Street Fighter IV Articles RSS Feed | Street Fighter IV RSS Feed on en Launch Media Network Street Fighter V Sales Have Been Very Underwhelming Fri, 28 Oct 2016 09:22:44 -0400 Jeffrey Rousseau

Recently, Capcom shared sales number for their latest fighter, Street Fighter V. SFV was released this past February for the PlayStation 4 and PC. Upon release the game was met with controversy from fans and critics alike.

The sales numbers revealed that to date, the title has sold 1.45 million units since its release. The total includes sales worldwide, both digital and retail sales.

It should be noted that Capcom expected the game to have sold 2 million to date. Street Fighter's sales performance has become an ongoing question among critics and supporters. The game experienced a number of issues which have been clearly reflected in the sales numbers.

Sales may also indicated only the most hardcore of fans purchased the game as opposed to the general buying public. For comparison, Street Fighter IV was released in February 2009 and by March 31 sold over 3 million copies worldwide.

It has been argued the game's list of reported issues may explain the sales number. The issues included a small roster, lack of offline content, prolonged periods of time for new content, and etc.

Street Fighter V is still recognized to have robust gameplay for hig hlevel competition for eSport events. Fighting game fans can purchase the game via retail and digital outlets.

Brawling for nearly 30 years -- A brief history of Street Fighter - Thu, 29 Sep 2016 11:36:08 -0400 Jeffrey Rousseau

As of today, Street Fighter is nearly 30 years old and within that time they have experienced a unique history. The fighting game series created by Capcom has become their second best selling franchise. Here is a a brief timeline.

Despite what most fans may remember, the series first debut was actually in 1987 for arcades. Street Fighter was a fighting game that starred Ryu as he fought in worldwide tournament against various foes. The game allowed second players to play as his blond, red gi wearing, rival Ken. The game was well received at arcades in Japan and aboard.

World Warrior sets the world on fire

Now armed with newfound  popularity Capcom sought to create a sequel. In 1991, Street Fighter II: The World Warrior was released in arcades. The game eventually saw ports to the Sega Genesis and Super Nintendo home consoles. 

It was the first one on one fighting game that allowed players a pool of characters to use -- The game also was a first where players were able to use fighters from different corners of the world -- Players were introduced to Chun-Li hailing from China, the good-natured Dhalsim from India, the villainous Vega and so forth. 

Street Fighter II became the face of competitive videogames and by 1993 Capcom earned over 1.5 billion in worldwide sales. The game saw various updates and the character roster increased. The game's popularity continued to grow.

Ryu and friends get younger and things get serious

Now in 1995, during the era of the PlayStation, Capcom released Street Fighter Alpha. During the mid to late 1990s, the series consisted of three titles released for arcades and the consoles. Alpha's narrative took place years before Street Fighter II and featured a younger cast from Street Fighter and other games.

The game included air blocking, counters, 3 super combos, and overall it provided players more strategic options. The visuals were more expressive and almost cartoonish. The series continued to enjoy considerable popularity.

Third time's the charm

In 1997, Street Fighter III: New Generation was released in arcades and served as the direct sequel for Street Fighter II. The game was somewhat polarizing for fans. Aside from Ryu and Ken, the game featured no character from the previous games. In fact the lead character is now the younger wrestler Alex and no longer Ryu.

The roster of characters increased by three with the 2nd Impact release. In 1999, with the release of Street Fighter III: Third Strike, the roster grew to 20. It bears mentioning, that Third Strike is considered by many fighting game and series fans as the best game of the franchise.

Many reasons lead to a few specifics. The game's animation and sprite work is wholly unique. The level of depth for both offensive and defensive responses isn't available in almost any other game. This is thanks in large part to the game's deep parry system, which allows you to deflect an opponents attacks without taking any damage, and counter.

A resurgence and revival

The series experienced its largest hiatus for nearly 10 years until Street Fighter IV released in 2008. The title was released for consoles a year later and this marked a shift in it's popularity. In what could be called a revival, many fans of the past and new fans gravitated to the new game. With the advent of the PlayStation Network and Xbox Live, many fans were able to take part in online competition.

Street Fighter IV also increased its roster with other releases. At the same time, the series arguably returned to be the poster child of competitive fighting games. As such, over the years, the Evolution Fighting Championship Series, streams, and tournaments became highly popular.

The fifth round and going strong

It could be argued the height of Street Fighter may have not been reached yet. Even though Street Fighter V was released this February, it was met with a less than favorable launch post launch. Despite this, hardcore fans and the fighting game community at large have continued to support the game. 

In its final sendoff, Ultra Street Fighter IV introduced the world to the Capcom Pro Tour. The tour is a yearly accrual of events and tournaments as players worldwide prove themselves. From the moment it launched, SFV marked the beginning of the second CPT season. Street Fighter has come a long way. In nearly 30 years it continues to move forward as eSports most recognizable figures.

Juri and New Costumes Will be Available for Street Fighter V This Month Fri, 22 Jul 2016 05:19:27 -0400 Megan M. Campbell

Following the announcements at EVO 2016 and San Diego Comic Con, Street Fighter V will be adding a new character to the roster: Juri. Introduced in Street Fighter IV, Juri is a “sadistic fighter who enjoys violence and loves tormenting her prey, with a tendency to get involved in anything she deems as fun or dangerous”.

Juri also makes an appearance in the free story DLC, “A Shadow Falls”. So if you want to find out what she’s been up to since Street Fighter IV, be sure to check it out once it's released!

PlayStation also told fans what her V-Skill, V-Trigger, and Critical Art are which are as follows:

V-Skill: Kasatsushu

Juri charges her attack and rushes at the opponent, kicking them from behind. She can choose to charge Kasatsushu by holding down the V-Skill command. During this charge, she can cancel the attack at any time by inputting a forward or backward dash. She also maintains her charge level after the cancel.

V-Trigger: Feng Shui Engine Type Alpha

When Juri activates this move, she can cancel all of her standard attacks (both air and ground attacks) into one another. In addition, each strength of her Fuharenkyaku attacks will remain in their charged state.

Critical Art: Sakkai Fuhazan

Juri kicks a large slicing blast towards the opponent that hits multiple times.

New Costumes

Not only is Juri arriving to Street Fighter V -- new costumes will also be available for Ibuki, Cammy, and Laura. These are Summer Costumes that were announced at San Diego Comic Con. Each Premium Summer costume will cost $3.99.    


    Cammy's Summer Costume                         Lauren's Summer Costume

Ibuki's Summer Costume

Juri, her story and premium battle costume, and these 3 summer costumes will be available July 26th

[All images are from PlayStation's website]

I'm Hype for Tekken 7: Fated Retribution! No Thanks to Bandai Namco Mon, 30 May 2016 11:00:41 -0400 Zhane.Lloyd

With EVO 2016 just a little over a month away, I should take this time to talk about one of the most highly anticipated games to be at the event: Tekken 7: Fated Retribution.

 In the fighting game genre, there are three major games: Street Fighter, Tekken, and Mortal Kombat. While other franchises, such as Virtua Fighter, Dead or Alive, and Super Smash Bros. have certainly made names for themselves, those three franchises are guaranteed spots in the Mount Rushmore of fighting games.

In 2015, NetherRealm Studios released Mortal Kombat X. This past February, Capcom released Street Fighter V. Following this trend, Tekken 7: Fated Retribution should be released by 2017. There are many reasons to be hype about the new Tekken game: the improved graphics and character models, the introduction of Mishima family matriarch Kazumi Mishima and Street Fighter mainstay Akuma playing a role in what is probably the genre’s most consistent, albeit confusing, storyline.

