Star Wars: Knights of the Old Republic 2: The Sith Lords Articles RSS Feed | Star Wars: Knights of the Old Republic 2: The Sith Lords RSS Feed on en Launch Media Network Rumor: New Star Wars: Knights of the Old Republic Game Won't Involve EA or BioWare Mon, 25 Jan 2021 19:31:50 -0500 Josh Broadwell

A new Star Wars: Knights of the Old Republic game could be in the works, but reports suggest it could be quite different from the original two.

Star Wars insider Bespin Bulletin said in a recent podcast the rumored new KOTOR game won't have EA or BioWare, maker of the first two KOTOR games, involved. Instead, an as-yet-unknown studio is leading development.

What that means for the KOTOR remake rumored to be in development alongside the KOTOR sequel is unclear, since those rumors claimed EA led production on both projects. 

As we reported following Lucasfilm Games' partnership with Ubisoft, EA is still very much in the Star Wars business, even if they aren't working on KOTOR. Bespin said EA is still working on an unannounced Star Wars project that they don't believe is Battlefront 3. It's reportedly a smaller game of some kind — so not likely Jedi Fallen Order 2 — that may (or may not) be another Star Wars: Bounty Hunter game.

[Source: Video Games Chronicle]

Good Old Games New Year's Resolutions, Weekly Sale Live Wed, 08 Jan 2020 17:25:28 -0500 GS_Staff

We might only be a few days into the new year, but that doesn't mean we don't already have a decent bargain on our hands. Good Old Games (GOG) is currently hosting its New Year's Resolutions sale, heavily discounting a wide variety of video games. 

The somewhat eccentric list of titles available is discounted until 9 a.m. EDT on January 11. From RPGs to RTS games, GOG has a little something for everyone. Some games, like the criminally-good Everspace, are discounted as much as $25. Others, like the well-beloved RPGs Mount & Blade and Mount & Blade: Warband, aren't as heavily discounted but well worth the current sales price. 

Whether it's in celebration of the recent release of The Rise of Skywalker or pure happenstance, a handful of rather-good Star Wars games are on sale here as well. If you've somehow still not picked up the likes of Knights of the Old Republic 2, Dark Forces, or The Force Unleashed, now's the time to do so. 

There is also a handful of DLC available for several games, including Homeworld, Everspace, and Surviving Mars

Here's the full list of games currently up for grabs at a discount: 

Game/DLC Regular Price Sale Price
Anno 1404: Gold Edition $14.99 $3.74
Anno 1503 A.D. $5.99 $1.49
Anno 1602 A.D. $9.99 $2.49
Anno 1701 A.D. $12.99 $3.24
Caesar $5.99 $4.79
Caesar 2 $5.99 $4.79
Caesar 3 $5.99 $4.79
Caesar 4 $9.99 $5.99
Castles 1+2 $9.99 $3.39
(Sid Meier's) Colonization $5.99 $1.49
Diablo + Hellfire $9.99 $8.49
Draugen $19.99 $11.99
Draugen Collector's Ed. $29.99 $17.99
Emperor: Rise of the
Middle Kingdom
$5.99 $2.99
Everspace $29.99 $4.49
Everspace: Encounters $9.99 $3.99
Everspace Deluxe Ed. Upgrade $9.99 $3.99
Gabriel Knight $5.99 $3.89
Gabriel Knight 2 $5.99 $3.89
Gabriel Knight 3 $5.99 $3.49
Her Story $9.99 $0.99
Homeworld: Deserts of Kharak $49.99 $12.49
Homeworld: Deserts of Kharak
Expedition Guide
$5.99 $1.49
Homeworld: Deserts of Kharak
Khaaneph Fleet Pack
$6.99 $1.39
Homeworld: Deserts of Kharak
Soban Fleet Pack
$6.99 $1.74
Homeworld: Deserts of Kharak
$7.99 $1.99
Homeworld: Emergence $9.99 $1.99
Homeworld Remastered Collection $34.99 $6.99
Homeworld Remastered Soundtrack $15.99 $3.99
Jenny LeClue $19.99 $15.99
Mount & Blade $9.99 $3.99
Mount & Blade: Warband $19.99 $7.99
Mount & Blade: Warband
Napoleonic Wars
$9.99 $3.99
Mount & Blade: Warband
Viking Conquest Reforged
$14.99 $5.99
Mount & Blade: With Fire & Sword $9.99 $3.99
Secret Files 2 $9.99 $3.39
Secret Files 3 $9.99 $3.39
Secret Files: Sam Peters $9.99 $3.39
Secret Files: Tunguska $9.99 $3.39
Sherlock Holmes and
the Hound of the Baskervilles
$9.99 $4.99
Sherlock Holmes Versus Jack the Ripper $9.99 $4.99
Sherlock Holmes: Crime & Punishments $29.99 $14.99
Sherlock Holmes: Nemesis Remastered $9.99 $4.99
Sherlock Holmes:
Secret of the Silver Earring
$9.99 $4.99
Sherlock Holmes:
The Awakened Remastered
$9.99 $4.99
Sherlock Holmes: The Devil's Daughter $49.99 $9.99
Sid Meier's Alpha Centauri
Planetary Pack
$5.99 $1.49
Sid Meier's Covert Action $5.99 $2.99
Star Wars: The Force Unleashed
Ultimate Sith Ed.
$19.99 $6.99
Star Wars: Empire at War Gold Pack $19.99 $6.99
Star Wars Galactic Battlegrounds $5.99 $2.09
Star Wars Jedi Knight: Dark Forces 2 $5.99 $2.09
Star Wars: Knights of the Old Republic 2 $9.99 $3.49
Star Wars Rebellion $5.99 $2.09
Star Wars: Shadows of the Empire $5.99 $2.09
Star Wars: Dark Forces $5.99 $2.09
Star Wars: Jedi Knight Jedi Academy $9.99 $3.49
Star Wars: Jedi Knight 2 Jedi Outcast $9.99 $3.49
Star Wars: Knights of the Old Republic $9.99 $3.49
Star Wars Rebel Assault 1+2 $9.99 $4.99
Star Wars: The Force Unleashed 2 $19.99 $6.99
Surviving Mars $29.99 $10.19
Surviving Mars Digital Deluxe Ed. $39.99 $13.59
Surviving Mars Digital Deluxe Ed. Upgrade $10.00 $6.70
Surviving Mars First Colony Ed. $64.99 $22.09
Surviving Mars Season Pass $34.99 $23.44
Surviving Mars: Space Race $12.99 $8.70
Surviving Mars: Stellaris Dome Set $3.99 $2.67
Surviving Mars Colony Design Set $4.99 $3.34
Surviving Mars: Green Planet $19.99 $13.39
Surviving Mars: Marsvision Song Contest $3.99 $2.67
Surviving Mars: Project Laika $5.99 $4.01
Surviving Mars: Space Race Plus $19.99 $13.39
The Testament of  Sherlock Holmes $19.99 $9.99
The Vanishing of Ethan Carter $19.99 $2.99
The Vanishing of Ethan Carter
Collector's Ed. Upgrade
$9.99 $1.49
Titan Quest Anniversary Ed. $19.99 $3.99
Titan Quest: Atlantis $14.99 $11.24
Titan Quest: Ragnarok $19.99 $4.99
Warhammer 40K: Fire Warrior $5.99 $4.19
Warhammer 40K: Mechanicus $29.99 $14.99
Warhammer 40K: Mechanicus Heretek $9.99 $6.99
Warhammer 40K: Mechanicus Heretek+ Ed. $12.99 $9.09


The entire list of games on the New Year's Resolutions sale can also be seen on the GOG website.

