Necromunda: Hired Gun Articles RSS Feed | Necromunda: Hired Gun RSS Feed on en Launch Media Network Necromunda: Hired Gun — How to Equip Weapons Tue, 08 Jun 2021 20:41:33 -0400 Luke Shaw

Necromunda: Hired Gun has a really back-to-basics feel in terms of its shooting and platforming. It's fast-paced run-n-gun action not a world away from the shooters of the early 1990s. Despite this, it has a strange way of managing weaponry and equipment. Unlike Doom and other games of its ilk, you can pick up every weapon you find in a level. But how do you equip weapons in Necromunda: Hired Gun

This quick guide will tell you how to equip weapons in and out of missions in Necromunda: Hired Gun so you always have the right guns and death dealers at your disposal. 

Necromunda: Hired Gun How to Equip Weapons In and Out Missions

You may have missed the prompt in the first tutorial mission, which explains that you can have a special slot to equip weapons to during missions. Every other weapon you pick up simply goes to your armory and can be kept or sold during the post-mission loot screen.

You can chop and change your single weapon slot as many times as you want, but be sure to pick up the weapons you come across and don't leave anything behind.

As mentioned in our inventory guide, there is no Necromunda: Hired Gun inventory, but a post-mission loot screen will show you all of the weapons you have collected during a mission. It also lets you choose whether to keep them in your personal inventory or sell them.

Between missions, you will find yourself in Martyr's End, where you can buy guns, bionic augments, and upgrade your guns. When you are ready to fight, you select a mission from the terminal screen. This will bring up your loadout screen.

From here, you can select what guns and gear to take with you as you battle gangers.


You will only be able to equip two pistols, and either two standard weapons, two special weapons, two heavy weapons, or a mix.

This screen is also where you equip your armor and status times, of which your inventory can hold four. But you can equip one and three, respectively.

You can also buy Proximity Grenades, Medkits, and Stimms here, which are fairly self-explanatory. Also up for grabs are Ratskin Maps and Treasure maps, which improve the quality of loot found in chests during missions, and changes which are consumed when a trapped chest is opened.

And that's how you equip weapons in and out of missions in Necromunda: Hired Gun. Now you also know how to buy and upgrade guns, as well as how many you can take with you into combat.

Necromunda: Hired Gun Inventory System — How to Open and Use It Tue, 08 Jun 2021 20:56:06 -0400 Luke Shaw

Necromunda: Hired Gun inventory management isn't exactly straight forward. In many ways, the Warhammer FPS has a really back to basics feel in terms of its shooting and platforming. Its fast-paced run-n-gun action is reminiscent of shooters from the 1990s, streamlining as much of its inventory as it can. 

However, there is an inscrutable level of inventory management that can get in the way if you enjoy the shooting. This brief Necromunda: Hired Gun inventory guide will help you understand what's going on with the Inventory systems in the game. 

How the Necromunda Hired Gun Inventory Works

To keep the gameplay in Hired Gun streamlined, developers Streum On Studio have made it so there is no accessible inventory in the game. All item shuffling is dealt with in the mission setup stage.

During missions, you have a near-infinite stash of weapons that you can collect but can't use. There is only one weapon slot opening for swapping weapons during a mission, but anything you pick up will disappear into your invisible stash.

The only things you can pick up and purchase during missions are Stimms — which you can either buy from terminals or find around the map — and Proximity Grenades that often turn up near medkits.

At the end of a mission, you will get to check everything you picked up in the loot screen. You have limited slots for each type of loot, shown on your character model to the right of the screen. 

If there is loot that you want to keep, you'll need to click it and click a slot you want to put it into. Anything that doesn't get put into a slot will get sold when you quit the inventory screen. Remember that you have 25 slots for both Archeotech and Lucky charms, which you can switch through.

For weapons, armor, items, Archaeotech, and Lucky Charms, it's worth comparing and contrasting what you've got before you equip them, only taking gear with flat stat boosts.

