Indie Genre RSS Feed | Indie on GameSkinny en Launch Media Network Division 2 World Tier Glitch Still Affecting Players After Patch Thu, 21 Mar 2019 18:04:56 -0400 Joshua Broadwell

When Tom Clancy's The Division first launched, players loved everything about it — until they finished the main campaign. Prior to Ubisoft releasing DLC, there was nothing to do once everything was all wrapped up.

In an effort to avoid repeating the same mistake again, Ubisoft included a sizeable postgame for The Division 2 with the World Tier system. It's a series of challenges designed to test players' mettle, offer high-quality gear as rewards, and greatly extend the game's play time.

Except there's been a bit of a problem with the World Tier system, and it continues to plague the game even after being patched.

Originally, players were encountering an odd glitch that would toss them out of the World Tier they progressed to and prevent them from accessing it again.

Ubisoft implemented a patch on March 16 meant to solve the problem, but five days later, The Division 2 is still blocking some players' postgame progression.

It could be an undiscovered bug causing the trouble, as there's some confusion what actually triggers the glitch. In Ubisoft's patch notes on March 16, the cause was noted as being related to Gear Score.

Gear Scores are awarded in the World Tier challenges, and players must reach a certain score to progress to the next Tier. Ubisoft believed the problem happened when players reached a Tier without having the proper Gear Score, and that was what the patch tried to fix.

Reddit users had a different view, though. Multiple users said they could no longer access the Tier they unlocked and had been playing in after they went to a lower Tier to aid friends or play in co-op.

So far, Ubisoft hasn't addressed that particular concern. However, Massive Entertainment, the game's developer, said they are putting the Tier 5 DLC on hold for a while, so they can focus on uncovering the cause of these bugs and implementing a permanent fix. No time frame was given for when players can expect both the bug fix and Tier 5.

We've reached out to Ubisoft for further comment and will keep you updated as the situation changes.

Playcrafting Announces Speakers For 3rd Annual Women In Games Night Thu, 21 Mar 2019 13:39:52 -0400 QuintLyn

As Women's History Month comes to a close, Playcrafting — an organization that aids aspiring game developers by offering educational events, networking opportunities, and classes — is preparing for its third annual Women in Games night next week.

The event will feature an all-women panel of developers presenting their games as well as a second group of professional developers offering insight into the industry.

Following the panel, attendees will be given a chance to play each of the presenter's games and speak with the panelists.

The list of featured speakers includes:

It will be moderated by Kati Nawrocki, the Studio Art Director at Dots.

As for the games featured at the event, they include a VR Action game in which players take on the role of an alien barber titled Bizarre Barber, developed by Maria Mishurenko. Using large scissors, the alien barber must provide amazing haircuts while dealing with their clients moving erratically around the world.

There's also a point-and-click adventure inspired by grandmothers titled My Granny Lala and Me. This game is the brainchild of Beatriz Olcina and Pilar Aranda and is intended to offer a look at the problems elder people have to deal with.

For those interested in less digital games, a card game inspired by traditional fighting games. Titled, appropriately enough, Table Fighter, the card game is being presented by Nicole Stahl. It's designed to be easy for players to learn but difficult for them to master. Similar to the games it's inspired by, it rewards players for playing skillfully rather than randomly.

Finally, there's a second VR game. Inspired by the classic fairy tale and intended to be family-friendly, Cinderella VR allows players to jump into the story and play interactive mini-games, including things like cooking puzzles, catching things in butterfly nets, and more.

The event will take place at the Microsoft Flagship Store in New York City on March 28 from 6-9 p.m EDT.

Oddworld Soulstorm, a Brand-New Oddworld Game, Gets Cinematic Teaser Thu, 21 Mar 2019 12:11:43 -0400 Joshua Broadwell

It's been a while since the gaming world saw a new entry in Lorne Lanning's Oddworld franchise — even longer since the last (actually) new entry was released. 2014's Oddworld: New N' Tasty was a remake, and the lack of new entries even led some to classify Lanning and his team among the forgotten developers of gaming.

