Diablo Articles RSS Feed | GameSkinny.com Diablo RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Blizzard Has No Major New Releases Planned For This Year https://www.gameskinny.com/81q33/blizzard-has-no-major-new-releases-planned-for-this-year https://www.gameskinny.com/81q33/blizzard-has-no-major-new-releases-planned-for-this-year Wed, 13 Feb 2019 22:28:29 -0500 QuintLyn

Despite what many may have been hoping for, Blizzard has announced that it has no plans to release Diablo 4, or any other major new titles, this year. This news comes as part of a recent Activision Blizzard earnings call, during which the company noted seeing "record results" in 2018 while simultaneously laying off 8% of its staff.

As it turns out, some of these layoffs may be attributable to a projected decrease in financial performance for Blizzard, which is tied to the fact that the company has no major releases planned for 2019. That is, World of Warcraft won't be getting a new expansion, nor will fans of the Diablo franchise see anything new over the next ten months.

It should be noted that the lack of a WoW expansion this year isn't all that surprising. The game's last expansion, Battle for Azeroth, launched in August of last year, and there's typically a two year wait in between these types of releases.

However, the lack of anything in the Diablo franchise will likely be the most disappointing thing for Blizzard fans. Yes, Diablo Immortal is on its way, but, as has been made abundantly clear, that's not what many long time fans were hoping to be playing this year.

This is not to say that Blizzard isn't working on either of these things. The next World of Warcraft expansion is likely in the planning stages, if not actually being worked on, and Blizzard has had job listings for an unannounced Diablo project posted since they revealed Immortal. Indeed there's a chance that we'll hear something about these titles during BlizzCon in November.

This news also doesn't mean that there won't be anything at all coming out of Blizzard this year. As was pointed out during the call, World of Warcraft Classic will arrive this summer and Warcraft 3: Reforged will hit later in the year.  Technically, these releases are not entirely new content, but they are things that fans have been asking for over the years. Additionally, it's likely that we can expect smaller content releases for some of Blizzards other games as well.

More details on the Activision Blizzard earnings call can be found on Polygon.

Diablo 3 Guide: Top Demon Hunter Builds for Season 16 https://www.gameskinny.com/n1bmi/diablo-3-guide-top-demon-hunter-builds-for-season-16 https://www.gameskinny.com/n1bmi/diablo-3-guide-top-demon-hunter-builds-for-season-16 Tue, 05 Feb 2019 11:56:01 -0500 Sergey_3847

The new Season 16 in Diablo 3 is now playing out in full force, and proves that the latest patch has really changed things for the better. We can see more and more classes delivering better results in solo play, which also inspired people to create new and more powerful builds for their characters.

Once Demon Hunter was completely thrown out of the competition, but the new season offers several amazing builds that will help this class get into the spotlight once again.

If you plan on using Demon Hunter in Season 16, and you are looking for a good build, then here you will find four top-tier builds that will surely make you a proud owner of this class.

N6M4 Build

Here's the fastest and most powerful build you can currently use in Season 16 as a Demon Hunter player.

The most significant feature of this build is the incredible speed of movement that will allow you to quickly deal with enemies and move forward on your path. But fast speed doesn't mean that your attacks will be weak. On the contrary, your critical hit chance will be at its highest.

The skills are primarily focused on AoE damage with a reduced cooldown. This means that you will be able to deal with huge numbers of enemies at once.

As for defensive abilities, the N6M4 build is universally protected from all types of damage, which is quite convenient, especially in cases when you move onto the undiscovered territories.

Active Skills
  • Cluster Arrow
  • Sentry
  • Vault
  • Companion
  • Evasive Fire
  • Rain of Vengeance
Passive Skills
  • Steady Aim
  • Cull the Weak
  • Custom Engineering
  • Single Out
Gear Items
  • Natalya's Sight
  • Marauder's Spines
  • The Traveler's Pledge
  • Natalya's Embrace
  • Wraps of Clarity
  • Marauders Gloves
  • Zoey's Secret
  • Marauder's Encasement
  • Natalya's Bloody Footprints
  • The Compass Rose
  • Natalya's Reflection
  • Natalya's Slayer
  • Bombardier's Rucksack
Legendary Gems
  • Bane of the Trapped
  • Enforcer
  • Zei's Stone of Vengeance
Kanai's Cube
  • Manticore
  • Cindercoat
  • Convention of Elements

Impale Build

The Impale skill, which has become the basis of this build, strikes an enemy with a throwing knife for 750% of weapon damage. This means that we have another extremely powerful and fast build on our hands. It's not suprising, as fast builds have regularly popped up in the top-tier lists of Diablo 3 classes.

But there is one huge difference between the Impale and the N6M4 builds. Instead of the critical hit damage, Impale playstyle mainly focuses on cooldown and resource cost reduction.

Although this build doesn't focus on AoE damage as much as the previous one, you will have access to the Fan of Knives ability, which provides exactly that.

And when it comes to preserving life, you will have Shadow Power skill, which is capable of siphoning life out of your enemies. This neat trick will help you stay alive for a long time.

Active Skills
  • Impale
  • Vengeance
  • Vault
  • Companion
  • Fan of Knives
  • Shadow Power
Passive Skills
  • Cull the Weak
  • Numbing Traps
  • Ambush
  • Awareness
Gear Items
  • The Shadow's Mask
  • The Shadow's Burden
  • The Traveler's Pledge
  • Aquila Curiass
  • Strongarm Bracers
  • The Shadow's Grasp
  • The Witching Hour
  • The Shadow's Coil
  • The Shadow's Heels
  • The Compass Rose
  • Elusive Ring
  • Karlei's Point
  • Holy Point Shot
Legendary Gems
  • Bane of the Trapped
  • Gogok of Swiftness
  • Pain Enhancer
Kanai's Cube
  • Dawn
  • Chain of Shadows
  • Convention of Elements

Marauder Build

  • Author of the build:  

The focal point of the Marauder build is to reduce the cooldown of the vengeance skill to such a degree that you can basically stay in the Vengeance form all the time.

Then, when you've achieved the optimal stat reroll, you can focus on critical hit damage, critical hit chance, and speed of attack. This is a really interesting build, if you're looking for something different yet effective.

Active Skills
  • Evasive Fire
  • Cluster Arrow
  • Vault
  • Sentry
  • Vengeance
  • Companion
Passive Skills
  • Awareness
  • Cull the Weak
  • Custom Engineering
  • Ballistics
Gear Items
  • Marauder's Visage
  • Marauder's Spines
  • Hellfire Amulet
  • Marauder's Carapace
  • Wraps of Clarity
  • Marauder's Gloves
  • Zoey's Secret
  • Marauder's Encasement
  • Marauder's Treads
  • Restraint
  • Focus
  • Manticore
  • Bombardier's Rucksack
Legendary Gems
  • Bane of the Stricken
  • Bane of the Trapped
  • Zei's Stone of Vengeance
Kanai's Cube
  • Dawn
  • Hellcat Waistguard
  • Oculus Ring

Multishot Build

Multishot build is a well-established build in the Demon Hunter fan circles. This build combines the speed of the N6M4 build and the cooldown reduction tools of the Impale build.

Many players consider this to be the ultimate build for the Demon Hunter class, as it has the perfect balance of all the best skills, gear, and gems.

Active Skills
  • Vengeance
  • Multishot
  • Preparation
  • Companion
  • Vault
  • Evasive Fire
Passive Skills
  • Ambush
  • Cull the Weak
  • Thrill of the Hunt
  • Ballistics
Gear Items
  • Visage of Gunes
  • Unsanctified Shoulders
  • Hellfire Amulet
  • Cage of the Hellborn
  • Wraps of Clarity
  • Fiendish Grips
  • The Witching Hour
  • Unholy Plates
  • Hellwalkers
  • Focus
  • Restraint
  • Yang's Recurve
  • Dead Man's Legacy
Legendary Gems
  • Bane of the Powerful
  • Bane of the Trapped
  • Zei's Stone of Vengeance
Kanai's Cube
  • Dawn
  • Hexing Pants of Mr. Yan
  • Convention of Elements


Now you can start Season 16 in Diablo 3 in the best way possible using one of these four Demon Hunter builds, and don't forget to check back soon for more related guides here at GameSkinny!

