Bound Articles RSS Feed | Bound RSS Feed on en Launch Media Network November’s Seven Free PlayStation Plus Games Are Now Available! Tue, 07 Nov 2017 17:28:29 -0500 KatherineZell

It’s that time again. All PlayStation Plus members can download seven titles for free on the PlayStation 4, PlayStation 3, and Vita. Six of the seven titles will be available from November 7th until December 5th. The seventh, Until Dawn: Rush of Blood, will be available through January 2nd. Until Dawn is also a PSVR title.

PlayStation 4 owners can download four games, one thanks to Cross-Buy with the Vita. There’s Dungeon Punks for Vita and PlayStation 4, which is an Action RPG that provides entertainment with friends, against friends, and solo. PlayStation 4 also gets Worms Battlegrounds, which is described on the PlayStation Store as bringing “friends and families together in the noble pursuit of self‐improvement, world domination and exploding sheep.”

There is also Bound, a game all about dance. Players have the option to experience the game completely with PSVR, navigating the world via modern-dance-inspired moves. Until Dawn: Rush of Blood finishes off PlayStation 4’s list. This game requires PlayStation VR and Camera and is for those of us who celebrate Halloween all year round with horror games.

PlayStation 3 owners have been gifted with Rag Doll Kung Fu: Fists of Plastic and R-Type Dimensions, while Vita owners can enjoy Dungeon Punks and Broken Sword 5: The Serpent’s Curse (Episodes 1 & 2).

Here’s the complete list with links to the PlayStation Store:

PlayStation 4:

Worms Battlegrounds 
Dungeon Punks (PS4 and Vita) 
Until Dawn: Rush of Blood 

PlayStation 3:

Rag Doll Kung Fu: Fists of Plastic 
R-Type Dimensions 


Dungeon Punks 
Broken Sword 5: The Serpent’s Curse (Episodes 1 & 2)

Which games are you most excited about? Let us know in the comments!

7 Best Platformers From the Last Year That You Haven't Heard Of Mon, 30 Jan 2017 01:44:44 -0500 Bryant Pereira

The indie game revolution revived genres of games that were beginning to lose their mass appeal -- namely platformers. With the popularity of Steam and digital downloads on consoles, platformer games started releasing in huge numbers again. The genre stopped being dominated by names like Nintendo and fans embraced the creativity of smaller studios.

Last year was no different, with some of the best platformers of the decade releasing. It doesn’t take much digging to find out about the hottest titles like Inside and Super Mario Run, but if you’re jumping for joy at the idea of playing some of the best platformers of 2016, look no more.


Headlander is easily the most unconventional game on this list. It jumbles Metroid with old school sci-fi movies like Alien and puts you in control of a floating head. Yes, a platformer game where you don’t necessarily jump everywhere, but you fly through the levels in order to take control of robot bodies to make your own.

The theme in Headlander is unique, and under the creative umbrella of Double Fine and Adult Swim, this comes to no surprise. Robot enemies and NPC’s are former humans who uploaded their consciousness’ into what is called the Pleasure Dome. I’ll let your imagination figure the rest of that out.

The gameplay in Headlander is completely new yet familiar at the same time. Bodies are essentially different weapons, and you can upgrade your helmet in different ways like in other Metroidvania games. You can infinitely fly throughout the levels but must collide into enemies to decapitate them and take their bodies. The game mixes aesthetic, humor, and fun gameplay to make a remarkable experience.


Teku Studios from Spain wanted to make an impact on the indie scene with their debut game. Candle is a slow-paced, stealthy platformer.  Named after the studio, the story follows a young man named Teku who is on a quest to save his shaman apprentice. The soothing narration along with the beautiful hand-drawn watercolor graphics make the entire game feel like you're in a living painting.

Teku is not a speedy or powerful protagonist like in many other platformers. He instead focuses on stealth elements to combat enemies along with using his trusty candle. Teku uses his candle to illuminate new areas or overcome challenges, but the flames do not last forever. Sources of light must be uncovered and used, and sometimes the candle must be blown out in order to advance.

