Monster Hunter Generations Articles RSS Feed | GameSkinny.com Monster Hunter Generations RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Monster Hunter, Past & Future: Generations Ultimate vs. World https://www.gameskinny.com/s1pdf/monster-hunter-past-future-generations-ultimate-vs-world https://www.gameskinny.com/s1pdf/monster-hunter-past-future-generations-ultimate-vs-world Tue, 18 Dec 2018 13:03:58 -0500 Tim White

On the whole, Capcom's long-lived and much-beloved Monster Hunter series hasn't changed as much over the years as many other franchises have. Nonetheless, Monster Hunter: World, the newest entry, is different enough from its predecessors that some gamers find it hard to go back and forth between them.

Here are six of the biggest differences between World and Generations Ultimate, from the perspective of the latter.

No Training Room

World streamlined and simplified many of Monster Hunter's more antiquated mechanics, and that's a good thing. One of the most useful additions in World is the training room, where you can practice complicated and sometimes awkward weapon combos in safety.

In GU, you're out of luck. If you're not already intimately familiar with a weapon's moves and timing, have fun dying thirty-eight times on the simplest hunts before you start to kind of know what you're doing.

If you haven't played either game yet, it's important to know that combat is in many ways more difficult than in many other third-person action games. There are 14 different weapon classes, and they all have different combos, different timing, and perform superbly against some kinds of monsters while being hilariously ineffective against others. It's almost impossible to pick one weapon class and stick with it forever; to be truly effective, you'll need to master several of them, and having to practice during a mission just flat-out sucks.

In short, a game being more difficult doesn't always make it better; exactly how it's difficult (and to what end) matters. Come on, GU, let us practice a bit.

No Changing Gear Mid-Mission

In World, enemy weaknesses and resistances are somewhat more forgiving, in the sense that you can still use a fire weapon to take down an enemy that mostly resists fire—it will just take longer. Only when a monster is completely immune to an element or status effect will you notice truly enormous reductions in your effectiveness.

Nonetheless, if you're interested in doing multi-monster hunts efficiently, you'll probably want to duck into your tent at camp to change equipment now and then. GU permits no such tomfoolery. The gear you select in the mission prep phase is what you get—no additions or substitutions. You'd better research the frickin' heck out of your target and make sure you have all of the most appropriate gear before heading out, or you'll more than likely end up staring at a "Quest Failed" screen.

Needless to say, this can make multi-monster hunts quite tricky.

Palicos are Way Different (and Better)

In World, you get one personal Palico (a cat companion) at character creation, and they can't be changed later, so you'd better make it purrfect. Your single furry friend will follow you everywhere as long as you're hunting alone or with only one other person, but will vanish in parties of three or four. Depending on what gear you give them, they'll support you in combat with abilities that range from barely to moderately useful.

Not only does GU let you hire multiple Palicos at once, you can even play as one! Player-controlled kitties can't do certain things during multiplayer matches, like mine for ore or use some items, but they still offer excellent support. When hunting solo, your A.I. feline friends are more versatile; whereas World limits them to a single gadget, and therefore a single ability, GU Palicos can do a lot more without having to shuffle their gear around.

Hunter Arts and Styles Add Both Difficulty and Versatility

In World, any two players wielding charge blades have access to the same moves and the same basic tactical options—not so in GU. In that game, you can further customize your hunter with Arts and Styles, which are essentially special moves and stances, respectively.

Both Arts and Styles vary depending on the gear you choose to equip. Arts are mostly straightforward: you fill a meter under certain conditions (usually by dealing damage), and when it's full you can unleash some sort of super-move or useful support ability.

Styles are a bit more complicated. Some Styles radically alter the combos and timing of most weapons, usually offering superior performance at the cost of demanding more skill from the user. What's more, Styles also have significant impacts on how your Arts can be used.

There is a "default" Style which doesn't change much of anything, but to master any of the others, expect to put in a lot of time and effort.

Get Ready to be Annoyed by Loading Screens

One of the great things about World is the fact that each map is one seamless area; once you've loaded into a mission or expedition, you won't see another loading screen until you leave.

The area maps in GU are split into separate zones, sometimes upwards of a dozen of them. You'll have to endure brief load times each time you change zones, which also respawns minor enemies in the area. Usually, this is little more than a trivial annoyance, but it can occasionally cause bigger problems.

On more than one occasion while playing GU, I found myself happily wailing on a target monster, ready to close in for the killing blow, only to dodge roll out of reach of its jaws and right into a different map zone. Because monsters can still move around while you're waiting on a loading screen, your fleeing target might have gained a considerable lead—or even managed to partially heal itself—by the time you catch up.

You can try to keep battles away from zone borders, but combat is chaotic, and that isn't always possible.

G-Rank Hunts are Ridiculous

Perhaps you've taken on some of the newer Arch-Tempered monsters in World and you're of the opinion that they're quite difficult.

Oh, you sweet summer child.

Some of the beasts in World can indeed be tricky, even downright tough, but none (yet) rival the sheer brutal torture of some of the G-rank hunts in GU.

Take G-rank Alatreon, for instance. Reddit and many other popular MH forums are flooded with posts asking for advice about this cantankerous lava dragon. I personally haven't fought him yet, but I've gone up against some of the worst of the worst in older MH games, so I don't take it lightly when series veterans say they hate this guy with a passion.

have taken down every monster currently available in World, and in terms of sheer difficulty, there's really no apples-to-apples comparison between the toughest hunts in both games. I have to be in a certain mood to fire up a G-rank hunt; it's much easier to convince me to hop into any of World's hardest missions, and I'm not ashamed to admit it.

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There's no denying that Monster Hunter: World changed a lot about the classic formula. Some of the changes are great (and long overdue), while others can be argued to have "dumbed down" the more hardcore elements of the series that some longtime fans prefer.

Monster Hunter: World and Monster Hunter: Generations Unlimited are both great games (and we've got guides aplenty for both, if you could use a hand; they share the same tag in GameSkinny's guide archives). Each will appeal to different crowds, but both deserve recognition.

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Monster Hunter XX (Double Cross) Coming to 3DS on March 2017 https://www.gameskinny.com/2d6j1/monster-hunter-xx-double-cross-coming-to-3ds-on-march-2017 https://www.gameskinny.com/2d6j1/monster-hunter-xx-double-cross-coming-to-3ds-on-march-2017 Thu, 27 Oct 2016 04:10:57 -0400 Pablo Seara

During today's Monster Hunter Direct, Capcom announced Monster Hunter XX (Double Cross), an upgraded version of Monster Hunter Generations. The game will come to Nintendo 3DS on March 18, 2017 in Japan.

Monster Hunter XX will add two new Hunting Styles, one of them known as Brave Style and the other one still unannounced. There will also be a whole new area, a new main city, a new Diablos Variant, the highly-requested G-Rank for quests and a new monster called Barufaruku, who will star in the art cover of the game. Additionally, Prowlers will learn the ability to jump off monsters, and much more.

Those who have previously played Monster Hunter Generations will be able to transfer their save data. Monster Hunter Stories players will also receive a Nabiru outfit for their Palicoes. We will have to wait a little while longer to learn more about a possible West release or even a potential Nintendo Switch port.

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Hunt Monsters in Style! New Monster Hunter Generations DLC. https://www.gameskinny.com/740ud/hunt-monsters-in-style-new-monster-hunter-generations-dlc https://www.gameskinny.com/740ud/hunt-monsters-in-style-new-monster-hunter-generations-dlc Mon, 08 Aug 2016 13:49:47 -0400 Alex Anderson_0905

Monster Hunter Generations for the 3DS is releasing free monthly DLC packs from now until early 2017. Each pack will be released on the first Friday of every month and will include quests and content.

This month’s pack, released last Friday, includes two Felyne characters for A.I. mode and Prowler mode. The first is Amaterasu from Okami and the second is Link from The Legend of Zelda: The Wind Waker. The pack has 10 new quests, including:

  • Quest: (HIGH) Okami: Most Wanted
    Objective: Hunt a Hyper Malfestio
    Rewards: (Prowler) F Tsumugari, F Okami Set
  • Quest: (HIGH) Yowamushi Pedal: Princess
    Objective: Hunt 3 Rathians
    Rewards: (Palico) F Modousuji Bike, F Sohoku Set.
  • Quest: (HIGH) Metroid: Special Mission
    Objective: Hunt a Hyper Yian Garuga
    Rewards: (Light Bowgun) Arm Cannon, (Hunter armor) Varia Suit, Zero Suit.
  • Quest: (HIGH) Felyne Village: The Tourney
    Objective: Hunt a Yian Kut-Ku, a Rathalos and a Tigrex
    Rewards: (Palico) F Sunsnug Set

The DLC also includes extra Prowler Quests, Support Item Packs, Arena Challenges and more. For more information, click here.

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Monster Hunter Generations Guide: Charge Blade Tips https://www.gameskinny.com/oh8ec/monster-hunter-generations-guide-charge-blade-tips https://www.gameskinny.com/oh8ec/monster-hunter-generations-guide-charge-blade-tips Sat, 30 Jul 2016 07:17:07 -0400 Synzer

The Charge Blade in Monster Hunter Generations is a unique "switch" weapon. Like the Switch Axe, it can morph between 2 different weapon forms. It also has a charge mechanic and multiple Phials it can fill up while attacking.

The main mode is a sword and giant shield. You can also power up the shield and your attacks by using certain attacks, so it is much more complex than the Switch Axe. I'm going to explain just how the Charge Blade works and give some tips at getting better with it. 

Please visit my Monster Hunter Generations Beginner Tips and Tricks for general help.

This guide will go over using the Charge Blade in Monster Hunter Generations including:

  • Basic Controls - The different things you can do with the Charge Blade.
  • Sword and Axe Modes - What they are and why they are important.
  • Hunter Styles and Arts - The different styles and arts and which I use.
  • Extra Tips - Tips to help you get better at using the Charge Blade.

Basic Controls

Sword Mode
  • X performs a Weak Slash
  • A performs a side slash
    • You can also charge up the slash by holding the button
  • X+A performs a Forward Slash
  • R+X performs a Morph Slash
    • This changes to Axe Mode
  • R+A charges phials
  • R makes you Block
Axe Mode
  • X performs a Rising Slash
  • A performs an Element Discharge
  • Forward+A performs a Rushing Element Discharge
  • X+A performs Amped Element Discharge
  • R performs a Morph Slash
    • This changes to Sword Mode

Sword and Axe Modes

Monster Hunter Generations Charge Blade

The Charge Blade has 5 phials by default and a charge gauge

  • As you attack in Sword mode, you charge the gauge. Charge attacks raise it faster.
    • The phials will turn to yellow with the first charge and red for the 2nd, and full, charge.
  • After you get a charge, press R+A in Sword Mode to fill the phials.
    • Yellow fills 3 and Red fills all 5.