If Blizzard's Job Listings Are Any Indication, Diablo 4 Is On The Way https://www.gameskinny.com/nlw7p/if-blizzards-job-listings-are-any-indication-diablo-4-is-on-the-way https://www.gameskinny.com/nlw7p/if-blizzards-job-listings-are-any-indication-diablo-4-is-on-the-way Thu, 17 Jan 2019 14:33:30 -0500 QuintLyn

When BlizzCon 2018 took place in November, Diablo fans were expecting something big. Perhaps there'd finally be another expansion for Diablo 3, or maybe Blizz was ready to announce Diablo 4. Either way, most fans were hoping to continue the story.

Of course, fans didn't get exactly what they were expecting and, well, Blizzard's Diablo Immortal announcement didn't go over exactly as planned.

While the existence of the game shouldn't be a problem on its own since there's certainly a market for it, making it the headline announcement at BlizzCon was a huge miscalculation by the company.

It made long-time fans of the PC and console versions of the game feel they were being shafted in favor of a new mobile audience one that technically didn't even exist at the time.

However, Blizzard did promise that there are a few Diablo related projects in the pipeline. They even hinted before BlizzCon that fans wouldn't be seeing anything about Diablo 4 at the conference, but that it would instead happen sometime in the future.

As it turns out, there is, in fact, a Diablo game for PC and consoles in the works. We know this thanks to a job listing on the Blizzard careers page looking for a quest designer that has experience with PC and consoles for an unannounced Diablo project.

Now, before we get ahead of ourselves: No, we don't know for certain that this is Diablo 4. It could be a Diablo 3 expansion  or something else.

But considering how long it's been since the last D3 expansion, it seems most likely that this project would be a new game. And while Blizzard may not seem to be making all the best choices as of late, it's hard to imagine the company producing another Diablo game that's not the one fans have been clamoring for.

Is there anything else we can glean from the quest designer job listing?

Unfortunately, not really. For the most part, it's pretty much what you'd expect for a listing related to Diablo: The company's looking for someone who knows how Blizzard storytelling works, understands quest design, can work in the dark fantasy and gothic horror genres, and has experience writing for RPGs.

One thing we do know, however, is this job is for a game project, and not a Netflix series.

BlizzCon 2018: Blizzard Announced Diablo Immortal, A Mobile MMORPG https://www.gameskinny.com/xprmn/blizzcon-2018-blizzard-announced-diablo-immortal-a-mobile-mmorpg https://www.gameskinny.com/xprmn/blizzcon-2018-blizzard-announced-diablo-immortal-a-mobile-mmorpg Fri, 02 Nov 2018 18:15:05 -0400 QuintLyn

For the first time ever, Blizzard is giving fans of the Diablo franchies a chance to discover what happened in the 20 years between Diablo II and Diablo III. The company announced the first ever Diablo Mobile MMORPG: Diablo Immortal.

After all the rumors and speculation, Blizzard finally revealed exactly what it is they've been working on in the realm of Diablo during the BlizzCon 2018 opening ceremonies today. It wasn't necessarily what people were leaning toward in the speculation department, but it likely wasn't too surprising.

Diablo Immortal is a co-project that Blizzard's been working on for some time with Netease. It features a completely new story and many of the features players would expect from a multiplayer Diablo game.

Players can choose between six classes: Monk, Necromancer, Demon Hunter, Wizard, Barbarian, and Crusader. They'll be able to explore familiar locations like Westmarch and learn what went on there during the time between D2 and D3. In fact, Westmarch is Diablo Immortal's capital city.

The also game features shared public zones and 4-player instanced dungeons. Some of the game's content can be seen in the following gameplay video.

Judging from fan reactions during the Diablo: What's Next panel, Diablo Immortal may be a hard sell to long-time fans who are used to playing it on PC. There was some negative reaction when a player asked if there were plans to take the game to PC and the devs said no.

Of course, it may be a while before we find out how well the game does, since Blizzard has offered no release date and say it will be available "when it's done." That said, players can pre-register for the game on the Diablo Immortal site now.

Looking for more BlizzCon news? Just keep an eye on GameSkinny. We'll be here all day.

BlizzCon's Schedule Suggests Big Things For Diablo... But What? https://www.gameskinny.com/pxj3p/blizzcons-schedule-suggests-big-things-for-diablo-but-what https://www.gameskinny.com/pxj3p/blizzcons-schedule-suggests-big-things-for-diablo-but-what Thu, 04 Oct 2018 14:09:50 -0400 QuintLyn

Earlier this week, Blizzard released the full schedule for its (kinda) annual convention, BlizzCon. The idea, of course, is to give everyone a chance to plan their weekend ahead of the festivities, but we all know what happens when people start to look and speculate.

This time, fans noticed that the company's long-running fantasy-themed ARPG series, Diablo, holds the place of honor, following the BlizzCon opening ceremony on the main stage in Hall D.

Diablo will be the first in a line-up of "What's Next" panels covering all of Blizzard's IPs throughout the day. But as we all know, if you want con-goers to pay attention to announcements, you make them while you have their attention -- before they wander off to buy stuff or watch esports tournaments.

So, what kind of Diablo announcement should we expect from Blizzcon this year?

Great question! The answer, unfortunately, is that we don't know for certain. But we do have some ideas thanks to the rumor mill that is the internet -- and maybe a bit of common sense.

"Unannounced Project"

First up is the most obvious guess. Diablo 4. It's been more than six years since Diablo 3 first launched on PC -- and over four years since the last expansion, Reaper of Souls, was released. By this point, Diablo fans everywhere are pretty convinced that some form of new game content must be in the works. Right?

Well, they are right. In fact, back in August, GameSpot wrote an article stating that "an unannounced Diablo project of some sort" was in the works. They even backed this assertion by pointing out a job listing for an artist that was needed to work on an "unannounced project".

When looking at the full job description they found it stated Blizzard was working on a "new, unannounced Diablo project."

Unfortunately, the listing is no longer available, and every other listing with "unannounced project" in its description avoided anything that would indicate what game the position might be for.

It should also be noted that the listing never actually said it was for Diablo 4. So, for all we know, it could have been a Diablo mobile game... or perhaps a Battle Royale?


So, what else do we have to possibly confirm that this will actually be the next edition in the Diablo story?

Well, It depends on if you believe 4chan posts or not.

Back in August, a thread appeared on the Battle.net forum linking to an AMA held by someone claiming to be a "medium level developer on Battle for Azeroth." According to this person, he'd been working on the new Diablo project before moving over to BfA, and he had a few things to say on the next Diablo game.

Probably one of the most interesting things noted in the Battle.net post is the assertion that the new Diablo game will play more like The Witcher or God of War. There will be no classes, just a single protagonist. 

Most importantly for our discussion, he added that the new game will be announced at BlizzCon.

Now, while mulling over this, do keep in mind that it's an anonymous 4chan post from someone claiming to be a dev. So there's about an 80/20 chance it's just someone trolling.

But hey, that still leaves the 20% chance it's right.

Goldman Sachs seems to think we're getting a Diablo sequel

This is slightly older news, but in December of last year, experts from Goldman Sachs -- the investment bank and financial services company  -- told CNBC that they believe Blizzard's stocks will go up over 2019 and 2020 due to the release of a few new games -- including "Diablo sequels", Overwatch 2, and mobile games.

They didn't explicitly state the Diablo sequels would include Diablo 4. And if you really want to speculate, there is a chance some of the new mobile content could be Diablo related. 

There is another option

Granted, all the things I've noted so far indicate we should probably expect a Diablo 4 (or some sort of game) announcement at BlizzCon this year. But there could be another reason for Blizzard to give the series the spotlight in the convention lineup. 

In case you missed it, back in August, the internet was buzzing with the rumor that Blizzard was working with Netflix on a series based on the Diablo universe. Now, I'll admit, it seems more likely to me that the main-stage post-opening ceremony slot would go to a game announcement, but we do have the Warcraft movie to look back on.

Like all of Blizzard's games, there's a lot of story to Diablo, which means it could translate well into a series of some sort. That said, is a Diablo Netflix series as big of a deal as the Warcraft movie? Is it big enough to push a game announcement out of that prime convention panel spot?

In the end, we'll just have to wait until BlizzCon to find out. But in the meantime, feel free to speculate to your heart's content!

What do you think we'll get at Blizzcon? Will it be a Diablo 4 announcement? A Diablo series announcement? Or something else entirely? Let us know in the comments below. 




