Mabinogi Articles RSS Feed | Mabinogi RSS Feed on en Launch Media Network Nexon's Mabinogi gets first story update since 2014 Sun, 17 Apr 2016 15:02:45 -0400 Mark Elgie

Yesterday, Nexon's Mabinogi Generation 20: The Gate of Sanctuary went public.

G20: The Gate of Sanctuary is the game's first story update since December 2014's Chapter 6 and Generation 19: The Divine Knights. The story update follows the Alban Knights as they fight to put an end to the attacks plaguing Erinn. Nexon goes into more detail on their announcement page:

"It has been a time of troubles for the Alban Knights. The attacks by the Prophets have taxed their soldiers and shown that Erinn is not as safe as it once seemed... and now something new and terrible has seeped into Tir Chonaill. Human bodies, glowing with a golden energy before rising from the dead."

Those who have completed the storyline up to the end of Generation 19 can continue on with Generation 20.

Along with the additional storyline, the update brings a multitude of new features and upgraded systems to the game. The new Squires of Baltane training system, for instance, allows players to recruit and train Squires and send them on missions, help them overcome personal hardships and more as they mature and embark on the path to Knighthood.

G20 also adds new Divine Skills, a concept introduced in G19, and adjustments to existing Divine Skills in the form of cooldown reductions to skills such as Shield of Trust and Judgment Blade.

Those who have a character level 50 or higher and register for G20 have until May 11 to claim prizes, including a weapon rental ticket, a pet box and more.

Take a look at the G20 announcement page for complete details.

Mabinogi can be downloaded from Nexon's website or from Steam.



Benefits of a Social Guild Tue, 27 Aug 2013 23:35:38 -0400 The Myrrduck

If you've ever done any kind of online gaming, you should be familiar with the concept of a guild. You can't play an MMO without running into one, after all. A guild provides a group of players at the ready to join with you, and engage in a variety of tasks and activities. 

However, what is a guild beyond a recruitment ground for a raid? What is the glue that can hold that band of adventurers together?

Let's Talk About Me...

I consider myself to be a part of a guild. Our current Skype group alias is "Voice Actors Anonymous", although we've gone through a slew of titles ranging from "The Box Cutters" to "Syndicate Shenanigans.". No matter the name, the group has largely remained the same twenty-odd individuals. 

We all met through written role play - like Dungeons and Dragons, except instead of playing on a board we played with verbs. From there, we discovered our love of gaming and we each brought the others into different folds. 

It all begin with a Steam sale. After our wallets felt the pain, we all come out of it with Star Wars: Battlefront II. Eager to engage in some relaxing shoot outs and space battles, we jumped on a server and proceeded to open a can to a great new phenomenon. 

This soon spilled into other games. A few of us evolved into ArmA II, where we all relax with some military shenanigans. We have a four person foothold in The Old Republic, which provides us with our science fiction fix and lightsaber love. Mabinogi gives the majority of our 'guild' a never-ending second life. Payday 2 serves as another gateway into sticky situations - who else can you trust to rob a bank with you than your best bros from the internet? 

Just chilling under enemy fire. The usual.

Why Guilds Matter

I could keep listing the games, but the point needs to be made that having a solid group of friends to constantly game with makes a difference in gaming. You have everything you need at all times, whether it be someone to help pass the time in conversation to someone you can trust to cover your buttocks as you rush into enemy fire. 

Now, I know many people just use guilds to have access to solid players or to qualify for raids. I myself can't help but view my guild as nothing less than my friends. 

How does your guild handle the social aspect of life?