Surgeon Simulator 2013 Articles RSS Feed | Surgeon Simulator 2013 RSS Feed on en Launch Media Network F*ck You, Physics: 5 Games That Throw The Laws of Science Out the Window Sun, 09 Apr 2017 10:00:50 -0400 ThatGamersAsylum


Every Game Ever


I bet you thought that you’d just get to read a cute listicle about how physics hates you in a few games...but nope. It hates you in basically every game. Almost any game you have ever played has something in it that would violently mutilate you if repeated IRL.


You know how you jump in like every platformer ever? Well no one has ever jumped higher than 1.5m. And in most games you jump WAY higher than that.


You know how there’s that Krogan Shotgun in Mass Effect 2 that tells you it would break the arm of a human when shot because of its force, but then the game lets you use it anyway? Well, spoiler alert, that would actually break your arm.


And don’t even get me started on the logic present in Mass Effect Andromeda’s life support system. Standing in caustic water for half a second kills me, but my shields can withstand a hail of bullets for a couple seconds? Something is not adding up there.


In fact, really anything you hold sacred and true in a video game is probably a lie if you look at science. But isn't that half the fun? Physics may be what keeps us grounded in life, but in video games....anything is possible. And that's why we love them!


Little Big Planet


Before I say anything else about Little Big Planet I must address the sack in the room: sackboy is just that -- a sack. There is no way that he should be able to stand, or jump, or grapple, or self-destruct at will.


Either he is possessed by a demon (which is supported by the fact that all the non-sack NPCs speak in tongues), or he is the love child between Nightmare Before Christmas’ Oogie Boogie and a baby doll. I don’t want to think about either of those possibilities.


What’s that? He could have a skeleton and real organs, you say?




That’s just screwed up!


But wait....we're talking about physics. Right. Ahem.

I guess LBP is a physics platformer or something too, but let's be honest -- the real impressive defiance of physics in LBP is sackboy’s unnatural ability to exist at all.


Goat Simulator


Goat Simulator is my type of game. All the other games on this list position the player in direct opposition to physics. Learn to walk, learn to surgeify, learn to bread. And what prevents you from learning these things? Physics, of course.


But not Goat Simulator. If it wasn’t already apparent by the fact that mountain goats wall hike up sheer cliffs, then this game should make it perfectly clear: physics loves goats. It’s willing to put its hatred of game developers and humans aside to celebrate our unified adoration of them. The developers over at Coffee Stain Studios and Double Eleven were able to figure this out and harness it into a game that’s enjoyed by people of all ages.




In QWOP you play as an elite athlete (of sorts) for the small nation QWOP -- a real place in South America. It is unclear exactly what QWOP spends its GDP on, because it sure as hell isn’t the track and field team. 


It’s probably gravity intensifiers, considering the fact that your character is relentlessly shoved head first into the ground every time you try to start running. But that’s okay. After a couple dozen times I can really tell I’m getting the hang of it -- I made it 4.1m (out of 100m) along the track. Progress!


I Am Bread


I Am Bread is not a misleading title. You play as a piece of bread. More specifically, you only play as a single piece of bread at any given moment --though you can play as many different types throughout the game. What do you do in this game? Whatever bread does when left to its own devices, we suppose!


Want to cling to the walls while slowly driving the owner of your house literally insane? You can do that, just like every loaf of bread I’ve ever owned has done.


Want to race through obstacle courses as a bagel? You can do that too, also presumably like a real bagel would.


Want to play as a horde of crumbs that sneaks into all the places that your owner would think you could never get into? Well, you can’t do that. But you can play as a slice of bread in Zero-Gravity, so there’s that. Boldly going where no slice of bread has gone before. No matter what physics has to say about it. 


Surgeon Simulator


Surgeon Simulator tries to play nice with physics, but it falls a little short. It’s basically a 100% accurate simulation of actual surgery, where you have to control the hand of a surgeon using your mouse or controller. The controls allow you to grasp with your fingers, move your arm up and down, and twist your wrist every direction.


They definitely provide the amount of finesse needed to do real surgery on real patients. But in doesn't work out so well. 


Learning such a control scheme takes a little while to master and you end up looking like a toddler as you slap organs off of the operating table and fling surgical tools into the face of your heavily sedated patient.


On the PS4 you can even do co-op, where each player controls 1 hand to make things even more interesting. After about 20 minutes of sawing into our patient’s chest cavity and haphazardly removing bones and organs, we still couldn’t quite grip the heart hard enough to yank it out. 


We'd flip off the physics in this game, but we can't figure out how to work our middle finger...


Video games hate physics, and physics hate video games. This is well known and long accepted. (Seriously, have you tried making a game in Unity before? Getting those damned colliders to reliably NOT fly through one another can be a huge pain in the ass.)


For this reason most developers shake their firsts and say something like:


”Eh screw it! I'll show you, physics!!!”


This leads to games that have utterly ridiculous physical interaction -- and those are precisely the sorts of games we're looking at today. Ironically, most of the games on this list tried to utilize physics more than your average game, though in their cases that just exacerbated the problem at hand. 


