Yakuza 5 Articles RSS Feed | GameSkinny.com Yakuza 5 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Yakuza 3 Through 5 Getting PS4 Digital Releases, Physical Collection https://www.gameskinny.com/bunoj/yakuza-3-through-5-getting-ps4-digital-releases-physical-collection https://www.gameskinny.com/bunoj/yakuza-3-through-5-getting-ps4-digital-releases-physical-collection Tue, 20 Aug 2019 13:54:05 -0400 Ashley Shankle

If you're like most and started with the Yakuza series this console generation, you may be excited to hear the series' PlayStation 3 set of games is making its way to the PlayStation 4. If you bought them on the PS3 and don't want to hook it back up to play them, you'll probably be excited, too.

Yakuza 3, Yakuza 4, and Yakuza 5 are coming to the PlayStation 4, and fans of the series will be happy to hear the content cut from the original release of the third game will be intact, as per Sega Director of Production Sam Mullen's statements on Twitter.

Digital versions of the three games will be released individually on the PlayStation Store and eventually as a set. But if you're more of a collector, you can wait until after the three titles see digital release and grab up a physical edition. Yes, that's right: Yakuza 3 through 5 are getting a physical collection release! Goodness, if this were five years ago my keyboard would be drenched in tears.

Though Yakuza 6 and the Kiwami titles have brought a new engine and these older entries may feel archaic, all three are worthy of a play and a half to fully experience Kazuma Kiryu's journey and tribulations as he attempts to separate from the Tojo Clan, even from way down in Osaka, time and time again.

If you missed out on this era of the series, you owe it to yourself to pick these titles up either in the collection or individually to see the saga unfold as it was meant to.

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The Best Order to Get Started with the Yakuza Series https://www.gameskinny.com/utj87/the-best-order-to-get-started-with-the-yakuza-series https://www.gameskinny.com/utj87/the-best-order-to-get-started-with-the-yakuza-series Wed, 25 Jan 2017 08:28:26 -0500 Bryant Pereira

The recent release of Yakuza 0 and the hype surrounding Yakuza Kiwami and Yakuza 6 may have piqued your interest in the series.

Incorrectly labeled as the Grand Theft Auto of Japan, the Yakuza games are actually soap-operas disguised behind gritty beat ‘em up action games. They also throw in RPG aspects and mini games to the formula. Jumbled together this may seem overwhelming, but the series is highly praised for its deep-rooted story and the journey of its main character, Kazuma Kiryu.

The Yakuza games take a very cinematic approach to telling the story of Kiryu -- and if one were to blindly jump into a game they could be completely lost. Luckily, most of the later titles feature recaps of the previous games, but some stories are better off told from the original source. In preparation for the year of the Yakuza, here’s the best order to get started with the series.

Yakuza 2

Although the games are known for their complex storylines and character development, the second game in the series is a complete improvement from the original in almost every aspect.

The first game received backlash for the lack of authenticity due to the English voice acting, but Yakuza 2, along with the sequels, are voiced entirely in Japanese with English subtitles. In its native language, the storytelling is more accurate while creating more dynamic characters.

Yakuza 2, like its sequels, includes a full recap of the debut game to catch players up to date on what is going on in the life of Kazuma Kiryu. After the events of the first game are established, the game follows Kiryu as he tries to maintain a peaceful relationship between two notorious gangs in Japan.

In his attempts, his mission is hindered by the efforts of a Korean mafia group, while Kiryu and his allies must break teeth, smash heads, and play pachinko machines to get their victory. Yakuza 2 does an excellent job at establishing Kiryu’s personality and overall setting of the series.

The combat system in Yakuza 2 takes what made the first game great and elevates it to the next level. The free-flow combat is more polished, counter attacks add more complexity, and the finishing moves are more stylish and brutal. These and other quality of life enhancements [much faster loading screens, more responsive lock-on targeting, multi-directional combat] make the game much easier to get into.

The first Yakuza game is showing its age, and although the second entry in the series is a late PS2 game, it is refined enough to where any spoiled modern day gamer can enjoy.

Yakuza 4

Naturally, most people would gravitate towards playing the next numbered entry in a series to appreciate all the changes and continue the story.

Yakuza 3 has a great story, but it’s the slowest game in the series and is criticized for having a multitude of content like mini-games and side quests removed from the Western version. Like previous entries, Yakuza 4 has recaps of all the games prior to it, so it wouldn't hurt too much to jump right into it.