Any of the element discharge attack in Axe mode use up these phials. There is a special attack called an Element Up Roundslash.

  • You can perform this in Sword mode by pressing X+A at the end of a combo.
    • X+A, X, X+A, X+A is a way to do it.
  • While in Axe mode you can perform this by pressing R at the end of a combo.
    • Forward+X, X+A, R is a way to do this one.

Performing these with phials filled will supercharge your shield. This increases your attack and guard in sword mode. While your shield is charge, you can perform an Ultra Element Discharge that will use up your shield's charge for a powerful attack.

Hunter Styles and Arts

I won't go over the general info on the 4 Styles -- if you want you can check out my Beginner Tips and Tricks for more details -- but I will let you know how they affect the Charge Blade.

Guild Style is the best to start with, or if you want access to all moves.

Striker is very similar to Guild style, but you can't use some of the combos. It is great if you want 3 Hunter arts.

Aerial is the style to choose if you want to mount monster more easily. You can also perform jumping element discharges in this style.

Adept allows you to perform insta-moves after dodging at the last minute. You can perform insta-blocks in Sword Mode and insta-evades in Axe Mode.

I choose Adept style normally because you can use the insta-blocks to easily guard against attacks.

Monster Hunter Generations Adept style

Arts

There are 3 specific Charge Blade Arts:

  • Energy Blade - Uses the power of an element Discharge to form a blade of light to attack.
    • The power and length is determined by the number of charged phials you have at the time of attack.
  • Limit Breaker - Raises the max number of charged phials.
  • Healing Phial - The energy stored in phials can temporarily be used to heal yourself with an Elemental Boosted Roundslash.

Limit Breaker is my favorite because it lets you save up more phials to do more attacks before you have to recharge.

Energy Blade is really good if you want an extra strong attack with full charged phials.

The Healing Phial is good if you want to do some healing without using up potions.

Extra Tips

  • Get The Shield Boost first
    • When you perform an Element Up Roundslash with phials filled, you charge your shield. You want to get it to a red charge for maximum defense and attack in sword mode.
  •  Learn Guard Points
    • In between many attacks are Guard Points. These are times when you will block an attack from a monster without actually pressing block.
    • Switching from Axe to Sword mode, for example, has a Guard Point in the middle.

That's it for my Monster Hunter Generations Charge Blade guide. Let me know if you have any questions or tips of your own!

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Monster Hunter Generations Guide: Switch Axe Tips https://www.gameskinny.com/vi52m/monster-hunter-generations-guide-switch-axe-tips https://www.gameskinny.com/vi52m/monster-hunter-generations-guide-switch-axe-tips Thu, 28 Jul 2016 16:58:09 -0400 Synzer

The Switch Axe in Monster Hunter Generations lets you switch between an axe and sword in combat. The axe has slow powerful strikes and the sword has faster strikes that can discharge the weapon's element. You can combo from the axe into the sword and switch between the 2 nearly any time.

There is more to learn about the Switch Axe, and the styles can change how the weapon works. Still, this is easier in my opinion than the Charge Blade. Both weapons involve switching forms, but the Charge Blade works very differently. I suggest getting an understanding of Switch Axe before trying that out.

I'm going to go over the basics and give some tips for getting better with the Switch Axe. Please visit my Monster Hunter Generations Beginner Tips and Tricks for general help.

This guide will go over using the Switch Axe in Monster Hunter Generations including:

  • Basic Controls - The different things you can do with the Switch Axe.
  • Axe and Sword Modes - What they are and why they are important.
  • Hunter Styles and Arts - The different styles and arts and which I use.
  • Extra Tips - Tips to help you get better at using the Switch Axe.

Basic Controls

  • X performs an Overhead Slash in both Axe and Sword mode
  • A performs a Side Slash in both Axe and Sword mode
  • X+A performs Rising Slash in Axe Mode
    • Sword Mode performs an Element Discharge

Monster Hunter Generations Switch Axe discharge

  • R morphs into the opposite form (Axe to Sword or Sword to Axe)
    • When your Phial needs to be reloaded, R will manually reload in Axe mode.

Axe and Sword Modes

When you draw your weapon, you will start in Axe Mode and this is the form you will be in most of the time.

You will notice a gauge at the top left of your screen, this is your Switch Gauge, or Phial.

  • Attacks in Sword Mode will consume this Switch Gauge.
  • When the Switch Gauge is Orange, or on the right of the small tick mark, you can switch to Sword Mode and deal attacks.
  • When the Switch Gauge is Purple, or on the left side, you will need to reload and the word "Reload" will appear.
  • The gauge will automatically fill while you are in Axe Mode, or you can manually reload by pressing R in Axe Mode.

While in Sword Mode, you can preform an Element Discharge, which uses your weapon's element on the target. After using this, you can repeatedly press X for a combo that deals a huge discharge at the end and switches back to Axe Mode.

Hunter Styles and Arts

I won't go over the general info on the 4 Styles -- if you want you can check out my Beginner Tips and Tricks for more details -- but I will let you know how they affect the Switch Axe.

Guild and Striker are nearly identical. I actually could find a difference and nothing seems to change when I tried both of these styles out.

Striker lets you equip 3 Hunter Arts instead of the standard 2 from guild, so Striker is the clear choice between those 2. Normally, Striker is easier to use, but you lose something in exchange.

Aerial is fantastic for mounting monsters. You can only use Element Discharge while in the air in this form.

Adept is great for countering because it gives access to insta-moves when you dodge at the last second.

I usually go with Striker, so I can have extra Arts and it doesn't take away from Guild style. I choose Aerial is I really need to mount monsters.

Monster Hunter Generations Striker style

Arts

There are 3 specific Switch Axe Hunter Arts:

  • Trance Slash - Switches repeatedly from axe to sword in a combo that ends with an Element Discharge.
    • You can reorient yourself mid-combo and keep the effects of Demon riot if active.
  • Demon Riot - Takes the elemental energy within the Switch Axe and seals it instead of unleashing it.
    • This makes Sword attacks stronger, but the Switch Gauge will deplete over time.
  • Energy Charge - Quickly reloads the Switch Gauge, no matter what mode you are in, and finishes with a horizontal swipe in Sword Mode.

You can use Energy Charge to reload your Phial even if you have Demon Riot active. This is important because Demon Riot lasts until the Phial depletes completely. 

Energy Charge has a very fast buildup so as long as you are fighting, you can keep using it to stay in Demon riot permanently

If you are using a form that only has 1 art, I usually use Trance Slash, but any of them are good candidates. 

Extra Tips

  • Pay Attention to your weapon's Phial type when choosing an Axe, which is shown on the right when selecting a weapon.
    • You can have Power, Para, Exhaust, or Element Phial
    • The Element Phials display the element type next to the weapon's attack.
  • Get used to dodging and sheathing
    • You move slowly when you have your weapon out, so you will have to dodge, or sheathe your weapon to get away.
  • Make sure the monster is stunned, or won't move for a bit when using the Sword Element Discharge combo
    • It takes some time to get the full combo off, so don't use it unless you know you're safe.

That wraps up my Monster Hunter Generations Switch Axe guide. Let me know if you have any questions!

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Monster Hunter Generations Guide: Great Sword Tips https://www.gameskinny.com/8yadt/monster-hunter-generations-guide-great-sword-tips https://www.gameskinny.com/8yadt/monster-hunter-generations-guide-great-sword-tips Wed, 27 Jul 2016 08:26:40 -0400 Synzer

The Great Sword is a massive and powerful weapon in Monster Hunter Generations. It is not a bad weapon to start with because of its strength, but you will need to practice and now how the weapon works to be good with it.

It has charging like the Hammer, but it works differently. Each swing of the Great Sword really plays to the fantasy of being a monster hunter, especially when hunting dragons.

I'm going to go over the basics and give some tips at getting better with the Great Sword. If you want general help with the game, check out my Monster Hunter Generations Beginner Tips and Tricks.

This guide will go over using the Great Sword in Monster Hunter Generations including:

  • Basic Controls - The different things you can do with the Great Sword.
  • Charging - What it is and why it is important.
  • Hunter Styles and Arts - The different styles and arts and which I use.
  • Extra Tips - Tips to help you get better at using the Great Sword.

Basic Controls

  • X performs an Overhead Slash
    • Holding it performs a Charged Slash
  • A performs a Wide Slash
  • X+A performs a Rising Slash
  • R performs a Block
  • Special Attack will do a kick

Charging

When you hold the X button, you can charge up your slash.

Monster Hunter Generations Great Sword charge

  • As you charge up, a light will appear on your character.
  • It will blink up to 3 times to indicate the level of charge, let go after the 3rd time for maximum power.
  • If you hold it for too long, you will overcharge and lose power.

You can also use a Charged Slash as a combo finisher, which can be followed by a Strong Wide Slash with A.

Hunter Styles and Arts

I won't go over the general info on the 4 Styles -- if you want you can check out my Beginner Tips and Tricks for more details -- but I will let you know how they affect the Great Sword.

Guild is what you want for full access to all moves and getting familiar with the weapon.

Striker is an easier style that won't make you lose power for overcharging. You won't be able to do certain combos, or use charged finishers.

Aerial is great for mounting monster and air attacks. You get a new Leaping Slash attack that you can do when your weapon is sheathed, but you can only charge attacks from the air.

This Jumping Charged Slash will not overcharge.

Adept lets you perform counterattacks right after dodging at the last minute.

When you dodge, you can perform a Running Rising Slash, which can be chained into a Quick Charged Slash.

I prefer using the Guild style so I can control my charging as much as possible, but Aerial is nice if you want to jump a lot.

Monster Hunter Generations Guild style

Arts

There are 3 specific Great Sword Arts:

  • Ground Slash - Scrapes the sword on the ground, then rushes forward for a massive swing and shock wave.
    • Hitting with both the swing and shock wave does a lot of damage.
  • Lion's Maw - Performs a swing attack that raises the Attack of your next strike.
    • You will have a demonic look in your eyes until you use the extra Attack.
  • Brimstone Slash - Builds up power for a huge slash. If you get attacked while using this Art, you will absorb the hit and perform a counterattack.

I like using Brimstone Slash because it gives you a power move and counter at the same time.

I also like Lion's Maw in certain situation to make your next Charged Slash really strong.

Extra Tips

  • Constantly sheathe your weapon
    • You move extremely slow while the Great Sword is drawn, so get into the habit of sheathing your weapon to move around, then unleashing it again.
    • I suggest getting armor that has Sheathing on it so you can do this faster.
  • Save Charge attacks for when the monster is stunned, or right after it attacks
    • Charging takes time, so be sure the monster won't move or attack while you do it.
  • Learn the delay of your attacks
    • Since the Great Sword is so heavy, some swing leave a big delay afterwards before you can perform another action.
    • Learning these delays will prepare you for combat, so you'll know when to use certain moves.

that's it for my Monster Hunter Generations Great Sword guide. Let me know if you have any questions!