On top of that, Good Old Games is also holding a just-as-big weekly sale, discounting 92 other games as much as 90% Some Weekly Sale deals include: 

You can see the entire list of GOG's Weekly Sale discounts here. The Weekly Sale ends at 9 a.m. EDT on January 13.

Stay tuned to GameSkinny for more news on video game sales as it becomes available. 

The Old Republic is Cool But It's Time for a New Star Wars RPG Mon, 05 Feb 2018 22:10:18 -0500 Nicolas Entrabartolo

It all started with a game my parents got me when I first got the original Xbox; Star Wars: Knights of the Old Republic consumed my activities after school. Exploring the different avenues of combat, the branching narratives, and character development are what sucked me in for hours on end. It was my first real taste of a Star Wars RPG. From then on I was enraptured by the Old Republic Era games, which dominated the RPG scene since the early 2000's.

But now that Star Wars: The Old Republic has been out for over 6 years, what is the next stage for the Star Wars franchise?

Knights of the Old Republic and Knights of the Old Republic: The Sith Lords defined the Old Republic Era, giving us the classic d20 system in video game style. This was then transferred to The Old Republic, where we got an MMO twist on our favorite universe. But you can only put out so many patches before people start to ask what else is happening.

We were promised Star Wars: 1313, which was canceled. Then there was the unknown title of the open world Star Wars RPG shown at E3. Now with the shutdown of Visceral Studios, this title was also canceled.

Keeping a system you know that people love was always key with Star Wars RPG's. KOTOR series produced 2 games that were Game of the Year.

With Electronic Arts shutting down Visceral, what do we have to look forward to now in a new Star Wars game? Patches for The Old Republic or paid DLC seasons of Battlefront II? We want something more as a community, and there are several storylines in the Star Wars universe that we can go down.

One of the more obvious routes that EA can go down is the highly talked about Knights of the Old Republic III. There have been many thoughts about the premise of this game, with the most notable being a part of the crew of Revan and the Jedi Exile, exploring the evil in the unknown regions.

Another was an interesting mod that someone in the fan community had created, known as the Revenge of Revan, for Knights of the Old Republic II. This mod cleaned up loose ends to the story, being called the third act in a KOTOR trilogy. This storyline is an obvious choice for an RPG idea, mainly for the fact that any developer picking it up has a plethora of material to work off already. Since the two KOTOR games already developed the setting and mechanics, developers know they already have system that works and people love. But there are a few others that can easily takes its place.

Another story developers can follow is the Star Wars Jedi Knight: Jedi Academy series and pick up where Jaden Korr and Rosh Penin left off. Though the game was more hack-and-slash than anything else, players felt what it was like to be a Jedi in the game, and their choices were just as influential as in the KOTOR franchise. The impact of the storyline was on point for what a Star Wars RPG was meant to deliver.

The immersion is one of the most important parts of an RPG. If you can say you have lost track of time while playing one, they have done their job.

But there are several eras that EA can cover that aren't already established as a video game RPG. Developers can explore the Thrawn legacy or the Clone Wars from a clone trooper or padawan point of view. They can follow the path of an unknown bounty hunter, much like what 1313 was supposed to be. They have a plethora of material they can pull from, it just matters what is allowed and what isn't allowed.

But what is it that we want as fans and gamers of the Star Wars franchise? If we're being honest, the graphics and system that KOTOR had was not the greatest, and neither the Jedi Academy games didn't have much for graphics, either.

But I believe what keeps those games alive and the nostalgia going is the stories that enraptured us when we first played them.  It was the immersion and the effects it had on how we made choices as we played. It made players feel like they were making a difference in the game, that they were important in everything that happened. This is probably one of the most important factors that should be in the next Star Wars RPG that comes out, whether it is open world or linear.

The open world gives a sense of wonder, that someone thought all this up just for us to explore.

What we all want is just a story that we can feel important in, one that we make an impact on. The Old Republic does a fantastic job in the immersion, actually changing the terrain and the story down the line depending on what players do. It even effects the main character and how they influence the story as a whole. That model is what this gamer wishes for.

I want to feel that my character is important in the world I am fighting in, that I am a fugitive of the Empire, or an important Jedi helping to fulfill a prophecy. Some may not agree. They may thing that the story eventually needs to end because the player's power becomes so immense.

Well, then end it and branch off to another story or replay it. You can go down so many avenues. Enjoy the possibilities. Try something different. Be a Jedi that turns to the dark side; be a Sith that betrays their master to protect a planet -- or even be the smuggler that hands over the fugitive. Go beyond your limits , dare to explore, and dare to be whatever you want.

We all want to be that hero (or villain). Let's hope it's delivered.


But who knows what EA has in store for us.  Hopefully a game that delivers what this community wants, and boy, is this community picky lately. But in the comments below, tell us what kind of era/storyline they should pursue? What would you like to see next? Stay tuned to GameSkinny for more Star Wars news. Until next time, stay classy, gamers!

10 Things Filmmakers Can Learn from Video Game Cut Scenes Fri, 07 Apr 2017 08:00:02 -0400 Nick Lee

The art of cinema and the world of video games no longer stand as completely different mediums when it comes to expression of complex and simplistic ideas. There are lessons in film that have transferred over to cut scenes, breaks in the action of a game where a movie moment fills in or progresses the details of a story.

Cut scenes can occur at the beginning, middle, or near the end of a game and by my estimation a bad scene can signal a good time for a snack or a bathroom break for gamers. For directors of the next great cinematic moment, take some cues from these games who left a long lasting impact on gamers everywhere.

Fallout and the Creation of Mantra

Fans of the acclaimed Fallout series will recognize the mantra of the series that "War, war never changes." There's been countless films about war itself, the effects of killing on the human psyche and dystopian futures, but none can capture the art of the rise and fall of humanity quite like Bethesda. Fallout focuses on a world that was threatened by nuclear war during the 1950's Cold War, but used nuclear energy for the advancement of mankind. This of course was all pushed to the edge as the ideals of over consumption and greed plagued the world.

Movie makers can often have characters repeat signature phrases, and trilogies can often call back to similar phrases. In the context of Fallout, the phrase is used to signal that regardless of the situation in any of the games in the series, one thing remains. What remains is the perils, strife, evils and selfishness that got mankind to the place it is in. Greater commentary on the dangerous nature of these qualities would do well as a warning in movies for us all to heed.

Portal and How to Roll Credits

If you've wandered into any Marvel movie in the past several years you'll know that staying until the credits are completely over is now required. We all collectively know now that just because the credits begin to roll, doesn't mean it's actually over. Other movies have picked up this trend and are probably going to have us in movie theaters for just a few minutes more for the rest of our lives.

A great way filmmakers can take advantage of this captive audience time is to make them smile. Portal is a game where the player is constantly at odds with an evil robot mainframe named GlaDos (Who is reminiscent of Hal 9000 from 2001: A Space Odyssey.) The tone of the game is quite the contrary to this ending scene and performs a 180 in one of the most masterful ways in video games. A chance to do this might only come in more fantastical movies, but taking this to the big screen could be just as iconic; and hopefully catchy.

Kotor II: The Sith Lords Powerful Writing

Knights of the Old Republic II: The Sith Lords have arguably some of the best writing in video game history. The game sets up a world in which people begin to question the values of both the Jedi and of the Sith. Star Wars movies have yet to reach a critical, provoking moment anywhere near this and Rouge One: A Star Wars Story only slightly came close in their depiction of what it means to rebel. Movies, not just Star Wars, can take cues from this cut scene as it incorporates so many elements all at once. In this one scene the characters perceived objective comes crumbling down as the Jedi decides your fate like a kangaroo court.

Making the natural order, or those in authority actually turn out to be blinded by their own fears or misunderstandings is a lesson that can't be stressed enough. Just because an authority has done more good than harm does not make them infallible. Furthermore, Star Wars heading in a direction like this could take the idea that the force is parallel to religion and could take on the arguments we face here on Earth all the time.