The storytelling in Yakuza 4 takes a completely different approach than the last few games. Rather than focusing completely on Kiryu, Yakuza 4 puts you in control of three other protagonists. After a gunfight ends in the death of a prominent Tojo gang member, the four characters end up being involved in the same incident. This gives the game a focus on character development and a chance to watch the plot unfold through different viewpoints.

The transition from the PS2 to the PS3 was major, and Yakuza 4 takes everything new from the last entry and puts together a tighter-paced story with unique fighting mechanics between four different characters. Other than the return of hostess mini games and rooftop battles, Yakuza 4 is not a technical leap from the third game. But if you’re going to enjoy the changes in the generational gap, you may as well just go with Yakuza 4.

Yakuza 5

Available only as a digital release in the West, Yakuza 5 was marketed as a reboot for the series. Featuring an all new game engine, five protagonists, and the most robust world the series has seen so far, Yakuza 5 is a swan song for fans. The game's playable characters are mostly recognizable, with only one of them debuting this entry. The combat remains familiar but is touched up to be the best it can be on PS3 hardware.

Yakuza 5 contains a grandiose story told through multiple characters like a Tarantino film. However, what the game does best is something each entry is known for -- showing off Japanese culture. Yakuza 5 is cram-packed with more mini-games and restaurants than any of the previous entries. Sega did an excellent job at recreating Japanese urban attractions and giving western gamers a feeling of what the nightlife is out east.

Yakuza 3

Once you're established in the series, and decide you like it enough to play all the games, Yakuza 3 gets its time to shine. Detailing Kiryu’s life in Okinawa as the owner of an orphanage, this entry follows his struggles with leaving retirement for the Yakuza lifestyle once again.

Yakuza 3 suffers from pacing problems. With hours of tutorials and sections in the orphanage, the game could go by a little quicker. Regardless, fans of the series will appreciate having a whole game dedicated to Kiryu and being able to delve further into his deep-rooted story.

Although the western versions of the game have 22 fewer story missions than their Japanese counterparts, Yakuza 3 is still worth playing through the story mode for the value of understanding Kiryu more as a person.

Yakuza 0

The newest entry in the series, Yakuza 0, takes everything we know and love from the series so far and brings it to our current generation of consoles. The game shows us Kiryu's past and teams him up with recurring character Goro Majima. An ode to longtime fans, Yakuza 0 lets us get a look at what made our idols the whacky gangsters they are today.

Although Yakuzadoesn't have any story preceding it, it is a true homage to the characters fans attached themselves to over the years. So while it is a suitable entry to start the series with, it's all the more satisfying if you wait.

Yakuza 0 retains the same core elements of previous Yakuza games. The world is robust and filled with hours of mindless entertainment, your characters level up and become more powerful as the story unfolds, and there are hours upon hours of cutscenes to watch. With strong character development and dramatic plot turns, the game does a superb job at staying consistent with the quality of the series.

Yakuza Kiwami

By the time you finish with this long list of lengthy games, the official remake for the original Yakuza will hopefully be out. Yakuza Kiwami will release in the summer of this year and is a complete overhauled remake of the original. Unlike the HD remasters everyone is familiar with, Yakuza Kiwami (Kiwami meaning extreme) is re-created from the ground up for PS4 hardware. The voice acting is completely re-recorded with the original Japanese cast.

Yakuza Kiwami will use the improved combat from Yakuza 0, implement quality of life enhancements, and contain a roaming nemesis feature. The game will welcome new and old fans alike to enjoy the original story of Kiryu without any of the frustrations of an older game.

The Yakuza series has a long and winding history, and nearly every entry has been praised for its compelling storytelling and unique genre-blending formula. The franchise has yet to see rampant success in the west, but with a loyal fan base, will hopefully continue to deliver an experience only Japanese developers can create.

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PlayStation Plus Free Game Lineup for August 2016 https://www.gameskinny.com/32zya/playstation-plus-free-game-lineup-for-august-2016 https://www.gameskinny.com/32zya/playstation-plus-free-game-lineup-for-august-2016 Sun, 07 Aug 2016 13:37:16 -0400 ThndrMge

It's that time again, Sony has updated their selection of free games available to PlayStation Plus members. This month features six games including a multiplayer physics-based puzzler, a space combat RPG, an open world action-adventure beat 'em up and karaoke simulator, two rhythm games, and a retro action arcade twin-stick shooter. Interestingly, there has been a bit of controversy surrounding the selection of one title in particular.

Retro/Grade, a 2012 music rhythm game by 24 Caret Games, is coming under scrutiny particularly in the European market for having previously been featured on the PlayStation Plus free game list once before. Online Content Producer for SCEE, Rhys Sutheran, commented on the controversy, stating:

"We’re keenly aware that you’ve had a lot to say regarding PS Plus this month – we’ve read all the comments and have passed your feedback directly to the PS Plus team."