Candle's unique gameplay and alluring visuals are accompanied by a distinctive Spanish theme. The indigenous culture is apparent in the towns and characters and they blend excellently with the international style music. Candle is a relatively obscure game, with most of its reviews coming from foreign critics and websites. There may not be a lot of press coverage out there for Candle, but it is definitely a game to keep an eye out for.


Jumping on the success of games like Journey and The Unfinished Swan, Bound immerses us into a narrative that’s more about the atmosphere and art than gameplay. The protagonist sways through levels gracefully dancing from platform to platform. The controls are simple and the enemies do not pose a significant threat, but the world of Bound is a story of its own.

Interpretation is key in dance and in Bound. The game uses its mechanics to key players in on what is actually happening, leaving much of the story up to the player’s interpretation. The main plot is similar to a basic fairy tale, but the undertones and environment tell a story of their own of a woman who imagined a whole new world to better understand her own.

Bound's colorful landscape, majestic movement, and unique alternate paths keep players eyes glued to the screen and immersed in the beautiful world. The gameplay could use some more variety, and the dances themselves could have some more impact in the game, but Bound does an excellent job of promoting the fusion of art and games.


A tiny gem in a sea of AAA titles and 3D games, BoxBoxBoy combines simplicity with a quirky theme to make one of the best downloadable 3DS games. Brought to life from the creators of Kirby and Super Smash Bros., BoxBoxBoy follows the tale of our adorable box-shaped hero, Qbby in his second adventure.

Qbby uses his abilities to create boxes out of his body in order to press switches, build platforms, and block laser beams in order to reach his destination. Following the formula of the original BoxBoy, the sequel takes the only logical route -- add more boxes.

With two sets of boxes, the complexity and variety of puzzles increase exponentially. The game also enlists a limit to how many boxes you can use in order to collect the elusive crowns in the game. Each level presents challenges that are not made for trial and error, but rather solved through planned out strategies. BoxBoxBoy offers a number of different costumes you can dress Qbby in and also has a number of challenging post-game levels. For less than 5 bucks, BoxBoxBoy is a must-have on the 3DS.

Salt and Sanctuary

Commonly referred to as the 2D Dark Souls, Salt and Sanctuary is no ordinary platformer. The influence is immediately recognizable and the harsh gameplay it dishes out is just as hard as its seminal games’. Players take control of a hero who must roll to dodge enemies, memorize attack patterns, and die over and over again in order to make any progress.

The customization in Salt and Sanctuary is through the roof. Ska Studios boasts over 600 weapons, armor, spells, and items -- many of which can be crafted and upgraded. However, the game starts you off with essentially nothing, forcing players to patiently work for that big number. The game never explicitly directs you to your destination or has an overarching storyline. Everything is learned through gameplay and lore scattered throughout items and the sparse NPCs the game has to offer.

Although the game borrows heavily from the Souls series and JRPG leveling systems, the game plays very much like a Metroidvania game. Aside from fighting, there are some challenging platforming sections that are inaccessible until certain moves are learned. Revisiting areas to find weapons and fight more enemies is a common occurrence.

Shantae: Half-Genie Hero

Reminiscent of old-school 90’s platformers and cartoons, Shantae: Half-Genie Hero’s vibrant graphics and funky soundtrack give the impression of an HD Sega Genesis game. The traditional side-scrolling levels are quick and full of explorable areas that are chock-full of collectibles to find. The musical direction is apparent the entire game, as Shantae dances to transform into different animals. Each animal enables different abilities Shantae can use to access different areas within levels and traverse over areas.

The game has a central town where you can purchase items, talk to NPCs, and most importantly, take on side missions that reward Shantae with new animal transformations. Outside of the town is a pulsating world of steaming deserts, riddled pirate ships, and tranquil temples. The cheery music and brightly colored hand-drawn art are a pleasure throughout the whole game.

Similar to Kirby games, Half-Genie Hero is not a difficult game in terms of defeating enemies. The monsters throughout the game won’t have patterned attacks like in Salt and Sanctuary and will more than likely walk back and forth and sprint towards you when startled. The real fun in the game is the experimentation of abilities, exploration of the beautiful levels, and the cleverly designed boss fights.