Last of Us and Perfect Juxtaposition

The Last of Us provides some of the best storytelling in video games and does something movies can get right, but might often forget when it comes to stories about two rogues on a mission. Rather than just create bland pairings between our two antagonists storytellers should follow the great work of this game in character pairs. In this cut scene we see the culmination of working together as main characters Joel and Ellie get into an argument over Ellie's future.

Those who make it to the end of the game will see the power of a relationship that develops over a short period of time. Last of Us does an amazing job of pairing the two through a number of ways. We see that Joel is the classic older, yet crotchety, guy who is experienced enough to survive tough spots. Meanwhile, Ellie is a young girl with some experience of her own, but is still discovering herself and what makes her so special.

Further, we see both characters face their fears and how those can get the best of them. For a game with scenes as good as this one it was tough to choose just one, but playing the game felt more like peeking into real lives than spectating a movie, so definitely take notes on this one.

Mass Effect and Culmination of Plans

For those who have played through the story arch combined with dynamic relationships that resulted in Mass Effect 3, you'll undoubtedly recognize this cut scene as the battle for Earth. The Battle, while a cool way to think of doing space battles for sci-fi movies speaks more to the art of culmination. Move goers and gamers definitely have something in common when it comes to having to make us care about different groups or people in what we are watching.

The battle scene here was the work of three game installments and countless devotion to the hours of gameplay, but this can be transferred over to movies as well. Future films will do well to take note that you don't actually have to end every sci-fi or war type film with a final battle that solves every issue. Sometimes leaving cliffhangers and interesting threads for a future movie will bring fans along for a ride. By now we know that the bigger the blockbuster, the more likely there is to be a sequel or remake so why not let us have those moments of wonder as to where you'll take us next?

Homeworld and Haunting Introductions

Players of the Homeworld series will remember this iconic intro scene as one of the few that stays with you throughout all video game history. Movies and games have long since started introductions to desolate wastelands or futuristic movies with narration, but Homeworld moves the viewer to feel as if this was more real than sci-fi. When presenting narration, filmmakers can take heed from the design of Homeworld's intro by noting the voice over, the choice of music and sound level throughout and overall tone for this intro.

This is how sci-fi is truly meant to start out, similar to the mention of 2001: A Space Odyssey, Homeworld utilizes spaces of silence and calming voices to create an eerie feeling. With a rise in space type movies lately, hopefully lessons from this game will be taken into consideration.

Final Fantasy VII and Character Development

In any story making your characters grow in some way or learn a lesson is a given. Whether it be done in a cheesy 80's way, or by having them be altered in a way they won't even understand yet, it has to be done. Final Fantasy is a series that has become iconic if for the cut scenes alone. One of the arguably greatest character interaction takes place in Final Fantasy VII, Cloud and Zack in the seventh installment of the series.

Going a step further, the scene ties together the idea that Zack's memories are fading as the scene goes on due to the fact that he is dying while also trying his best to hold on to life. There are a litany of lessons in the Square Enix made cut scenes, but the most important is to be willing to build a character up even if he is going to die. Increasing movie tie ins like Marvel's have a Jenga tower of characters that don't ever seem to go anywhere because we have no reason to believe they'd die.

Letting a character grow on the audience and then pulling them out of the fray is a powerful move that series like Game of Thrones or The Walking Dead have done so well and continue to garner praise for it. A bonus lesson for this comes in the phrase if you love someone let it go, but in film if you love a character it's okay to let them die

Batman: Arkham Knight and Winning

Few movies can do to an audience what the ending to Batman: Arkham Knight easily provided. From seamless transition between gameplay and cut scenes to the Batman overcoming all odds once again, this game carries on where future Batman movies might not. Throughout the game there are flashes of the Joker, Batman's eternal enemy, shows up and the fear that Batman is becoming just like him plays on his psyche until the very end.

The scenes above are the ending cinematic and game play, but speak to a tip that movies can pick up on. The relationship between the movies hero and villain has to be one that goes both ways to truly make an impact. In Batman: Arkham Knight it isn't just Joker's hate for Batman, but it's their mutual animosity towards the other that fosters it further.

Great villains need more than a simple motif of wanting to conquer or destroy the world, they need a reason to keep fighting their enemy and even show their own fears to make them more real. So when a hero finally overcomes a well polished antagonist, it leads us to the next lesson.

Master Chief and Bad Ass Delivery

The lesson here is to always allow your extreme, over the top and badass characters be just that. Even when they have times that show emotion or remorse for their situation, letting them have fun and just live up to their abilities can't be overstated unless it's beyond the possibilities their universe sets on them. Out of the many cut scenes of the Halo series, this one has got to be the most exemplary of what it means to be the hero -- "Return the Sender" from Halo 2.

Master Chief, the iconic suited hero of the series is always the hero. Regardless of focus he is used as the best asset of the UNSC Naval Special Warfare Command. A prime example of the respect that should be shown for characters like this occurs in Halo 4 as the main antagonist transforms from calling Master Chief "human" to "warrior" by the end of the game. So when you have a character whose earned their scars and could reasonably be the one-man army, it's okay to let them sometimes.

Kingdom Hearts and Musicality

Square Enix knows how to tell a story, but they certainly perfected the music of this one. The Kingdom Hearts series follows young hero Sora as he tries to make it back home to his friends with the help of iconic Disney characters like Donald Duck and Goofy. The focus filmmakers can take are the uses of theme music as a sense of tying the story together. The series uses an instrumental song called Dearly Beloved from the beginning and in the end screen, but the final scene showing Sora nearly reunited with his friend utilizes the recurring intro song titled "Simple and Clean."

The theme of the series, most recognized in numerous trailers, constantly reminds players of the game. It's a masterful job of bringing back the theme with different reprises and remixes that make it iconic in video game history. When making a film, certain theme songs will forever be associated with a character or film. One that does this as a means of tying together the film with a great piece of music is Inception that focuses on the world of dreams in relation to effects on reality, just like Kingdom Hearts. Who knows, maybe Sora's had a totem the whole time.

Honorable Mentions

uncharted 3, nathan, drake, nate

There's just too many great cut scenes in video games not to mention these, so here's a quick list of additional reading for study


The Uncharted series is known for taking its' inspiration from the big screen for cut scenes, so what lesson could you possibly learn from them? Well, what the series does better than any other is instill a James Bond sense of danger in scenarios that make sense for the character. Nathan Drake, the protagonist, doesn't ever stray from the idea that he wants one last ride or adventure then he's hanging it all up. The fourth installment does the best job in recapturing that childlike adventure he has by literally flashing back to his childhood. Movie characters need that passion about whatever it is their doing, and the audience will enjoy finding the little quirks they may identify with.


There's nothing like being first, and being original is harder these days than ever. The tip to be taken from the legend of gaming is that sometimes silent little moments can progress the story in ways that might seem silly but ultimately get their point across.


Overall, video games can teach the film industry a lot with character development and the use of literary techniques as they are inspired by the art of film itself. The greatest films of all time incorporate different aspects like those listed above, but don't have to use all at the same time to work either. Each above can be used in its own unique ways to tie together a story with real feeling and emotions behind it.

Characters exist on screen from planning and writing, but they will stay there if they aren't given real breath and emotion that the audience can connect with. Icons don't become that way by accident, and getting back to the simple lessons of storytelling can achieve that all over again.

5 Star Wars Games That Need to Make a Comeback With The Last Jedi Thu, 02 Feb 2017 08:00:01 -0500 sknau002


There are plenty more Star Wars games that should make a comeback. But this was just a list of five that we thought really deserved it.


In fact, many of these games were made back before their potential could really be reached or appreciated. With the technological advances we've made since their initial releases, comebacks from these titles could really take the gaming community by storm.