In these next 5 games, it's clear that the developers took their gloves off and did battle with physics. But we're not sure who won in the end...


[Header Image Obtained From Hash Milhan. Edited]

Surgeon Simulator Now Tasks You to Operate On Donald Trump Thu, 02 Jun 2016 12:31:01 -0400 Chris Cooper

Political seasons make for many headaches across the land as people needlessly make petty arguments for and against various candidates while ignoring the larger and more important picture. 

It also provides tons of grist for creative mills. Politics have been seeping into games since Bill Clinton was a playable character in NBA Jam back in the early 90's. 

Now there's a new Anniversary Edition of Surgeon Simulator that includes new stat track, additional environments, new achievements, updated graphics, and, best of all, a Donald Drumpf stage. 

You can even choose to give him either a solid gold heart or a stone heart and their site is actually tracking who's giving what more. Currently the stone heart is in the lead.

Why are those simulator games so popular? You know the ones Mon, 22 Feb 2016 11:59:25 -0500 Alec Pearce

Strap yourselves in for the most incredible AAA title of 2016...Bus Simulator! Okay just kidding, but seriously, why on Earth are these niche simulator games so popular? It just doesn't make sense.

Allow me to try and answer this question, as well as explain to you why I think most, if not all, simulator games suck. Bear in mind I am talking purely about sim games like Truck Simulator, Flight Simulator, Train Simulator, etc - not games like The Sims. 

If you're a fan of the simulator genre then fair enough, I am certainly not going to begrudge anyone for liking a specific gaming genre. However, I am definitely not one of you, myself. For me, a game is a release from reality, an experience that can help you escape from a mundane day to day lifestyle with an engrossing story or a fun multiplayer experience. The last thing I want to do is play a game that drags you back into the 'real' world and frankly, simulators do exactly that.

Simply put, they are so bloody boring.

With the release of Bus Simulator's launch trailer (see above), I was wondering just what makes simulator games popular. You always see them being churned out year after year, to such an extent that games were created with the entire purpose of making a mockery out of the genre. Goat Simulator was a hilarious fad, made famous by numerous, prominent YouTuber's, causing it to go viral. The same could be said of Surgeon Simulator and I can understand their popularity as these two examples are so bad that they are good. 

PewDiePie's GS series has gained a combined total view count of around 68 million! 

This has led me to believe that the main reason simulators are in any way popular is because these internet personalities make ironic videos of these games - this in turn causes thousands of people to go and buy them, simply for a laugh, i.e. to see how bad the games really are. 

I would argue that no-one can truly think these games are any good at all. The graphics are certainly not ground breaking, the controls are usually clunky and frustrating and as I said before the gameplay is incredibly dull! There are, however, some people who genuinely enjoy playing these games.

A quick Google search led me to Reddit, which in turn led me to a Gamasutra article from 2013. They asked the question 'Who was buying these games?' and found out that the genre was popular with the 8-12 and 35+ age groups, but there was very little enthusiasm from anyone else. There is no way that the age groups mentioned above are prominent enough to create a stable economy for game developers who create the Farming Simulators of this world. 

Apparently, many people like a relaxed gaming experience and I can understand this to a certain extent, but not enough to sway my opinion that these games are terrible. There are plenty of games that can provide a similar but far more interesting and immersive experience - Elite: Dangerous is a space sim game that does this exceptionally well.

I am not the only one that thinks this either. An article posted on Kotaku in 2014 addressed the same thing. It is now 2016 and new sim games are still being produced. If you can think about a normal everyday job, that involves a vehicle, then there is probably a simulator game for it. As the article states, it's getting out of hand.

To sum this little rant up, I firmly believe that it is YouTube's influence that makes these games popular. YouTubers will continue to make videos because making a mockery out of the genre makes views and thus money. These games are not good, they are simply the product of a system that is based on people buying the games as a joke. This naturally makes the developers money and gives them an incentive to keep producing new sims.

What are your thoughts on these niche sim games? Do you love them or do you agree with me and never touch them? Let me know in the comments!

9 Strangest Simulator Games You Need to Know About Wed, 22 Apr 2015 05:48:40 -0400 Dani Gosha

If you've ever found yourself asking "how much weirder can games get?" Obviously you have never played a simulation game. Simulator games are games meant to simulate aspects of either real or fictional reality. They walk the line of pure insanity and the absurd but somehow we can't get enough of flying goats, harvesting farms, cleaning streets and poor attempts at baking cakes.

However, not all simulator games are weird.. but when they are weird, they're weird. Keep reading to get the skinny on 9 of the strangest simulators people are actually playing. 

1. Goat Simulator

Developer: Coffee Stain Studios and Double Eleven

Platform: Xbox 360, Xbox One, iOS, Linux, Microsoft Windows, OS X and Android

Where to get it: Steam

It wouldn't be a strangest simulator list without including the highly popular Goat Simulator. If you ever wondered what it was like to be a rampant goat who can pull off some mad aerial moves, cause havoc and get points for it, well this game answers that question. Really, it is as silly as it sounds but somehow it is ridiculously fun.

