Secret of Mana Articles RSS Feed | Secret of Mana RSS Feed on en Launch Media Network Can We Get a Seiken Densetsu 3 Remake? Please? Fri, 02 Mar 2018 13:27:21 -0500 buymymixtape123

In this generation of gaming we can expect to see a remaster or remake of any game from the distant past or from the last generation of consoles. Remastered games like Crash Bandicoot N. Sane Trilogy or Final Fantasy X/X2 gave us the same experience as the original, but with better graphics: resolution and cut content from the original release.

One of the recent games to get this remastered treatment is the popular Super Nintendo RPG Secret of Mana, which is the second and most popular installment in the Seiken Densetsu series. As Secret of Mana gets most of love in the series, however the third installment in the series - Seiken Densetsu 3 - deserves just as much attention and a remake as well.

                            Let's just hope it is better than this remaster 

Seiken Densetsu 3 is an action RPG made by Square Enix. In Seiken, you choose between six different characters that are trying to obtain the Mana Sword that will help defeat the main antagonists - the God Beasts. In addition, the characters you pick at the start all have their own story line that contributes to the over-arching story of the game.

What made Seiken so great is that instead of changing everything around what Secret of Mana laid out, it expanded upon it. It updated the combat, making it better than its predecessor. The graphics and sprite animations were better and sharper. It also had more classes and characters than Secret of Mana, giving it more replay value just to try out the different characters.        

Seiken Densetsu 3 was never released outside of Japan, so it would be obvious why its predecessors - Secret of Mana and Final Fantasy Adventure -get so much praise and notoriety since it was released to the western audience too. Final Fantasy Adventure also had a remake on the Game Boy Advance called Sword of Mana. If the rest of the series can be shown some love and appreciation than why can't Seiken Densetsu 3?

It can be said that Seiken Densetsu 3 built a following here in the West. People have made English translations of the action RPG, making it accessible to many Westerns who do not understand Japanese. Furthermore, a lot of people enjoy this game over the Secret of Mana, and believe it is the better game.

With this all being said, Seiken Densetsu 3 deserves to have a remake. By remaking it, you are giving it a wider audience than it already has. Square Enix should definitively get on this, especially if they want to make some extra cash. This leads me to ask of do you think that Seiken Densetsu 3 should be remastered or should it stay a relic of the past?       

Secret of Mana Combat Tips & Tricks Guide Tue, 20 Feb 2018 16:12:17 -0500 Ty Arthur

Along with genre legends like Chrono Trigger and Final Fantasy 6, the incredibly iconic Secret Of Mana absolutely dominated on the Super NES.

After all the FF games managed to get upgrades and ports, it was only a matter of time before Square Enix returned to the Mana series. Besides the switch from sprites to polygons, this new version is an incredibly faithful adaptation.

Most of the classic gameplay elements of this hallowed SNES entry remain the same, but there are some changes to the Secret Of Mana combat and menu systems you need to know about before playing.

Secret Of Mana Remake Combat Changes

As with the 1993 version, different weapons let you break through different obstacles in the game world, like using the sword to get through foliage or the axe to break through rocks.

Temporarily knocking back and stunning enemies to give you breathing room in combat continues to be a main focus, with each weapon having a different attack style for pushing enemies backwards or forcing them onto the ground for a few seconds.

Since your weapon's attack power drops after each swing, attack spamming isn't helpful at all. Backing off and allowing the attack gauge at the bottom of the screen to go back up to 100% -- or charging above that in later parts of the game to get in solid hits against bosses -- is much more effective.

Randi and Primm are just learning combat and how to use magic in Secret of mana Randi and Primm squaring off against some easy monsters

Besides those basics of combat, the switch from flat, 2D sprites that could essentially only attack in the four cardinal directions over to 3D polygons that can attack from any angle has created big changes in how you approach combat.

Most notably, ranged combatants are now significantly more deadly. While you could move slightly up or down to get out of the way of a hail of arrows in the original SNES version, or position the camera so archers were stuck behind an object, now ranged attacks can come from any angle and will cause serious problems. Taking out missile-hurling enemies should be done first whenever possible.

The angle of a strike is also tweaked somewhat and will need to be relearned if you are familiar with the original game, particularly with weapons like the spear that have a broader stroke. There are times where it will seem like you should be connecting but won't actually hit if the angle isn't perfect.