So Disney, do us a favor. Get to work on bringing these amazing titles back, and we'll get to work buying them.


Star Wars: Knights of the Old Republic

By: BioWare/EA

Oh 2003, you hold a very special place in this writer's heart. It was the year we were blessed with the presence of Star Wars: Knights of the Old Republic. Set thousands of years before the prequel movies, BioWare was free to essentially do whatever they wanted with KOTOR.


The first game was about a hero that rose to become a Jedi and save the galaxy from Darth Revan. At least, that's the non-spoiler version. Knights of the Old Republic 2 was like the first one, but with better skills, more manageable gameplay, and an even better story. One of the stars, Kreia, will always have a place in my heart as one of the most philosophical characters in a video game.


Then EA had the wonderful idea of turning the franchise into an MMORPG. Truth be told, I couldn't care less about MMO Star Wars: The Old Republic. It's pretty, it's got that Star Wars look, it has great NPC characters that BioWare is known for... But it plays like an MMO and that's a no-go for many players.


Knights of the Old Republic needs a comeback. Enough TOR expansions. Bring the simple player tabletop-like adventure back! We haven't had one of these since before Mass Effect and if they applied any of their technology and know-how from the Mass Effect series, it would be an instant success.


Star Wars: Republic Commando

By: LucasArts/Magellan Interactive

Star Wars: Republic Commando was an awesome first-person shooter that went above and beyond the typical FPS model. First of all, you played as an elite squad of Clone Troopers called Delta Squad. You played as the leader, codenamed Boss, and you command a squad of specialists. Each squad member is good at specific things, and your role, aside from shoot the bad guys, is to command your squad to tactfully take out your enemies.


First of all, you played as an elite squad of Clone Troopers called Delta Squad. You played as the leader, codenamed Boss, and you command a squad of specialists. Each squad member is good at specific things, and your role, aside from shoot the bad guys, is to command your squad to tactfully take out your enemies.


First-person shooters today can't even achieve what this game did in 2005. It really did feel like a squad, as opposed to a one-man-army. Today, developers seem to take the shortcut of making a squad made of other players. While multiplayer may be a plus for some, others can immediately see the problems that would arise and would prefer an NPC squad with good AI that you have total control over.


Republic Commando takes place during the climax of the film Attack of the Clones, making the clones look much more fleshed out than they do in the movie series. It's a story, or at least a playstyle, that Star Wars and video game fans alike have been clamouring for from the FPS sector.


Star Wars: Shadows of the Empire

By: LucasArts

At first glance, this game may look bland. But remember, it was released back in the early days of the Nintendo 64 and boy was it ambitious for its day.  It takes place between The Empire Strikes Back and Return of the Jedi as protagonist Dash Rendar.


He's a mercenary, AKA not a Jedi. Unlike Kyle Katarn, he remains not-a-Jedi. This seems pretty rare in Star Wars games, as Jedi are really popular. That's what the suggestion of a comeback focuses on; A Star Wars game that focuses on someone who isn't a Jedi.


Remember that game everyone was super hyped about, Star Wars 1313? It wasn't supposed to feature a Jedi. In fact, it followed Boba Fett in his younger years in sector 1313 of Coruscant. A real seedy underbelly tale of the grittier side of Star Wars. No high adventure and Force using in this title. But as many of us know, 1313 got canceled.


Shadows of the Empire, along with Dash Rendar, proved that a game NOT featuring a Jedi could work, and very well at that. Shadows of the Empire was the third top-selling Nintendo 64 game of 1997 next to 007 GoldenEye and Mario Kart 64.  Come on Disney, Rogue One showed that it doesn't need to always be a Jedi, it's time to let those wings out again.


Star Wars Battlefront

By: LucasArts

This one may seem too easy, as it's an easy target because DICE's Battlefront, but it wouldn't be talked about so often if it wasn't true. We want to see the true Star Wars Battlefront return.


What does that entail? A story. What made Star Wars Battlefront II so special was the story following the 501st Legion of Clone Troopers. After Order 66, you followed them as Stormtroopers. Each mission had objectives that made sense and every one of them felt different from the last.


In DICE's Battlefront, it just feels like Battlefield with a few changes. There are plenty of people who may say otherwise, but the point is there is no story to be invested in, just one deathmatch after another. Is the gameplay fun? Sure! But it's the characters and story that make Star Wars special.


Another thing to note: The old LucasArts Battlefront games had their own skirmish maps called Instant Action. These maps were more-or-less what DICE did, the difference being that it's merely one mode in the old games and the entire package in the new one. It does leave something to be desired. But if DICE insists on keeping the new Battlefront an online-only deathmatch-fest, then maybe the other games on this list can fill in the need for Star Wars lore.


Jedi Knight II: Jedi Outcast

By: Lucas Arts

First of all, this game stars Kyle Katarn. Next slide.


No, but really, many people debate whether Kyle is a bad ass straight out of whatever Star Wars people call hell or a literary Mary Sue. Not only was he a cool character, but the games were actually really fun to play. They may seem dated by today's standards, but this game was like The Force Unleashed for the early 2000's. 


Here's where the eureka moment happens. Combine the creativity of Jedi Knight II: Jedi Outcast with the fast-paced and pretty looks of The Force Unleashed and you can really give the Jedi Knight series the comeback it deserves.


In Jedi Outcast, players started off not being a Jedi and slowly learning the ways of the Force. This meant fighting with a blaster and other non-lightsaber weapons. As you progressed through the game, more force powers were achieved, giving a sense of accomplishment.


Now obviously, The Force Unleashed was a game about a fully unleashed Sith apprentice with overwhelming power from the get-go. That's fine, it's what it was. But applying the progression of Jedi Outcast to the mechanics of The Force Unleashed could be a big accomplishment. It could even be done from another angle, putting a Jedi in the driver's seat once again.


Star Wars is a precious topic to many pop culture fans. Many of these fans also happen to be gamers, and it's no surprise that over the years, we've had many top notch Star Wars games.


With the announcement of Star Wars 8 being subtitled The Last Jedi, discussion on the reemergence of Star Wars games has taken place. But what games would we like to see return? Some on this list may be obvious, but the details of "how" are what really make this list worth it.

The 15 Best Star Wars Games for All You Nostalgia Nerds Wed, 04 Jan 2017 03:00:02 -0500 Sergey_3847

1. Star Wars: Knights of the Old Republic (2003)

Just think about the fact that KOTOR won over 40 GOTY awards from almost every major video game publication. It is without a doubt one of the best games of all time.


This was the game that mixed the elements of the traditional Star Wars universe and the new approach to storytelling. You were given an opportunity to become either a good Jedi, or a cruel Sith, travel between the planets on your own spaceship, and perform multiple tasks that would decide the fate of many other characters.


If you’ve never played Knights of the Old Republic you are missing on one of the most incredible plot twists in video gaming history. So, if you decide to play one Star Wars game in your spare time -- KOTOR is the way to go.



Is there a Star Wars game that you thought was better? Let us know in the comments section below.

2. Star Wars: Knights of the Old Republic II - The Sith Lords (2004)

The Knights of the Old Republic is undoubtedly the best series of games in the entire Star Wars franchise. The Sith Lords continued the story of the first KOTOR game and it was just as engaging. You couldn’t just sit and play for an hour or two, as the gameplay was so invigorating that you just had to finish it all at once.


Also, this sequel was the very first development project for Obsidian Entertainment -- a company that later worked on such projects like Fallout: New Vegas, South Park: The Stick of Truth, and Pillars of Eternity. It was a huge fit for a newcomer to follow in the steps of BioWare, but they managed to make The Sith Lords a worthy successor to the very best game in the series (see the next slide).


