Diablo Articles RSS Feed | GameSkinny.com Diablo RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network BlizzCon 2018: Blizzard Announced Diablo Immortal, A Mobile MMORPG https://www.gameskinny.com/xprmn/blizzcon-2018-blizzard-announced-diablo-immortal-a-mobile-mmorpg https://www.gameskinny.com/xprmn/blizzcon-2018-blizzard-announced-diablo-immortal-a-mobile-mmorpg Fri, 02 Nov 2018 18:15:05 -0400 QuintLyn

For the first time ever, Blizzard is giving fans of the Diablo franchies a chance to discover what happened in the 20 years between Diablo II and Diablo III. The company announced the first ever Diablo Mobile MMORPG: Diablo Immortal.

After all the rumors and speculation, Blizzard finally revealed exactly what it is they've been working on in the realm of Diablo during the BlizzCon 2018 opening ceremonies today. It wasn't necessarily what people were leaning toward in the speculation department, but it likely wasn't too surprising.

Diablo Immortal is a co-project that Blizzard's been working on for some time with Netease. It features a completely new story and many of the features players would expect from a multiplayer Diablo game.

Players can choose between six classes: Monk, Necromancer, Demon Hunter, Wizard, Barbarian, and Crusader. They'll be able to explore familiar locations like Westmarch and learn what went on there during the time between D2 and D3. In fact, Westmarch is Diablo Immortal's capital city.

The also game features shared public zones and 4-player instanced dungeons. Some of the game's content can be seen in the following gameplay video.

Judging from fan reactions during the Diablo: What's Next panel, Diablo Immortal may be a hard sell to long-time fans who are used to playing it on PC. There was some negative reaction when a player asked if there were plans to take the game to PC and the devs said no.

Of course, it may be a while before we find out how well the game does, since Blizzard has offered no release date and say it will be available "when it's done." That said, players can pre-register for the game on the Diablo Immortal site now.

Looking for more BlizzCon news? Just keep an eye on GameSkinny. We'll be here all day.

BlizzCon's Schedule Suggests Big Things For Diablo... But What? https://www.gameskinny.com/pxj3p/blizzcons-schedule-suggests-big-things-for-diablo-but-what https://www.gameskinny.com/pxj3p/blizzcons-schedule-suggests-big-things-for-diablo-but-what Thu, 04 Oct 2018 14:09:50 -0400 QuintLyn

Earlier this week, Blizzard released the full schedule for its (kinda) annual convention, BlizzCon. The idea, of course, is to give everyone a chance to plan their weekend ahead of the festivities, but we all know what happens when people start to look and speculate.

This time, fans noticed that the company's long-running fantasy-themed ARPG series, Diablo, holds the place of honor, following the BlizzCon opening ceremony on the main stage in Hall D.

Diablo will be the first in a line-up of "What's Next" panels covering all of Blizzard's IPs throughout the day. But as we all know, if you want con-goers to pay attention to announcements, you make them while you have their attention -- before they wander off to buy stuff or watch esports tournaments.

So, what kind of Diablo announcement should we expect from Blizzcon this year?

Great question! The answer, unfortunately, is that we don't know for certain. But we do have some ideas thanks to the rumor mill that is the internet -- and maybe a bit of common sense.

"Unannounced Project"

First up is the most obvious guess. Diablo 4. It's been more than six years since Diablo 3 first launched on PC -- and over four years since the last expansion, Reaper of Souls, was released. By this point, Diablo fans everywhere are pretty convinced that some form of new game content must be in the works. Right?

Well, they are right. In fact, back in August, GameSpot wrote an article stating that "an unannounced Diablo project of some sort" was in the works. They even backed this assertion by pointing out a job listing for an artist that was needed to work on an "unannounced project".

When looking at the full job description they found it stated Blizzard was working on a "new, unannounced Diablo project."

Unfortunately, the listing is no longer available, and every other listing with "unannounced project" in its description avoided anything that would indicate what game the position might be for.

It should also be noted that the listing never actually said it was for Diablo 4. So, for all we know, it could have been a Diablo mobile game... or perhaps a Battle Royale?


So, what else do we have to possibly confirm that this will actually be the next edition in the Diablo story?

Well, It depends on if you believe 4chan posts or not.

Back in August, a thread appeared on the Battle.net forum linking to an AMA held by someone claiming to be a "medium level developer on Battle for Azeroth." According to this person, he'd been working on the new Diablo project before moving over to BfA, and he had a few things to say on the next Diablo game.

Probably one of the most interesting things noted in the Battle.net post is the assertion that the new Diablo game will play more like The Witcher or God of War. There will be no classes, just a single protagonist. 

Most importantly for our discussion, he added that the new game will be announced at BlizzCon.

Now, while mulling over this, do keep in mind that it's an anonymous 4chan post from someone claiming to be a dev. So there's about an 80/20 chance it's just someone trolling.

But hey, that still leaves the 20% chance it's right.

Goldman Sachs seems to think we're getting a Diablo sequel

This is slightly older news, but in December of last year, experts from Goldman Sachs -- the investment bank and financial services company  -- told CNBC that they believe Blizzard's stocks will go up over 2019 and 2020 due to the release of a few new games -- including "Diablo sequels", Overwatch 2, and mobile games.

They didn't explicitly state the Diablo sequels would include Diablo 4. And if you really want to speculate, there is a chance some of the new mobile content could be Diablo related. 

There is another option

Granted, all the things I've noted so far indicate we should probably expect a Diablo 4 (or some sort of game) announcement at BlizzCon this year. But there could be another reason for Blizzard to give the series the spotlight in the convention lineup. 

In case you missed it, back in August, the internet was buzzing with the rumor that Blizzard was working with Netflix on a series based on the Diablo universe. Now, I'll admit, it seems more likely to me that the main-stage post-opening ceremony slot would go to a game announcement, but we do have the Warcraft movie to look back on.

Like all of Blizzard's games, there's a lot of story to Diablo, which means it could translate well into a series of some sort. That said, is a Diablo Netflix series as big of a deal as the Warcraft movie? Is it big enough to push a game announcement out of that prime convention panel spot?

In the end, we'll just have to wait until BlizzCon to find out. But in the meantime, feel free to speculate to your heart's content!

What do you think we'll get at Blizzcon? Will it be a Diablo 4 announcement? A Diablo series announcement? Or something else entirely? Let us know in the comments below. 




How to Get Map of the Stars in Diablo 3 https://www.gameskinny.com/du7no/how-to-get-map-of-the-stars-in-diablo-3 https://www.gameskinny.com/du7no/how-to-get-map-of-the-stars-in-diablo-3 Tue, 09 Jan 2018 11:35:44 -0500 Sergey_3847

The annual Darkening of Tristram event in Diablo 3 is taking place at this very moment, giving you the chance to go through the Tristram questline from the original Diablo game.

There have been a few bugs during the start of the event this year with the Map of the Stars not showing, but it looks like Blizzard fixed all the issues with this quest, so you can now go and craft the item as intended. If you want to find a quick way to do it, then follow this step-by-step guide below.

Step 1: Craft Wirt's Leg

Wirt's Leg is a craftable Legendary mace that can be salvaged to obtain the Map of the Stars. Here is the sequence of tasks you need to accomplish to be able to craft this mace:

  1. In the Labyrinth, you need to reach level 9, where you can collect Rotten Mushrooms.
  2. Then, return to Tristram and go down the road towards the cathedral; to the right, you will see an old hut.
  3. Inside the hut, activate Adria's Cauldron, which will produce Witch's Brew.
  4. After that, go to the entrance portal in the southern part of Tristram and search for Farnham's corpse, which will grant you Drunkard's Debt.
  5. In the same area, search for Ogden's corpse, which will grant you Garda's Letter.
  6. Then, search for Pepin's corpse to get Healer's Prescription.
  7. Lastly, search for Griswold's corpse, which will drop the crafting plan for Wirt's Leg.
  8. Go to Blacksmith and craft the mace using the plan, 10 Reusable Parts, and 1,000,000 Gold.

Step 2: Salvage Wirt's Leg

You can equip the newly crafted weapon and use it, but it's not very strong, so you won't be able to use it anyway. So, you will need to salvage it at the Blacksmith, which will give you the Map of the Stars in return.

With the help of this map, you will be able to find the Abandoned Farmstead -- a secret cow level, which contains Wirt's Stash and Royal Calf pet.


That is all for the Map of the Stars guide. Just follow these simple steps and soon you will be able to finish the Tristram event in Diablo 3 with tons of new rewards!

BlizzCon 2017: Overwatch Heads To The Park With The New BlizzardWorld Map https://www.gameskinny.com/88uhm/blizzcon-2017-overwatch-heads-to-the-park-with-the-new-blizzardworld-map https://www.gameskinny.com/88uhm/blizzcon-2017-overwatch-heads-to-the-park-with-the-new-blizzardworld-map Sat, 04 Nov 2017 17:55:49 -0400 QuintLyn

 A long time ago, at a BlizzCon nearly forgotten, when Chris Metzen was still working a Blizzard and heading up Overwatch development, he teased fans with a crazy little idea that had been floating around in the office. It was a simple idea, and one that would remain in the minds of fans and Blizzard staff alike -- a Blizzard theme park.

