Warhammer 40,000: Gladius - Relics of War Articles RSS Feed | GameSkinny.com Warhammer 40,000: Gladius - Relics of War RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Board Game Adjacent: Top 12 Steam Games For Tabletop Fans https://www.gameskinny.com/k37tc/board-game-adjacent-top-12-steam-games-for-tabletop-fans https://www.gameskinny.com/k37tc/board-game-adjacent-top-12-steam-games-for-tabletop-fans Sun, 15 Dec 2019 10:20:37 -0500 Ty Arthur

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What did you think of top board-game adjacent picks, and are you going to pick up any of the games we listed here?

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Sound off below, and don't forget to leave a comment if you've found any other killer board game-style titles on Steam we should check out.

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If you've already played all our picks, don't forget to take a look at the companion list of direct board game adaptations here.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/7/5/975fa7b6be347452e677476c5ecba355910d91cd1920x1080-304a8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/7/5/975fa7b6be347452e677476c5ecba355910d91cd1920x1080-304a8.jpg","type":"slide","id":"204959","description":"

Wargroove

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Buy it on Steam here

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Wargroove is essentially the fantasy counterpart to Tiny Metal, and an even more faithful successor to the Advance Wars style from the Game Boy Advance days.

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The overall strategy and tactics clearly draw on board game design, and while there is a single player campaign, this is a game that's super fun to play in multiplayer matches. Despite the cutesy sprite graphics, there's also a surprising amount of depth going on here.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/2/x/h2x1-nswitchds-tinymetal-image1600w-b5a41.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/2/x/h2x1-nswitchds-tinymetal-image1600w-b5a41.jpg","type":"slide","id":"204957","description":"

Tiny Metal

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Buy it on Steam here

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With Japanese anime characters but very western-influenced unit and vehicle design, Tiny Metal is an odd little hodgepodge of a strategy title that takes clear influence from Advance Wars.

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If you want a tactical, modern-day style game that's simple to jump into, Tiny Metal gets the job done, and the top-down view with turn-based combat gives it a clear board game flair.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/6/8/26803e9dd0f85ce45babf465d23e65330e6dcf6f-053fe.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/6/8/26803e9dd0f85ce45babf465d23e65330e6dcf6f-053fe.jpg","type":"slide","id":"204956","description":"

Slay The Spire

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Buy it on Steam here

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Take a roguelike and sprinkle in a little deck building and you've got Slay The Spire, which manages to hit just the right combo of randomness and difficulty to become truly addictive.

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You'll die, a lot, but have a ton of fun doing it, and there's a different layout every time of course so you'll want to keep trying again and again.

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Book Of Demons

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Buy it on Steam here

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This has got to be one of the most unique, interesting twists on the classic ARPG style in quite some time. At first, Book of Demons seems exactly like Diablo: we're picking one of three classes and heading beneath a church to start killing skeletons by the dozen, but then things take a turn.

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Rather than free movement, your hero moves down pre-determined board game style paths, and both combat and leveling are handled via a card system.

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This is all reinforced by the paper mini art style. It literally feels like playing a board game where you have to stick your paper tokens into plastic bases.

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Warhammer Quest

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Buy it on Steam here

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Want a tactical fantasy game that draws heavily on tabletop rules but not crazy about D&D? Warhammer Quest is the game for you, and as an added bonus it actually utilizes a top-down view and token pieces just like a real board game.

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It's a classic loot 'n sell title where you get random quests to clear out dungeons of goblins, skaven, and so on, sell all the goodies you found to the merchants in the next town, and then do it all over again!

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King's Bounty Crossworlds

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Buy it on Steam here

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Stripping out everything extraneous and focusing on what players really want, the original King's Bounty and follow-up Armored Princess scratched a very specific itch.

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The series combat is along the lines of Heroes Of Might and Magic, but there's no city or resource management beyond building up your armies and leveling your hero.

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An extreme focus on turn-based combat makes this a very satisfying series for board game fans. If you're looking to jump in, I recommend picking up Crossworlds, since it has both the expanded version of Armored Princess and the DLC.

