Gran Turismo Sport Articles RSS Feed | Gran Turismo Sport RSS Feed on en Launch Media Network Gran Turismo Sport Review: Competitive Racing Redefined Mon, 11 Dec 2017 14:54:13 -0500 Beckett Van Stralen

Drivers to your cars! Drivers to your cars! The wait for a new entry in the Gran Turismo franchise is finally over. Polyphony Digital has released their new love letter to cars, autosport, and racing culture in the form of the incredibly polished Gran Turismo Sport for the PlayStation 4 exclusively. There has been a lack of variety in simulation-oriented racing games available for the PlayStation 4, and GT Sport definitely helps to correct this problem. While it may not possess a large car roster or the level of customization offered by its direct competitors (or predecessors), its heart and guts remain intact because GT Sport is comfortable in its own shoes and what it has to offer -- an incredibly realistic driving simulation experience backed by a competitive online racing platform designed for the sport of racing, and racing alone.

To get your feet wet,
GT Sport offers a variety of different modes to conquer before jumping right into Sport Mode, its epicenter and main feature. The Arcade and Campaign modes can be tackled in single player, and there is a Lobby mode which allows you to create an online room where your friends and other players can race together casually. The campaign mode is quite extensive and serves as the perfect practice tool for familiarizing yourself with the required driving techniques to win races and drive the tracks themselves. Arcade Mode allows single-player racing or split-screen racing, and also includes the attractive yet limited VR mode, but more on that later. So far I’ve spent the majority of my time with GT Sport in Campaign mode when I’m not in Sport Mode -- each challenge completed nets you a gold, silver, or bronze award depending on what position or finish time was achieved. It didn’t take long for me to get into a habit of aiming for gold on each challenge, and constantly retrying when my ghost silhouette would leave me in the dust. Somehow I managed to get all gold, and it truly felt like a significant accomplishment.

Outside of the Driving School, the Mission and Circuit Challenges offer less of a trial and error experience (that’s only if you’re aiming for gold on all challenges) and throw you into the racing immediately. They allow you to get comfortable with track racing vs circuit racing, passing other racers on narrow tracks complete with sharp corners and more. It’s a sample buffet of all the skills you’ll need to master to be the best racer possible when in Sport Mode, and it’s highly encouraged to complete these challenges before attempting to race competitively.

Sport Mode is the meat and potatoes of 
GT Sport, and it’s the driving force of the game itself. Racers will enter online daily races and championships to bolster and increase their Sportsmanship Rating (SR) and Driver Rating (DR). SR is governed mainly by clean driving, from what I’ve experienced myself, and this is a skill that is highly encouraged and basically mandatory for racers to climb through the ranks. GT Sport even forces players to watch two videos on racing etiquette before entering any race whatsoever. After coming from racing games like Need for Speed 2015, where the path to winning races by most players is something similar to Battle Royale, this approach to curbing dirty driving and promoting clean races is incredibly refreshing and appreciated. Drive poorly enough, and you’ll find yourself racing alongside the bottom feeders with the same driving habits, who prefer smashing their way to victory instead of driving a clean race.


While Sport Mode does encourage clean driving, there is one significant drawback when it comes to the SR system -- sometimes a loss in SR will be applied when another driver impacts you, but not as a result of your own driving. This will assuredly frustrate some players, as it did for me, but what’s good is that if you persist with clean driving, the results will be noticeable, and the SR will balance out. If this happens, take note of the username of the erratic driver and avoid them like the plague. One or two bumps are not detrimental, and driving the rest of the race clean will still provide an overall increase to your SR.

Another point that needs to be addressed is the timed entry into competitive races. Instead of being able to start driving immediately, players will sometimes have to wait up to 15 minutes or longer until the event actually starts. Waiting between races can be spent minimizing your personal qualifying lap time, but once you’re happy with your lap time, there isn’t much else to do until the race begins. On one hand, I can understand Polyphony Digital’s desire to engineer the races this way -- it allows the player to decompress, get up and walk around, and refresh their brain. On the other hand, waiting can be bothersome, especially if the allotted time to play is already slim. Once the first race has been completed, if you enter the next race immediately, the wait time is roughly 4-12 minutes. However, since the championships have now commenced, it seems like the wait time is now longer, with the races refreshing every 15 minutes or so.

GT Sport
doesn’t possess a vehicle library as quantitatively broad as some of its direct competitors, but it has included the absolute cream of the crop when it comes to vehicles and their respective brands. Looking at these vehicles gives the impression that Polyphony Digital pored over every single square inch of each car, as they look jaw-droppingly gorgeous inside and out with breathtaking detail. While the total number of drivable cars is a little over 180, I feel that isn’t necessarily a drawback. Some of GT Sport’s competitors offer over 700 driveable vehicles -- is it possible that every single one will be driven in the duration of the single-player campaign? Likely not. GT Sport encourages you to work with the vehicles you accumulate. My main vehicle has now become the Gr. 4 Subaru WRX, and its miles counter has been steadily increasing. Polyphony Digital has also announced that by March 2018, 50 additional cars will be available.

PlayStation VR now has its killer driving app in the form of GT Sports rather limited VR Tour mode, but it is immensely more enjoyable than DriveClub VR. Comparing the two, DriveClub VR has loads more to offer in terms of playable content, but the feel of the VR driving is absolutely knocked out of the park in GT Sport. Playing DriveClub VR caused in me a sudden onset of motion sickness (and I was not alone in this regard) and required me to stop within 10 minutes of playing. It might be because GT Sport doesn’t emulate the natural head tilt when turning corners as noticeably as DriveClub VR, but this minor difference allowed me to race repeatedly for over an hour before I removed my headset. It’s unfortunate that GT Sport’s VR mode is so limited. You select your vehicle and track, and you’re racing against an AI opponent -- that’s it. I hope in future patch releases that Polyphony Digital will expand on its VR mode, because there is truly something amazing here.

One of the most divisive aspects of GT Sport is the fact that there is less to be enjoyed when the game is played offline -- players aren’t even able to make progress in their personal campaigns. This is now actually being remedied by Polyphony Digital in the form of allowing access to the Scapes, Campaign, and Livery Editor while in offline mode, as of November 27th in the newest patch being introduced (although to save any campaign progress, scapes, or liveries, you will still need to be connected to the internet). That’s not all, either -- in December, there will be a single player “GT League” that is exclusively played offline. While accessing all of GT Sport’s features is troublesome for those who aren’t constantly connected to the internet, I think that games in general are moving towards an online-only direction, and I believe the benefits outweigh the negatives. For example, GT Sport has an integrated social media platform where you can post pictures of your car in a race or from the amazing Scapes photo mode, and people can like, comment, and even share your photos. Other players can upload liveries online for people to peruse and download into their own libraries. Personally, I’ve already downloaded Overwatch and Resident Evil decals. Without its online platform, this service would likely have to exist outside of the game itself.

Gran Turismo Sport is the driving simulator that PlayStation owners have been waiting for since GT6 on PlayStation 3. This time, there are no “standard cars” -- all cars look jaw-droppingly gorgeous and meticulously rendered within GT Sport’s engine. While there are some aspects of the package that some may not look kindly upon, such as the number of drivable vehicles and the mandatory online connection to enjoy most of the game’s features, GT Sport performs exceptionally well and provides the distinct racing experience that fans of driving simulators are looking for.  

Images for this review were screen-captured from my PlayStation 4 Pro.

GT Sport Closed Beta Announced Thu, 09 Mar 2017 12:46:00 -0500 Pierre Fouquet

Polyphony has recently announced the start of the "Phase 2" closed beta for Gran Turismo Sport. Beta testing for this version of the game is set to start on March 17.

The closed beta will show off a rotation of cars and tracks that players can pick from. And they will be swapped out daily -- so you'll need to check in often to test everything you can.

The closed beta will also show off the new "Driver Profile" matchmaking system. This system has two parts:

  • Sportsmanship Rating: Tracks how well-behaved players are on track.
  • Driver Rating: This tracks your lap times, and where you finish.

While the beta is limited to US PSN IDs to start, it will come to Europe later. In an official statement, Polyphony said this delay is due to the time difference:

"While we begin to roll out the beta, we have decided that the time differences across the U.S. are best matched to the development team in Tokyo."

This is "Phase 2" of the closed beta testing, and there will be future tests. If you sign up now, you may not get entry for this iteration of the beta -- but you should be able to get into a future phase of testing.

The servers for the closed beta will only be open at specific times of day, but these times have yet to be confirmed. Stay tuned for more updates as we learn more!

PlayStation Experience Brings a Number of New Trailers, Here's a Highlight Reel Mon, 05 Dec 2016 02:03:10 -0500 Kris Cornelisse (Delfeir)

The latest PlayStation Experience has just wrapped up, and with it came an astonishing array of announcements and advertisements... by which I mean trailers. Showcasing a wide variety of games to be released in the future (or, in the case of Let It Dieright now) for the PS4 and Vita, there's a lot of information to go through.

A full rundown of all the announcements can be found on the official PlayStation Blog which is still being compiled, but I've cherry picked a few of the bigger trailers to go over now.

The Last of Us: Part II

This is obviously the big one everyone is talking about -- a direct sequel to 2013's much acclaimed The Last of Us. We've already covered this one, so I don't have much more to add except that Naughty Dog's Neil Druckmann had the following to say about sequel concerns in a panel about the game:

"I played with so many ideas that had different characters and it never felt right. The Last of Us is about these two characters specifically. So yes, the Part II is saying this is a complementary story to the first game, but the two together are going to tell this larger tale.