It would be like Disneyland, only instead of princesses and fairies and a bear that lives in the 100 Acre Woods with his friends, this themepark would have orcs, and Zerg, and a little eatery named Snaxxramas. It would be named BlizzardWorld... and it would only exist in the world of Overwatch.

Because the park only exists in Overwatch, it's important to note that the game is not represented in BlizzardWorld. Blizzard exists in the world of the game, it is even located in Irvine along with the park; but within the context of the game, Blizzard did not create Overwatch. Nor do they have any kind of branding deals with the organization.

During the Overwatch "What's Next" panel, assistant game director Aaron Keller offered players a look at BlizzardWorld. He describes it as a "hybrid map", meaning that it mixes features from various map types found in the game. While playing this map, Overwatch players will go on an "epic journey" through the worlds of Warcraft, StarCraft, and Diablo. Players will also find references to Hearthstone and Heroes of the Storm.

As with previous hybrid maps, BlizzardWorld starts with a fight over the game's first control point. The defending team will start out in a Heroes of the Storm themed arcade (or Heroes Arcade) and the attackers will be based out of the tavern. 

Three areas to fight in

The first control point is in the Warcraft area of the map and can be accessed via Stormwind, or by going through the Lost and Found Vikings. This later option allows players to avoid the choke point in Stormwind. Of course, there are other areas familiar to WoW players in this first section, including the Fargodeep Mine. The first choke is designed to play more like a mini-arena featuring multiple routes for both sides. It offers plenty of cover to players when they enter, as well as health packs scattered throughout.

If the attackers win the fight, they'll take control of the payload and push it into the StarCraft area, going past the siege tank statue and around another little cafe named Pylon Terrace. 

Unlike the Warcraft area, this one is designed to be a large circular arena, featuring plenty of high ground that can be accessed by both sides. There are indoor areas that players can take advantage of.

Again, once the attackers manage to gain control of the payload, they will move it into the next area. You guessed it: Diablo-land. At this point the spawn rooms will change, with the attackers spawning in the passenger loading area in the Reign of the Black King ride. The defenders, on the other hand, will be moved back to the park's command center.

As they move, the attackers will push the payload into the throne room in Leoric's manor. Apparently, players will be able to find all sorts of loot and lore to find inside. The area features high spots for players to get into and take advantage of, as well as one hell of a dangerous drop that should be avoided at all costs.

A labor of love for all of Blizzard

While the bulk of this portion of the panel focuses on what's in the map, the developers really wanted players to know that BlizzardWorld wasn't created in an Overwatch vacuum. In fact, developers from all Blizzard teams offered help on this one.  They came up with ideas for the park, helped design some of the rides, and even threw their hand in on designing some of the attraction signs.

The map is a bit of a love letter to all things Blizzard, "made by fans for fans".  To be honest, I imagine gameplay in this particular map is going to be a bit of a mess starting out -- not because the developers did anything wrong, but because the players are going to be so distracted by everything they've put into it they'll likely forget there's an objective to be met. It looks like a crazy fun map, and well worth the wait we've all had to endure.

PlayStation's Week 2 Deals for the Sale of the Dead https://www.gameskinny.com/7dlcx/playstations-week-2-deals-for-the-sale-of-the-dead https://www.gameskinny.com/7dlcx/playstations-week-2-deals-for-the-sale-of-the-dead Sat, 28 Oct 2017 23:29:18 -0400 Lauren Harris

Playstation has announced Sale of the Dead for players online via PlayStation Store.

The week 2 sales are even better with up to 50% off a library of horror and scary movies and games for players. Playstation Plus members can also save 66% off the same titles. Sale of the Dead ends on October 31, 2017 at 8a.m. PT.

Some of the week 2 deals include:

  • Diablo (Eternal Collection) on PS4 for $41.99 and $35.99 for PS Plus members
  • 7 Days To Die on PS4 for $13.49 and $10.49 for PS Plus members
  • The Evil Within
  • The Complete First Season of The Walking Dead
  • Dead by Daylight: Special Edition
  • The Conjuring 2-Film Collection
  • Until Dawn

These deals won't last long so hurry before they disappear. Be sure to check out @PlayStation on Twitter and give them a follow for more updates and stay tuned to GameSkinny for more info on Halloween sales and in-game events

After the StarCraft Remaster....Is Diablo 2 Next? https://www.gameskinny.com/aegdu/after-the-starcraft-remasteris-diablo-2-next https://www.gameskinny.com/aegdu/after-the-starcraft-remasteris-diablo-2-next Sat, 01 Apr 2017 17:00:02 -0400 tofuslayer

This past Saturday, Blizzard revealed the trailer for the long-awaited Starcraft remaster set to launch in “summer 2017.” The new remaster for Mac and PC will feature the same game logic and content as the original game from 1998, but the graphics have been redrawn to better scale 4k resolutions. Now in the wake of the announcement, some gamers are wondering about the possibility of a Diablo II remaster.

Diablo II remaster is a possibility, but don’t hold your breath

While I don’t think the idea of a Diablo II remaster is out of the question, I don’t think it’ll happen as soon as some might think. With the Starcraft remaster set to come out this summer, I think it will take time to fix enough bugs and create enough patches to get the remaster running smoothly before starting on the new project. Blizzard will probably want the the remaster to be in a very good place before they even begin to think about remastering another game.

One thing that may hint at a Diablo remake is the "Darkening of Tristram" patch that Bizzard launched last year to celebrate the 20th anniversary of the original Diablo game. The celebratory event, launched in the form of a patch for Diablo III, contained a temporary event that allowed users to play Diablo in what developers called, “glorious retrovision.” The one month long event, "The Darkening of Tristram", included 16 levels and remade characters from Diablo such as the Butcher and Diablo. I'm speculating that Blizzard may have have used the event to gauge interest in a possible remaster in the future.

Although many fans were excited about the event, sone fans expected a fully remastered edition of Diablo and expressed disappointment at the 20th Anniversary Patch due to the temporary nature of the event. However, I think that there’s a real chance that we can expect a remaster of Diablo for the 25th anniversary and maybe Diablo II remaster for the 20th anniversary in 2020. At the same time, I think fans are often quick to forget that companies like Blizzard have lots of projects going on that we don’t know about, and may want to dedicate most of their energy to creating new games rather than remastering old ones. 

Still, even though Blizzard employees are busy creating new games and providing support for existing ones, the company’s employees are definitely passionate about the games that brought them to that company, such as the Diablo franchise. I also think it’s pretty clear from the Starcraft remaster that the company does care about nostalgia and recognizes the games that brought them to their current status in the gaming world. However, a total remaster of an old game is a big undertaking, especially for a side project. It may not be a priority, but I do think it's a possibility.

A remake of the original Diablo game is more likely

Sorry to anyone hoping for a Diablo II remaster, but I think that "The Darkening of Tristram" event means that a Diablo remaster is more likely in the future. Diablo is older and it's a simpler game than Diablo II. Everything from the sprites to the freedom of movement are simpler, making it an easier game to work with. If Blizzard is going to dedicate time and energy to revamping an old game, they’ll probably choose the path of least resistance.

Another factor to consider is that its easier for fans to purchase and play Diablo II. Even though it’s been a year since the company released a patch for Diablo II, you can still buy the game on the Blizzard website and the company is still providing support for its users. Anyone who wants to buy the original game has to look on eBay or Amazon for third party sellers and download patches from an archive for classic games. The original Diablo is also a lot farther from today’s gaming standards than Diablo II, making it a better candidate for a remaster. It’s pretty obvious that if one of the two games needs a little more attention, its Diablo.

The last factor to consider is that "The Darkening of Tristram" just came out, so some of the work has already been done. Even though a remaster of Diablo would be a much bigger undertaking than a labyrinth in a patch, some of the groundwork has already been done. A lot of hours have already been put into "The Darkening of Tristram" project, and it seems most logical to pick up where they left off on that rather than to take on a whole new endeavor from the ground up.

Diablo II fans, don’t despair just yet

If I’ve dashed your hopes or upset you in any way, there’s still hope! A developer known as egod123 has brought a Diablo II remaster to gamers everywhere through the Starcraft II Arcade. The Curse of Tristram is a free game mod from the Starcraft II Arcade available to Starcraft II users who have purchased the game. As of March 5 of this year, the developer has said that the beta test phase is coming.

So far, the developer does not have a release date set, but if you want a Diablo II remaster and you don’t want to wait around for Blizzard to do it, this is probably your best bet.

Diablos 20th Anniversary in WoW - Kill Them Before They Escape! https://www.gameskinny.com/jy77e/diablos-20th-anniversary-in-wow-kill-them-before-they-escape https://www.gameskinny.com/jy77e/diablos-20th-anniversary-in-wow-kill-them-before-they-escape Thu, 05 Jan 2017 00:36:40 -0500 Henri Herrera

World of Warcraft is now ready to celebrate the Diablo 20th anniversary, the event is live on all NA and EU Realms and it will only last until January 11th.

The Diablo series grabbed the attention of a really big crowd during all those years, even today, it's common to see someone who has been playing it since the start of the first game of the series.