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A full-fledged King's Bounty 2 is also currently in the works and due out sometime in 2020.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/1/e/51e0bcac52a2c0ff49debed37a48c7935ba14cc91920x1080-92891.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/1/e/51e0bcac52a2c0ff49debed37a48c7935ba14cc91920x1080-92891.jpg","type":"slide","id":"204949","description":"

Blood Bowl 2

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Buy it on Steam here

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And now for something completely different! Yeah, those are orcs in jerseys facing off against humans and undead on the football field. Obviously, the rules of football get a facelift in Blood Bowl 2, since these players like to kill each other.

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Even if you don't care for sports-balling (and boy, I really, really don't) this is still a fun series for board game fans. Its complex, hard, and features a ton of strategy to learn.

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Unlike most of the rest of this list, Blood Bowl is actually an adaptation of a specific existing tabletop game, but it's changed enough to be its own thing in the PC version, and the animations definitely take it to a new level.

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Warhammer 40,000 Gladius: Relics Of War

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Buy it on Steam here

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Considering the impact Games Workshop has had on the tabletop industry, from war games to board games and even card-based titles, it shouldn't be much of a surprise they've got a huge number of PC crossovers as well.

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While a lot of the Warhammer universe is pretty lackluster in video game form, there are some hidden gems. Gladius sees a massive shift away from the real-time strategy of classics like Dawn Of War and towards a very board-game focused take on the 4X genre.

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If you like a slower-paced game where you have to sit and think about your strategy, this is the one to pick in the Warhammer 40,000 series.

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Dicey Dungeons

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Buy it at Steam here

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Most board games feature polyhedral dice in some capacity, but this one actually has you playing as the dice! Other than taking on the role of some d6s, the schtick here is that you need to constantly adapt to rules changes and new characters.

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While its wildly random, and it can be very hard, the end result is something like a cute and funny version of Darkest Dungeon but with a gameshow aesthetic.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/0/8/40890-d9ec7.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/0/8/40890-d9ec7.jpeg","type":"slide","id":"204948","description":"

Age Of Wonders: Planetfall

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Buy it on Steam here

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I don't think anyone saw the announcement trailer going the way it did for Planetfall, as the developers announced a surprise switch from fantasy to sci-fi in the long-running Age Of Wonders series.

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Although this is a turn based strategy game with heavy 4X elements, if you really boil it down, Planetfall basically plays like a complex board game with animations.

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From managing resources and diplomacy to exploring the map and dealing with randomized elements, there's a ton here for board game fanatics to love.  The recent Revelations DLC also just added a host of new elements and enemies, with another faction due to arrive in the next expansion down the line.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/m/armello-cover-1024x576-a8916.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/m/armello-cover-1024x576-a8916.jpg","type":"slide","id":"204947","description":"

Armello

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Buy it on Steam here

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What you get here is essentially a board game built from scratch as a PC strategy experience. It's too complex and animation heavy to work as a real board title you'd pick up as a hobby store, but it works great as an online title. The clear Redwall / Mouse Guard flavor doesn't hurt either!

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Combining several different styles all at once, Armello is part turn-based strategy, part card-based random mechanics, and part RPG. Although it has a single-player campaign and AI missions, keep in mind Armello is very much meant to be played online against other players.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/7/b/27b01129a6ad12e3af9f11a8dfe09ea90b868c371920x1080-0b0ec.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/7/b/27b01129a6ad12e3af9f11a8dfe09ea90b868c371920x1080-0b0ec.jpg","type":"slide","id":"204945","description":"

Hand Of Fate 2

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Buy it on Steam here

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I'm honestly surprised there haven't been more games like Hand Of Fate and its sequel, because the core concept is such an obvious winner for tabletop fans who want a PC game.

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There's a literal board with a digital card-dealer sitting across from you to pull from the deck and see where the story goes. In a way, Hand Of Fate is like a single-player advancement of those old VHS-based board games.

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To keep things fresh, Hand Of Fate 2 switches to real-time action during the combat segments for a satisfying blend of video and board game styles. Of course, RNG plays a huge role here, as you can end up with devastatingly difficult or very easy encounters depending on what hand you are dealt. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/o/a/boardcov-48803.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/o/a/boardcov-48803.jpg","type":"slide","id":"204961","description":"

As the library of titles at Steam continues to grow at an exponential rate, its become clear that a game doesn't have to be a huge budget AAA affair to warrant dozens or even hundreds of hours of play. 

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There are plenty of games with tried and true board or card mechanics that can suck you in and never let go, whether you prefer fantasy, sci-fi, modern day tank combat, or anything else.