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Monster Hunter Generations Guide: Dual Blades Tips https://www.gameskinny.com/0mjqh/monster-hunter-generations-guide-dual-blades-tips https://www.gameskinny.com/0mjqh/monster-hunter-generations-guide-dual-blades-tips Tue, 26 Jul 2016 17:18:33 -0400 Synzer

Dual Blades are very fast weapons in Monster Hunter Generations. You can link multiple attacks and the hunter arts are fast-paced as well. They also get a Demon Mode that gives them different attacks and combos, but drains stamina in the process.

Dual Blades are good weapons to start with if you are new to the game or like fast combat. Just prepare to use whetstones to keep the sharpness up. I'm going to over the basics and give some tips at getting better with Dual Blades.

Check out my Monster Hunter Generations Beginner Tips and Tricks for general help with the game.

This guide will go over using Dual Blades in Monster Hunter Generations including:

  • Basic Controls - The different things you can do with Dual Blades.
  • Demon Mode - How it works and why it is important.
  • Hunter Styles and Arts - The different styles and arts and which I use.
  • Extra Tips - Tips to help you get better at using Dual Blades.

Basic Controls

  • X performs a Double Slash Attack
    • Circle Slash in Demon Mode
  • A performs a Right Double Slash attack
    • Right Double Roundslash in Demon Mode
  • X+A at the same time performs a Lunging Strike
    • Blade Dance in Demon Mode
  • R turns Demon mode on and off
  • B Performs a dodge
    • Demon Dodge in Demon Mode

Demon Mode

Monster Hunter Generations Demon Mode

When you activate Demon Mode, you get increased attack and Knockback Protection. It also changes many of your attacks, as seen in the Controls section above.

Your stamina continually drains while in Demon Mode, and you will leave it when you run out of stamina, get knocked in the air, flinch at a roar, or manually turn it off.

Demon Gauge and Archdemon Mode

When you land attacks in Demon Mode, you fill the Demon Gauge and enter Archdemon Mode when the gauge is full.

  • This greatly increases attack speed and gives you special attacks
  • Performing special attack consume the Demon Gauge

The Demon Gauge also depletes over time.

Hunter Styles and Arts

I won't go over the general info on the 4 Styles -- if you want you can check out my Beginner Tips and Tricks for more details -- but I will let you know how they affect Dual Blades.

Guild is the standard, with access to all abilities and normal mechanics. It is great if you want to standard experience and have more than 1 Hunter Art.

Striker is very similar to Guild, except you can't enter Archdemon Mode. It is is still a good one to use if you are new and you get 3 Hunter Arts.

Aerial is best if you want to mount monsters or attack from the air.

Monster Hunter Generations Aerial style

It also changes the Demon Mode Blade Dance to Demon Flurry Rush, which is not as big of a combo.

You get access to a nice aerial attack while in demon mode that attacks in the air and spins when landing. I usually pick this Hunter Style because of the flashy attacks.

Adept is another style that fits Dual Blades very well because of how fast you move.

You are constantly attacking and dodging, plus you get a faster dodge while in Demon Mode. This allows you to more easily dodge attacks and use the Insta-moves.

Arts

There 3 specific Dual Blades Hunter Arts:

  • Blood Wind - Spins around with slicing attacks while moving. You can change direction twice.
  • Aerial Slam - Rush off a ledge to perform a spinning aerial attack. If you connect, you can follow up with an aerial drop attack.
  • Wolf's Maw - Gives you a buff that allows you to deal 2 hits with a single swing.

I usually stay away from Aerial Slam because it requires you to jump off a ledge, so the monster will have to be positioned correctly.

Blood Wind is fun to use and takes less time to charge, so I usually go with that. Wolf's Maw is also a good choice.

Extra Tips

  • Sharpness is Key
    • You do many attacks, so your sharpness goes down faster.
    • Go for weapons that have high sharpness, and get skills that reduce sharpening time.
  • Attack as many times as you can
    • Dual Blades is all about many attacks, so you will want to attack every moment you can.
    • Just be sure to pay attention and dodge when needed.
  • Focus on keeping high Stamina
    • Demon Mode constantly depletes Stamina, plus you use a lot from all the attacking.
    • Eat meals that raise Stamina before a quest, and have plenty of meat to raise stamina during the quest.

That's it for my Monster Hunter Generations Dual Blades guide. Let me know if you have any questions!

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Monster Hunter Generations Guide: Hammer Tips https://www.gameskinny.com/d5sje/monster-hunter-generations-guide-hammer-tips https://www.gameskinny.com/d5sje/monster-hunter-generations-guide-hammer-tips Mon, 25 Jul 2016 04:30:10 -0400 Synzer

The Hammer is the ultimate blunt weapon in Monster Hunter Generations. It has incredible smashing power, great for breaking tough monster parts, but has slow attacks. It is actually a good weapon to use if you want to tank because you can use the hunter art Provoke to make monsters focus on you.

Whenever I need to break something that requires a blunt weapon, Hammer is what I choose. If you like swinging around a massive weapon and smashing things, hammer is for you. I'm going to go over the basics and give some tips at getting better with the Hammer.

Check out my Monster Hunter Generations Beginner Tips and Tricks for general help with the game.

This guide will go over using the Hammer in Monster Hunter Generations including:

  • Basic Controls - The different things you can do with the Hammer.
  • Charging - How it works and why it is important.
  • Hunter Styles and Arts - The different styles and arts and which I use.
  • Extra Tips - Tips to help you get better at using the Hamnmer.

Basic Controls

  • X performs a ground smash
    • Pressing it 3 times ends with an uppercut swing
  • A performs a side smash
    • This cannot be used in a combo, but it is good for hit and run tactics.
  • R charges the weapon for an attack
  • B performs a dodge
    • You can press dodge and a direction on the circle pad to do a side dodge after most attacks.

Charging

Monster Hunter Generations Hammer Charge

Holding R will charge the hammer for a Charged Attack. There are 3 power levels of charging, which you can see by the different colors while holding down charge. Your stamina continually depletes while charging.

You are also immune to wind pressure when you charge. There is more you can do with charging depending on the Hunter Style you choose.

  • Striker allows you to charge faster, so it is easier to get a level 3 charged attack.
  • Aerial lets you also charge in midair.
  • Adept lets you charge after an Insta-evade for a deadly Power Charge.

You can also charge while moving. If you let go while moving, you'll perform a spinning attack instead of a smash.

Hunter Styles and Arts

I won't go over the general info on the 4 Styles -- if you want you can check out my Beginner Tips and Tricks for more details -- but I will let you know how they affect the Hammer.

All styles are actually pretty good for Hammer, which is something I really like. Your choice depends on what you want to do, which is how every weapon should work.

Guild is your standard style with access to all moves and everything works like normal.

Striker is an easier style.

Monster Hunter Generations Striker style

  • You have access to all moves, but the X combo is different.
  • Instead of finishing with a swing, you just do 3 downward smashes.
    • This is actually good if you just want the smash and there isn't a delay afterwards like the uppercut.
  • It also lets you charge faster and choose 3 Hunter Arts instead of 1 or 2.

Aerial is great for air attacks and mounting the monster more easily. You can also charge in the air and perform a jumping smash combo in addition to the normal moves.

Adept lets you dodge at the last minute to perform counter attacks and a Power Charge. You can dodge after most attacks, so this style works well with Hammer.

Arts

There are 3 specific Hammer arts:

  • Spinning Meteor - A series of powerful spinning attacks. The final swing is the most powerful.
  • Provoke - A taunt that raises the likelihood that monsters will attack you.
    • The effect wears off early if you leave the area.
  • Typhoon Trigger - Spinning attack that takes a few swings to get going. 
    • Press X while swinging to perform an uppercut. If you don't press X, you will stumble.

When using Aerial or Adept, I usually pick Spinning Meteor. 

When playing online, I go for a tank approach and have defensive armor, then pick Provoke. I also usually do Guild style and pick the general art, Castle Walls, for my other one. This raises defense and attacks won't knock you back, but you can't dash during this time. 

Extra Tips

  • Charge up on your way to the monster
    • This allows you to reach the monster with a level 3 charge, just be sure to watch your stamina.
  •  Master Dodging
    • You can dodge after most attacks, so get in the habit of always dodging.
    • Hammer is a slow weapon so it is better to get a few hits in, leave, then try again.

That wraps up my Monster Hunter Generations Hammer guide. Let me know if you have any questions or tips of your own!

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Monster Hunter Generations Guide: Long Sword Tips https://www.gameskinny.com/w94p4/monster-hunter-generations-guide-long-sword-tips https://www.gameskinny.com/w94p4/monster-hunter-generations-guide-long-sword-tips Sun, 24 Jul 2016 05:55:43 -0400 Synzer

The Long Sword in Monster Hunter Generations lets you live out your fantasies of using a long katana. It has large swings and can even increase its sharpness with the spirit gauge. These large swings can also trip up your teammates so you have to be careful.

The Long Sword is very strong and has a combo play style that you'll want to use to do well with it. The hunter styles and arts really bring out the best in this weapon and it is great for solo play. I'm going to go over the basics and give some tips at getting better with the Long Sword.

Check out my Monster Hunter Generations Beginner Tips and Tricks for general help with the game.

This guide will go over using the Long Sword in Monster Hunter Generations including:

  • Basic Controls - The different things you can do with the Long Sword.
  • Spirit Gauge and Spirit Blade - How it works and why it is important.
  • Hunter Styles and Arts - The different styles and arts and which I use.
  • Extra Tips - Tips to help you get better at using the Long Sword.

Basic Controls

  • X performs a Step Slash
  • A Performs a Thrust
  • X+A at the same time performs a Fade Slash
    • This slashes in front of you and makes your character jump back.
    • You can also move in a direction while doing it to swing to the side instead of straight back.
  • R performs Spirit Blade, more on this in the section below

Monster Hunter Generations Spirit Blade

  • R+X+A at the same time performs a Special Draw
    • This will make you draw your weapon into a special X+A attack instead of just drawing it.

Spirit Gauge and Spirit Blade

As you hit enemies with your attacks, you start to fill up the Spirit Gauge. This is used to perform powerful Spirit Blade attacks by pressing R. There are 4 attacks in a full spirit blade combo, and each attack depletes some of the Spirit Gauge.

When the bar is full, connect a full spirit blade combo to increase the gauge to the next level. You will know it is over because you will end in a huge swing that automatically sheathes the weapon.