Unfortunately, for many people, including myself, Bandai Namco has not done a spectacular job at getting people hype for this game. The last bit of major news was in January, when series mainstay Nina Williams was finally added to the roster, with a new outfit that produced fan speculation. And while producer Katsuhiro Harada’s assertion that the game will 30 - 40 character roster has led to fan speculation over who exactly will fill out those spots, it still isn’t enough to get people ready for the next battle. This is where Street Fighter and Mortal Kombat come in. For me, the poor business practices of these two major games.

The downside to DLC

Now, it started with Mortal Kombat X and the Kombat pack. $30 for four new characters and some skins is absolutely ridiculous and there’s no possible way to defend something like that. This was in addition to other downloadable content that the game had offered. There was also the Rain, Sindel, and Baraka fiasco, where you can face these characters in story mode, but none of them are playable. Obviously, stuff like this leaves a bad taste in the mouth.

Here comes Street Fighter, with the earn as you play DLC. Instead of paying extra money for a character, or a new version of the game, you earn in-game fight money. That money can then be used to purchase content such as new costumes, characters, and places. This seemed like a radically different approach than the one taken in the Street Fighter IV series, as well as Street Fighter x Tekken. With there being a lack of an Arcade Mode, the entire Story Mode being completed within an hour, and what would say is an over reliance on a decent internet connection to earn fight money, Street Fighter V has yet to prove that it has learned from the mistakes of its predecessors. 

Enter Tekken. Based on what Bandai Namco has shown, it’s safe to say that Tekken 7: Fated Retribution is about as complete as Street Fighter V was on February 16th. Unlike NetherRealm Studios and Capcom, Bandai Namco (in its Tekken series) does not have a history of paid character DLC. Tekken Tag Tournament 2 had DLC characters, but these characters were free. So far, Katsuhiro Harada and Tekken team have given no indication that they plan to do away with the business model from Tekken Tag 2 in favor of the one preferred by NetherRealm and Capcom.

Mortal Kombat X and Street Fighter V are both great games that I enjoyed playing a lot. Unfortunately, both those games were soured by the practices of the companies that made them. And it’s also made me more hype for the eventual release of Tekken 7: Fated Retribution. Because it’s not like Bandai Namco is going to do it themselves.

HOLD THE CHIPS! 5 reasons why "Street Fighter V" is already looking awesome Tue, 04 Aug 2015 10:26:19 -0400 DoubleVendetta

I'm not even going to be shy about admitting that I'm slightly biased toward thinking that the upcoming Street Fighter V looks fresh simply because I love fighting games. But my bias notwithstanding, I can give you at least "V" (See what I did there?) reasons why this latest installment in the franchise is truly looking to be a great title.

1. Strictly No Chips Allowed

Have you ever been to a party that didn't have chips? Probably not, and that's because most of the time, it's a relatively defensible argument that a party with no chips is a lame party. Except not this time. See, Street Fighter V is feeling itself, and it thinks that it's cool enough to host a party with NO CHIPS, and still have it turn out awesome. And you know what? I'm inclined to agree.

See, when I say "chips" in this instance, I'm not talking about everyone's favorite thinly sliced snack made from fried potatoes. I'm talking about the infamous, incredibly frustrating "C" icon in the round counter below players' health bars. The Street Fighter series is somewhat unique in that it has a series of symbols that denote the "way" in which you won a round. These include "V" for a standard win using any normal hit in the game, "S" for a Super Combo, "U" for the Ultra Combo introduced in Street Fighter IV, and "C" for a chip damage K.O. But as I stated above, that last one won't be making a return in V. And while it's obvious some will disagree, I'd argue that's a good thing.


No, not that kind of.... *sigh* Nevermind.

I'm going to level with you: I'm guilty of using the "C" when it felt advantageous. I play Akuma and Ibuki, two characters who both have a fantastic projectile attack for dealing good chip damage. But I've also been on the receiving end of it many, many times. Honestly, it's aggravating. What that little "C" in a circle means is that essentially, your opponent made you block yourself to death. You had good defense, and you still lost.

This becomes a real problem when you're dealing with characters that have a solid pressure game that can essentially lock you down to the point where you feel suffocated. You're forced to sit there and just block everything they throw at you, the whole time watching your life bar get slowly whittled away, until eventually, you die.

Even when I'm the one bagging the round, a "C" doesn't feel all that satisfying in most scenarios. I almost feel like a thief. "Yes, you totally blocked my attack, and might have even been able to punish as a result, but too bad, you're dead anyway! Ha!" Sounds kind of ridiculous, right? Thankfully, that won't be a problem in Street Fighter V. There will still be chip damage, it just won't be able to kill you.

2. "U" Are Not Invited

"C" isn't the only letter being stripped from Street Fighter V's win condition alphabet. The game is also doing away with the controversial "Ultra Combo" introduced in the IV series of titles, and its associated "Revenge Gauge," which fills as you take damage. This is a very good thing, because while there's nothing inherently wrong in having some sort of "comeback mechanic," the Ultra Combo system is genuinely broken.

When the Revenge Gauge is maxed out, a raw Ultra (raw = not part of a previous combo and therefore not affected by damage scaling) usually does somewhere around 50% damage. That's FIFTY PERCENT, all for pressing a couple of buttons after getting the stuffing beat out of yourself.

Yes, you could argue that it takes skill to land a raw Ultra against a good player. And you would have a point. But even still, any mechanic that literally does half of your work for you as a reward for doing something you're supposed to avoid is not a good mechanic. Much as I stated in my previous point, I'm also guilty of getting plenty of "U's" on my Win card, and I think they LOOK awesome. But that doesn't mean I can't acknowledge the flaws in that system, and I'm not all that sad to see them go.


It does mean no more Evil Ryu Maximum Anime Hype Mode though, which is a little sad.

3. One-Frame Link? Sorry, You're Not On The List

My reaction when I first heard this little detail was an immediate, very loud "YESSS!" One-frame links are the bane of my Street Fighter existence, and I know for a fact that I'm not alone in that regard. Unfortunately, this has produced a rather vitriolic group of dissenters as well, who claim that removing one-frame links from the game turns it into "easy mode," or a "casual-fest." I really only have one thing to say back to them: that's ridiculous.

First of all, when your game practically forces even the best of the best players to make use of an exploit within the engine just to play the game properly, that's bad. Period. I'm referring of course, to "plinking," or priority linking, which is a system whereby players input an extra, lower priority input at the same time as their actual input, in order to gain an additional frame on the input window.

Sound complicated and difficult just to grasp, let alone apply? That's because it is. Basically, it turns a one-frame link into a two-framer, and so on. But once again, this is an exploit, not a "feature." It was not intended to be in the game; it's simply a side effect of the input handler.

See all the doubled inputs? This is what plinking looks like. Seriously guys.

Secondly, making it possible for players - both new and old - to actually hit decent combos, without having to act like robots, is not taking away the importance of player skill. Player skill shouldn't be measured by the number of buttons you can hit per second anyways. It should be measured by decision-making ability, reactions, and the ability to work under pressure.

None of these things are removed from any fighting game by not making it necessary to hit a button within the correct 1/60th of a second. Because that's what a one frame link is: a situation in which one move, (say, a standing medium punch) can only be successfully chained into another move (we'll pretend crouching medium kick) in a single particular frame. And when your game runs at 60 FPS, that means one frame=1/60th of a second. See how ridiculous that sounds when put into numbers now?

Hopefully this will allow Street Fighter V to attract a strong player base of people who might have been too intimidated by the absurd skill floor of its predecessors. I for one can't see how giving us more people to play against could ever be considered a bad idea.


Going hand in hand with what I just said about a lowered skill floor giving us more new players to play against, the announcement of cross-play between both the PS4 and PC platforms is another huge boon to the longevity of this game's online community. While I do find it slightly unfortunate that Xbox One users won't have access to this title, the knowledge that everyone who owns it will be able to get together and beat the virtual crap out of each other in one giant slugfest is exciting.