2. I Am Bread

Developer: Bossa Studios

Platform: Microsoft Windows, OS X

Where to get it: Steam 

The title explains it all. You're bread or at least play as a piece bread that is trying to become toast, literally. Your mission: get to the toaster. Unfortunately, it isn't as easy as it sounds and it is as strange as it is hard. Many a gamer has rage quit because of this game but, I guess that's the price to pay in order to toast yourself. I am Bread comes from the same minds that brought us the infamous Surgeon Simulator.

3. Surgeon Simulator

Developer: Bossa Studios

Platform: Microsoft Windows, OS X, Linux, iOS, Playstation 4, Android

Where to get it: Steam

Before there was I Am Bread there was Surgeon Simulator; a virtual game of Operation but with more blood and not so easy maneuvering. If you have ever dreamed of becoming a world-class surgeon, this certainly isn't the game to give you the training for it. Still, this game manages to make a serious situation into something weirdly laughable as you fumble around with complicated controls and end up doing more harm than good. 

4. Drowning Simulator

Developer: CLM BBDO

Platforms: Browser

Where to get it: Sortie En Mer

The correct title is Sortie En Mer but gamers' know it as the Drowning Simulator. Out of all the simulators out there, this is by far the most real and terrifying simulators out there. While other simulators have 3D graphics, this game is completely in real time, making the drowning that more terrifying. While it is a strange game, it's purpose is even stranger: Drowning Simulator is nothing more than an interactive ad promoting Guy Cotten yachtwear. That's marketing, I guess.

5. Robot Vacuum Simulator

Developer: Stolidus Simulations

Platform: Microsoft Windows, Mac

Where to get it: Stolidus Simulations

The life of the Roomba isn't as luxurious as it seems, a lot of hard work goes into it and you get to experience that in this simulator. The game gives an incredible insight of the world of a robot vacuum while relaxing jazz music plays for your pleasure. 

6. Hatoful Boyfriend

Developer: Mediatonic

Platform: Microsoft Windows, OS X, Linux, Playstation 4, Playstation Vista

Where to get it: Steam 

Hatoful Boyfriend can simply be summed up as a human girl trying to court birds in high school. It really doesn't get any weirder than that. In fact it is probably the strangest game on the list but, it wouldn't be a cult-classic Japanese game if it wasn't weird. If you're interested in the strange and hilarious world of inter-species dating simulators, you should check this game out. 

7. Soda Drinker Pro

Developer: Will Brierly, Snowrunner Games

Platform: Microsoft Windows, Mac

Where to get it: Soda Drinker Pro

We've seen simulators revolving around beverages before but that usually entails making them i.e. Ampu-Tea and Coffee Simulator. However, Soda Drinker Pro is all about drinking, you guessed it, soda. While drinking is a very normal thing, it is weird that a game about a "first person soda" was ever made let alone became popular.

8. Toilet Tycoon

Developer: Anvil

Platform: Microsoft Windows

Where to get it: Toilet Tycoon

While this game is certainly weird and a little gross, it is simulating actual aspects of product management. The game is all about strategy and management with a mission to have the best toilets in the town! If you have a tough enough stomach and a competitive streak, I'd recommend picking this one up. 

 9. Rock Simulator

Developer: Strange Panther Games

Platform: PC

Where to get it: Game Jolt

If you never managed to reach your dream of becoming an archeologist, Rock Simulator is the next best thing.. well, kind of. If you think playing as a Roomba is exciting, then playing as a rock is going to be the highlight of your life. The world is your oyster as you sit on the edge of a golf course or mountain. #RockLife

So, are you still wondering how much weirder games can get? We are. Share some of your strange simulator favorites that didn't make the list!

Surgeon Simulator Now Operating on PS4 Thu, 14 Aug 2014 07:32:06 -0400 Chris_Lemus

Gamers who were performing surgeries on Surgeon Simulator 2013 with the PC or iPad will have a new tool to examine Bob the patient with, as Bossa Studios’ simulation title has been released on Wednesday for the Sony Playstation 4 as an anniversary edition.

“Surgeon has had a very unique development cycle, and bringing the methodology to the PlayStation 4 (with all the new toys it provides) has been great,” Surgeon Simulator Anniversary Edition developer Poppy Byron wrote on PlayStation’s blog. “We see a feature opportunity, and we try it out.”

The game, which rose to popularity via Let’s Play videos filmed by YouTube personalities such as Toby Games and Uberhaxornova, still features it’s difficult controls and classic operations but adds new features that change the way players handle surgeon Nigel Burke.

Players can now perform the recently added levels such as the alien and corridor surgeries, as well as the eye transplant, by utilizing the PlayStation 4 controller’s touch pad and move sensor as commands for Burke’s arm movement and grip. For those who prefer traditional controls, the analog stick and buttons are also available to use.

Burke can also receive help from his right hand in a new local co-op mode. The live drop-in/drop-out feature is exclusive for the PlayStation 4 version of the game, and makes for a brain-splitting experience seeing two hands be uncoordinated and uncooperative with each other.

“What you do (in local co-op mode) is up to you. Help or hinder, it’s entirely your choice,” Byron said. “But remember – if your friend is being particularly useless or annoying, they’re only a couple of feet away from you.”