This list is for the best platformers you haven’t heard of yet, and although Owlboy is gushed over by critics everywhere, its long development cycle may have put it under the radar for many. Developed over 8 years, Owlboy is an old-school platformer for the new age of games. The pixel art is as perfect as any can get. Everything from the subtle movements of characters to the distinctly detailed design immediately draws attention to the game.

The presentation alone is enough to suck players in, but what really keeps them in is the gameplay. Owlboy’s main character Otus is extremely limited by himself as he can only roll, spin, and fly. However, Otus teams up with his friends to form differing ways to fight enemies. Defeating enemies creatively is rewarded with treasure, and Otus’ unique friends make every level feel fresh and new.

Everything from the level design to the music, to the sob-inducing story, is top notch. Don’t just take my word for it, though, look online at the raving reviews, or check it out for yourself to get engrossed in a real work of art.

Last year proved to be a quite the year for platformers, and 2017 is promising to be equally as good. Before starting a new adventure in anticipated games like Yooka-Laylee and Super Mario Odyssey, jump into one of last years best platformers to hold you over.

4 Indie Platformers from 2016 You Didn't Hear About, But Gotta' Play Sat, 12 Nov 2016 05:48:53 -0500 Janette Ceballos

2016 has seen a boom of high-quality and innovative indie games, from the dazzling surrealism of Hyper Light Drifter to the endless world of Stardew Valley. But for one reason or another, some games get swept under the rug every year amid the hype for the next big thing.

Here are a few indie platformers that didn’t get a lot of attention this year but bring something interesting and enjoyable to the table nevertheless.

Seasons After Fall

This visually striking 2D puzzle-platformer lets you play as a fox with the power to change the seasons at will. Your goal is to collect the power of four Guardians of the Seasons and discover what has gone wrong in the forest.

The key mechanic is manipulating the environment to work in your favor -- a similar idea used in other puzzle-focused games. Give it a shot if you like the Legend of Zelda: Oracle of Seasons or just want to see a little fox run around a forest with a four-string quartet playing in the background.

RIVE - Wreck! Hack! Die! Retry!

Many people will sum up this bullet hell shooter/platformer in one word: difficult.

Create a wave of destruction on land, underwater or in space to escape from a strange spaceship controlled by an even stranger robot butler. Blow up as much or as little as you’d like and even hack into turrets, drones and smashbots to help bring the whole place down.

Aside from the chaos of battle, the game also offers voice acting that leads to a lot of the game’s humor. At the end of the day, this game is just plain fun. 


This story-based PS4 game stands out with its art style of simple polygons and fluid movements. You play as a dancer leaping and spinning from platform to platform as you make your way through a chaotic and ever-shifting world.

There is a linear storyline, but the levels can be played out of order. Doing so affects the environment, changing the appearance of each level or even opening new paths to take. You can potentially play more than 100 paths depending on what levels you unlock and what fears you conquer first.

While there is no combat in BOUND, the unique experience of watching a world devolve in many ways as you try to overcome different fears and reveal different truths may be worth checking out.


A first-person platformer, this game goes to show that sometimes the simplest and silliest games are the most fun to play. Like BOUND, Clustertruck is visually sparse with one main objective: reach the goal without touching the ground.

Sounds simple enough, right? Well, it’s actually a bit challenging unless you have phenomenal depth perception. You’ll need to jump across the rooftops of trucks as you dodge lasers, avoid swinging pillars and keep from getting caught up in truck crashes as you and the trucks all move through weird landscapes.

It’s “The floor is lava” combined with truck-top parkour. Give it a try, you'll thank me!

2016 was filled with so many indie games it's easy to understand why a few went ignored. The four platformers listed here all shine in a different way, whether it's their looks, their gameplay or their strange premise. Each on is definitely worth a look.

Are there any unsung indie games you think belong on this list? Any you disagree with? Let us know in the comments below!

Bound Review - Dancing and Platforming, Family, Fragments, and Fragility Tue, 23 Aug 2016 09:29:02 -0400 Pierre Fouquet

Bound, by Plastic Studios, is all about dance -- moving gracefully through an ever shifting land, about gliding over ribbons, and creating protective, safe, ribbons. Bound is about creating poetry through movement, to conquer all your deepest fears with dance.