There are 4 levels of Spirit Gauge, normal, white, yellow, and red. Each level increases your attack, and red increases it by a lot. It also makes your attacks less likely to bounce off the monster.

Hunter Styles and Arts

I won't go over the general info on the 4 Styles -- if you want you can check out my Beginner Tips and Tricks for more details -- but I will let you know how they affect the Long Sword.

Guild is the default and great for learning the weapon. It also lets you use 2 hunter arts while keeping access to all attacks.

Striker is a simplified style, but doesn't take away much like most weapons. The only thing you can do is doe a sidestep slash, all fade slashes will push you back.

Aerial is good for mounting a monster anywhere, or if you're solo and need to mount it more easily.

Adept works well with the nature of this weapon and the hunter arts and is the one I usually pick.

Monster Hunter Generations Adept style

During Adept, if you dodge at the last minute, your character will do a little spin where you can immediately follow up with an X attack. If you time it right and do spirit blade after.

  • If you fill up the Spirit Gauge slightly before using the counter attack, you can go to the next spirit gauge level with the B+X+R combo after doing a last minute dodge.

This is great for quickly getting your Spirit Gauge maxed, but it takes some practice to get the timing right.

Arts

There are 3 specific Long Sword Arts:

  • Sakura Slash - Jump backwards to 2 sweeping slashes. If the attack hits, it opens a wound for blood to come out and raises your Spirit Gauge 1 level.
    • This is one I usually do, especially if I can only pick 1, because it gives you another way to instantly raise Spirit Gauge. 
  • Unhinged Spirit - Temporarily maxes Spirit Gauge and allows you to use Spirit Blade without depleting the gauge.
  • Critical Juncture - Parries a monster attack and unleashes a deadly counter attack.

Extra Tips

  • Be careful using Spirit Blade and wide slashes online
    • These attacks will make your allies trip and make them not want to group with you anymore.
  • Try to get Spirit Gauge maxed quickly
    • A lot of your damage comes from this gauge and your attacks will not bounce off as often.
  • When using Adept, it is best to use a couple of attacks at a time
    • Your goal in this style is to watch the enemy and get ready to dodge for counter attacks, so don't try to do too many attacks at once.

That's it for my Monster Hunter Generations Long Sword guide. Let me know if you have any questions or tips of your own!

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Monster Hunter Generations Guide: Hunting Horn Tips https://www.gameskinny.com/9hoi7/monster-hunter-generations-guide-hunting-horn-tips https://www.gameskinny.com/9hoi7/monster-hunter-generations-guide-hunting-horn-tips Sat, 23 Jul 2016 10:30:02 -0400 Synzer

The hunting horn in Monster Hunter Generations is the perfect support weapon. Different attacks will play different notes and you can perform songs by linking certain notes together. These songs give many different buffs, so check out my hunting horn song list for all possible songs.

This weapon can still do good damage, so it is still possible to solo with it. Even so, I play it more in multiplayer and it is my go to weapon when playing online. I'm going to go over how the hunting horn works and some tips on using it effectively.

This guide will go over using the hunting horn in Monster Hunter Generations including:

  • Basic Controls - The different things you can do with the hunting horn.
  • Encores and Double Notes - How to do them and why they are important.
  • Hunter Styles and Arts - The different styles and arts and which I use.
  • Extra Tips - Tips to help you get better at using the hunting horn.

Basic Controls

The most important thing to know about hunting horn is that each horn has 3 notes it can play and they are assigned to one of the attacks.

  • X performs a left swing and plays note 1
    • You can also press X while moving the circle pad forward for a forward smash.
  • A performs a right swing and plays note 2
  • X+A at the same time performs note 3 with a backward strike
    • You can press this while moving the circle pad to perform a spin smash.
  • R will perform the song after getting the correct note order
    • The top left of the screen shows your musical staff and the notes you played.
    • If 2 or more notes are lit up, that means a song can be performed.

Monster Hunter Generations Hunting Horn Combat

Each weapon has 3 different notes it can play, so that is the most important thing to look for when choosing.

Encores and Double Notes

There are 2 important mechanics you can do with the hunting horn to increase song effectiveness: Encore and Double Note attacks.

Encores

An Encore is when you perform a song twice without playing a new notes. To do this, press R immediately after performing the song. If you think you will be safe, you can keep tapping R during the first performance to ensure you don't miss.

Encores increase the duration of the song. This time varies depending on the song and some songs don't have a duration, so they can't be increased.

Double Notes

If you look at the staff when playing notes, you will notice each note has either 1 or 2 of the same note. Whenever you directly hit a monster with an attack, the corresponding note will be a double note.

If all the notes of a song are double notes, you will gain the effects of that song, plus the previous song when you perform.

This greatly shortens the amount of time you need to play specific songs, so make sure to get double notes whenever you can.

Hunter Styles and Arts

I won't go over the general info on the 4 Styles -- if you want you can check out my Beginner Tips and Tricks for more details -- but I will let you know how they affect hunting horn.

Monster Hunter Generations Guild Style

Guild is default and what you will usually want, especially in multiplayer. It gives you access to 2 hunter arts and all the normal attacks.

Striker is a simplified version and 1 you want to stay away from in multiplayer. You can only play each note 1 way and the A button will do a hilt stab to play the note. The X+A will always be a smash that can harm allies.

Aerial slows you to aerial dodge and more easily mount monsters. I like this for solo, but I almost always use Guild when playing multiplayer.

Adept lets you counterattack immediately after dodging. I prefer to use Guild or Aerial when it comes yo hunting horn.

Arts

There are 3 specific hunting horn arts:

  • Euphony - Triggers the effects of all playable songs of the equipped hunting horn.
    • The effects only apply to the user, so I only use this when solo and using Guild style.
  • Sonic Smash - Double-spin combo that ends in a smash that emits a sound wave.
    • It is probably not a good idea to use this when playing with others because you might harm them.
  • Harmonize - For a limited time, all notes are double, even if you don't hit a a monster.
    • This is my favorite and perfect for all situations.

Extra Tips

  • Don't automatically use Encore each time, watch the monster
    • You must dodge a lot of times, so make sure you pay attention when doing an encore.
  • It is okay if you miss a double note
    • Double notes are great, but no need to restart your notes just to get them. 
  • Craft different types of hunting horns
    • Since there are many songs and each horn only plays 3 notes, craft and upgrade different weapons so you can change depending on the fight.

That's it for my Monster Hunter Generations hunting horn guide. Let me know if you have any questions or tips of your own. Check out the beginner tips and tricks for general help with the game.

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Monster Hunter Generations Guide: Insect Glaive Tips https://www.gameskinny.com/ssrmc/monster-hunter-generations-guide-insect-glaive-tips https://www.gameskinny.com/ssrmc/monster-hunter-generations-guide-insect-glaive-tips Wed, 20 Jul 2016 11:50:28 -0400 Synzer

The Insect Glaive is a unique weapon in Monster Hunter Generations. It is a staff that comes with a kinsect that you can send out to gather nectar and buff yourself. This kinsect is just as important as the weapon itself so be sure to check out my Kinsect Upgrade guide for more details on that.

The Insect Glaive was the main weapon I used in Monster Hunter Ultimate 4 and the main weapon I currently use in Monster Hunter Generations. The mechanics are mostly the same, but the addition of hunter arts and styles creates some interesting choices. I'll go over getting started with the Insect Glaive, and some tips on using it effectively. 

This guide will go over using the Insect Glaive in Monster Hunter Generations including:

  • Basic Controls - The different things you can do with the Insect Glaive.
  • Kinsect Extracts - The different color extracts and what they do.
  • Hunter Styles and Arts - The different styles and arts and which I use.
  • Extra Tips - Tips to help you get better at using the Insect Glaive.

Basic Controls

  • Pressing X performs a Rising Slash attack
    • This is usually how you will start combos. XXA is a your main one that you can keep repeating.
    • You can also press a direction before while pressing X to perform a poke attack.
  • Pressing A performs a Wide Slash
  • R+B makes your character Vault
    • This is fantastic for mounting monsters without jumping off ledges.
    • This is also good for avoiding certain attacks.

Monster Hunter Generations Insect Glaive

  • R+X sends your Kinsect out to harvest extract and R+A calls it back
    • Your kinsect will gather an extract then slowly come back to you, or you can recall it to make it come back faster.
    • You can also press R to mark a specific spot on the monster to make your Kinsect aim for that, but I don't suggest this method.
  • Pressing B will perform a dodge

Kinsect Extracts

There are 4 types of extracts you can get from big monsters and they all give some type of effect to your hunter.

  • Red - Increases Attack
  • Orange - Knockback Protection
  • White - Increases Speed
  • Green - Recovers Health 

You can also combine white with red or orange to give additional effects. Red and white increase attack more and red and orange also gives more defense.

Red, white, and orange combined gives all the boosts, plus it increases it even more.

How to get the Extracts

Small monsters only give 1 extract and which you get depends on the monster.

You can get all 4 from big monsters by sending your kinsect on specific body parts. Some monsters might be a little different, but this is the general rule:

  • Red - Head or vulnerable spot
  • Orange - Body or tail
  • White - Feet

You can't always get green, but it isn't something you should be aiming for anyway.

Hunter Styles and Arts

I won't go over the general info on the 4 Styles -- if you want you can check out my Beginner Tips and Tricks for more details -- but I will let you know how they affect Insect Glaive.

Guild is your default 1 that gives you all your attacks. This is what I suggest starting with.

I don't suggest Adept for Insect Glaive because it is just too clunky.

Striker also isn't that great because you can't control your combos, but it is fine if you want a more basic setup.

Aerial is my favorite -- and even though Insect Glaive can already vault, Aerial gives more advantages.

Aerial Style

Monster Hunter Generations Aerial Style

You have access to all attacks just like Guild style, but dodge and vault are a little different.

Instead of a forward dodge, you'll do an aerial dodge. This isn't good for actually dodging, but it does give another, quick way to jump on a monster.

The vault becomes a forward vault, which launches you forward a lot more than straight up in the air. It is also fast and a good way to avoid or close gaps.

Arts

There are 3 specific Insect Glaive arts:

  • Extract Hunter - Slings your kinsect to take all extracts at once.
  • Swarm - Summons protective insects to attacks anything around you.
  • Bug Blow - Combo attack that end in a vault to preform an overhead smash in the air.
    • Stronger if you have Swarm active.

When solo and using Guild, I suggest using Swarm and Bug Blow since they work well together.

Swarm isn't great in multiplayer because they will attack allies as well.

I use Extract Hunter when playing Aerial because you can only use 1 art and it is nice to get all the boosts at once if I'm having a hard time collecting extracts.