"All I ask is that fans of the first one put faith in us and trust us. We're going to do right by you."

Part II won't be surfacing until 2018, however, so you've got plenty of time to enjoy some of the other games in this article first.

The Last Guardian

It's been a really long time coming, but The Last Guardian is finally releasing around the world in a matter of days. Following in the wake of the longer featurette trailer last week, this short snippet attempts to wrench your heart and showcase the gorgeous design of the game.

We'll soon know if the game is able to deliver on the hopes that were set about in its first presentation nearly a decade ago. To ease the final stretch of the wait, here's a brief history lesson on the game's checkered development.


Team Ninja's latest action/RPG Nioh is clearly drawing inspiration from the Dark Souls series in how it handles combat. That said, the very Ninja Gaiden-esque flare is unmistakable, and calling Nioh a simple imitator doesn't do it justice. Quite frankly, this is looking pretty slick.

Set in a very stylised and supernatural-touched Sengoku period, Nioh will see the main character Geralt -- sorry, William -- battle his way across a Japan in the grasp of civil war. In addition, yokai and other mystical threats are running rampant, and it'll be up to you to stop them.

The developers have been doing their best to take feedback from the demos into account, hence why the game has been delayed to 2017. Hopefully it will be quite the experience when it finally releases in early February 2017.

Marvel vs. Capcom: Infinite

Right off the heels of their Marvel vs. Capcom Infinite teaser trailer, Capcom followed up with a short gameplay trailer after the conclusion of the Capcom Cup. Almost immediately, they released an extended version of that gameplay trailer, which reveals Captain America and Morrigan of Darkstalkers fame as seen above.

It appears that the game will have a gem system similar to Street Fighter x Tekken that utilises the Infinity Stones, but we have little insight into how this will work just yet. Also like SFxT, the game has dropped down from 3v3 for 2v2. No doubt more details and explanations will surface before long. For now, Marvel vs. Capcom: Infinite is scheduled to be released sometime in late 2017 for PS4, Xbox One and PC.

On the subject of fighting games, PSX also revealed the impending arrival of Akuma for Street Fighter V, in addition to five unrevealed characters throughout 2017.

Horizon: Zero Dawn

Looking to be the Zoids game we never got, Horizon: Zero Dawn continues to impress visually. With a big open world to hunt robot dinosaurs in, this upcoming action/RPG seems to have a lot of potential.

While nothing particularly new was revealed in this trailer, it's still a good indicator of what to expect from the game when it arrives in late February/early March for North America and Europe respectively.

Worth mentioning is that developer Guerrilla Games has partnered with Kojima Productions, and the Decima Engine used for Horizon will also be used for the upcoming Death Stranding. A new Death Stranding trailer was previewed a few days ago at the Video Game Awards, and Kojima attended a panel at PSX to talk about it.


Supergiant Games has been relatively quiet since their initial reveal of Pyre, but they have surfaced again to reveal an interesting tidbit: the upcoming RPG with an interestingly sports-like feel will feature a multiplayer versus mode.

Both Bastion and Transistor before it were purely single player adventures, so this is an interesting departure for Supergiant. However, they insist that the single player adventure is absolutely their focus, and they were unwilling to add this mode if it would compromise that in any way. Since they are now comfortable that it won't, the feature is being added.

Currently only local multiplayer has been confirmed, with online play currently uncertain. The feature was playable at PSX, and though the test only had a mirror match between the two teams in the above trailer, the final mode will feature more variety and customisation. It will also be possible to play the mode in single player against bots.

Pyre will be coming to PS4 and PC sometime in 2017.


Described as an online multiplayer combat RPG, Devolver Digital's new game sure looks like one to watch. The combat seems incredibly fluid, and the developers are promising that players will have a huge amount of customisation with their combat style.

As well as PvP between players, it will be possible to team up and cooperate with one another in a variety of PvE dungeons. In addition, there will be a world to explore and encounter one another in, which may force conflict or tentative friendship between players. How exactly this will manifest is unclear, but I'm curious.

Absolver, being developed by Sloclap who was formed by former Ubisoft Paris developers, will arrive in 2017 for both PC and PS4, but the PS4 version is slated to be released first with exclusive content. We'll let you know more closer to the launch date.

Gran Turismo Sport

If I'm honest, I don't believe the latest Gran Turismo will look even nearly as pretty as this trailer does in practice. That said, I'll be quite impressed if it does, because this is really nice to look at.

In addition to the prettier graphical effects, the trailer mentions that some specific tracks and cars will utilise PlayStation VR. Nothing specific has been announced about this, however, but it's something to keep an eye on.

You can find out more about our early Gran Turismo Sport impressions here. The game will be released sometime during 2017 as a PS4 exclusive.

Uncharted: The Lost Legacy

More than a few people were pretty convinced that this was a teaser for a new Tomb Raider game, right up until it wasn't. Surprise!

Following the well received Uncharted 4, Lost Legacy is to be a standalone adventure that focuses on Chloe Frazer, who first debuted in Uncharted 2. She'll also be joined by Nadine from the most recent game. We don't know much about the game just yet, but with Nathan Drake's story nicely wrapped up, it's nice to know that there are more stories to be told in the setting.

And while we're talking about Naughty Dog, it's worth noting that a new remastered package of the first three Crash Bandicoot games is also on the way. Now if only we could get a new Jak and Daxter game...

Ni no Kuni II: Revenant Kingdom

Studio Ghibli's gorgeous animated art style is renowned the world over, and the first Ni no Kuni displayed that in spades. Now, the sequel is making good use of latest console generation to look even more spectacular.

Revenant Kingdom should prove to be a magical adventure full of heart and whimsy if all goes well. Level 5 has quite the pedigree of solid JRPG titles, so we can certainly be hopeful about this one. Here's to hoping they're able to improve on the awful party AI from the original, though.

NieR: Automata

You wouldn't be alone in thinking that NieR: Automata looks quite a bit like Metal Gear Rising: Revengeance, which is probably a good sign that Platinum Games is putting their iconic action style to the task.

Will it be better than their somewhat lackluster recent titles? Will it live up to the flawed but fun original by Square Enix? These questions should be answered when the game is released on March 2017 in the west.

The length of this article and the sheer amount of games and trailers on offer really should convey the magnitude of this PlayStation Experience. Despite that, there's still plenty more I chose not to touch on for this article. Whether it's Yakuza, Ace Combat, Gravity Rush, or a slew of other titles both indie and AAA, there was a veritable flood of new gaming information on offer.

This event was definitely one of the premier game industry events of 2016, and it's certainly got me excited for what's to come from Sony in the next year.

If you'd like to find out more, be sure to check the official PlayStation YouTube channel or the official PlayStation blog for an updated list of announcements. In addition, we here at GameSkinny will be sure to keep you updated on any further developments and news for these titles and more.

What was your favourite announcement or trailer from this event? Did I miss something you really wanted to talk about? Share with me in the comments!

7 Great Racing Games to Play While you Wait for Gran Turismo 7 Sun, 04 Dec 2016 06:56:18 -0500 Caio Sampaio


While the future of the Gran Turismo franchise remains uncertain, many other racing games can provide you with your daily racing fix, while providing different angles of the motorsports industry, which GT may not tackle.


From the hyper-realistic physics of iRacing to the mythic career depicted in Valentino Rossi – The Game, if you are a racing fan, there is life outside the Gran Turismo series after all.

NASCAR Heat Evolution

Platforms: PlayStation 4, Xbox One and PC


The last two entries presented you with games that take you behind the wheel of the two largest racing series in the world, but now we will show a game that allows you to drive in the biggest championship in the United States. Of course, I am talking about NASCAR.


Featuring 40 drivers and 23 tracks from the 2016 NASCAR Sprint Cup Series, NASCAR Heat Evolution puts you behind the wheel of an 850-horsepower stock car driving through the high banks of the American speedways.


The game includes common modes, such as race weekend and season, but the most unique of them is the “challenge mode," which replicates critical situations that occurred throughout the 2016 season.


36 races, 40 drivers and one championship. Welcome to NASCAR.

Valentino Rossi - The Game

Platforms: PlayStation 4, Xbox One and PC


We move from the pinnacle of four-wheels to the highest form of racing on two wheels.


Valentino Rossi – The Game features the 2016 season of the MotoGP championship, the largest series in motorcycle racing, as well as moments from the career of Valentino Rossi, a six-time MotoGP world champion.


Players can face the same 291 opponents Valentino encountered throughout his 14 years in the premiere series of the sport.


Additionally, the game also features dirt bikes and rally racing, the other forms of motorsports Valentino has also competed in during his career, ensuring a great racing experience for each motorsports enthusiast.

Formula 1 2016

Platforms: PC, PlayStation 4 and Xbox One


The Formula 1 World Championship, the largest racing series in the world, has a history with the video game industry that dates back to the 70s. In 2016, Codemasters delivered the latest title to carry the name of Formula 1, Formula 1 2016.


Featuring 22 drivers and 21 tracks from all over the world, the game replicates the 2016 season of the pinnacle of motorsports.


Following the trend of RaceRoom, this title offers some challenge to its players, but it does not take realism to the extreme, making it a fun experience for those who wish for a more casual drive.