To celebrate the loyalty of those who have been playing since the beginning or those (like me) who started catching up later. Blizzard released special in-game events and other surprises in Diablo III, Heroes of the Storm, Hearthstone, Overwatch, StarCraft II and World of Warcraft! 

 In World of Warcraft, players will be able to get the 20th anniversary achievement and items for completing the event.

To get the achievement, players must grab Twelve-String Guitar toys dropped bythe Cow King in the Secret Cow Realm.

You will want to head to the Broken Isles, in Legion dungeons of any difficulty or in the Dalaran Sewers and look for a Treasure Goblin. They will attempt to escape, so you must kill them before they finish casting the escape portal (it takes 5 seconds to cast). The Goblins have lots of HP so remember to go with friends.

When you kill them, they will drop the portal needed to enter the new realm, but remember that you can only loot the Cow King once per day so remember to do it daily until you get what you want. It's a fun event that needs a bit of patience, but also be careful in the Cow area as it's a PvP zone.

For both World of Warcraft and Diablo fans this is an amazing event which will give you some daily fun while you look for your desired event reward. Remember, the event will be up only until January 11th, 2017, so hurry up and get your rewards.

Insane Insulation: Unbelievable Foam Cosplays https://www.gameskinny.com/ah6o8/insane-insulation-unbelievable-foam-cosplays https://www.gameskinny.com/ah6o8/insane-insulation-unbelievable-foam-cosplays Thu, 22 Sep 2016 06:49:08 -0400 Dani Gosha


There are tons of amazing foam cosplays out there that there, and I couldn't possibly cover them all. Hopefully, I gave you an idea of the amazing creations foam can make. Now it's your turn; head down to the comments link some of your favorite foam insulation cosplays!


Aeron's Sword

Creator:  Ameno Kitarou
Game: Pandora's Tower

While there has been tons of details throughout these featured pieces, Aeron's Sword from Pandora's Tower takes the cake....or rather the foam. The first time I saw this sword, I honestly thought it was carved from wood -- but it's all foam. The detail work on the handle alone is amazing. 


Diablo The Prime Evil

Creator:  Sayakat Cosplay
Game: Diablo

I have never seen a Diablo cosplay so good! True, it isn't as finally polished, smooth and regal looking as some of the other foam creations that have been featured thus far but it's Diablo; The Prime Evil isn't supposed to be pretty. I just can't believe that this is the result of insulation foam. Hats off to Sayakat Cosplay!


Fem Shep

Creator: Jacky Cosplay & Props
Game: Mass Effect

Mass Effect cosplays are always cool, but did you ever think a spot-on recreation of one of the suits could be made from foam?  Just like Kagato Cosplay, Jacky Cosplay & Props had a helping hand from one of Punished Props' kits. And I have to say...if I ever had the time to cosplay, I definitely would want to try it out myself. 



Creator: Kagato Cosplay
Game: Overwatch

Remember how I mentioned how much I love Punished Props? Well, he offers a kit to cosplayers to create their own foam cosplays -- and this Overwatch Reaper by Kagato Cosplay is a result of that. I love that the same tools can create a wildly different creation. 


Imperial Fists Terminator Captain

Creator: Roses and Boltshells
Game: Warhammer 40k

If you know anything about Warhammer 40K, then you know that cosplaying anything from this game is a challenge. Well, Roses and Boltshells were clearly up to the challenge. And if we were to rate them, they'd pass with flying colors. If you didn't think you could walk around in a fully operational suit made from foam, this proves that idea wrong. 


Kindred's Bow

Creator: Samui Cosplay
Game:  League of Legends

Most foam weapons that have been created have that natural worn, super detailed, and rugged look but, Samui Cosplay proves that you can create some gorgeous foam pieces without all the bells and whistles. Check out her life size replica of Kindred's Bow. Isn't it beautiful?



Creator: Punished Props
Game: Skyrim

Punished Props has to be one of my favorite cosplay creators -- and with amazing foam creations such as the Draughers from Skyrim, you can't help but to see why. Who would have ever thought that foam could be this detailed? To be honest, the first time I saw it I almost didn't think it was real. 



Creator: Egg Sisters Cosplay
Game: Final Fantasy XIV

Garuda is getting a lot of love this post, but this time around we focus on her costume -- which is completely unbelievable. Egg Sisters Cosplay absolutely nailed this look, and the fact that they managed to make such a detailed piece with foam is a true testament to their cosplay skills.  Check out that headpiece! 


 Druids Tier 8 Pauldron 

Creator: Kamui Cosplay
Game: World of Warcraft

If you follow cosplayers closely, perhaps you have heard of Kamui Cosplay. If you haven't, you should check her out. She makes some phenomenal cosplays, and a great deal of them involve insulation foam -- such as her awesome pauldron for her Druid Tier 8 cosplay. The colors definitely scream World of Warcraft.


Garuda's Spine

Creator: Volpin Props
Game: Final Fantasy XIV

You would never guess in a million years that Garuda's Spine could be made from foam, but Volpin Props proved that anything is possible. The smooth surfacing and details are so impeccable that it looks like it comes straight out of the game! I also appreciate the super clean and shiny paint job.


Without a doubt, cosplay is an any-means-necessary type of craft. It's an art form that pushes the cosplayer to experiment with nontraditional methods to create nontraditional and even never-before-seen looks. From armor to weapons and even boots, there are just some things that can't be found in stores, which then leads to a lot of imagination.


Such imagination might lead to a $5 can of foam insulation being picked up from your local hardware store. As crazy as it might sound, insulation isn't just for your windows. It's now for that much needed Buster Sword or Imperial Armor to complete your cosplay look. 


Insane. Ingenious. Inventive. Whatever you want to call it, you better believe it makes this list of unbelievable foam cosplays.

Attend These Conventions for Cosplay Goodness https://www.gameskinny.com/r1g4k/attend-these-conventions-for-cosplay-goodness https://www.gameskinny.com/r1g4k/attend-these-conventions-for-cosplay-goodness Thu, 22 Sep 2016 06:56:25 -0400 Glitchieetv



Anaheim, CA (November)

BlizzCon -- a convention devoted entirely to Blizzard Entertainment games. Cosplayers with a passion for games such as World of Warcraft, Diablo  or Overwatch show off their love-infused costumes among other fans. Armor, weapons, body paint are all staples here. For the very best of the best, take a gander at the costume contest.


Have you been to any of these events? What conventions would you add to the list? Let us know in the comments! 


San Diego Comic-Con

San Diego, CA (July)

San Diego Comic-Con is another massive convention. Tickets sell out almost as soon as they are available. Cosplayers prep for months, working their costumes to perfection. While the focus is on comics, a plethora of costumes from every corner of geek and nerd culture can be seen in the halls of SDCC.


PAX South, PAX East, PAX West

San Antonio, TX (January); Boston, MA (April); Seattle, WA (September)

In 2004, the Penny Arcade Expo started in Bellevue, Washington. Since that time it has expanded to PAX East in Boston, PAX South in San Antonio, PAX West and PAX Dev in Seattle, and even PAX Aus in Melbourne, Australia.


With massive attendance numbers and a focus on gaming, PAX is one of the largest gaming conventions around. And a large convention means large amounts of cosplayers. From League of Legends champions, to Mortal Kombat, to Pokemon, all manner of costumes can be found at one of the PAX events. Again, tickets sell out quickly -- so get ready to queue as soon as the site goes live. 


New York Comic Con

NYC, NY (October)

New York Comic Con is one of the biggest comic conventions on the East Coast. High-profile celebrities, costume contests, comic artists, and more... NYCC has just about everything a convention goer could ask for.


Except short lines. Those are usually scarce. Tickets sell out quickly, so be prepared to queue the instant they go on sale. 



Atlanta, GA (September)

DragonCon and the DragonCon Parade bring all the fanfare to Atlanta, Georgia. Kicking off the festivities with a giant parade filled with cosplayers, DragonCon is one of the perfect conventions to attend to see a wide variety of costumes. As seen in the photo, you have Waldo, Carmen San Diego and Astrid. That is just one section of the parade!  


Anime Expo

Los Angeles, CA (July)

Anime Expo is one of the premier events when it comes to cosplay. Anime and cosplay seem to go hand in hand these days. Be prepared to see Naruto, Titans, Ryuko Matoi, and Goku, as well as other anime staples throughout the crowd. 


Cosplay has been gathering steam in the past few years as it has become more mainstream. We see it at events, at Halloween, and many other times throughout the year. Male and female, young and old alike are cosplaying characters from all their favorite IPs.


Conventions are one of the best places to go to see a variety of cosplay. Whether it's video games, anime, comics, movies and everything in between, convention goers can see someone wearing a costume from it. Here are 6 of the best conventions in the United States to attend if you want to check out some amazing cosplay.

Procedural generation - the future of gaming? https://www.gameskinny.com/67byn/procedural-generation-the-future-of-gaming https://www.gameskinny.com/67byn/procedural-generation-the-future-of-gaming Thu, 11 Aug 2016 06:30:01 -0400 Ty Arthur

When the concept of procedural generation of levels in a video game comes up, its probably the unlikely success of Minecraft and those horribly ugly block universes that come to mind. It's not just gigantic landscapes revolving around building and crafting that utilize the technique, though.