No additional information has been given as to what action -- if any -- will be taken regarding this. As for the other titles in this month's offering, the current selection for PlayStation Plus can be seen below.

PlayStation 3 Titles

  • Retro/Grade
  • Ultratron
  • Yakuza 5

PlayStation 4 Titles

  • Rebel Galaxy
  • Tricky Towers
  • Ultratron

PlayStation Vita Titles

  • Patapon 3
  • Ultratron

Are you a member of PlayStation Plus or are you considering becoming a member? You can pick up any of these titles for free, or sign up for a PlayStation Plus membership, by accessing the PlayStation Store either on your favorite Sony console or through your browser here. These titles will remain available until being rotated out for a new selection in early September.

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Yakuza 5 guide - Kamurocho coin locker key locations map https://www.gameskinny.com/k0d2w/yakuza-5-guide-kamurocho-coin-locker-key-locations-map https://www.gameskinny.com/k0d2w/yakuza-5-guide-kamurocho-coin-locker-key-locations-map Tue, 15 Dec 2015 17:12:51 -0500 Ashley Shankle

It's time to look for those coin locker keys in Kamurocho! Just like hunting them down in Sotenbori, you're in for a lot of walking and looking around in first-person mode.

Yakuza 5 has a lot of stuff to do, and finding the coin locker keys definitely ranks among the least interesting activities to take part in. Luckily the payoff is pretty nice, and you can net some exclusive items just by grabbing up the keys and unlocking the lockers.

Below is a map of Kamurocho with each key's location marked. Below that is a list of the keys' locations with short descriptions to make finding them a little easier. This is especially the case with coin locker keys that aren't just laying on the ground.

Kamurocho's keys can be more difficult to find than Sotenbori's. Keep an eye out, and good luck.

 

  • A1 - On the ground near a Christmas tree
  • A2 - On the floor inside Kyushu No. 1 Ramen
  • A3 - Inside the Yoshida Batting Center
  • A4* - Above a picture in Cuez bar (Unpictured) (Press R3)
  • A5 - On the ground
  • B1 - On the ground
  • B2 - On the ground
  • B3 - Above a vent overhead (Press R3)
  • B4 - Above a shelf inside Bantam (Press R3)
  • B5 - On the floor inside Alps
  • C1 - On an electrical box (Press R3)
  • C2 - On the ground
  • C3 - Under a sign overhead (Press R3)
  • C4 - On the ground
  • C5 - Up on a ledge overhead (Press R3)
  • D1 - On the floor in the gambling hall
  • D2 - On an awning overhead (Press R3)
  • D3 - Under an umbrella indoors
  • D4 - On the ground
  • D5 - On the ground
  • E1 - Inside Orchid Palace Mahjong Parlor
  • E2 - Near the ceiling in the IF8 room under the theater (Press R3)
  • E3 - Behind/under the stairway (Press R3)
  • E4 - On a wall (Press R3)
  • E5 - On the ground
  • F1* - (Unpictured) Can be found on a stack of palettes at the docks
  • F2 - On the ground inside Ebisu Pawn
  • F3 - On the ground
  • F4 - Under a bowling ball holder
  • F5 - On the ground
  • G1 - On the ground
  • G2 - Near the trophy inside Shoten (Press R3)
  • G3 - On the ground near the guy fishing in the sewer
  • G4 - On the ground
  • G5 - Above a door (Press R3)
  • H1 - On the ground
  • H2 - On the ground
  • H3 - On the ground
  • H4 - On the ground
  • H5 - On the ground
  • I1 - In a vent overhead (Press R3)
  • I2 - On a pole in Children's Park (Press R3)
  • I3 - On the ground
  • I4 - On some wires above ground (Press R3)
  • I5 - On a sign overhead (Press R3)
  • J1 - On the ceiling as you enter the sewers (Press R3)
  • J2 - On the floor inside Earth Angel
  • J3 - On the ground
  • J4 - On a stairway (Press R3)
  • J5 - On the ground
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Yakuza 5 review - "Like a dragon" is right, this is awesome https://www.gameskinny.com/ozpo6/yakuza-5-review-like-a-dragon-is-right-this-is-awesome https://www.gameskinny.com/ozpo6/yakuza-5-review-like-a-dragon-is-right-this-is-awesome Wed, 16 Dec 2015 04:49:27 -0500 Ashley Shankle

Leave it to a Japanese PlayStation 3 game from 2012 to sneak onto the international PlayStation Network in the last month of 2015 and steal my heart.