The latest Street Fighter isn't alone in making a point of cross-play in fighting games either. Earlier this year, the former Xbox One exclusive Killer Instinct reboot was confirmed to be coming to Windows 10 PC, with cross-play between it and the Xbox One platform touted as a major selling point.

5. Hey Guys, Look What I Can Do!

Remember earlier when I said that having a comeback mechanic isn't automatically a bad thing? Well so far, Street Fighter V looks to be doing a fine job of proving that statement. Like I already mentioned, the Revenge Gauge from Street Fighter IV is no more. Instead, it's been replaced by the new "V Gauge." (That's "vee," like the letter. Not the Roman numeral.)

Similarly to the Revenge Gauge, the primary method by which you fill this gauge will be to take damage, though some characters, such as Birdie and Nash, have been shown to have other means of doing so. Fill one of your V Gauge stocks, and you'll have access to the "V Reversal" mechanic, which functions similarly to an "Alpha Counter" from the Street Fighter Alpha series.

Max it out though, and that's where things get really interesting. A full V Gauge grants you access to your "V Trigger" a character-unique special ability that has the potential to turn the tide of battle. A few examples include Ryu's Denjin Mode, by which his normal hadoukens become dramatically faster, and he gains the ability to charge them up, and rapidly fill the opponent's Stun Gauge, or Bison's Psycho Power transforming him into a deadly, quick teleporting force to be reckoned with.

Observe, as I now cease float-walking at you like a gravity-confused snail!

The V Trigger mechanic does two things very well: First, it accomplishes creating a comeback mechanic that, at least so far, looks dramatically less lopsided and broken than the Ultra Combo system of Street Fighter IV, and second, it creates character variety, even in matchups between similar characters. (Ryu and Ken, anyone?)

The best part is, it's not the only new feature accomplishing that second task. The always available "V Skill" is another new character-specific feature. For example, Ryu gets the ability to parry attacks, just like in 3rd Strike. Bison and Nash both gain the ability to absorb projectiles, but what they each do with them afterward is a little different, and Birdie....well, he eats food, which allows him to fill a small portion of his V Gauge.

The combination of these two new features allows Street Fighter V to significantly alleviate one of the biggest problems the series as a whole has had since the beginning: a roster that includes many characters with more similarities than differences between one another. Ryu and Ken no longer suffer from being the same basic character with a few minor tweaks, and a host of fellow copycat characters to follow. Street Fighter V is definitely hosting the same party we've all come to know, it's just decided to seriously shake things up a bit this time around.

Can we please stop rereleasing the same fighting game 3 times? Sat, 18 Jul 2015 19:28:02 -0400 KungFro

Fighting games are my bread and butter. They're where I get my virtual kicks and how I settle most arguments with my nerdier friends. As much as I love having a steady stream of new content to keep me on my toes, fighting games are guilty of perpetrating one of my biggest pet peeves: releasing 3 to 4 disc versions of the same outdated story arc.

Let's play Super Mega Ultra Random Fighter VII Deluxe Plus!

...or let's not. I don't know anybody who wants to shell out for the annual reskinning of a game they've already purchased before. While a reasonable amount of additional content and mechanical patchwork may be worth the extra money, I don't know, once, it eventually just becomes a serious nuisance.

For example, here is the launch trailer of Capcom's Ultra Street Fighter IV.

Shiny, huh? But does "shiny" warrant this being the fourth iteration of the Street Fighter IV lineup? Just how many adjectives could we have tacked on before the Roman numeral "IV" bled out? Well, the average fighting gamer sees Capcom as less than benelovent on the matter.

"I'm gonna wait for the Super Hyper Ultra Mega Supreme Championship Edition." (steve m)

"Better be like $9.99 cus I'm not paying $39-$60 for the 5th release of this!" (acanez85)

"I doubt I'll buy SFV when it first comes out since we know they will release 18.5 versions of it later." (ninjarai001)

These comments are simply some of the most intelligible. Some comments are just the word "milk" repeated anywhere up to 20 times. The sad part is my inability to blame them. Even being a lover of fighting games and more experienced than most "casuals," I gave up on SFIV. My heart and my wallet just weren't in it. 

But what about the new characters?!

Yeah, what about them? Every iteration of Street Fighter IV introduced one of my favorite characters into the series (Crimson Viper in SFIV, Juri in SSFIV, and Poison in USFIV). Does that mean I supported the longetivity of SFIV? You might've thought so, but you'd be wrong.

Prepare the eulogy and give it a rest already.

We've seen glimpses of Street Fighter V in action and it's shaping up beautifully. It being a PlayStation 4 exclusive heralds the series' ascension to full-blown, next-gen status. I can respect them needing to wait for a console with more horsepower to further their vision, thus stalling out the series for a bit. However, I strongly feel that Capcom could have focused solely on this new project without upsetting too many gamers.

Instead, the community stands shaken as many have no faith in Capcom to tame it's adjective-slinging ways. People are already opting out of purchasing SFV, thinking it better to wait for that game's assumable remaster – or its seventh; whichever costs less.

The Street Fighter series is not the only one at fault.

Dead or Alive 5 also sprouted several slightly updated iterations of the same game. Sure, new characters, costumes, and stages are fun; I just don't think they're enough of a reason to spend my money on one game, three times.

This trend of rereleasing games under monikers reminds me of the fact that Halo 5: Guardians includes the number "5" in its title, despite actually being the twelfth game in the Halo series. What Halo has managed, that these fighters haven't, is to consistently explore the depths of its story throughout its titles.

Can fighting games see successful rereleases?

Blazblue, one of my favorite series, has also rereleased its past two core titles: BlazBlue: Continuum Shift and BlazBlue: Chronophantasma. The former was rereleased twice, but in a way that I couldn't agree with more.

Continuum Shift was rereleased exclusively in arcades as Continuum Shift II, sporting a bunch of balance updates and cosmetic changes. This update was later made available for the game's console versions for free. Almost two years later, a second revision called BlazBlue: Continuum Shift Extend was rereleased on disc.

BB:CSE was a massive revamp from the game's first edition which included:

  • the entire cast including DLC characters – on disc and ready to go
  • an entirely new console-exclusive character
  • story modes for the new characters
  • brand new game modes
  • online play updates
  • a remastered version of the BlazBlue: Chrono Trigger story mode
  • all of the latest balance updates and cosmetic changes from BB:CSII

For $30 I was given more than just a fresh coat of paint, but also new car smell and a bobblehead. I couldn't argue that I wasn't getting a big enough bang for my buck; that's the way a rerelease should feel.

What can we do?

I'm not suggesting that we entirely boycott rereleases and force fighting game developers into bankruptcy. Doing that could ruin some of our favorite series, or even bring about the downfall of the world's most renowned fighting game tournament.

What I am suggesting is that we value our dollar a little more on the consumer end of things. When is it actually okay to call the same game a new game? Do two new, storyless characters and another pointless stage really sound like quality content?

Clearly I have strong opinions on this topic and, frankly, I doubt my stance will change until rereleases do. If we brainlessly buy into every upgrade that we're offered, we very well may find ourselves lined up outside of GameStop, waiting on "Super Mega Ultra Random Fighter VII Deluxe Plus."

Top 5 Awesome Old Guys Fri, 10 Jul 2015 19:57:51 -0400 Matt Amenda


1. Victor Sullivan

Uncharted Series

Victor Goddamn Sullivan. Good Ol' Sully. This man is a wonder of the world.


He's a treasure hunter, pilot, con-artist, thief, womanizer, expert marksman, and world-class adventurer. He's robbed graves and cheated death across the globe. He's survived this long by outsmarting his enemies when he can and punching them in the face when he can't. He's a silver fox with a heart of gold and lungs of charcoal. He is...the most interesting man in the world.