All the way back in 1980, we had even uglier, ASCII text-based procedural levels in Rogue, and the concept was relied on heavily in '98 with the original Diablo. There the levels and loot drops were different on each run through, with only specific bosses remaining consistent.

Fast forward to 2016, and there's a slew of newly released or upcoming games with a heavy procedural emphasis, displaying either different creatures and terrain while discovering new planets or randomizing the layout of a city while fleeing from mobs of angry, drugged-up hippies.

Where Procedural Works

Hearkening back to the classic Rogue, Harebrained Schemes' latest release Necropolis also randomizes the layout and enemy distribution of its dungeon levels, albeit with an updated graphical interface. While the end result had some kinks to work out, its a fun co-op dungeon delve that shows there's still hunger for that style even in the modern day.

With story-lite, combat-focused games, procedural makes sense

Not all games are created equal though, and what works for an action RPG or space exploration sim might not work for shooters or story-based games. Procedural generation also can't always lead to the same memorability of really well constructed levels that have been individually hand crafted by developers instead of an algorithm.

Procedural generation also can't always lead to the same memorability of really well constructed levels that have been individually hand crafted by developers instead of an algorithm.

That style of pre-built game development absolutely has its place, and there are times were procedural generation doesn't make much sense.

It might not work for investigation-based games like Murdered or Heavy Rain (although a Heavy Rain where there's a different killer and set of clues in every playthrough certainly has potential), and I probably wouldn't have wanted the areas in something like Pillars Of Eternity to be procedural, for instance.

In other RPGs it definitely could work, though. Although several of the areas were tied to the story in specific ways, on the whole games like Shadowrun Returns have a style that lend themselves to procedural generation.

While follow-ups Dragonfall and Hong Kong had bigger scope, that first game would have actually been improved if the urban street combat zones or twisting corridors in the depths of a corporate megaplex had utilized more random generation for replayability.

Procedural levels could spice up turn based games like this

Consider other turn based fantasy games from Divinity: Original Sin to Blackguards 2what would have really been lost if some or even all of the dungeons were randomly generated to some degree?

Even a game like Fallout 4 – a bit of a let down from the superior Fallout 3 and Fallout: New Vegas -- honestly wouldn't have been that different with a procedural generation rather than a meticulously placed one (although you might run into issues with quests not interacting properly in massive worlds like that).

And there's no reason why the two worlds can't collide. For instance, larger areas focused on combat or puzzle obstacles in exploration games like Tomb Raider, Uncharted, or even the story-focused The Last Of Us could easily be procedural, with specific, story-based locations appearing at pre-planned intervals.

With sprawling areas across urban locations, procedural saves some work

Procedural generation would even be a boon for existing open world games revolving around capturing locations, from Far Cry 3 to Saint's Row 4 to Homefront: The Revolution. That certainly might make it harder for people like me to write guide material, but could result in a more fun, personalized experience overall for those type of games.

The No Man's Sky Effect

Of course the biggest name right now in procedurally generated worlds is No Man's Sky, showing off just how big a game can be made with this technique. Turn out its currently 18 quintillion planets in 6 gigs of space. The reception to this make-or-break game will play a huge factor in whether the AAA developers take the route displayed by this indie experiment in the future.

Although it (and all other games this year frankly) have already lost to Pokemon: Go, there's no question that No Man's Sky was one of the most buzzed about and anticipated releases of 2016. Just take a look at the army of angry fans who came on to scream their discontent when we suggested the game might not live up to the hype.

An important distinction to keep in mind with the future of gaming is that “procedural” doesn't have to mean “random,” as the devs of No Man Sky have been quick to point out. Truly random generation would result in a large number of bizarre, unplayable, or just actively un-fun planets to explore.

Procedural can result in very exciting terrain, or more standard styles

If the worlds on display end up being consistently interesting and the hype is actually warranted, that's a huge boon for the future of procedural generation. If it's a big empty mass of repetitive or uninteresting garbage...well, that's a different story.

The massive Star Citizen could of course play a role in whether procedural generation works on a large scale and is repeated in the future -- but that game's never going to be finished, so it's essentially a non-entity in this case.

Unexpected Genre Usage

Horror games have the potential to be terrifying for significantly longer stretches before gamers move on.

Beyond role-playing games and space sims, procedural elements are working their way into some unexpected genres, like the surprise (and for some unwelcome) announcement that We Happy Few doesn't utilize a pre-built map connected to the overarching story.

The biggest positive to procedural games is in the replayability, and that's why I'm hoping We Happy Few's approach actually catches on, especially for the horde of VR horror games coming soon.

If the layout of Outlast's asylum had changed up each time after dying, that would have led to less frustration while trying to figure out the narrow, constrained path the developers wanted me to take. Now add in the all-consuming nature of VR and horror games have the potential to be terrifying for significantly longer stretches before gamers move on.

An unlikely combination of styles is on display with We Happy Few

The Future Of Procedural Gaming

While procedural generation currently works best on games that are focused on either exploration or constant combat, there could be more applications for clever developers.

Imagine if those big worlds like Fallout or Grand Theft Auto could procedurally generate the inside of every building, rather than only having specific doors that lead to interior locations. A term like “open world” could actually apply to future games in that scenario.

Pre-made levels are never going to completely go away, and the success of procedural generation relies on developers implementing it well, rather than haphazardly throwing together random creations where levels don't make sense or detract from the story elements.

If those hurdles can be overcome by the increasingly important indie development scene, expect to see the big names following and a horde of randomized games to be cresting the horizon – whether that horizon is galactic or terrestrial in nature.

Interview with Overture's Daniel Doan and Raghav Mathur https://www.gameskinny.com/hsqoa/interview-with-overtures-daniel-doan-and-raghav-mathur https://www.gameskinny.com/hsqoa/interview-with-overtures-daniel-doan-and-raghav-mathur Wed, 27 Jul 2016 13:04:51 -0400 Joey Marrazzo

Do you like 16-bit video games and dungeon exploration? 

Do you enjoy playing Legend of Zelda and Diablo?

Did you answer yes to those questions?

If you did, Overture is the game for you. 

Overture is an action-adventure roguelike which draws heavy inspiration from hits such as Diablo, Realm of The Mad God, Zelda, and The Binding of Isaac. Explore vast randomly generated dungeons and slay hordes of cunning enemies, find companions to fight with, and upgrade your characters!

I had the opportunity to talk with the Daniel Doan and Raghav Mathur who are the director and producer of Overture about the inspirations for the game and which 5 words best describes their dungeon exploring and enemy slaying adventure.

Joey MarrazzoOverture has 24 character classes. How do you come up with each class and how is it better to give the player more choices than force them to play as a single character?

Daniel Doan: I sat down and brainstormed the initial four classes and implemented them. The rest of the classes slowly came to me over a period of a few weeks. I'd be eating dinner or something and a character idea might pop into my head--a few hours later there was a new character in the game. 

Raghav Mathur: Letting players try a variety of characters really helps players bring out their strongest play-style. Some people might be super adept with a short-range melee hero, whereas others may play more successfully as an archer.



JM: A lot of independent developers choose to have their games showcased in the classic 8bit or 16bit graphics format, why do you think that is and why is Overture one of those games?

 DD: To be blunt, retro graphics are just plain easier to create for indie developers working with tight budgets. When I created Overture I was looking to create a game that didn't break the bank in terms of development costs, yet still looked aesthetically pleasing. Simplistic pixel art was a perfect fit.

RM: Overture also harks back to retro classics of the past, like old Zelda titles. The graphical similarities really help players relate to the game and feel as though they are taking a trip down memory lane.

 JM: What made you want to create a rogue-like dungeon exploring, horde slaying type of game?

 DD: I grew up playing dungeon crawlers and roguelikes-they're deeply replayable and satisfying. Mowing down hordes of monsters never gets old. Exploration is also something that's intrinsically very compelling, and so I wanted elements of that as well.

RM: We're both big fans of the Zelda and Diablo series, and we love a good roguelike action challenge. Overture was something that we created having the vision of "Making a game that we ourselves would like to play" in our heads.


JM: This game started out as a Kickstarter. Do you believe Kickstarter is a great way for independent developers to raise the money they need? And is there any pressure to have the game be successful and not one of the many Kickstarters that may have failed to deliver on their initial promise?

 RM: I think Kickstarter is definitely a great solution to the funding challenge. It makes backers feel like they are a part of the development process and their input is valuable. There is also something to be said about early adoption -- letting players support the game before it is even out to the public (sometimes before it is even created!) gives those early adopters a feeling of intimacy and pride that they are responsible in part for the game's success. There is definitely pressure on the creators to succeed, but I feel like any Kickstarter that wants to be successful needs a strong strategy, a vision and a clear plan behind it. The backers will see this direction and help the project succeed. In turn, these polished projects will become fully-fledged games. There's a correlation between planning and preparation, backer enthusiasm and likelihood of success.

 JM: When creating a game like Overture, it must be a little difficult putting together all the pieces and making sure that this is what you want it to be. When you would hit a wall in the creating process, were there any games or other types of media that would inspire you and give you ideas that would make the game better?

 DD: When it comes to game development, everything is an inspiration. Art imitates life, and there's inspiration to be found everywhere. That, and a whole lot of playing games in the same vein such as Diablo and Nuclear Throne.