3. Star Wars: Battlefront II (2005)

While Battlefront from a year earlier had its foot in the multiplayer market, it had a pretty weak storyline for a single player campaign. So LucasArts decided to fix this in the sequel Battlefront II.


The story truly shined here with an engaging plot circling around the creation of the Death Star by Senator Palpatine and the emergence of Darth Vader and his own army. It wasn’t entirely a new concept, but the way it was executed had trumped everybody’s expectations.


4. Star Wars: The Force Unleashed (2008)

The story of The Force Unleashed closed the gap between Episodes III and IV. More than that, it offered a truly engaging action-adventure gameplay in the best Star Wars fashion.


As the title suggests, it’s all about the force in this game. Your characters had incredible powers to destroy everything on their way just with the power of their mind. And, if you were looking for a classical combat, then you could use your lightsabers that hacked and slashed with more power than ever before.


The visual presentation and the graphical design of the game was the best you could ever see in any of the Star Wars games up to that point. The levels were inventive and really let you experience the beauty of alien landscapes in all their glory.


5. Star Wars: The Old Republic (2011)

The hopes have been extremely high for this MMORPG set in the Star Wars universe, as it was developed by none other than BioWare. Although The Old Republic didn’t revolutionize the MMO genre, it was a quality game with hundreds of hours of content.


Many MMORPGs struggled to deliver the story in a proper way, but BioWare fully committed in this department. The developers made the story ever more fascinating with the help of excellent cutscenes and dialogue choices.


It’s not a flawless game. There are some elements that could have been much better, such as more variation in the quest lines, but overall, the game had a blast at the launch and it deserves the spot in our top 5 of the best Star Wars games.


6. Star Wars: Jedi Knight II - Jedi Outcast (2002)

Here is another installment that focuses on the Jedi. This particular game was greatly praised for its lightsaber combat as being the best in the franchise.


The story element was much better here than in Jedi Academy, but it did take a bit of time for the plot to evolve into something truly great. It featured a set of unique abilities that the main protagonist could learn after each mission, and that made the game ever more enjoyable.


Jedi Outcast was a perfect choice for those who really wanted to feel the power of the force.


7. Star Wars: Jedi Knight - Jedi Academy (2003)

The problem with Republic Commando was that it didn’t feature Jedi, but here you had a game that was literally all about Jedi and their most elegant weapon -- lightsaber. On top of that, the game offered a full customization of your hero, including the design of the lightsaber and your fighting style.


It was a rare thing to see so many customizable features in an action-adventure game back in the days. Maybe at first Jedi Academy received a short burst of criticism for its lackluster story, but it really wasn’t a big deal, since the action completely made up for it.


8. Star Wars: Republic Commando (2005)

When you played Republic Commando the other game came to mind -- Halo. You could definitely notice many similarities, but it didn’t mean that the game was bad, on the contrary -- it was one of the best first-person shooters based on the Star Wars lore.


Although it had no Jedi represented in the game and the single player campaign was one of the shortest in the franchise, generally the audiences really liked the concept of Republic Commando. Despite a massive success, Republic Commando never got its highly-anticipated sequel.


Even after more than 10 years the game still holds up in both the graphics and sound departments. So, if you want to know what happened in between Episodes II and III, then check this game out.


9. Star Wars: Battlefront (2004)

Unlike the latest Battlefront reboot that was released in 2015, this one had both a multiplayer and a single-player campaign, which was required back when not everybody had access to unlimited internet connection.


Actually, Battlefront was the first Star Wars game, which had its main focus on the multiplayer component. The levels have been designed so well that they have been almost identically copied in the reboot. The only thing that got upgraded was the graphics, which wasn’t too bad in the original either.


It is no secret that Battlefront was inspired by the success of Battlefield 1942, and even today you can see that both of the franchises are still going incredibly strong on the market.


10. Lego Star Wars II: The Original Trilogy (2006)

Lego Star Wars returned with the original trilogy in 2006 after an enormous success of the first Lego game based on Star Wars prequels. It utilized the same gameplay mechanics as the first installment, so you didn’t need to learn any new tricks.


This time you could play as Luke Skywalker or Princess Leia. Also, all characters could use Lego blocks to solve the puzzles, unlike the first game, where only Jedi could use the parts with the help of the force.


There were a lot more vehicle-based levels than before as well. But other than that you wouldn't be able to find any differences -- it was the same high-quality gaming experience.


11. Lego Star Wars: The Video Game (2005)

You may have disliked the prequel movies of Star Wars (which this game was based on), but you would most likely enjoy the fluid team-based gameplay of this Lego-themed action adventure.


Lego Star Wars was designed in mind for two players, and even if you didn’t have anybody else to play with, the game had an AI player that helped you throughout the entirety of the campaign. But of course, it was much more fun to play along with a friend, since you could try out different things in this way.


The best part of Lego Star Wars: The Video Game was the pod-racing segment from Episode I. It was just as intense as it was in the movies, and would definitely keep you glued to your screen for many hours.


12. Star Wars: Jedi Knight - Dark Forces II (1997)

What Dark Forces did good Dark Forces II did better. The levels became bigger, the graphics improved greatly, and although the AI of the enemies didn’t improve too much, it never distracted you too much from the excellent old school gameplay.


Dark Forces II also introduced the first multiplayer maps to the series, which added a whole new dimension to an already great game.


13. Star Wars: Shadows of the Empire (1997)

The game that took place after the events of Empire Strikes Back hit you with action right from the very first mission. It combined the arcade style of Rogue Squadron and the 3D-action experience of Dark Forces, but this time from a 3rd person perspective.


However, unlike Rogue Squadron, you could change the view while piloting an aircraft and see everything from the cockpit, which added greatly to the sense of speed. You could also pilot other types of machinery, such as AT-STs and even huge starships in an outer space.


And, if you really wanted to challenge yourself, then Shadows of the Empire contained an option of a hard mode that had been praised by fans for its high level of difficulty.


14. Star Wars: Dark Forces (1996)

This was the first 3D-action game in the Star Wars series for PlayStation 1. It offered 14 huge and well varied missions that took you on the surface of the ice planets, inside the alien mansions, and onto the very bottom of the sewers.


You played as a Kyle Katarn -- a former Empire soldier who turned into a rebel. Dark Forces took you on a journey to find the plans of the Death Star and then destroy it. Apart from the great story, this early Star Wars game had a huge arsenal of weapons, such as laser shotguns, ion blasters, mortars, etc.


In the times when DOOM was the lord of all first-person shooters, Dark Forces managed to take all the best features of the genre and improve upon them. Even today many fans consider it superior to DOOM.


15. Star Wars: Rogue Squadron (1998)

Arcade-styled Star Wars game for Nintendo 64 was something new and risky back in 1998. It was the year of the announcement of the new movie trilogy by George Lucas, so the stakes had been high for this one.


In the game you take on a role of a pilot who controls an X-Wing (and other four possible aircrafts) for one and only job -- to destroy as many TIE-Fighters, TIE-Bombers, and AT-ATs as you can. The difficulty was moderately challenging, so you would have a lot of fun playing this on a lazy night.


Rogue Squadron turned out to be really good and was a huge success that spawned two more sequels -- Rogue Leader and Rebel Strike.



The last couple of years have been amazing for all Star Wars fans. The two new movies -- The Force Awakens and Rogue One -- and a video game reboot of the Battlefront series from Electronic Arts reinvigorated the interest of millions of people all over the world.


The Star Wars universe is so rich that it inspired the production of over a hundred games in the last 30 years. Most of them have been alright, but only a small fraction deserves to be mentioned when speaking of the video games set in the galaxy far, far away.


Here are 15 of the best Star Wars games ever released, covering the periods of the 90s, early 2000s and a few games from the recent years as well. So fasten your seatbelts and let’s get started!