I had made a list of most awesome guys, period, he'd still be number one. He is the most lovable, fascinating, kickass characters in any game, of any age. He is the daring deed and swashbuckling adventure, personified. I LOVE this guy.


2. Orca

The Legend of Zelda: The Wind Waker

You can slay monsters the size of mountains. You can conquer impossible dungeons. You can find the most legendary weapons in the world. You can even defeat the King of Evil himself.


But as powerful as you may become, you will never beat Orca.


This shirtless, barefoot old fisherman is one of the last sword masters on the Great Sea, and any duel with him is absolutely epic. It's like the fight between Yoda and Count Dooku times five. If you can survive for five minutes in the ring with this man, nothing else will be a problem for you.


That, and he's super nice and wise and stuff. Great guy all around. Just ignore those dead white eyes of his.


3. Big Boss

Metal Gear Series

Yes. Yes he is.


The sad part is I can't fully explain how awesome he is without spoiling the entire series. For those of you who haven't enjoyed the Metal Gear series, here's an idea: this was a guy who, throughout the entire saga, from Metal Gear Solid 1 in 1998 to Metal Gear Solid 4 in 2008, was always mentioned with a measure of fear and respect from everyone who knew him, but was never actually seen. But then, at the very end of 4, after a whole ten years, he finally shows up in person. It's only for about 20 minutes, and in those 20 minutes he makes one hell of an impression.


Without spoilers though, he's the original Legendary Soldier, and he makes Solid Snake look very foolish very quickly. And the eye patch gives him some points too.


4. Captain Blue

Viewtiful Joe series

Contrary to what he appears, this man is neither senile nor a joke character. He's basically what would happen if Zordon decided to get out of his tube, squeeze into Blue Ranger's suit, and take off in the Megazord to fight evil for a while. Then he decides to teach the first kid he meets to put on tights and fight evil too.


What makes him so hilarious and so awesome is that he is completely dead serious about the whole thing: he carries himself like this great superhero while dressed like Commissioner Ultraman up there. There is no trace of hamminess in him, he straight-up teaches you how to do kung fu in slow motion and stuff. It's righteous.


Also he has one of my favorite farewell catchphrases: "May hero-ness be with you".


5. Gouken

Street Fighter Series

This is what Master Roshi would look like if somebody stole his shades and swimsuit magazines.


Look at how ripped that guy is. I mean, nobody has realistic proportions in the Street Fighter series, but among a roster of stacked guys with freakishly large hands and feet this guy is a bearded brick shithouse.


I love how the guy just floats whenever he does stuff. All his animations in Street Fighter IV are so graceful and floaty all the time even when he's smacking dudes across the screen. He'll finish doing some impossible tornado kick straight up into the air, then float down really softly like some giant septuagenarian Peter Pan. Love it.


You ever see those shirts that say "Old Guys Rule" on them? They're absolutely right. Old guys most definitely rule. I've got a soft spot for men who, instead of growing frail and feeble, just keep getting more experienced, more dangerous, and more awesome as time marches on. Men like that are God's tools for smiting the whippersnappers. And I love them.


In real life they're pretty rare and don't last long, but luckily we've got video games to fall back on. Here's the Top 5 list of stout fellows who laugh in the face of old age and keep on kicking ass well past when nature thought they should. Because like fine bourbon, video game characters only improve with age.

Top 5 Acts of Sheer Manliness (in games) Tue, 07 Jul 2015 19:06:27 -0400 Matt Amenda


1. Kratos Punches Zeus in the Face

God of War 3

There is something very special going on when the main character ditches his signature weapons just to wail on his least favorite villain with his bare hands. That's the time when the hero decides to express his loathing in a very personal and intimate way. And there is no better way to do that than a good-old fashioned punch to the face.


But Kratos was always a "go big or go home" kind of guy. In this case, "home" is "the depths of Hades" and "big" is "punch the King of the Gods in the face until you're blinded by his blood and grey matter".


He does this on top of Mount Olympus, during the apocalypse, and after brutalizing through virtually every other god and demigod on earth. Except for Aphrodite, whom he had sex with right before impaling her husband with his own blacksmithing equipment. But I would not call any of those other boss fights manly (except for boning Aphrodite, because that's worth bragging about). THIS fight was the manliest because a mortal man decided to take the kill-everything swords off and beat in the skull of Zeus himself with nothing but his fists.




What do you think? What are the manliest moments in video games? 


2. Cole Scores a Touchdown with a Bomb

Gears of War 3

In a game about huge men eviscerating lizard men with chainsaw machine guns, Augusus Cole stood out as being especially macho. He's ripped, he's loud, he's fearless, and he really loves killing Locust. He has a lot of great moments, but this one tops them all.


In this scene, he shows us why everybody calls him the "Cole Train" by grabbing a satchel charge, charging through several armed, combustible Lambent, and sticking it on a giant Lament stalk in the endzone and blowing it up. In that one segment, he got to score a touchdown, tackle some aliens, and blow something up. That's three ultimate American dreams accomplished is only a few seconds. Cole is the like the Flash Gordon on the Gears of War universe. God, I love him.


3. Zangief Wrestles Bears on the way to the Tournament

Super Street Fighter IV

OF COURSE he wrestles bears. In Russia, everything is more manly. If their cosmonauts have to fight wolves in Siberia, then they've got to throw something a little more imposing at the Red Cyclone. In this case, huge Russian bears.


It's all for the children.


4. Conker Whacks a Giant Robot's Balls off with a Frying Pan

Conker's Bad Fur Day

Normally I say taking a shot at a man's special place is a bitch move, but when you're a tiny red squirrel up against a giant boiler-robot you've got to work with what you're dealt. Namely, a literal pair of giant brass balls.


That vicious ginger bastard dumped raw sewage on the robots head, then pounded the poor guy's over-sized nuggets with a pair of bricks and a frying pan until he fell over and died. That's brutal, man. Note to self: never provoke a squirrel with a hangover.


4. Snake Escapes a Russian Prison with a Fork

Metal Gear Solid 3

As everybody knows, everything is worse is Soviet Russia. That especially applies to the prisons. But this is Snake we're talking about: he spent the whole game before this eating raw animals and killing Spetznaz in the jungle. He sets the manliness bar pretty high by default. So to make things interesting, they tortured him, tore out one of his eyes, took all his stuff, made him shirtless, and gave him nothing but a fork.


True, he had some other items to work with, but there's something about giving him something so seemingly harmless as a fork that lets you know, immediately, that he is about to do really nasty and awesome with it. And what do you know: Snake breaks out of prison and goes on with his mission like nothing happened. Because that's what Snake does, Smash Bros invitation or no.


In video games, you're always going on impossible, violent adventures. But when it comes to determining how manly something is, it has to be more than just violent: it has to be a magical combination of brave, idiotic, and violent. Shooting a zombie isn't enough: you have to do it shirtless with a flamethrower while smoking five cigars as Psychostick drunkenly wails in the background. Because the essence of the male video-game protagonist is glorious stupidity, and there's a lot of bros out there to upstage.

What Game Genre Would Super Bowl XLIX Players Be A Part Of? Thu, 29 Jan 2015 09:20:11 -0500 WesleyG


Rob Gronkowski Is The Final Boss of a Fighting Game


Genre Examples: Street Fighter IV, Tekken, Soul Calibur 2


You have finally conquered the 31 other fighters through strategy and determination and the only thing standing between you and the end credits is...Rob Gronkowski. Is it too late to lower the difficulty?


Yes, the New England tight end known as “Gronk” frustrates defenses the same way Shao Khan has frustrated Mortal Kombat players for years. Built like a lighthouse at 6’ 6” and 265 lbs, he can still catch passes as well as any wide receiver in the league. If this guy gets the ball, prepare for cheapness not seen since Seth in Street Fighter IV.


