Ride To Hell: Retribution Articles RSS Feed | GameSkinny.com Ride To Hell: Retribution RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 8 Games so Amazingly Awful You Have to Play Them https://www.gameskinny.com/yfltp/8-games-so-amazingly-awful-you-have-to-play-them https://www.gameskinny.com/yfltp/8-games-so-amazingly-awful-you-have-to-play-them Tue, 03 May 2016 15:53:30 -0400 Donald Strohman

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1. Deadly Premonition 

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PS3, 360, Windows
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Holding the Guinness world record for "most polarizing survival horror game," Deadly Premonition has all the qualities of a bad title. Cheesy dialogue, bad controls, terrible graphics -- if you can think it, it's probably there.

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However, upon release many websites deemed it to be the video game equivalent of Twins Peak. Yes, it's a technically bad game clearly developed on a low budget, but there's just something about it that serves as enjoyment for those who own a copy. 

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Perhaps it's the mysteriously oddball murder mystery narrative woven between the glitches. Maybe there's just a lovable charm to it all. Whatever the reason may be, Deadly Premonition has received scores all over the place, ranging  from a 2/10 by IGN to a 10/10 by Destructoid. Some of you who take this list into consideration may be turned off by all the bad qualities this game has to offer, but there may just be as many people who wind up loving it. 

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Did I miss a game you love to hate? Be sure to comment with your own suggestions below! After all, many of us love to hate terrible video games, so let's try to find as many games as we can that we hate to love! 

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2. Ride to Hell: Retribution 

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PS3, 360, Windows
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By now, a lot of users have likely heard about this game, thanks to YouTube critics such as ProJared and Angry Joe covering it for their channels. But really think about this game for a second. This was something that was projected to spawn a franchise, with at least two more games being planned after its release. Now look what happened to it -- the game was so hilariously terrible that the entire franchise has laid dormant since this critical failure. 

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If painful dialogue, loose controls, awful riding and shooting segments weren't enough to make this game "So horrendous I have to check this out," it's also blatantly sexist towards its female characters. So much so, it even gives the Atari 2600 game Custer's Revenge a run for its money.

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3. Amy

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PS3, 360
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Horror games that are anything but scary are the absolute best. Much like their film counterparts, when a jump scare doesn't work, all it ends up doing is making its audience laugh at the sheer stupidity of it all. In comes Amy, a "horror" game so poorly received it was forgotten about the moment it released.

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What makes Amy such a perfect of horror done wrong is...well everything. It's a giant escort mission surrounding you guiding a child away from cartoonish monsters, and some of the worst combat mechanics seen in years. Just remember folks, THIS was released and is still available to download to this day, while Silent Hills was scrapped almost as fast as it was announced. 

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4. Rambo: The Video Game

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PS3, 360, Windows
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Well, hello there "Sausage Links McGee." I can see you're clearly in the wrong game, as you look absolutely nothing like John Rambo. Perhaps you're looking for an old Mortal Kombat clone and got lost? No? You're here for Rambo: The Video Game? What could possibly go wrong...

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Rambo: The Video Game is something nobody asked for, but we got it anyways. Developed by Teyon, notorious for the dreadful Heavy Fire: Afghanistan, Rambo is an insanely misguided attempt at bringing the franchise to video game fruition.

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Whose bright idea was it to cut dialogue from the movies and use them as the voice-overs for the characters? Why would you use quick time events instead of actual stealth techniques!? At the very least, the gun-play is so run-of-the-mill that it's ultimately harmless, but the overall product certainly is not.

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5. Mobile Suit Gundam Crossfire

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PS3
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You know what's a good idea? Make a game based off a well-established franchise and launch it on a powerful console for its generation. You know what's a terrible idea? Developing half a game that barely functions and launching it as an example of the low points said console could go.

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Mobile Suit Gundam Crossfire has largely been forgotten about by players, but it really shouldn't be. Crossfire serves as the perfect example of a hilariously misguided "valiant" effort by Bandai Namco. There's clearly effort that was put into the game, but at the same time, no effort at all.

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It was regarded by some critics as "shovel-ware of the highest caliber," so it's amazing that more people aren't discussing it today. For pity's sake, if E.T. on the Atari 2600 can still be talked about, why can't this one? 

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6. Vampire Rain

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PS3, 360
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Splinter Cell meets vampires sounds like an excellent idea in theory, but what we got out of Vampire Rain was the exact opposite. If you thought Dark Souls was the most difficult game you could possibly get your hands on, Vampire Rain for the Xbox 360 and Playstation 3 is just for you!

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The game was criticized for being unfairly difficult, with enemies early on having the ability to kill you in two hits while taking numerous hits to die themselves. Additionally, the stealth mechanics were busted beyond belief, adding further to the already insane difficulty. 

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With games like Dark Souls and Bloodborne becoming such a popular staple for the inner masochist in all of us, it's only appropriate that Vampire Rain's popularity might spike in the future as well. Then again, Dark Souls is known for being both difficult AND of top production quality, while Vampire Rain is well known for....being difficult. 

