Kingdom Hearts HD 2.5 Remix Articles RSS Feed | GameSkinny.com Kingdom Hearts HD 2.5 Remix RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 8 Unforgettable Moments from the Kingdom Hearts Series https://www.gameskinny.com/ttp20/8-unforgettable-moments-from-the-kingdom-hearts-series https://www.gameskinny.com/ttp20/8-unforgettable-moments-from-the-kingdom-hearts-series Mon, 24 Dec 2018 14:00:02 -0500 Joshua Broadwell

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Moment 1: Battle of 1,000 Heartless

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Game: Kingdom Hearts II
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It’s impossible to talk about great moments in Kingdom Hearts without talking about the Battle of 1,000 Heartless. It’s a fantastically epic conflict perfectly suited to KH2’s increasingly darker tone, and it offers several memorable moments.

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The first is seeing King Mickey in combat, where connections between the mouse warrior and Yoda, that other diminutive, semi-omniscient weapon master, cannot be avoided. It's a bit of fun in the middle of a serious battle for the world's fate.

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Then there’s the encounter with Sephiroth. The original KH threw this in as a big surprise, but it didn’t really have much story impact. Here, though, it’s the equivalent of Satan working against Sora and friends. Sephiroth is in his darker form, he’s got a purpose, and that purpose is, well, pretty much the same as in FFVII — destroy everything. More importantly, he fights against Cloud, making this one of the better Final Fantasy tie-ins throughout the many KH games.

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But the most memorable part of this battle is, without a doubt, Goofy. The game plays a terrible, dirty trick on the player and actually makes you think Goofy dies — the equivalent of Square Enix taking your favorite childhood pet and killing it in front of you.

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Obviously, he doesn’t really die, but it’s a heavy, emotional moment and adds a lot of impact to the remainder of the battle on whole, with almost tangible relief when Goofy eventually comes around.

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Those are our top Kingdom Hearts picks, but let us know in the comments what your most memorable KH moments are!

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Moment 2: Goodbye, Summer

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Game: Kingdom Hearts II
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Speaking of Roxas’s fate, that’s another standout moment in several ways. Kingdom Hearts 2 starts out deceptively, especially if you didn’t play Re: Chain of Memories. No Sora, no Donald and Goofy, but you do get Roxas… and Seifer. Unfortunately, though, he’s balanced by some more welcome cameos from FF favorites like Setzer and Vivi.

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You also get another set of rather frustrating, KH Destiny Islands style tasks to complete before you can do anything at all.

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Annoying as these tasks are, they ease you into what seems like Roxas’ normal life. He’s an average kid who wants to enjoy his summer with friends, hanging out around town and just being kids. Naturally, that can’t last for long; it ain’t called Twilight Town for nothin’.

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Part of Roxas’ summer adventures takes him into the mysterious Old Mansion, where he learns his true identity. For the game to proceed, Roxas has to accept his nature and disappear as an individual being. It’s a sad moment in itself: this kid who just wanted to have fun with his friends suddenly realizes he’s literally Nobody and has no real purpose in life.

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But it also provides the necessary emotional foundation for understanding the other sub-villains’ motives once they appear later in the game. Like Roxas, they just want a reason to live.

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Moment 3: Xion Fades Away

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Game: Kingdom Hearts 358/2 Days
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A lot of people would say the most memorable part of Kingdom Hearts 358/2 Days is when it’s finally over. That’s not far off the mark, but not for the same reason.

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True, the game has some (big) flaws, but the final reveal where Roxas (and you) learn the truth about Xion packs quite the punch and makes the series' lore even more complicated.

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Up to that point, there’s plenty of speculation about Xion, and it’s pretty obvious she isn’t a regular Nobody, but then it all comes out: she’s yet another aspect of Sora, albeit an artificial one. Apart from some interesting Persona-like commentary on the various aspects of individual identity, it shatters the usual Nobody schtick from Kingdom Hearts II.

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Nobodies and their hosts aren’t mutually exclusive, since Xion regained some of Sora’s memories and combined them with elements of Roxas. More importantly, she wants to save Roxas, implying affection, and Roxas wants to save her; in other words, Nobodies and hollow replicas can feel emotion after all, something you eventually find out applies to more than just Roxas and Namine.

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The scene also serves as a tragic foil to Sora’s various moments of reuniting with Kairi. Where Sora always saves Kairi somehow and manages to find his way back to her, Roxas watches as his sort-of Kairi disappears in front of him. The sense of loss and isolation pack an emotional punch on their own, but it’s an interesting foreshadowing of Roxas’s own eventual fate as well.

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Moment 4: Hollow Bastion

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Game: Kingdom Hearts
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Hollow Bastion is an important place in Kingdom Hearts lore, but it’s where the first game becomes more serious, and Sora gains a glimpse into something much bigger than his journey to find his friends. It’s also the first non-Disney world since Traverse Town, and that alone gives you an idea that something big’s about to happen.

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Of course, that's the fight with Riku, where all the tension and jealousy hinted at on Destiny Islands finally releases. Sora’s friends leave him for a time because of this fight, in a turn of events rather shocking the first time around. Suddenly, Sora is alone and friendless once more, all talk of loyalty and the ties that bind gone.

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Of course, the situation doesn’t last, and he gets his friends back, but then you see what happened to all the princesses. The sight has more impact for Disney fans, naturally, but it’s an important step forward in the games’ overarching plot, something you don’t really get the significance of until playing the other games.

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And then there’s Hollow Bastion’s crowning glory, the fight with Maleficent’s dragon form. Suddenly, the terrifying beast from your childhood cartoon days manifests in front of you, and it’s so.damn.tough to beat, yet so satisfying once it’s finished.

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Moment 5: Traverse Town

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Game: Kingdom Hearts
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You’ve made it through the enigmatic opening sequence, and you survived Destiny Islands and its occasionally frustrating platforming moments. But Traverse Town is where Kingdom Hearts really begins, for a number of reasons.

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It’s where Sora meets Donald and Goofy for the first time, and the player gets a better idea of how Keyblade combat works. But more importantly, it’s where the franchise’s key gimmick first shines through.

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Seeing Final Fantasy X’s side characters on Destiny Islands is nice, but little more than a cameo, really. Sora’s fight and subsequent conversation with “Leon,” plus seeing Cid working alongside Huey, Dewey, and Louis, forces the player to wrap their heads around how the KH world works: characters from everywhere end up together, fighting against the darkness that destroyed their homeworlds (even if that homeworld isn’t actually FF related.)

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It tells the player to leave behind their notions of Disney and Final Fantasy because despite merging both, this is something completely different. And centering their respective plights around Sora’s own journey means it works and works well.

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Traverse Town is a metaphor for the rest of the game and series — Sora’s first adventure, and the franchise as a whole, is seemingly simple on the surface, with a lot more going on underneath.

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Moment 6: Re: Beast's Castle

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Game: Kingdom Hearts II
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Backtracking in a non-Metroidvania game risks killing it completely in most cases for one reason or another. A lot of times, it’s just padding, and KH2 gives the impression that’s what the game’s second half will be like.

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Mulan-land wasn’t very fun to begin with, and going back there doesn’t change much, so when you first get to Beast’s Castle again, there isn’t a lot to hope for. Sure, it was a challenge the first time around, and the story necessitates it, but it still leaves you feeling a bit bored. Until the end. This is where Sora first fights Organization XIII (outside Castle Oblivion, that is), and it’s a fight to remember.

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In fact, it’s one of the game’s most noticeable difficulty spikes, and depending on your playstyle, the potential need for grinding beforehand is enough to make it memorable. Xaldin is a whole new kind of boss, fast, deadly, and resilient. The encounter makes you think on your feet, throwing in some Mega Man-style pattern recognition and avoidance as well.

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And it sets the tone for the game’s second half — darker, harder, and more demanding — while kicking off some major lore dumps as well, where you finally get a slight understanding of what’s really going on.

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Moment 7: Aqua's Finale

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Game: Kingdom Hearts: Birth by Sleep
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If you had to point to one moment where Kingdom Hearts started getting a bit complicated, it’d be the entirety of Kingdom Hearts: Birth by Sleep. It’s also where Kingdom Hearts starts to resemble Star Wars in a few ways — prequels, ancient catastrophic warfare, Jedi…er, Keyblade Masters, and so on— but unlike Star Wars, this prequel is actually necessary, and no spot is more important than Aqua’s finale.

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The build-up to her confrontation with Xehanort takes the focus on bonds and friendship to a completely different level. Sora might not get to spend much time with Kairi after finding her again, and Riku’s got his own problems to sort out, but they’re all still together; they work through their problems and come together when it matters.

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Not so for Aqua. Not only does she have to sacrifice herself at one point to rescue Ventus and hopefully find some way of saving Terra, but it’s completely hopeless. Ventus slips into a seemingly endless slumber, while Terra loses himself completely to Xehanort, becoming his vessel and, by extension, the source of conflict in the mainline games.

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Friendship didn’t save the day here. Even if it provided the means by which hope could be restored in the future, it still left one main character broken in the end, and that’s something you don’t see much in Kingdom Hearts.

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Moment 8: Lea's Keyblade

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Game: Kingdom Hearts 3D: Dream Drop Distance
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Poor Axel. Like Roxas, he just wants a purpose for living, even if that purpose happens to be eating bright blue ice cream on a rooftop with friends. Kingdom Hearts 3D: Dream Drop Distance finally gives him a purpose, but not what you'd expect.

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Despite working for some form of good throughout the series, everything ends up going badly for Axel. He’s torn between protecting one friend or another,  loses them both, potentially develops some feelings for Kairi—possibly because of her connection with Xion — but naturally can’t act on them, all before having to give up himself and his memories so Lea, the "real" Axel, can be revived.

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His extensive history in the series gives the player a lot more investment in Lea than would otherwise have been the case, so the lead-up to this moment is much more engaging than it would be for your average NPC. Lea ends up responsible for saving Sora yet again, for rescuing Queen Minnie, and basically for keeping the entire world from falling apart.

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That he finally gains a Keyblade for his trouble is a fitting reward for his actions and all Axel endured, but it also means he can fight to right the wrongs done to him and all of his friends, Nobody and normal, finally starting to tie up the many, many loose ends KH dropped all over the place.

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Sixteen years ago, if you said a mashup combining Final Fantasy and Disney centered around a large-footed child wielding a key as a weapon would be a smash hit and spawn multiple sequels and spin-offs, with the final game being one of 2019’s most anticipated games, people probably would have laughed at you. 

