places second in top revenue earning free-to-play games.

League of Legends places second in a list of the top 10 online free-to-play games as far as earnings for the year of 2013. With revenues of $624 million, League is only behind Korean military shooter CrossFire, which made $957 million last year. 

The real winner in the free-to-play market is publisher Tencent, who is behind both CrossFire and League of Legends. Between the two games, Tencent pulled in a total of $1,581 million in revenue for 2013. According to Super Data, which put the information together: 

The US digital games market grew 11% in 2013, reaching $11,766 million in sales across all segments, up from $10,582 million a year earlier.

Other big winners in the free-to-play market are publisher Nexon, which has three of the top 10 games including Dungeon Fighter OnlineMaplestory, and a part stake in Counter-Strike Online and a total of $800 million in 2013 revenue. 

Overall, the free-to-play MMO market seems to be dominating, going up from $1,991 million to $2,893 million in 2013, while the Pay-to-Play market experienced a loss of 19% from 2012 to just $1,126 million in revenue. The trend seems to be moving more towards games like League of Legends, as well as PlanetSide 2 and Dota 2

What do you think of those free-to-play numbers

Former Staff Editor

Former rugby player, social media person, and occasional writer.

Published Jun. 10th 2020
  • Rothalack
    Master O' Bugs
    I'm still curious about the profits of the pay-to-win type games. I'm really hoping it's profits have gone down.
  • Amanda Wallace
    Former Staff Editor
    I found the numbers entertaining considering that the games are "free-to-play."

    What games would you count as "Pay-To-Win." There's a list of the top 10 that I used as my source, and it might include some numbers.
  • Rothalack
    Master O' Bugs
    I guess it's really hard to figure what falls under 'pay-to-win' because they are all really free to play games that have micro transactions that make you better than others in the game. as opposed to LoL where micro transactions are purely for aesthetics.

    I'm looking at the superdata page now and they put WoW in with the free-to-plays? I'm a little confused now haha.

    They are saying Mobile profits is up 29% now, which indicates to me that most of the games falling under 'pay-to-win' free to plays are getting funded very nicely.

Cached - article_comments_article_11502