How to Get Map of the Stars in Diablo 3 https://www.gameskinny.com/du7no/how-to-get-map-of-the-stars-in-diablo-3 https://www.gameskinny.com/du7no/how-to-get-map-of-the-stars-in-diablo-3 Tue, 09 Jan 2018 11:35:44 -0500 Sergey_3847

The annual Darkening of Tristram event in Diablo 3 is taking place at this very moment, giving you the chance to go through the Tristram questline from the original Diablo game.

There have been a few bugs during the start of the event this year with the Map of the Stars not showing, but it looks like Blizzard fixed all the issues with this quest, so you can now go and craft the item as intended. If you want to find a quick way to do it, then follow this step-by-step guide below.

Step 1: Craft Wirt's Leg

Wirt's Leg is a craftable Legendary mace that can be salvaged to obtain the Map of the Stars. Here is the sequence of tasks you need to accomplish to be able to craft this mace:

  1. In the Labyrinth, you need to reach level 9, where you can collect Rotten Mushrooms.
  2. Then, return to Tristram and go down the road towards the cathedral; to the right, you will see an old hut.
  3. Inside the hut, activate Adria's Cauldron, which will produce Witch's Brew.
  4. After that, go to the entrance portal in the southern part of Tristram and search for Farnham's corpse, which will grant you Drunkard's Debt.
  5. In the same area, search for Ogden's corpse, which will grant you Garda's Letter.
  6. Then, search for Pepin's corpse to get Healer's Prescription.
  7. Lastly, search for Griswold's corpse, which will drop the crafting plan for Wirt's Leg.
  8. Go to Blacksmith and craft the mace using the plan, 10 Reusable Parts, and 1,000,000 Gold.

Step 2: Salvage Wirt's Leg

You can equip the newly crafted weapon and use it, but it's not very strong, so you won't be able to use it anyway. So, you will need to salvage it at the Blacksmith, which will give you the Map of the Stars in return.

With the help of this map, you will be able to find the Abandoned Farmstead -- a secret cow level, which contains Wirt's Stash and Royal Calf pet.


That is all for the Map of the Stars guide. Just follow these simple steps and soon you will be able to finish the Tristram event in Diablo 3 with tons of new rewards!

BlizzCon 2017: Overwatch Heads To The Park With The New BlizzardWorld Map https://www.gameskinny.com/88uhm/blizzcon-2017-overwatch-heads-to-the-park-with-the-new-blizzardworld-map https://www.gameskinny.com/88uhm/blizzcon-2017-overwatch-heads-to-the-park-with-the-new-blizzardworld-map Sat, 04 Nov 2017 17:55:49 -0400 QuintLyn

 A long time ago, at a BlizzCon nearly forgotten, when Chris Metzen was still working a Blizzard and heading up Overwatch development, he teased fans with a crazy little idea that had been floating around in the office. It was a simple idea, and one that would remain in the minds of fans and Blizzard staff alike -- a Blizzard theme park.

It would be like Disneyland, only instead of princesses and fairies and a bear that lives in the 100 Acre Woods with his friends, this themepark would have orcs, and Zerg, and a little eatery named Snaxxramas. It would be named BlizzardWorld... and it would only exist in the world of Overwatch.

Because the park only exists in Overwatch, it's important to note that the game is not represented in BlizzardWorld. Blizzard exists in the world of the game, it is even located in Irvine along with the park; but within the context of the game, Blizzard did not create Overwatch. Nor do they have any kind of branding deals with the organization.

During the Overwatch "What's Next" panel, assistant game director Aaron Keller offered players a look at BlizzardWorld. He describes it as a "hybrid map", meaning that it mixes features from various map types found in the game. While playing this map, Overwatch players will go on an "epic journey" through the worlds of Warcraft, StarCraft, and Diablo. Players will also find references to Hearthstone and Heroes of the Storm.

As with previous hybrid maps, BlizzardWorld starts with a fight over the game's first control point. The defending team will start out in a Heroes of the Storm themed arcade (or Heroes Arcade) and the attackers will be based out of the tavern. 

Three areas to fight in

The first control point is in the Warcraft area of the map and can be accessed via Stormwind, or by going through the Lost and Found Vikings. This later option allows players to avoid the choke point in Stormwind. Of course, there are other areas familiar to WoW players in this first section, including the Fargodeep Mine. The first choke is designed to play more like a mini-arena featuring multiple routes for both sides. It offers plenty of cover to players when they enter, as well as health packs scattered throughout.

If the attackers win the fight, they'll take control of the payload and push it into the StarCraft area, going past the siege tank statue and around another little cafe named Pylon Terrace. 

Unlike the Warcraft area, this one is designed to be a large circular arena, featuring plenty of high ground that can be accessed by both sides. There are indoor areas that players can take advantage of.

Again, once the attackers manage to gain control of the payload, they will move it into the next area. You guessed it: Diablo-land. At this point the spawn rooms will change, with the attackers spawning in the passenger loading area in the Reign of the Black King ride. The defenders, on the other hand, will be moved back to the park's command center.

As they move, the attackers will push the payload into the throne room in Leoric's manor. Apparently, players will be able to find all sorts of loot and lore to find inside. The area features high spots for players to get into and take advantage of, as well as one hell of a dangerous drop that should be avoided at all costs.

A labor of love for all of Blizzard

While the bulk of this portion of the panel focuses on what's in the map, the developers really wanted players to know that BlizzardWorld wasn't created in an Overwatch vacuum. In fact, developers from all Blizzard teams offered help on this one.  They came up with ideas for the park, helped design some of the rides, and even threw their hand in on designing some of the attraction signs.

The map is a bit of a love letter to all things Blizzard, "made by fans for fans".  To be honest, I imagine gameplay in this particular map is going to be a bit of a mess starting out -- not because the developers did anything wrong, but because the players are going to be so distracted by everything they've put into it they'll likely forget there's an objective to be met. It looks like a crazy fun map, and well worth the wait we've all had to endure.

PlayStation's Week 2 Deals for the Sale of the Dead https://www.gameskinny.com/7dlcx/playstations-week-2-deals-for-the-sale-of-the-dead https://www.gameskinny.com/7dlcx/playstations-week-2-deals-for-the-sale-of-the-dead Sat, 28 Oct 2017 23:29:18 -0400 Lauren Harris

Playstation has announced Sale of the Dead for players online via PlayStation Store.

The week 2 sales are even better with up to 50% off a library of horror and scary movies and games for players. Playstation Plus members can also save 66% off the same titles. Sale of the Dead ends on October 31, 2017 at 8a.m. PT.

Some of the week 2 deals include:

  • Diablo (Eternal Collection) on PS4 for $41.99 and $35.99 for PS Plus members
  • 7 Days To Die on PS4 for $13.49 and $10.49 for PS Plus members
  • The Evil Within
  • The Complete First Season of The Walking Dead
  • Dead by Daylight: Special Edition
  • The Conjuring 2-Film Collection
  • Until Dawn

These deals won't last long so hurry before they disappear. Be sure to check out @PlayStation on Twitter and give them a follow for more updates and stay tuned to GameSkinny for more info on Halloween sales and in-game events

After the StarCraft Remaster....Is Diablo 2 Next? https://www.gameskinny.com/aegdu/after-the-starcraft-remasteris-diablo-2-next https://www.gameskinny.com/aegdu/after-the-starcraft-remasteris-diablo-2-next Sat, 01 Apr 2017 17:00:02 -0400 tofuslayer

This past Saturday, Blizzard revealed the trailer for the long-awaited Starcraft remaster set to launch in “summer 2017.” The new remaster for Mac and PC will feature the same game logic and content as the original game from 1998, but the graphics have been redrawn to better scale 4k resolutions. Now in the wake of the announcement, some gamers are wondering about the possibility of a Diablo II remaster.

Diablo II remaster is a possibility, but don’t hold your breath

While I don’t think the idea of a Diablo II remaster is out of the question, I don’t think it’ll happen as soon as some might think. With the Starcraft remaster set to come out this summer, I think it will take time to fix enough bugs and create enough patches to get the remaster running smoothly before starting on the new project. Blizzard will probably want the the remaster to be in a very good place before they even begin to think about remastering another game.

One thing that may hint at a Diablo remake is the "Darkening of Tristram" patch that Bizzard launched last year to celebrate the 20th anniversary of the original Diablo game. The celebratory event, launched in the form of a patch for Diablo III, contained a temporary event that allowed users to play Diablo in what developers called, “glorious retrovision.” The one month long event, "The Darkening of Tristram", included 16 levels and remade characters from Diablo such as the Butcher and Diablo. I'm speculating that Blizzard may have have used the event to gauge interest in a possible remaster in the future.