It's also worth noting that the combat wheel doesn't save whatever spell or weapon you last selected anymore. You now start at the beginning and have to go through each sub-menu to get back to the same spell if you intend to cast it multiple times in a row, for instance.

Keep a close eye on that wheel whenever you bring it up, as it is now harder to distinguish which character's wheel you have accessed. That won't matter if you are playing co-op, but in single player, if you are switching between the three characters often, it can get confusing, and you may accidentally swap out a weapon on the wrong character.

Be careful if you want to switch characters in Secret of Mana, as you might swap out the wrong weapon Only a slight color difference distinguishes each character's item ring (thanks to Xcagegame for the screnshot)

Secret Of Mana Attack Gauge

Besides some changes in battle structure, the combat AI for the secondary characters has changed. You can now select how far you want a character to charge up their attack. This setting only matters after you increase the skill level for a weapon and are able to charge it up above 100%.

You can set either "unused" to ignore all charge attacks and only use base strikes, or instead choose a number between 1-8 (depending on the weapon's skill level).

You can vary your play style here either by having the AI spend more time charging attacks or by instead focusing on quick, less damaging strikes. Keep in mind that while those charged attacks can do a lot more damage, it becomes very easy to get knocked back and lose all that charge time if an AI character gets hit!

If an AI character gets hit, you'll lose that sweet Secret of Mana charge attack Ready to jump back into some classic fights in 3D form?

Those are all the major changes you need to know about combat in the Secret Of Mana remake! Have you come across any other tweaks to the gameplay that change how you approach monsters or boss fights? Let us know all about it in the comments!

The Switch May Yet See Secret of Mana Wed, 07 Feb 2018 14:10:19 -0500 Nilufer Gadgieva

The classic SNES favorite Secret of Mana is getting a remake after on February 15 for PlayStation 4, PS Vita, and Steam for PC. However, in an interview with USGamer, producer Masaru Oyamada stated that while nothing is completely confirmed as of yet, the team is working on making the action-RPG available on the Nintendo Switch due to high demand.

"So, the voices are heard, we're aware that people are desiring a Switch version, and we will make an effort to see what is feasible in the future, though nothing is confirmed or planned," Oyamada stated.

Secret of Mana was released in 1993 for SNES by Square Enix, the companion to Seiken Densetsu, or Final Fantasy Adventure as it was known in the West in 1991. The sequel was the first to branch off from the Final Fantasy franchise and became popular for its colorful graphics, creative theme, and lovable characters.

When the project for the remake had been initiated, the Nintendo Switch had not yet been announced. The development team is only just getting the gist of it.

The Seiken Densetsu Collection, including Secret of Mana, was released for the Nintendo Switch exclusively in Japan. Therefore, the third part of the game, Seiken Densetsu 3, had no official English release outside of Japan, and Oyamada speculates that fans may find it confusing to link between the games.

He also admitted that the size of the game made it difficult to maintain a single language script, let alone more, due to bugs in the game. However, the collection could be in for an English release as well in response to the large demand. Fans of the series could be getting luckier by the minute.

Square Enix Announces Secret of Mana Remake Fri, 25 Aug 2017 10:53:26 -0400 Josh Broadwell

In a recent press release, Square Enix announced that it's remaking the highly acclaimed RPG, Secret of ManaSet for launch this coming February for PlayStation 4, PlayStation Vita, and Steam, this remake will feature "modern visuals and sound," along with some other unspecified gameplay enhancements.

In addition to releasing a teaser trailer (which you can watch above), Square Enix also stated that those who pre-order from the PlayStation Store will receive special costumes for the game's characters characters -- Randi and Popoi will get Moogle Suits and Tiger Suits, while Primm will get a Moogle Suit and a Tiger Two-Piece. There will be three special PlayStation Network avatars too. Steam buyers who pre-purchase or buy the Day 1 edition within the first week get the costumes as well, along with a downloadable wallpaper.

Secret of Mana originally released in 1993, and is widely regarded as the best of the Mana series. You take control of three heroes -- Randi, Primm, and Popoi -- in order to fight a power-hungry empire bent on stealing the world's supply of mana for itself. The original game also featured multiplayer, though there's no word yet on whether that mode will make it to the remake.

That's all we know for right now! But keep checking back for more news as it comes. And in the meantime, pop into the comments to let us know if you're excited for this upcoming remake. 