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Ready to ditch the first person shooters and try out something more tactical? Let's take a look at the the top 12 board game-adjacent entries currently available!

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Most of these picks aren't direct 1:1 translations of an existing board game, but are rather tactical strategy entries with board and card elements added into the mix.

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In other words, if you dig in-depth board games but want to play something on PC instead of at your dinner table, you'll love these Steam titles.

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Looking for direct adaptations of famous board games instead? Check out our list of the 12 best Steam board games currently available -- from Zombicide to Ticket To Ride and everything in between -- over here.

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Warhammer 40,000 Gladius Strategy Guide https://www.gameskinny.com/xfhsz/warhammer-40000-gladius-strategy-guide https://www.gameskinny.com/xfhsz/warhammer-40000-gladius-strategy-guide Mon, 09 Jul 2018 11:01:20 -0400 Ty Arthur

There's a million ways to wage war in the grim darkness of the 41st millenium, and now with Gladius we finally get to purge the unclean in 4X style!

Unlike your typical 4X game, there's absolutely no diplomacy involved here at all, so your only concern is in expanding and exterminating while you research new abilities. For those new to the genre, we've got a run down of everything you need to know once you complete the tutorial and start trying to conquer a planet.

Gladius Basic Tips And Strategies

When just getting started in the game, Space Marines or Necrons are the way to go. There aren't as many new mechanics to learn, and the starting units for those factions will be more equipped to handle the enemy forces. 

Once you get into the thick of it, there are some tactics to learn that are a bit different from the RTS or FPS versions of Warhammer.  First up, hold ALT while hovering over an enemy unit to see exactly how much damage it deals and learn the unit's range to formulate your attack and defense strategy.

While moving units, stay out of the pink wire weed hexes until they are cleared, as they will damage each unit that moves through. You can use this to your advantage in some cases to lure enemies into a choke point, however.

 Wire weed funnels these units into a firing alley

Keep a close eye on each unit's range and firing power, which varies wildly between factions and units. Combat units have more stats and mechanics here than in other 4X games, so maximize your fire power by being within the sweet spot on range for the most damage.

Keep in mind that you can fire through friendly tiles without impediment or penalty, and firing ranges include diagonal hexes.

Each combat unit has an automatic overwatch / retaliation -- but only if they didn't act in that turn. They can move, just not act, and still retaliate. Using this strategically gets you extra attacks as enemy units come your way.

Conversely, it can be mean getting torn to shreds as your army moves towards a bunch of units who haven't acted and get off their retaliation shots, so its better to lure them to you unless you have overwhelming numbers.

Finally, don't forget the special abilities that many base infantry units have. Necrons for instance can heal themselves without having to waste a turn standing still like other faction units, which keeps them in the fight a lot longer.

 Necrodermis Repair effectively keeps Necron soldiers alive 1 1/2 times as long as other units

Gladius Combat and Expansion Strategy

This is Warhammer, so the combat elements of the 4X genre are front and center. In the early game, building up a sizable army is more important than acquiring resource tiles or researching new abilities. Your first order of business should be an infantry production building, and you should keep it running constantly.

Large forces won't typically follow you all the way back to your base, so if you find an overwhelming force in the early game (like three Kastelan robots, an enginseer squad, two infantries, and a whole lot of Kroot hound fodder) retreat is a very valid option.

This is especially true since your buildings can launch attacks of their own against invading forces. When you can't break through a wall of enemies, start exploring the map in a different direction until you can come back and handle the threat. There's an exception here though -- nearby enemies tend to scatter when you fully destroy a unit, so if you can take down a weaker group, you can potentially give yourself breathing room to keep exploring the area.

After producing some infantry, you want to build your faction's hero production facility and pump one out quickly to pick up the items found in ruins. Infantry and vehicles can't pick up specialty items, and only heroes are allowed to carry them.

Your heroes don't have to physically go to the ruins, however. Your infantry can explore the ruins first, then when you have a hero just click the item icon in the upper-left corner of the screen to grab all of them that have been discovered so far and equip them to heroes.

Once your army is handled, its time to start keeping up with your expanded resource requirements. Icons for buildings in the cities are tiny and hard to keep track of, so you need a plan ahead of time in how you are going to expand.