Although many fans were excited about the event, sone fans expected a fully remastered edition of Diablo and expressed disappointment at the 20th Anniversary Patch due to the temporary nature of the event. However, I think that there’s a real chance that we can expect a remaster of Diablo for the 25th anniversary and maybe Diablo II remaster for the 20th anniversary in 2020. At the same time, I think fans are often quick to forget that companies like Blizzard have lots of projects going on that we don’t know about, and may want to dedicate most of their energy to creating new games rather than remastering old ones. 

Still, even though Blizzard employees are busy creating new games and providing support for existing ones, the company’s employees are definitely passionate about the games that brought them to that company, such as the Diablo franchise. I also think it’s pretty clear from the Starcraft remaster that the company does care about nostalgia and recognizes the games that brought them to their current status in the gaming world. However, a total remaster of an old game is a big undertaking, especially for a side project. It may not be a priority, but I do think it's a possibility.

A remake of the original Diablo game is more likely

Sorry to anyone hoping for a Diablo II remaster, but I think that "The Darkening of Tristram" event means that a Diablo remaster is more likely in the future. Diablo is older and it's a simpler game than Diablo II. Everything from the sprites to the freedom of movement are simpler, making it an easier game to work with. If Blizzard is going to dedicate time and energy to revamping an old game, they’ll probably choose the path of least resistance.

Another factor to consider is that its easier for fans to purchase and play Diablo II. Even though it’s been a year since the company released a patch for Diablo II, you can still buy the game on the Blizzard website and the company is still providing support for its users. Anyone who wants to buy the original game has to look on eBay or Amazon for third party sellers and download patches from an archive for classic games. The original Diablo is also a lot farther from today’s gaming standards than Diablo II, making it a better candidate for a remaster. It’s pretty obvious that if one of the two games needs a little more attention, its Diablo.

The last factor to consider is that "The Darkening of Tristram" just came out, so some of the work has already been done. Even though a remaster of Diablo would be a much bigger undertaking than a labyrinth in a patch, some of the groundwork has already been done. A lot of hours have already been put into "The Darkening of Tristram" project, and it seems most logical to pick up where they left off on that rather than to take on a whole new endeavor from the ground up.

Diablo II fans, don’t despair just yet

If I’ve dashed your hopes or upset you in any way, there’s still hope! A developer known as egod123 has brought a Diablo II remaster to gamers everywhere through the Starcraft II Arcade. The Curse of Tristram is a free game mod from the Starcraft II Arcade available to Starcraft II users who have purchased the game. As of March 5 of this year, the developer has said that the beta test phase is coming.

So far, the developer does not have a release date set, but if you want a Diablo II remaster and you don’t want to wait around for Blizzard to do it, this is probably your best bet.

Diablos 20th Anniversary in WoW - Kill Them Before They Escape! https://www.gameskinny.com/jy77e/diablos-20th-anniversary-in-wow-kill-them-before-they-escape https://www.gameskinny.com/jy77e/diablos-20th-anniversary-in-wow-kill-them-before-they-escape Thu, 05 Jan 2017 00:36:40 -0500 Henri Herrera

World of Warcraft is now ready to celebrate the Diablo 20th anniversary, the event is live on all NA and EU Realms and it will only last until January 11th.

The Diablo series grabbed the attention of a really big crowd during all those years, even today, it's common to see someone who has been playing it since the start of the first game of the series.

To celebrate the loyalty of those who have been playing since the beginning or those (like me) who started catching up later. Blizzard released special in-game events and other surprises in Diablo III, Heroes of the Storm, Hearthstone, Overwatch, StarCraft II and World of Warcraft! 

 In World of Warcraft, players will be able to get the 20th anniversary achievement and items for completing the event.

To get the achievement, players must grab Twelve-String Guitar toys dropped bythe Cow King in the Secret Cow Realm.

You will want to head to the Broken Isles, in Legion dungeons of any difficulty or in the Dalaran Sewers and look for a Treasure Goblin. They will attempt to escape, so you must kill them before they finish casting the escape portal (it takes 5 seconds to cast). The Goblins have lots of HP so remember to go with friends.

When you kill them, they will drop the portal needed to enter the new realm, but remember that you can only loot the Cow King once per day so remember to do it daily until you get what you want. It's a fun event that needs a bit of patience, but also be careful in the Cow area as it's a PvP zone.

For both World of Warcraft and Diablo fans this is an amazing event which will give you some daily fun while you look for your desired event reward. Remember, the event will be up only until January 11th, 2017, so hurry up and get your rewards.

Insane Insulation: Unbelievable Foam Cosplays https://www.gameskinny.com/ah6o8/insane-insulation-unbelievable-foam-cosplays https://www.gameskinny.com/ah6o8/insane-insulation-unbelievable-foam-cosplays Thu, 22 Sep 2016 06:49:08 -0400 Dani Gosha


There are tons of amazing foam cosplays out there that there, and I couldn't possibly cover them all. Hopefully, I gave you an idea of the amazing creations foam can make. Now it's your turn; head down to the comments link some of your favorite foam insulation cosplays!


Aeron's Sword

Creator:  Ameno Kitarou
Game: Pandora's Tower

While there has been tons of details throughout these featured pieces, Aeron's Sword from Pandora's Tower takes the cake....or rather the foam. The first time I saw this sword, I honestly thought it was carved from wood -- but it's all foam. The detail work on the handle alone is amazing. 


Diablo The Prime Evil

Creator:  Sayakat Cosplay
Game: Diablo

I have never seen a Diablo cosplay so good! True, it isn't as finally polished, smooth and regal looking as some of the other foam creations that have been featured thus far but it's Diablo; The Prime Evil isn't supposed to be pretty. I just can't believe that this is the result of insulation foam. Hats off to Sayakat Cosplay!


Fem Shep

Creator: Jacky Cosplay & Props
Game: Mass Effect

Mass Effect cosplays are always cool, but did you ever think a spot-on recreation of one of the suits could be made from foam?  Just like Kagato Cosplay, Jacky Cosplay & Props had a helping hand from one of Punished Props' kits. And I have to say...if I ever had the time to cosplay, I definitely would want to try it out myself. 



Creator: Kagato Cosplay
Game: Overwatch

Remember how I mentioned how much I love Punished Props? Well, he offers a kit to cosplayers to create their own foam cosplays -- and this Overwatch Reaper by Kagato Cosplay is a result of that. I love that the same tools can create a wildly different creation. 


Imperial Fists Terminator Captain

Creator: Roses and Boltshells
Game: Warhammer 40k

If you know anything about Warhammer 40K, then you know that cosplaying anything from this game is a challenge. Well, Roses and Boltshells were clearly up to the challenge. And if we were to rate them, they'd pass with flying colors. If you didn't think you could walk around in a fully operational suit made from foam, this proves that idea wrong. 


Kindred's Bow

Creator: Samui Cosplay
Game:  League of Legends

Most foam weapons that have been created have that natural worn, super detailed, and rugged look but, Samui Cosplay proves that you can create some gorgeous foam pieces without all the bells and whistles. Check out her life size replica of Kindred's Bow. Isn't it beautiful?



Creator: Punished Props
Game: Skyrim

Punished Props has to be one of my favorite cosplay creators -- and with amazing foam creations such as the Draughers from Skyrim, you can't help but to see why. Who would have ever thought that foam could be this detailed? To be honest, the first time I saw it I almost didn't think it was real. 



Creator: Egg Sisters Cosplay
Game: Final Fantasy XIV

Garuda is getting a lot of love this post, but this time around we focus on her costume -- which is completely unbelievable. Egg Sisters Cosplay absolutely nailed this look, and the fact that they managed to make such a detailed piece with foam is a true testament to their cosplay skills.  Check out that headpiece! 


 Druids Tier 8 Pauldron 

Creator: Kamui Cosplay
Game: World of Warcraft

If you follow cosplayers closely, perhaps you have heard of Kamui Cosplay. If you haven't, you should check her out. She makes some phenomenal cosplays, and a great deal of them involve insulation foam -- such as her awesome pauldron for her Druid Tier 8 cosplay. The colors definitely scream World of Warcraft.