Nintendo Announces SNES Mini Classic Edition Mon, 26 Jun 2017 13:03:52 -0400 LuckyJorael

Nintendo announced today the Super Nintendo Entertainment System: Super NES Classic Edition, a mini version of the grandfather of gaming systems. The new system comes with 21 pre-loaded games, an HDMI cable for compatibility with new high-definition TVs, one USB charging cable with an AC adapter, and two controllers. 

Nintendo of America's Senior VP of Sales and Marketing, Doug Bowser, said:

While many people from around the world consider the Super NES to be one of the greatest video game systems ever made, many of our younger fans never had a chance to play it. With the Super NES Classic Edition, new fans will be introduced to some of the best Nintendo games of all time, while longtime fans can relive some of their favorite retro classics with family and friends.

The Super NES Classic Edition looks like a tiny version of the classic console and comes with the following games:

  • Contra III: The Alien Wars
  • Donkey Kong Country
  • EarthBound
  • Final Fantasy III
  • F-ZERO
  • Kirby Super Star
  • Kirby's Dream Course
  • The Legend of Zelda: A Link to the Past
  • Mega Man X
  • Secret of Mana
  • Star Fox
  • Star Fox 2
  • Street Fighter II Turbo: Hyper Fighting
  • Super Castlevania IV
  • Super Ghouls 'n Ghosts
  • Super Mario Kart
  • Super Mario RPG: Legend of the Seven Stars
  • Super Mario World
  • Super Metroid
  • Super Punch Out!!
  • Yoshi's Island

Yes, that's right. Not only does the console have 20 of the best games from the SNES era, the SNES mini includes the never before released Star Fox 2. Players only have to beat the first level of Star Fox to unlock its sequel.

The Super Nintendo Entertainment System: Super NES Classic Edition releases September 29 and retails for $79.99.

5 Square Enix RPGs We Want on the Nintendo Switch Sun, 16 Apr 2017 13:00:01 -0400 GeorgieBoysAXE


Project Octopath Traveler, Seiken Densetsu Collection, Dragon Quest Hero Collection are just the first wave of titles from Square-Enix that’re slated to land on the Switch. We can only hope that the Publisher commits to the hardware the way they have with Nintendo’s handheld division of hardware in the past, to bring us yet another golden age of RPGs on a Nintendo home console.


World of Final Fantasy


As we approach nearly 30 years of the Square-Enix’s most iconic franchise, the studio collaborated with Tose to bring a celebration of the series in a whimsical monster-catching affair aptly named World of Final Fantasy.


Borrowing some of its dynamics from another famous creature collecting series that you may have heard of, World of Final Fantasy will plant you in the role of fraternal twins Lann and Reynn, as they set off to recover their memories of their past lives as Mirage Keepers. The title grants individuals the ability to control a variety of Final Fantasy’s iconic bestiary, and command them in unique ‘stacking’ system that can create different combinations that offer a variety of different strategies to combat the surprising difficulty curve of the campaign.


Nintendo and GameFreak have dropped the ball on getting us a console Pokémon games for years now, World of Final Fantasy is an excellent alternative to those with a Nintendo machine that’re just sick of waiting on the powers that be to bring Pokémon over to the big screen.


Threads of Fate


There are so many gems that come to mind whenever Square’s archive of RPGs come to mind, but there’s only that’s made enough of an impact to inspire a big-budget doujin developed sequel, and that’s the quirky PlayStation action-RPG, Threads of Fate.


Starring two different stories with two very different tones, the charming gem delivered an engaging battle system with a pair of playable characters to choose from, each offering their own distinctive twist to the sharp active combat at its core, much like that of Brave Fencer Musashi and Kingdom Hearts. The somber amnesiac boy named Rue is a more melee-focused warrior that’s able to get access to close-combat weaponry and special monster transformations, while his privileged, and obnoxiously bratty counterpart Mint is a sorceress-in-training that focuses on magic warfare, specializing in a large number of spells with different effects and utilities.


Many gamers cherish the venture still to this day, with an ageless sense of charisma to its experience that deserves another play-through on a platform that could benefit from its presence.


Chaos Rings


Continuing the theme of second chances, there’s one franchise that never got the exposure it deserved, and was recently taken off of one of the biggest marketplaces it was once available on; I’m talking about the big-budget mobile experiment that was Chaos Rings.