RaceRoom Racing Experience

Platform: PC


We have presented you with the most realistic racing simulators available in the market, but now we will propose something a bit different.


Available for free through Steam, RaceRoom offers a more casual experience, with physics that do not aim for a hyper-realistic reproduction of real on-track races.


However, RaceRoom presents player with a good balance between the difficulty of a hardcore simulator and the fun of casual games, due to its physics, which allows for a more “forgiving” behavior of the cars.


If you do not have the skills of a real racecar driver and simply wants to have some challenging fun, this is the game for you.


Platform: PC


This production may not have the graphics of Project CARS, but iRacing is the definitive racing simulator, if you are only looking for realistic physics.


Available for a monthly payment of $6.50, this simulator offers a license-based career, in which you can only race against drivers of your level, which ensures a more balanced experience.


Despite featuring more than 50 real life race cars, what allows this simulator to stand above every other is its physics system, which is so accurate. Real drivers even use this simulator in order to train for their races, while real racing teams use iRacing as a tool to develop their cars. 

Project CARS

Platforms: PlayStation 4, Xbox One and PC


Considered by many the racing game with the best graphics on modern hardware, Project Cars offers players the possibility of taking sim racing to new heights.


Featuring a detailed physics engine, this Project Cars allows players to get as close as possible to a real race without entering a real racecar. With a dynamic weather system, players must keep an eye on the sky, as, for example, dark clouds approaching the track may represent rain coming. What's more, the game also simulates differences in air/track temperature and wind variations. 


This adds an interesting element in long races, as players must adapt their tire and fuel strategy to the demands of the situation at hand.


With a large variety of cars ranging from go-karts to Le Mans Prototypes, and an engine that simulates even the slightest variation on weather and how it affects the handling of the car, this game is a must play for any racing aficionado.

Live for Speed

Platform: PC


The graphics of this game may be outdated, but you cannot judge a book by its cover. Featuring one of the best physics systems available on the market, one of the most accurate force feedback systems in the racing genre, and a dedicated and stable fan-following, this game delivers one of the best user experiences available in the racing simulator genre.


And best of all? Live for Speed is free to play in its basic package.


Players can choose various tracks, ranging from a superspeedway to a tight street circuit, and race in them with a variety of cars, including go-karts, streetcars, touring cars, GTs and even the BMW Sauber F1.06.


Note: The free version of the game features a Formula BMW and two streetcars, as well as three race tracks.


The Gran Turismo franchise has come a long way since its debut in 1997, providing racing enthusiasts with thousands of exciting hours in front of their PlayStations.


Now, Polyphony, the studio responsible for the series, is working on Gran Turismo Sports, which will release in 2017. And once it reaches stores worldwide, it is still unclear whether the studio will work on Gran Turismo 7.


But don't worry if you're waiting for the next installment of the franchise. This delay actually provides you a unique opportunity: You can experience different racing titles on other platforms to get your daily adrenaline fix.


And there are A LOT of them. 


With this in mind, we have compiled a list of seven racing games you must check while you wait for Gran Turismo 7.

EGX 2016: Day 3 - It Just Got a Little Weird in Leftfield Thu, 29 Sep 2016 09:58:19 -0400 Pierre Fouquet

After seeing a lot of creativity on both Days 1 and 2 of EGX, I felt that I needed to venture into the field of the left -- known to everyone else as the Leftfield Collection. Here is where you find the creative, the strange, and the downright crazy!

If you thought that creativity was abound in the Rezzed areas, then the Leftfield Collection will change that. But before I ventured into to the creative underbelly of the indie dev scene, I checked out a few other games -- bigger, more well known games.

Gran Turismo (GT) Sport

I had some free time in the morning while Emma was off chatting the indies up (and before my time slot for next game). The line for GT Sport wasn't long, so I just had to give it a go. 

What I wanted to experience was a massive overhaul of GT into a more racing focused game, which is partly what I got. Only I could also brake halfway around a corner, and still hit the apex! (That could have just been that all the assists were on, but I couldn't turn them off.)

But overall, it just felt like GT has not moved on since the lackluster GT5 and 6. It's disappointing, but not unexpected. It might be time for me to completely hang up my hopes for the GT series, and just let them die. This makes me sad, I might even cry. *sobs*


I'm pretty sure you have heard of this one, but if you haven't, Yooka-Laylee is Banjo-Kazooie's spiritual successor -- it's a Rare style 3D platformer, developed by Playtonic Games. After being Kickstarted to the tune of all of the money ($2,000,000), Yooka-Laylee looks to really be delivering on its promise. While many think this is rare in the Kickstarter world, I think it just shows what can happen when a good tool is used correctly.

The terrible amazing puns are all the rage -- with a skeleton who isn't fully fleshed out, and a Trowzer snake, Yooka-Laylee doesn't only keep the humor of the classics, but also the gameplay and art style. It's a wonderfully colorful game, and is packed full of quirky characters and hilarious interactions.

There are also some interesting mechanics. You have a ranged attack, but to be able to use it, you first need to lick up some sort of fruit -- yes literally fling your tongue towards the fruit and eat it.

While Yooka-Laylee is full of the classic platforming, and all the other things, it doesn't stay beholden to the technical limitations of the time. Instead Yooka-Laylee uses new technology to make you think you are playing the same game as the classics, but with all the benefits of good control schemes, beautiful looking environments, and great sound design -- you are playing the games you remember, not how the games actually are.

Yooka-Laylee is due out in the first few months of 2017 for PC, Xbox One, PS4, and WiiU.


"Isn't this just Smash Bros.?" I hear you say. And yes, it is very much like Smash Bros., but with a few major changes. There is no blocking or magical powers, and it's developed by Angry Mob Games. This makes Brawlout something different, something far more simple, and far faster.

I've never been one for fighting games. I've never been very good at them and rarely had fun with them since Smash Bros. Melee or Tekken Tag Tournament, when I actually had time to learn them. But when playing Brawlout, only in the first match did I have no idea what I was doing. After that point I was actually winning. Even 1 on 1, the mode where I do the worst, I won!

All of the characters in Brawlout are anthropomorphized animals. They're colorful, a bit zany, and also felt rather well-balanced as I managed to win with 3 different characters.

Brawlout is due out on the PS4, Xbox One and PC in early 2017.

Trapper's Delight

Developed by Shrimpcave Industries, Trapper's Delight is a couch co-op game all about traps and screwing your friends over. The basic premise is that there are two phases: trap setting, surviving the run to the flag.

You use the left stick to move forward, back, left, or right, but holding the stick forward won't mean you keep moving -- you have to flick it to move multiple squares. This isn't at all unintuitive, and when you get used to it, you actually move far more effortlessly than you expect. And the way the characters hop about is rather endearing.

If you want to fight with your friends, then Trapper's Delight is the perfect game for you. I actually played it with some random people, and not once did we argue... instead they argued, as they were friends, and I sat there laughing as they fell into my traps. Trapper's Delight really is good fun, and if you have a friend (or 2 or 3) that you really get on well with, give it a shot -- if you secretly hate them and want them out your life.

Trapper's Delight is out on Steam Early Access right now, and aiming to be out fully in early 2017.


By sole developer Dziff, and with music by Glass BodySacramento is more a beautiful experience than game, but it is still very much a game. The idea is to simply wander around finding memories before they fade away, described as "moments I gathered on sketchbooks over the years". If we assume that "I" is the developer, then boy their sketches are good. 

Sacramento is a beautiful game in aesthetic, music, and sound design. Birds flutter, wind blows, music melodies, and everything soothes.

While I didn't actually know what I was doing, I had a very peaceful time wondering around the land in Sacramento. You start on a train, and are transported to a platform, and then just wander around.

You can buy Sacramento right now, and it will work on Windows, Mac, and Linux.


Foramina is an ink drawn adventure game in a surreal world. While the demo was very short, it did indeed feel very point-and-click. Your objective isn't given to you -- you simply start by dragging a stool and standing on it. Events then unfold, and you work out a way to climb up and out of the area you are in.

Foramina felt very Tim Burton-esque, with its weird unnatural 'horror' design to everything. While the art by Mr. Mead is absolutely beautiful, it is also can be grotesque and haunting at the same time.

Foramina doesn't have a release date, but expect a demo to release before the end of 2017.


PikuNiku is an adorable game with 'the indie story' behind it. Two guys started chatting, they got on, had similar ideas, and as they were both game developers they wanted to make a game with each other. But there is a twist...the developers have never met in person (which will change at the Paris Games Week). And while they are both French, one works in London and the other in Paris.

PikuNiku is one of those games you can't help but laugh at -- not because the game is bad, but by design. PikuNiku is a weird game, where you play as an oval which has physics-controlled legs. You can kick, run, jump, do that thing turtles do and pull your legs into yourself, and even talk to other characters.

The colors are flat, but there are lot of them, and they look a bit like well done MS Paint creations. While characters don't make any sound while talking, walking, jumping, and all other interactions do have little sounds and they are all adorable and funny. The weird physics of PikuNiku, which makes your character look drunk most of the time, adds to the hilarity.

Developed by Rémi Forcadell and Arnaud De BockPikuNiku is going to be a game you can buy at some point, and it was one of the few games almost everyone walked away from smiling...which is awesome!