Garuda's Spine

Creator: Volpin Props
Game: Final Fantasy XIV

You would never guess in a million years that Garuda's Spine could be made from foam, but Volpin Props proved that anything is possible. The smooth surfacing and details are so impeccable that it looks like it comes straight out of the game! I also appreciate the super clean and shiny paint job.


Without a doubt, cosplay is an any-means-necessary type of craft. It's an art form that pushes the cosplayer to experiment with nontraditional methods to create nontraditional and even never-before-seen looks. From armor to weapons and even boots, there are just some things that can't be found in stores, which then leads to a lot of imagination.


Such imagination might lead to a $5 can of foam insulation being picked up from your local hardware store. As crazy as it might sound, insulation isn't just for your windows. It's now for that much needed Buster Sword or Imperial Armor to complete your cosplay look. 


Insane. Ingenious. Inventive. Whatever you want to call it, you better believe it makes this list of unbelievable foam cosplays.

Attend These Conventions for Cosplay Goodness https://www.gameskinny.com/r1g4k/attend-these-conventions-for-cosplay-goodness https://www.gameskinny.com/r1g4k/attend-these-conventions-for-cosplay-goodness Thu, 22 Sep 2016 06:56:25 -0400 Glitchieetv



Anaheim, CA (November)

BlizzCon -- a convention devoted entirely to Blizzard Entertainment games. Cosplayers with a passion for games such as World of Warcraft, Diablo  or Overwatch show off their love-infused costumes among other fans. Armor, weapons, body paint are all staples here. For the very best of the best, take a gander at the costume contest.


Have you been to any of these events? What conventions would you add to the list? Let us know in the comments! 


San Diego Comic-Con

San Diego, CA (July)

San Diego Comic-Con is another massive convention. Tickets sell out almost as soon as they are available. Cosplayers prep for months, working their costumes to perfection. While the focus is on comics, a plethora of costumes from every corner of geek and nerd culture can be seen in the halls of SDCC.


PAX South, PAX East, PAX West

San Antonio, TX (January); Boston, MA (April); Seattle, WA (September)

In 2004, the Penny Arcade Expo started in Bellevue, Washington. Since that time it has expanded to PAX East in Boston, PAX South in San Antonio, PAX West and PAX Dev in Seattle, and even PAX Aus in Melbourne, Australia.


With massive attendance numbers and a focus on gaming, PAX is one of the largest gaming conventions around. And a large convention means large amounts of cosplayers. From League of Legends champions, to Mortal Kombat, to Pokemon, all manner of costumes can be found at one of the PAX events. Again, tickets sell out quickly -- so get ready to queue as soon as the site goes live. 


New York Comic Con

NYC, NY (October)

New York Comic Con is one of the biggest comic conventions on the East Coast. High-profile celebrities, costume contests, comic artists, and more... NYCC has just about everything a convention goer could ask for.


Except short lines. Those are usually scarce. Tickets sell out quickly, so be prepared to queue the instant they go on sale. 



Atlanta, GA (September)

DragonCon and the DragonCon Parade bring all the fanfare to Atlanta, Georgia. Kicking off the festivities with a giant parade filled with cosplayers, DragonCon is one of the perfect conventions to attend to see a wide variety of costumes. As seen in the photo, you have Waldo, Carmen San Diego and Astrid. That is just one section of the parade!  


Anime Expo

Los Angeles, CA (July)

Anime Expo is one of the premier events when it comes to cosplay. Anime and cosplay seem to go hand in hand these days. Be prepared to see Naruto, Titans, Ryuko Matoi, and Goku, as well as other anime staples throughout the crowd. 


Cosplay has been gathering steam in the past few years as it has become more mainstream. We see it at events, at Halloween, and many other times throughout the year. Male and female, young and old alike are cosplaying characters from all their favorite IPs.


Conventions are one of the best places to go to see a variety of cosplay. Whether it's video games, anime, comics, movies and everything in between, convention goers can see someone wearing a costume from it. Here are 6 of the best conventions in the United States to attend if you want to check out some amazing cosplay.

Procedural generation - the future of gaming? https://www.gameskinny.com/67byn/procedural-generation-the-future-of-gaming https://www.gameskinny.com/67byn/procedural-generation-the-future-of-gaming Thu, 11 Aug 2016 06:30:01 -0400 Ty Arthur

When the concept of procedural generation of levels in a video game comes up, its probably the unlikely success of Minecraft and those horribly ugly block universes that come to mind. It's not just gigantic landscapes revolving around building and crafting that utilize the technique, though.

All the way back in 1980, we had even uglier, ASCII text-based procedural levels in Rogue, and the concept was relied on heavily in '98 with the original Diablo. There the levels and loot drops were different on each run through, with only specific bosses remaining consistent.

Fast forward to 2016, and there's a slew of newly released or upcoming games with a heavy procedural emphasis, displaying either different creatures and terrain while discovering new planets or randomizing the layout of a city while fleeing from mobs of angry, drugged-up hippies.

Where Procedural Works

Hearkening back to the classic Rogue, Harebrained Schemes' latest release Necropolis also randomizes the layout and enemy distribution of its dungeon levels, albeit with an updated graphical interface. While the end result had some kinks to work out, its a fun co-op dungeon delve that shows there's still hunger for that style even in the modern day.

With story-lite, combat-focused games, procedural makes sense

Not all games are created equal though, and what works for an action RPG or space exploration sim might not work for shooters or story-based games. Procedural generation also can't always lead to the same memorability of really well constructed levels that have been individually hand crafted by developers instead of an algorithm.

Procedural generation also can't always lead to the same memorability of really well constructed levels that have been individually hand crafted by developers instead of an algorithm.

That style of pre-built game development absolutely has its place, and there are times were procedural generation doesn't make much sense.

It might not work for investigation-based games like Murdered or Heavy Rain (although a Heavy Rain where there's a different killer and set of clues in every playthrough certainly has potential), and I probably wouldn't have wanted the areas in something like Pillars Of Eternity to be procedural, for instance.

In other RPGs it definitely could work, though. Although several of the areas were tied to the story in specific ways, on the whole games like Shadowrun Returns have a style that lend themselves to procedural generation.

While follow-ups Dragonfall and Hong Kong had bigger scope, that first game would have actually been improved if the urban street combat zones or twisting corridors in the depths of a corporate megaplex had utilized more random generation for replayability.

Procedural levels could spice up turn based games like this

Consider other turn based fantasy games from Divinity: Original Sin to Blackguards 2what would have really been lost if some or even all of the dungeons were randomly generated to some degree?

Even a game like Fallout 4 – a bit of a let down from the superior Fallout 3 and Fallout: New Vegas -- honestly wouldn't have been that different with a procedural generation rather than a meticulously placed one (although you might run into issues with quests not interacting properly in massive worlds like that).

And there's no reason why the two worlds can't collide. For instance, larger areas focused on combat or puzzle obstacles in exploration games like Tomb Raider, Uncharted, or even the story-focused The Last Of Us could easily be procedural, with specific, story-based locations appearing at pre-planned intervals.

With sprawling areas across urban locations, procedural saves some work

Procedural generation would even be a boon for existing open world games revolving around capturing locations, from Far Cry 3 to Saint's Row 4 to Homefront: The Revolution. That certainly might make it harder for people like me to write guide material, but could result in a more fun, personalized experience overall for those type of games.

The No Man's Sky Effect

Of course the biggest name right now in procedurally generated worlds is No Man's Sky, showing off just how big a game can be made with this technique. Turn out its currently 18 quintillion planets in 6 gigs of space. The reception to this make-or-break game will play a huge factor in whether the AAA developers take the route displayed by this indie experiment in the future.

Although it (and all other games this year frankly) have already lost to Pokemon: Go, there's no question that No Man's Sky was one of the most buzzed about and anticipated releases of 2016. Just take a look at the army of angry fans who came on to scream their discontent when we suggested the game might not live up to the hype.

An important distinction to keep in mind with the future of gaming is that “procedural” doesn't have to mean “random,” as the devs of No Man Sky have been quick to point out. Truly random generation would result in a large number of bizarre, unplayable, or just actively un-fun planets to explore.

Procedural can result in very exciting terrain, or more standard styles

If the worlds on display end up being consistently interesting and the hype is actually warranted, that's a huge boon for the future of procedural generation. If it's a big empty mass of repetitive or uninteresting garbage...well, that's a different story.

The massive Star Citizen could of course play a role in whether procedural generation works on a large scale and is repeated in the future -- but that game's never going to be finished, so it's essentially a non-entity in this case.