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On paper, it’s a crazy idea, almost fanfiction-y in nature, and yet it worked fantastically. While we’re all anxiously awaiting Kingdom Hearts 3’s debut next month, now's the perfect time to indulge in some nostalgia and consider the franchise’s finer moments.

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There are a lot of them, big and small, but we’ve managed to distill them down to the nine most memorable moments. As would be expected with a list like this, there will be some big spoilers for the games mentioned, so if you haven't played them yet, read at your own risk. 

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Kingdom Hearts HD 1.5 + 2.5 ReMIX Trailer "Fight the Darkness" Released Today https://www.gameskinny.com/c11hy/kingdom-hearts-hd-15-25-remix-trailer-fight-the-darkness-released-today https://www.gameskinny.com/c11hy/kingdom-hearts-hd-15-25-remix-trailer-fight-the-darkness-released-today Fri, 24 Mar 2017 07:05:22 -0400 Jerline Justo

Square Enix introduces a new trailer, “Fight the Darkness,” for Kingdom Hearts HD 1.5 + 2.5 ReMIX.

This trailer opens with Sora, running through the darkness, and Ansem, narrating in the background. It then explores the endless battle between light and darkness, revealing cut scenes from the previous Kingdom Hearts games. In this collection, it features:

  • Kingdom Hearts Final Mix
  • Kingdom Hearts Re:Chain of Memories
  • Kingdom Hearts 358/2 Days (HD Remastered Cinematics)
  • Kingdom Hearts II Final Mix
  • Kingdom Hearts Birth by Sleep Final Mix
  • Kingdom Hearts Re:coded (HD Remastered Cinematics)

On October 26, 2016, Square Enix released an announcement trailer for Kingdom Hearts HD 1.5 + 2.5 ReMIX, remastering the Kingdom Hearts games to the PS4. As fans anticipate for the release of Kingdom Hearts 3, Kingdom Hearts HD 1.5 + 2.5 gives them an opportunity to revisit the beginning of Sora’s journey and re-explore other characters’ narratives, like Roxas and Birth By Sleep trio.

Kingdom Hearts HD 1.5 + 2.5 releases on March 28 in North America and March 31 in Europe.

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Ladies in Gaming: Kingdom Hearts' Aqua https://www.gameskinny.com/mo2kd/ladies-in-gaming-kingdom-hearts-aqua https://www.gameskinny.com/mo2kd/ladies-in-gaming-kingdom-hearts-aqua Wed, 19 Aug 2015 02:30:02 -0400 Jackson Ingram

I love Kingdom Hearts. I love that the series is an unholy union between Disney and Final Fantasy. I love how every other line either includes the words "friendship" or "darkness." I even love how the overarching plot is so ridiculously complex that we need countless analysis blogs and forums to even begin lining all the pieces up.

Kingdom Hearts is my problematic fave, and not just because it's silly and takes Mickey Mouse way too seriously and sometimes the dialogue sucks. 

KH is problematic because it doesn't know how to write female characters.

This isn't the first time I've gotten vocal about this. Whether I'm fuming over Kairi's frustrating characterization or exploring Xion's narrative through the lens of Queer Theory, there's always a common denominator: I have to dig deep to interpret female representation in Kingdom Hearts because there isn't a lot of female representation to interpret.

I have to dig deep to interpret female representation in Kingdom Hearts because there isn't a lot of female representation to interpret.

There are dozens of original characters populating the Kingdom Hearts multiverse. Guess how many are female. 

Stop guessing, I'll just tell you. Six! Only six. And of those six, three have the exact same facial features, one is a minor character, another is a supporting antagonist for a side game, and the last one is Aqua, the selfless martyr of Birth by Sleep.

The Misguided Master

On paper, Aqua appears to be a KH feminist's dream. Finally, a female protagonist who is playable during a whole section of the story, not just thrown into a cheap multiplayer mode. After years of waiting on Kairi and rooting for Naminé and crying over Xion, we were getting the heroine we had been waiting for.

In her debut in the secret film alone, Aqua is not only a force to be reckoned with on the battlefield, but is also shown as a caring friend. For once, physical and emotional strength might not be mutually exclusive in a female character. It all seemed too good to be true.

A fragmentary passage

Thanks to the developers' questionable decision to split Birth by Sleep into three completely separate storylines, the so-called "Wayfinder Trio" spends a lot of time alone. Aqua, in particular, is shown to be even more fiercely independent than her peers.

Terra, Aqua, and Ventus from Birth by Sleep

In many ways, this is fantastic. Aqua doesn't need anyone. Terra and Ven would obviously be lost without her and she's basically the right hand of Master Eraqus. They all need her, but if she wanted to, she could hop on her glider and ride off into the stars and she would be just fine without them.

In fact, she probably would have been much better off.

Aqua is no sidekick. She's Batman.

Whenever women are finally given active roles, they are often delegated to the sidekick position, the support. Arkham's Oracle does computer stuff for Batman. Princess Zelda has her magic arrow deal in final boss battles with Link. Even Cortana's technological omnipotence plays second-fiddle to Master Chief's giant, um . . . gun. But Aqua is no sidekick. She's Batman.

At least on page, she is. When you look a little deeper, you see that Aqua actually spends 100% of her storyline catering to her male companions. Terra and Ven get these huge sweeping narratives. They've been chosen to play a grand role in an ancient struggle. They have destinies. They have designated antagonists. They have plot relevance.

Aqua has none of that.

According to Xehanort, she's just a back-up in the whole X-Blade thing, which comes off as a thinly veiled excuse to include more Vanitas scenes. Even Kairi had a more defined role in a 'Nort Scheme. And according to Master Eraqus, Aqua's a glorified social worker. He takes a look at all of her experience and talent and tells her that her place is looking after her angsty "brothers."

Wayfinder Trio in Birth by Sleep

Additionally, when Aqua displays the Mark of Mastery (apparently a pretty big deal in-universe), no one really cares. They're all too busy consoling Terra for failing. Aqua doesn't get a moment to be proud of herself. And when the trio is finally reunited, Ven literally calls her terrible and tells her that her title is going to her head. No one ever defends her, making Aqua spend most of the game apologizing for her own ambition.

This all adds up to one conclusion: despite Aqua being billed as the main hero of the game, Birth by Sleep isn't really about her.

Despite Aqua being billed as the main hero of the game, Birth by Sleep isn't really about her.

She doesn't grow. She doesn't develop. She doesn't even get to explore her own relationships. We get a whole lot of Terra and Ven being the "weirdest brothers." And Xehanort being the worst creepy uncle ever to the boys. We get a pretty clear picture of the broken bond between Masters Xehanort and Eraqus. And if they made the "father-figure" relationship between Eraqus and Terra any more heavy-handed, we'd have to saw it off at the wrist.

What about Aqua? Did Eraqus think of her as a daughter? Did her success damage her relationship with Terra before the Mark of Mastery? Has she even spoken to Xehanort? No one knows. She doesn't get to explore any of that.

One good thing about Aqua's loner status is that the writers don't force her into any unnecessary romantic situations. Her dynamic with Terra is so underdeveloped that it can barely be called a "friendship," let alone a relationship and Ventus is (thankfully) underage. Aqua's too busy to care about boys anyway, especially dorky wannabe-heroes like Zack whose advances make her visibly uncomfortable. The most romantic thing she does the whole game is help Cinderella down the stairs. Aqua loses her voice to other characters constantly. The last thing she needs is a significant other to silence her arc completely.

"Sometimes you are such a girl."

"But Jackson," you are undoubtedly thinking as you read this, "Aqua is the first legitimately playable female character in the series. Doesn't the importance of that inclusion kind of negate all these complaints?" No. If anything, we should be even more critical than usual. Square-Enix has kept the KH ladies on the sidelines for years. Aqua was their chance to prove to their fans that they could write a playable female character at a title's forefront.

And they did . . . alright, I guess. Aqua's characterization is certainly better than Kairi's, but following Xion's impressive depth and plot-relevance, she ultimately falls flat.

Aqua and Terra in the opening cinematic.

Still, I might be more willing to overlook a lot of these issues if the writers didn't bog down her character with lazy and unnecessary stereotypes. It's very clear that she's supposed to be the "team mom." The responsible one. All of her actions lead right back to this one personality trait. Granted, her co-protagonists don't have it much better. Ventus is just a single shade of naïve and Terra is made of only two parts gullible and brooding.

I'm not saying maternal instincts are a bad thing. Not at all, especially when found in a nuanced character. Aqua just gets to be maternal though, with no nuance. While none of trio gets much substance, Aqua is the only one who gets pigeonholed into a gendered role.

We can let her be the "mom," but let her be more too. Let her recognize her flaws (she has many) and then have her learn from them. And for God's sake, can you give her more to do besides clean up after Terra and Ven?

Okay, so Aqua is far from perfect, but she's not a lost cause. It's worth noting that she's by far the most powerful of the trio and, even if she follows the "magical girl" trope as the resident female mage, she's also a highly capable swordfighter. True to her namesake, her fighting style is agile and adaptable, arguably giving her the most engaging combat of the franchise.

Aqua in front of stained glass - opening cinematic Birth by Sleep

Despite Terra and Ven acting as sympathy sponges, Aqua emerges as the true heart of Birth by Sleep. Its her unwavering sense of justice and loyalty that really carries us into the Final Episode, letting her finish strong after hours of an unremarkable personal narrative. Is she an amazing, fleshed out character? Nah. But it's definitely hard not to like her and admire her drive.

"There's always a way."

With Aqua (alongside Naminé and Xion) all but confirmed to reappear in Kingdom Hearts 3 and Kairi on deck as a Guardian of Light, the series still has hope for redemption. Birth by Sleep was first released on the PSP back in 2010. We'll just have to wait and see if half of a decade will be long enough to learn from past missteps.

Did you find this analysis to be a little too harsh? Or maybe I overlooked something crucial? Tell us your thoughts on the best (and worst) of Aqua's characterization in the comments below.

Ladies in Gaming will be back on Friday, September 4th. Until then, try to keep your dumb "brothers" out of apocalyptic trouble.

Ladies in Gaming - Goodbye

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7 Annoying Kingdom Hearts worlds https://www.gameskinny.com/3cmm7/7-annoying-kingdom-hearts-worlds https://www.gameskinny.com/3cmm7/7-annoying-kingdom-hearts-worlds Thu, 20 Aug 2015 02:30:01 -0400 Samantha Wright

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There you have it!