For guns, you will probably want to look into things a bit closer. Check out what type of weapon it is and what its overall stats are. There are only four pistol slots, four basic slots, four heavy slots, and three special slots, so fill them up wisely.

As previously mentioned, anything you don't take out of the loot screen will be sold for credits. You can then use these credits in Martyr's End to buy new weapons, new augments, and weapon parts.

Sometimes the flexibility afforded by weapon customization and mods outstrips raw firepower, so consider selling pricey weapons if your core arsenal is already pretty solid. 

And that's how you "access" the Necromunda: Hired Gun inventory. While you can't use it like inventories found in other modern shooters, you can use it to sift through your loot and pick the best pieces to keep. It's also one place you can equip guns in the game. For the other, check out our guide on equipping weapons.

Necromunda: Hired Gun Review — Down and Out in Hive Primus Wed, 02 Jun 2021 08:37:12 -0400 Luke Shaw

Necromunda: Hired Gun is a game of two halves. The first half is all Gothic maximalism, gigantic skulls, and innumerable decorated buttresses looming out of the heat-choked industrial labyrinth that is Hive City.

Everything is over the top: bones and candles adorn every empty surface. Doors are opened by beating up mute, gagged servitors that exist only to be plugged into equipment as organic cogitators.  Gangers roam the innumerable walkways and corridors, covered in Mad Max-style slapdash armor, tattoos, and punk haircuts. They carry brutal weaponry that fire enough bullets to empty a munitions depot or wield vicious melee weapons designed to maim and kill in as excruciating a manner as possible.

It's bold, bloody, and full of personality. 

The other half is goofy and awkward. Baby-faced Ogryns leap towards you in combat like toddlers bounding around in low gravity. Gang bosses threaten with the same voice line over and over again as you spend five minutes pouring point-blank shotgun blasts into their heads, praying they will shut up soon.

Enemies congregate awkwardly on tiny platforms, like muscled lambs to their slaughter. The AI fails to give them any life beyond bullet sponge mannequins, and your melee finisher animations fail to align with them, leaving you stabbing a metal spike into thin air or shooting your pistol past their head as they fall to the ground limp with the same death grunt you've heard a thousand times before.

Most of your playtime in Hired Gun will be going back and forth between these two poles, often with such velocity and frequency to give you whiplash.

Necromunda: Hired Gun Review — Down and Out in Hive Primus

The environments in Necromunda: Hired Gun are absolutely stunning. French developers Streum On Studio have past successes in this area, with E.Y.E Divine Cybermancy and previous 40k game Space Hulk: Deathwing, showing they have the aptitude for the setting's particular mix of tech-noir and baroque. They well convey the Hive City of Necromunda, a sprawling, nearly-infinite megastructure made up of endless layers.

Colossal areas of each are devoted to a variety of functions: water reclamation, waste disposal, the endless forging of weapons and materials for the impossibly large and totalitarian Imperium of Man that fights a perilous battle in the galaxy above.

In this grim, urban sprawl, gangs and bounty hunters eke out a living, battling over territory, contracts, and rare pieces of archeotech that can be uncovered from abandoned areas of the hive. You are thrust into these internecine conflicts after a simple job goes wrong thanks to the combined efforts of a shadowy individual and an Escher gang leader, the Silver Talon.

You are left wounded and bleeding out before being rescued by an infamous who fans of Warhammer will recognize from a series of books. From here, you're kitted out with a series of bionic improvements and drawn into a series of contracts through which you'll get your vengeance, or at least that's the plan.

The story is fairly twisty and doesn't really have any impact on the overall proceedings, and at times, it seems to brush up against the absolute hell you raise during your contracts. 

Each main contract is a primary story mission, sending you into the depths of the hive to slaughter hundreds of gang members to put pressure on the antagonists. These belong to three gangs: the hulking, steroid-abusing forgemasters of House Goliath; the all-female skirmishers and psychic dominatrices of House Escher; and the gun-running transporters of House Orlock.