First of all, he has no stun animations so don’t even bother with weak attacks. He also has an insane speed for a guy his size, so don’t think you can lock him down either. He even has a one-hit kill move!


If the Patriots have their way at Super Bowl XLIX, don’t be shocked to see the Seattle fans (aka the 12th man) sending letters to the league office asking them to nerf Gronk. He’s obviously overpowered, but don't expect a patch anytime soon.


Russell Wilson Plays Like He's In A Shoot 'em up


Genre Examples: Batsugun, Ikaruga, Jamestown: Legend of the Lost Colony


Shoot 'em ups (especially so-called “Bullet Hell” games) are all about patience, precision dodging, and firing bullets right back. Seahawks QB Russell Wilson executes all three with mastery beyond his years. Like trying to dodge the insane amount of bullets in Ikaruga, Russell Wilson has been dodging linemen his entire career. His ability to get out of trouble and find receivers downfield have made him one of the most dynamic players in the NFL.


What makes Wilson so special, though, is how smart he plays. He very rarely puts his body at any risk, choosing to run only when no other options are available to him. Even when he does take off, he will step out of bounds before any defender can touch him. If the game gets to a point that requires it, however, Wilson is not afraid to get physical with defenders to get crucial yards and extend the drive.


It’s a lot like playing Raiden Fighters where you have to judge the right time to press forward and collect power-ups, usually while attempting to find the gaps between enemy bullets. Sometimes you have to put yourself at more risk, but you know that power-up can mean the difference between life and death against the boss.


If you need any more convincing, just play this video of Wilson scrambling with your Shoot 'em up song of choice.


Marshawn Lynch Plays Like He's In A Beat'em Up


Genre Examples: Final Fight, Streets of Rage, Battletoads


Marshawn Lynch and Mike Haggar are kindred spirits. Both are ridiculously strong and are fully capable of tearing through any fool that steps in their way. In fact, the only way to stop either man seems to be swarming them with guys until they finally fall to the ground.


Great, now I can’t decide if I want to see Haggar play halfback for the Seahawks or see Marshawn take on the Mad Gear Gang. I mean, Beast Quake sounds like such an awesome screen clearing special move.


Just like Marshawn, though, I’m going to keep this one brief. He is all about that action boss, you know.


Tom Brady Plays Like A Real Time Tactics General


Genre Examples: Total War series, Syndicate, Valkyria Chronicles


Tom Brady is one of the most efficient field generals in the entire NFL, making him a prime candidate for the Real Time Tactics sub-genre of strategy games.


Brady’s ability to recognize defenses and counter accordingly are legendary. It’s like when you’re setting up your units before a Total War battle. You see the enemy units suspiciously stacked on one side of the field, and you realize that they’re probably hiding some cavalry that’ll come charging in from your flank. You set up your spearmen in preparation for it. The cavalry charge is dead before it ever began.


In Total War, you get unlimited time to set your troops up. Tom Brady does all this in 40 seconds between each and every play.


Tom Brady also boasts an impressive 95.9 passer rating, ranking him fifth all-time. Combine that with six Super Bowl appearances, and you've got an experienced general who is looking to lay siege on the Seahawks secondary this Sunday.


Darrelle Revis and Richard Sherman Play Like An NES Action Platformer 


Genre Examples: Ninja Gaiden, Mega Man, Ghosts N’ Goblins


You remember those old platformer games back on the NES where you couldn't make any progress because an enemy would guard the edge of a platform? No matter how many different ways you try to attack him or avoid him, he still manages to hit you and knock you into the bottomless pit below. That’s the easiest way to describe opposing quarterbacks going up against Darrelle Revis and Richard Sherman.


Though they play on different teams, the Patriots’ Revis and the Seahawks’ Sherman are among the best in the game in denying any progress to NFL offenses. Though their stats with things like interceptions are impressive, what makes them scary is how often QBs will refuse to throw the ball to their side of the field.


Heck, Green Bay Packers QB Aaron Rodgers didn't throw the ball Sherman’s way in Week 1. Not even once. That’s the football equivalent of playing Ghosts N’ Goblins without Arthur’s armor. It didn't end well for Rodgers.


After 17 weeks and three rounds of thrilling playoff action, we are finally less than a week away from Super Bowl XLIX. On Sunday, the Seattle Seahawks take on the New England Patriots to see who will prove themselves the best team in the NFL and take home the Lombardi Trophy.


Before all that happens though is the NFL Media Day, a big event where all the Super Bowl players are made available to the press. This event is where the press gets all the quotes and pictures it needs to begin hyping the Super Bowl proper. GameSkinny wasn’t invited to attend (the nerve!), but we don’t need direct access to the superstars of the gridiron to answer the tough questions.


Questions like “If you were in a video game, what genre would it be in?”


I delved into the record sheets and watched hours of game film in order to bring you the definitive list of what genres key players in Super Bowl XLIX would fit. In the words of’s Dave Dameshek, “LET IT BEGIIIIIIIIIIIIN!”

France's "Luffy" Sets EVO Records with PS1 Controller Mon, 14 Jul 2014 18:17:06 -0400 Chris_Lemus

Europe has finally seen it’s first Street Fighter Evolution Championship Series (EVO) winner, but it came in the most unlikely of scenarios.

In his first grand finals appearance, Frenchman Oliver “Luffy” Hay defeated Masato “Bonchan” Takahashi in Street Fighter 4 using three categories no other Street Fighter champion has ever fallen into: a European played a female character (Rose) while using a Sony PlayStation 1 stock console controller.

Everything was lining up for Luffy to be another statistic as he was placed in the losers bracket, but he fought his way out against a lineup of mostly Japanese gamers who rested fight pads on their laps.

With his country’s pride on the line, and his PS1 controller, he only conceded two games while in the losers bracket. Both losses came against U.S. representative Darryl “Snake Eyez” Lewis in the semifinal round, defeats which almost stopped Luffy’s chances at becoming a champion.

Bonchan was waiting for waiting for him at the grand finals after winning two matches by a combined total of 6-2, but Luffy continued to dominate against the favored Japanese. The Frenchman became EVO’s 2014 Street Fighter 4 champion by a 3-1 reset, 3-1 victory.

The arcade stick / fight pad versus console controller debate has waged on throughout the gaming community, with no answer (or controller) reigning superior other than the fact that, until now, the latter has never won a Street Fighter EVO tournament.

While the Street Fighter 4 EVO 2014 championship round may not settle that debate, Luffy and his small grey stock controller are returning to Europe with the EVO 2014 Street Fighter 4 title.

Team EG Justin Wong Talks Pro Fighting Games Mon, 02 Jun 2014 04:01:28 -0400 John Gaudiosi

Team Evil Geniuses is recognized as one of the most successful eSports teams in the world. While most attention in pro gaming these days is focused on League of Legends, Dota 2 and StarCraft II, the fighting game arena remains very strong. Justin Wong plays Ultimate Marvel vs Capcom 3 for Team EG, which also has pros playing across all of the aforementioned games. Wong talks about the professional fighting game space in this exclusive interview.

How long have you been playing the fighting competitive games?

Wong: “For fighting games competitively, I’ve been playing for over ten years now.”

How have you seen the eSports industry evolve when it comes to fighting games?

Wong: “It’s actually been a very big revolution because back in the day it was very underground. The only people that would know about it were those who went onto the forums. But now it’s more commercialized and there are more sponsors. There are also more leagues picking up fighting games now. MLG picked up Mortal Kombat. Capcom is being more proactive with the community by having the Capcom Cup. And obviously Evolution is like the Super Bowl of fighting games.”

Now there was a time not long ago when Evolution seemed like it was on life support and all of a sudden it exploded this past year. What role do you feel livestreaming has played in resuscitating that brand?