The Collage Atlas

By developer John Evelyn, The Collage Atlas is an exploration game set in a beautifully hand drawn world. It is mostly monochrome, with splashes of color here and there, and the screen looks like a fancy piece of card. The art direction in The Collage Atlas is strong -- so much so that some sketches that John Evelyn made were stuck to the wall near the games' booth. They look beautiful both in and out of the game.

The music in this game is of the most peaceful things I experienced at EGX, and I got lost in it. When I came out of the game I was speechless. I told the developer that I needed to form my thoughts on the game, and so I shall do just that.

The Collage Atlas is the definition of games as art -- it's both a game, and a work of art. You need to find your way through the world, and also solve word puzzles. This is done by simply looking in the right directions to make the letters line up and form words. You then get a beautifully moving story which I can only interpret as being about loss. Loss of who, or what, or when, or how, I could not tell you. But a sense of melancholy filled me as I progressed.

There were moments of hope, and as the demo ended I felt triumph. I was challenged to find things, and my emotions were also challenged to feel things. That is what a game is, and that is what art is.

The The Collage Atlas doesn't have any solid release time frame, but it most certainly will stay with me. Thank you Sega for bringing it into the Leftfield Collection, and John Evelyn for bringing the game to EGX.

That's everything from EGX 2016 on Day 3, but make sure you check out all the other EGX 2016 coverage from both me, and Emma Spalding.

Gran Turismo Sport Officially Delayed! Tue, 30 Aug 2016 04:34:32 -0400 Angie Harvey

The founder of Polyphony Digital and creator of the Gran Turismo series, Kazunori Yamauchi, has taken to the PlayStation Blog to officially announce the delay of Gran Turismo Sport to 2017. No specific date has been given, just the release window of 2017.

While fans have been patiently waiting three years for Gran Turismo Sport, the delay shouldn't really come as a shock. Speaking with a Chinese outlet, Sina, in early August, Kazunori had revealed that only around 70 percent of the game was completed. This information caused quite a stir amongst fans, with many doubting whether the game will actually meet it's November deadline.

While no specific reason was given for the delay, Kazunori explains that the decision to delay the game just months out from it's initial November 15 launch date was very difficult. Gran Turismo Sport has been Polyphony Digital's most ambitious undertakings yet with Kazunori stating:

"As we approach our planned release date in November, we realize we need more time to perfect GT Sport, which we’ve already dedicated so much effort towards since announcing the title. We do not want to compromise the experience in any way. While we cannot confirm a new release date at this time, we are more committed than ever to making GT Sport the best Gran Turismo game to date."

Although the game may be delayed, don't expect it to just disappear as it will continue to be shown at several gaming events around the world. 

Do you think the delay is cause for concern? Let us know what you think in the comments section below!

Gran Turismo Sport Sounds Like Gran Turismo 3: A-Spec, And That's a Good Thing Mon, 18 Jul 2016 18:07:16 -0400 Cody Drain

It seems to me that if there's one genre that has been underrepresented during this current generation of consoles, at least thus far, it's racing games.

Of course, that's not to say there hasn't been any racing games: there was DRIVECLUB for the PlayStation 4, Forza Motorsport 6 for the Xbox One, and the more hardcore racing sim Project CARS for both platforms. And, to be fair, Assetto Corsa looms on the horizon. But it just doesn't feel like there's been a generation-defining racing game yet.

In other words, what's been missing--especially for PS4-centric gamers like myself--is Gran Turismo. The iconic series has sold over 76 million copies since its debut in 1997, but hasn't been heard from since the release of Gran Turismo 6 for the PS3 in 2013. The upcoming release of Gran Turismo Sport, then, provides perhaps the best opportunity for a legitimately great racing game that we've seen during this console generation.

At first glance, though, the game sounds unlike any entry in the Gran Turismo series to date. There's an emphasis on online competition, with two ongoing championships: a manufacturer's cup, and a national one. The focus on online play sounds particularly foreign compared to the olden days, when earlier entries featured dozens upon dozens of hours of single-player content.

Upon closer inspection, however, Gran Turismo Sport closely resembles one of its predecessors in many regards, which is an encouraging sign.

The prior entry in question is Gran Turismo 3: A-Spec, released in 2001 for the PlayStation 2. While it featured less content than both Gran Turismo 2 and Gran Turismo 4, it marks an important point in the series as a whole, demonstrating the level of detail the new hardware could handle. It also remains perhaps my favorite entry in the series, as comfortable to return to as an old pair of shoes, even to this day.

You might be wondering how two games 15 years apart can truly be that comparable to one another, but their circumstances are eerily similar. Both games, for example, are the first entries in the series on their respective consoles. And oddly enough, both feature about the same amount of content. According to the official site for Gran Turismo Sport, the game will include around 140 vehicles and 19 tracks (with 27 layouts). By comparison, Gran Turismo 3: A-Spec included approximately 180 vehicles and--wait for it--19 tracks.

It's true that Gran Turismo 2 (around 500 vehicles) and Gran Turismo 6 (a thousand or more vehicles), shown above, featured significantly more content than the games that came after them. But one could argue that having fewer cars isn't necessarily a bad thing. After all, in both cases this meant that Polyphony Digital had to prioritize as many unique cars as possible, rather than featuring five or six variations of the same vehicle. And it's also true that 140-180 cars is still more than other racing games, like Project CARS and Assetto Corsa, are generally offering these days.

In other words, by going for a smaller roster of cars and tracks, Polyphony has opted to emphasize variety over repetition, which should appeal to every kind of racing fan.

And the smaller roster of cars and tracks presumably means that greater attention is paid to each one in turn, resulting in an even more realistic and enjoyable racing experience.

Historically, games like Gran Turismo 3: A-Spec prove that principles such as "less is more" really do contain some amount of truth. And if nothing else, Gran Turismo Sport, like its much older counterpart, may set the groundwork for something even better, as Gran Turismo 3 did for Gran Turismo 4. Only time will tell.

Gran Turismo Sport is scheduled to be released on November 15.

Community Expectations of Gran Turismo Sport May Not Be Met Thu, 16 Jun 2016 06:22:58 -0400 Sergey_3847

A couple of weeks ago Kazunori Yamauchi, the creator of Gran Turismo racing video game series, announced that the beta-testing for the new installment, titled Gran Turismo Sport, had to be cancelled. Otherwise, the game would have been pushed to 2017 -- which neither Yamauchi nor the fans of the series wanted.

As a result, Gran Turismo Sport will be released, as scheduled, on November 15, 2016 exclusively on PS4. In order to please the fans after the announcement, Sony showed the possibilities of the new game during a special presentation (watch it here).

The community was finally able to make up its mind on the upcoming game -- and here are the conclusions.

Graphics got slightly better

According to the presentation, Gran Turismo Sport improved the graphics to a certain extent. However, there will be no dynamic weather conditions or fancy special effects that you might see in other racing simulators, such as DriveClub or Forza. The environments actually look better now, which you probably won't notice anyway -- if you’re focused on the driving.

Polyphony Digital, the game’s developer, never had an intention to make the graphics of Gran Turismo its main selling point. What they always targeted was the technical side of cars and their mechanics. On the other hand, the photo mode works very well and can make for some amazing in-game shots.

Concerning the tracks, all 19 of them will have a perfect geometry, as has always been the case in Gran Turismo series. Today the developers achieved incredible precision with new scanning technologies, so you really have the sense of driving through the actual locales.

Sound design received no improvements

Aside from graphics one of the most crucial points in any racing sim is the characteristic sound of each vehicle’s engine. Unfortunately, fans never liked the sound design in the series, which even prompted the developers to hire a sound engineer from the rival studio – Microsoft.

Mike Caviezel, the former Forza audio designer, was brought to Polyphony a year ago to improve the engine sounds of the Gran Turismo cars. However, during the presentation the community didn't notice any changes to the sound at all.

Probably this aspect of the game is still in the works and the final product will have significant improvements, otherwise the acquisition of Mike Caviezel makes no sense.

Online multiplayer is the future

Gran Turismo Sport inside the car

The Gran Turismo series is known primarily for its precise control mechanics, which can distract new players and make them lose their way during the race. So, with this is mind the developers had to come up with a solution that would allow the new players to learn the basics of driving as quickly as possible, since Gran Turismo Sport is focused entirely on the multiplayer racing competitions.

For this reason, all competitive racing modes in the game will offer whole training courses that should prepare newcomers for the actual races with real players. Fans were more than happy with this decision, and it looks like the regional and eventually worldwide championships are closer than we may think.

Single player doesn’t offer too much

Gran Turismo Sport racing

Despite being mainly a multiplayer game, GT Sport does offer a few single player modes:

  • Beginner’s School will teach new players how to properly control the vehicles.
  • Circuit Experience offers all the necessary information about the tracks including detailed training sessions.
  • Mission Challenge brings you closer to the competitive nature of the game with a whole slew of various challenges.
  • Racing Etiquette teaches you how to win in the multiplayer championships.

As you see, the game doesn’t include a typical career mode, which was a bit surprising for fans who’ve been anticipating this game since the very first announcement. However, Sony stated many times that GT Sport is not Gran Turismo 7, but a spin-off dedicated solely to online competitions.


Sony really wants to push the GT series into the global eSports arena and they want to do it as quickly as they can. It is completely understandable, as the amount of young people desiring to win big prizes by playing their favorite video games grows every day.

This is the reason for the beta cancellation and other underwhelming news from the production side of the game. Hopefully, Polyphony Digital will turn GT Sport into a complete game in the next five months, otherwise the dream of being a worldwide eSports discipline may vanish really quickly.