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What Kingdom Hearts worlds did you dislike? Can you make an argument for one of the worlds I included? Let me know in the comments below.

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Image source

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Atlantica/The Little Mermaid

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This one may have been a no-brainer. I hated this world with a burning passion. 

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Kingdom Hearts
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In the first game, the swimming controls were rather terrible. It was difficult to move properly and when you're supposed to be fighting Heartless, Ursula, or a combination of the two, lack of good control is not something you need. Fighting giant Ursula highlighted the lack of proper control even more. Now that boss fight was a pain.

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Kingdom Hearts 2
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Don't even get me started on Atlantica in the second game. I could go on for days about how much I hated it in Kingdom Hearts 2, so let me keep it short. I wanted a Kingdom Hearts game, not a musical simulator.

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The only plus to this world may be the fact that it was optional in the final mix of the first game. Well, that and the fact that Sora makes a good merman.

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Gif source

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Twilight Town

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Kingdom Hearts 2
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Twilight Town was a bad combination of Traverse Town and Destiny Islands. There were introduction quests like there were in Destiny Islands, but they were even more lackluster. Frankly, I don't care about The Seven Wonders of Twilight Town. I don't want to have to make all this money doing stupid jobs just to have it stolen. I don't care about the Struggle Tournament either. Not to mention, the characters were a lot less interesting to me. Hayden, Pence, and Olette were annoying and did nothing for the storyline. At least Cid, Leon, Yuffie, and Aerith in Traverse Town were useful for the overall plot. They helped you fight and gave you new information and abilities.

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This world felt unnecessarily large as well. There were so many different areas and most of those were only necessary for one small moment in the very beginning. There was no reason to return to Sunset Terrace, the seven wonders area, after finding the wonders. The sewers were only good for the Organization XIII mushroom. There were two separate parts of the marketplace. There was the entire Old Mansion. Then there was the train station, the sandlot, and the Mysterious Tower which was only accessible through the train station. So much of the world could have been cut out.

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Kingdom Hearts 385/2 Days
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The sole purpose of this world was to watch Xion, Roxas, and Axel eat sea salt ice cream atop the clock tower. There was a brief glimpse of Roxas turning down an offer to join Organization XIII, but soon Axel sweeps in and convinces Roxas to become friends with him. This world was nothing more than friends bonding. As endearing as that is, could they not have picked a change of scenery every once in a while? You can bond in more than just one world, after all.

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Monstro/Pinocchio

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Level design
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I have a terrible sense of direction. Thus, the maze that was Monstro did not appeal to me, especially as a child. I found myself wandering around for hours just killing Heartless because I had no idea where I was going. That being said, once you figured out where you were going, this world was ridiculously short. You went through a couple of chambers, met up with Riku, and got through the two phases of the boss battle. That was it. There was nothing more to it.

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Random spawning
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In Kingdom Hearts, Monstro was also very annoying just because of the fact that sometimes it would gobble you up and sometimes it wouldn't. If you needed to go back to collect missed trinities or missed treasure chests, sometimes you would just be out of luck. That little feature definitely made this world more of a nuisance than it needed to be.

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You get nothing! Good day, sir!
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After beating the Parasite Cage and saving Pinocchio you receive the grand prize of nothing. That's right. At the end of Monstro, you didn't get a single reward. No new Keyblade. No new abilities. You traversed that maze and saved Pinocchio for nothing. Talk about a just reward. I really did lose.

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At least in Kingdom Hearts Birth By Sleep you could kill Monstro. You had a chance at some revenge for his annoyance.

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Image source

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Space Paranoids/The Grid/Tron

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Outfits
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The costumes are stupid. They look ridiculous, like the designers just strapped a whole bunch of blue lines on a grey suit and called it quits. Not to mention, that head gear does not go well with Sora's hair. It makes him look like a crazy scientist. Just give him a purple vial with smoke oozing out of it and he would be planning to over take the world.

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Kingdom Hearts 2
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The games were horrible. They dragged on forever. I was fighting Heartless on motorcycles for much longer than I would have liked. Not to mention, the controls for the section were a little weird. If they had given you some time to practice, it would have been fine, but they just dropped you in there without a word. Chances were you were dying on your first try and it would take you a while before you figured out exactly what worked in the games and what didn't so you could make it to the end. Considering the rest of the level was a breeze, this brief moment of difficulty just got all the more annoying.

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Kingdom Hearts 3D: Dream Drop Distance
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The Grid was based upon Tron: Legacy. I'll admit I'm biased to this one because I hated that movie and all the characters from it, but The Grid focused primarily on the games. As mentioned, the games were annoying in Kingdom Hearts 2. I didn't want them to make a reappearance. 

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Image source

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100 Acre Wood/Winnie the Pooh

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Mini-games everywhere
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I don't hate mini-games, but too many of them and they can get annoying really quickly. 100 Acre Wood was a world full of nothing but mini-games. When you take into account how many other mini-games were in Kingdom Hearts and Kingdom Hearts 2, this just felt like overkill. As much as I love Tigger, I didn't want to bounce around with him. I didn't want to swing Pooh. I didn't want to help find Piglet. Please. Just no.

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Torn Pages
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You couldn't get this world out of the way either. In order to complete the world, you had to find all of the Torn Pages first. Those were scattered across every other world you had to go to, including the final ones. If you were interested in completing this world, you had to wait until the very end. Basically, this meant you had to do a huge collection quest and then spend about 45 minutes doing mini-games. It was a whole lot of boring thrust into one world.

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Image source

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Beast's Castle/Beauty and the Beast

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Kingdom Hearts 2
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Xaldin. Xaldin was by far my least favorite boss in Kingdom Hearts 2. Not only did he have a weird reaction command that I still haven't figured out, his ultimate move that he spammed at the end of the fight was basically unavoidable. He was going to kill you and he was going to kill you a lot. It didn't even really matter how many times King Mickey stepped in to help out. Xaldin was going to laugh in your face and there was nothing you could do.

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Kingdom Hearts 385/2 Days
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This world just felt pointless and dragged out. You had to help Xion regain her Keyblade abilities and thus fight with a wooden stick, which is never fun if you recall the beginning of Hollow Bastion in the first game. Then you had to fight a giant Heartless which turned out to be an incredibly hard fight, for me at least. Yet the level still continued. You then had to track down Xaldin to figure out why he had yet to return to Organization XIII. That would be all well and good if we didn't already know the reason why Xaldin was there. Kingdom Hearts 2 was released over three years prior to Kingdom Hearts 385/2 Days. At that point, all the fans should know why he's there.

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Image source

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Olympus Coliseum/Hercules

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Olympus Coliseum had some cool concepts that fell short. And then crashed and burned.

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Kingdom Hearts
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The level is small. There's three areas you can enter and that's it. In the movie, there's Mount Olympus, the human world, and the Underworld. We get a very small glimpse of only one of those areas. It felt very underwhelming.

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The training in this level was annoying too. It wasn't too hard once you figured out what to do, but it was poorly timed. Olympus Coliseum comes after Destiny Islands, Traverse Town, and Wonderland. You could do this world even later than that if you wanted to. At least four worlds into the game, and just now you're giving us training? The player figured out how to fight properly ages ago. It was needed to kill the numerous bosses already fought after all.

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Kingdom  Hearts 2
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They made the level longer! We get to explore the Underworld! How underwhelming. The level was not designed well. All the areas looked exactly the same, just grey walls with some smoke here and there. It wasn't that great.

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The story for the level wasn't great either. The first visit was nothing but a collection quest, trying to retrieve the Olympus Stone. You do that and fight the Hydra, a disappointingly easy boss. In the second visit, you do another collection quest (big surprise), getting Auron's voodoo doll. Then you fight Hades. The level ends. 

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Kingdom Hearts 385/2 Days
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Roxas trains with Phil. He has memories of Sora. He then fights some Heartless and a Guard Armor. It's dragged out and it gets really annoying having to continuously go back. 

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Kingdom Hearts Birth by Sleep
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As much as I appreciate Square Enix taking the beginning of the Hercules movie into account, it was poorly done. Ven just fights some Unversed. Terra has a moment of fighting the inner darkness with Hades obviously edging him along. Aqua continues her quest of trying to find Terra and Ventus and then fights Hades (like we hadn't fought him a million times before). The level design is very short, and, as before, a little useless.

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Tournaments
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The tournaments were pretty cool. It was a nice test of ability and fit well with the feel of the world. It even gave us a chance to fight cool bosses like Sephiroth that didn't really fit anywhere else in the universe. However, the tournaments got annoying and felt very useless. Most didn't net you any experience points. I'm fighting all of these Heartless, Nobodies, or bosses and I'm not getting EXP. It was a bit of bummer really. I know I got some weapons here and there for completing the tournaments solo or with a time limit, but that didn't make it any less disappointing considering how many enemies you had to fight. 

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You also had to wait around for them to spawn. I'm not a patient person. I want them available to me from the beginning.

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No Mythology
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Hercules centered around Greek mythology. Kingdom Hearts takes none of that into account. You fight the Rock Titan. You fight the Ice Titan. You fight Hades. Can you not see or talk to Zeus? Can you not explore Mt. Olympus? What about Hermes? At least add them into the tournaments as bosses so we have more to fight than just Heartless, Nobodies, and the same bosses over and over again.

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Image source

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I've seen a lot of lists when it comes to Kingdom Hearts and almost all of them revolve around the worlds. They're someone's favorite worlds or the most anticipated worlds or the worlds that someone most wants to see in Kingdom Hearts 3. I've decided to put a negative spin on it. These are some of my least favorite worlds out of the entire Kingdom Hearts series. I don't want to see these coming back.

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Warning: On the off chance you are reading this list prior to playing the Kingdom Hearts games, there are some very minor spoilers that you may want to avoid.

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Image source.

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Kingdom Hearts Remixes Aren't Getting PS4 Ports https://www.gameskinny.com/1j608/kingdom-hearts-remixes-arent-getting-ps4-ports https://www.gameskinny.com/1j608/kingdom-hearts-remixes-arent-getting-ps4-ports Tue, 04 Aug 2015 19:54:19 -0400 Samantha Wright

Square Enix has been releasing lots of remixes in the last year or so, bringing some of our favorite PlayStation and PlayStation 2 games to some of the newest systems. With the recent announcement at E3 2015 of Final Fantasy 7 getting a remake, Square Enix has shown no signs of stopping. However, despite continuous requests from fans, Square Enix has no plans to port the Kingdom Hearts 1.5 and Kingdom Hearts 2.5 HD remixes to the PS4.