Square’s first premier smartphone RPG and its direct sequel were underrated experiences that didn’t get the exposure that they deserved due to its ludicrous price of admission, and to make matters worse, the release of iOS 9 and Nougat caused current copies of the games to malfunction into unplayable state, rendering them into digital garbage.


Instead of fixing these issues, the publisher decided to unceremoniously take them down from the storefronts instead, pulling the plug on one of Square’s ventures that are more memorable than some of their other affairs. Gameplay focused on Turn based gameplay that involved pair-based tactics between a duo of heroes that you control, allowing for tactics that assign various roles of offense and defense between them, or doubling down on the same strategy with both of them to maximize the effect.


The third entry to the series is still currently available, but it’s also still a bit overpriced, packaging it with Chaos Rings Omega, and Chaos Rings II with updated graphics and additional scenarios to round out the deal, and a much friendlier price would be one of the coolest exclusive that could set the Switch apart from the competition.


Front Mission


One series in the Square library that’s had a bit of an identity crisis as of late is another candidate that can find a fresh start on the Switch, and that’s Front Mission, the publisher’s iconic tactical Mech-suit drama.


The series has been stagnating ever since it transitioned into a lackluster shooter in Square’s efforts to dubiously capitalize off of the shooting trend that commanded the market the last generation, and the publisher’s shallow efforts with the entry led to it getting critically panned. The only recourse the series may still have is for it to return back to the strategic RPG foundation that made Front Mission the property it once was, and what better chance than to host that reboot on the Switch.


Keep in mind that Square wouldn’t even have to give us a new Front Mission title either, they could go the Seiken Densetsu Collection route, and just release the first three titles of the series in a bundle. Remastering the old games with some updated audio and upscaled visuals to put a nice cherry on top of an already attractive deal—and much like Seiken Densetsu Collection, it would give the west its first look at Front Mission 2.


Final Fantasy: Crystal Chronicles


The first game to come out of Square-Enix and Nintendo playing nice again after their near decade-long fallout, was a criminally underrated spinoff by the name of Final Fantasy: Crystal Chronicles. The multiplayer-focused action RPG found a cult following among fans who’ve played it, but admittedly struggled to catch on with the gaming mainstream because of the limited ease of accessibility from its stringent peripheral connection requirement with the GameBoy Advance.


The series has since spawned a few sequels on the Wii that placed their own spin on the multiplayer formula, but it never really went the placed that it should, and is assumedly on a quiet sabbatical at the moment; The Switch is the perfect platform to host the comeback for the game. Going back to the RPG Spin-off’s roots, the portability of the console makes it a much more intuitive outlet for the second screen multiplayer dynamic. The new Nintendo system can grant the opportunity for players to play on the go, or cooperatively on a couch on the big screen with one unit docked on the TV, while the other players hold their Nintendo Switch in hand.


The formula of Crystal Chronicles has always been a bit more ambitious than the tech that supported it could honestly handle, but the Switch is an entirely different beast that could finally do its novel gameplay justice.


I don’t know if you guys heard, but Nintendo just released some hard sales numbers for the Switch since launch, and the saying the figures are impressive would be an understatement. The company has confirmed that more than 906,000 systems have been sold in the month of March, breaking the Wii’s record for the fastest selling Nintendo console in the brand’s history.


With all those machines in the hands of so many gamers, Nintendo has been given a second chance to capitalize on an install base larger enough to foster some new faith among third-party brands to bring their games to the new machine. What company better to extend that olive branch to then the one publisher that only released a single game onto the Wii U within its entire run in the states—the Japanese powerhouse, Square-Enix.


Square has already had a history of estrangement with the Big N, and the fact that these two have kept their fences mended well enough to for their handheld division of titles is a miracle that we can all breathe a sigh of relief for, but now things are different. The team of developers under Square’s employ is currently preparing a new exclusive for Nintendo’s flagship platform titled Project Octopath Traveler and they’ve already ported over the classic JRPG tribute game, I Am Setsuna, over to the Nintendo eShop, why not release even more onto the console/portable hybrid while the system is still white hot?


Here are some choice-cuts from the publisher’s library of work that deserve a home on the Switch.