What is your stance on the current development status of Gran Turismo Sport? Do you think Sony will manage to deliver a well-polished final product by the official release date? Share your thoughts in the comments section.

Gran Turismo Sport to turn Gamers into Real Life Racers? Thu, 26 May 2016 11:46:43 -0400 Charly Mottet

Any racing game fan should know about Gran Turismo, one of the most popular PlayStation racing games for this past decade. The racing series has always done its best to be as realistic as possible, and developers are now pushing the limits even further. 

Just imagine being able to tell your mother that by playing Gran Turismo Sport, you're actually building up your future racing career. That's right, the racing game has decided to blur the line between what is virtual and what is reality. With a proper steering wheel set up, gamers could actually become better drivers. 

Real World vs Virtual World

The Gran Turismo series has always worked very closely with various car companies in the world of motorsports. Now, the FIA (International Automobile Federation) is offering gamers to make their progress count towards a real racing license.  

Gamers' skills and etiquette will be tracked throughout their racing experience in Gran Turismo Sport, and the ones who excel could very well be on their way towards becoming a licensed race-car driver. Never before has a sports game offered such an opportunity. 

The details are yet to be released, so it is still unknown as to how or what it takes to turn from race-car gamer to race-car driver. And although the possibility is an exciting thought, it is doubtful that just anyone could become a real life racer. 

Gran Turismo Sport will be released November 15th for PlayStation 4 in the United States and Japan, November 16th for Europe and November 18th for the UK. 

Gran Turismo Sport races to the PS4 November 15 Thu, 19 May 2016 08:21:21 -0400 Jeffrey Rousseau

Sony recently revealed that Gran Turismo Sport will be launching November 15 in North America and Japan simultaneously for the PlayStation 4. The title will be releasing in Europe November 16 and November 18 for the United Kingdom. 

The Gran Turismo series, created by Kazunori Yamauchi and Polyphony Digital, debuted in 1997 for the PlayStation console. Over time, the series has also become the highest selling exclusive franchise for the Sony brand.

The games feature realistic driving simulation gameplay. Players are able to test their racing skills through a series of escalating difficulties. Titles also feature a large roster of real-world vehicles and concepts to obtain as rewards.

Grant Turismo Sport will include an offline event mode, live editor, arcade mode, campaign mode, sport mode and it will also feature a social features as well. Sony has also announced a limited edition of the game for series' fans. The limited edition includes early vehicle access, in-game currency and more.

Racing fans can look forward to a new racing experience this November.

Every PS VR Game Announced Tue, 15 Mar 2016 16:05:04 -0400 Curtis Dillon

Sony revealed the price and release window of PlayStation VR today at the Game Developers Conference. The headset will launch in October of this year and cost $399, making it the most affordable VR headset (of the big three) on the market.

So with this exciting news, we figured we'd compile a list of every PS VR game that has been announced to date. Obviously many of these will not be launching in 2016, but Sony has confirmed that 50 games will come to PS VR this year. Therefore, you can expect to play a significant number of those -- and probably a few unannounced titles this year! The future has arrived.

Here are the games that have been confirmed for PlayStation VR:

  • 100ft Robot Golf
  • Ace Combat 7
  • Albino Lullaby
  • Allison Road
  • Apollo 11 VR Experience
  • Aquarion Evol
  • Atom Universe
  • Adrift
  • Ark: Survival Evolved
  • The Assembly
  • Battlezone
  • Chernobyl VR Project
  • Classroom Aquatic
  • Crystal Rift
  • Cult County
  • Cyber Danganronpa
  • Dead Secret
  • Distance
  • Dreams
  • Eagle Flight
  • Earthlight
  • Eclipse
  • EVE: Valkyrie
  • Fated
  • Final Fantasy 14 (demo)
  • Futuridium VR
  • The Gallery: Six Elements
  • GNOG
  • Godling
  • Golem
  • Gran Turismo Sport
  • Harmonix Music VR
  • Headmaster
  • Hyper Void
  • Job Simulator
  • Joysound VR
  • Jurassic Encounter
  • Kitchen
  • Loading Human
  • Megaton Rainfall
  • Mind: Path to Thalamus
  • The Modern Zombie Taxi Co.
  • Mortal Blitz VR
  • Omega Agent
  • Bad Bird
  • The Occasional Encounter
  • Omega Agent
  • Paranormal Activity VR
  • Pollen
  • Psychonauts in the Rhombus of Ruin
  • QUBE
  • Rez Infinite
  • RIGS
  • Robinson: The Journey
  • Star Wars Battlefront VR Experience
  • Snow
  • Summer Lesson
  • SuperHyperCube
  • Tekken 7
  • The Deep
  • The Getaway: London Heist
  • The Hum: Abductions
  • The Mars 2030 Experience
  • The Playroom
  • Thumper
  • Thunderbird
  • Trackmania Turbo
  • Until Dawn: Rush of Blood
  • Vector 36
  • VEV: Viva Ex Vivo
  • Visage
  • VizionEck
  • War Thunder
  • Wayward Sky
  • White Day
  • World of Diving
  • World War Toons
  • Xing: The Land Beyond

Are you planning on getting PlayStation VR? Which PS VR game are you most excited for? What game series would you like to come to VR? Let us know in the comments and keep tuned to GameSkinny for all your PS VR news!

PlayStation vs. Xbox: PlayStation Is Doing Exclusives Better Thu, 19 Nov 2015 21:13:20 -0500 Curtis Dillon

"PlayStation 4 has no exclusives!"

That's the claim I've heard and read all year long.

"This is the greatest gaming line-up in Xbox history."

That's what Microsoft has touted all year long. Truth be told, though, the playing field is a lot more level than you might think.

PlayStation has always had more and better exclusives than Xbox.

Sure Xbox will always have Halo, Gears of War and Forza, but before the Xbox One, that was pretty much it. Microsoft tried its hand with the Fable series, Viva Pinata, and Too Human, none of which were massive successes. PlayStation, on the other hand has a history of hosting many fantastic exclusives and giving its first-party developers room to breathe and create freely.

Last generation, the PS3 played catch-up to the 360 for many years. Sony's third machine ended up outselling the 360, with a year less on the market. And it did so by having the best games. While Xbox 360 owners twiddled their thumbs between Halo and Gears of War experiences, PS3 gamers were having thrilling adventures with Nathan Drake, killing gods with Kratos, becoming a superhero with Cole McGrath, fighting the endless war against the Helghan, and creating worlds with Sackboy. Year in, year out, the PS3 had exclusives every other month.

A Promising Start for Xbox

This time around, Microsoft aimed to rival PlayStation in that department by having more exclusives - and more than just shooters. They came out of the gate with Dead Rising 3, Ryse: Son of Rome, Forza Motorsport 5, and some Kinect titles, as well as showing trailers for Halo 5 and Quantum Break. The first two were easily the most exciting of the launch games, because Ryse had a ton of potential and Dead Rising is a great series to have exclusively.

PlayStation on the other hand, launched with Knack, Killzone: Shadowfall, and Resogun. Games that were initially intended to be launch titles, like Infamous and DriveClub, didn't make the cut-off. Therefore it's undeniable that the Xbox One had the better launch titles.

Microsoft continued its promising start by unveiling Titanfall and Sunset Overdrive - an awesome-looking game by Sony's buddies Insomniac. That was a real blow to Sony. Meanwhile, Titanfall was dubbed the "Call of Duty killer". Then came Halo: The Master Chief Collection, Killer Instinct and more Forza. The Xbox One was really looking like a fantastic platforms for what happened?

Cracks Begin To Show

Titanfall released and was...good. The game was a critical success, but not so much a commercial one, and it didn't bring about the death of Call of Duty like many had predicted. In spite of a year's worth of hype and anticipation, Titanfall faded quicker than a fart in the wind.

Sunset Overdrive was next. The difference with Sunset is that it was actually an amazing game. Sunset Overdrive was a fantastic game from Insomniac that oozed charisma and charm, and yet it sold poorly. Poorly enough that Microsoft never announced any numbers for it, and has referred to it when discussing the challenges of new IP.

A fantastic game that no one played

Forza and Halo did well, as expected. However, neither seemed to shift console sales - plus Halo was a muddled mess with big online issues. Meanwhile, on the other side of the tracks, Sony had big success with Infamous: Second Son, The Last of Us: Remastered, MLB: The Show, and DriveClub, despite The Order: 1886 being pushed to 2015. Microsoft was trying, and even producing some great games, but it wasn't getting the desired results.

And so 2015 rolled around...

Do The Math

2015 was supposed to be the year for Microsoft. Sony had "nothing", particularly after Uncharted 4 was delayed. Xbox fans emerged from the crevices of the Internet to poke fun at PS4 owners. I've even heard industry insiders discuss the brevity of Sony's line-up. However, was it really as one-sided as everyone claimed? Nope. In fact, PlayStation 4 had more exclusives in 2015 than Xbox One.

Let's just start with AAA games. Microsoft's "greatest line-up ever" consists of Halo 5: Guardians, Rise of the Tomb Raider, Forza Motorsport 6, Gears of War: Ultimate Edition, and Rare Replay. That's a great line-up, and probably the best Microsoft has ever had (as per the claims).