In an interview by Ruliweb, Tetsuya Nomura, the director of the Kingdom Hearts games, stated,

Recently, we have received a significant increase in requests for the Kingdom Hearts 1.5 Remix and Kingdom Hearts 2.5 Remix to be released on the PS4. Unfortunately, we don’t have any plans for that.

Some fans are still fixed on the idea that the games need to be ported to the PS4, saying the glitches and load times in the original two ports are unbearable and need to be corrected. However, others say PS4 ports will never happen because of the contract Disney and Square Enix made for the two games. On a GameFaqs forum about the issue, one blogger discussed his thoughts:

Square Enix and Disney’s contract for Kingdom Hearts prohibits them from releasing the older games digitally… Sony enforces a digital policy on the PS4; it means you can’t release a physical copy of a game only.- DrStran3g3 

As depressing as such news can be for Kingdom Hearts fans, at least the community knows Square Enix will be putting all of their focus into creating Kingdom Hearts 3. After all, fans have been begging for the third game’s release for much longer than they have been requesting PS4 ports.

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A Keyblade Guide: What to Equip on Your Kingdom Hearts 2 Adventure https://www.gameskinny.com/afajx/a-keyblade-guide-what-to-equip-on-your-kingdom-hearts-2-adventure https://www.gameskinny.com/afajx/a-keyblade-guide-what-to-equip-on-your-kingdom-hearts-2-adventure Thu, 09 Jul 2015 19:43:27 -0400 Dalton White I

With Kingdom Hearts 3's newest trailer released at E3, maybe some of you Kingdom Hearts fans are itching to fight the Heartless and save various Disney worlds. No better solution could be found than Kingdom Hearts HD 2.5 Remix, specifically Kingdom Hearts 2 Final Mix. As in any KH game, there are multiple Keyblades for Sora to wield, but which ones are really worth using? Which ones gurantee a less stressful playthrough?

Well, in answer to your questions here are my personal suggestions for which Keyblades to have equipped as well as which Keyblades are worth the extra mile and which can help you level up your Drive Forms. Naturally, there will be spoilers so consider yourself warned!! So, let's get going with the Keyblade goodness shall we?

epic keyblade gif 

Keyblades Gained as the Game Progresses:

Kingdom Key

Kingdom Key

  • Power: 3
  • Magic: 1
  • Ability: Damage Control
  • Obtained: Fight the “Mysteries Enemy” at The Old Mansion

Yeah, this is the classic Keyblade. Although it is basic it has a decent strength stat while also giving a small magic boost. Its ability also halves the damage Sora takes when his HP is critical. This Keyblade should last you most of the introduction and through the first two worlds or so.

Star Seeker

Star Seeker Keyblade

  • Power: 3
  • Magic: 1
  • Ability: Air Combo Plus
  • Obtained: Recieve Valor Form in the Mysterious Tower

This Keyblade is usually not implemented by most players. This is usually because since Star Seeker is the default Keyblade for Valor Form at the begginig of the game, it can’t be equipped as a main weapon until Sora has another Keyblade to replace it. However this can be easily remedied by going to the one of the first worlds, such as The Land of Dragons, which have so-so Keyblades that can replace Star Seeker. Star Seeker can be useful as main Keyblade as it boasts the same stats as Kingdom Key, but its ability is geared toward the offensive as it gives Sora an extra Air Combo Attack. It also just looks so cool and has been used a lot in Birth By Sleep as Mickey’s default Keyblade.  

Rumbling Rose

Rumbling Rose Keyblade

  • Power: 5
  • Magic: 0
  • Ability: Finishing Plus
  • Obtained: Reuniting with the Beast in Beast’s Castle.

Although this Keyblade lacks in the magic department, it more than makes up for it with the pure physical damage it can inflict. Its strong power stats combined with its ability to give Sora an additional finishing attack makes it a good fit for taking down early game enemies.

Hero’s Crest

Hero's Crest Keyblade

  • Power: 4
  • Magic: 0
  • Ability: Air Combo Boost
  • Obtained: Complete Olympus Coliseum for the first time

Hero’s Crest is also good for Kingdom Hearts 2’s early game. Heroes’ Crest ties with Rumbling Rose, despite having a slightly lower power stat. Both have similar stats however Hero’s Crest’s ability boosts the power of air combos, which depending on the player may be preferable.

Guardian Soul

Guardian Soul Keyblade

  • Power: 5
  • Magic: 1
  • Ability: Reaction Boost
  • Obtained: Clear Olympus Coliseum the second time

Guardian Soul is a very decent keyblade with a powerful strength boost and adds a small boost to Sora’s magical abilities. It ranks up pretty high among the Keyblades when concerning Strength stats. Also its reaction boost ability can help with multiple boss battles as it makes reaction commands deal more damage, so battles like the MCP can be completed much quicker. All this and the Guardian Soul’s design is really sleek and cool looking and the Keyblade is associated with one of the best Final Fantasy characters, Auron.

Sleeping Lion

Sleeping Lion Keyblade

  • Power: 5
  • Magic: 3
  • Ability: Combo Plus
  • Obtained: Talk to Leon before the second visit to Space Paranoids

Sleeping Lion is basically a slightly better version on the Guardian Soul when it comes to stats as it gives your magic power a boost. Its Combo Plus ability adds a bonus attack to Sora’s ground attack. The cherry on top is that this Keyblade basically lets Sora wield the iconic Gunblade from Final Fantasy VIII.

Decisive Pumpkin

Decisive Pumpkin

  • Power: 6
  • Magic: 1
  • Ability: Combo Boost
  • Obtained: Clear Halloween Town for the second time

Although it is gained late in Kingdom Hearts 2, Descisive Pumpkin is worth it. Its strength stats are considered on par with Ultima Weapon and Oblivion, two of the strongest Keyblades in the game. Its ability sweetens the deal by dealing additional damage to enemies with each hit Sora lands during an air or ground combo. Also Decisive Pumpkin’s Christmas-Halloween aesthetic is really unique and very clever.

Oblivion

Oblivion Keyblade

  • Power: 6
  • Magic: 2
  • Ability: Drive Boost
  • Obtained: Reunite with Riku in the World that Never Was

What puts this Keyblade over Decisive Pumpkin is that it becomes available later in the story of KH2 and it also has a slightly better magic stat. Oblivion is one of the main Keyblades of the series and is an ornate and cool looking weapon that packs a huge punch. Also its ability is the same as its “twin” Oathkeeper, which decreases how quickly the Drive Gauge is depleted. This basically extends all Drive Forms, which is always a positive.

Top-Tier Keyblades for the Brave of Heart:

These are the Keyblades that require effort outside of the story to find them. Usually this means collecting synthesis items or fighting in the Tournaments at the Olympus Colliseum.

Ultima Weapon

Ultima Weapon Keyblade

  • Power: 6
  • Magic: 4
  • Ability: MP Hastega
  • Obtained: Item Synthesis

Ultima Weapon is always present in any Kingdom Hearts game and they are almost always extremely difficult to get. In KH2 FM you need to find 13 Orichalcum+, 1 Orichalcum, 1 Mythril Crystal, 1 Dense Crystal, 1 Twilight Crystal and 7 Serenity Shards. Also there are only 7 Orichalum+’s in the game, so you need the Moogle Shop past Level 2 in order to halve the materials required for the Ultima Weapon. The Ultima Weapon definitely has the strongest balance of having a huge Power boost as well as a decent Magic boost. Its ability also speeds up Sora’s Magic regeneration, which can be a life saver in the more difficult challenges and boss battles.

For those who consider themselves brave, here is a video guide to creating the Ultima Weapon:

Winner’s Proof

Winner's Proof

  • Power: 5
  • Magic: 7
  • Ability: No Experience
  • Obtained: Complete the Mushroom XIII: No. 13 Challenge

Another Keyblade for the brave of heart or determined of soul, Winner’s Proof is only unlocked when the player as defeated all 13 Organization XIII Mushroom Heartless which is quite the hurdle. It has the most powerful Magic boost out of any Keyblade in KH2 FM and has decent physical attributes as well. However its ability known as No Experience, can make it less desirable to use as it nullifies any experience Sora gains during any battle.  

For the people who want/need some assistance defeating all of the Mushroom Challenges, I found an FAQ which should help.

Fatal Crest

Fatal Crest Keyblade

  • Power: 3
  • Magic: 5
  • Ability: Berserk Charge
  • Obtained: Complete the Goddess of Fate Cup in Olympus Coliseum

Fatal Crest is a very odd Keyblade in general; especially considering the lengths the player has to go to get it. It boosts magic making it rather well suited for Wisdom Form. However its ability gets rid of a finishing move, forcing Sora to defeat bosses by either casting magic or performing a limit. It has the second highest Magic boost in KH2 FM, beaten only by Winner’s Proof which is just as difficult, if not more, to obtain.

Fenrir

Fenrir Keyblade

  • Power: 7
  • Magic: 1
  • Ability: Negative Combo
  • Obtained: Defeat Sephiroth (Optional Boss)

Definitely for those who are over-achievers since you need to beat Sephiroth in order to get this Keyblade. Sephiroth is no pushover; his first attack will instantly kill Sora if the reaction command is not pressed quickly enough.  Fenrir is definitely worth the price of admission as its Strength stat is higher than Ultima Weapon, a Keyblade said to be “above all others”. Although its ability Negative Combo, as one would guess, shortens both Sora’s aerial and ground combos, this “ability” can be beneficial as most bosses can only be defeated with finishers which this weapon causes to happen more quickly.

Keyblades for "Drive Farming"

This last catergory of Keyblades are ones that are not necessarily the strongest, but their abilities assist with leveling up Sora's various Drive Forms. This can help Sora get to chests he normally cannot reach and collect various collectibles.

Follow the Wind

Follow the Wind Keyblade

  • Power: 3
  • Magic: 1
  • Ability: Draw
  • Obtained: Clear Port Royal for the first time

Follow the Wind is an okay Keyblade, it has similar stats to Kingdom Key but since Sora gains Follow the Wind later in the game diminishes its overall value. However its ability, Draw, increases Sora’s ability to draw in orbs, which assists in leveling up Master Form.