Classic SNES Titles That Should Make a Comeback On The Switch Tue, 28 Feb 2017 12:00:01 -0500 Azreen_Azmi


Given the vast library of the SNES, there’s bound to be plenty more titles that deserve a comeback. But for now, if Nintendo can remake these five SNES classics on the Switch, it’ll make plenty of Nintendo fans happy. But which SNES titles would you like to see remade? Let me know in the comments below!


Another cult classic that was underappreciated when it was released, Earthbound is a SNES title that truly deserves a comeback on the Nintendo Switch. Known for its quirky take on RPG tropes, nods to pop culture, and unique setting, Earthbound oozes with a certain charm that’s unlike any other -- even to this day.


It’s no surprise then that it manages to amass a rabid and vocal fan base that still hopes for a sequel to this day. And we can’t think of a better place for Ness and friends to make their return, than on the Nintendo Switch.

Secret of Mana

For RPG fans, the SNES was considered the golden age for RPGs, with masterpieces such as Final Fantasy III and Chrono Trigger being released. Secret of Mana was one of those masterpieces but was sadly overlooked despite sharing the same publisher as the aforementioned RPGs.


Secret of Mana manages to hold its own with its addictive real-time combat system, fun co-op gameplay, and a haunting soundtrack that’s iconic in its own right.


A full-fledged Mana title would definitely work on the Switch as it can take advantage of the console’s ability to play multiplayer locally with the Joy-Con controllers.


Whenever someone mentions Battletoads, two things come to mind; that infectious pause menu music and the hilariously difficult bike level. Despite having a reputation for being the hardest platformer ever made, Battletoads had quite a following when it was released on the SNES back in 1991.


While Battletoads went on to have several sequels and tie-ins, with the recent being a playable character on Killer Instinct, a new release that brings back the insane difficulty and cheeky humor on the Nintendo Switch is what we're clamoring for.

Earthworm Jim

Another cult classic that was much beloved on the SNES, Earthworm Jim boasted some of the most impressive animations, many of which still hold up to this day. Combine that with a zany art style, and surprisingly tight platforming gameplay, Earthworm Jim is a SNES classic that deserves a modern remake.


Given that we haven’t had a new Earthworm Jim release since the 90s, we think it’s about time that the grooviest earthworm makes his return on Nintendo’s newest console.


A cult classic among Nintendo gamers, ActRaiser is a classic SNES title that was criminally overlooked when it was released back in 1991. Mashing up two entirely different genres -- city-building and action platforming -- ActRaiser is one of those games that fans have always been clamoring for a remake.


Sure, the thought of an ActRaiser that you can play anywhere is definitely tantalizing, but unfortunately, the original developer (Quintet) has long since become defunct. So alas, it doesn’t seem like there are any plans to remake it for the Switch, but there should be.


March 3rd is just around the corner and gamers are plenty excited for the release of the Nintendo Switch.


However, what gamers should be more excited for is the prospect of Nintendo bringing back classic Nintendo titles and remaking them for the current generation. Which classic titles you may ask?


Well, here are a few that Nintendo should consider.

Best retro gaming buys: SNES games under $100 Tue, 16 Aug 2016 07:12:07 -0400 kate.farrow

Last week’s post gave you the hardware. Today’s post will give you the must-have games for your Super Nintendo. The best SNES games don’t come cheap, but these tried and true titles are worth it. Part two of this series includes games that can be bought for under $100.

Part One: SNES games under $50.

Super Mario World 2: Yoshi's Island

Super Mario World 2: Yoshi’s Island - $33.99 and up (used)

You play as one of a variety of Yoshis, who, in some terrible twist of fate are now responsible for keeping baby Mario from being kidnapped whilst saving baby Luigi from baby Bowser and Kamek. I distinctly remember the final battle with Bowser being far more metal than it really is.

The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past - $38.59 and up (used)

Again, snag a used copy for less than $40. Hyrule will thank you. Your fact of the day: This game is known as The Legend of Zelda: Triforce of the Gods in Japan.

Super Metroid

Super Metroid - $56.97 and up (used)

The heyday of Samus Aran.

Final Fantasy III

Final Fantasy III - $49.02 and up (used)

One of the most iconic Final Fantasies. This title was not released outside Japan until a 2006 Nintendo DS remake.

Secret of Mana

Secret of Mana - $61.89 and up (used)

Another incredible SNES game, notable for using real-time battle instead of turn-based like many of its contemporaries. Not many were made, so it is harder to get than some other titles.

Stay tuned for Part 3: Best SNES games of all time!


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