April Fool's Day is Only for Fools Fri, 01 Apr 2016 05:26:46 -0400 Pierre Fouquet

April Fool's day is the worst. It's a day when everyone can say something stupid, and exclaim, "but it's April Fool's." That's like saying you were just joking, after saying something racist, offensive, or down right hurtful. It doesn't make it ok, it's just foolish. There are some times where April Fool's jokes are actually funny and creative, but most are someone saying, "hey, lol it's April 1st, so lets say this stupid thing and we will get away with it." Here's some of the dumb stuff that developers, and journalists, do for this awful holiday:

'Adding' random things to a game, or pretending to

Saying you are going to add something to a game isn't funny, because adding things to a game is a real thing. Doing this is just lying, some of them are actually genuinely good ideas, but they are just "lolz, April fools gotcha" bait. This isn't entertaining, it's just lying. April fools is about having some fun with jokes, not leading people on.

Optimus Prime in Titanfall? Would actually be something nice to have, as a special bonus every so often, or having a Transformers themed mode. But no "lulz April fools."

optimus prime titan fall

Call of Duty: Ghosts had some 'joke' names added to the match names. With "YOLO" being Search and Destroy, "PEW PEW" being Team Death Match, there was even a mode renamed to "new s**t" which appears to be a sector control mode, but I'm unsure of the original name. The worst offense is "bro, do you even cap?" Why is this funny? It's not even clever -- merely adding some random internet slang isn't intelligent or satirical. Being the thing isn't funny, it's just being the thing.

The few times I've found this funny is with the Pandaren race being added to World of Warcraft. While it was initially an April Fool's joke, it has actually been added to the game. That's the part I find strange. The initial idea was humorous, but why add it to the game? Why is that a good idea? Pandas are great, and Kung Fu Panda probably made people want it, I just don't see why it was needed as a paid expansion.

Fake announcements

Ever hear of the PlayStation Flow? While it may be a joke on peripherals, there is no subtlety in the jokes. It's an idea which is an ok joke for the first 20 seconds, and keeps going, and going. It just screams, this is the worst.

Knights of the Old Republic 3 is supposedly coming to Xbox One and PS4, this isn't funny, or a good prank. It's just annoying, confusing, and upsetting.

Kickstarter dropped the "e" to make it Kickstartr and acting like it's real. April Fool's isn't about making people angry or confused, but about making them laugh. And what about dropping the "e" is actually funny? It's not.

kickstarter kickstartr

I'm not all scrooge, I can laugh... seriously.

We all remember Arma 3's "Karts DLC". You don't? Oh... well let me remind you. The first piece of DLC for Arma 3 initially started as a joke. While funny at first, the fun quickly wore off. And then karts were added to Arma 3. This is an example of something being jokingly added, and then actually charged for. Unlike Blizzard with Mists of Pandaria, all proceeds were very kindly donated to charity by Bohemia Interactive -- something I respect them for, as they aren't taking it too seriously, and giving back. This year, Bohemia has gone a step further by selling a new fragrance, Eau De Combat, in a genuinely funny satirical take on perfume adverts.

We all know Roach, the horse from The Witcher 3, has some odd bugs. Well, turns out they were put there on purpose, because the horse simulation was just too good. Bugs are a way to remind players that the game world isn't the real world, so they aren't really bugs, are they? This is April Fool's done right, where someone is taking something and parodying it. It's an obvious joke, and not just there "for the views, but mostly lulz."

Another great example came from 2014, when CD Projekt Red showed that the Igni sign is real. This received a clap from me.

For another (and final) April Fool's joke done right, we can look to Tom Francis, the creator of Gunpoint who's currently working on Heat Signature. He has changed all the art and music for Heat Signature, due to legal trouble with John Roberts, the artist. Why is this good satire? Because it says "[untrue]" in the title. There is no confusion, you know it's a joke from the outset, so you can laugh at everything.

Fools of April isn't always a total bust

Those are just some examples of why April 1st has been renamed to "fools of April". There is, thankfully, some light at the end of the tunnel, with some spoofs, laughs, and good gags to be had. But why can't we all just be a bit more creative? And please stop selling these so called 'jokes', because that isn't funny. I would go watch a comedian if I wanted to buy humor.

Do you like, hate, or otherwise feel ambivalent about April 1st? Let me know in the comments below.

The Old Republic's newest expansion is as close to KOTOR III as we'll ever get Mon, 29 Feb 2016 07:46:34 -0500 Nick Harshman

Way back in 2003, a little game called Star Wars: Knights of the Old Republic was released. Gamers loved it and the game received praise across the board for its engaging story and fun (at the time at least) gameplay. It was so popular and successful, in fact, that a sequel was rushed through development and released the following year. Despite its flaws, said sequel was deemed a success as well.

The second installment ended with quite a few loose ends story-wise, and a third game was all but guaranteed.

It had to be coming, right? The first two were so successful that a third chapter had to be in the works. Well, it's twelve years later and we never did get Knights of the Old Republic III. What we got was The Old Republic, an MMO from BioWare. The game was touted as "KOTOR 3, 4, 5, 6, 7, 8, 9" by Greg Zeschuk - former VP of BioWare - but the game has been met with mixed reviews.

Overall, The Old Republic has been moderately successful, though the same problems have plagued the game since launch: lack of endgame content, old MMO tropes, a stale battle system, and a graphics engine that has aged poorly. The game struggled to keep subscribers after launch and was forced to adopt a free-to-play model in November of 2012. 

Fans were disappointed with the direction the game went and felt that a true KOTOR III would have been a wiser decision. 

BioWare's latest expansion goes a long way towards fixing that problem.

Knights of the Fallen Empire is the Knights of the Old Republic III we've been waiting for - or at least as close as we'll ever get. 

At the end of KOTOR I and II, fans were left wondering what exactly Revan was afraid of, and why he ventured back into the Unknown Regions in search of this evil. The Old Republic revealed that it was Darth Vitiate, the emperor of the new Sith Empire that he feared. What BioWare's game failed to do in the vanilla game - and subsequent expansions - established him as a villain worth fearing. Instead, they chose to focus on other villains such as Darth Malgus and a renewed Darth Revan. In fact, unless you played a certain class, you never made any contact with Vitiate at any point in the game.

This new expansion fixes that immediately as the first chapter opens with your character in search of Vitiate...and finding him. The game proceeds like a singleplayer game from there and doesn't reintroduce MMO elements until the end of chapter 9, though even then everything can be done with minimal player interaction. 

As far as the gameplay goes, the game still suffers from the same problems it has for years. Fortunately, the streamlining and 'quality of life' updates have turned the game into quite the enjoyable pastime. Leveling takes little to no time and combat has been made a tad easier with the update to companions. All of this is so the player can gain access to the new content as quickly as possible. 

Even classic BioWare tropes are presented in enjoyable ways.

Throughout the vanilla SWTOR experience, choices were made that seemingly have no effect and characters come and go at a rate that may cause you to not remember even half the people you meet by the end of the game. Fallen Empire does what it can to fix those problems by narrowing its focus. Fewer characters meant more character development for each, leading to a more likable and memorable cast. Limiting the storyline allows BioWare to make a branching narrative that provides real consequences to your actions. The newest chapter provides one such example, though I won't spoil it here. 

These elements come together to create an experience that fans have been asking about for years. No, the game isn't Knights of the Old Republic III, and at this point it's doubtful we'll ever receive it, but for those that want to play that game, this may be the best chance we have at doing so.

6 Star Wars video game experiences to remember heading into the new films Fri, 18 Sep 2015 08:21:59 -0400 Marshall Jenkins


Shadows of the Empire - Skyhook Battle


Now look! This may be a bit of a niche choice, but this mission was the closest thing to the feeling of excitement during the Death Star battle in Return of the Jedi. The dog-fighting, the massive scale of the Skyhook, and the tunnel assault to blow up the reactor had our hearts racing to the very end. 