Its crucial to know that most tiles can hold more than one building, so strategic placement of buildings is important to keep pace with resource requirements when you hit the mid-to-late game. Always take advantage of extra energy, resource, and ore output with any building that is placed down on a corresponding tile type.

Note that each faction has a different building layout and overall strategy. Necrons can build multiple cities by using tomb hexes, with the Space Marines only get 1 starting city point that can expand with hubs. Stay tuned for a full guide explaining the abilities and buildings of each faction coming soon.

 Matching resource bonuses to building types

Do you have any other Gladius tips and tricks for players just getting started in this foray into 4X with 40K? Leave us a comment with your best strategy below!

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Forget Diplomacy, There Is Only War In Warhammer 40K: Gladius https://www.gameskinny.com/0frqx/forget-diplomacy-there-is-only-war-in-warhammer-40k-gladius https://www.gameskinny.com/0frqx/forget-diplomacy-there-is-only-war-in-warhammer-40k-gladius Mon, 09 Jul 2018 11:01:50 -0400 Ty Arthur

After getting to try out a limited alpha with just one faction, we've finally gotten our emperor-worshiping hands on the final release version of Warhammer 40,000: Gladius - Relics Of War.

In the darkness of the far future there is only war, and Gladius offers that up with grim abandon in an extremely satisfying turn-based format that simplifies the 4X style into a full-on combat game.

4X 40K 4Ever!

As a franchise known for RTS, FPS, and mobile titles, going 4X is a nice twist, and one that works better than you'd think. The eXplore and eXterminate sides are easily the most heavily showcased, but there's plenty of resource gathering, city building, and technology researching going on as well.

Somewhat like Dark Crusade and Soulstorm, this is a game that's more about the mechanics than the backing story, with tons of options in terms of map size and features to choose for a variety of matches.

Battles can balloon into huge engagements that get out of control very quickly, with death bots, heretic tech priests, guardsmen, Kroot hounds, enslavers, Orks, and Necron soldiers all annihilating one another in a small space.

Playing around with the map options here can result in some ludicrous (and kinda awesome) matchups, like adding 10 extra AI players into a small map. At one point I actually crashed the game by adding too many starting factions, so there's an instance of the indie nature of the game that needs to be addressed with a day 1 patch.

 This ended up being more "planetary genocide" than "war"

Conquering Gladius Prime

Although there are unique quests for each faction, the early game will be quite similar for all four as you start acquiring tiles, battling Kroot hounds, and avoiding those giant killer robots.

Where the game's main differences truly show up are in the playstyle between the factions and their research trees. A wide range of unit types and vehicles are available for each faction, with more combat stats and options than in your typical 4X game.

Space Marines for instance only have one main city with smaller hubs, while Necrons can build entnirely new cities on tombs to spread like a plague. Those metallic deathless warriors also have a huge advantage if you keep your resources up at all times -- the ability to institute Rapid Rise to get units out faster.

Orks expand and gain resources directly through fighting more than building, while the squishy Astra Militarum are large in number and have indiscriminate long range power but are much weaker on other fronts. That's the faction to pick if you want a challenge and need to try the game from a totally different view point.

 Necrons are all about efficiency and combat superiority

Got 99 Problems But A Jammed Bolter Ain't One

Gladius isn't a perfect game, and there are some downsides, noticeably with the graphics that are a little cartoonish and rough.

Models like the Kroot hounds seem particularly lo-res. For some this will be a bigger deal, but it actually reminds me a bit of the classic turn based 40K games from an earlier age of PC gaming and provided a bit of nostalgia.

As mentioned before, there's not much of a story going on, just basic objectives for each faction to try to take control of the planet, but that's essentially to be expected of 40K games at this point.

There are also limited factions for a strategy game, although it seems like Chaos must be coming down the line as an entry for the Lord Of Skulls DLC appears in the map options.

Finally, there's no diplomacy at all, but frankly it wouldn't make sense in the game universe. This is 4X stripped down to its combat, exploratory form, as it should be for a game set in the grim darkness of the 41st millennium. 

 The battlefield will become congested with combatants if you don't move strategically

Not Buying This Game Is Heresy

Of all the Games Workshop-licensed games that have arrived lately, this is the one that I could foresee actually playing the most despite the handful of flaws.

The game is fairly complex but without the massive learning curve of Total War, and much more consistently satisfying than the unpolished FPS experience that was Space Hulk: Deathwing.