Despite their visual variety, grunts come in a handful of levels with little difference between them, other than more elite enemies carrying slightly fancier weaponry and reflector shields. There are a handful of these, such as hammer-wielding Goliaths and teleporting, fireball-wielding Escher Death Maidens, which mix things up. Otherwise, the rest of your opponents are faction agnostic Ogryns (giant violent abhumans) and Ambots (hulking mining robots repurposed with military weaponry). 

The one unifying factor is that all Hired Gun's enemies are pretty stupid, seemingly having traded their intelligence stat for constitution, making them unable to figure out how to mount a coordinated assault, though they're often able to withstand multiple headshots from your overpowered weaponry.

It's an issue until you fully embrace Hired Gun's old-school, boomer-shooter stylings. Hip firing and iron-sights are fairly interchangeable, and you move at a rapid clip. Early on, you get a double-jump and a grappling hook, as well as the ability to wall run, which means you quickly end up zipping around the tightly knotted industrial arenas, filling people full of bullets from oversized guns that rattle your teeth as you fire. 

Couple this with a system that lets you regain lost health within a small, post-damage window and a series of skills that encourage you to get up close to your enemies, you'll be playing Hired Gun like the recent Doom games. Even the cock rock soundtrack tries to emulate iD's metal swagger, but it lands goofier than Mick Gordon's work.

Gunfire is fairly meaty throughout but lacks the real polish that most modern shooters have managed. Part of this is down to enemies' stiff animations, something that's also apparent when you get close and initiate the game's awkward-looking melee takedown.

Hired Gun looks every bit the part, with its detailed, grimy environments that convey the oppressive heat and dirt of living in the hive, but it really fails to convey the feeling. Everything is too lightweight, from systems to gunplay, and it would really benefit from a clarity of vision that embraces the over-the-top violence inherent in its source material. 

Between missions, you'll return to Martyr's End, a bar and trading post where you can upgrade your bionics, tweak bits of your guns, and even upgrade your cyber-mastiff. That's right, you get a dog you can upgrade with bionics too. In the grim darkness of the 41st millennium, even humanity's best friend is not off-limits. In combat, you can summon your dog to highlight nearby enemies, and sick them on unsuspecting foes, but it feels like an underbaked addition overall. 

Gun customization is also something that sounds great in theory but isn't quite nailed in practice. That is, unless you spend a lot of time searching for gear and mods in one of the many side contracts you can take between missions. Generally, you're able to mess around with muzzles, barrels, scopes, and magazines. You can also equip elemental damage archeotech. But normally, it never feels like you can really make meaningful changes, and gun archetypes rely too heavily on a variety of rapid-fire guns. 

The game also restricts you to only taking a handful of weapons on a mission with you too and forces you to keep a hold of your original pistol (which you can never upgrade). It feels like an attempt to convey the less than superhuman status of Hired Gun's lead, but it chafes against the fact that you'll have most fun mowing down untold swathes of opponents, and won't be able to play with all your toys in the main missions. 

Necromunda: Hired Gun — The Bottom Line

Altogether, there's a bunch of fun to be had in Hired Gun's over-the-top shooter action, but it's hampered by a bunch of rough edges. As a fan of Warhammer 40,000 and Necromunda, I cherished every second I got to spend in its sumptuous environments. There aren't many games where you get to battle along a train connected by chains containing links twice the size of a person, or a labyrinth of compacted trash cubes surrounded by gothic statues. It's a great setting.

It's a shame then that the rest is quite limp at times. It's not awful, but it misses the mark in enough ways that make the experience somewhat unsatisfying. Fights quickly devolve into autopilot shooting galleries, and repetitious barks and oblivious AI stop you from feeling like a skilled bounty hunter, making it ultimately feel like you're shooting sump rats in a barrel. 