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7. Escape from Bug Island

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Wii
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Have you ever come across an awkward foreign adaptation that tries to imagine what a "fun" experience would be for Western audiences? Escape From Bug Island is just that. The dialogue is hilariously awkward, the enemies are lackluster, and just look at that giant gorilla boss. If that isn't enough to make you bust a gut laughing then I don't know what will.

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Another example of "so bad, it's hilarious," Escape from Bug Island should fill whatever desires you have for experiencing something that literally makes you say "I can't believe someone thought this was a good idea."

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8. Target Terror

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Wii, Arcade
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The name Konami used to mean something, but ever since the firing of Hideo Kojima and the cancellation of Silent Hills, Konami has become nothing but a laughing stock for their once substantial fan base. So, it seems fitting they would port this light gun arcade game to the Wii back in 2008. The reception was less than favorable to say the least, with IGN even granting the game a "Worst Visuals" award.

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However, Target Terror holds a special place in my heart because it was a game my childhood friends and I played on a ski trip together. In the lodge, we found this game on an old arcade cabinet, and played it together for hours. The reason we loved it so much back then was because of how absolutely silly the game was. The visuals were indeed horrendous, with the backgrounds looking like something off of an 80's computer, and the bad guys you had to shoot were the least intimidating villains you could imagine. We even coined the term "suicide flasher" as one of the bad guys would rip open his overcoat to expose a suicide bomb.

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Take it from me, this is a game you will love playing with your friends drunk for the outlandish humor alone.

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Terrible video games are nothing new. In fact, they were in large part the reason why the gaming market crashed in 1983. Every popular video game console throughout the market's history, whether it was the Nintendo Entertainment System or the modern day Steam market, became a testing ground for developers to experiment with what worked and what didn't. Sometimes, things worked out extremely well, and a genre-defining franchise was born. Other times, you get a title credited for helping bring down an entire industry, such as E.T on the Atari 2600. 

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However, since the crash and re-ignition of the video game market, E.T has become so notorious for its lackluster design and rushed development that it's become a sought-after collectible for many players. When a title becomes "so bad, it's good," all those flaws and frustrations that once irritated people to no end are eventually seen as hilarious gems. 

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With as many shovel-ware titles that appeared on systems such as the Wii and the Xbox 360, it's only a matter of time before they too become sought after by hardcore gamers. So, let's explore some recent titles that were so terribly created and rushed to market, that you just might have no choice but to play them in the foreseeable future. 

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5 Things a Game Could Have Left Out (Some NSFW Content) https://www.gameskinny.com/s9xsg/5-things-a-game-could-have-left-out-some-nsfw-content https://www.gameskinny.com/s9xsg/5-things-a-game-could-have-left-out-some-nsfw-content Tue, 20 Jan 2015 17:17:29 -0500 Pierre Fouquet

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Game: Lollipop Chainsaw

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Developer: Grasshopper Manufacture

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Scene/Thing in Game: All the butt shots/up skirt shots/over sexualized costumes

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Lollipop Chainsaw has been both criticized and praised for the depiction of the main protagonist, Juliet Starling. One side saying she is too over sexualized and it being disturbing, and the other saying it fits perfectly with the character and story.

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Where I tend to agree with both, this does fit with her character, and the story to some extent, does she really need to be running around in a bikini like in the video above? Does there really need to be an over saturation of up skirt, or arse shots in the game? If it was just toned down I would find it acceptable and fitting. This is all especially bad when games are under the eye of a electron microscope from the masses.

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Game: Dead Space 2

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Developer: Visceral Games

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Scene/Thing in Game: Eye Surgery Scene

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This whole scene does a very good job at being tense and scary.

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However, getting to the success state simply lasts is too long. I do not enjoy or want to see a needle slowly make it's way further into someones eye. The game could have cut to an X-ray type display showing the needle lower further into Isaac's eye. And for the failure state, the whole contraption violently slams into Isaac's face killing him rather brutally. During this time the game could have cut to black, and just had the sound playing, the effect would have been just as strong.

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The part where the needle slowly lowers, under the players control, is fine. But what happens after are where the issues lie.

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Game: Metro: Last Light

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Developer: 4A Games

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Scene/Thing in Game: 'Forced' Upon Player Strip Scene

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There is a whole section of Metro: Last Light where you are basically forced to watch a whole topless Can-can, with some of the most jelly like breasts and butts. Not only is this unrealistic, but not needed in the game. It's fine to briefly show, or hint at this sort of behavior because it does happen in the games fiction, and shouldn't be hidden from the player

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The other scene shortly follows the aforementioned, and is an almost forced lap dance scene. Where a stripper walks in on Artyom while he listening in on a conversation from hiding. After the conversation ends the stripper then offers her 'services' without a care in the world, and you are forced into an in game payment option. It also doesn't fit with the games story, and the character of Artyom.

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All this just appears sleazy, forced, and there for the sole reason for the appearance of maturity. 

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GameRide to Hell: Retribution

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Developer: Eutechnyx

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Scene/Thing in Game: Most of the game, but primary the clothed loving making scene

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This may be one of the more infamous scenes in recent games. It doesn't need much explanation other than: 
There is a scene in 
Ride to Hell: Retribution where two characters have sex while fully clothed and with some of the worst voice acting work to boot.