Surgeon Simulator Anniversary Edition can be purchased at the PlayStation Store.

Surgeon Simulator Updated for iPad; New Languages, New Test Subject Tue, 06 May 2014 12:17:26 -0400 Hobo With A Keyboard

*Caution: Expletives in the above video; you were warned!*

Surgeon Simulator--developed by Bossa Studios--has just released its newest iPad update that features include 13 new languages and a new patient to deal with.

That patient being an alien, obviously. The new languages are: French, German, Italian, Spanish, Russian, Polish, Norwegian, Danish, Swedish, Finnish, Dutch and Portuguese.

Released only last month as an iOS app, Surgeon Simulator has already been received with a fantastic response from the platform's community, making it into the top 3 best sellers in all English-speaking countries.

It initially came out in April 2013 on Steam, and made it into the top 10 best sellers at the time of its release.The game has now sold over one million copies, and quickly became a viral YouTube sensation. The 15 most viewed Surgeon Simulator videos stack up to an insane 17.1 million views.

What is more startling, given the game's volume of sales, is that it was developed in just 48 hours at the 2013 Global Game Jam in January. Its success has also been acknowledged by BAFTA, who nominated it for a Games Award in the category "Strategy and Simulation in 2014."

You can buy the game now on the App Store here for $5.99. If you're feeling a bit zany (or live in the UK), you can buy it for £3.99. Check out the video above for a glimpse into the PC version of the update.

Greenlight: Is There an Ideal Entry Model for Indie Developers? Thu, 03 Apr 2014 08:00:48 -0400 NorthwestGamer

For those who have still not heard the news yet, Valve announced back in January that they want to discontinue the Steam Greenlight service. Greenlight was a service that Valve announced back in summer of 2012 as a method of giving new developers a chance to get on the main Steam Store.

How Does Greenlight Work?

When a developer gets their game posted on Greenlight, users have the chance to vote on whether they would buy that game. Steam then keeps a progress tracker — which is hidden to users but visible to the developer — showing how close they are to getting their game published to the store.World of tanks

Many of the games that succeeded on Greenlight have gone on to be successful games, including 7 Days to DieGiana Sisters: Twisted DreamsKingdom RushDead Trigger, Euro Truck Simulator 2, and more. This may seem like an ideal model, so why is it being shut down? Regardless of the successful games, Greenlight has its flaws.

Why Greenlight is Leaving

Greenlight has brought some great content to Steam, but those great games could have been discovered other ways. One of the things about PC gaming is that games can come from anywhere, not just Steam, Origin, or any other gaming hub. They can come from normal old websites like Kickstarter.

This is currently the most natural way of indie developers getting their games known, it worked for Notch with Minecraft. The problem is, as many of you know, the Internet is a very overpopulated service. It's not easy to just go out and find something like Minecraft unless the website spreads via word of mouth. This usually occurs when a game manages to make it on a gaming news publication, such as IGN, PC Gamer, or GameSpot.

The same thing has happened with Steam's Greenlight. Even though there were all these successful games, there are also many games that became Greenlit and did not succeed, such as Dragons and Titans. Even though all these people said they would buy it, it went on to receive a 44 from PC Gamer, a 3.0 from Gamespot, and just did not do well.

Now, as these games don't live up to their success on Greenlight, the Steam Store is being saturated by games that shouldn't have necessarily made it. So this leads us to the key question.

What is the alternative?

That is exactly what I want to know, and I am sure many of you want to know, too. Regardless of the downfalls of Greenlight, it did work in bringing games to the people who may have failed otherwise. So do we raise the required votes it takes to succeed on Greenlight?

Valve could have possibly made that move, but they have seemed pretty clear that they will not give Greenlight another chance; it has to go. For now, Greenlight is still around, but indefinitely. The greatest tool now for new indie developers is networking; countless successful indie developers mentioned networking in Q&A columns from the recent GDC. 

So for all of you who are just starting out in the world of developing, spread your name. Don't be afraid to market yourself and let as many people know as possible--you never know when you will find your game in the news section. Notch went from developing in his free time to having money pouring in before he had a chance to realize what was going on... and it could happen to you to.

Also, for all those who think they have an idea for the alternative to Greenlight, let's hear it! You just might be on to something.

Humble Indie Bundle X Adds 3 More Games Tue, 14 Jan 2014 18:21:27 -0500 Courtney Gamache

As if the Humble Indie Bundle X wasn't amazing as is was with the starting games, they've added three more games that will be difficult to deny.

Starting Games in Humble Indie Bundle X

The games that made up the arrival of the X bundle include Reus, To the Moon, Joe Danger 2: The Movie, Papo & Yo, and the infamous Surgeon Simulator 2013. For a full compilation please either refer to my earlier article, or the Humble Bundle website itself. Within both links are details pertaining to all of the games said above, which are all available on Steam

Holy Batman, 3 More Games!

Although the Humble Indie Bundle X started out strong, they're going the distance by adding three more games that will complete your Steam library.