Wong: “Livestreaming has definitely helped just every eSports scene in general, but especially the fighting game scene. Back in the day if you wanted to see the footage you had to buy the DVD or the VHS, but now streaming is so popular and everyone can do it because it’s so easy. Shout out to Twitch for doing that. Pretty much because of that now we have so many concurrent viewers watching the streams that it makes fans want to actually come in person. So every year EVO just gets more and more attendees.”

How do you utilize Twitch and streaming?

Wong: “I stream on my personal channel, EG_JWong. I stream training sessions of myself and other various players in Southern California. Sometimes I just play random games because you occasionally need R&R. But I like talking to the people, the fans, and I just try to teach people about fighting games.”

When it comes to fighting games, what does it take to go beyond being good to being pro?

Wong: “To be honest, my advice for people that want to become pro is ‘Don’t think about it.’ If you think about it, then you put yourself in more stress. Just play for fun, because when you play fighting games you play it because you love it and you have had a childhood experience growing up. Who hasn’t put a quarter in a Street Fighter machine at a laundromat when your parents were doing laundry. You know you do it because you enjoy playing the game. That’s how I became a part of Team Evil Genius. I put a lot of time and dedication into it because I love the game.”

What kind of dedication does it take to stay at a professional level? 

Wong: “There’s a lot of traveling because there are so many tournaments these days. I always tell people if you want to get better, travel to a tournament. You’ll come back ten times stronger because you play so much and you gather so much data from people. A person from New York might be playing differently than a person from California. There are different play styles, different everything. So just keep traveling -- even if funds are tight, If you have to travel, make sure you travel to EVO because that’s like the Mecca.”

Do you have a specialty when it comes to fighting games or are you good at multiple games?

Wong: “I’m good at multiple fighting games, but people mainly know me this year for Ultimate Marvel vs Capcom 3 because I play with very unique characters. People really enjoy that because they don’t like seeing the staples.”

Who do you play with and give us a couple of tips if someone was going to play as those characters?

Wong: “My current team is Wolverine and Storm Accuma. For a couple of tips, Wolverine is a very strong character but the Storm Shoryuken is just character loyalty. If you want to play those characters you have to have very thick skin. Just because it’s one of those things where you have to make really good reads against your opponent. Hopefully you don’t get discouraged because fighting games are very discouraging if you don’t play what’s top.”

When it comes to fighting games, what are your thoughts about what Xbox One and PS4 out now will bring to fighting games?

Wong: “I’m hoping fighting games start migrating to the Xbox One and PS4. We have Killer Instinct for Xbox One and I really enjoy that game. I’m just hoping that Capcom will somehow make a port of Ultimate Marvel vs Capcom 3 and Street Fighter 4 Ultra, and more games like that. I know more video game companies are probably looking into it, especially like Namco and Tecmo Games for Tekken. Hopefully, it will be soon and not two years from now.”

How does your skills in Marvel vs Capcom 3 translate when you’re playing other games like MK or Killer Instinct?

Wong: “They carry over just because Ultimate is very fast reaction pace, so because of that certain games are more slower to me. It makes me able to have a tighter defense and because of that it helps my overall gameplay. A lot of people like to stick with one game, but I enjoy fighting games as a whole. I like to play multiple games and support multiple communities at the same time.”

Breaking the Barrier -- Street Fighter 4 Tue, 30 Jul 2013 17:29:14 -0400 JediSange

Fighting games are something that I've grown up with and had a passion for all of my life.  To me, they're iconic of my childhood; a few friends will get together, divide up characters (you can never play the same, of course), and just have a great time.  However, there is a very big gap between playing with your friends and learning to play those games competitively.  If you've watched recent tournaments like Evo 2013 then you can see just how far people can push these games.

Obligatory Evo throwback

I want to make a disclaimer that I am a far cry from amazing at SF4.  I started playing about a year ago and continue to improve all the time.  The journey is amazing.  It's a combination of introspection and humility that can be really powerful and hopefully is something that you can apply outside the scope of just getting better at a game.

That being said, this will be a bit of my own anecdote as well as a compilation of what I believe to be the most useful resources out there for getting better.  I'll try to organize conceptually rather than chronologically (as I don't believe there is one "path" at getting into fighting games).  You could easily start out with combos and then move to fundamentals, or vice versa.  Does it really matter?  Probably not.  Pick what inspires you the most and keep playing.



Everyone talks about fundamentals.  They throw this word around so much and I feel like it's often misused to mean "patience."  The whole mantra behind this is that you understand the game at some core level, thus it improves the rest of your game as a result.  That's a pretty sound view of it, but I want to break it down a little more specifically for Street Fighter 4.

My biggest advice for people starting out in SF4 is to stop jumping.  That is something you will hear echoed throughout many of the resources I link.  At a fundamental level, it's very difficult to safely jump in on a good player (especially when you're starting out).  This is because anti-airs are very strong in SF4.  You have characters with normals that have amazing hit boxes to hit you for free and reset the situation.  Does this mean never jump?  Of course not.  But this is a great topic for starting to delve into what fundamentals really mean.

Let's imagine that you are playing against a Ryu.  For now, the character you're playing is irrelevant.  A big part of Ryu's game is throwing fire balls to keep you out.  You have several options against this, but one possibility is jumping over the fireball and attempting to either get closer or hit him with an aerial

Excuse the terrible image.  But I'm going to attempt to use these zones to explain how this situation could unfold, depending on your spacing.  This is a key word that will appear throughout my article.  At the core, I view it as the single most important aspect of any competitive game -- so much so, that I'll likely touch on it briefly in the philosophy section and then expand on it in another article.

In any case, this image has three distinct zones: green, yellow, and red.  These are not accurate or to scale, but they are in the right order.  The idea is that there is a distance from Ryu you can be where it is not safe to jump fireballs on reaction (important to note -- predicting fireballs is entirely different).  This is the red section.  This is where Ryu wants to keep you at all times.  He can throw fireballs recklessly, depending the matchup, and simply throw out a Shoryuken to punish your jump in.  However, if you walk forward into the yellow area now you can react with a jump in.  Suddenly it becomes safe and you are more in charge of the situation.  And lastly, there is a point where you can't react to the fireball coming out, the green section.  This is known as the footsie area.  It varies highly and is different for each character, but the general idea is that you can't react (or react well might be more accurate) to moves your opponent performs at this distance.

What is the point of illustrating this?  Knowing this information is what makes you good at fundamentals.  There are several situations in this game that can be broken down conceptually and analyzed from a high level.  To me, this is what we mean when we say fundamentals.  It's beyond just knowing to Shoryuken jump-ins; it's understanding what situations that happens in.



Combos are a huge part of any fighting game.  The point of a combo is that once you get in, you want to make the most out of it.  So practicing and understanding the max damage you can get out of a situation is very important.  Also under this umbrella is the idea of a hit confirm.  This means that you don't always know if something will hit.  So, you want to confirm that your hit got through with one or two safe attacks (usually jabs).  From there you can go into a combo, depending on the character and situation.

The best way to practice combos is to look up some of their bread and butters (a link can be found in the resources section) and try them out in practice mode.  Doing them once isn't enough; you need to drill them if you want to be good.  I'd say if you can land the combo ten times in a row (restarting the count if you mess up), then you should be good to move forward.

Hit confirming is a huge part of SF4.  A lot of the times when you go for something like a cross up you don't know if your opponent will block it or not.  You should be able to realize when you have the hit, and translate that into the best damage you can.  An easy way to practice this is random block in training mode.



I could talk for days about the mental aspects of fighting games or really just competitive gaming in general.  It's a topic that fascinates me because while you can go on and on about it, often times matches are decided in a very small window.  You will drill a combo for hours, all for one chance to use it.  That tension is what makes fighting games so amazing to watch and be a part of.

That being said, I've been able to summarize my entire mental game into one, singular question: "Can I walk forward?"