2015 hasn't been the best year for Sony; no one will argue that. But it hasn't been anywhere near as barren as you may be led to believe. The year started with The Order: 1886, a ridiculously pretty game that was unfortunately more fun to look at than it was to play. Then came Bloodborne -- the spiritual successor to Demon Souls was a surprisingly big hit for Sony and was all the talk when it came out. Bloodborne is a surefire game of the year contender.

The next big title to hit Sony's platforms, a game I wouldn't count if I didn't already count Gears of War, was God of War III Remastered. Then came the biggest surprise hit of the year, Until Dawn. A fantastic horror game in the vein of Heavy Rain, Until Dawn shocked many by how well it was written, how beautiful it was, and how much dumb fun it was. Then to round out the year we got Tearaway: Unfolded and Uncharted: The Nathan Drake Collection.

So, Xbox One had five exclusive AAA games in 2015, while PS4 had six. Now all in all, quantity is not always as important as quality, and the fact that three of Sony's six were remasters is definitely a factor.

For Xbox, Rare Replay and Gears of War: Ultimate Edition outperformed expectations, Halo 5: Guardians has been a hit, Forza always performs, and Rise of the Tomb Raider has been met with critical acclaim, but sold poorly in the wake of Fallout 4. The sales disappointment of Rise of the Tomb Raider is surely a problem, but it's been a great year for Xbox regardless. It outsold the PS4 in the month of October - marking only the second time this year it has done so, and the fourth overall.

If you want to get really nitpicky...

If we look at smaller titles, PlayStation has had a far better year. Everybody's Gone to the Rapture, The Vanishing of Ethan Carter, SOMA, Axiom Verge, Journey (Remastered), Volume, Hotline Miami 2, and Grow Home are just some of the games that came to PSN this year. However, one title in particular really captured the hearts of millions in 2015 -- Rocket League. The second vehicular soccer game from Psyonix has been an unprecedented hit, selling over 6 million copies. The game is likely to come to Xbox One in 2016, but it was a Cinderella story on PS4 this year. The only Xbox digital games you heard talked about this year were Ori and the Blind Forest and State of Decay: Year One.

Party Partnerships

Now I've talked at (great) length about what games came to which platform, yadda yadda yadda, but what's really important and interesting to look at, it the logistics of the exclusives.

Ryse: Son of Rome, Dead Rising 3, Sunset Overdrive, Titanfall, and Rise of the Tomb Raider are all third party exclusives, the latter being only a timed exclusive. The only first-party games Microsoft have published are HaloForza, Rare Replay, and Gears of War: Remastered.

Another amazing game no one is playing. Thanks, Fallout 4.

The failure of the third-party games to be commercial hits has probably hurt Microsoft's relationship with third party developers. Take Titanfall for example. EA and Respawn has both admitted it would have benefited the game being on PS4 - and the sequel will be. Phil Spencer has even said that third party games will be less of a focus going forward, though it's not because Microsoft don't want them.

Looking ahead at 2016, Xbox One exclusives Recore, Crackdown 3, Quantum Break and Scalebound are all second and third-party developed games once again. This isn't necessarily a problem, but like I said, should the games continue to underwhelm commercially, developers will be less inclined to work with Microsoft (and Microsoft will be less inclined to work with them). 

On the other side, every game released by Sony this year, minus Tearaway, was a second-party exclusive. Even the Uncharted Collection was done by independent port house Bluepoint Games (although still published by Sony). This is a less risky business than third-party development because Sony still owns the IP, which is also true for Microsoft with Recore, Scalebound, Quantum Break, and so on.

The point is: Microsoft's third-party exclusives are a very short-term solution.

The company has not built any new series, though it's not for lack of trying. There won't be a Ryse 2, and a Sunset Overdrive 2 or Dead Rising 4 is unlikely. Titanfall 2 will be multiplatform. Whereas there will probably be a Knack 2 for the PS4, there will certainly be sequels to Infamous: Second Son, Bloodborne, Until Dawn, and even The Order: 1886. Already this generation, Sony has created 3, maybe 4, new exclusive series.

First-Party Poopers

Part of the problem is Microsoft's first-party studios. Microsoft owns 343 Industries, The Coalition, Lionhead Studios, and Turn 10 -- all of whom are confined to making Halo, Gears of War, Fable, and Forza for eternity. That's four main studios, all tied to making the same four games over and over; it's creatively stifling and redundant. Imagine if Sony had gone to Naughty Dog and demanded it work on Crash Bandicoot forever - without that creative freedom, we wouldn't have gotten get Jak & Daxter, Uncharted, or The Last of Us.

Then Microsoft also has Rare, BigPark Studios, Mojang, and a litany of small studios that work on tablet and Kinect stuff. Rare is working on Sea of Thieves, a fun-looking game with tons of potential. BigPark is completely in the dark, and Mojang is doing its Minecraft thing.

There's plenty more where these came from

So we kind of know what every single Microsoft first-party developer is working on, and it's exactly what you'd expect. This is why Microsoft has gone to third-parties like Armature, Respawn, Insomniac and Crystal Dynamics to get exclusive games. The Xbox needs more variety.

Sony has no such problem.

Of Sony's first-party developers, we know we are getting Uncharted 4 from Naughty Dog, Dreams from Media Molecule, Gran Turismo Sport from Polyphony Digital, Horizon Zero Dawn from Guerilla Games and Rigs from Guerilla Cambridge, Gravity Rush Remastered, Gravity Rush 2, and The Last Guardian from Japan Studio, and Evolution is still working on DriveClub. Four of those are new IPs.

The rest of the first-party studios are shrouded in mystery -- Sony Bend, Sucker Punch, Sony San Diego, Sony Santa Monica, North West Studio and Sony London. Sony Santa Monica is almost certainly working on a new God of War, but it also helps with development on a ton of smaller games, from The Unfinished Swan to Everybody's Gone to the Rapture. Sony London is working on Virtual Reality. Sucker Punch is well along in the development of something, according to Shuhei Yoshida -- maybe it's another Infamous. Sony San Diego is inevitably making the next instalment in the MLB: The Show series, but it is also helping produce Drawn to Death, Guns Up, and Kill Strain - three other PlayStation exclusives.

I broke down Microsoft and Sony's first-party studios to paint a picture of the future. Sony gives its studios a lot of rope to hang themselves with and, as such, we get extremely exciting new IP like Horizon Zero Dawn, surprising sequels like Gravity Rush 2, and a few artistic experiments like Dreams. Simply put, Sony's first-party titles are much more exciting.

The product of creative freedom

However, Sony also works with second and third-parties, as mentioned earlier with all of this year's exclusives. Also coming exclusively to the PS4 is Detroit: Become Human from Quantic Dream, Street Fighter V, No Man's Sky, Persona 5, Hellblade, and a lot of third-party VR support. This is different from Microsoft, because those games are all almost guaranteed to sell well - Street Fighter V, No Man's Sky and Persona 5 are no-brainers, and Hellblade and Detroit could definitely do well if marketed properly.


I don't want to be a Debbie Downer and spell doom and gloom for the Xbox One, because that most certainly isn't the case. The exclusives games on the Xbox One so far have ranged from good to great, and it's a shame that some of them didn't sell better. If you are a true gamer, you do not wish ill on Microsoft, Sony, or Nintendo, because competition is good for everyone.

The failure of Rise of the Tomb Raider is bad news for Microsoft; if a known property like Lara Croft cannot sell, then what can be expected to? However it has baffled me since E3 that Square Enix and Microsoft agreed to send it out to die beside Fallout 4, sandwiched between Call of Duty and Star Wars. Hopefully the game will find some success when it releases on PS4 next year.

Microsoft will always have its staples of Gears of War, Forza and Halo, which may not be the most exciting prospects, but they're a very safe bet. It would be nice to see those developers get more leeway and maybe even develop some new IPs; however, renaming two of them to reflect their respective games kind of suggests they won't get such freedom.

This fall has been a big season for Xbox One, and the winning sales of October are a great sign, but the goal should not be to outsell the PS4. If Microsoft provides excellent games that can only be played on Xbox One, then gamers will come. 2016 is looking exciting for the green brand, with Gears 4, Crackdown 3, Sea of Thieves, Recore, Quantum Break, and Scalebound, not to mention a myriad of fantastic digital games like Below, Cuphead and Inside. Microsoft could benefit from re-organizing a few internal teams, most of which were working on Kinect, and setting them off to work on new IP. They should follow Sony's example and allow established studios (like Naughty Dog and Guerilla) to stretch their wings and try new things.

The Xbox One cannot afford another Ryse, Sunset Overdrive, or Titanfall, it needs new first-party IPs that can be established into series. Right now, Microsoft is sitting pretty with exclusives but the past two years were not great for Xbox One, and going forward it could serve the company well to take a page out of the competition's playbook. 

PGW: Games coming to PlayStation VR Wed, 28 Oct 2015 20:11:19 -0400 Joe DeClara

It's Paris Games Week, and Sony has already made a slew of announcements pertaining to PlayStation VR. With the head-mounted display slated for a release in the first half of 2016, Sony has been slowly revealing games coming to PlayStation VR at various expos and conferences. Here are the games we know will be coming to PlayStation VR next year and soon after.

Gran Turismo Sport

While discussing plans for the long-awaited PS4 GT title, creator Kazunori Yamauchi announced that developer Polyphony is working on bringing Gran Turismo Sport to PlayStation VR. A release window has yet to be revealed for Gran Turismo Sport, but a beta is planned for early 2016.