  • HOARD - As the title implies, you'll be hoarding something indeed, and in this game it is gold. You'll be playing as a dragon whose goal is to gain the most gold possible. In this arcade-style game, you'll have the pleasure of scaring villagers and burning them to the ground. Burn, baby burn!
  • Strike Suit Zero - Set in the future (286 years exact), this spaceship simulator game gives you a universe where Earth is near extinction and in need of dire help. The fate of the world rests upon the Strike Suit ship, which you are in command over. Destroy your enemies and save the day, or there won't be a tomorrow.
  • Toki Tori 2+ - It's time for adventure as you set through this very vast land in this puzzle platformer game. Playing as a cute yellow bird, you sure might get angry when facing the puzzles that get in your way.
More games, but what price?

Even though the Humble Indie Bundle X has added these new games, the price still remains at the small amount of $5.32 (USD). Keep in mind, the proceeds will, of course, go to charity, and you'll get hours of wonderful games. The charities included are Child's Play Charity and the Electronic Frontier Foundation.

Humble Bundle X Arrives Fri, 10 Jan 2014 17:25:34 -0500 Courtney Gamache

Humble Bundle has done it again. With this new bundle ending within 10 days of this article, you'll be able to get your hands on some of your favorite games which are available on Steam. 

What games are included?
  • To the Moon - In this wonderful RPG themed game, your heart will melt for this one-of-a-kind story. If that isn't enough, you'll enjoy this 16-bit graphic game bringing back some great nostalgic memories.
  • Reus - Within this game, you'll be playing as a giant 'god' like creature, who can not only control the landscape, but alter the lives of humans. As these life-forms become greedy and go to war, you can fight against them and take sides.
  • Joe Danger 2: The Movie - Joe Danger is back again and doing some of his death-defying stunts never seen before. Time to go big or go home.
  • Papo & Yo - Within this game you'll be playing as Quico who is in search for a cure, for his best friend's disease. Enjoy this puzzling game to the fullest, while helping out your dear Monster.

  • Surgeon Simulator 2013 - Time to get your hands dirty with Surgeon Simulator 2013. Whether you're an aspiring doctor, or just like to mess around, this game will entertain you for hours as you scalpel away.

If any of these games seem even a bit good, you can get them all for a minimum of $5.32 (USD). Remember, you can always give more to Humble Bundle, and the proceeds will go to charities of your choice. Time to grab your keyboard and mouse, and game on!

Why VR Will Be the Next Big Thing Fri, 10 Jan 2014 09:34:03 -0500 Destrolyn.Bechgeddig

A week ago, I wrote an article about my opinion that the eighth generation of console gaming will be the last, whilst putting out some options on where gaming might go next.

One of those options was Virtual Reality (VR), especially looking at how much hype the Oculus Rift has. But even ignoring the buzz, VR is something I genuinely believe that will be the next big thing in gaming.

Interaction Attraction

Over the past decade, whilst we have certainly bettered ourselves on graphics and processing capability, we have also been looking at inventing new ways to play with games. The biggest innovation was with motion controls.

Both the Sony EyeToy and the Xbox Kinect used imaging technology in two very different ways to do similar things. They would use camera technology to translating players' movements into actions within the game. One of the most succesful and impactful of motion control innovations was Nintendo's Wii.

But whilst inventive, the change these brought to gaming was small. Due to technical limitations, motion control never caught on as a revolutionary interface when it came to mainstream and adult gaming, despite many efforts like The Legend of Zelda: Skyward Sword. Because of this, it still doesn't seem like developers are keen to develop more motion controlled games, despite the Xbox One's ludicrously advanced Kinect. So it looks like we've squeezed as much as we can from motion control.

There have been other experiments such as the Wonderbook, dance mats, and even the ability to play a game with an actual guitar. But whilst all were popular and fun, none were able to change the face of how we play games. But what all these show is the lust within the industry to push for new approaches. Now that we've tried motion controls and everything in between, VR is the only thing left.

Something Extra, Not Something New

As an eighth generation of hardware has literally only just come it, it would really be silly to have VR come out as an entirely new standalone piece of technology. Leading the way, the Oculus Rift isn't about creating something completely separate to modern gaming, but creating something complimentary and enhancing to what we already have.

How the Oculus Rift works is that the headset merely processes an output from a device. At the moment, Oculus Rift games are being pumped out of desktop machines. So there's no reason why games consoles can't transmit the same signals to an Oculus Rift headset with only a few output and software adjustments.

Furthermore, the Oculus Rift works with current standard controllers. Any Oculus Rift game will still need an input device such as a keyboard or a controller to play them, meaning the headset is all you need in addition to what you already own, and won't work against the current crop of hardware.

Total Immersion has always strived for more immersive experiences. The development in graphics really spurred this over the past 30 years. The only frontier left for immersion is to actually place the player in the game rather than sit them in front of it. Of course, VR is pretty much the only tool we have to do that outside of recreating the Holodeck from Star Trek.

VR or Bust

Given these reasons, it's difficult to see how VR isn't going to make it this time. All the conditions are right for its success: the technology is there, and so is the interest and sense of innovation. Indie developers in particular are getting behind it, with ports of games such as Montague's Mount and Surgeon Simulator 2013 already having prototypes available.