Unexpected Genre Usage

Horror games have the potential to be terrifying for significantly longer stretches before gamers move on.

Beyond role-playing games and space sims, procedural elements are working their way into some unexpected genres, like the surprise (and for some unwelcome) announcement that We Happy Few doesn't utilize a pre-built map connected to the overarching story.

The biggest positive to procedural games is in the replayability, and that's why I'm hoping We Happy Few's approach actually catches on, especially for the horde of VR horror games coming soon.

If the layout of Outlast's asylum had changed up each time after dying, that would have led to less frustration while trying to figure out the narrow, constrained path the developers wanted me to take. Now add in the all-consuming nature of VR and horror games have the potential to be terrifying for significantly longer stretches before gamers move on.

An unlikely combination of styles is on display with We Happy Few

The Future Of Procedural Gaming

While procedural generation currently works best on games that are focused on either exploration or constant combat, there could be more applications for clever developers.

Imagine if those big worlds like Fallout or Grand Theft Auto could procedurally generate the inside of every building, rather than only having specific doors that lead to interior locations. A term like “open world” could actually apply to future games in that scenario.

Pre-made levels are never going to completely go away, and the success of procedural generation relies on developers implementing it well, rather than haphazardly throwing together random creations where levels don't make sense or detract from the story elements.

If those hurdles can be overcome by the increasingly important indie development scene, expect to see the big names following and a horde of randomized games to be cresting the horizon – whether that horizon is galactic or terrestrial in nature.

Interview with Overture's Daniel Doan and Raghav Mathur https://www.gameskinny.com/hsqoa/interview-with-overtures-daniel-doan-and-raghav-mathur https://www.gameskinny.com/hsqoa/interview-with-overtures-daniel-doan-and-raghav-mathur Wed, 27 Jul 2016 13:04:51 -0400 Joey Marrazzo

Do you like 16-bit video games and dungeon exploration? 

Do you enjoy playing Legend of Zelda and Diablo?

Did you answer yes to those questions?

If you did, Overture is the game for you. 

Overture is an action-adventure roguelike which draws heavy inspiration from hits such as Diablo, Realm of The Mad God, Zelda, and The Binding of Isaac. Explore vast randomly generated dungeons and slay hordes of cunning enemies, find companions to fight with, and upgrade your characters!

I had the opportunity to talk with the Daniel Doan and Raghav Mathur who are the director and producer of Overture about the inspirations for the game and which 5 words best describes their dungeon exploring and enemy slaying adventure.

Joey MarrazzoOverture has 24 character classes. How do you come up with each class and how is it better to give the player more choices than force them to play as a single character?

Daniel Doan: I sat down and brainstormed the initial four classes and implemented them. The rest of the classes slowly came to me over a period of a few weeks. I'd be eating dinner or something and a character idea might pop into my head--a few hours later there was a new character in the game. 

Raghav Mathur: Letting players try a variety of characters really helps players bring out their strongest play-style. Some people might be super adept with a short-range melee hero, whereas others may play more successfully as an archer.



JM: A lot of independent developers choose to have their games showcased in the classic 8bit or 16bit graphics format, why do you think that is and why is Overture one of those games?

 DD: To be blunt, retro graphics are just plain easier to create for indie developers working with tight budgets. When I created Overture I was looking to create a game that didn't break the bank in terms of development costs, yet still looked aesthetically pleasing. Simplistic pixel art was a perfect fit.

RM: Overture also harks back to retro classics of the past, like old Zelda titles. The graphical similarities really help players relate to the game and feel as though they are taking a trip down memory lane.

 JM: What made you want to create a rogue-like dungeon exploring, horde slaying type of game?

 DD: I grew up playing dungeon crawlers and roguelikes-they're deeply replayable and satisfying. Mowing down hordes of monsters never gets old. Exploration is also something that's intrinsically very compelling, and so I wanted elements of that as well.

RM: We're both big fans of the Zelda and Diablo series, and we love a good roguelike action challenge. Overture was something that we created having the vision of "Making a game that we ourselves would like to play" in our heads.


JM: This game started out as a Kickstarter. Do you believe Kickstarter is a great way for independent developers to raise the money they need? And is there any pressure to have the game be successful and not one of the many Kickstarters that may have failed to deliver on their initial promise?

 RM: I think Kickstarter is definitely a great solution to the funding challenge. It makes backers feel like they are a part of the development process and their input is valuable. There is also something to be said about early adoption -- letting players support the game before it is even out to the public (sometimes before it is even created!) gives those early adopters a feeling of intimacy and pride that they are responsible in part for the game's success. There is definitely pressure on the creators to succeed, but I feel like any Kickstarter that wants to be successful needs a strong strategy, a vision and a clear plan behind it. The backers will see this direction and help the project succeed. In turn, these polished projects will become fully-fledged games. There's a correlation between planning and preparation, backer enthusiasm and likelihood of success.

 JM: When creating a game like Overture, it must be a little difficult putting together all the pieces and making sure that this is what you want it to be. When you would hit a wall in the creating process, were there any games or other types of media that would inspire you and give you ideas that would make the game better?

 DD: When it comes to game development, everything is an inspiration. Art imitates life, and there's inspiration to be found everywhere. That, and a whole lot of playing games in the same vein such as Diablo and Nuclear Throne.

RM: If we ever hit a wall we'd often turn to the games that inspired us to begin with, and sit down and play them. We'd bounce around ideas based on what we liked and didn't like from those titles.


 JM: If you had to sell Overture to the players with only 5 words, what would they be?

DD: Destroy monsters,dungeon after dungeon.

RM: Kick ass and slay monsters.

Thank you to Daniel and Raghav for taking the time to talk to me about Overture. If you enjoy exploring dungeons, slaying monsters and kicking ass, you should go buy Overture. It is available now on Steam for only $5. 

New Blizzard Job Listing Hints At Unspecified Diablo Project https://www.gameskinny.com/8ss8k/new-blizzard-job-listing-hints-at-unspecified-diablo-project https://www.gameskinny.com/8ss8k/new-blizzard-job-listing-hints-at-unspecified-diablo-project Sat, 02 Jul 2016 16:51:08 -0400 Captynplanet_8219

Blizzard has a new employment opportunity listed on their website. They are looking for a game director for an unspecified project that has to do with the Diablo franchise.

Whether this means that we will be getting Diablo 4 sometime in the near future is still up for speculation, but it has been over 4 years since the release of Diablo 3. With the recent hype for Overwatch that Blizzard is still basking in like the summer sun, it isn't surprising that they want to take advantage of their company's name being on everybody's minds.

Of course, this could also be something completely different than the next installment of the Diablo franchise. An expansion for Diablo 3 is possible, as it has been 2 years since the release of "Reaper of Souls". 

However, the listing states that Blizzard is specifically looking for someone who can help "lead the Diablo series into the future." The "future" could mean a lot of things. Maybe we'll see a Diablo expansion for Hearthstone or something similar, but my gut tells me that Blizzard is going to try to milk the exposure Overwatch is giving them as much as they can, and that means big announcements while they are still in the lime light.

He Went From A New Character To Max Level In Just A Minute In Diablo 3 https://www.gameskinny.com/164nk/he-went-from-a-new-character-to-max-level-in-just-a-minute-in-diablo-3 https://www.gameskinny.com/164nk/he-went-from-a-new-character-to-max-level-in-just-a-minute-in-diablo-3 Thu, 02 Jun 2016 11:41:08 -0400 Marilyn Jones

It can sometimes be difficult to find the time to level-out a character. In Diablo 3, Youtuber Dat Modz went from Level 1 to Level 70 in just over a minute. And you could probably accomplish this even under a minute if you set yourself up correctly. 

He enters the Nephalem Rift with a group of Level 70 players, by 1:06 he reached max level. The look on his face is priceless!

Do you think this is the fastest leveling method?

Game franchises that never got the movies they deserved https://www.gameskinny.com/5usrt/game-franchises-that-never-got-the-movies-they-deserved https://www.gameskinny.com/5usrt/game-franchises-that-never-got-the-movies-they-deserved Tue, 19 Apr 2016 14:46:36 -0400 Ty Arthur

It's been more than 20 years since the first game arrived, and now Warcraft is finally getting a movie adaptation (which may or may not be a ploy to boost the sales of the Legion expansion).

Blizzard isn't alone in getting on the movie bandwagon, with titles from nearly every genre soon getting CG or live action entries. Ratchet and Clank and Angry Birds are the next game-to-movie transformations due to hit theaters, and there's a lot more on the horizon.