Oathkeeper

Oathkeeper Keyblade

  • Power: 3
  • Magic: 3
  • Ability: Form Boost
  • Obtained: Unlock the Gate in Twilight Town

Oathkeeper is the twin Keyblade of Oblivion, which would explain why its ability is the same. Oathkeeper comes way before Oblivion as far as the story of KH2 FM is concerned. So this Keyblade, while having a very balanced stat set, can also assist in leveling up Drive Forms as it extends their duration.

Sweet Memories

Sweet Memories Keyblade

  • Power: 0
  • Magic: 4
  • Ability: Driver Converter
  • Obtained: Complete “The Expotition” in the 100-Acre Wood.

Although this Keyblade only adds to the Sora’s magic abilities, its ability known as Drive Converter converts any dropped orbs into Drive Orbs. This can be extremely helpful with leveling up Master Form, as it only gains experience by picking up Drive Orbs. 

Two Become One

Two Become One Keyblade

  • Power: 5
  • Magic: 4
  • Ability: Light & Darkness
  • Obtained: Defeating Roxas in The World that Never Was

A decent and well-balanced Keyblade, Two Become One is a gorgeous weapon that has one hell of an ability that can help unlock Final Form quicker. The ability Light & Darkness automatically switches Sora to Final Form or Anti-Form when he activates any of his Drive Forms. This ability that can be a helpful tool to activate Final Form, which does not become available until randomly activated when Sora attempts to become one of his other forms. It can also be double-edged sword as the ability really is a fifty-fifty chance that Sora might be put into Anti-Form, which takes double damage from all attacks and leaves Sora without any teammates.

Kingdom Hearts Gif Roxas

So those are the Keyblades in KH2 FM that I find can make your experience with the game a bit more berable. Did I miss your favorite Keyblade? Do you disagree with my choice? Leave a comment and remember for all your gaming articles and needs, stay tuned to GameSkinny.com.

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Kingdom Hearts Birth by Sleep Guide: Ventus's Ultimate Command Deck https://www.gameskinny.com/k34rs/kingdom-hearts-birth-by-sleep-guide-ventuss-ultimate-command-deck https://www.gameskinny.com/k34rs/kingdom-hearts-birth-by-sleep-guide-ventuss-ultimate-command-deck Tue, 07 Jul 2015 09:46:05 -0400 Jackson Ingram

Kingdom Hearts Birth by Sleep was the first of the franchise to use Deck Commands, specialized abilities that can turn the tide in a battle. While the game is kicked off by Terra setting off on his own journey, Ventus's story begins shortly thereafter. Though several commands are shared amongst the three playable protagonists, the most powerful moves are specialized and exclusive to each unique character.

As Ventus is the quickest and most agile of the main trio, his moves capitalize on his speed. His fighting style is also intentionally reminiscent of Sora's, striking a balance between physical and magic-based attacks. Here are some the best commands to keep in Ven's deck.

Attack Commands

Sonic Blade

Easy to obtain, easy to use, the Sonic Blade has become a staple of the franchise. This move will send you (keyblade first) right at the enemy, shooting into them over and over with each successive button prompt. Each member of the trio can pick up Sonic Blade in Olympus Coliseum after beating Hercules in the Break the Urns mini-game. If you want a little extra challenge or mabe space to impliment Crystals, try your hand at melding.

Easiest recipe: Air Slide + Blitz.

After obtaining Air Slide in Olympus Coliseum, you can buy a copy from a Moogle. You can find Blitz in Mermaid Lagoon, or just meld it with Quick Blitz + Slot Edge or Slot Edge + Stun Edge. The only other recipe for Sonic Blade that'll work for Ventus is Thunder Surge + Fire Dash. Thunder Surge can be melded with Thundara + Fire Dash, Freeze Raid, Stun Edge, or Confusion Strike. Fire Dash can be found through Command Boards (if you have the patience of a monk) or melded with Confusion Strike + Fire, Sliding Dash + Fira, or Sliding Dash + Fire.

Spark Raid

Spark Raid - VentusArguably the peak form of the Strike Raid command, Spark Raid wraps the keyblade in light before being thrown at enemies. Once it makes contact, it'll shoot out devastating beams of light in all directions.

Easiest Recipe: Magnega + either Freeze Raid or Treasure Raid

We'll cover Magnega in the Magic section, so don't worry about that yet. Freeze Raid can most easily be made by combining Strike Raid and Blizzara. Treasure Raid is found on Neverland's Cliff Path, or melded with Slot Edge + Magnet, Magnega, or Slot Edge. Spark Raid also has a 20% chance of being melded by Thunder Roll recipes Dodge Roll + Stun Block, Thundaga, or Thunder Surge. 

Ars Arcanum

Also translated as "Final Arcana" or "Last Arcanum," the Ars Arcanum sends Ventus into a powerful 13-chain combo.

Easiest recipe: Aerial Slam + Blitz.

This is the only recipe certain to get you Ars Arcanum. Aerial Slam can be found in a chest in Pete's Rec Room (the giant pinball platformer in Disney Town), while Blitz can be found in Mermaid Lagoon or melded with Slot Edge + Quick Blitz or Stun Edge. The rest of Ars Arcanum's eight recipes have very low success rates. 10% chance from an Aerial Slam recipe: Aerora + Fire Strike. 5% chance from Slot Edge recipes: Cura + Blizzard Edge or Poison Edge. 5% chance from Blizzard Edge recipes: Quick Blitz + Blizzara or Blizzard, Sliding Dash + Blizzard or Blizzard. And finally 10% chance from a Blitz recipe: Quick Blitz + Slot Edge.

Time Splicer

Stop every nearby enemy in time and teleport from one to the other, dealing out an onslaught of quick strikes. While it won't stop bosses, it'll still keep you nipping at their heels.

Easiest Recipe: Aerial Slam + Stopga

This is the only one with a 100% success rate. Stopga can be easily melded by combining leveled up Stop and Stopra commands, while Aerial Slam can be found in Pete's Rec Room. The only other viable recipe for Ven is Stun Edge + Slot Edge, which has a meager 10% success rate.

Tornado Strike

Tornado Strike - VentusLaunch a series of powerful whirlwinds that will send your enemies flying. While you can eventually go back and pick this one up in Enchanted Dominion's Dungeon, you might have an easier time melding it.

Easiest recipe: Aeroga + Binding Strike or Confusion Strike.

Aeroga can be easily melded by combining Aero and Aerora. Binding Strike can be found in Radiant Garden's titular Garden area or melded with Strike Raid + Bind. Confusion Strike can be melded with Strike Raid + Confuse.

Magnet Spiral

It's like Magnega, but more violent. Pull in surrounding enemies for a single powerful spin attack. While there's a chance you can pick this up by defeating Deep Space's Blobmob, the chances are pretty slim (like 1%). You're better off melding.

Easiest recipe: Binding Strike + Collision Magnet.

Binding Strike is easy. Just combine Bind and Strike Raid. Collision Magnet (which can be replaced by Magnega in the original recipe) can be melded with Zero Gravira + Magnet. Those are your safest options. For a 20% success rate, try the aforementioned Collision Magnet recipe, or Stun Edge + Magnera, or Quick Blitz + Magnera.

Salvation

Salvation - VentusSomewhat reminiscent of Roxas's powerful finisher in his Kingdom Hearts II boss battle, Salvation sends Ventus into a powerful spinning attack that summons devastating columns of light all around him and even restores a portion of his health. Unless you obtain 100 points in your Sticker Album (110 in Final Mix), your best bet is melding.

Easiest Recipe: Wind Raid + Curaga.

This is Salvation's only recipe. Wind Raid can be found in Keyblade Graveyard's Twister Trench or melded with Aeroga + Treasure Raid or Freeze Raid. Curaga can be melded with leveled up Cure and Cura.

Magic Commands

Transcendence

Suspend surrounding enemies in a powerful anti-gravity field and then hurl them in all directions. It's a win-win. For you, that is. The unlucky Unversed won't fare so well.

Easiest recipe: Magnet Spiral + Zero Graviga.

Check out how to obtain Magnet Spiral under the Attack Commands section. Zero Graviga can be melded with Zero Graviza + Zero Gravity.

Curaga

You will need Curaga if you want to win the game. It's a nice renewable option compared to all those annoying potions. You can't pick this one up in any chest, but the game will give you all kinds of Cures and Curas, so obtaining it will be pretty easy.

Easiest recipe: Cura + Cure.

You could also do Cura + Cura. I should note that, if you're wanting more health, you shouldn't meld Cure commands with a Soothing Crystal. They'll generally only give you item boosts.

Faith

Faith - VentusKind of like Salvation, but a little more organized, Faith will summon pillars of light to swirl around you before shooting out at your enemies and restoring a portion of your health. Faith can only be made through melding.

Easiest recipe: Wind Raid + Break Time

Wind Raid can be found in Twister Trench or melded with Aeroga + Treasure Raid or Freeze Raid. Break Time is a unique resting command that can be found in Pete's Rec Room.

Mine Square

Like Mine Shield, this magic command summons explosive traps that stun enemies when triggered. Unlike Mine Shield, this one puts the traps surrounding you instead of just in front of you. Pretty easy to meld and super useful in a pinch.

Easiest Recipe: Fira + Stop.

Your only other option is Aerora + Ignite.

Magnega

Magnet's ultimate form. Create a vortex that will draw your enemies in, dealing damage and making them super vulnerable (and convenient) to attack.

Easiest recipe: Magnera + Magnet.

You can also do Magnera + Magnera, if you're an over-achiever. This pattern can be repeated for most "pure" magic forms (e.g. Fire to Fira to Firaga, Thunder to Thundara to Thundaga, etc.).

Tornado

Tornado - VentusCreate your own personal twister that can be directed around the battlefield, sweeping up enemies in its wake. 

Easiest recipe: Aeroga + Magnega

Tornado only has one recipe with a 100% success rate. The rest are abysmally low by-product recipes for Aerora or Aeroga. They include Aero + Aero, Aerora, Quick Blitz, or Thunder, and Aerora + Aerora or Quick Blitz.

Mega Flare

Boom. Shoot off an explosive, screen-whitening fireball that deals damage to every enemy onscreen. 