"This is the perfect generation of gaming for VR to establish itself within. If it fails, it will fail forever..."

But at the same time, if it can't break the market now, it probably never will. This is the perfect generation of gaming for VR to establish itself in. If it fails, it will fail forever.

So, take a punt and get behind the goggles of this brave new virtual world. It could change the face of gaming forever if it succeeds, and I, for one, couldn't be more bloody excited for it!

To find out more about the Oculus Rift, visit

Humble Bundle X Features Joe Danger 2 and To the Moon Tue, 07 Jan 2014 11:12:39 -0500 Amanda Wallace

Humble Bundle has always been known for offering quality games at a low cost, with proceeds going towards charity. This Limited Edition Bundle features some indie favorites, as well as their amazing soundtracks. 

Like any other Humble Bundle, purchasers can name their price and how they would like the money dispensed (either to charities, the game designers, or Humble Bundle itself). If you pay over the average, which at press time is about $7, you can also get a few other games and any other games that are added to the bundle later. 

The games (and soundtracks) included in this Humble Bundle are: 

  • To the Moon
  • Joe Danger 2: The Movie
  • Papo & Yo
  • Runner 2 

If you spend more than the average, you can also pick up Reus and Surgeon Simulator 2013. There's a good mix of story-heavy games, quirky runners and QWOP-like simulators to be had in this bundle, and all of them are highly regarded games.

Humble Bundle will be adding more games over the next two weeks that the sale runs, so keep an eye out for additional features. 

If none of that is striking your fancy, Amanita Designs is participating in a concurrent Humble Weekly Sale along with some other unique indie developers. That bundle is currently going for about the same cost, and includes fan favorites like MachinariumBotanicula, and Shelter

You can check out all these games, as well as the Humble Store at the Humble Bundle Website.

5 PC Indie Games of 2013 You Should Play ASAP Tue, 12 Nov 2013 16:38:56 -0500 Destrolyn.Bechgeddig

Having talked about where the indie genre will potentially go in the future, with 2013 coming to a close I thought it would be great to look back at some of the best indie games of this year.

Kentucky Route Zero

This masterpiece of narrative experimentation is absolutely haunting, getting a near perfect score from me back in August. Providing the player with several unique and inventive ways of story-telling aurally, visually, and textually, the game also boasts some wonderfully beguiling artwork and a haunting musical score. It's a shame that since January we've only seen two of the five planned acts get released. But right now, these two parts alone provide plenty of top-notch playtime.

Despite technically being incomplete, it's well worth the price-tag, especially if you pay upfront to automatically receive the remaining acts. Don't forget to also take in the standalone demo, Limits & Demonstrations, too.

Papers, Please

This 8-bit style game is one of the most surprising concepts for a simulation yet: you play border guard in a Soviet-esque country in the 1980s. It involves checking visas and documents to approve people to enter the fictional country of Arstotzka in order to make a wage and support your family. But monotony quickly turns to mania as the process gets more and more complicated as the country's foreign politics deteriorate, and you're forced to consider bureaucratic corruption as a viable income source. One of most stressful but addictive games I've ever played, earning it 9/10 from me.

Sir, You Are Being Hunted

Survival horror games have become so numerous that they're almost banal. Gothic supernatural settings have lost their creep-factor, and zombies just aren't scary as they shamble about in the same manner they always do.

Cue Big Robot's antidote and fresh injection of sheer terror into the tired genre, as you're faced with surviving being chased by merciless British tweed-clad killer robots. The concept may certainly be more than a little left-of-centre, but it doesn't take long before you find yourself in a cold sweat with your heartbeat racing every time you hear the digital chirping of your nearby enemies.

Having almost no weapons to fight back with, bar the odd and often ineffectual dropped pistol, it's duck, cover, and run like f*** through a procedurally generated environment, which means you're always being kept on your toes. Indeed, it shredded my nerves so much that we awarded it "Best Indie Game" of the Eurogamer Expo 2013!

The game is still undergoing its paid playable alpha, but even in its current state it's a fiendish and terrifying game that flies in the face of the unoriginal. People with heart-conditions should definitely avoid it, though.

The Stanley Parable

Whilst Kentucky Route Zero excels in exploring in-game narrative techniques, misanthropic developer Davey Wreden is hell-bent on tearing these apart. Extremely metaphysical, intelligent, and depressing, it hits you in the face like a conceptual concrete breeze block, making you completely reconsider everything you thought you knew about gaming.

But that doesn't mean you won't have fun along the way. The game's sense of humour is as hilarious as its message is devastating. British voice-over artist, Kevan Brighting, also gives a spectacular and cult-worthy performance as the game's narrator, complimenting the game's maniacal and unsettling tone down to a T. All in all, it got rated 8/10 by me.

Be sure to also download and play the free stand-alone demo too for a further incredibly funny send-up of the game's industry.

Surgeon Simulator 2013

This year saw another straight out of left field concept that worked wonders. Imagine you had a stupid-hand. Now imagine you're tasked with using said hand to do a heart, brain, or kidney transplant. Now, expect mayhem.