Robinson: The Journey

The name of the game: don't get squashed. At least, that's what we were told in the concept trailer for Robinson: The Journey. Crytek's upcoming VR game seems to take place in prehistoric times, wherein the player is guided by a floating AI through a herd of dinosaurs. Yeah--dinosaurs. Not much else is known about this game, except that it will be premiering PlayStation VR.

Until Dawn: Rush of Blood

Unlike Supermassive's sleeper-hit title released earlier this year, Rush of Blood is a first-person horror game which will take players through a haunted roller coaster ride that's set in the Until Dawn universe. New shooting mechanics will be implemented into the experience, but other mechanics more familiar to the franchise, like player choice, will also be featured. Having just been unveiled at PlayStation's Paris Games Week press conference, Rush of Blood has yet to be given a release window.

Battle Zone

During the press conference last night, a first-person tank battler was announced. The trailer shows off explosive gameplay with a stylish neon art style. Battle Zone will be coming first to PlayStation VR.

Tekken 7

After unveiling the next installment in the fighting game franchise, President and CEO of SCEE Jim Ryan announced that Tekken 7 will be coming to PlayStation VR. How virtual reality will be implemented in the third person fighting game is unknown.

RIGS: Mechanized Combat League

Announced back at E3 2015, RIGS is a multiplayer FPS stylized as a NASCAR-esque sporting competition. Players pilot virtual mech suits and enter in the arena to do battle and score goals. The game is being developed by first-party studio Guerrilla Games, and is projected to be an exclusive launch title for PlayStation VR.

What do you think of PlayStation VR's lineup so far? Are these the experiences you are looking for in the virtual reality space? Sound off in the comments below!

Sony Paris Games Conference Recap Wed, 28 Oct 2015 21:53:25 -0400 Curtis Dillon

Sony skipped out on Gamescom in Germany this year in order to give itself room to breathe after E3. Today, it returned to the expo scene and took to the stage for the first time at Paris Games Week.

We're here to give you the entire recap of Sony's press conference and talk about everything shown, which turned out to be quite a lot. We'll break down everything important said on stage about the trailers themselves, and we'll even include each trailer!

The Opening

Jim Ryan, the Boss of PlayStation Europe, opened the show for Sony and took a brief look back at the PS1, given its 20th anniversary. He then showcased every game that came to the PS4 this year, from Bloodborne to Tearaway: Unfolded (which got a bigger pop than Arkham Knight). Ryan then mentioned the price point for the PS4 in various regions.

Looking ahead, Ryan wanted to talk about two upcoming games, Call of Duty: Black Ops 3 and Star Wars Battlefront. A short trailer for the zombie mode in Black Ops was shown, which focused on the fun-looking story, atmospheric (and very pretty) setting, and, of course, lots 'o' Zombies. This map is exclusive to PlayStation. Check it out for yourself:

A trailer for Battlefront was next, which starts with the awesome 'The Force Music' from A New Hope and a voice-over from Emporer Palpatine himself. The trailer shows newly announced characters Princess Leia and Boba Fett, with Fett boosting over a Sarlacc pit - a great reference. If you care about Star Wars at all, this trailer will probably have sold you on Battlefront.

When the lights came up, Ryan announced a PS4/Battlefront bundle releasing soon. This bundle contains the Darth Vader PS4 that was revealed last month.

Street Fighter V

After all of the Star Wars news, Jim Ryan then showcased Street Fighter V. Some of the new fighters, including Laura and Birdie, are shown, as well as the announcement that Dhalsim is also in the game.

Yoshinori Ono then took to the stage to talk Street Fighter V. Before starting, he joked that it would be great if everyone could pretend they hadn't already heard all of the news leak, and just applaud his announcements anyway. He quickly talked about Dhalsim and showed off his new look, which ages him significantly.

Ono went on to announce that 6 new characters will be in the game, and showed a silhouette of each. These fighters will release periodically throughout the year following the games release and can be purchased with in-game currency, or mini-transactions. 

Ono then said that Street Fighter V will release on 16th February 2016, and reiterated the PS4 console exclusivity. He finished up by saying that the final character in the game is...Harada?! Yes Katsuhiro Harada, producer for Bandai Namco who made the Tekken series, showed up on screen. Harada then appeared on stage and the two joked about the fake announcement before Harada took centre stage to talk about...

Tekken 7

Harada reflected on the 20th anniversary of both PlayStation and Tekken, as well as the special relationship between the two, before announcing that Tekken 7 will be coming to PS4. No word on whether or not it is coming to Xbox, but the word exclusive was never uttered. Harada said fans can look forward to a dramatic continuation of the story of Tekken, that Tekken 7 will be the most complete version of the game, and that it will feature exclusive content on PS4.

Harada finished up by showing a trailer for Tekken 7 (as seen above). An awesome trailer ensued, which shows off every Tekken game up until now and uses the music from each. Oh, the nostalgia! Tekken 7 looks to focus in on the relationship between Heihachi and Kazuya and may or may not be a prequel - a lot was mentioned about the past.

Tekken 7 has been released in arcades for a while now, so it seems likely the console version will happen sometime in 2016.


Immediately after the Tekken 7 trailer ended, a new one for Battleborn started up. Battleborn is the upcoming multiplayer game from Borderlands developer, Gearbox. The game looks like Ratchet and Clank meets Borderlands, with a little Destiny thrown in for good measure. A few new features were shown off, including a capture mode, as well as solo play, co-op, split-screen, and lots more.

Jim Ryan came back on stage and announced that PS4 users will be the first to experience Battleborn through the 2016 beta. He then said the next 3 games are all set to be PlayStation exclusives.

Three New Indies

A few new indie games are coming to PS4 as well. The first game shown was a very Minecraft-inspired game about jumping between pixelated dimensions with a mallet in hand. The game is entitled Boundless, and it's a first-person adventure that looks fairly huge. The game looks beautiful and very interesting, but it's hard to tell what exactly the point was. We will have an in-depth feature on the site in the coming days, so keep your eyes peeled for more on Boundless.

The next trailer begins by showing music artist Avicii. He says he grew up with PlayStation and he's working with them to create a new rhythm game called Avicii Vector. The Swedish music icon says the game allows you to create and experience music as though you were at a concert of 2000 fans. Hard to say what exactly the game is, but it looks like Race the Sun with rhythm elements. Basically, you steer a vehicle and hit notes to make music, which allows you to play standard songs or create remixes. It will release in 2016.

The final trailer is for...No Man's Sky! The short trailer featured a cool voice-over talking about travelling through space and finding treasure, creatures, and discovering a "universe you wouldn't believe". A release date of June 2016 was finally revealed for No Man's Sky. No new footage was shown, hence the lack of a trailer included, the game was likely only included to give the (rough) release date.


Michael Denny, Senior Vice President of WWS Europe, took to the stage and started talking Housemarque. They revealed a new game, titled Matterfall. The trailer begins with a very futuristic city and shows the main character in a mechanical suit shooting enemies on a city skywalk, before being smashed by a big crab-like robot. The protagonist is crawling away but suddenly gets up, sprouts mechanical wings and flies right through the crab robot. He then jumps off the walkway and flies off using the wings. This is not an easy game to describe, so just have a look at the trailer:

Housemarque makes twin-stick shooters, usually from an almost top-down perspective; however, Matterfall does not look like that kind of game. They may be going a different direction with this one, or it may just be a cool cinematic trailer. Housemarque may actually be Sony's most consistently fantastic developer (2nd party, that is) and so a new game from them is great news. Although sadly there was no mention of currently-in-development title, Alienation.

Ratchet and Clank

A new trailer for the upcoming Ratchet and Clank remake was shown, which looks incredible. The game could easily be an animated movie, it looks so darn good. It shows all of the usual greatness of a Ratchet and Clank but also some flying missions that were very impressive, it kinda looks like what we all wish StarFox Zero was. This game started out as a simple remaster to coincide with the upcoming movie, but Insomniac decided to go the whole nine yards and re-do the entire game, adding in a bunch of new features and plot. So this could easily be called a reboot for the franchise.

Ratchet and Clank will be releasing in the Spring of 2016, and it looks like a return to form for the series.

Horizon: Zero Dawn

Hermen Hulst of Guerilla Games appeared on stage and began talking about the hotly anticipated Horizon: Zero Dawn. As he talked, a gameplay video rolled in the background. Protagonist Aloy runs under a gigantic robotic dinosaur and hides in some foliage. Hulst described the creatures, as well as the tools that Aloy will have at her disposal. Aloy uses a very cool looking crossbow to set up a trap for some deer-like creatures, then shoots near the machines to send them running into her trap. One manages to escape, and she has to take it on with a simple bow and arrow. The combat in this game continues to look incredible.

As in the E3 demo, a T-Rex looking creature appears and charges at Aloy. The demo then froze...but intentionally so. Guerilla took a closer look at the awe-inspiring creature and talked about the design of it. Apparently this is an actual feature in the game that allows you to freeze the action and move the camera around. As the gameplay resumes, Aloy uses an array of weapons, including an EMP arrow that momentarily stalls/stuns the creature. She then pins it to the ground (with the same arrows she trapped the previous robots) and is able to target a weak spot and destroy it. As the demo ended, Hulst again confirmed the game is coming in 2016. This will most likely be Sony's big fall 2016 game, so let's hope it can make that window.