This is a pretty universal philosophy that I take with me to other games as well.  At it's core, what you're really asking is a loaded question.  Can you actually walk forward?  What will happen if I do?  Do I respect my opponent enough to not walk forward?  Turn it around.  Does my opponent think he/she can walk forward?  What can I do to strike fear into them?

These are really important things to think about when playing SF4.  For example, I play main Ryu and the biggest aspect of his game is managing the opponents options.  In certain matchups, I can be relentless with my fireballs.  In others, like against Balrog for example, I have to be a little more clever.  At a lower level, Balrog might be able to shut down Ryu's fireball game entirely with something like a turn punch.

A novice Ryu will get hit with this a few times, get timid, and then stop entirely.  The biggest thing they probably don't realize is that they're becoming predictable with their fireballs.  Once the Balrog shuts down his fireball game, what options do you have to win?  Nothing.  You're too afraid.

The correct solution is to not throw fireballs all the time.  Walk back and forth, throw out a jab.  Do a quarter circle forward kick (nothing comes out, nice fakie for a fireball).  You can literally be doing nothing but crouch blocking and that might be enough to make your opponent question your next move.

The point isn't which wins in fireball vs turn punch.  The point is that you need to make your opponent earn every bit of what they get from you.  Don't let him throw turn punches and blow you up.  If he's doing that, stop for a minute and react.  He will eat a Shoryuken for free.  Do this a few times and he'll respect you enough to think (or lose the match for free).  It's this line of thinking that is so important for elevating your Street Fighter play.


VesperArcade's SF4 Tutorial Series
The best resource for learning SF4 on YouTube. Goes over, in great detail, mechanics and execution

Fundamentals by Beyond Technical
Extremely good video talking about how to maximize what you can do with a very small toolkit

SF4 subreddit bread and butter thread
Amazing combo resource that you can use for drills

David Sirlin's "Playing to Win"
A great collection of articles about getting more competitive

First Attack by James Chen
Series by one of the best casters in the business

Ultra Street Fighter IV Coming Early 2014 Mon, 15 Jul 2013 02:30:43 -0400 Joseph Rowe

Choosing to go with a surprisingly short name, Capcom announced Ultra Street Fighter IV at EVO on Sunday. The newest entry will come with a five new characters and new battle grounds.

The newest characters are mostly from Street Fighter III. Among the new Ultra Street Fighter IV cast is Hugo, Poison, Elena, and Alpha's Rolento. The fifth character has yet to be announced.

The new additions have been met with a combination of resentment and enthusiasm. Many people are excited about them being added in, but feel cheated since these "new" characters are all already in Street Fighter x Tekken.

I think that this negative reception can be altered if Capcom choose a fan favorite that has not been in a Street Fighter game any time recently. R. Mika, Kairi, or any of the characters from the very first iteration of the game come to mind. (I'm personally rooting for Mika.)

Ultra Street Fighter IV is set to realese early next year on the Playstation 3, XBOX 360, and PC. It will cost $14.99 if you upgrade Arcade Edition or $39.99 if you buy the disc. If you buy the hard copy of the game, you will also receive bonus DLC.

Capcom Soon to Release New Street Fighter 4 Wed, 17 Jul 2013 12:18:35 -0400 Courtney Gamache

Capcom released at Evo 2013 that they will be debuting a new Street Fighter game, sometime in 2014. No release date yet, but Capcom shared some new features that will be available on the new Street Fighter.

A few of these features include 5 new characters, and revamps of the old characters for the new playing field. The 5 new characters include: Elena, Hugo, Poison, Rolento and a mystery character. This mystery character has never been seen in Street Fighter. 

Luckily, to upgrade from any version of Street Fighter 4 will only cost $14.99 but to purchase at full price will be cost a whopping $39.99.

In addition to the characters, 6 new stages will be added, along with some costumes that will be available when you pre-order.

The new Street Fighter will be available for the PS3, Xbox 360, and PC. Title and more will be announced soon, and hopefully an official trailer.

My Biggest Game Crushes of All Time Mon, 15 Jul 2013 06:13:46 -0400 Joseph Rowe

 Everyone has had a crush on a video game character at one point in their life or another. If they say they have not, that's because they're lying about the butterflies they get in their stomach every time they get the T-shaped block in Tetris. You know, the one with those sexy angles.

I have had a fair share in my time and if you're not going to own up to your video game sweethearts, then I will shamelessly gush on about mine. Here is the list of my biggest game crushes of all time:


#9 Marina Wulfstan

Valkyria Chronicles is an underrated game filled with a cast of memorable characters. One character in particular stood out to me: Marina Wulfstan. While not one of the main characters, the bits of dialogue she had in the game were enough to let her adorably shy personality win her a sure spot in my sortie as well as in my heart.

#8 Lara Croft

I would be remiss if I didn't include the protagonist of the Tomb Raider series Lara Croft. If you were alive in the '90s and played video games, chances are you had a soft spot for Lara at one time or another. 

The most recent entry in the series renewed my love for this character. I was worried that her reinvention could go awry, but I was pleased with the way she was handled. There's just something about a girl who can down a Japanese ogre with a bow and arrow.

#8 Solid Snake/Naked Snake/Whatever-Kojima-Calls-It-Now Snake

It's pretty common for games to have fan service costumes for women, something that usually shows off their bosom. However, very few are known for putting men in something revealing.

Kojima's games stand apart: the Metal Gear series' main characters have always had some righteous buns to show off in some deliciously skin tight suits. Snake's butt throughout the years has always made me blush in my upper cheeks.

#6 Elizabeth

I will admit my shameful secret: I have never played a Persona RPG. I have, however, played a decent amount of the fighting game and in the process of doing so, I have developed a bit of a thing for Elizabeth. I don't know if it's the adorable outfit she wears or her goofy personality, but I would social link her any day of the week.

#5 Rikuo

The entire Darkstalkers cast is filled with some attractive folks. Whether it's Morrigan the succubus, Felicia the nearly nude catgirl, or Hsien-Ko the hoppin' hottie. None of these lovely ladies match up to Rikuo. Not only is he curiously attractive for a fish man, but he's got a set of moves that leave his opponents stunned (literally.) It's no wonder he's my main in the fighting game series, as well as the love of my life.

#4 King of All Cosmos

There comes a point in time in every person's life where they are confronted with a being of such fabulousness that they are left with two options: weep in despair knowing that they will never reach such levels of fantasti-tude or embrace their inferior position and let the King of All Cosmos into their heart. Will you side with the bulge or not?

#3 Princess Zelda/Sheik/Tetra

Princess Zelda is another character, like Lara Croft, that's probably on everyone's list. Some people prefer the original, others prefer the Ocarina of Time version, but I personally thought she was best in Wind Waker as Tetra.

She had a feistiness to her personality in Wind Waker that was absolutely charming. Plus she commanded a crew of pirates. Who doesn't love an empowered woman?

#2 Princess Peach

Princess Peach is another one of those characters that was probably everyone's video game crush at one time or another. She's not just a damsel in distress: she's the damsel in distress. She is an icon of gaming. Others try and copy the princess-in-need-of-rescuing and fall flat, but Peach has a character that is still loveable decades after her first appearance.

My personal favorite Peach appearance was in the Super Smash Bros. Melee when she could cause explosions by hip checking her opponents. Not only is the dame classy, she's got some fire to her.

#1 Chun-Li

The end all, be all of my video game crushes. Chun-Li has had this spot ever since I first set eyes on her in my toddlerhood when she was in Street Fighter II: the World Warrior for the Super Nintendo Entertainment System. In fact, when I was a wee babe, I would walk up to the TV screen when my brother was playing SF2 and try and kiss her portrait any time it came up.