Yakuza 5's release date was mostly a mystery until just a couple days before it made a semi-surprise visit to the PSN after a cool release announcement two days prior to the release itself. There was no ceremony, no marketing -- just a few day window between the release date announcement and the day it was meant to grace international PlayStation 3 consoles.

Fans of the series, myself included, had been waiting a long time to see the fifth entry to the free-roaming sandbox yakuza drama. Yakuza 5's abrupt release was and still is a welcome surprise, but SEGA's lack of marketing has done this series a great injustice.

Here are two questions:

  1. Does anyone know this game is even out except the core fans?
  2. Has SEGA ever made the Yakuza series seem like anything more than a Grand Theft Auto or Saints Row clone in the west?

The answer to both of these questions is a very hard "No".

The series is like GTA and SR only in the fact you have a city map to free-roam and a plethora of side activities. The similarities end there: Yakuza is its own type of distinctly Japanese monster.

Like a 5-headed silly dragon

The Yakuza series follows Kazuma Kiryu, a (now) former yakuza trying to keep his life together amidst some difficult circumstances, while repeatedly being drawn back into the Tojo Clan's problems.

This really sums the games' stories up in a spoiler-free manner. Of course, you play as other characters to tie the story together -- and in Yakuza 5 you control a total of five characters in five different cities.

Kiryu, Saejima, and Akiyama all make a return as playable characters, with the new additions to the playable roster being series mainstay Haruka, who is finally 16 and ready to chase her dream of being an idol, and baseball player Tatsuo Shinada.

The game is segmented between each character, with each one having its own story that meshes into the others and eventually blends together to bring to light what is really going on with the Tojo Clan.

It can be jarring when you've spent over 15 hours doing substories and leveling with one character, only to restart with another once you finish a segment. This is pretty typical for the series, but it's especially jarring in Yakuza 5 because there is simply so much side content.

It's all too easy to get wrapped up in minigames and substories and forget about the overarching story entirely. This isn't so much a complaint, but it is something the uninitiated need to be aware of. While the story in Yakuza 5 is amply entertaining, it's not as entertaining as simply exploring and messing around. This is not a game for someone who wants to take everything seriously.

The meat's the side dish in Yakuza 5

It doesn't take a rocket scientist to tell you Japanese games aren't as popular in North America as they were before 2006.

We don't get the downright bizarre titles we'd occasionally get on the PlayStation 2 and below, whether this is due to actual market demand or a lack of marketing itself is a topic of debate. What isn't a topic of debate is the fact that Japanese games are simply different from Western games in terms of design philosophy. The take on a free-roam sandbox in the Yakuza series is no different.

You are certainly free to roam each city as much as you like in Yakuza 5 and there are plenty of additional non-story activities, but that is the end of the similarity list when comparing it to anything in the Grand Theft Auto series. Contrary to popular belief, this is not that type of game. Yakuza 5 is very structured while maintaining the illusion of freedom.

The freedom to play minigames, more like.

The real bulk of Yakuza 5 isn't in its actual plot. Rather, the real (juicy) meat lies in its plethora of side content. This often takes the driver's seat while the plot hangs out in the passenger seat waiting for its turn. But when it's time for the plot to drive, it's leaving town.

You can spend 10 ~ 30 hours doing substories (sidequests and minigames) in a single city before moving onto the next, you are still ultimately bound by story progression. There is no going back once you've concluded a chapter until the post-game Premium Adventure/New Game+, meaning you have to stick around and wrap everything up before you push forward or wait until after the game is over.

This is something that irks me enough to comment on it, but not enough to sully my feelings about the game. It's something you have to accept when you go into it, but it can be frustrating for someone who has never played a Yakuza game. Even I was frustrated when I finished Saejima's chapter without finishing the hunting activity -- but I knew it was going to happen and accepted it.

You do spend a very large amount of time in-game doing story-related content. Cutscenes are long and plentiful, and often force the player into the middle of the action between 5 ~ 45 minutes of video and self-playing, fully-voiced conversations.

The story itself is full of twists and turns, frequently pushing into absurdity without skipping a beat. It's distinctly unbelievable. It's almost sickeningly full of yakuza stereotypes and over the top Japanese-style drama. And it's almost impossible to look away once it gets rolling.

Let's play the "ignore the combat" game

Along with the plot, the substories, the minigames, and the detailed environments lies the game's primary gameplay: melee brawling. And there isn't much to say about it.

Yakuza 5's encounter rate is much higher than its predecessors, which is sort of balanced out with the faster combat. You get into a lot of fights, the vast majority of them entirely forgettable, and you do a bunch of other unrelated stuff and have a good time.