Extra Tips

  • Even though you an evade with vaulting, you can still be hit while in the air
  • Master Kinsect Extracts
    • At the very least, you should always have a red when attacking. Ideally, you want Red and White or all 3.
  • Remember to upgrade both your Insect Glaive and Kinsect
    • They are separate upgrades in this game, but they are still separate for each Insect Glaive.
    • This means it is a good idea to find a good Insect Glaive, then level up the Kinsect for that.
  • Insect Glaives can be either cutting or blunt weapons
    • This means that it is a good idea to have 1 of each type so you can best fight any monster.

That wraps up my Monster Hunter Generations Insect Glaive guide. Let me know if you have any questions or tips of your own! 

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Monster Hunter Generations Kinsect Upgrade Guide https://www.gameskinny.com/cyd8a/monster-hunter-generations-kinsect-upgrade-guide https://www.gameskinny.com/cyd8a/monster-hunter-generations-kinsect-upgrade-guide Mon, 18 Jul 2016 05:08:47 -0400 Synzer

Monster Hunter Generations has an Insect Glaive weapon that has a unique mechanic, an insect that gathers nectar to buff you. They changed the way upgrading this Kinsect works from the previous game.

There are different types of Kinsects and levels to upgrading them. I'm going to help by explaining the upgrade process, as well as the different types of kinsects you can make and what they do.

This guide will go over upgrading Kinsects in Monster Hunter Generations including:

  • How to Upgrade Kinsects - What you need to upgrade Kinsects.
  • Balanced Kinsects - The different types of Balanced Kinsects, their stats, and what skills they give.
  • Power Kinsects - The different types of Power Kinsects, their stats, and what skills they give.
  • Weight Kinsects - The different types of Weight Kinsects, their stats, and what skills they give.
  • Speed Kinsects - The different types of Speed Kinsects, their stats, and what skills they give.

How to Upgrade Kinsects

Now Kinsects are upgraded separately from the Insect Glaive. You also don't need to worry about upgrade materials lowering a stat while raising another. Kinsects are still bound to each Insect Glaive, so keep that in mind.

  • Select the Insect Glaive you want, then choose Feed Insect.
  • Select the Jelly you want, either Power, Heavy, or Speed.
  • Select the Ambrosia if you want to add elemental damage.

Monster Hunter Generations Kinsect upgrade

When you upgrade either Power, Weight, or Speed enough, the level will increase. When you level up any of these stats 3 times, you can level up the Kinsect.

If you have Larval Extract, you can combine it with the Jelly of your choice to get a "+" version. This will increase the stat by a lot more so you won't need as many Jellies to level up.

Each Kinsect needs a certain amount in 1 or more of the stats before the upgrade is available.

The base kinsect is always 1 of 2 types:

  • Culldrone for cutting type Insect Glaives
  • Mauldrone for blunt type Insect Glaives

Balanced Kinsect

There is only 1 upgraded balanced Kinsect, which is 1 of the best final Kinsects in the game.

Elscarad/Arginesse

Monster Hunter Generations Balanced Kinsect

  • Requirements:
    • Level 6 Kinsect
    • Level 6 Power
    • Level 6 Weight
    • Level 6 Speed
  • Stats:
    • +5% All Stats
  • Skills: 
    • All 3 Extract Up - +50% Duration
    • Wide Range - Extracts count for all Insect Glaive Users in the hunt. Green will also heal everyone regardless of weapon used.

Power Kinsects

Alucanid/Foebeetle

Monster Hunter Generations Power Kinsect

  • Requirements:
    • Level 3 Kinsect
    • Level 3 Power
  • Stats:
    • +10% Power
    • -10% Weight
    • Reduced Flying Distance
  • Skills: 
    • Red Extract Up - +10 Attack
Monarch Alucanid/Carnage Beetle

Monster Hunter Generations Power Kinsect

  • Requirements:
    • Level 6 Kinsect
    • Level 10 Power
  • Stats:
    • +20% Power
    • 30% Reduced Charge Time
    • -10% Weight
    • Reduced Flying Distance
  • Skills: 
    • Red Extract Up - +15 Attack
    • Red Duration Up - +20% Duration
Empresswing/Bonnetfile

Monster Hunter Generations Power Kinsect

  • Requirements:
    • Level 6 Kinsect
    • Level 3 Power
    • Level 5 Weight
    • Level 4 Speed
  • Stats:
    • +20% Power
    • -10% Weight
    • Reduced Flying Distance
  • Skills: 
    • Red Extract Up - +10 Attack
    • Red Duration Up - +40% Duration

Weight Kinsects

Rigiprayne/Ladtarge

Monster Hunter Generations Weight Kinsect

  • Requirements:
    • Level 3 Kinsect
    • Level 3 Weight
  • Stats:
    • +10% Weight
    • -10% Speed
  • Skills: 
    • Green Extract Up - Recovers 10 HP
    • Orange Extract Up - +10 Defense
Cancadaman/Ladypavise

Monster Hunter Generations Weight Kinsect

  • Requirements:
    • Level 6 Kinsect
    • Level 10 Weight
  • Stats:
    • +20% Weight
    • -10% Speed
  • Skills: 
    • Green Extract Up - Recovers 10 HP
    • Orange Extract Up - +15 Defense
    • Orange Earplugs - Gain Earplugs after acquiring orange essence
Fiddlebrix/Arkmaiden

Monster Hunter Generations Weight Kinsect

  • Requirements:
    • Level 6 Kinsect
    • Level 4 Power
    • Level 3 Weight
    • Level 5 Speed
  • Stats:
    • +20% Weight
    • -10% Speed
    • Reduced Flying Distance
  • Skills: 
    • Green Extract Up - Recovers 20 HP
    • Orange Extract Up - +10 Defense
    • Orange Duration Up - +30% Duration

Speed Kinsects

Windchopper/Gullshad

Monster Hunter Generations Speed Kinsect

  • Requirements:
    • Level 3 Kinsect
    • Level 3 Speed
  • Stats:
    • +10% Speed
    • -10% Power
    • Increased Flying Distance
  • Skills: 
    • White Extract Up - +15% Affinity
      • White and Orange - +6% Defense
      • All 3 - +8% Defense
Grancathar/Bullshroud

Monster Hunter Generations Speed Kinsect

  • Requirements:
    • Level 6 Kinsect
    • Level 10 Speed
  • Stats:
    • +20% Speed
    • -10% Power
    • Increased Flying Distance
    • 30% Reduced Charge Time
  • Skills: 
    • White Extract Up - +30% Affinity
      • Red and White - +20 seconds
      • White and Orange - +6% Defense
      • All 3 - +8% Defense
Pseudocath/Whispervesp

Monster Hunter Generations Speed Kinsect

  • Requirements:
    • Level 6 Kinsect
    • Level 5 Power
    • Level 4 Weight
    • Level 3 Speed
  • Stats:
    • +20% Speed
    • -10% Power
    • Increased Flying Distance
    • +20% Elemental Damage
  • Skills: 
    • White Extract Up - +15% Affinity
      • White and Orange - +6% Defense
      • All 3 - +8% Defense

That's it for the Monster Hunter Generations Kinsect Upgrade guide. Let me know if you have any questions! 

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Monster Hunter Generations Hunting Horn Song List https://www.gameskinny.com/tjd1g/monster-hunter-generations-hunting-horn-song-list https://www.gameskinny.com/tjd1g/monster-hunter-generations-hunting-horn-song-list Thu, 21 Jul 2016 08:19:03 -0400 Synzer

Monster Hunter Generations has a unique weapon called Hunting Horn which allows you to play notes with each attack. When you string together certain notes, then press the Perform button, you will play a song that gives certain buffs. 

There are many songs in the game, and weapons, so I put together this song list so you know what each combination does. There are also multiple ways to play a song.

If you need a hand getting started in the game, check out our Monster Hunter Generations Beginner Tips and Tricks.

This guide will go over all Hunting Horn songs in Monster Hunter Generations including:

  • General Songs - Songs that don't fit into 1 category.
  • Health Songs - Songs that affect health in some way.
  • Elemental Songs - Song that have to do with elemental damage and defense.
  • Large Monster Songs - Songs that affect fighting large monsters.
  • Immunity Songs - Songs that give immunity to status effects and other effects.

General Songs

Song Effect Notes Duration in Seconds (Encore)
Self-Improvement (Movement Speed and Attack Deflection) 
  • White+White
  • Purple+Purple
 180(270)
Attack Boost 10% 
  • White+Red+Red
  • Yellow+Red+Purple,
  • Red+Purple+Yellow,
  • Purple+Yellow+Red
120(210)
Attack Boost 15%
  • Purple+Blue+Red+Purple
  • Purple+Green+Red+Purple,
  • Purple+LightBlue+Red+Purple
  • Red+Orange+Orange+Purple
90(150)
50% Chance to Reduce Damage by 30%
  • Yellow+Purple+Yellow+Green
  • LightBlue+Purple+Orange+Purple
 120(240)
Abnormal Status Attack +10% 
  • Purple+Orange+Orange+LightBlue
90(150) 
Defense Boost 10%
  • Blue+Blue+White 
120(210) 
Defense Boost 15% 
  • Purple+Blue+Blue+Purple 
90(150) 
Negate Stamina Use (S)
  • Blue+LightBlue+White
  • Blue+Yellow+White
  • Blue+Green+White
90(150) 
Negate Stamina Use (L) 
  • LightBlue+Blue+LightBlue+Purple
  • Blue+Yellow+Purple
  • Green+Blue+Green+Purple
  • Orange+Blue+Orange+Purple
120(210) 
High-Frequency Waves Emitted 
  • Yellow+Yellow+Yellow
0 
All Melody Effects Extended
  • Orange+Red+Orange
30(60) 
Affinity +15 
  • Orange+Purple+Orange+Green
120(210) 

 

 Health Songs

Song Effect Notes Duration in Seconds (Encore)
Max Health Boost +30
  • White+Blue+Red
 180(360)
 Max Health Boost +50 
  • Purple+Red+Blue+Red
 180(360)
Health Recovery (XS) 
  • White+Green+White
  • Purple+Green+Purple 
 0
Health Recovery (M)  
  • LightBlue+Purple+Green+Green 
0
Health Recovery (S) + Deodorant
  • Green+LightBlue+White+Green 
0
Health Recovery (XS) + Antidote
  • Blue+White+Blue+Green 
0
Health Recovery (S) + Antidote
  • Blue+Purple+Blue+Green 
0
Natural Recovery Boost (Small)
  • White+Red+Green+Green
  • Yellow+Green+Green 
120(240) 
Natural Recovery Boost (Large)
  • Purple+Red+Green+Green 
120(240)

 