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It's fine to have scenes where two characters do engage with the bed, but why not hint at this instead of fully showing it, it's bad enough with movies using it unnecessarily to appear 'mature'.

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Game: Metal Gear Solid V: Ground Zeros

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Developer: Kojima Productions

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Scene/Thing in Game: Paz 'Surgery' Scene

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If you listen to all the tapes that Paz records, you hear some pretty rough and dark stuff. From her rape to torture, and even mentions of her being cut open and something being put inside her, but she assumes that is just her imagination.

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After Snake manages to facilitate escape for both Paz and himself via helicopter, the player is rewarded with this over graphic 'surgery' scene - surgery is in quote marks for reasons I will go into later.

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The idea is that the team on the helicopter discover something is inside Paz, naturally they must get it out, the object turns out to be a bomb.

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The part which is in question of this 'surgery', is when the surgeon almost manages to make Paz's intestines fall out. Horrible stuff... especially when this is supposed to be a surgery, not a "how-much-can-you-fit-inside-a-person-without-making-their-guts-fall-out-ery".

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There is nothing wrong with putting a surgery scene into a game, but either allow the player to look away in game during this so they only hear it, or make it so it's not unnecessarily gruesome. In fact I would love it if you could just look away from any surgery in game, because I don't deal well with in screen surgeries.

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CAUTION: VIEWER DISCRETION IS ADVISED FOR SOME OF THE CONTENT!

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Have you ever been playing a game, and either in a cutscene or during gameplay thought to yourself, "why on earth is this in the game?!"

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I have, and wanted to explore five examples of when I felt this.

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Some of the following games I do like, some I do not, but all have parts which can easily be removed.

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So without further ado, let's get to it!

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Notable mention for Grand Theft Auto V's Torture Scene. Where, as Trevor you have to torture a character. However as this does somewhat fit with Trevor's... less gentle tendencies, it did not make the full list.

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What the hell is Ride to Hell: Retribution? https://www.gameskinny.com/o9u3z/what-the-hell-is-ride-to-hell-retribution https://www.gameskinny.com/o9u3z/what-the-hell-is-ride-to-hell-retribution Sat, 28 Sep 2013 03:09:30 -0400 K.Goh

Is the video game industry on the verge of closure, being the entertainment industry's underdog? Well, Ride To Hell: Retribution certainly affirms those suspicions and analogies. God have mercy on Deep Silver's soul. This "game" is horrendous. It is what Atari 2600's Pac- Man was to the present day video game generation.

Unintentionally satirical, this sausage-fest, misogynistic, generalization of "video game" (inaptly named) is abysmal. And here's why.

Story (loosely named)

The plot circles around Jake Conway, a muscle-bound, shaggy and scruffy haired war veteran on a one way road to revenge after a rag-tag group of bikers murders his younger brother. On paper, the story's linearity and simplicity may be appropriate.

Silly me, the story was depicted through awkward cutscenes, sometimes devoid of any filler music in the background to create a war-torn atmosphere.

Voice acting is laugh out loud hilarious, with infinitesimally little effort put into the voice acting. It's as if Tommy Wiseau from the "comedic" film The Room voice acted every character.

Gameplay (are we done yet?)

Conceptually speaking, Deep Silver yearned to produce this game in 2009. Ride To Hell was supposed to be monumental in size and scope. Promising an open world to traverse in post-Vietnam America sounded ambitious and if designed correctly, could lead to universal acclaim, putting them up there with the likes of Ken Levine.

Now, the product differs significantly from that vision. Being a blatant copy-cat of similar cover shooters, it fails to actually emulate the same experience. Destroyed cover does nothing. AI is jittery and the opposite of callous when it comes to fire fights. Recoil lacks the punch and impact as 5 shots to chest isn't enough to take down an enemy. Headshots are encouraged. Quicktime events are stiff and uncontrollable. It clearly lacks fluidity.

Character models are recycled and reused countless of times, with innocous minute tweaks on each character, pretentiously creating an unreal and vague environment with psuedo "attention to detail." God, is Deep Silver ever so perfidious. Sex a plentiful, Deep Silver crafts a primitive, stereotypical sexual innuendo fest that is borderline sexist, giving feminists an excuse to attack the game industry, again. Sex even gives you upgrades when you save a "damsel in distress." Immediacy was apparently needed, with subsequent sex scenes on the spot, even if it's in an area laden with bloodied bodies. Wow. I'll let you guys make the jokes.

Soundtrack

Thankfully, the music redeems itself. To an extent. Loud, soulful rock and roll tunes enables the game to try to create a coherent post-war America. But the tunes are repetitive, quickly dulling down the experience.

In Conclusion

This titular game is a ginormous deviation from what we refer to as a "good video game." Thanks to the futility of Deep Silver's ways, their conceptual ideas fall flat with this jarring mess of a game. Their plans for a franchise are imminently bleak. The offensive nature is sure to stir up some controversy. Let this be a lesson to budding or virgin developers that just entered the industry, "ignorance is bliss." I give this jaw-droppingly bad game a 2/10.

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