That streak was ended two years ago in a press release that announced Oddworld Soulstorm, a sequel to New N' Tasty developed as part of a collaboration between Frima Studio, Fat Kraken Studios, and Sabotage.

Now, fans can get a taste of what to expect from Oddworld Soulstorm in a new cinematic teaser trailer. Specific details about the game itself are still scant. However, the trailer does show off the game's graphics and use of textures, along with giving a slight tease about the game's plot.

Lanning and his team also released a breakdown trailer of the trailer, showcasing new effects and techniques used to make the game look the way it does. You can find that here.

The Oddworld games are known for being, well, odd. But they also appeal to players by mixing quirkiness and the grotesque with brutal commentary on the modern world, particularly the evils of industrialism and rampant capitalism.

Soulstorm is positioned in an interesting place in the Oddworld timeline. Technically, it's the second game in the mainline series. New N' Tasty was a remake of the first game, Abe's Oddysee, and Soulstorm is said to be a sequel to that, but no word was given yet about how it might relate to other games in the Oddworld universe.

There also wasn't any word on what platforms fans can expect the game to be on.

Lanning made headlines in 2017 for his volatile and inappropriate reaction when his games weren't initially on the Nintendo eShop, though he quickly presented a different face in 2018 after announcing Oddworld: Stranger's Wrath would be ported to the Switch.

Whether the Switch could handle Soulstorm's graphics acceptably is another matter, so we'll just have to wait and see.

Check Out The Latest Mortal Kombat 11 Trailer Before Closed Beta Starts Thu, 21 Mar 2019 13:52:49 -0400 QuintLyn

In less than a week, Mortal Kombat 11 will hit yet another milestone in its development process: closed beta.

The testing period will kick off in North America on Wednesday, March 27 at 8 a.m. PDT and run through Sunday, March 31 at 11:59 p.m. PDT. Players who preordered the game on console at select retailers will be granted access to the closed beta.

Note that players wanting to participate in online multiplayer matches during the beta will need either an Xbox Live Gold membership or PlayStation Plus subscription to do so.

Since this will be a beta, not all of the game's characters will be available during the testing period; players will be limited to five choices: Baraka, Jade, Kabal, Scarlet, and Scorpion.

Modes will also be limited during the closed beta phase; players will have access to online multiplayer matches and the single-player mode, Towers of Time.

Testers will, however, be able to experience MK 11's new Custom Character Variation System, which offers players almost infinite customization of their characters using skins, gear, cinematics, taunts, and more.

On top of the closed beta announcement, NetherRealm Studios also dropped a teaser trailer for Kotal Kahn yesterday. 

An Osh-Tekk warrior and Emperor of the Outerworld, Kotal Kahn is responsible for having saved the empire years ago and taking the throne. Unfortunately, peace rarely lasts, so now Kotal Kahn is forced to deal with issues plaguing his empire from within and without. 

To deal with these issues, he summons the power of the sun to strengthen his abilities, much as he did in Mortal Kombat X.

Mortal Kombat 11 is set to release on April 23 for PC, PS4, Xbox One, and Nintendo Switch. So far, 19 characters have been revealed for the fighter, and although fans petitioned, Shaggy is not currently one of them.

For more on Mortal Komabt 11 ahead of the closed beta, check out the story trailer here.

Is Apex Legends on Mobile? Thu, 21 Mar 2019 15:12:19 -0400 Joshua Broadwell

Respawn's Apex Legends had a surprise launch on PlayStation 4, PC, and Xbox One only a month ago.

Its rise to fame, helped along by the recent Season 1 update, has been astronomical, surpassing even Fortnite in many regards, to say nothing of PlayerUnknown's Battlegrounds (PUBG).

One area its rivals control that Apex Legends has yet to dominate, though, is mobile. EA and Respawn have both mentioned the desire to move Apex Legends to mobile shortly after launch. However, as of now, the answer to the oft-asked question "Is Apex Legends on mobile yet?" is no — but it will be at some point.