Elemental Songs

Song Effect Notes Duration in Seconds (Encore)
Elemental Attack + 8%
  • Green+Yellow+Green+Purple
  • LightBlue+Yellow+LightBlue+Yellow
  • Orange+Yellow+Orange+Purple
120(210)
 Fire Resistance + 5 and Fireblight Reduced 
  • White+Red+Yellow
120(240)
 Fire Resistance + 7 and Fireblight Immune  
  • Purple+Red+Yellow
120(240)
Water Resistance + 5 and Waterblight Reduced   
  • White+LightBlue+Yellow 
120(240)
Water Resistance + 7 and Waterblight Immune
  • Purple+LightBlue+Yellow 
120(240)
Ice Resistance + 5 and Iceblight Reduced 
  • White+Blue+Yellow 
120(240)
Ice Resistance + 7 and Iceblight Immune 
  • Purple+Blue+Yellow 
120(240)
Thunder Resistance + 5 and Thunderblight Reduced 
  • White+Green+Yellow 
120(240) 
Thunder Resistance + 7 and Thunderblight Immune
  • Purple+Green+Yellow 
120(240) 
 Dragon Resistance + 5 and Dragonblight Reduced 
  • LightBlue+Yellow+White
120(240)
 Dragon Resistance + 7 and Dragonblight Immune 
  • Lightblue+Yellow+Purple
120(240)
All Elemental Resistance + 5  
  • Purple+Orange+Yellow 
90(150)

 

Large Monster Songs

Song Effect Notes Duration in Seconds (Encore)
Wind Pressure Reduced
  • Red+Blue+Blue
  • Green+Blue+Blue
  • LightBlue+Blue+Blue
 180(300)
 Wind Pressure Negated 
  • Purple+Yellow+Blue+Blue
  • Orange+Blue+Blue
 180(360)
Large Monsters Displayed on Map 
  • LightBlue+Blue+White
  • LightBlue+Blue+Purple 
 30(60)
Earplugs  
  • White+Red+LightBlue+LightBlue 
  • Purple+Red+Lightblue+LightBlue
  • White+Green+LightBlue+LightBlue
180(360)
HG Earplugs
  • Purple+Green+LightBlue+LightBlue
  • Purple+Green+Orange+Orange 
180(360)

 

Immunity Songs

Song Effect Notes Duration in Seconds (Encore)
Immune to Cold
  • LightBlue+Red+LightBlue
 240(480)
Immune to Heat and Lava
  • LightBlue+Red+Red
240(480)
Immune to Stuns
  • Purple+Blue+LightBlue
180(360)
Immune to Paralysis 
  • White+Yellow+LightBlue
  • Purple+Yellow+LightBlue
180(360)
Immune to Tremors
  • Yellow+LightBlue+LightBlue 
180(360)
Immune to Knockbacks
  • Purple+Red+Orange+Red
45(90)
Immune to Abnormal Statuses
  • Orange+Orange+Purple+LightBlue 
120(180)
Immune to All Blights
  • Orange+Yellow+Yellow+Orange 
120(240) 
Immune to Binds
  • LightBlue+LightBlue+LightBlue 
180(360) 

 

That's all of the songs, and the notes you need to play them, in Monster Hunter Generations. Let me know if you have any questions!

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Monster Hunter Generations Guide: How to Raise Hunter Rank https://www.gameskinny.com/inpae/monster-hunter-generations-guide-how-to-raise-hunter-rank https://www.gameskinny.com/inpae/monster-hunter-generations-guide-how-to-raise-hunter-rank Sat, 16 Jul 2016 07:56:19 -0400 Synzer

Monster Hunter Generations does not have levels, but they do have ranks. These determine with quests you can take, which also determines which monsters you can hunt for gear. If you want the best gear, you have to keep raising your HR (Hunter Rank) and take on the strongest monsters.

The the good news is you only need to do certain Required Quests to unlock the next rank. The bad news is the game does not tell you which ones you need. The great news is I will let you know everything in this guide!

If you would like general help, or just getting started, please visit my Monster Hunter Generations Beginner Tips and Tricks.

This guide will go over the Hunter Rank requirements in Monster Hunter Generations including:

  • How to Raise Hunter Rank - What you need to increase it.
  • Required Quests - These are the quests required to unlock the urgent quest for the next rank.
  • Urgent Quests - The quests needed to move up to the next rank.
  • Low-Rank Quests - These are from HR 1-3.
  • High-Rank Quests - These are from HR 4-7.

How to Raise Hunter Rank

  • You must complete specific HR quests at the Hunters Hub to unlock an Urgent Quest.
  • When you complete the Urgent Quest, you move up to the rank I have listed next to it.

The game doesn't tell you which quests are needed and there are several extra quests you don't need to do. I'll list only the required and urgent quests for each rank.

Required Quests

The below info is listed by what rank you need to be to do each mission, Completing the Urgent Quest puts you up one rank.

Low-Rank (1-3)

HR 1 Quests

Tackling The Tetsucabra
  • Main Objective - Hunt a Tetsucabra 
    • Reward - 4200z
  • Subquest - Mount and topple monster twice
    • Reward - 600z
  • Fee - 500z
Lost in the Jurassic Frontier

Monster Hunter Generations Gypceros

  • Main Objective - Hunt a Gypceros 
    • Reward - 3600z
  • Subquest - Deliver 1 Wyvern Tear
    • Reward - 600z
  • Fee - 400z
Local Threat
  • Main Objective - Hunt a Yian Kut-Ku 
    • Reward - 3000z
  • Subquest - Mount and topple monster twice
    • Reward - 600z
  • Fee - 300z
Snow with Occasional Lagombi
  • Main Objective - Hunt a Lagombi
    • Reward - 3000z
  • Subquest - Mount and topple monster twice
    • Reward - 300z
  • Fee - 300z
Royal Spit Take
  • Main Objective - Hunt a Royal Ludroth
    • Reward - 4200z
  • Subquest - Wound Royal Ludroth's mane
    • Reward - 600z
  • Fee - 500z

Urgent Quest HR 2

The New Tenant
  • Main Objective - Hunt a Blangonga
    • Reward - 5400z
  • Subquest - Wound Blangonga's Fangs
    • Reward - 900z
  • Fee - 600z

HR 2 Quests

The Desert Gourmand
  • Main Objective - Hunt a Nibelsnarf 
    • Reward - 4500z
  • Subquest - Mount and topple monster twice
    • Reward - 900z
  • Fee - 500z
Noise Violation
  • Main Objective - Hunt a Najarala
    • Reward - 5700z
  • Subquest - Mount and topple monster twice
    • Reward - 900z
  • Fee - 600z
In Search of the Yian Garuga
  • Main Objective - Hunt a Yian Garuga
    • Reward - 6300z
  • Subquest - Sever Yian Garuga's Tail
    • Reward - 900z
  • Fee - 700z
Operation: Secure Specimen
  • Main Objective - Capture a Nargacuga
    • Reward - 7500z
  • Subquest - Deliver 1 Wyvern Tear
    • Reward - 600z
  • Fee - 800z
Royal Assassination

Monster Hunter Generations Rathian

  • Main Objective - Hunt a Rathian
    • Reward - 5400z
  • Subquest - Deliver a Wyvern Egg
    • Reward - 1200z
  • Fee - 600z
Malfestio Festival
  • Main Objective - Hunt a Malfestio
    • Reward - 4800z
  • Subquest - Wound Malfestio's Tail
    • Reward - 900z
  • Fee - 500z

Urgent Quest HR 3

A Shocking Scoundrel
  • Main Objective - Hunt an Astalos
    • Reward - 8700z
  • Subquest - Mount and Topple monster twice
    • Reward - 1200z
  • Fee - 900z

HR 3 Quests

Dark Wings, Dark Work
  • Main Objective - Hunt a Gore Magala
    • Reward - 8400z
  • Subquest - None
    • Reward - 0z
  • Fee - 900z
A Thousand Scales of Dread
  • Main Objective - Hunt a Seregios
    • Reward - 9000z
  • Subquest - Break Seregios' Horn
    • Reward - 1200z
  • Fee - 900z
Fury Run Afoul
  • Main Objective - Hunt a Gammoth
    • Reward - 8700z
  • Subquest - Deliver 1 Beast Tear
    • Reward - 600z
  • Fee - 900z
Moonlit Bubble Bath

Monster Hunter Generations Mizutsune

  • Main Objective - Hunt a Mizutsune
    • Reward - 8700z
  • Subquest - Mount and Topple monster twice
    • Reward - 1200z
  • Fee - 900z
Heaven and Earth
  • Main Objective - Hunt a Rathalos and a Rathian
    • Reward - 9300z
  • Subquest - Deliver a Wyvern Tear
    • Reward - 600z
  • Fee - 1000z
Bladed Glavenus
  • Main Objective - Capture a Glavenus
    • Reward - 11400z
  • Subquest - None
    • Reward - 0z
  • Fee - 1200z

Urgent Quest HR 4

Two-Headed Carcass
  • Main Objective - Repel a Nakarkos
    • Reward - 15000z
  • Subquest - Break Nakarkos' outer shell
    • Reward - 1200z
  • Fee - 1500z

High-Rank (4-7)

HR 4 Quests

Swing into Action
  • Main Objective - Hunt a Kecha Wacha
    • Reward - 5100z
  • Subquest - Mount and Topple monster twice
    • Reward - 1200z
  • Fee - 600z
A Bug Appetit
  • Main Objective - Hunt a Seltas
    • Reward - 3000z
  • Subquest - Slay 10 Konchu
    • Reward - 900z
  • Fee - 300z
Shells of Steel

Monster Hunter Generations Daimyo Hermitaur

  • Main Objective - Hunt a Daimyo Hermitaur
    • Reward - 6000z
  • Subquest - Slay 10 Hermitaurs
    • Reward - 1800z
  • Fee - 600z
Birds of a Feather
  • Main Objective - Hunt a Yian Kut-Ku and a Gypceros
    • Reward - 6600z
  • Subquest - Deliver 1 Large Wyvern Tear
    • Reward - 2700z
  • Fee - 700z

Urgent Quest HR 5

A Plesioth in the Misty Peaks
  • Main Objective - Hunt a Plesioth
    • Reward - 7500z
  • Subquest - Wound Plesioth's Top Fin
    • Reward - 1500z
  • Fee - 800z

HR 5 Quests

The Intelligent Malfestio
  • Main Objective - Hunt a Malfestio
    • Reward - 6900z
  • Subquest - Wound Malfestio's Head and Wings
    • Reward - 1500z
  • Fee - 700z
Serpentine Samba
  • Main Objective - Hunt a Najarala
    • Reward - 8100z
  • Subquest - Wound Najarala's Back
    • Reward - 1500z
  • Fee - 900z
Fin Finder