Even if you have absolutely no experience with this genre, anyone who loved the earlier Dawn Of War games will feel at home here with a lot of the mechanics and terminology. For what is clearly an indie game, Gladius absolutely delivers, and all Warhammer fans should be picking this one up at the earliest possibility.

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Preview: Warhammer 40K Goes 4X With Gladius - Relics Of War https://www.gameskinny.com/16rg0/preview-warhammer-40k-goes-4x-with-gladius-relics-of-war https://www.gameskinny.com/16rg0/preview-warhammer-40k-goes-4x-with-gladius-relics-of-war Mon, 25 Jun 2018 15:11:19 -0400 Ty Arthur

Its always a total toss-up as to what you might get with this very hit or miss franchise when Games Workshop decides to throw their name at the dart board of development teams. For every Vermintide 2 or Dawn Of War there's a host of half-assed mobile games and random excursions into other genres that don't quite work as well as anyone hopes.

The breadth of styles offered in Warhammer games has exploded over the years, as we've now had real-time strategy, third-person action-adventure, action RPG, MMO, and even first-person shooters in the 40K universe.

Warhammer 40,000: Gladius - Relics Of War (boy that's a mouthful) again shakes things up on the genre front, which is always a gamble. Will Gears Of War work as a cutesy POP game? Can Fallout survive chasing the trend of online survival mode? These things are always just so hard to tell ... 

But now we're finally landing on the turn-based 4X genre with Gladius, and I'm very pleased to report that so far, it's a much better fit than some of the subpar recent Warhammer offerings.

Note: We're currently evaluating an early preview build of the game that only features the space marine campaign. Some elements will change and Gladius will launch with access to the Necrons, Orks, and Astra Militarum factions on July 12. We'll update this article into a full review once we get the complete release version.

 Heresy detected!

Translating The Imperium Of Man To A 4X Strategy Game

At its core, Gladius is complex like a 4X game should be, but while still being manageable. A helpful red button in the corner reminds you of what can be done each turn so you don't accidentally waste any time without researching, requisitioning new units, claiming tiles, and so on. However, there are still lots of ways to mess yourself up if you don't figure out the strategy.

You'll be juggling influence, requisition, population, energy, research points, and expansion versus avoiding conflict while trying to tame a planet besieged on all sides.

It's easy to get overwhelmed if you are ranging too far afield and trying to grab everything without building up a solid defensive line first, as enemies will chase you back to your base and annihilate you in huge waves.

Along the way, as you run your space marine chapter, you will choose new abilities for your heroes and select equipment upgrades that will be familiar to Dawn Of War players.

 This big guy and his group of enginseer heretics annihilated my paltry two squads of space marines

An Indie Offering In AAA Wrapping

In general, this feels like a big-budget 4X game. It isn't missing any of the elements or polish that typically plague indie excursions (the map scrolling is frankly better than Civilization 6 had at launch). On the other hand, there are a couple of animations and unit models look noticeably on the indie side.

Killer music and sound effects ramp up the atmosphere, like bullets and lascannon blasts pinging off robotic armor. Fans of the lore will also be pleased by the presence of enemy types you don't see much on other 40K games, such as the Enslavers.

Four factions are available at launch, which obviously is quite a bit fewer than in your typical Civ entry, but if they all play as well as the space marines then I'm looking forward to trying out the other three and playing them into the ground, with hope for more factions as an expansion in the future.

Masochists who only want that stupidly complex 4X experience that takes weeks to learn and months of reading to master might be disappointed by the simplified nature of Gladius, but anyone else will likely love this take on the genre. It's complex while still being accessible, and the 40K motif is undeniably awesome.

 ...but it's not like you will be lacking in resources to juggle!

The Bottom Line on Gladius - Relics Of War 

Gladius is essentially Civilization meets Dawn Of War, and that's as epic and awesome as it sounds. 4X fans and 40K fans are going to want to pick this one up immediately.

This is one of those (exceedingly rare) instances where Games Workshop throwing the Warhammer license at an unknown team resulted in a smash hit success that was well worth the risk.

Now that we've finally gotten a 4X entry that's worth playing I'm going to have to keep repeating this mantra over and over until it happens -- next up we need a single player RPG in the vein of Vampire The Masquerade: Bloodlines. This universe is ripe for that sort of experience, so get it on it already GW!

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