Easiest Recipe: Fission Firaga + Crawling Fire

That's the only recipe. Fission Firaga can be obtained by melding Aeroga + Fira, Aeroga + Firaga, or Firaga + Aerora. Crawling Fire can be melded with Slow + Firaga, Stopga + Firaga, or Stopra + Firaga.

Choosing a Deck

Now that you have all of Ven's best commands laid out nice and pretty, it's time to figure out which ones work best for you. Do a little experimenting, test out different combinations, and know that different approaches work for different situations.

If you're looking to do a little crowd control, either use attacks with a wide range or bring the baddies to you. One particularly lethal approach is to gather your enemies with Magnega and then destroy them with something totally awesome like Faith, Salvation, or Tornado.

If you're focusing on one target, either decimate the whole battlefield or just one specific part of it. If your aim isn't exactly true, you might try an attack that can't miss, such as Mega Flare. For those of us who prefer to get close and personal, give the boss all you've got with something like Ars Arcanum.

And, as always, remember that any command can be "ultimate" if you put it to good use. Even if your favorite attack didn't make this list, don't feel like you have to drop it. Simple commands like Strike Raid can make all the difference when paired with something that has a little more firepower. Embrace the trials. Embrace the errors. And forge the X-Blade. Go get 'em, "kiddo."

[Terra Command Guide]

[Aqua Command Guide]

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Kingdom Hearts Birth by Sleep Guide: Terra's Ultimate Command Deck https://www.gameskinny.com/vqujl/kingdom-hearts-birth-by-sleep-guide-terras-ultimate-command-deck https://www.gameskinny.com/vqujl/kingdom-hearts-birth-by-sleep-guide-terras-ultimate-command-deck Wed, 01 Jul 2015 20:55:13 -0400 Jackson Ingram

Kingdom Hearts Birth by Sleep introduced the command deck, a system of organizing and implementing attacks, magic, items, and abilities that has reappeared in Re:Coded and Dream Drop Distance and is rumored to return for Kingdom Hearts III. By melding commands together, you can create powered-up attacks and spells that could mean all the difference in the midst of battle. Terra is a very physical fighter, so most of his best commands are attack-based, rather than magic-based. Here's how you can load your deck while playing as him.

Attack Commands

Meteor Crash

Meteor Crash - Terra Birth by SleepRemember Meteor from Final Fantasy? Forget Meteor. Meteor Crash is that attack x10. Leap high into the air and bring your keyblade down with a cluster of meteors that explode around you and into your opponent.

Easiest recipe: Fire Strike + Brutal Blast

You can find Fire Strike in a chest at the Coliseum gate, or meld it using Fira + Poison Edge or Stun Edge + Fire. Brutal Blast can be found in a chest in Deep Space's Turo Prison Block, or melded with Mine Square + Binding Strike or Stun Edge + Mine Shield, though both of these have a 30% chance of turning into Quake upon melding.

Geo Impact

Arguably Quake's more forward sibling, Geo Impact brings the keyblade down on a single target, sending an upshot of rock formations in a single direction. If you don't care about melding, you can find this gem in a chest tucked away in Neverland's Mermaid Lagoon.

Easiest Recipe: Brutal Blast + Brutal Blast is the only recipe.

To reiterate, Brutal Blast can be found in a chest in Deep Space's Turo Prison Block, or melded with Mine Square + Binding Strike or Stun Edge + Mine Shield. You'll need two of these to make Geo Impact. If you find the one in Deep Space, you could bypass more melding by purchasing another Brutal Blast from a Moogle.

Zantetsuken

After a short buildup (during which you'll be vulnerable), execute a blindingly fast and powerful strike that will wreck anything in your path. Obviously, this is a powerful one, so getting it won't be super easy. If you're against melding, you can purchase Zantetsuken from a Moogle after clearing five worlds (for 1700 munny), or get it from the Mirage Arena's Medal Shop (for 1000 medels).

Easiest recipe: Stopga + Sonic Blade.

Stopga is the culmination of Stop command meldings, while Sonic Blade is handed to you after you best Hercules at breaking urns. The other recipe, however, replaces Sonic Blade with Dark Haze, which is infinitely cooler. You still get to charge your enemies, but now you have a chance to "doom" them, Marluxia style. Dark Haze can most easily be found in Mermaid Lagoon. Both of these recipes for Zantetsuken have a 20% chance of creating Ars Solum.

Ars Solum

Terra - Ars SolumThis one is just plain vicious. Beat your enemies relentlessly with a powerful string of combos that can be extended by hitting the triangle button when prompted. The simplest way to nab this one is to find it in one of the Neverland's Skull Rock chests. If you want it by melding, you're going to have to work for it.

Easiest recipe: Sonic Blade + Dark Haze, Stopga + Dark Haze, and Stopga + Sonic Blade all have just a 20% success rate. See Zantetsuken for more info on getting these ingredients.

The last four recipes sit pretty on 5% success rates: Confusion Strike + Thundara, Thundara + Strike Raid, Thunder + Sliding Dash, and Thunder + Strike Raid. Don't get your hopes up.

Windcutter

Create a whirlwind that'll sweep up enemies and send them flying. Windcutter can't be found in a chest until Keyblade Graveyard's Twister Trench, near the end of the game. If you want it before that, you'll need to meld.

Easiest recipe: Aeroga + Confusion Strike and Aeroga + Binding Strike are at about the same level of difficulty.

Confusion Strike can be melded with Confuse + Strike Raid, while Binding Strike can be melded with Bind + Strike Raid. Pretty simple.

Limit Storm

Summon a white light, do a fancy spin attack, and shred the enemies around you with waves of energy. Crafty players can get this command by earning 60 points (70, in Final Mix) in the Sticker Album. Everyone else? Get melding.

Easiest recipe: Binding Strike + Brutal Blast and Confusion Strike + Brutal Blast are at about the same level of difficulty. See Windcutter for more information about melding these two types of strikes.

Interestingly, Limit Storm's light glows red and executes faster if used right after Sacrifice.

Sacrifice

Terra Sacrifice commandWho needs health when you can have a single devastating keyblade slam? Sacrifice, as the name implies, gives up HP to perform a powerful attack. Also known as "Soul Release," which is kind of creepy and sad when you think about Terra's fate. If you're one of those players that actually liked the Command Board minigames, you can purchase Sacrifice on the Honeypot Board. Or you can enjoy your life and meld it instead.

Easiest recipe: Warp + Poison Edge.

Warp is a tricky command to obtain. Your best bet is to try Thundara + Zero Gravira, Zero Gravira + Zero Gravira, or Zero Gravira + Zero Gravity. Those all have a 20% success rate. Good luck. Poison Edge is a lot easier. Just use Quick Blitz + Poison. Poison Edge can also be replaced with Dark Haze, found in Mermaid Lagoon.

Magnet Spiral

It's like Magnega, but more violent. Pull in surrounding enemies for a single powerful spin attack. While there's a chance you can pick this up by defeating Deep Space's Blobmob, the chances are pretty slim (like 1%). You're better off melding.

Easiest recipe: Binding Strike + Collision Magnet.

Binding Strike is easy. Just combine Bind and Strike Raid. Collision Magnet (which can be replaced by Magnega in the original recipe) can be melded with Zero Gravira + Magnet. Those are your safest options. For a 20% success rate, try the aforementioned Collision Magnet recipe, or Stun Edge + Magnera, or Quick Blitz + Magnera.

Chaos Blade

Terra - Chaos BladeOh boy. This is the big one. Teleport to your target and wail on it, dealing Dark damage and possibly inflicting Bind or Blind. Press the triangle button when prompted, rinse, and repeat.

Easiest recipe: Sonic Blade + Dark Haze is the only recipe.

To reiterate, Sonic Blade is given to you after the "Break the Urns" minigame with Hercules, while Dark Haze can be obtained in Mermaid Lagoon, or by melding Fire Dash + Blackout, Zero Gravira + Fire Dash, or Zero Gravity + Fire Surge.

Magic Commands

Dark Firaga

Terra - Dark FiragaIt's like Firaga, but . . . darker. It'll follow your target around, scorching them, dealing Dark damage, and potentially blinding them. 

Easiest recipe: Firaga + Blackout.

The game practically hands you Blackout in a chest found in Radiant Garden's Aqueduct. If that's too simple for you, swap it with Dark Haze in the original recipe, again found in Mermaid Lagoon or created by Fire Dash + Blackout, Zero Gravira + Fire Dash, or Zero Gravity + Fire Surge.

Firaga

This is the highest tier of pure Fire magic, and totally easy to obtain. While Terra can pick up Firaga itself on Neverland's Cliff Path, it'd be more beneficial to you if you melded it.

Easiest recipe: Fira + Fire.

You can also do Fira + Fira or Fira + Fire Dash. Pretty simple. The game will hand you dozens of these. All you have to do is take the time to level them up before you meld them.

Thundaga

Same basic idea as above, I'm only including this because it can be super useful to have Thundaga's accuracy in a boss battle. Unless you manage to hit the top of Neverland's totem pole, you'll need to meld this one.

Easiest recipe: Thundara + Thunder.

You can also do Thundara + Thundara or Thundara + Binding Strike.

Curaga

You will need Curaga if you want to win the game. It's a nice renewable option compared to all those annoying potions. You can't pick this one up in any chest, but the game will give you all kinds of Cures and Curas, so obtaining it will be pretty easy.

Easiest recipe: Cura + Cure.

You could also do Cura + Cura. I should note that, if you're wanting more health, you shouldn't meld Cure commands with a Soothing Crystal. They'll generally only give you item boosts.

Mine Square

Like Mine Shield, this magic command summons explosive traps that stun enemies when triggered. Unlike Mine Shield, this one puts the traps surrounding you instead of just in front of you. Terra can find this one in Deep Space's Machinery Access Bay, or just meld it.

Easiest Recipe: Fira + Stop.

Your only other option is Aerora + Ignite.

Deep Freeze

(Obviously) an ice-based command, Deep Freeze attacks surrounding enemies with Blizzard magic, potentially freezing them in blocks of ice. Unless you want to brave the Toon Board (you don't), you're better off melding it.

Easiest Recipe: Binding Strike + Blizzaga.

You can substitute Binding Strike with Freeze Raid, but that'd be kind of silly seeing as how Binding Strike is already an ingredient for melding that command, when combined with Blizard Edge. You can also form Freeze Raid by using Strike Raid + Blizzara.

Quake

Terra - QuakeIf you didn't already get the idea from the name, Quake lets you shake the ground a bit, kicking up several massive boulders that can send Unversed flying. It can only be obtained through command melding using one of five recipes.