It plays like a standard platformer, but the way you move, the way you flow, the way you stand, the way the story unfolds, the way the game self constructs, the imagery, and almost everything about Bound is unique. It doesn't reinvent anything, but it thinks about the standard ideas of movement, combat, and story and does something different with them.

bound, dance, logo, game

Even with the imprecise movement, especially when trying to be slow, but the story is moving, the soundtrack is amazing, the art style is beautiful, the animations are smooth and elegant, and the twist at the end is both surprising and expected.

You play as the ever graceful Princess, a contemporary ballet dancer -- or at the very least she has been inspired from classical dance. Your mother, the queen, instructs you to remove a monster from the land, but to do that you must overcome your fears. These fears manifest themselves in the world as tendril-like things, something reminiscent of fire, and barriers which must be passed through but cannot be destroyed, among other fears.

You overcome all of these fears as you progress through the story, but you can play each level in any order. Within these levels are shortcuts, and there are super challenging paths that will skip the levels final cutscene. These cutscene skips shorten the level considerably, but to pull them off you need to master how the platforming works in Bound.

Which brings me to the purely mechanical aspects of the game -- and the worst parts of the game.

bound, dance, game

Due to the dancing, each movement you make, big or small, is graceful. Unfortunately, that also means they are often not very precise when moving slowly. There are times when a ladder leads up to a thin ledge. This ledge isn't a balance beam, so you have full control of your movement. When I climbed up the ladder, I was constantly falling off the other end of the ledge as the animation was causing me to take an extra step forward. This can be overcome by very slightly turning left or right, but it's very fiddly. If you turn back, you will just fall off the ledge on the side of the ladder. There is an option you can set to stop yourself from falling off edges, but it doesn't always work with lower ledges or ones with floors underneath them.

bound, game, dance, argument

 There isn't all that much to talk about with Bound, as the story is best experienced after knowing nothing about it (think games like Journey, or Abzu), there are 'mosaic moments' (pictured above) where you walk through a small area and it pieces itself together. They start off far less intact that what is shown in that screenshot.

Even with the imprecise movement, especially when trying to be slow, but the story is moving, the soundtrack is amazing, the art style is beautiful, the animations are smooth and elegant, and the twist at the end is both surprising and expected. There is a sudden moment where the Princess, her mother, and another character are very directly showing their intent and emotions, where the story is almost exclusively shown through imagery and sound. It makes for a very powerful ending, to a very powerful game.

Bound is easily a must have for any fans of That Game Company games (Journey, Flower, Flow), or similar games like Abzu, The Beginner's Guide, or The Stanley Parable. Grab it now on the PS Store!

If the words above didn't convince you, the images below should! (click to get a bigger version)

Copy provided by developers, Plastic Studios, reviewed on PS4.

Save The World Through Dance With Bound Mon, 29 Aug 2016 07:47:55 -0400 Joshua Harris

On August 16th, development studio Plastic released Bound for the PlayStation 4. Bound is a platformer that comes to life through the avatar of a contemporary dancer. But, players should be aware that -- the dancing is not a gimmick.

The mechanic is meant to deliver a story in a majorly unique way. that is to say Bound's narrative can only be expressed through the interactive experience only video games can offer.

Due to the nature of story, players are invited to explore and discover the aspects of the game at their own stride. To do so, players will interact with the environment in such a way that each play-through is wholly unique to itself.

As such, the developer has asked people not to spoil this game to anyone. After making the game's elements as distinct possible -- Plastic has opted for a modern art aesthetic paired with a classical ballet piano and "electroacoustic" fusion.

Creative Director Michael Staniszewski stated that:

"We have also thought about the hardcore gamers . . . the order that you play affects how the game looks, sounds and behaves."

Bound offers players over 100 different ways to complete the game in addition to the level order contributing to the difficulty as well. For example, taking the shortest route will make the game extremely arduous. Plastic is also going to support VR with a free update for the PS VR when it releases.

Fans of adventure games and art can purchase Bound via the PlayStation Network.