Despite being one of the biggest aspects of the game, the combat is not anything to write home about. Mastering each character is fun, but normal mode combat is often woefully easy.

Hard mode provides more of a challenge and requires you to train under each character's master(s) and get their revelations to do well, but it's not anywhere near the focus of the game. I even forgot to bring it up in this review and had to come back and add this section. I feel that speaks for itself.

I'll take some minigames with my story, thank you

While Kiryu is trying to figure out what's going on in the very first chapter of the game, you can spend time driving a taxi, making ramen, gambling, playing shogi, playing darts, river fishing, street racing, playing Taiko no Tatsujin and Virtua Fighter 2, dating hostess girls... I could go on.

You go pretty Initial D during street races.

Each city has a wealth of activities for you to partake in, and each one counts toward your overall completion. Rumor is that it takes over 200 hours to 100% the game, and I'm inclined to believe it after how much time I've spent messing around. I don't know how I spent 6+ hours driving a taxi and chatting with customers, but I did and I'd do it again.

The game is full of moments where it throws you into absurd or unexpected situations and minigames and expects you to take them on like a manly man (or a pop idol, depending on where you are in the game).

I'm still having a hard time getting over the fact there are parts of the game where you literally fist fight bears, and then a few hours later you're a totally different character doing dance battles to raise your stats for televised concert battles. Really.

The plethora of activities certainly aids in making each city feel massive despite their admittedly constrained sizes, but what wraps it all up is how human many of the characters you meet are and how many small details there are absolutely everywhere.

Yakuza 5 brings a kind of virtual tourism

This cheesy term so succinctly describes the overall feeling of the game that I almost feel ashamed to slap it into this review as a header.

There's something to be said about the amount of detail SEGA's Ryuu ga Gotoku Studio put into every little aspect of the Yakuza series, with Yakuza 5 being the most robust yet.

Every large area is modeled after a real city, and each city is packed to the brim with buildings, people, and miscellaneous details that make it all feel very real. There's something to be said about walking down a bustling, busy street and being able to look at all the buildings with their detailed signs, interiors (that you can't enter), and outdoor decor.

As someone not living in Japan, it can be a bit of a culture shock. The game goes to great lengths to make each area feel as authentic as possible, from the building details and character accents right down to popular local cuisine. And it certainly helps there is product and brand placement absolutely everywhere. I'd like to see if Sushi Zanmai's dragon seafood bowl really is that good.

Substory NPCs are also written to be painfully human. While popular Japanese personality and story tropes definitely worm their way into just about every aspect of Yakuza 5, as an adult it's difficult not to relate to the many insecurities and problems NPCs frequently come at you with during the course of the game. Even if you taking care of their problems doesn't necessarily make sense.

A note on graphics

There's a ton of detail in Yakuza 5, but it doesn't look perfect. There are details aplenty, but it is graphically lacking, being a game originally released three years ago for the PlayStation 3.

The little details go above and beyond, but there are some very defined limitations. Walking NPCs disappear and reappear, invisible walls block alleyways, and character model details vary greatly (and at times are downright awful).

This is a video cutscene. Unimportant NPCs in text scenes look maybe 1/5 as good.

This is to be expected considering budget and hardware constraints, but it is something to bear in mind if you're walking into the game in 2015 and expecting it to look like a game from 2015. Yakuza 6 will be another story.

Wrapping it all up

There are a ton of positives to say about Yakuza 5 that, even in this long of a review, I couldn't begin to touch on. I could probably count the negatives on one hand.

The game treats the player like an adult and doesn't assume you won't get some of the themes presented. You can choose to play around or you can choose to progress the story. You have to accept that you just can't please everybody and sometimes you're just not going to get the best ending in a substory based on your actions or choices.

Despite being a game packed with drama and adult themes, it provides plenty of A++ fun on the side. And that side dish is pretty big. Yakuza 5 is by no means perfect, but the positive aspects far outweigh the negatives to the point the negatives are almost a non-factor.

Could combat be better? Yeah. Graphics? Yeah. But that's what sequels are for, and Yakuza 5 has been out in Japan for a while now. Spin-off Yakuza Ishin! already improved on these aspects and Yakuza 6 looks to smooth it all out even more in 2016.

You have to know what you're getting into with Yakuza 5 and I do not recommend it as the first game to play in the series unless it's your only choice, but it is absolutely the most fun I've had with a game in a few years and I could not recommend it more as a whole.