RM: If we ever hit a wall we'd often turn to the games that inspired us to begin with, and sit down and play them. We'd bounce around ideas based on what we liked and didn't like from those titles.


 JM: If you had to sell Overture to the players with only 5 words, what would they be?

DD: Destroy monsters,dungeon after dungeon.

RM: Kick ass and slay monsters.

Thank you to Daniel and Raghav for taking the time to talk to me about Overture. If you enjoy exploring dungeons, slaying monsters and kicking ass, you should go buy Overture. It is available now on Steam for only $5. 

New Blizzard Job Listing Hints At Unspecified Diablo Project https://www.gameskinny.com/8ss8k/new-blizzard-job-listing-hints-at-unspecified-diablo-project https://www.gameskinny.com/8ss8k/new-blizzard-job-listing-hints-at-unspecified-diablo-project Sat, 02 Jul 2016 16:51:08 -0400 Captynplanet_8219

Blizzard has a new employment opportunity listed on their website. They are looking for a game director for an unspecified project that has to do with the Diablo franchise.

Whether this means that we will be getting Diablo 4 sometime in the near future is still up for speculation, but it has been over 4 years since the release of Diablo 3. With the recent hype for Overwatch that Blizzard is still basking in like the summer sun, it isn't surprising that they want to take advantage of their company's name being on everybody's minds.

Of course, this could also be something completely different than the next installment of the Diablo franchise. An expansion for Diablo 3 is possible, as it has been 2 years since the release of "Reaper of Souls". 

However, the listing states that Blizzard is specifically looking for someone who can help "lead the Diablo series into the future." The "future" could mean a lot of things. Maybe we'll see a Diablo expansion for Hearthstone or something similar, but my gut tells me that Blizzard is going to try to milk the exposure Overwatch is giving them as much as they can, and that means big announcements while they are still in the lime light.

He Went From A New Character To Max Level In Just A Minute In Diablo 3 https://www.gameskinny.com/164nk/he-went-from-a-new-character-to-max-level-in-just-a-minute-in-diablo-3 https://www.gameskinny.com/164nk/he-went-from-a-new-character-to-max-level-in-just-a-minute-in-diablo-3 Thu, 02 Jun 2016 11:41:08 -0400 Marilyn Jones

It can sometimes be difficult to find the time to level-out a character. In Diablo 3, Youtuber Dat Modz went from Level 1 to Level 70 in just over a minute. And you could probably accomplish this even under a minute if you set yourself up correctly. 

He enters the Nephalem Rift with a group of Level 70 players, by 1:06 he reached max level. The look on his face is priceless!

Do you think this is the fastest leveling method?

Game franchises that never got the movies they deserved https://www.gameskinny.com/5usrt/game-franchises-that-never-got-the-movies-they-deserved https://www.gameskinny.com/5usrt/game-franchises-that-never-got-the-movies-they-deserved Tue, 19 Apr 2016 14:46:36 -0400 Ty Arthur

It's been more than 20 years since the first game arrived, and now Warcraft is finally getting a movie adaptation (which may or may not be a ploy to boost the sales of the Legion expansion).

Blizzard isn't alone in getting on the movie bandwagon, with titles from nearly every genre soon getting CG or live action entries. Ratchet and Clank and Angry Birds are the next game-to-movie transformations due to hit theaters, and there's a lot more on the horizon.

Assassin's Creed is slated to drop at the end of the year, with Uncharted and a Tomb Raider reboot (reportedly starring Daisy Ridley of Star Wars: The Force Awakens) penciled in for 2017 releases. There's of course also that Castlevania flick has been listed as in the works at IMDB for years now.

There's a big problem with all this adapting though: most game-to-movie shifts are truly, unrelentingly, awful. Super Mario Bros. Prince Of Persia. House Of The Dead. The previous two Tomb Raiders.

It's not just games that have that problem, as there's a similar issue with related media like comic books and graphic novels. Watchmen was everything I want in a movie. Superman Returns was like a bad joke.

  Only time will tell which direction this one goes...

There's myriad reasons for this phenomena on the gaming front, whether due to someone committing the unforgivable sin of handing over the rights (for anything) to Uwe Boll, a low budget, a bad script, or a director who just doesn't know how to transfer a good game experience to a good movie experience.

But for all the schlock that never should have been made, there's still some franchises out there that could – if done right – make for excellent viewing material. Like...

Magic: The Gathering

For the longest time my local pen and paper game store had a joke poster up with pictures of actors like Arnold Schwarzenegger portraying MTG characters, and the lack of a big budget flick seems like a serious oversight.

There is an absolute wealth of lore to draw on here for an endless number of stories: the brother's war, ice age, phyrexia, and on and on with decades of new sets.

A writer and director team could take this any of a dozen directions, from telling personal and intimate stories in an overarching fantasy world to huge, epic-scale battles across the planes.

Why It Won't (Or Shouldn't) Happen: Wizards Of The Coast does not have a good track record with fantasy IPs making it to the movies. I'm not even going to name that one abomination, as it only serves to angry up the blood. I'll just say it had Marlon Wayons and a bunch of CGI dragons and... yep, I've gone an done it, now I'm so steaming mad I have to punch a baby. BRB.

Follow-up flick Wrath Of The Dragon God was better by leaps and bounds, but I'd still present it as “good for a D&D movie,” rather than, “hey have you seen that really good movie?”

While Magic is long, long overdue for a film, keep in mind the Warcraft flick was a two decade pipe dream, so maybe this will happen one day too? Back in 2014, a press release came out saying plans were in the works for a full series of movies, but nothing has come of it, much like with how last year Wizards insisted a totally not-awful D&D movie was in the works as well. I'll believe it when I see it.


Although a non-stop clickfest ARPG isn't exactly ripe for being converted into a drama or horror flick, there is a ton of lore in this universe that could make for an interesting live action movie. The angels vs. demons aesthetic would be stunning rendered on the big screen, and there's lots of room for having either side be the real bad guys.

Why It Will Never Happen: Religious parents. No, seriously. If you think the Satanic Panic and hate for D&D is over, just see what happens when concerned moms on the Internet find out about “that evil Diablo game” getting a film adaptation. Throw in a flaming red pentagram and a demon face and you'll have a massive outcry (which, amusingly, would probably serve just to increase sales and brand recognition).

If Blizzard immediately capitulates to “won't somebody PLEASE think of the children” soccer moms who are upset that butts exists, I can't see them putting themselves out there with a movie about the devil conquering the earth (although to be fair, the replacement pose did seem to be a direct middle finger at the original complainer...)

Dead Space

Yeah, it got an animated movie, but this is one that would be ripe for an all-practical effects, no-CGI horror fest a la The Thing meets Event Horizon. The weird religious themes, the alien artifact, the twisted necromorphs with insanely contorted bodies: Dead Space would make an excellent sci-fi/horror extravaganza.

I'd like to see games like Bioshock and Bioshock Infinite made into movies for similar reasons, even though those take the unsettling ideas and horror in a significantly less gory and more psychological direction.

Why It Will Never Happen: Actually, this one might. My only concern is that it would be a low-budget, poorly acted, direct-to-DVD cheese fest.

Gears Of War

OK, so think about it. If Warcraft does well, why not Gears Of War? Although set in a gritty sci-fi setting rather than a fantasy one, logistically speaking it would be a similar setup with human actors and most likely CGI locust warring it out for domination of a planet. Swap out orcs for locusts and you aren't too far off.

Why It Maybe Shouldn't Happen: While the gameplay, visual aesthetics, and extreme gore are all top-notch, the stories in Gears have always been the weak links. They'd have to really re-think the whole idea and give us some compelling characters with an interesting antagonist to make this one work.


Can you imagine? This one could go one of two different directions:

  • A frantic, fast paced bizzaro movie that just never gives up in the vein of the first two games with insane characters like Tiny Tina
  • A more even-keeled, deadpanned flick along the lines of the Telltale Games entry

Either way has the possibility to be deeply satisfying, and have a whole new generation of kids yelling “oh screw it, just call them boner farts or something!”

Why It Won't (Or Shouldn't) Happen: I imagine this would be a tough sell to a studio (“a 13 year old girl with an unhealthy sexual obsession towards twins blows up bandits at a tea party, and then it really gets weird...”) and of course there's always the possibility it would get taken TOO far over the top and just be un-watchable.


There are a whole lot of interesting horror games that could go in this slot as well: Alan Wake, I Have No Mouth And I Must Scream, Fatal Frame, and so on.

Among them all though, Outlast has the right length, the right subject matter, and the right horrifying, human-shaped enemies to make a great movie without needing a gigantic budget. The excellent SOMA is another recent first-person horror entry that would work well.

Why It Probably Won't Or Shouldn't Happen: I mean, it's sort of already a found footage movie, since you can conceivably play it through in two hours or so, and they'd probably want to shake up the story a bit rather than just doing the exact same thing as the game.

There's also the fact that found footage seems to be on the decline lately after a long reign, with some of the later entries in the genre going significantly downhill. I'd rather it never get made at all then it get made and be bad -- but then again, I'm a major pessimist.

Even if these games never get their proper big screen debuts, there's still a massive game movie bubble coming, much like the superhero / comic movie bubble that is now in the process of bursting due to extreme over-saturation.

