SMITE Rivals Articles RSS Feed | SMITE Rivals RSS Feed on en Launch Media Network SMITE Rivals is "On Hold" Indefinitely Thu, 16 Mar 2017 12:43:25 -0400 StrongerStrange

If you were looking forward to the SMITE spinoff game called SMITE Rivals, then I have some bad news for you. Hi-Rez Studios, the creators behind the mobile brawler game, decided to put its development on hold for the time being.

Stew Chisam, the President of Hi-Rez, stated in a Tweet that the game has been put on hold so that the development team can focus better on SMITE Tactics:

"We made a decision this week to put SMITE Rivals on hold. While we are still excited by the general concept of SMITE Rivals, it was clear after early testing that the game needs significant additional development before releasing. With SMITE Tactics, our turn-based strategy game set in the SMITE Universe, performing well, we have decided to focus our energies on that for the time being."

It remains to be seen whether the phrase “on hold” means that the game has been outright cancelled, or if the development team is just waiting for SMITE Tactics to be finished. It's unclear how much of the game was completed before being put “on hold”, and even more unclear how much more needed to be done to it for it to be released. Only time will tell now. 

What are your thoughts on games begin put on hold -- or worse, getting cancelled? Let me know your thoughts in the comments down below!

3 Things Clash Royale Does That SMITE Rivals Must Do Better To Succeed Wed, 18 Jan 2017 07:00:01 -0500 Rob Kershaw

Clash Royale has been out for less than a year, but it’s already made some significant waves in the freemium market. Its quirky hybrid of different genres resonated with gamers to such an extent that it was only a matter of time before someone came along to challenge it.

We also recently got the announcement of SMITE Rivals, which comes at a time when SMITE has never been so popular. Fresh from the success of the Hi-Rez Expo, the MOBA’s creators are hoping to steal some of the success (and players) away from Supercell’s mobile darling.

But if they want to lure players away from Clash Royale they’re going to need to not only match their competitor, but offer something new too.

With that in mind, we've picked out three key areas that could make SMITE Rivals a success.

Platform Distribution

While Clash Royale is available on both Android or iOS, SMITE Rivals plans to take this one step further and open itself up to the PC market. It’s a bold statement of intent from Hi-Rez who are doubtlessly looking to hook potential new players through their desktop offering, before porting them over to their mobile version to continue playing on the go.

The fact that the same ecosystem is being used for all versions of SMITE Rivals means that true cross-play is on the table, which opens up a raft of possibilities for players. Since they are no longer restricted to only battling with friends on the same operating system, the flexibility of cross-play brings potentially exciting new matches with their Android, iOS and desktop-owning buddies.


Clash Royale is one of the more generous freemium games in terms of shaking down players for cash. When you win a battle, you are rewarded with time-restricted chests to open. You can either wait for the timer to tick down, or pay to open them more quickly to nab the loot. Either way, the microtransaction model doesn’t limit you from actually playing the game.

If SMITE Rivals is to succeed, it’s got to ensure that its gamers don’t have a reason to stop playing. As soon as you put down barriers to entry, you’ll lose custom. And whilst Hi-Rez haven’t revealed how they plan to monetize the game, there's every chance they will follow a similar path to their previous titles and allow you to pay a one-off fee to unlock all current and future character content.

SMITE's God Pack retailed at $29.99 and presented a reasonable choice to hardcore players who were likely to invest a lot of their time into the game -- a similar option for this new title could prove a popular alternative to the drip-feed of Clash Royale's microtransactions.

Depth Of Gameplay

You don't need to be eagle-eyed to see that there are similarities between the two games, not least in the visual department. When you add in the identical eight card deck and the tower defense mechanics, one has to wonder what SMITE Rivals is going to do to distinguish itself.

The first and most obvious change is the number of lanes -- three in comparison to Clash Royale's two. The battlefields are therefore a lot more frenetic and crowded at times. Micromanagement is going to be key to your success, and the extra lane means that the depth of strategy is also increased.

This can only be a positive since it may help escape one of the pitfalls of Clash Royale -- playing opponents who could simply outmatch you by spamming both lanes. A third route into enemy territory may negate that, leaving room for a more balanced back-and-forth between players, and a more fluid gaming experience overall.

Furthermore, the introduction of God cards in SMITE Rivals offers the possibility of turning a battle on its head. A compulsory addition of one of these cards to your deck means that during each game you have the ability to unleash a unit against your enemy anywhere upon the battlefield. Each God is not only powerful in their own right, but they also have skills limited by a cooldown which you can activate for further advantage. Being able to decrease the cost of your cards or make your units briefly invincible brings a host of new tactics to every battle.

Given the initial similarity between the two games, you'd be forgiven for thinking that SMITE Rivals is just another clone of a successful mobile strategy title. Then again, people said the same thing about Hearthstone when it launched against the stalwart Magic: The Gathering -- and Blizzard aren't complaining about its performance.

The extra layers of strategy could ultimately be what pulls players away from Clash Royale... as long as Hi-Rez get the balance right.

Are you excited about the release of SMITE Rivals? Or do you think it will struggle to distinguish itself from Clash Royale? Let us know in the comments!

Hi-Rez is Making a SMITE Mobile Game Thu, 05 Jan 2017 06:04:56 -0500 Auverin Morrow

First, they took the MOBA world by storm with a third-person title based on ancient mythology. Then they ported it successfully to console. Then turned it into a turn-based CCG featuring fan-favorite gods. And now... SMITE is getting a mobile game. 

Today at their 2017 Hi-Rez Expo, the developer announced that it's currently working on SMITE Rivals -- a collectible card arena game that uses fast-paced, deck-based gameplay to bring a new SMITE experience to mobile devices.

Rivals will pit players against each other in quick, intense one-on-one matches that take place on a three-lane battlefield. You must collect cards and use them to build decks that will help you deploy units across lanes, destroy enemy objectives, and defend your own base. As you accumulate more cards, you'll get access to new units and strategies that will help you reign supreme on the battleground. 

According to Executive Producer Brian Grayson, Rivals will also be fully cross-platform compatible. Any progress players make on their account from one devices will be synced to that account across all other devices for a consistent gameplay experience. He elaborates in the official press release:

"If you play on PC, you can pick up wherever you left off on your mobile device, and vice versa.”

This will be Hi-Rez's second mobile game, following their colorful platformer Jetpack Fighter, which released last year. There's no word yet on when we can expect to see a full release, but the game is currently playable for all attendees at Hi-Rez Expo. Others who aren't in attendance can sign up for the closed beta on the official website.

Stay tuned to GameSkinny for more info and reveals as this year's Hi-Rez Expo kicks into full swing.