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Yakuza 5 guide - Soutenbori coin locker key locations map https://www.gameskinny.com/t75qe/yakuza-5-guide-soutenbori-coin-locker-key-locations-map https://www.gameskinny.com/t75qe/yakuza-5-guide-soutenbori-coin-locker-key-locations-map Sun, 13 Dec 2015 04:20:56 -0500 Ashley Shankle

Collecting coin locker keys is a time-honored Yakuza tradition, and you've got to keep it going if you want to somehow 100% this massive game. Yakuza 5 is nothing if not a huge side-goal timesink.

There are several coin locker keys to be found in Soutenbori and Kamurocho. This guide covers the Soutenbori keys, which can be collected by Haruka and Akiyama.

Many of the keys aren't just lying on the ground -- you have to do some searching for them. If you see a glimmer that's out of reach, press the R3 button to enter first person mode to get a good look and grab it.

Each locker you open nets you an item. Those aren't listed here (for those of you who want what's inside to be a surprise), but they can range from simple things like Bronze Plates and Stamina Sparks all the way to Steel Tonfas and Leech Gloves. They are definitely worth the effort if you're a true yakuza.. or Haruka.

Both Haruka and Akiyama can get every key except one: Haruka cannot get G2 because she cannot enter Sunrise. You will have to grab this one with Akiyama.

This map notes the locations of each key in Soutenbori. Each set (A, B, C, etc.) is in a different color to make it easier to navigate. The coin lockers are marked with a red circle on the map.

Each key is listed below the map with simple directions to find them. Many will require you to use the R3 function, so keep an eye out for those hanging out above eye-level.

Yakuza 5 coinlockers

  • A1 - On the ground outside the Don Quijote entrance
  • A2 - Above an awning (Press R3)
  • A3 - On the ground in the middle of the bridge
  • A4 - On the floor in front of the bookstore doors
  • A5 - On the roof
  • B1 - On top of a shrine (Press R3)
  • B2 - On the ground outside Daikoku Drugs
  • B3 - Inside East M
  • B4 - On the ground
  • B5 - Look up across from the alleyway (Press R3)
  • C1 - On the ground under Iwao Bridge
  • C2 - On a lantern at a restaurant (Press R3)
  • C3 - On a ledge overhead (Press R3)
  • C4 - On an air conditioner overhead (Press R3)
  • C5 - On an air conditioner overhead (Press R3)
  • D1 - In the Suntory vending machine change slot (Press R3)
  • D2 - On top of a sign outside (Press R3)
  • D3 - On the ground outside the Don Quijote entrance
  • D4 - On a ledge outside Yokobori Golf (Press R3)
  • D5 - On the ground under the steps (Press R3)
  • E1 - On the ground
  • E2 - On the ground
  • E3 - On a post overhead (Press R3)
  • E4 - On a sign next to the taxi (Press R3)
  • E5 - On the wall of the bridge
  • F1 - Under the bridge, accessed by the southern side (Press R3)
  • F2 - On the ground
  • F3 - On the ground
  • F4 - On the ground
  • F5 - In a changing room
  • G1 - Inside an umbrella (Press R3)
  • G2 - On the floor of Sunrise
  • G3 - Behind a tarp overhead (Press R3)
  • G4 - In a vent on the 4th floor stairway (Press R3)
  • G5 - On a telephone pole (Press R3)
  • H1 - Inside the bar
  • H2 - On the floor
  • H3 - On the ground behind a restaurant stand
  • H4 - On the Club SEGA sign overhead (Press R3)
  • H5 - Under a bench (Press R3)
  • I1 - On a chair near the taxi (Press R3)
  • I2 - On the ground outside Karaokekan
  • I3 - Next to a bench
  • I4 - On the ground behind the building
  • I5 - On the ground in front of Haruka's neighbor
  • J1 - On the ground
  • J2 - On top of a stall (Press R3)
  • J3 - On top of a mailbox (Press R3)
  • J4 - On the ground
  • J5 - On a bamboo wall overhead (Press R3)
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Yakuza 5 - Guide to Kiyotaka's quests in Tsukimino https://www.gameskinny.com/ltlt6/yakuza-5-guide-to-kiyotakas-quests-in-tsukimino https://www.gameskinny.com/ltlt6/yakuza-5-guide-to-kiyotakas-quests-in-tsukimino Sat, 12 Dec 2015 14:59:31 -0500 Ashley Shankle

There have been a couple of times when I've had to turn to Google to complete some things in Yakuza 5 (I'm looking at you, foreign taxi passenger), but nothing is really as baffling as the homeless Kiyotaka's tasks for you in Tsukimino.