There's about to a be a storm of game-to-movie adaptations, and hopefully some of them won't be the absolute worst. There's an absurd number of games that would make great films if done properly, from Life Is Strange to Fallout and everything in between.

Let us know what game YOU want to see turned into a movie before the bubble bursts!

10 Awesome gaming -themed statues (that are probably too expensive for you to buy) https://www.gameskinny.com/ykcvl/10-awesome-gaming-themed-statues-that-are-probably-too-expensive-for-you-to-buy https://www.gameskinny.com/ykcvl/10-awesome-gaming-themed-statues-that-are-probably-too-expensive-for-you-to-buy Thu, 21 Jan 2016 11:39:23 -0500 Nick Harshman


Have you seen any statues or collectibles that you thought were particularly awesome? Share them with us in the comments below!


Kratos On Throne (Exclusive Edition)


Wow. Just wow. Look at that thing. It's incredible.


We finish with the God of War himself, Kratos. This has got to be the coolest statue I've ever seen, and it's a whopping 29 inches tall. Yet another from Gaming Heads, this statue comes in two versions. The regular edition is Kratos without the God of War armor, and the exclusive (read: more expensive) version is the above picture. I think it's obvious which one is better. Unfortunately, the exclusive edition is no longer available, but the standard statue - sans armor - is still up for pre-order and will cost $480.




This product is definitely a goliath. Standing at 29 inches tall, this piece is still in pre-order and will cost you $750. For that much money, I feel like it should walk around or something -- just saying.


Either way, the figure looks amazing, and I'd love to get my hands on one. 


War and Ruin


Darksiders was an awesome game, so it makes sense that a statue based on the game would be just as awesome. Created by State of the Art Toys, this statue lights up, similar to the Diablo statue. The detail in this piece is breathtaking, particularly War's sword, which sports quite the complicated design pattern. Unfortunately, this is one of the only ones I cannot find anywhere, and so is unavailable. Oh well.




Do I need to say anything? It's Diablo and he glows. HE GLOWS! I'm just gonna leave it at that.


Price wise, this one sits at $350 on Sideshow but is sold out and can instead be found on Amazon for $720 or $999.




I love this statue. This piece was perfectly crafted by Gecco, a Japanese company. This one is special in that it also comes with some interchangeable parts, something most of the others on this list don't do. It comes with a red visor to go over Raiden's face, as well as a red sword and the sword sheath to place in his other hand.


Another plus is that it seems to be the most reasonably priced on this list, listed at $219. In fact, I might buy it right now...I'll be right back.


Tali'Zorah vas Normandy


Another one from Gaming Heads, Tali was an easy choice since she is one of the best characters in the Mass Effect series. This statue boasts amazing detail, especially in the hood of Tali's suit.


If Tali isn't quite your cup of tea, you can always check out Garrus and Liara as well. They are equally well-crafted. But who cares about them, right? I think we can all agree that Tali is the best.


Right now, Tali is still up for pre-order and you can nab her for $330, or the exclusive version for $340.


The Clicker


These guys give me nightmares, so of course I'd love to have one in my house. Made by Gaming Heads, the clicker stands at 19 inches tall and is one of the grossest looking collectibles out there. But the details are so well done that you can't help but want it.


They're still up for pre-order at $350, if you'd like to get one.


Edward Kenway Resin Statue


McFarlane Toys is responsible for this 14-inch, $400 beauty, which shows the notorious pirate Edward Kenway enjoying a lovely jaunt down a beach. This is one of my personal favorites, purely because of the attention to detail. Kenway's costume is one of the more complicated designs of the Assassin's Creed universe, so to see it rendered with such accuracy and care makes this one of the best I've ever seen. 


Link on Epona


Created by First 4 Figures, this statue stands 17 inches tall. This one is cool because who doesn't like Zelda? I mean Link...of course I meant Link. This particular statue is based on The Legend of Zelda: Twilight Princess, and also comes in an exclusive faux bronze finish that honestly looks kinda ugly. In case you were wondering (and if you weren't I'll tell you anyway) that exclusive version is selling for over $2,500 on Amazon. Sheesh.


Nathan Drake Premium Format Figure


We start with Uncharted's Nathan Drake. Created by Sideshow Collectibles, this statue is just pure awesome. Sitting at 16.5 inches tall, the attention to detail on this piece is incredible. 


What really stands out to me, though, is the way they created such realistic looking clothing. Not to mention they got Nathan's face one hundred percent right, something that is more difficult than you'd think. As for price, this one is $350 from Sideshow, but since it's sold out there you can go to Amazon and find it for...wait for it...$550.


I personally wonder where Drake is running off to, though I suspect it's to break up with Elena again.


If you're like me, you've always wanted to start your own collection of comic/game/movie memorabilia. And if you're like me, you can't afford it because those statues cost hundreds of dollars and your firstborn child.


That doesn't mean we can't dream though! We can still look at these beautiful pieces of art and hope that someday we'll be able to buy one of them...but just one since they're so damn expensive. Either way, here are 10 of the coolest gaming-related statues that are out there.

The New Diablo Project is Still a Mystery, But We Now Have a Major Clue https://www.gameskinny.com/25s47/the-new-diablo-project-is-still-a-mystery-but-we-now-have-a-major-clue https://www.gameskinny.com/25s47/the-new-diablo-project-is-still-a-mystery-but-we-now-have-a-major-clue Fri, 12 Oct 2018 13:36:55 -0400 QuintLyn

For a long time, Diablo fans have been waiting for Blizzard to announce something new for the franchise. After all, it's been a few years since Diablo III's last full expansion was released. As time has worn on, fans have begun to wonder if their favorite RPG was just being neglected (despite job listings on the Blizzard site indicating something was in the works.)

Recently, all that changed when Blizzard dropped the schedule for this year's BlizzCon. Sitting in the "we really have some big news here" slot following the convention's opening ceremony, is the "What's Next" Diablo panel.

Since the schedule reveal, the gaming community has been speculating about what the announcement might actually be. We even posted some of the theories that have been going around here on GameSkinny, ranging from the possibility of Diablo 4 to the Netflix show that is reported to be in the works.

Today, we have a bit more information on the upcoming announcement. No, we still don't know exactly what it is. But thanks to the most recent items added to the BlizzCon gear store (initially discovered by Game Reactor)  we now know that whatever it is, it's titled Reign of Terror.

Now, this is just speculation on my part, but based on the title structures of previous Diablo games, I don't think this is going to be Diablo 4Diablo 2 and Diablo 3 did not have a secondary title at launch. Those came with the expansions.

So whatever it is, it's new.

Of course, we'll just have to wait a bit longer and see. 

What do you think Diablo Reign of Terror is? A new game? A Netflix show? Or something else entirely? Let us know in the comments below. 



Halloween Spooky game sales https://www.gameskinny.com/7q084/halloween-spooky-game-sales https://www.gameskinny.com/7q084/halloween-spooky-game-sales Tue, 27 Oct 2015 07:39:45 -0400 Andrea Koenig

Games for are all going on sale in time for some super spooky late night sessions this Halloween. Scary themed games like Left 4 Dead and Resident Evil are all dropping prices for downloads across the internet.

Slide into your costumes and skip out on trick-or-treating, folks, because it's time for some gaming. Here's where you need to look to face your fears:

Humble Bundle

Humble Bundle is Capcom themed this week, so if you're feeling a whole lot of Resident Evil, this is the way to go. Highlights to the three donation tiers are as follows:

Tier 1 - $1.00+

  • Resident Evil Revelations 1 - Episode 1

Tier 2 - $9.61+

  • Resident Evil Revelations
  • Devil May Cry
  • Resident Evil 4
  • Resident Evil 5
  • Remember Me

Tier 3 - $15.00+

  • Resident Evil 5: Untold Stories DLC

There will be a coupon also included for 50% off Resident Evil Revelations 2 in the Humble Store. All games are redeemable on Steam.

Head over to Humble Bundle's main page for a full showing of games for all Tiers. Remember, Humble Bundle is pay what you want, for charity. This bundle lasts even after Halloween.

Green Man Gaming

Green Man Gaming has decided to join in the spookfest with some "scaaary savings." See what they found for you to get up to 90% off through Steam this week, along with a special coupon code to receive an additional 22% off in savings. 

They compiled a full list of scary Halloween games that you can see right here, but below are some highlights:

  • Resident Evil Revelations 2 - $21.84
  • Resident Evil HD Remaster - $11.70
  • Resident Evil 6 - $11.70
  • Devil May Cry 4: Special Edition - $14.63
  • Left 4 Dead Bundle - $4.68
  • Kholat - $7.80
  • Lucius 2 - $6.79
  • Anna: Extended Edition - $1.95
  • This War of Mine - $6.24
  • The Escapists: The Walking Dead - $12.64
  • Among the Sleep - $6.24
  • Dead Rising 2: Off the Record - $5.31
  • Dead Rising 3: Apocalypse Edition - $19.50
  • Hektor - $5.31

To use the special Green Man Gaming voucher for an additional 22% off, enter this coupon code at checkout: 


Green Man Gaming Halloween sale is only available until October 30.


GameStop's 2015 Halloween Sale is right up your alley if you're not just looking for games, but collectibles as well. Either way, they have both!