Easiest recipe: Either Brutal Blast + Magnega or Brutal Blast + Zero Graviga. Both have a 10% chance of turning into Meteor.

The last three are generally Geo Impact or Brutal Blast recipes that have a 30% chance of giving you Quake: Brutal Blast + Brutal Blast, Mine Square + Binding Strike, or Stun Edge + Mine Shield.

Mega Flare

Boom. Shoot off an explosive, screen-whitening fireball that deals damage to every enemy onscreen. 

Easiest Recipe: Fission Firaga + Crawling Fire

That's the only recipe. Fission Firaga can be obtained in the Dwarf Woodlands courtyard, or by melding Aeroga + Fira, Aeroga + Firaga, or Firaga + Aerora. Crawling Fire can be melded with Slow + Firaga, Stopga + Firaga, or Stopra + Firaga.

Choosing a Deck

There you have it. All of Terra's best commands. You'll have to experiment around to see which ones work best for you. As to be expected, different commands work better than others in different situations.

If you're just trying to do some crowd control, choose commands that have a wide attack range, dealing damage to multiple targets. For example, Magnega is a good one for bringing targets together, followed up with Meteor Crash to finish them off.

If you're just after one target, pick focused commands, like Zantetsuken or Chaos Blade. If you're worried about opening yourself up for attack, choose quicker commands. Also be prepared for bosses to be impervious to most negative status effects.

And remember that just because a command wasn't "ultimate" enough to make this list, all of the attacks in BBS have their merits. If you want to Quick Blitz your way to victory, more power to you. Every player is different, so just keep trying new styles until you find one perfect for your fight against the Unversed.

[Ventus Command Guide]

[Aqua Command Guide]

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Kingdom Hearts 2.5 HD Remix Collector's Edition Offers Nearly the Entire Series For $100 https://www.gameskinny.com/mqqb7/kingdom-hearts-25-hd-remix-collectors-edition-offers-nearly-the-entire-series-for-100 https://www.gameskinny.com/mqqb7/kingdom-hearts-25-hd-remix-collectors-edition-offers-nearly-the-entire-series-for-100 Wed, 05 Nov 2014 22:02:26 -0500 Michael Falero

If you were planning on buying Kingdom Hearts 2.5 HD Remix right when it comes out on December 2nd, you might want to reconsider.

The official PlayStation blog revealed Wednesday that Square Enix will release a "Collector's Edition," which will include Kingdom Hearts 1.5 HD Remix in addition to the new Kingdom Hearts 2.5 HD Remix, both for the PlayStation 3. (See below for a video advertizing the collection.)

Collector's Edition Game and Merch Breakdown

Kingdom Hearts 1.5 HD Remix, originally released in 2013, includes three separate titles rendered in HD: Kingdom Hearts Final Mix, Chain of Memories (redesigned for the PlayStation 2), as well as 358/2 Days in "Theater Mode," where players can watch the game's nearly three hours of cinematic cut-scenes.

Kingdom Hearts 2.5 HD Remix likewise will include three HD-remastered titles: Kingdom Hearts II Final Mix (previously only available in Japan), Birth By Sleep Final Mix, and Re:coded in "Theater Mode."

These six games comprise nearly all of the Kingdom Hearts franchise, save for Dream Drop Distance  

These six games comprise nearly all of the Kingdom Hearts franchise, save for the latest new title, 2012's Dream Drop Distance for the Nintendo 3DS. Besides the two CDs, the collection includes a Steelbook case with artwork by Kingdom Hearts director Tetsuya Nomura, a Shadow Heartless plushie, a collectible Sora/Mickey pin, and a 30-page book of Nomura sketches and other artwork for the franchise.

Square Enix's pre-order page for the Collector's Edition indicates that the offer will have a limited supply and retail at $99 plus shipping. Considering the Kingdom Hearts 2.5 HD Remix will retail for $40 standalone, diehard fans who missed out on 1.5 HD might find the $100 deal worth it, especially with the included Nomura artwork. Others might want to eek as much playtime as possible out of these titles during the yearlong wait for the title everyone really wants.

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Kingdom Hearts HD 2.5 Remix Collector's Edition Announced https://www.gameskinny.com/dzi8s/kingdom-hearts-hd-25-remix-collectors-edition-announced https://www.gameskinny.com/dzi8s/kingdom-hearts-hd-25-remix-collectors-edition-announced Wed, 05 Nov 2014 10:55:17 -0500 Brian Spaen

Square Enix has announced the Kingdom Hearts HD 2.5 ReMIX Collector's Edition for the PlayStation 3, which includes the remaster of the first two games and multiple collectibles.

The KH HD 2.5 ReMIX already includes the Final Mix edition of Kingdom Hearts II and Birth by Sleep Final Mix. Both were exclusive to Japan previously. The DS game, Kingdom Hearts Re:coded, is also remastered and included in the package.

Here's what's all included in the Collector's Edition:

  • Both Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMix game discs.
  • Collector's steelbook case which holds the discs and has exclusive artwork from Tetsuya Nomura, the series director.
  • 9.4-inch Shadow Heartless plush toy, the classic Kingdom Hearts enemy encountered in the game.
  • 1.68-inch metal Disney collectible pin that has Sora and Mickey Mouse back-to-back.
  • 30-page artbook and dust jacket that includes a foreword for Kingdom Hearts II and has other various artwork from the game.

The Kingdom Hearts HD 2.5 ReMIX Collector's Edition is currently available for preorder at the price of $99.99. The collector's edition will release December 2nd, 2014, but those that preorder the game by the end of the day on November 24th will be sure to receive it on release day.

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A Hands-on Look at Kingdom Hearts HD 2.5 ReMIX (Final_v2_FINAL3_Honest) https://www.gameskinny.com/6rqkc/a-hands-on-look-at-kingdom-hearts-hd-25-remix-finalv2final3honest https://www.gameskinny.com/6rqkc/a-hands-on-look-at-kingdom-hearts-hd-25-remix-finalv2final3honest Mon, 27 Oct 2014 21:42:33 -0400 Stephanie Tang

Nestled in a corner of Square Enix's off-site media suite at New York Comic Con was a single system and screen devoted to Kingdom Hearts HD 2.5 ReMIX

Getting to this point required a plane, an airport shuttle driven through New York rush hour traffic, some last-minute venue address changes, a freight elevator, a dark staircase with a few broken windowpanes, and a rather confused-looking makeup artist that said "oh yeah, there might be some kind of event going on through those doors over there somewhere..." 

Worth it.

While the majority of hands-on demo stations were staffed with local talents and developers to guide press through the short sequences of gameplay available, I caught the Kingdom Hearts booth in between demo sessions. The upshot of which meant that I got to experience it without the benefit of development rhetoric.

This may have allowed for an unbiased experience, but it also meant that I had very little idea what would be the most efficient use of my time.

The history of Kingdom Hearts is not exceptionally long (the first game was originally released in 2002 on the PlayStation 2) but it has become rather tangled. The unlikely mating of Square Enix's Final Fantasy with Disney canon raised eyebrows the world over, but no one was prepared for the title's critical success - as a game, and later as a series. 

Unsatisfied with producing all of the games for a single platform, subsequent titles were featured on the PlayStation 2, the Gameboy Advance, the DS, and the PlayStation Portable, and mobile - nearly all of which have been remade and released on the main console platforms since then.

In this age of HD remakes and anniversary collections, Kingdom Hearts HD 2.5 ReMIX follows in the similar vein of Kingdom Hearts HD 1.5 ReMIX which included remastered versions of Kingdom Hearts Final Mix and Re:Chain of Memories with cutscenes from Kingdom Hearts 358/2 Days.

A PS3 exclusive, KH2.5 is a remastered version of Kingdom Hearts II Final Mix, Kingdom Hearts Birth by Sleep Final Mix, and Kingdom Hearts Re:coded


(a shot of the KH2.5 station at Square Enix NYCC off-site media suite)

Hindsight is always 20/20. 

With only the long-ago memories of KH1, KH2, and KH: CoM to guide me, I was tumbled headfirst into the cutscene extravaganza of KH Re:Coded by virtue of the fact that that was where the previous player had left off.

At once both like and unlike the original Kingdom Hearts, I watched with blank fascination as what I knew meshed with what I didn't, and a whole new story (of King Mickey's corrupted histories, and Sora as a save file) grew out of the loose framework that was KH1

Little did I know at that time that KH Re:Coded is to KH2.5 what 358/2 Days was to KH1.5 - essentially one long series of HD cutscenes featuring an adorably young Sora whose voice has already broken a la KH2

15 minutes of low volume back-and-forth between King Mickey, Chip and Dale, and a computer-generated Sora, the only participation I managed to eke out was moving Sora a few steps forward - and even that might have been the sleep-addled additions of an exhausted mind. 

Only once it finally occurred to me that this was no mere story-building segment but all I was going to get out of KH Re:Coded, I actively switched out to the main menu, dabbled briefly with Birth By Sleep, and then started in on KH2 proper. 

And we all know how long the opening cutscenes are in that one. It felt like I scarcely had time to make approving noises at the sight of the crisp edges and to pick out minute details in the opening cinematics before the moment ended, and all too soon.

Paving the way for a new group of journos eager to check it out, I ventured forth with Roxas for a few scant minutes before relinquishing the controller to other hands - and not without a twinge of regret.

I daresay my half hour of KH2.5 did not leave me noticeably wiser in the ways of the upgraded gameplay tweaks - I glimpsed only a little of the work that went into overhauling the backgrounds and textures to change the game's original 4:3 ration to the 16:9 HD, and I did not get to experience nearly enough of the near 80% of original audio that was remixed for KH2.5. However I did get to reaffirm that just like KH1.5, this completionist's dream comes equipped with a sumptuous set of visuals for all three games bundled into the collection, and hits just the right tone of PS2 nostalgia by preserving all the original scores, cutesy sound effects, and musical tones from the original titles. 

I think this one will turn out just as well as 1.5, and is going to be a proud addition to any collector's shelf. Look for it later this year on December 2 in North America.