I won't spoil the quest specifics here, but I will give you answers to the two biggest hurdles in his quest line:

  1. Where is the phone booth in the picture?
  2. How many homeless people were there in Hokkaido in 2012?

The first question is answered easily enough. The second is something you need some serious Google-fu to track down. Luckily I've already done that part.

Where is the phone booth in the picture Kiyotaka gave you?

I guess I didn't pay much attention before, but there are far more phone booths in each city than the ones that show up on your map. I guess they don't let yakuza (or pop idols) use them.

The red dot is the location of the phone booth. It's on the opposite side of the street from the opening ceremony platform.

According to the Ministry of Health, Labor, and Welfare, how many homeless were in Hokkaido in 2012?

Really couldn't believe this question.

The answer is 71.

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Yakuza 5 guide - Tatsuya locations and restaurants to visit https://www.gameskinny.com/wamu8/yakuza-5-guide-tatsuya-locations-and-restaurants-to-visit https://www.gameskinny.com/wamu8/yakuza-5-guide-tatsuya-locations-and-restaurants-to-visit Sun, 13 Dec 2015 04:31:40 -0500 Ashley Shankle

Aiding celebrity chef Tatsuya Kawagoe in sampling local delicacies isn't a particularly large portion of what Yakuza 5 has to offer, but it is an important part to staying on top of combat during the closing scenes of each chapter.

Once you have given Tatsuya one restaurant lead per area, he will award you the first rank as a gourmet -- which in turn allows you to boost your health above the maximum amount and gain improved stats when you eat in a restaurant.

There are three restaurants for you to take Tatsuya to in each city. Each time you take him somewhere new, he will raise that character's gourmet rank. There are three gourmet tiers, with each one making meals even more beneficial. There's really no reason not to do it.

Once you have given Tatsuya all the leads he needs, he hosts a TV event where reveals a new local dish inspired by the restaurants you've taken him to. The dish he reveals will be available at his selected restaurant from that point forward.

Below are maps of each city with Tatsuya's location marked, the restaurants he would be interested in visiting, and which restaurant will be carrying his new local dish once you're done. Restaurant names are also listed to make the in-game map a little easier to navigate.

Tatsuya is marked with a blue dot. Restaurants to take him to are marked with red dots. His TV events revealing his new dishes are marked with green dots.

Nagasugai

Restaurants

  • WEST
  • Hakatasou
  • Hangou Zousui Yama

TV event

  • Tamasa Ramen

Tsukimino

Restaurants

  • Miyoshino
  • Curry Shop S
  • Matsuo Genghis Khan

TV event

  • Alps

Soutenbori (Haruka)

Restaurants

  • Magutako
  • Tsuruhashi Fuugetsu
  • Kushikatsu Daruma

TV Event

  • Montblanc Coffee

Soutenbori & Kamurocho (Akiyama)

Restaurants (Soutenburi)

  • Kani Douraku
  • Zubaraya
  • Komian

TV Event (Kamurocho)

  • Kanrai

Kineicho

Restaurants

  • Yamachan's World
  • Kaburaya
  • Daruma

TV event

  • Alps
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Yakuza 5 - Where to take tourist spot photos in each area https://www.gameskinny.com/s15n0/yakuza-5-where-to-take-tourist-spot-photos-in-each-area https://www.gameskinny.com/s15n0/yakuza-5-where-to-take-tourist-spot-photos-in-each-area Wed, 09 Dec 2015 21:50:04 -0500 Ashley Shankle

Yakuza 5 is just chock full of substories and minigames to play through during your adventure. The tourist spot photography activity is just one of many you'll come across in-game, and is one of the few available in each of the game's five cities.

Finding just the right shots to appease each city's tourism boards can be tough if you don't have a keen eye for action indicators at the top right of the UI. Luckily that's all you need -- you don't need to aim a camera or anything to get the promotional shots. Each photographic spot is in a set location. When you approach one, look for the "Take" action indicator and press X to take a picture.

Each city has five scenic locations for you to take a photo of, and one tourism board member to talk to when you begin and end the activity. You'll be rewarded for each area you complete.

The images below were taken from Ryuu ga Gotoku 5 (Yakuza 5) section of Japanese site Ga-mo. The pink circles indicate the tourism board members and the red stars indicate each of the scenic spots.