Every time I have played a Street Fighter game for the first time, I always play Chunners first. Sometimes, she does not end up being my main (like in the case of Super SF4 when I became addicted to playing E. Honda), but she will always be my favorite. It was love at first fight.

Do you have a character that you've always had a soft spot for? Do you yearn for a certain pixelated somebody? Let us know in the comments.

EVO 2013, This is what happens when you dont give up! Sat, 13 Jul 2013 20:30:34 -0400 The_Dorkknight

EVO 2013 is this weekend, and with day one coming to a close, it will be a surprise to see anything like what happened during a quarter-final round of Street Fighter IV. The match was between MCZ Tokido and FNEX EMP RG K-Brad fighting as Akuma and Cammy. Depending on a person's fighting style and school of thought, it is said that K-Brad's Cammy tends to be superior to Tokido's Akuma

Last round, last chance 

In the final and deciding round K-Brad demolished Tokido until his very last pixel of health. I wrote last pixel people! With that last pixel and a full combo bar, Tokido timed his super move perfectly, as people stood in awe whilst Akuma drops Cammy's health to under 1/8th. Again showing restraint and his true skill as a gamer, Tokido beats K-Brad with a simple combo putting a nail on his victory in the EVO 2013 Quarter-finals, thus proving that even when you are near defeat, the winds can change in your favor at the last-minute. 

LANHAMMER Founders Detail New San Francisco $25,000 ESports Extravaganza Sat, 13 Jul 2013 13:21:32 -0400 John Gaudiosi

With Major League Gaming (MLG) getting record attendance and livestreaming numbers, eSports continues to rise in popularity. Now there’s a new competition in San Francisco, which is part job fair for aspiring engineering tech students and interns and part game tournament with $25,000 in cash prizes for games like StarCraft II, League of Legends, Dota 2, Street Fighter 4 and Ultimate Marvel vs. Capcom 3. The two-day, free gaming event called LAMHAMMER 2013 will take place from 10 A.M. to 9 P.M. on August 17th and 18th at Dogpatch WineWorks in San Francisco and is expected to draw more than 2,000 of the Bay Area’s top engineering students and interns. The event will be livestreamed on

Organizers Andrew Wu and Tansen Zhu took part in the planning of UC San Diego’s Winter Game Fest for four and five years respectively. That gaming extravaganza is one of southern California’s largest eSports events, attracting over 3,000 participants from across the nation. Both recent graduates have been active in the eSports space for several years.

“I took part in the planning of various San Diego barcrafts and TeamLiquid’s post-BlizzCon barcraft in 2011,” said Wu. “I have attended two MLG events in Anaheim, NASL’s live finals in Ontario, and two BlizzCons. I enjoy playing Dota 2 regularly and enjoy following watching Twitch streams of events like DreamHack, Alienware cup, The Defense, D2L, and the Premier League. I am also particularly excited to have the opportunity to go to this year’s The International 3 in Seattle.”

Zhu organized UCSD’s League of Legends Charity Tournament and participated in activities with UCSD’s StarCraft and League of Legends student organizations, and volunteered for the Collegiate Starleague, Gigabyte eSports LAN Invitational, and Intel LANFest SoCal.

“I have attended the last three BlizzCons and one MLG event in Anaheim, IPL 4 in Las Vegas, IPL TAC3 Finals in San Francisco, and the League of Legends Season 2 World Championship and CSL 2012-2013 Season 1 Grand Final in Los Angeles,” said Zhu.

All of that experience encouraged Readyforce, a leading career network for college students, to create this inaugural event. The company gave Wu and Zhu $100,000 to “make it happen.”

“We created this event knowing that gaming is currently one of the most popular and engaging ways to socialize,” said Wu. “We’ve presented companies with the unique opportunity to reach out, network, and connect to the engineering student and intern demographic in a fun and innovative way. The prize pool of $25,000 is comparable to some of the biggest tournaments out there and we’re sure it will attract some of the best competitors, engineering students, and interns from all over the country to our event.”

Wu said this is the first time a LAN of this scale is being held in the northern California area. There will be over 300 PCs and a dozen PlayStation 3s for the 500 open slots in the tournament.

“For gamers, this is going to be a huge free-to-enter eSports event and a great way to experience a live LAN competition,” said Wu. “For companies, this event is in spirit similar to Day[9]’s After Hours Gaming League, where companies have a chance to send a team of competitors to compete for the prizes provided by LANHAMMER. Companies at the event get the unique opportunity to interact with the students at the event as well as slay their rival companies in friendly competition.”

With the US economy still on shaky ground, ultimately, the real winners at this event might not be those who head home with one of the cash prizes. This is, after all, also a huge job fair.

“The number of students looking for jobs is higher than ever, and although there are huge events at campuses everywhere to foster the job search, they have become stale and a chore in recent memory,” said Zhu. “In the spirit of Readyforce’s goal to improve the job search for students, our event aims to subvert this norm and provide a unique and fun environment for these potential employees and companies to interact.”

ESports could find its way into other non-traditional events, as more people realize the potential of pro gaming with reaching a targeted audience.

“There’s just something electric about being at a live event,” said Zhu. “The cheers of a crowd, all the emotions of the players, the victories achieved under extreme pressure - these are all things that you can’t experience from the confines of your living room. When we put the prizes, the hype, the crowd, and the emotions together, we know we’re going to have a great eSports event.”

The organizers are already thinking about the next event. They plan on adding even more games to the roster if all goes according to plan with this inaugural endeavor.




Guile's Theme Goes With Everything Fri, 17 May 2013 20:40:00 -0400 Lui Galletto

This is a quick piece to help you start your weekend out right AWESOMELY.

Guile is a character from the Street Fighter series that was made specifically designed for Western Markets. Hell, when the game released, people from the US who were polled believed that he was the main character in the game.

Wait, you mean he isn't?

In 2010 an internet trend began highlighting Guile's kick-ass theme music. If America was ever to choose another national anthem, his song would be right behind Top Gun's theme.

Gotcha covered

Apparently, someone discovered that his music goes with ANYTHING.

Seriously, it is not an exaggeration either. It can be applied to obvious situations like the end of a speech by Obama, cats fighting, or nailing a sweet dunk to impress your date.

Of course you have less apparent uses when mixing it within movies. Films ranging to Cabin FeverV for Vendetta, to The Lion King, and even Predator have been lampooned over the last few years.

You're welcome.

There are literally thousands of different combinations that have been uploaded to Youtube. A little something for the whole family! (Be careful not to get lost).

Sure, it might be a cheesy internet meme, but it definitely has a spot in my heart. Maybe after listening to it, I'll go and become a Family Man.

For the record, the best one is from the Maury Show- He is NOT the father!



The Unholy Union of Arrested Development and Capcom Fri, 17 May 2013 12:27:43 -0400 Amanda Wallace

With the return of the show Arrested Development, frozen banana stands have popped up in several cities. But that isn't the only bit of promotional material. "Actor" Tobias Funke (played by David Cross) has put out a sizzle reel of his chameleon like abilities to morph into any character type, from cowpoke to grizzled biker. 

There is also the Tobias Funke Insert Him Anywhere campaign, where viewers and talent agents are invited to "insert me into any available openings -- my bits are sure to startle you." 

Capcom has taken Tobias up on this challenge, and inserted him into several of their classic video games. See Tobias battle in Street Fighter, or appear in Mega-Man

Are there any other developers you'd like to see take up the Insert Me Anywhere challenge? Be sure to check out the Insert Me Anywhere site. 

Code Name: Livin' on a Pixel Tue, 23 Apr 2013 11:18:39 -0400 Rothalack

Close call is an understatement for this.

This is what ShidenSange had to say

"I don't normally worry if I caused someone to hurt themselves, but today was different. I don't know if this guy made it through the night."

Post in the comments your epic moments like this, if we get enough epicness together I will make a collage post of all the best.