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Square Enix Shows Off New Kingdom Hearts HD 2.5 Remix Content https://www.gameskinny.com/owodk/square-enix-shows-off-new-kingdom-hearts-hd-25-remix-content https://www.gameskinny.com/owodk/square-enix-shows-off-new-kingdom-hearts-hd-25-remix-content Thu, 28 Aug 2014 16:07:39 -0400 zoLo567

This December we get to relive Kingdom Hearts 2, Kingdom Hearts Birth by Sleep, and Kingdom Hearts Re:coded through the Kingdom Hearts HD 2.5 Remix. Now Square Enix has released a new trailer showcasing some of the new content that we will experience in the new collection.

Kingdom Hearts 2 Final Mix will add a wealth of new content. This includes bonus boss battles, such as fights against Roxas and Lingering Will.  The game will feature a remastered soundtrack, with over 90 remastered tracks. The game will have new items, including keyblades, new gummi ship missions, and a secret movie that ties the game to Birth by Sleep. There will also be new playable episodes.http://www.pcmag.com/article2/0,2817,2459933,00.asp

Kingdom Hearts Birth by Sleep will also feature new bosses, cut scenes, items and playable episodes. Birth by Sleep will also add new action and support abilities, new deck commands, and a new command style. Re:coded will feature a theatre mode, and cinematic cut scenes based off of some of the series' favorite battles, including Data Sora vs. Data Riku.

I am glad to see all of this new content. I have been waiting to get my hands on the Final Mix versions of these games for a long time. It has been awhile since I have played these games, and I am sure it will be a pleasure to play the remixed versions. Hopefully it will help tide me over until we learn more about Kingdom Hearts 3.

http://www.senpaigamer.com/sony-playstation/kingdom-hearts-hd-25-remix-new-screenshots-published-05302014-1253

Kingdom Hearts HD 2.5 Remix will contain Kingdom Hearts 2 Final Mix, Kingdom Hearts Birth by Sleep Final Mix, and Kingdom Hearts Re:coded. The collection comes out on December 2 on the PlayStation 3. Anyone who preorders the collection will receive an upgrade to the limited edition for free.

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Details On the Kingdom Hearts HD 2.5 Remix Limited Edition https://www.gameskinny.com/vnpho/details-on-the-kingdom-hearts-hd-25-remix-limited-edition https://www.gameskinny.com/vnpho/details-on-the-kingdom-hearts-hd-25-remix-limited-edition Thu, 24 Jul 2014 21:23:08 -0400 zoLo567

Last year, when you preordered a copy of Kingdom Hearts HD 1.5 Remix, you were instantly upgraded to the Limited Edition version, which came with an art book. For Kingdom Hearts HD 2.5 Remix, coming this year, Square Enix is taking a similar route. What comes in the Limited Edition this time around will be a little different, however.

Anyone who preorders Kingdom Hearts 2.5 HD Remix will automatically be upgraded to the Limited Edition version. Instead of a book, gamers will receive a collectible pin instead. The pin features Sora and Mickey back to back, and measures in at 1.68".

http://blog.us.playstation.com/2014/07/24/kingdom-hearts-hd-2-5-remix-limited-edition-detailed/

Like the 1.5 HD Remix before it, Kingdom Hearts HD 2.5 Remix will come with 3 games: Kingdom Hearts 2 Final Mix, Kingdom Hearts Birth By Sleep Final Mix, and Kingdom Hearts Re:coded. Both the Kingdom Hearts 2 and Birth By Sleep Final Mixes feature content that was not originally released outside of Japan, making it the first time that those outside of Japan will be able to play the definitive edition of these games.

While I would have liked there to have been another art book featuring art from the 3 games that come in the 2.5 Remix, the pin does look nice. I know that these pins are highly collectible, and I am sure that both Disney and Kingdom Hearts fans will enjoy them, especially if they are only available through a preorder.

Regardless of what comes as a preorder bonus, I am anticipating this collection. I have always wanted to play the Final Mix versions of both Kingdom Hearts II and Birth By Sleep for a while. It will help to tide me over until we get word of when to expect Kingdom Hearts III.

http://www.gamerassaultweekly.com/2014/06/11/tai-yasue-answers-questions-kingdom-hearts-2-5-hd-remix-e3/

Kingdom Hearts HD 2.5 Remix releases on the PlayStation 3 on December 2.

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Kingdom Hearts HD Remix 2.5 Helps Players "Relearn" the Series https://www.gameskinny.com/vh6o3/kingdom-hearts-hd-remix-25-helps-players-relearn-the-series https://www.gameskinny.com/vh6o3/kingdom-hearts-hd-remix-25-helps-players-relearn-the-series Wed, 18 Jun 2014 13:14:28 -0400 zoLo567

The story of the Kingdom Hearts series is a little complicated. It seems that franchise co-director Tai Yasue understands this. In a recent review with Polygon, Yasue stated that one of the most important parts of Kingdom Hearts HD 2.5 Remix is to help refresh players on the game's story.

Re-learning the series

Kingdom Hearts HD 2.5 Remix is the second Kingdom Hearts compilation, following last year's Kingdom Hearts HD 1.5 Remix. The 2.5 Remix will include Kingdom Hearts 2 Final Mix, Kingdom Hearts: Birth By Sleep Final Mix, and the cut scenes from Kingdom Hearts Re:coded. This is the first time that both of the Final Mix editions will release outside of Japan.

Yasue said that the collection works to both recruit new players into the franchise, as well as prepare veteran players for the series' next big game, Kingdom Hearts 3. He states:

"I think it's really accessible for the younger generation, [but] story-wise, it's a bit complex. By having 1.5 and 2.5, I think it will be easier to play Kingdom Hearts 3 and understand that story. We wanted the players to experience that in HD and relearn it and re-experience it."

http://www.vg247.com/2014/01/02/kingdom-hearts-hd-2-5-remix-screens-show-off-visual-upgrade/

Kingdom Hearts 2 originally released on the PlayStation 2 in 2005. Birth By Sleep, which functioned as the franchise's origin story, saw release in 2010 for the PSP. To get a deep understanding of Kingdom Hearts 3, players will need to know the connections between the titles in the series. As the series has been out over a long time, some can forget bits of the story.

"As a developer myself, you start to forget what happened. There are so many [games]. In a way, it's a learning experience for us too."

I myself also see this as a way to catch up on the story of Kingdom Hearts.

It has been awhile since I have played a couple of the entries in Kingdom Hearts, so it will be nice to have a way to remember the story of the franchise. Kingdom Hearts does not have a simple story, so it will be nice to have a reminder all of the events and plotlines.

I also see this as a chance to finally be able to play the Final Mix versions of Kingdom Hearts 2 and Birth By Sleep. They were never released outside of Japan, and I always wanted to experience the extra content contained in those editions. Now I finally have the chance to experience those moments for the first time.

http://gamerspective.net/kingdom-hearts-hd-2-5-remix-announcement-trailer/

Kingdom Hearts HD 2.5 Remix will release for the PlayStation 3 on December 2 in North America, and in Europe on December 5. Kingdom Hearts 3 will arrive on the Xbox One and PlayStation 4 sometime in the future.

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Kingdom Hearts 2.5 HD ReMIX Trailer Teases Kingdom Hearts 3 https://www.gameskinny.com/macud/kingdom-hearts-25-hd-remix-trailer-teases-kingdom-hearts-3 https://www.gameskinny.com/macud/kingdom-hearts-25-hd-remix-trailer-teases-kingdom-hearts-3 Fri, 06 Jun 2014 18:03:39 -0400 Charner Boney

Kingdom Hearts 2.5 HD ReMIX got a new trailer for E3 coming up next week. The trailer shows off what the game will feature, including Kingdom Hearts 2: Final Mix, Kingdom Hearts Birth By Sleep: Final Mix, and Kingdom Hearts Re:Coded HD cutscenes. 

A release date of December 2nd, 2014 has been confirmed. The game will also be coming exclusively to the PlayStation 3.

The Kingdom Hearts 2.5 HD ReMIX trailer is cool, no doubt about that. But the real excitement is the last 30 seconds. A tease for Kingdom Heart 3

The scene is just two voices (in japanese) talking about, you know, Kingdom Hearts stuff. Light, darkness, keyblades, whatever. Here's a transcription.

"Have you heard of the ancient Keyblade War? Many years ago, Keyblade Weilders started a war over the ownership of light."

"Yep, the Master loves telling that story."

"Then I take it you also know of the 'lost masters'?"

"Nope, where'd you hear about that?"

"On that land shall darkness prevail and light expire. But you knew that, didn't you?"

Obviously it's hard to piece together what that really means. We already know about the Keyblade War from Birth By Sleep and Dream Drop Distance

What we don't know is who this specific master is. So far, the only masters we know of are Aqua, Yen Sid, Riku, Mickey, Xenonort, and the deceased Eraqus. So whoever the story is referring to, it could be someone new. Aqua is technically lost in the dark margin, so she could be referred to as lost, but the story references multiple lost masters... so that's no help.

We also don't exactly know what the land where darkness prevails and light expires. 

So yeah. It's confusing! Who knows what it means. Apparently more news on Kingdom Hearts 3 won't be revealed at E3, but at a later date. Of course. So expect an even longer delay of details. 

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Kingdom Hearts HD 2.5 Remix Coming In 2014! https://www.gameskinny.com/faslx/kingdom-hearts-hd-25-remix-coming-in-2014 https://www.gameskinny.com/faslx/kingdom-hearts-hd-25-remix-coming-in-2014 Tue, 15 Oct 2013 01:44:10 -0400 Ryan Chizmar

Even though Kingdom Hearts HD 1.5 Remix released a month ago, it looks like another remix is on the horizon: Kingdom Hearts HD 2.5 RemixAnnounced earlier today, the game will come out sometime in 2014 exclusive to the PlayStation 3.

Like its predecessor, KH HD 2.5 Remix will be a collection of three games previously released in the series, with the main one being Kingdom Hearts II: Final Mixan expanded version of KH2 released exclusively in Japan for PS2. Also included is the PSP's Kingdom Hearts Birth by Sleep: Final Mix (also originally exclusive to Japan), as well as the cutscenes from Kingdom Hearts Re:coded - a Nintendo DS remake which was originally on mobile phones.

Each game will feature revamped HD graphics and adjustments to gameplay. While I'm sure fans are excited for the game's release, Alice O'Connor of ShackNews.com makes an interesting point: with Kingdom Hearts III coming out on PS4 and Xbox One, why not also release the game on the PS4?

What about you? Are you excited to finally be able to play KH2: Final Mix? What do you think about their decision to release it as a PS3 exclusive? Let me know in the comments below!

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