Nagasugai (Fukuoka) photography spots

Nagasugai map

Tsukimino (Sapporo) photography spots

Yakuza 5 Tsukimino map

Soutenburi (Osaka) photography spots

Soutenburi map

Kineicho (Nagoya) photography spots

Yakuza 5 kineicho map

Kamurocho (Tokyo) photography spots

Yakuza 5 Kamurocho map

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Yakuza 5 coming this fall to PSN https://www.gameskinny.com/1kt7p/yakuza-5-coming-this-fall-to-psn https://www.gameskinny.com/1kt7p/yakuza-5-coming-this-fall-to-psn Sun, 09 Aug 2015 13:23:57 -0400 PencilPusha

Sega is dishing out Yakuza 5, a drama-filled game involving the lives of four people: Taiga Saejima, Tatsuo Shinada, Shun Akiyama and Haruka Sawamura.

Haruka, the only female of the bunch, is the protagonist for the first time in the Yakuza game series and she has big dreams of becoming a pop superstar. Unfortunately, the quartet gets mixed up in some serious mafia mess across 5 major Japanese cities: Osaka, Hakata, Nagoya, Saporro, and Tokyo. To protect their loved ones, the four troubled people must do as the Yakuza asks of them or face dire consequences...but to what end?

In an exclusive interview video that PlayStation conducted with two Yakuza 5 producers, they explained that fans requested Yakuza 5 over 2 years ago and that the game revolves around people pursuing their dreams. They wanted to make a new Yakuza game that appealed to what the fans requested and what they could possibly relate to, like having dreams and goals in life. Being involved in organized crime, Yakuza members have very limited capabilities when it comes to pursuing dreams hatched well before joining the Yakuza. So why not crush the dreams of others just for the fun of it?

The premise of chasing dreams makes sense, since most of the mini-games within the game have some career relevance both in and outside of the game. From short clips provided during the interview, viewers can see characters cooking food, hunting, fighting (of course), singing karaoke, dancing and practicing in batting cages.

Aside from being able to go back and forth from five major cities in Japan, having plenty to do in those open world cities is more than any Yakuza fan could ask for.

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Why Don't We Have Yakuza 5 Yet? The Fans Want to Know https://www.gameskinny.com/rlp06/why-dont-we-have-yakuza-5-yet-the-fans-want-to-know https://www.gameskinny.com/rlp06/why-dont-we-have-yakuza-5-yet-the-fans-want-to-know Thu, 16 May 2013 05:21:17 -0400 Ashley Shankle

The Yakuza series is a monster of a franchise in Japan, but the series is woefully neglected in the West. Yakuza 5, boasting the combined size of all of the previous games combined and a brand new engine, has yet to see even a hint of a localization outside of Japan despite the game being released in the region in December.

What gives, Sega?

Look, we all know there are some aspects of the Yakuza 5 that wouldn't go over well here at the moment--specifically the hostess dating. The massive amount of braid tie-ins the game is packed with would be difficult to bring over, and localization itself would be a huge undertaking -- But Western Yakuza fans want to know where the series goes next, dammit!

I want to saunter the streets with the suave Shun Akiyama, handle inter-clan politics with Kazuma Kiryu, rough some guys up with Taiga Saejima, feed Tatsuo Shinada's gambling habit, and finally be able to play as the girl Kazuma has been trying to protect all this time: Haruka Sawamura. More Majima!

MORE MAJIMA.

A part of me can't help but feel it's not fair to not get the next chapter in this amazing series, though it is too soon to give up hope. It took almost two years for Sega to announce the localization for Yakuza 2, and almost a year for 3. Even if we see some side-content cut, I can't help but feel like that would be better than never seeing a localization.

If Yakuza 5 does not see a Western release, we will probably not see another game in the series translated.

It's the sad truth. The series as it stands is fueled by fans and the odd Western gamer willing to give a Japanese action sandbox a try. The fanbase is by no means huge, and the particularly xenophobic stance of the average modern gamer (on both sides of the ocean) means interest and potential sales are generally low.

The Yakuza series is one of the biggest budget series in Japan, and the games sell well over there. It wouldn't be a viable investment to localize the fifth game without a significant marketing budget to pull in additional interest. The question is whether or not Sega would be willing or able to afford that type of gamble.

The games industry relies on brand recognition more than anything else these days. Were Yakuza 5 to be skipped over for a localization, the brand would essentially be dead in the West.

What's more, is that the game is a milestone in the series. It's far larger than anything seen in the Yakuza games to date, with five distinct locations and five playable characters. Skipping out on what is the biggest and the most technologically advanced game in the series means Sega has given up on the Western audience for this type of game.

Some type of acknowledgement - any kind - from Sega would be nice. If we're not going to see Yakuza 5 make it over here, at least let us know. If there's some hope, please, please at least let the fans of the Yakuza series know it hasn't been put down on the English-speaking side of the world.

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