While the main story of the game was a bit flat, the situations presented to the player offered wonderful Star Wars moments with wonderful replay ability. Escaping from Hoth, riding the train on Ord Mantel, inflitrating Xizor's Palace, and the final space battle rounded out a great Star Wars experience that graced the Nintendo 64 in 1996. 


Star Wars Jedi Knight II: Jedi Outcast - Retrieving your Lightsaber


Kyle Katarn is one of the more tragic characters in the now "Legends" Star Wars story. Always struggling between the light and dark side, the protagonist of Jedi Outcast has forsaken the force and the ways of the Jedi to further his life. However, the player soon finds Katarn in a quest that requires his reconnection with the force. 


Going through Luke Skywalker's trial to redeem your lightsaber is a critical moment for Katarn and a great moment for the story of Star Wars. Gameplay wise, acquiring your lightsaber and your connection to The Force turns you back into the master of combat you expect from a Jedi making for some great encounters in later missions. 


Knights of the Old Republic - Crafting your Lightsaber


An elegant weapon for a more civilized age, building a lightsaber is one of the initiatory moments in a Jedi's training and players waiting an entire act to be able to do so was torture. From the outset, the player knows the protagonist is strong in the force, yet we are not permitted to its use for the first several hours of gameplay.


Arriving at the Jedi temple after many hours finally gave players the opportunity to do what every Star Wars fan has ached to do since childhood: Become a Jedi and craft a lightsaber. An excellent moment that feels completely earned after the harrowing survival of the first chapter.    


Star Wars Battlefront 2 - Hero Assault on Mos Eisley


Who said anything about this list being only story elements? The Hero Assault mode in Star Wars Battlefront 2 offered some of the most fun battles in any Star Wars game that has been released. Players joined either the lights side or the dark side and had a sample of the many characters that occupied those roles throughout the saga.


Then, as you would expect, you do battle even if the various match-ups and situations are a little outside of canon. Clashing with General Grievous as Princess Leia while your friends are screaming at an enemy Boba Fett over Xbox Live was great fun and a great platform for enjoying the Star Wars experience. 


Knights of the Old Republic 2: The Sith Lords - Kreia's Lessons


Knights of the Old Republic 2: The Sith Lords is like a fine wine. It gets better as it ages. Living in the shadow of its critically acclaimed predecessor Knights of the Old Republic, all eyes were on its sequel. While it was not a success critically, Knights of the Old Republic 2 offered one of the greatest Star Wars characters to grace the universe: Kreia. 


Outside of the novels, Kreia was one of the first characters to preach the morally grey area that is The Force to a large audience. Her approach to breaking down the binary assumptions of the light and dark side are some of the most compelling conversations in gaming and gives Kreia a permanent position on anyone's favorite Star Wars characters. 


Star Wars: Republic Commando - Introductions


Before television offered us a deeper insight into the training of clone troopers in The Clone Wars episode Clone Cadets, we had the excellent introductory mission within Star Wars: Republic Commando that finally shed a light on the intensity of clone training and the bond of brotherhood within the horde of soldiers. 



Learning the origins of your squad while simultaneously building a bond before the true game even begins was a very impressive design and story choice that continued to grow throughout the game until its climactic ending.


Although unlikely, maybe an invigorated Star Wars universe can lead to a well-deserved sequel to this excellent squad based first person shooter. 


The force is strong with us. The time is almost here. We have a hard time even saying it without bursting with excitement: we get to see more Star Wars films. While most of the various games and other Star Wars media have been dismissed as "Legends" from our new Disney overlords, Star Wars has had many wonderful video game stories and experiences that will not leave the minds of fans even if they are no longer canon.


With new Star Wars stories on the horizon via new films, games, books, comics, and more, this is a very unique chance to reflect on which experiences offered stellar Star Wars moments that were outside of the main film saga. Here are our six choices. 

Check out the SteamOS weekend deal Sat, 01 Aug 2015 08:17:19 -0400 Keith Norris

Steam is currently having a sale for the weekend on games that are popular on the SteamOS. They also decided to throw the Steam Link and the Steam Controller into the deal as well, even though neither of them are on sale. It's possibly an attempt to generate some hype for the launch of their controller and game streaming box in November of this year.

You don't have to have SteamOS to take advantage of the deals on these games.  As long as the game is compatible with your current operating system, you can use it. 

A few of the notable deals include:

  • Metro Redux Bundle - $9.99
  • Bioshock Infinite - $7.49
  • Football Manager 2015 - $16.99
  • Sid Meier's Civilization V: Complete Edition - $12.49

For only $7.49, you can also pick up KOTOR 2, which recently had an official Steam update that you can read more about here. All of these games and a few more will be on sale until August 3rd. So pick them up and enjoy the deals while you can.

Star Wars: KOTOR II's decade-late official Steam update Wed, 22 Jul 2015 05:45:23 -0400 David Fisher

After almost 10 years, Star Wars: Knights of the Old Republic II has received an official update on Steam.

Fans and players of the classic Star Wars game who have already installed the software will notice that the dusty old game has received a 175 MB patch in their download tabs. While it would seem strange that the game would get an official patch so late in its life cycle (is it the afterlife cycle at this point?) the patch is more than welcome. 

The patch - which allows for Linux and Mac installation - also includes 6 major changes to the game, and a few surprises:

  • 37 achievements to be earned through gameplay
  • Steam Cloud saves
  • Native widescreen resolution support
  • Resolution support up to 4K and 5K
  • Support for controllers, including Xbox 360, Xbox One, PlayStation 3, and PlayStation 4, along with several others (check the system requirements for details)
  • Steam Workshop support! We proudly worked with the Restored Content Mod Team to have their famous TSLRCM up on launch day
  • Oh... and we added a "Force Speed Effects" option in the menu ;)

While this update is seemingly out of the blue, it is completely well-received. The changes have not only improved the game beyond the limitations of the original release, but have also resurrected an almost dead Star Wars community from the grave. Many players have jokingly said that the TSLRCM mod needs to be installed for the game to be "playable", while others are begging for Bioware to do the same for the original KOTOR.

While I would be hesitant to say that the game is "unplayable" without the restored content mod, I will agree that the game is much better while it is installed. If given the choice to have over 1000 lines of removed dialogue, options, and so forth from a game all about your decisions was presented to you - free of charge - what would you do? Steam Workshop support only makes improving the classic title all the easier.

For those who have never played KOTOR II (or the original KOTOR) and interested to learn more about it you can find my Rewind Review on the first game here. I would dedicate my time to a second review on The Sith Lords, but it is honestly more of the same with a new story, new characters, and updated visuals. Trust me, "more of the same" when it comes to Knights of the Old Republic is never a bad thing. In fact, it's when you don't do "more of the same" with KOTOR that you get bad results... *cough* Star Wars: The Old Republic *cough*.

Why do you think this update is dropping now? Will this update be enough to bring you back to this classic? Leave your answers and opinions in the comments below!

The 8 greatest Star Wars video games ever Thu, 16 Jul 2015 12:18:41 -0400 Rob Thubron


1. Star Wars: Knights of the Old Republic


Sometimes, a game comes along that just blows you away; something that you’ve never seen before, and actually makes you thankful that you’re a gamer. In 2003, Knights of the Old Republic was that game.


By setting Knights of the Old Republic thousands of years before the movies, BioWare gave itself the freedom to reinvent the Star Wars universe the way it wanted. There were no set-in-stone rules to follow, no characters the company felt compelled to include - this was Star Wars the way they envisioned it. Plus, it’s based on the d20 role-playing game system, meaning KOTOR is essentially Dungeons and Dragons for those who prefer blasters and Jedi over beards and wizards.