Even if not all listed items below are on sale, the are exclusive to the Halloween season for GameStop:

Collectibles Highlights:

  • October Vault Drop - $25.00
  • Pop! Figure: Nightmare Before Christmas: Jack the Pumpkin King - $10.99
  • Pop! Figure: Nightmare Before Christmas: Nightshade Sally - $10.99
  • Pop! Figure: The Walking Dead: Daryl's Chopper - $24.99
  • Pocket Pop! 3 Pack: Freddy, Jason, Sam - $14.99 

There are also mugs, games, office supplies, and statues from classic slasher movies, The Walking Dead, Nightmare before Christmas, and Ghostbusters. See the full list of collectibles here.

Costumes Highlights:

  • Assassin's Creed Syndicate: Gauntlet & Hidden Blade - $59.99
  • Five Nights at Freddy's shirt - $14.99
  • Diablo Wanderer Coat - $299.99

There are shirts, headpieces, official costume coats, and costume props from The Walking Dead, Diablo, Star Wars, World of Warcraft, Assassin's Creed Unity, Diablo, Watch Dogs and more here.

PC Download Game Highlights:

  • Dead Space 1, 2, 3 - $7.99 each
  • The Evil Within  - $19.79
  • The Walking Dead: Survival Instinct - $12.49
  • Plants vs Zombies Garden Warfare - $14.99

See the full list of on-sale PC Downloads right here.

Any special, spooky game you plan on playing or streaming this Hallow's Eve? Or maybe dressing as a game character for a costume? Let us know in the comments.

Former president of Blizzard Entertainment SAS donates his personal collection to a New York museum https://www.gameskinny.com/3sepa/former-president-of-blizzard-entertainment-sas-donates-his-personal-collection-to-a-new-york-museum https://www.gameskinny.com/3sepa/former-president-of-blizzard-entertainment-sas-donates-his-personal-collection-to-a-new-york-museum Wed, 02 Sep 2015 19:43:10 -0400 Courtney Gamache

A very generous man by the name of Paul Sams donated over 1,500 items out of his personal collection to The Strong National Museum of Play. Spanning through the items include gems from Diablo, StarCraft, and WarCraft

During his time as COO of Blizzard Entertainment and president of the French-based Blizzard Entertainment SAS group, over the course of two decades, Blizzard products have made the way into his collection and now he's giving them to the community. 

The Past and Future of the Products

Paul Sams joined Blizzard back in 1996, serving nearly two decades with the company to date. Rising from director of business development before gaining his current position in 2004, Sams was able to see some of Blizzard's best projects come to the light of day.

When choosing a place to donate his private collection to, Sams decided on The Strong National Museum of Play in New York as the perfect location so generations in upcoming decades could learn from Blizzard's products and see how gaming has changed. 

"This collection holds a very dear place in my heart and I wanted to ensure that the materials would be properly preserved for many decades to come. The dedicated and talented team at The Strong were the obvious choice to care for the collection. Most importantly, I wanted to ensure that broadest audience of gamers and fans of entertainment and play would be able to share in this extensive collection of gaming history."

 - Paul Sams of Blizzard Entertainment SAS

Current Projects Ongoing

Though Legendary Pictures is taking the reigns on the World of Warcraft movie, Blizzard developed the popular Warcraft game, that has an expected movie release in June of 2016. Earlier this week a 40-second trailer was leaked on the internet and information regarding the leaked trailer can be found at "Warcraft 2016 movie trailer leaked - check it out before it's taken down"What do you think of the private collection that Sams has donated? Will it become a popular exhibit at The Strong National Museum of Play? Share your thoughts below on the special items revealed below.

7 Great Games and Series with Amazing Lore https://www.gameskinny.com/kz1dd/7-great-games-and-series-with-amazing-lore https://www.gameskinny.com/kz1dd/7-great-games-and-series-with-amazing-lore Thu, 06 Aug 2015 02:30:01 -0400 David Fisher


And there you have it, 7 great games for those of us looking to get immersed in a whole library of lore!


This is where I turn it to you guys: what games would you have added to this list? Do you disagree or agree with what's already here? Do you play games that have great lore even if they are lacking in gameplay? Leave your suggestions and opinions in the comments section below!


Five Nights at Freddy's


Those of you who have been on the internet anytime between August 8th, 2014 and the present day knew that this game would be in this list, and for good reason. As if the millions of let's play videos, and the hundreds of Five Nights at Freddy's themed music tracks weren't enough, the mad speculation and theory building behind the game's lore puts this game on top.


Five Nights at Freddy's does everything a horror game should: scare people with a mix of suspense and jumpscares, make the protagonist relatable (i.e.: you working in a part-time job), and provide a sinister backstory behind what is otherwise nothing more than your everyday killer.


Perhaps the best part about this game is that the lore is near invisible. Through the calls with the "Phone Guy" we learn almost nothing about why these animatronics are after our blood, the only obvious one being that we supposedly look like an endoskeleton outside of its suit. However, by looking at magazine clippings on the walls, or playing hidden minigames in the sequels, we learn that Freddy & Co. are possessed by the spirits of dead children. What's more, a security guard killed them, known to fans as the "Purple Guy".


Sort of makes us wish our protagonist didn't take up the first security guard job that showed up, huh?


As much as I would love to rant on about all the crazy theories surrounding this game, there's no better place to look for them than online. If you want to learn more about this game's lore, the Five Nights at Freddy's Wiki, or the Game Theorist series on the Five Nights at Freddy's lore are great places to start.


The Elder Scrolls Series


The Elder Scrolls is the Lord of the Rings of the gaming world. With 6 games under its belt, and almost 10 expansion packs shared among them, The Elder Scrolls is perhaps one of the largest video games in terms of world building.


Skyrim alone has some of the most interesting lore in its two main quests: the battle between man and dragons, and the battle between the Imperials and the Stormcloaks.


With the battle between man and dragon you have an entire political background ranging from the dominance of man by dragon, and the eventual uprising with the aid of the Dragonborn. Then you have the link between The Blades - a group who acted as royal guards in Oblivion - and an ancient society of dragon slayers.


Meanwhile, with the Stormcloaks and the Imperials you learn a lot about the political landscape of Cyrodil. Gone are our impressions of the Imperial Legion being this team of "good guys", and in comes the image of the Legion being a bunch of oppressive power mongers. The flipside, however, is that the Stormcloaks are a bunch of radical racists who want nothing more than to liberate Skyrim of anyone who is not of nordic descent.


If that's not enough for you, how about you take a look at the hundreds of books in the Elder Scrolls series? I'm not talking about physical books, I'm talking about in-game texts. These books range from harlequin romance and erotica, to holy texts and scientific knowledge of the world. For example, did you know that Nirn - the name of the world in The Elder Scrolls - is a geocentric planet? That means that the sun and the stars orbit the planet. On top of that, night is not a result of the lack of sun, but rather the blackness is the plain of Oblivion itself blocking out the heavens. Cool, huh?


Like Majora's MaskThe Elder Scrolls has also cultivated its own groups of theorists who have argued everything from who the true gods are, to whether or not the "Dragonborn" is the same person in a different body each time.


For its impossibly complex backstory and sizable collection of lore, as well as its ability to spark the minds of theorists, The Elder Scrolls series could possibly take the spot of being the greatest game for lore in history.




Some readers might be confused as to why Pokemon made this list, but there is method to my madness.


Let's start with the basics: Pokemon literally gives you a book of lore at the very start of the game. In fact, your job as a Pokemon Trainer is to acquire more lore, so that the professor of lore can have more lore to share with other professors who are discovering lore. Is that too much of a mouthful? Well let's simplify it: your Pokedex is the guide to the Pokemon universe.


That's right. Your job this entire time as a Pokemon Trainer was to do exactly what Bioshock was doing with its audio books: gather lore. The Pokedex is perhaps one of the most interesting lore books in the history of gaming in that it provides information on every single creature you capture, and each installment of the series provides players with something new. What is even more interesting, however, is that the Pokedex - particularly in the older titles - has some very dark secrets about Pokemon.


For example: did you know that Duskull gets kicks out of watching children cry? Or how about that Yveltal pretty much kills everyone the second it dies? How about that the Pokemon world itself is actually Earth? We can find this out through Delibird's Pokedex entry where it tells us that it helps people climb Mount Everest!


A lot of backstory is told through NPCs and books as well. Through the lore we can discover that our rival in the 2nd generation of Pokemon was actually the son of the Team Rocket Leader, Giovanni. We also learn in Omega Ruby and Alpha Sapphire that the 1st through 3rd generations of Pokemon take place in an alternate universe, explaining the reason why the remakes exist. The amount of stashed away world lore combined with the Pokedex makes the Pokemon series' world seem deceivingly simple.


The Legend of Zelda: Majora's Mask


While most of its lore isn't exactly "hidden" per se, The Legend of Zelda: Majora's Mask does a good job of sparking speculation in its players. The reason? Even by fantasy standards, Majora's Mask is a mindbend that makes no coherent sense without looking at the game through a literary lens.