Assassin's Creed is slated to drop at the end of the year, with Uncharted and a Tomb Raider reboot (reportedly starring Daisy Ridley of Star Wars: The Force Awakens) penciled in for 2017 releases. There's of course also that Castlevania flick has been listed as in the works at IMDB for years now.

There's a big problem with all this adapting though: most game-to-movie shifts are truly, unrelentingly, awful. Super Mario Bros. Prince Of Persia. House Of The Dead. The previous two Tomb Raiders.

It's not just games that have that problem, as there's a similar issue with related media like comic books and graphic novels. Watchmen was everything I want in a movie. Superman Returns was like a bad joke.

  Only time will tell which direction this one goes...

There's myriad reasons for this phenomena on the gaming front, whether due to someone committing the unforgivable sin of handing over the rights (for anything) to Uwe Boll, a low budget, a bad script, or a director who just doesn't know how to transfer a good game experience to a good movie experience.

But for all the schlock that never should have been made, there's still some franchises out there that could – if done right – make for excellent viewing material. Like...

Magic: The Gathering

For the longest time my local pen and paper game store had a joke poster up with pictures of actors like Arnold Schwarzenegger portraying MTG characters, and the lack of a big budget flick seems like a serious oversight.

There is an absolute wealth of lore to draw on here for an endless number of stories: the brother's war, ice age, phyrexia, and on and on with decades of new sets.

A writer and director team could take this any of a dozen directions, from telling personal and intimate stories in an overarching fantasy world to huge, epic-scale battles across the planes.

Why It Won't (Or Shouldn't) Happen: Wizards Of The Coast does not have a good track record with fantasy IPs making it to the movies. I'm not even going to name that one abomination, as it only serves to angry up the blood. I'll just say it had Marlon Wayons and a bunch of CGI dragons and... yep, I've gone an done it, now I'm so steaming mad I have to punch a baby. BRB.

Follow-up flick Wrath Of The Dragon God was better by leaps and bounds, but I'd still present it as “good for a D&D movie,” rather than, “hey have you seen that really good movie?”

While Magic is long, long overdue for a film, keep in mind the Warcraft flick was a two decade pipe dream, so maybe this will happen one day too? Back in 2014, a press release came out saying plans were in the works for a full series of movies, but nothing has come of it, much like with how last year Wizards insisted a totally not-awful D&D movie was in the works as well. I'll believe it when I see it.


Although a non-stop clickfest ARPG isn't exactly ripe for being converted into a drama or horror flick, there is a ton of lore in this universe that could make for an interesting live action movie. The angels vs. demons aesthetic would be stunning rendered on the big screen, and there's lots of room for having either side be the real bad guys.

Why It Will Never Happen: Religious parents. No, seriously. If you think the Satanic Panic and hate for D&D is over, just see what happens when concerned moms on the Internet find out about “that evil Diablo game” getting a film adaptation. Throw in a flaming red pentagram and a demon face and you'll have a massive outcry (which, amusingly, would probably serve just to increase sales and brand recognition).

If Blizzard immediately capitulates to “won't somebody PLEASE think of the children” soccer moms who are upset that butts exists, I can't see them putting themselves out there with a movie about the devil conquering the earth (although to be fair, the replacement pose did seem to be a direct middle finger at the original complainer...)

Dead Space

Yeah, it got an animated movie, but this is one that would be ripe for an all-practical effects, no-CGI horror fest a la The Thing meets Event Horizon. The weird religious themes, the alien artifact, the twisted necromorphs with insanely contorted bodies: Dead Space would make an excellent sci-fi/horror extravaganza.

I'd like to see games like Bioshock and Bioshock Infinite made into movies for similar reasons, even though those take the unsettling ideas and horror in a significantly less gory and more psychological direction.

Why It Will Never Happen: Actually, this one might. My only concern is that it would be a low-budget, poorly acted, direct-to-DVD cheese fest.

Gears Of War

OK, so think about it. If Warcraft does well, why not Gears Of War? Although set in a gritty sci-fi setting rather than a fantasy one, logistically speaking it would be a similar setup with human actors and most likely CGI locust warring it out for domination of a planet. Swap out orcs for locusts and you aren't too far off.

Why It Maybe Shouldn't Happen: While the gameplay, visual aesthetics, and extreme gore are all top-notch, the stories in Gears have always been the weak links. They'd have to really re-think the whole idea and give us some compelling characters with an interesting antagonist to make this one work.


Can you imagine? This one could go one of two different directions:

  • A frantic, fast paced bizzaro movie that just never gives up in the vein of the first two games with insane characters like Tiny Tina
  • A more even-keeled, deadpanned flick along the lines of the Telltale Games entry

Either way has the possibility to be deeply satisfying, and have a whole new generation of kids yelling “oh screw it, just call them boner farts or something!”

Why It Won't (Or Shouldn't) Happen: I imagine this would be a tough sell to a studio (“a 13 year old girl with an unhealthy sexual obsession towards twins blows up bandits at a tea party, and then it really gets weird...”) and of course there's always the possibility it would get taken TOO far over the top and just be un-watchable.


There are a whole lot of interesting horror games that could go in this slot as well: Alan Wake, I Have No Mouth And I Must Scream, Fatal Frame, and so on.

Among them all though, Outlast has the right length, the right subject matter, and the right horrifying, human-shaped enemies to make a great movie without needing a gigantic budget. The excellent SOMA is another recent first-person horror entry that would work well.

Why It Probably Won't Or Shouldn't Happen: I mean, it's sort of already a found footage movie, since you can conceivably play it through in two hours or so, and they'd probably want to shake up the story a bit rather than just doing the exact same thing as the game.

There's also the fact that found footage seems to be on the decline lately after a long reign, with some of the later entries in the genre going significantly downhill. I'd rather it never get made at all then it get made and be bad -- but then again, I'm a major pessimist.

Even if these games never get their proper big screen debuts, there's still a massive game movie bubble coming, much like the superhero / comic movie bubble that is now in the process of bursting due to extreme over-saturation.

There's about to a be a storm of game-to-movie adaptations, and hopefully some of them won't be the absolute worst. There's an absurd number of games that would make great films if done properly, from Life Is Strange to Fallout and everything in between.

Let us know what game YOU want to see turned into a movie before the bubble bursts!

10 Awesome gaming -themed statues (that are probably too expensive for you to buy) https://www.gameskinny.com/ykcvl/10-awesome-gaming-themed-statues-that-are-probably-too-expensive-for-you-to-buy https://www.gameskinny.com/ykcvl/10-awesome-gaming-themed-statues-that-are-probably-too-expensive-for-you-to-buy Thu, 21 Jan 2016 11:39:23 -0500 Nick Harshman


Have you seen any statues or collectibles that you thought were particularly awesome? Share them with us in the comments below!


Kratos On Throne (Exclusive Edition)


Wow. Just wow. Look at that thing. It's incredible.


We finish with the God of War himself, Kratos. This has got to be the coolest statue I've ever seen, and it's a whopping 29 inches tall. Yet another from Gaming Heads, this statue comes in two versions. The regular edition is Kratos without the God of War armor, and the exclusive (read: more expensive) version is the above picture. I think it's obvious which one is better. Unfortunately, the exclusive edition is no longer available, but the standard statue - sans armor - is still up for pre-order and will cost $480.




This product is definitely a goliath. Standing at 29 inches tall, this piece is still in pre-order and will cost you $750. For that much money, I feel like it should walk around or something -- just saying.


Either way, the figure looks amazing, and I'd love to get my hands on one. 


War and Ruin


Darksiders was an awesome game, so it makes sense that a statue based on the game would be just as awesome. Created by State of the Art Toys, this statue lights up, similar to the Diablo statue. The detail in this piece is breathtaking, particularly War's sword, which sports quite the complicated design pattern. Unfortunately, this is one of the only ones I cannot find anywhere, and so is unavailable. Oh well.




Do I need to say anything? It's Diablo and he glows. HE GLOWS! I'm just gonna leave it at that.


Price wise, this one sits at $350 on Sideshow but is sold out and can instead be found on Amazon for $720 or $999.




I love this statue. This piece was perfectly crafted by Gecco, a Japanese company. This one is special in that it also comes with some interchangeable parts, something most of the others on this list don't do. It comes with a red visor to go over Raiden's face, as well as a red sword and the sword sheath to place in his other hand.