If you’ve played a BioWare game before, then you know what brilliance to expect; fantastic dialogue, strategic party-based combat and amazing RPG elements, all wrapped up with some inspiring music and great visuals – especially for the time.


The game has a plot twist that (spoiler) outdoes Vader’s revelation that he’s Luke’s unlikely Dad, contains one of the greatest ever characters to originate from outside the movies, gives players the option to become a champion of light or a servant of darkness, and is, quite simply, wonderful.


Twelve years after its release, Knights of the Old Republic is still the greatest Star Wars game ever made. It somehow manages to take the essence of what made those original movies so brilliant, and expand upon it. If you’ve never played the game, get it now, it’s even now available on the iPad.


Knights of the Old Republic: Better than princess Leia in a bikini.


2. X-wing vs TIE fighter (with the Balance of Power Expansion)


Nothing can recreate the feeling of being a Rebel or Imperial pilot the way the X-Wing series does. These games aren’t arcade-style shooters, but fully-fledged space-simulations that replicate the intricacies of flying these iconic ships.


The third game in the series, X-Wing vs TIE fighter, was a visual and mechanical improvement over its predecessors, but the game was designed almost exclusively for multiplayer. While this wasn’t an entirely bad thing, the campaign from the previous titles was a miss… that is until the Balance of Power expansion was released.


The expansion brought new battles and missions, but most importantly it added Imperial and Rebel campaigns that the base game had been crying out for – and they even supported 8-player co-op. Balance of Power was what the game needed to seal its place as the greatest Star Wars space flight game ever made.


With a bit of resurgence in the space-sim genre of late, surely the time is right for a reboot of X-Wing vs TIE fighter? Imagine a modern version on today’s machines – and with VR integration! Now there would be a Kickstarter worth funding. 


3. Star Wars: Knights of the Old Republic II: The Sith Lords


Following in the footsteps of the first Knights of the Old Republic was never going to be an easy task. And it was a feat made all the more difficult by the fact that in order to hit its projected release date, Obsidian was forced to develop the game in only a year and a half - resulting in a load of content being cut and KOTOR 2 shipping with more bugs than a bait store.


And yet, despite all this, it's still a phenomenal RPG. This was probably the darkest Star Wars game ever made. No longer were the light and dark sides of the force clearly defined; the game, much like real life, had plenty of grey areas. Making a choice was no longer a matter of picking the ‘good’ or ‘evil’ option - there were unforeseen consequences to everything. Often, helping a character would lead to bad things happening to them - like giving a beggar money who is subsequently beaten and mugged for it.


And then there was Kreia, your mentor who seems to spend the entire game criticizing your every move - unless you act as neutral as Switzerland. Despite her constant bitching, she is still an amazing character who shows how the force isn't just a simple matter of black or white but something much deeper.


Knights of the Old Republic 2 may not always work, but it doesn’t matter, it’s amazing. Both this and its predecessor were two of the very few games I restarted the moment I completed them.  


4. Star Wars Jedi Knight: Jedi Academy


Most people have their favorite Jedi Knight game. Personally, I find the final entry in the series, 2003’s Jedi Academy, to be the highlight of the franchise. Some may prefer Jedi Outcast or Dark Forces II, but for me, Academy was the full package.


Jedi Academy is the quintessential Star Wars first/third-person game. Not much can match Battlefront 2 for multiplayer (at least until the new Battlefront comes out, probably), but for single player action, this is the Jedi’s nuts.


In Jedi Academy, players start with a lightsaber from the beginning - which is a bonus, as the saber fighting is the best ever seen in a Star Wars game to date. You get more freedom in Jedi Academy than in any other games from the series; it also has a good story and a strong multiplayer element. This is a game that really makes you feel like a powerful force-wielder, and is a lot better than The Force Unleashed.




5. Star Wars: Battlefront 2


What do you get when you take the tried and tested Battlefield formula and mix it with George Lucas' Universe? Only the finest Star Wars multiplayer first-person shooter the world has ever seen.


Star Wars: Battlefront 2 lets you choose battles set during the Galactic Civil War or the Clone Wars. Players choose from four classes and the game offers a plethora of Star Wars vehicles and weapons to kill people with. Battlefront 2 also added hero characters to the original game who were comically unbalanced - which made them all the more fun to control.


Battlefront 2 is also that rarest of things: a Star Wars game that doesn't put the fate of the galaxy in your hands. You’re just a grunt taking part in a massive battle, yet you never feel like your actions don’t matter. With the reboot just around the corner, will it live up to its predecessor?


6. Star Wars Rogue Leader: Rogue Squadron II


The GameCube really did have some excellent exclusive games: Eternal Darkness, The Legend of Zelda: The Wind Waker, and of course, Star Wars Rogue Leader: Rogue Squadron II. This second game in the Rogue Squadron series is arguably the best in the franchise, although some N64 fans may give their vote to the original – but they’d be mistaken.


Rogue Squadron II gives players pretty much the complete Star Wars air combat arcade experience. The game puts you in the middle of some of the movies' most famous battles, including the battle over Endor, the Death Star trench run and the battle of Hoth.


The game was met with universal critical acclaim on its release. Not only did it have some stunning gameplay and graphics (for the time), but as it was a GameCube launch title, Rogue Squadron II become one of the best reasons to buy Nintendo’s console. 


7. Republic Commando


Here we have what is possibly one of the most underrated games of all time; Republic Commando was the best thing to come from the prequels since… errmm… well… okay, so it was possibly the only good thing to come from the prequels.


The game puts you in the boots of special ops clone trooper RC-1138, an elite Republic Commando (a class that was created specifically for the title). But this first-person shooter is no Call of Duty/Halo ‘clone’ with a Star Wars skin; you undertake your missions with three fellow commandos, all of whom you can order about and issue context-sensitive commands. Republic Commando is closer to Rainbow Six than Halo


The game has some fantastic moments, particularly the sections that required your whole squad to work as a coherent team. Each commando has his own unique personality, skills and preferred position; they may be clones, but every member of your squad is individual enough for the player to form an emotional attachment to them. Republic Commando also kept the Star Wars tradition of having a stirring musical score. This is an amazing, criminally underrated game, and one that was well ahead of its time. 


8. Lego Star Wars II: The Original Trilogy


It may be targeted at younger audiences, contain no dialogue, and remake the entire universe using everyone’s favorite Danish plastic toy, but Lego Star Wars II: The Original Trilogy is a superb and hilarious reimagining of the first three movies (the real first three).


Today, the Lego video games have pretty much reached a saturation point, but back in 2007 the games were still a new and exciting phenomenon. Being able to choose your favorite characters from the original trilogy, the fun puzzles, and the intense satisfaction that comes from smashing and building those Lego blocks made this game a massive, and well-deserved, hit.


It’s also worth pointing out that Lego Star Wars II is still one of the best co-op games to play with a partner or kid who “doesn’t really like games.” On a personal note, this was the first console game I had ever seen on a High Definition television, but that’s probably more do with me living in Hicksville than anything else.


There have been a lot of titles based in the Star Wars universe, and I mean a lot. From the very first, unlicensed Star Wars title that appeared on cassette tape for the Apple II computer back In 1978, to the upcoming reboot of Star Wars Battlefront, there have been some amazing games set in George Lucas’ galaxy far, far away.


The question is, out of almost 40 year’s worth of Star Wars games, which ones are the best? Which Star Wars titles are worthy of the original trilogy, as opposed to being shameless cash-ins on par with the prequels? These are the titles that were considered exceptional at the time, and are still a joy to play even today.


From Polis Massa to Korriban, from the Old Republic to the Galatic Empire, and from Darth Bane to Darth Vader; the Star Wars mythology is as expansive as it is loved. Here are the eight greatest Star Wars video games.