Take for example the "Link is Dead" theory. Just like the name implies, the "Link is Dead" theory surrounds the possibility that Majora's Mask is actually a game about a dead Link. After venturing into the Lost Woods without a fairy, Link is turned into a Stalfos, for this is the fate of all Hylians who venture through its labyrinth. This theory has been supported from various fronts, ranging from Ocarina of Time's Link being the Hero's Spirit from Twilight Princess, to the Kübler-Ross five stages of grief symbolized by each region, to even the reused character models that are prevalent throughout the game.


Another theory that is popular with Majora's Mask surrounds the origins of the mask itself. Some theorists have considered the possibility that Termina is not a separate world, but rather a form of the Twilight Realm. According to this theory, Majora's Mask may have been created by the Twili before their banishment to the Twilight Realm.


The theories aside, Majora's Mask also hides a lot of its lore in the game itself. For example, due to the game's constant revolving around three days, Majora's Mask ensures that players cannot discover all the lore in one playthrough. By traveling to different areas at different times of day we can learn everything from the results of Anju and Kafei's love, to Romani being put into a stupor by Cremia during their final hours so she will not feel the pain. The game's dark undertones cast a shadow over many of its themes and backstory, forcing players to constantly reset the clock to find out more.


Blizzard Entertainment Universes


Blizzard is an interesting company when it comes to lore. While each universe has its distinct genre, their worlds are carefully thought out. In fact, I would go so far as to say that Blizzard was the pioneer of commercial fantasy and sci-fi in video games when it comes to lore.


Take for example World of Warcraft. Originally starting as an RTS game, Warcraft has managed to captivate the masses with bundles upon bundles of deep lore. Almost every single character you meet in the RTS or MMO games have relationships to at least two other characters, and those characters can have even further relationships to others. With enough perseverance one could possibly link a random NPC to the Lich King. Towns and kingdoms have rich backstories as well, with some dating back to the earliest games in the series.


Starcraft similarly has great backstory behind its characters, and its planets. Everything has a purpose, and it is a prime example of mythopoeia gone wild. Even units have their backstories, and while the backstory might not be about Joe Doe doing this or that, every unit has a purpose for its existence from the Zergling to the Terran Goliath.


Diablo has also made sure that each game fits in with the last installment, sometimes retconning details such as the Warrior from the first game being the Dark Wanderer from Diablo II. Similar to Warcraft's web of characters, the Dark Wanderer can be linked to King Leoric, who can be linked to Diablo and so on.


All of these games have spawned entire wikis filled with hundreds of entries, the likes of which take days to read through. With Heroes of the Storm acting as a non-canon mash-up of all Blizzard heroes, I would not be at all surprised if somebody found a way to prove the game is actually canonical. Maybe they could start with Diablo in Starcraft II, Tauren Marines, or the Hydralisk found in Warcraft III?


Metroid Prime Trilogy


Those who have read my Metroid Prime Rewind Review will know that Metroid Prime is great for lore. Similar to Bioshock, Metroid Prime feeds lore to players through the use of the Scan Visor. This allows players to pretty much learn anything they could possibly want to know about anything they see.


What does this animal do to survive? Scanning...


How does this plant live in magma? Scanning...


How much health does this energy capsule heal? Scanning...


I wish I was exaggerating, but Metroid Prime pretty much lets you scan everything. The best part is that Retro Studios put a serious effort into explaining the existence of absolutely everything in the game, something that most Metroid games leave up to the player.


Furthermore, the scans also allow players get information on the planets themselves. By scanning dead aliens (or humans) as well as scriptures and so on, Samus has access to the entire backstory of each game - sometimes including info from past titles.


Bioshock Series


Bioshock has some interesting lore... for those who are out to look for it. While the lore in this game isn't particularly "hidden", it does require you to look for it in the form of audio diaries. What is hidden, however, is the backstory of Rapture and Columbia. Everything from the fall of Rapture, to the development of vigors and plasmids are all revealed through these audio diaries. This is simply something that could not be done without awkward plug-ins to the main story.


Lore... Lore is what makes an interesting story into a great one. Lore is what makes fanboys out of players. Lore is what builds a video game's world into something more than a button masher. Lore is what compels players to dig deeper into a game to find out new information that a casual playthrough will not reveal. If you have yet to guess it, lore is what we will be looking at today.


These seven games may not be the only games with great storylines; however, these games had the ambition to do more than just present us with a face-value story. They are games that have given us interesting stories, or maybe just interesting gameplay, but have also snuck in some interesting little factoids about the game's world that players have to rather unlock or search for in order to learn.


Like the great mythopoetic authors such as J. R. R. Tolkien or C. S. Lewis, these games have created immersive worlds that are interesting on the surface, and yet they still have much more to present for the ambitious Easter Egg hunter or completionist.


Without further ado, let's take a look at these 7 great games with impressive worlds fueled by lore!

15 Brilliant Video Game Tributes From DeviantArt https://www.gameskinny.com/u7r05/15-brilliant-video-game-tributes-from-deviantart https://www.gameskinny.com/u7r05/15-brilliant-video-game-tributes-from-deviantart Tue, 23 Jun 2015 02:30:01 -0400 Ainyan

Fan Art is Our Expression of Love for Video Games

Video games have traditionally been a rich source of inspiration for artists. The vivid visuals and in-depth story lines of many video games help spark the imagination, and artists often put their talents to good use, creating beautiful works of fan art in tribute to their favorite games. Many of these artists display their work on DeviantArt, a social networking site dedicated to offering artists a place to exhibit, promote, and share their work with a like-minded community.


This slideshow is only a tiny sampling of the immense talent available on DeviantArt, so if you like what you see, please, visit the website and discover more awesome artists like these.


(Final slide by the author: Mass Effect Companion Wallpaper - by Ainyan42)

Destiny by Guzzardi

Destiny by Guzzardi depicts a lovely watercolor piece of a Titan, Hunter, and Warlock, as well as their weapons, from Bungie's Destiny

Maiev Shadowsong by Nyogtha-Art

A picture of Maiev Shadowsong from Blizzard's Warcraft series so well-rendered by Nyogtha-Art, Illidan must shudder in fear to see it.

Zelda: Links Reforged by ChasingArtwork

Link and Dark Link from Nintendo's Legend of Zelda series appear ready for anything - except, perhaps, pointy chickens, in ChasingArtwork's Zelda: Links Reforged.



PSC - Geralt and Triss by aimo

PSC - Geralt and Triss by aimo is a well-rendered personal sketch card featuring Geralt of Rivia and Triss Merigold from CD Projekt RED's The Witcher series.

Nimzana's Portrait Commission by Shalinka

Nimzana's Portrait Commission by Shalinka proves that in Blizzard's World of Warcraft, cow eats you. Commission of Nimzach's Tauren Death Knight.

Marushi by AvannTeth

A splendid commission of Marushi's blood elf hunter and two of her pets from Blizzard's World of Warcraft, created by AvannTeth.

League of Legends - We Shall Protect by ffSade

A powerful piece depicting many of the support champions from Riot Games' League of Legends, ffSade's League of Legends - We Shall Protect pays tribute to those unsung heroes who stand behind us and hold us aloft.

Warcraft X Diablo by GENZOMAN 

A clever piece depicting Tyrael, Angel of Justice and a Night Elf hunter from Blizzard's Diablo and Warcraft universes. Let's just hope that Tyrael doesn't mistake the elf for a succubus, yes?

For Shame by Centchi

What a shocker - Raichu from Pokémon has been misbehaving! For Shame by Centchi captures this sulky pocket monster mid-shaming.

Isn't he Ad-AURA-ble and Mew... too? by ItsBirdyArt

Pokémon so adorable, you can't just have one. Baby Riolu is wearing a hoodie of his evolution, Lucario, in Isn't he Ad-AURA-ble, while Mew dons a onesie tribute to his genetically altered sibling Mewtwo in Mew... too?, both by ItsBirdyArt.



Kaidan and Jane Dancing Away by ladywinde

Kaidan Alenko and the artist's Commander Shepard (female) from BioWare's Mass Effect series share a dance at an Officer's Ball in this fantastic, fantasy-like piece.

Messing With Garrus by JulianneKnight

What has been seen cannot be unseen. Clearly, hammers were modeled after Turian heads. At least, that is what I took away from this comic featuring Mass Effect's Commander Shepard messing with her Turian companion, Garrus.

Goodnight by meonlyred

Kaidan Alenko and the player's version of Commander Shepard (female), characters from BioWare's Mass Effect series, sleep on the couch. Fighting Reapers sure takes a lot out of you.

Following Cullen by FalseSecurity

An adorable piece of Dragon Age's Cullen followed by a mabari puppy just looking for someone to love, Following Cullen is sure to tug at your heartstrings.


Fan Art Is a Tribute to Visual Media

Fan art has been around as long as media has - from artists' renderings of scenes from books, to expanding the universe of a movie or video game. The imaginations of many a creative mind have been sparked by a random scene or conversation that simply begs them to take it one step further. Here is a collection of fifteen works from artists on DeviantArt which have captured the essence of a video game (or games) in stunning tribute to the inspiring work.
Dragon Effect by AndrewRyanArt

We'll start with an epic piece spanning not one, but two award-winning games by BioWare: Mass Effect and Dragon Age, depicting the crew of the Normandy as they would appear on Thedas: Dragon Effect by AndrewRyanArt