Monster Hunter Generations Zamtrios

  • Main Objective - Hunt a Zamtrios
    • Reward - 6900z
  • Subquest - Deliver 5 Monster Guts
    • Reward - 600z
  • Fee - 700z
Worst. Tip. Ever!
  • Main Objective - Hunt a Yian Garuga
    • Reward - 9000z
  • Subquest - Wound Yian Garuga's Wingtalon
    • Reward - 1500z
  • Fee - 900z
You Caught this? I Caught this
  • Main Objective - Hunt a Lavasioth
    • Reward - 7500z
  • Subquest - Mount and Topple monster twice
    • Reward - 1500z
  • Fee - 800z

Urgent Quests HR 6

A Bewitching Dance
  • Main Objective - Hunt a Mitzutsune
    • Reward - 12000z
  • Subquest - Deliver 1 Large Wyvern Tear
    • Reward - 2700z
  • Fee - 1200z
The Unshakable Mountain God
  • Main Objective - Hunt a Gammoth
    • Reward - 12000z
  • Subquest - Deliver 5 Popo Tongues
    • Reward - 300z
  • Fee - 1200z

HR 6 Quests

The Lightning Crown

Monster Hunter Generations Astalos

  • Main Objective - Hunt an Astalos
    • Reward - 12000z
  • Subquest - Deliver 1 Large Wyvern Tear
    • Reward - 2700z
  • Fee - 1200z
Bug Buffet
  • Main Objective - Hunt a Seltas Queen
    • Reward - 10500z
  • Subquest - Wound Seltas Queen's Tail
    • Reward - 1800z
  • Fee - 1100z
Master of the Molten Deep
  • Main Objective - Hunt an Agnaktor
    • Reward - 11400z
  • Subquest - Slay 10 Uroktor
    • Reward - 3000z
  • Fee - 1200z
Duel in the Volvanic Hollow
  • Main Objective - Hunt a Glavenus
    • Reward - 12000z
  • Subquest - Sever Glavenus' Tail
    • Reward - 1800z
  • Fee - 1200z
For Whom the Gong Tolls

Monster Hunter Generations Duramboros

  • Main Objective - Hunt a Duramboros
    • Reward - 12600z
  • Subquest - Wound Duramboros' Hump
    • Reward - 1800z
  • Fee - 1300z

Urgent Quest HR 7

Seer of Swords
  • Main Objective - Hunt a Sergios
    • Reward - 12600z
  • Subquest - Mount and Topple monster twice
    • Reward - 2100z
  • Fee - 1300z

HR 7 Quests

Stop the Wheel
  • Main Objective - Hunt a Shaguru Magala
    • Reward - 15600z
  • Subquest - Mount and Topple monster twice
    • Reward - 2100z
  • Fee - 1600z
A Gathering of Wyverns
  • Main Objective - Hunt an Astalos and a Rathian
    • Reward - 13800z
  • Subquest - Deliver 1 Large Wyvern Tear
    • Reward - 2700z
  • Fee - 1400z
A Song of White and Lapis
  • Main Objective - Hunt a Mitzutsune and a Malfestio
    • Reward - 13500z
  • Subquest - Deliver 1 Large Wyvern Tear
    • Reward - 2700z
  • Fee - 1400z
A Cold Set of Armor
  • Main Objective - Hunt a Gammoth and a Zamtrios
    • Reward - 13500z
  • Subquest - Earn 500 Wycademy Points
    • Reward - 1800z
  • Fee - 1400z
Rocked and Rolled
  • Main Objective - Hunt a Brachydios
    • Reward - 12600z
  • Subquest - None
    • Reward - 0z
  • Fee - 1300z
Hammer vs Blade
  • Main Objective - Hunt a Glavenus and a Uragaan
    • Reward - 15300z
  • Subquest - Deliver 1 Large Wyvern Tear
    • Reward - 2700z
  • Fee - 1600z

Final Urgent Quest 

Two-Headed Carcass

Monster Hunter Generations Nakarkos

  • Main Objective - Slay Nakarkos
    • Reward - 21000z
  • Subquest - None
    • Reward - 0z
  • Fee - 2100z

That's it for my guide on how to raise Hunter Rank in Monster Hunter Generations. Let me know if you have any questions or if I missed anything!

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Monster Hunter Generations Is Out Tomorrow https://www.gameskinny.com/1me5j/monster-hunter-generations-is-out-tomorrow https://www.gameskinny.com/1me5j/monster-hunter-generations-is-out-tomorrow Thu, 14 Jul 2016 08:16:27 -0400 Janiece Sebris

Citizens, rejoice! Monster Hunter Generations will be released tomorrow in North America and Europe.

Since the announcement of its release in May 2015, the game has since been released in Japan to a receptive audience. So far, with the demo available to play in the U.S. and Europe, the reviews have been mixed.

Some reviewers fear that attention for this monster-hunting game might have shifted because of another monster capturing game that has been seemingly taking over the minds of almost everyone with marketable nostalgia. (But we're not naming any names...)

Fans of Monster Hunter Generations should still be excited about the game's release. With all the free DLC, the game is poised to be an epic crossover event. Free DLC includes characters from The Legend of Zelda, Star Fox, Fire Emblem, Okami, Strider and Mega Man.

Players can also still purchase the limited edition 3DS XL with Monster Hunters Generation insignia on it in red or blue before the launch.

The game will retail for $39.99 and will be be available for purchase after its launch. 

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Monster Hunter Generations Beginner Tips and Tricks https://www.gameskinny.com/gtl5a/monster-hunter-generations-beginner-tips-and-tricks https://www.gameskinny.com/gtl5a/monster-hunter-generations-beginner-tips-and-tricks Fri, 15 Jul 2016 05:25:18 -0400 Synzer

Monster Hunter Generations is the latest entry in the Monster Hunter series and there is plenty to do. Veterans of the series don't have too much to learn, but there are some new things even they will want to know about.

If you are brand new to the series, the content can be overwhelming at first. Don't fear because I'm here to explain all the basics so you can get started off right in Monster Hunter Generations.

This guide will go over everything you need to get started in Monster Hunter Generations including:

  • Game Basics - How the game works for those new to the series.
  • Hunter Styles and Arts - A new feature added to the series.
  • Weapons Types - The different weapons and how they work.
  • Prowler Mode - Another new feature and how it works.
  • Quests and Rank - The kinds of quests you can do and ranks you can obtain.
  • Customization - The different ways you can customize your character.
  • Hunting Tips - Basics tips to get you started in the game.

Game Basics

Monster Hunter is a game where you, well, hunt monsters. It sounds incredibly basic, but there is a lot of depth that goes into this game. This is really shown later on when you face off against very powerful giant monsters that require strategy, good equipment, and skill.

Training/Tutorial

The first thing I suggest is completing all the Hunter Basics training quests. This will provide a hands-on demonstration of how everything works and will be much easier to understand.

In this game, you start by collecting materials and exploring the land. You will get acquainted with the controls, your weapons, and how everything works before moving on.

Then, you will complete gathering missions. This is still a way to ease you into the content and get you acquainted with getting materials, which you will be doing a lot as you try to craft better gear.

Monsters

Finally, you will start your hunts on smaller monsters that don't require a lot of strategy so you can get used to fighting. The end goal is to hunt the big monsters.

Big monsters usually have multiple body parts you can attack, and at least 1 weak spot. These spots can usually be broken to weaken the monster and drop extra/rare materials.

You can also jump on a monster sometimes by jumping above it and attacking. This is called "mounting" and will start a mini-game if you are successful.

When your character is on, a bar will appear on screen with a head icon. When the icon is yellow or red, hold R to hold on. When it is green, repeatedly press X to attack until the bar fills up.

If you fill the bar completely before the head reaches the end, you will stun the monster for a short time. This is also good for breaking certain body parts.

Weapons are a Class System

The biggest thing to keep in mind when starting is that weapons in this game are like classes or jobs in other RPGs. Each weapon has a different and unique play style, so you will want to focus on 1 at a time to understand exactly how it works.

Monster Hunter Generations weapons

I suggest you do the weapon training missions for each until you find a weapon you like, then stick with it for a while.

Life as a Hunter

Once you get used to everything, your typical experience will go like this;

  • Scout at places/gather for materials
  • Hunt smaller monster and practice your weapon skills
  • Gather info on the bigger monsters and practice until you can beat them
  • Craft better gear so you can defeat stronger monster and raise your rank

You can also get Palicoes/Felynes, which are cats, to help you on your hunts. They comes wit their own set of equipment and skills and level up as you complete quests.

Hunter Styles and Arts

There are 4 Hunter Styles in the game:

  • Guild - The standard style that lets you use 2 Hunter Arts.
    • This is a good one to start with and will feel the most familiar to those that have played any of the past games. 
  • Striker - A simplified style that focuses more on Arts.
    • Your normal attacks are usually simplified, but you can have 3 Hunter Arts and they charge faster.
  • Aerial - Lets you use an Aerial Dodge to jump on monsters.
    • In Monster Hunter 4 Ultimate, Insect Glaive, and sort of the Lance, were the only weapons that could launch into the air to mount a monster without jumping off a ledge.
    • Now any weapon can do it, but you only get access to 1 Hunter Art.
  • Adept - Advanced style that involves dodging at the last second and performing counter attacks.

Each weapon has their own set of Arts and you unlock more as you use the weapon. Arts are abilities you can use during combat, but you have to charge them up before you can use them. Arts can have different charge times, which you can view when selecting them.

Weapon Types

There are 14 weapons in the game -- 11 melee and 3 ranged -- that all do different things. Each weapon is unique and you will need to spend a lot of time learning and mastering each, so don't expect to be good at a bunch of them right away.

  • Great Sword - A giant sword that is good for attacking and can be used to block.
  • Long Sword - A very long katana that allows you to complete long swings for devastating results.
  • Sword and Shield - A basic short sword and shied that is a good balance between offense and defense.
  • Dual Blades - Twin daggers that allows fast attacks and combos.
  • Hammer - A huge blunt weapon that is slow, but powerful.
  • Hunting Horn - A supportive weapon that can play songs to increase you and your nearby allies' stats.
  • Lance - A long weapon and shield that has amazing defensive capabilities.
  • Gunlance - Similar to the Lance, but with the addition of shots you can use.
  • Switch Axe - A weapon that can switch between being used a giant sword or giant axe.
  • Charge Blade - Similar to the Switch Axe but it switches between a giant sword and shield and axe instead.
  • Insect Glaive - A staff that has an insect attached to it.
    • The insect can gather energy from the enemy to power your Hunter up.
  • Light Bowgun - A crossbow-type weapon that uses ammo and special shots.
  • Heavy Bowgun - A bigger, slower version of the Bowgun that lets you crouch and fire as well.
  • Bow - A ranged weapon that allows for jump shots and uses coatings instead of ammo.

If you use a melee weapon, you're classified as a Blademaster, and ranged weapons classify you as a Gunner. This is important later because some armor is only usable by 1 of those types.