Born out of Global Game Jam-induced insomnia, this messy, colourful, and ridiculous game has become a runaway success that even the developers themselves couldn't quite fathom when we spoke to them at Eurogamer Expo 2013. Sitting somewhere between classic board-game Operation and Qwop, it's a rib-tickling and rib-smashing frenzy like no other.

Will Next-Gen Consoles Be The New Home for Indie Games? Mon, 11 Nov 2013 19:11:02 -0500 Destrolyn.Bechgeddig

It's only days until both the PlayStation (PS) 4 and the Xbox One come out. With these comes the parade of mind-blowing AAA titles, such as Forza 5, Killzone: Shadowfall, Knack, and Titanfall. They're there to tempt you buy a brand new console, offering gameplay experiences supposedly unparalleled to what has come before on previous generations.

But what of indie games? Having really taken off over the last five years, they offer cheaper entertainment as opposed to sinking significant investments into new machines and their expensive games, whilst managing to encompass a broad range of solid and imaginative/unusual subject matters. Certainly the boon of creativity certainly looks far more alive and kicking here than anywhere else.

With massive indie successes such as Super Meat Boy and Braid in recent history leaving huge dents in the pride of big studios, publishing companies like Microsoft and Sony are now taking indie games on board for their upcoming platforms with a tit for tat; they get a share on the potential big bucks, and small developers suddenly have a much bigger audience to sell to.

But will consoles become the new place to play indie games, will developers be sticking to PCs, or will they shift to a new platform altogether?

Indie Games on PlayStation 4

At Eurogamer Expo 2013 (EGX13) this year, Sony were giving the indie games they're welcoming onto the console a platform alongside the big boys. Octodad: Dadliest Catch, Hohokum and Resogun were three such titles that created a lot of buzz, in some cases garnering as much interest and excitement as titles such as Knack and Assassin's Creed: Black Flag. 

Resogunin particular, is a prime example of the potential indie developers can achieve when working closely with Sony and their new hardware. The 60fps frame rate and full High Definition graphics are absolutely jaw-dropping and will certainly be a big winner for Housemarque Games.

Senior Brand Ambassador, Matthew Beckett, also boasted about Sony's dedication to independent games designers in a chat with us at EGX13. Furthermore, IGN last month delved deeper into the claims from developers that working with Sony is actually great, both demonstrating not just a potential but a real dedication for indie games on the PS4.

Indie Games on Xbox One

Xbox One, on the other hand, have been focusing far more on the big sellers, no doubt in an attempt to win back some of the loyalties they lost with their missteps with policies such DRM, and connecting to the internet once every 24 hours, and the subsequent back-tracks from backlash they've had to make since.

However, Microsoft have not completely forgotten the indie scene. In their EGX13 developer session, Phil Harrison spent a lot time going through the ways Xbox One will be supporting indie games, such as supplying free dev-kits to certified studios through ID@Xbox, as well as promoting some of the visibility features for their games via Xbox Upload.

Full Steam Ahead?

It's great to see indie games appearing on consoles: exclusively in some cases, like Resogun. But it's difficult to imagine developers swamping consoles just yet.

Valve's Steam platform has been a huge influence on the indie game market, propelling the visibility of titles and developers on the PC and Mac like nobody's business. With Valve now showcasing the first looks of their own console and operating systems, it's difficult to see developers leaving them just yet. And even if Steam Machine flops, the old Steam will still be there none the less.

Going Mobile

If developers do decided to branch out, it's not usually to a console but to much smaller devices. Mobile and tablet (iOS and Android) games are exploding in number and popularity to the extent that many wager that the future of handheld gaming is with smart phones rather than hardware such as the PS Vita or Nintendo's DS series. Indeed, in London last month, there was even a whole expo, Appsworld, dedicated to mobile apps and games, taking over two full days in the same exhibition complex as Eurogamer Expo.

Indeed, even Surgeon Simulator 2013 revealed to us that one of the things they're working on at the moment is a port of the ground-breaking game for iPad.

Riding the Rift

If a mobile mind-set is something that indie developers might not take, then maybe Virtual Reality (VR) is the next place we'll see them in significant numbers on. The amount of indie interest and development for the Occulus Rift, is certainly something to be noted and discussed, especially given the huge lines for the device at EGX13. Surgeon Simulator 2013 have already made a port for the VR headset, with other games such as Dream and Monatgue's Mount as part of its catalogue.

"Mobile apps and VR are places that small studios are taking to with gusto compared to next-gen consoles."

We will undoubtedly see more indie games available on our consoles, and it's great to see support for indie gamers coming from both Sony and Microsoft. But indie-enthusiasts need not abandon their PCs for a while yet. Steam' shows no sign of dropping indie developers anytime soon, despite Valve's investment into new territory.

But mobile apps and VR are places that small studios are taking to with gusto compared to next-gen consoles. So expect more indie involvement across these in the years to come.

Eurogamer Expo 2013: Interview - Surgeon Simulator 2013 (Part 1) Tue, 15 Oct 2013 16:37:29 -0400 Destrolyn.Bechgeddig

Surgeon Simulator 2013 has undoubtedly been one of the surprise indie successes of this year. Described by PC Gamer as "QWOP meets Operation", this bizarre, colourful, and mad-cap "simulation" game has become a runaway hit, and already achieved a massive cult following.