Next the conference slowed down just a bit to show off some new stuff for existing games. The new Bloodborne expansion, The Old Hunters, was displayed in gruesome detail. If you like the standard Bloodborne, this DLC looks every bit as creepy, gory, and fantastic as the game itself. It's coming November 24th.

Next up was a trailer for a new DriveClub expansion. Entitled DriveClub Bikes, this new mode will allow you to race Motorbikes, which are just as pretty and exhilarating as the cars. Michael Denny announced new modes and a campaign for the expansion, which is available now! The expansion can be be bought as an update for DriveClub or a standalone experience. 

Gravity Rush 2

Keiichiro Toyama, director of Gravity Rush 2 came on stage to discuss the previously announced game. He said it has a lot of fun new features and showed off the new combat in a gameplay video. In Gravity Rush 2 you can switch between 3 different gravity modes, the first is the same as the original, but you also have Lunar Style and Jupiter Style - which are lighter and heavier, respectively. These two new features offer big changes to the combat.

The trailer shows the open-world aspect, along with the incredible gravity combat. Jupiter style looks fun, as you can leap into the air and pound the ground, much like Delsin from Infamous: Second Son. A boss battle is also shown off, which allows for Tag Team Battles with 2 players. Gravity Rush 2 looks like a bigger, more beautiful and robust version of the original. Excited to see more.

Uncharted 4

Christophe Balestra, a native of Paris, came on to discuss the PlayStation 4's most exciting game, Uncharted 4: A Thief's End. He reiterated the March 18th 2016 release date, as well as a December window for the beta.

The trailer showed the improved multiplayer in Uncharted 4. This new mode allows for sidekicks, power-ups, and summons, using the supernatural elements usually found in the campaigns. The trailer is a mixture of gameplay and cutscenes, but if the multiplayer is even half as cool as it looks, it will be incredible. It seems that each player will have quips, much like Drake does in the story mode. Naughty Dog has embraced the weirdness of Uncharted with the multiplayer, and it kind of reminds me a little of Team Fortress.


English gaming studio Media Molecule came along to talk more about its upcoming project, Dreams. The game was unveiled a few months ago at E3 and was fairly hard to wrap our heads around. In the game you have an Imp that you control, but it also helps you learn how to play. You can grab, pull or move everything in the world.

The guy playing moved everything in the pink fluffy environment and unveiled a doorway. Going through it, he emerged in a grassy area and found a cute bear girl, who he then possessed using the Imp (it's a lot less creepy than it sounds). He began building the world with trees and set up a house. He opened the door and entered a magic-looking library. After a few moments, he found a way out of the library and discovered a similar area with a giant mouse. He took control of the giant mouse and began reading a book, which gave him the ability to make things float.

A sizzle reel showed off levels created in the game, from classic platforming levels to soccer matches, Mars missions to snowboarding, just to name but a few. Dreams is a very stylized game that has incredible potential for world-building and creation. Creators can give you tools to create and navigate the level on your own, or they can give you nothing and allow you to traverse the world in the various ways that they designed. Basically, it feels like the natural progression of Little Big Planet that gives creators a zillion times more creative control. This could be special.

PlayStation VR

Shuhei Yoshida came on stage to discuss PlayStation VR. He said VR allows you to visit places and do things you never could in real life. 8 games are playable on the floor at Paris Games Week.

Yoshida emphasized that PlayStation VR isn't just a solo experience, it has social and competitive potential. This led to a trailer for the upcoming multiplayer game Rigs (which can be seen above) - a game in which players control flying robots and fight in futuristic arenas. The trailer shows a few of the various robots you can use, which look really fun and diverse. One of the coolest elements of Rigs is the commentary, which is like that of a sports game. Players can score points by leaping into a bowl in the center of the arena, which both teams are trying to stop each other from doing. This game could be huge in the competitive gaming scene, which is clearly what it's being designed for.

Yoshida then came back to announce a new title in development for PlayStation VR, Until Dawn: Rush of Blood. Supermassive Games has been working on this expansion for Until Dawn, building it from the ground up for virtual reality. Not much was said about the game, apart from the fact that it will be on-rails, instead of QTE based. Looks interesting, but I don't know why they attached the popular Until Dawn name to this.

Cevat Yerli from Crytek then came on stage to announce another new game for PlayStation VR. It's called Robinson: The Journey and is a PlayStation VR exclusive. The game is first-person and shows the main character, Robin, in a beautiful, alien forest. Robin is approached by a white orb, similar to Ghost from Destiny. The orb guides you around the forest as you avoid being "squished" by massive dinosaurs. The trailer ends with a Velociraptor-esque Dino appraoching you as the orb turns and asks "Robin, are you ready for a different game?"

Nice to see Crytek back in the AAA game space after the rough last few years. Robinson: The Journey looks pretty great so far and will be coming first to PlayStation VR.

Next we had nother VR title called BattleZone, from Rebellion, which is a stylized vehicle shooter. BattleZone is a reboot of the tank game from Rebellion, and the visual style is reminiscent of SuperHot. First-person tank combat could be very fun, and the art-style is less abrasive and painful on the eyes than standard game visuals.

Yoshida came back and said PlayStation VR is not just about games. They showed a movie clip from The Walk, which puts players in the shoes of Joseph Gordon Levitt's character as he walks out onto a wire between the Empire State Buildings. It's a funny video that showed people trying the demo and freaking out/falling over. This is the kind of experience that VR needs to succeed. Yoshida said over 200 developers are working on PlayStation VR games and showed a sizzle reel of some of those games.

Jim Ryan returned to the stage and announced that Tekken 7 is also coming to PlayStation VR.

Gran Turismo Sport

Finally! Polyphony Digital has announced a new Gran Turismo. The reveal trailer showed the history/evolution of racing cars before leaping into the insanely beautiful Gran Turismo Sport. I don't get the name change, but you will be hard-pressed to find better graphics in any game, on any system.

Gran Turismo creator Kazunori Yamauchi explained that the graphics, sound, and physics engine are dramatically improved on PS4, and it will be the most realistic Gran Turismo game ever. He said he wants to change the way people play racing games and revitalize the genre, which is why it isn't just GT7.

Two new modes were announced. The first is the Nations Cup, in which you race and represent your own country. The other competition is the Manufacturer Cup Race, which allows players to choose a favorite manufacturer and race for them. The world champions of these tournaments will receive awards at the FIA each December, which are the real-life racing awards for Formula 1 and other motorsports. He said this is a big step forward for gaming in the mainstream.

Finally, Yamauchi announced that Gran Turismo Sport will have Beta tests beginning early next year and that the game will be compatiable with PlayStation VR. That's a huge deal for VR. No word on a release date, but it could be fall 2016 or Spring 2017.


After what seems a lifetime, Michel Ancel, creator of Rayman, talked about WiLD, the game revealed at Gamescom 2015. The trailer shows off the more personal, story-driven aspects of the game, as well as the scope of the world.

It begins with a woman bitten by a snake, who needs a Shaman to get her help. The gameplay ensues as the player, a Shaman who can call any animal, jumps out of a tree and takes the form of an eagle to locate some snakes. The eagle flies down and snatches a snake for the Shaman. The character then calls in a bear and rides it like a horse. A quick montage shows the Shaman and bear travelling through the world together, which looks massive and diverse. The Shaman reaches his location, to get the cure, and he needs to infiltrate a cannibal camp. So he takes the form of a rabbit and simply sneaks past all of the insane fire-worshippers. He then changes to a Raven and instructs dozens more to begin attacking the cannibals. As the enemies are distracted by being pecked, the Shaman charges in on the bear and attacks.

After clearing the camp, he can summon a deity based on any animal, like the snake, which gives him the ability to create an antidote. A giant snake lady appears and the demo ends.

Ancel says everything he did was his choice, and every player could do it differently, which is also the impression we've gotten from behind closed doors demos. WiLD is a lot to take in; it's very ambitious and could be one of the most amazing things out there right now. Ancel said it's still "very early in development", so this feels more like a 2017 game to me.


And here's the big one. David Cage from Quantic Dream appeared to finally discuss his latest project, Detroit. Cage talked about the popular tech demo, Kara, and the process of writing that script.

For Detroit, he wanted to continue the story of Kara, the android in the demo. Cage talks a lot about the pre-production process behind the game, which is worth listening to.

The trailer shows a beautiful, futuristic Detroit as Kara talks about being born. She was created in the factory, as seen in the original demo, before coming outside and experiencing human life for the first time. Things take a darker turn, as Kara is not pleased with the world she has seen. It's not kind or representative of freedom. Humans are becoming more machine-like...or the AI's are more human. AI's are everywhere in Detroit and Kara refuses to be meaningless. She says:

"My name is Kara. I am one of them. This is our story."

Very exciting game that shows a reborn Detroit that has prospered through the development of AI, as opposed to cars. Look forward to seeing more of this game but no release window suggests 2017.

The end

Jim Ryan came back on stage one last time and announced the end of the show. Next stop, PSX in December!

A ton of great stuff shown and announced at Sony's press conference. 2016 is looking like an incredible year for Sony right now, with Uncharted 4: A Thief's End, Horizon: Zero Dawn, Tekken 7, Gran Turismo Sport, Battleborn, Boundless, Gravity Rush 2, Street Fighter V, Avicii Vector, No Man's Sky, Matterfall and a ton of exciting PlayStation VR experiences. Great conference overall.