Another plus is that it seems to be the most reasonably priced on this list, listed at $219. In fact, I might buy it right now...I'll be right back.


Tali'Zorah vas Normandy


Another one from Gaming Heads, Tali was an easy choice since she is one of the best characters in the Mass Effect series. This statue boasts amazing detail, especially in the hood of Tali's suit.


If Tali isn't quite your cup of tea, you can always check out Garrus and Liara as well. They are equally well-crafted. But who cares about them, right? I think we can all agree that Tali is the best.


Right now, Tali is still up for pre-order and you can nab her for $330, or the exclusive version for $340.


The Clicker


These guys give me nightmares, so of course I'd love to have one in my house. Made by Gaming Heads, the clicker stands at 19 inches tall and is one of the grossest looking collectibles out there. But the details are so well done that you can't help but want it.


They're still up for pre-order at $350, if you'd like to get one.


Edward Kenway Resin Statue


McFarlane Toys is responsible for this 14-inch, $400 beauty, which shows the notorious pirate Edward Kenway enjoying a lovely jaunt down a beach. This is one of my personal favorites, purely because of the attention to detail. Kenway's costume is one of the more complicated designs of the Assassin's Creed universe, so to see it rendered with such accuracy and care makes this one of the best I've ever seen. 


Link on Epona


Created by First 4 Figures, this statue stands 17 inches tall. This one is cool because who doesn't like Zelda? I mean Link...of course I meant Link. This particular statue is based on The Legend of Zelda: Twilight Princess, and also comes in an exclusive faux bronze finish that honestly looks kinda ugly. In case you were wondering (and if you weren't I'll tell you anyway) that exclusive version is selling for over $2,500 on Amazon. Sheesh.


Nathan Drake Premium Format Figure


We start with Uncharted's Nathan Drake. Created by Sideshow Collectibles, this statue is just pure awesome. Sitting at 16.5 inches tall, the attention to detail on this piece is incredible. 


What really stands out to me, though, is the way they created such realistic looking clothing. Not to mention they got Nathan's face one hundred percent right, something that is more difficult than you'd think. As for price, this one is $350 from Sideshow, but since it's sold out there you can go to Amazon and find it for...wait for it...$550.


I personally wonder where Drake is running off to, though I suspect it's to break up with Elena again.


If you're like me, you've always wanted to start your own collection of comic/game/movie memorabilia. And if you're like me, you can't afford it because those statues cost hundreds of dollars and your firstborn child.


That doesn't mean we can't dream though! We can still look at these beautiful pieces of art and hope that someday we'll be able to buy one of them...but just one since they're so damn expensive. Either way, here are 10 of the coolest gaming-related statues that are out there.

The New Diablo Project is Still a Mystery, But We Now Have a Major Clue https://www.gameskinny.com/25s47/the-new-diablo-project-is-still-a-mystery-but-we-now-have-a-major-clue https://www.gameskinny.com/25s47/the-new-diablo-project-is-still-a-mystery-but-we-now-have-a-major-clue Fri, 12 Oct 2018 13:36:55 -0400 QuintLyn

For a long time, Diablo fans have been waiting for Blizzard to announce something new for the franchise. After all, it's been a few years since Diablo III's last full expansion was released. As time has worn on, fans have begun to wonder if their favorite RPG was just being neglected (despite job listings on the Blizzard site indicating something was in the works.)

Recently, all that changed when Blizzard dropped the schedule for this year's BlizzCon. Sitting in the "we really have some big news here" slot following the convention's opening ceremony, is the "What's Next" Diablo panel.

Since the schedule reveal, the gaming community has been speculating about what the announcement might actually be. We even posted some of the theories that have been going around here on GameSkinny, ranging from the possibility of Diablo 4 to the Netflix show that is reported to be in the works.

Today, we have a bit more information on the upcoming announcement. No, we still don't know exactly what it is. But thanks to the most recent items added to the BlizzCon gear store (initially discovered by Game Reactor)  we now know that whatever it is, it's titled Reign of Terror.

Now, this is just speculation on my part, but based on the title structures of previous Diablo games, I don't think this is going to be Diablo 4Diablo 2 and Diablo 3 did not have a secondary title at launch. Those came with the expansions.

So whatever it is, it's new.

Of course, we'll just have to wait a bit longer and see. 

What do you think Diablo Reign of Terror is? A new game? A Netflix show? Or something else entirely? Let us know in the comments below. 



Halloween Spooky game sales https://www.gameskinny.com/7q084/halloween-spooky-game-sales https://www.gameskinny.com/7q084/halloween-spooky-game-sales Tue, 27 Oct 2015 07:39:45 -0400 Andrea Koenig

Games for are all going on sale in time for some super spooky late night sessions this Halloween. Scary themed games like Left 4 Dead and Resident Evil are all dropping prices for downloads across the internet.

Slide into your costumes and skip out on trick-or-treating, folks, because it's time for some gaming. Here's where you need to look to face your fears:

Humble Bundle

Humble Bundle is Capcom themed this week, so if you're feeling a whole lot of Resident Evil, this is the way to go. Highlights to the three donation tiers are as follows:

Tier 1 - $1.00+

  • Resident Evil Revelations 1 - Episode 1

Tier 2 - $9.61+

  • Resident Evil Revelations
  • Devil May Cry
  • Resident Evil 4
  • Resident Evil 5
  • Remember Me

Tier 3 - $15.00+

  • Resident Evil 5: Untold Stories DLC

There will be a coupon also included for 50% off Resident Evil Revelations 2 in the Humble Store. All games are redeemable on Steam.

Head over to Humble Bundle's main page for a full showing of games for all Tiers. Remember, Humble Bundle is pay what you want, for charity. This bundle lasts even after Halloween.

Green Man Gaming

Green Man Gaming has decided to join in the spookfest with some "scaaary savings." See what they found for you to get up to 90% off through Steam this week, along with a special coupon code to receive an additional 22% off in savings. 

They compiled a full list of scary Halloween games that you can see right here, but below are some highlights:

  • Resident Evil Revelations 2 - $21.84
  • Resident Evil HD Remaster - $11.70
  • Resident Evil 6 - $11.70
  • Devil May Cry 4: Special Edition - $14.63
  • Left 4 Dead Bundle - $4.68
  • Kholat - $7.80
  • Lucius 2 - $6.79
  • Anna: Extended Edition - $1.95
  • This War of Mine - $6.24
  • The Escapists: The Walking Dead - $12.64
  • Among the Sleep - $6.24
  • Dead Rising 2: Off the Record - $5.31
  • Dead Rising 3: Apocalypse Edition - $19.50
  • Hektor - $5.31

To use the special Green Man Gaming voucher for an additional 22% off, enter this coupon code at checkout: 


Green Man Gaming Halloween sale is only available until October 30.


GameStop's 2015 Halloween Sale is right up your alley if you're not just looking for games, but collectibles as well. Either way, they have both!

Even if not all listed items below are on sale, the are exclusive to the Halloween season for GameStop:

Collectibles Highlights:

  • October Vault Drop - $25.00
  • Pop! Figure: Nightmare Before Christmas: Jack the Pumpkin King - $10.99
  • Pop! Figure: Nightmare Before Christmas: Nightshade Sally - $10.99
  • Pop! Figure: The Walking Dead: Daryl's Chopper - $24.99
  • Pocket Pop! 3 Pack: Freddy, Jason, Sam - $14.99 

There are also mugs, games, office supplies, and statues from classic slasher movies, The Walking Dead, Nightmare before Christmas, and Ghostbusters. See the full list of collectibles here.

Costumes Highlights:

  • Assassin's Creed Syndicate: Gauntlet & Hidden Blade - $59.99
  • Five Nights at Freddy's shirt - $14.99
  • Diablo Wanderer Coat - $299.99

There are shirts, headpieces, official costume coats, and costume props from The Walking Dead, Diablo, Star Wars, World of Warcraft, Assassin's Creed Unity, Diablo, Watch Dogs and more here.

PC Download Game Highlights:

  • Dead Space 1, 2, 3 - $7.99 each
  • The Evil Within  - $19.79
  • The Walking Dead: Survival Instinct - $12.49
  • Plants vs Zombies Garden Warfare - $14.99

See the full list of on-sale PC Downloads right here.

Any special, spooky game you plan on playing or streaming this Hallow's Eve? Or maybe dressing as a game character for a costume? Let us know in the comments.