This year at Eurogamer Expo 2013, they had their own stall in the main arena (NOT the Rezzed's Indie Arena), and had also parked a decommissioned ambulance outside the front of Earl's Court 1 just for the hell of it.

But who are the programmers behind the blood, guts, and amazingly stupid hand of amateur surgeon Nigel Burke, and how did they manage to make one of the most insane gaming concepts of all time into an international bestseller?

We tentatively climbed inside the ambulance to meet with Bossa Studios Co-founder and Creator-in-Chief, Imre Jele, and Junior Designer and one of the game's original designers, Luke Williams.

No Sleep And All Code Makes Luke a Crazy Boy

The game was first created as part of Global Game Jam (GGJ), where the original team of four, which included Williams, had only 48 hours to produce a game on a given theme: heartbeat. But it was an attempt to battle sleep deprivation that the provided the muse for Williams and his team more than anything else.

"People were doing rhythm games, and people were doing something to do with the body in some way. We’d thought it be just funny to do a heart transplant. Because, we’d been there for two days with no sleep and we wanted something that would make us laugh and keep us excited whilst we were doing it," says Williams.

"We liked the idea of a stupid hand that you couldn’t quite be in control of, attempting to make this complex heart transplant. And that was really it. We didn’t intend it to go this far and be at Eurogamer sitting in an ambulance. It was just a stupid little game we wanted to make during GGJ."

After being met with a good reception at GGJ, Williams presented it back to the rest of the staff at Bossa Studios. Realising that it was popular with the staff too, Jele and his team spent another 48 days to perfect it into the version which is now available on Steam.

"This game is ridiculous...this is a game that no publisher would ever give money to." Imre Jele - Creator-in-Chief, Bossa Studios
Breaking Rib Cages with a Power Drill for Fun and Profit: A "How To" Guide?

The success of the game has baffled Jele, Williams, and the rest of the Bossa Studios, although it's certainly welcomed. But whenever they're asked whether there's a formula to creating a runaway sensation, both are unable to provide people with an answer.

"[People ask], 'So how did you actually do it?' We have no idea!" admits Williams. 

"There isn’t a formula," adds Jele. "What there is, is that amazing inspiration of the team. If you can have inspiration, and if the courage to do it, then you can make a good game."

But one of things they both agree on is that the one of the game's key selling point is that it's unsellable.

"This game is ridiculous," confesses Jele. "But the thing that excited me at the very beginning is this is a game that no publisher would ever give money to. "

"If we pitched this, [publishers would] be like, 'No. There’s the door', and they’d laugh us out of it," reckons Williams. "It just doesn’t make any sense, and it doesn’t sell like a sellable product."

But sell it does, and enough to get them a substantial platform at the UK's biggest video games expo, right next-door to Batman: Arkham Origins. So if the game is unsellable, what did they do to make it sell?

Video Saved the Surgery Star

One of the things Jele believes in is engaging with the gaming community, and he's feels that it's the community that has made the game the success it is, and is glad that he and his team take the time to interact with them.

"These guys made a good game because they engaged with the audience," praises Jele. "Twitter, YouTube, having multiple members of the staff really reaching out to friends and friends of friends, and everyone we knew answering ever single social media question."

But Jele does realise that social media engagement does not a good game make. But seeing as he did have a good game, the rewards were tenfold.

"It doesn’t matter how much you do [social media] if you don’t have a good game. But if you do have a game which is new and good, afterwards, if you put in that effort and you talk to your audience, it just explodes."

Indeed, YouTube seems to be the platform that really propelled the game's publicity, with an obscene amount of videos dedicated to the title.

"We don’t have the full official stats as it’s hard to calculate them," explain Jele, "but the estimation is that there are over 1 million individual videos, with a combined over 120 million views."

YouTuber PewDiePie grapples with Surgeon Simulator 2013, one of the over 1 million individual videos available. WARNING: Contains strong language and Swedish madness.

Indeed, as we spoke, YouTube gamers were in the process of breaking through the recent update's easter egg, solving a numeric code which led to a super-secret set of new surgeries. Even though they hadn't quite figured out the puzzles in they manner in which they should have - brute forcing a solution instead of actually solving them - it still kept players playing and also engaged a wider audience.

"They got two of the numbers, and then they had tonnes of them just guessing all the other combinations until they eventually got it and guessed it all [ignoring] the rest of the clues, which is a shame," laments Williams.

"But the point is," continues Jele, "that those couple of hundred people are super-engaged, who are writing on boards or messaging on forums. [You have] a couple of thousand following them, and then 100,000 who do it."

It might not have been the way Bossa Studios would have liked players to play the game, but it still showed that there's still a significant audience who are still playing the game, and passing it on to many others.

In Part 2, we blast off into the future with Surgeon Simulator 2013, looking at a possible iPad port, the game's Oculus Rift version, and talk about the future of VR gaming.

For more information on Surgeon Simulator 2013, visit The game is now available to buy on Steam.