Gunner is very different from Blademaster and difficult if you have never played Monster Hunter. I suggest not starting with one of those, but just try out every weapon, then decide what you like the best.

Prowler Mode

In Monster Hunter Generations you can play as a Palico/Felyne during normal missions, or specific Prowler missions. Unlike Hunters, Prowler attacks don't change when they change weapons.

They can swipe with their weapon or throw a boomerang. They can also block, dodge, and burrow while your weapon is sheathed.

Harvesting materials and landing attacks fills up the support gauge so that you can use support moves.

Monster Hunter Generations Prowler mode

Quests and Ranks

There are many type of quests you can complete in Monster Hunter Generations:

  • Gathering - Find specific materials and deliver them to the red box at the beginning.
  • Hunting/Slaying - Kill or capture the target monster(s).
  • Capture - Capture the target monster.

You start out with 1-star level quests in single-player and eventually unlock more levels as you complete certain key quests.

When you do enough key quests, you unlock an urgent quest. Complete the urgent quest to unlock the nest level of quests. The key quests are not listed in the game, so you must find it out on your own. There will be a separate guide listing these.

Multiplayer has a separate set of quests called Hunter Rank, but it also requires completing key and urgent quests.

Customization

There are many ways to customize in Monster Hunter Generations. There are many weapons that each have unique abilities, which also can be upgraded. Armor can also be created and upgraded.

Both weapons and armor an be crafted from gathering parts from monsters. The different pieces of armor grant different stats and abilities. Your Palico companions can also get different weapons and armor.

Hunting Tips

  • Gather Materials 
    • It is important to craft gear in this game, so be sure to gather whenever you can.
    • Hold A whenever you are gathering anything, including carving big monsters.
    • This speeds up the process and you don't have to keep pressing A after the animation is over.
  • Prepare before each Quest
    • Make sure you learn the maps and what each item does so you can bring the right support items.
  • Learn the movements and attacks of each giant monster
    • It is important to know the strategy for the giant monsters, especially later on when a couple mistakes could end in failure.
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Monster Hunter Generations Review: A Fun and Accessible Hunting Experience https://www.gameskinny.com/lq2bo/monster-hunter-generations-review-a-fun-and-accessible-hunting-experience https://www.gameskinny.com/lq2bo/monster-hunter-generations-review-a-fun-and-accessible-hunting-experience Tue, 12 Jul 2016 04:07:22 -0400 Synzer

Monster Hunter Generations offers some interesting additions to the Monster Hunter series. As a standalone game, it has more than enough content to keep most players entertained. Long-time fans of the series might find the difficulty and progression lacking compared to other games, but Generations is perfect for newcomers, or those who don't want to spend extra hours gathering materials. 

What I liked

There is plenty to like about this game. Though I'm fairly new to the series -- I only started playing with Monster Hunter 4 Ultimate on the 3DS -- it has quickly become one of my favorite franchises. And Generations is a fine addition to the series. 

Customization

In RPGs like Monster Hunter, customization is a priority in what I look for in a game. Luckily, there is plenty of it in Monster Hunter Generations. Not only can you craft plenty of weapons and armors that have unique stats and abilities, but they have added a new Hunter Styles and Arts feature as well. This allows you to choose 1 of 4 combat styles, and changes how your weapon works accordingly. You can also select from a wide array of Arts, or abilities, to use in combat. 

Monster Hunter Generations Customization

So even after you've chosen a weapon you like, there are a lot more ways to further customize your Monster Hunter experience. It's a nice touch that helps the game feel more tailor-made to individual play styles -- even if some of those styles aren't that great for certain weapons. 

It is also much easier and less tedious to upgrade and craft gear in this game than in past iterations -- which is wonderful, because I hate grinding for hours trying to get rare materials.

Content

There is not as much content in Generations because there is no G Rank, but there is still plenty to keep you busy. Even though crafting is easier and faster, that just gives you more time to try new things.

Unless your goal is to spend the rest of the year playing only this game and nothing else, I don't think you have anything to worry about in terms of having enough content. There is plenty for veterans of the series, but not so much that it's overwhelming to newcomers. Generations is very accessible to those who are just now picking up the MH series. While this might make some veterans feel gypped, I welcome the change -- because now I can complete everything I want to do and still have time for other things. 

The difficulty isn't quite as high as with other entries in the series, so some players may find themselves a bit under-challenged. But it can still be pretty unforgiving for those unfamiliar with the game or the series. If this is your first time with an MH game, prepare to die as you learn the ropes.

For all the streamlining in content, there is a new Prowler mode that allows you to play as a Felyne, a cat. You can get gears and abilities for your Prowler, then use them in specific Prowler-only quests. You can also try using them in normal quests, but I suggest sticking with your Hunter for those. Though a minor addition, it's an interesting one nonetheless.

There are only 7 new big monsters added to this game, and some of the older ones aren't returning. But this isn't Monster Hunter 5 -- it's supposed to be an upgrade, not a completely new game. So it makes sense.

There's plenty of other side content -- too much to go into here -- that adds to the game. So players won't get bored for a while.

What I Disliked

Story

The Monster Hunter series is not popular because of its amazing storylines, but I still think there could have been more in Generations. I won't spoil it, but you are essentially helping research the monsters at the beginning. And things really don't get that much more exciting from there.

The biggest problem for me was the multiple villages. The idea is cool, but you don't really need to go to any of them, so it feels like a hollow grab at extra content or playtime. And it looks overwhelming to see so many quests at once. It is kind of cool to have options for other quests, though.

Monster Hunter Generations Villages

Some of the Customization

I had this in the "liked" section, but let me explain. I really enjoy the customization and the new option presented from Styles and Arts, but there are a few caveats.

New players will have plenty to learn just sticking with the basics, so they might not get to experimenting with all the various options available through the new customization options. Veterans who are comfortable with the way things were set up in previous MH may not use many of the new options, so it could be a waste at times. 

I applaud the choices available, but they could use a little work in future entries to make them more accessible and useful throughout the game.

The Verdict

Overall, Monster Hunter Generations is a fantastic entry that veterans and newcomers alike will enjoy. I loved MH4U, and this just adds to it. Don't expect a completely new game -- the title lets you know that upfront. Generations builds on what other MH games have already done right, and takes it just one step further while streamlining some of the more complicated parts of the experience. But there's very little quality content sacrificed in that process, so there's still plenty for players of all levels to do.

If you enjoy the series, or want to get into it for the first time, Generations is one entry you will want to pick up.

[This review was written using a code provided by the publisher.]

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Star Fox DLC comes to Monster Hunter Generations https://www.gameskinny.com/0bidt/star-fox-dlc-comes-to-monster-hunter-generations https://www.gameskinny.com/0bidt/star-fox-dlc-comes-to-monster-hunter-generations Mon, 11 Jul 2016 12:12:16 -0400 TheSmartestMoron

More costumes are arriving for Monster Hunter Generations, this time featuring Star Fox. The trailer shows off the cute little animal hunters using guns to bash some monsters, all while dressed in Fox McCloud's outfit. Currently, there doesn't appear to be variants for the other crew members of the game, as they did have different colors, as you can see below.

Aside from the recently announced Zelda: Wind Waker costume, there are also costumes based on characters from Ghosts n' Goblins, Okami, and Strider that will be featured in Monster Hunter Generations. The Monster Hunter series is no stranger to having guest-character costumes. In Japan, Monster Hunter Frontier G had costumes and weapons from Fate/Stay Night. Monster Hunter 4 Ultimate also had the original Dante's clothes and the sword Alastor from the old Devil May Cry.

The DLC is set for release as free DLC on July 15th, the same day Monster Hunter Generations hits the 3DS. If you are unable to wait, you can always check out the demo on the eShop.

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Monster Hunter Generations to release next week https://www.gameskinny.com/o2i9x/monster-hunter-generations-to-release-next-week https://www.gameskinny.com/o2i9x/monster-hunter-generations-to-release-next-week Fri, 08 Jul 2016 03:30:02 -0400 Janiece Sebris

Monster Hunter Generations' North American and European fans have something to look forward to, as the much-anticipated game is set to release next week. 

The newest trailer for the game features a crossover with The Legend of Zelda: The Wind Waker, showing Link as an adorable Felyne. This version of Link will be free downloadable content in the game.

The Link-cat crossover is in line with Monster Hunter Generation's allowing players to inhabit the series' Palicos. The "Wind Waker" DLC will allow players to dress their characters in Link's costume. Other DLC options include Amaterasu, the canine deity from Okami.

Players of the action-RPG will take on the role of monster hunter and come face-to-face with menacing beasts as they aspire to become the ultimate hunter. Along the way, they will defend the four villages in the game from powerful new monsters called the Fated Four.

A demo is available to play on Nintendo's eShop now, but Monster Hunter Generations will be officially released on July 15 for Nintendo 3DS. The game will retail for $39.99 and will be be available for purchase after its launch. 

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Zelda DLC: There's new cosplay for your cat in Monster Hunter Generations https://www.gameskinny.com/7bis3/zelda-dlc-theres-new-cosplay-for-your-cat-in-monster-hunter-generations https://www.gameskinny.com/7bis3/zelda-dlc-theres-new-cosplay-for-your-cat-in-monster-hunter-generations Wed, 06 Jul 2016 14:48:07 -0400 FlameKurosei

Monster Hunter Generations has had many downloadable content (DLC) quests and armor, such as Amaterasu from Okami and Strider Hiryu from Strider.

Now another new DLC crossover has appeared for the upcoming Nintendo 3DS-exclusive, Monster Hunter Generations. This time, the new content comes from the beloved Nintendo series, The Legend of Zelda.

In this new DLC for your feisty felyne palico, you can play as the protagonist from The Legend of Zelda: The Wind Waker, known by Super Smash Bros. players as "Toon Link". Along with his costume "armor", Link also comes with the iconic "Wind Waker" wand as his weapon.

For more details on Prowlers, check out their MHGen trailer!

Remember that in Monster Hunter Generations, you can also use your palico as a Prowler for a new hunting adventure!

The Prowler is a brand new playable mode for MHGen where instead of your hunter, you can play as your feline companion and use a diverse set of support moves to conquer the fearsome monsters. This means that you too can also play as Link to hunt in quests, either alone or with fellow hunters and palicos.

For more details, please view the full Wind Waker DLC trailer here:

For those unaware, Monster Hunter Generations is an upcoming Capcom title for the Nintendo 3DS, releasing for North America and Europe this July 15th. An atypical Action RPG, the MH series focuses primarily on hunting large monsters in various environments to slay/carve parts for weapons and armor rather than a stat-based "level up" system.

Need some hunting advice before the MHGen rush? Check out the "Self-Improvement" installment of A Solo Hunter's Guide to Monster Hunter, for some tips on how to become a more effective player, here on GameSkinny!

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