[Note: Streum On Studio provided the copy of Necromunda: Hired Gun used for this review.]

Necromunda: Hired Gun Unequivocally Proves Man's Best Friend is Also Excellent at Bounty Hunting Fri, 21 May 2021 12:39:25 -0400 David Carcasole

The newest trailer for the upcoming high-impact first-person shooter Necromunda: Hired Gun focuses on something other than its wall-running, looter shooter, bounty hunting gameplay. It focuses on the friend you take along with you through it all — your trusty canine companion.

This playful pooch is as friendly and loving as can be to you, but whoever is unlucky enough to be on your bounty list won't get the same treatment. You can watch the newest Friends Forever trailer and admire the bond between bounty hunter and dog below.

The trailer shows how you can give your canine friend some protection and extra firepower in the form of a metal jaw, armor, and other internal and external implants and upgrades to keep him hunting at your side for many years to come.

It's always good to have someone in a firefight you know will have your back, especially in a dystopian world where you can't trust anyone as far as you can throw them. But a loyal cyborg pup by your side? The most trustworthy companion you could find. 

Necromunda: Hired Gun launches on PlayStaion 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC on June 1, 2021. 

Necromunda: Hired Gun Gameplay Trailer Dives Deep Into the Underbelly Wed, 05 May 2021 18:31:03 -0400 David Carcasole

From developer Streum On Studio and publisher Focus Home Interactive, Necromunda: Hired Gun puts you in the shoes of a bounty hunter doing what they can to survive the gritty world of Necromunda -- for the right price, of course. 

The new Necromunda gameplay trailer showcases plenty of varied FPS gunplay, from main combat encounters and some RPG-like mechanics to exploration and loot-driven gameplay. You can watch the trailer here: 

As a wall-running-and-gunning bounty hunter, players will have in Necromunda: Hired Gun a wide-ranging and varied arsenal of weapons for the jobs and contracts they choose to take. There's also an element of looter-shooter with Hired Gun, as there is plenty of loot to find that you can either keep or sell for more ways to upgrade your own loadout even further. 

Streum On previously shared other details about the upcoming shooter set in the ever-expanding Warhammer sphere. 

Necromunda: Hired Gun is currently set to launch for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC on digital stores only on June 1, 2021. 

Necromunda: Hired Gun Promises Tense Cybernetic Action in the Warhammer Universe Thu, 22 Apr 2021 11:13:58 -0400 Josh Broadwell

Streum On Studio is making a brand-new game set in the Warhammer 40K universe called Necromunda: Hired Gun, set for a June 1 release on PC, PlayStation 4, PS5, Xbox One, and Xbox Series X|S. 

Necromunda follows a cybernetically-augmented bounty hunter through one of the "nastiest places in the galaxy," full of creatures that want nothing more than to tear them to shreds.

Necromunda: Hired Gun is built with speed in mind. Wall running and double jumping are just the bread and butter of the hunter's movement abilities, and they'll need those and more to survive Necromunda's fraught arenas.

There's also a grappling hook arm and multiple other enhancements. The bounty hunter's world revolves around robotic augmentation, from organs and limbs to the world around them. There's hardly anything that hasn't been altered by cybernetics in some way.

And yes, you can even pet the terrifying robot dog and enjoy games with his favorite squeaky toy that hopefully isn't what remains of your fleshy body.

Pre orders for Necromunda: Hired Gun are open now for all platforms, as well as Steam and the Epic Games Store. Fans who get the game early can get access to the Hunter's Bounty pack, which includes skins for the "knife, revolver, and outfit, plus a unique chew toy for your dog."

Streum On has another Warhammer game under their belt in Space Hulk: Deathwing, which released for PC back in 2016, then for PlayStation 4 in 2018. An Enhanced Edition added new game mode, class, more weapons, and new enemies in 2018. 

[Source: PlayStation Blog]