Since Apex Legends launched, there have been several fake Apex Legends mobile apps for download on iOS and Android, but these are just phishing attempts. Don't download them. 

Don't be fooled. Not only is everything in Apex Legends handled via the in-game store  so there's no need to download an app — but when there's an update on Apex Legends' progress to mobile, it will be announced via EA and other legitimate sources.

Until then, don't download any Apex Legends apps you come across.

There are a few reasons why Apex Legends isn't on mobile, but will be soon. The first is because of how the game was developed.

When development started, cross-play was still a relatively new thing. Respawn prioritized getting a complete, bug-free game out before adding new, extra features, so it ended up putting cross-play on the back-burner. Because it would likely run on a different build with different FPS rates, creating cross-play for a mobile version would require a fair bit of work.

But EA knows Apex Legends mobile would be a huge hit, especially in APAC markets. It told investors during February's investment meeting that that fact alone is one reason why mobile development for the game would be prioritized in the coming months.

It's certainly not impossible, either. Call of Duty Mobile, not the one developed by the Candy Crush developers, is set to debut this summer and feature a mashup of the franchise's most popular multiplayer modes. If Call of Duty can end up on mobile, then Apex Legends certainly can.

Check back for more details as they break, and if you find yourself struggling with survival, head over to our Apex Legends guide portal to get yourself back in the game

Metro: Exodus Outsells Its Predecessor on the Epic Store Thu, 21 Mar 2019 13:43:36 -0400 Joshua Broadwell

Deep Silver's Metro: Exodus launched last month to generally high praise from critics. And the game was a new step for the developer in a variety of ways.

Not only was Metro: Exodus a bigger, grander effort than the original Metro games, but it also marked Deep Silver's move to the Epic Games Store from Steam. It was a move fraught with controversy, angering fans and eliciting a statement from Valve

However, none of that harmed Metro: Exodus's first month sales. Its total number of sales is already more than twice that of Metro: Last Light, and it made the number 8 spot on marketing research firm the NPD group's February sales.

What's particularly noteworthy in this data is that the Epic sales are digital only, while NPD only tracks physical sales, meaning Metro: Exodus has done very well for itself indeed.

Another point worthy of mentioning is that the sudden shift to the Epic Store, despite a long pre-sale period on Steam and the controversy it caused, didn't harm Deep Silver's sales overall.

However, Epic's Steve Allison believes the game's home on the Internet doesn't affect sales, saying "it's really about the games, not the store you sell on."'s Christopher Dring says it could mean Steam's user base isn't as significant as some might initially believe. Of course, it's impossible to say whether the game would have sold even more on Steam, but at the very least, it didn't prohibit Deep Silver's success.

That fact, plus Epic offers a better deal for developers than Valve — a 12% revenue cut versus Valve's 30% — means it's likely more developers will look to the Epic Store to host their games in the future, including studios like Obsidian Entertainment

The Division 2 Sharpshooter Guide: Best Skills and Talents Thu, 21 Mar 2019 13:47:28 -0400 Sergey_3847

There are three main specializations in The Division 2: Survivalist, Demolitionist, and Sharpshooter. Each specialization has its own separate skill tree, which can be modified to every player's liking.

If you like to shoot in close range and get right into the thick of the battle, then the Survivalist would be the best choice for you. But if you wish to take care of your enemies from afar, and weild a heavy but precise sniper rifle, then Sharpshooter specialization is made for you.

This guide will cover all the best skills and talents for a perfect Sharpshooter build. So if you're looking to become the best sniper in the game, then keep on reading.

Best Sharpshooter Skills

There are 19 skills in Sharpshooter specialization skill tree. You don't need to open every single one of them to become an excellent sniper. So here are the best of them that will make your way through the hordes of enemies so much easier.

One in the Head

This skill adds 25% damage to your headshots for more precise kills. It works not only on your sniper rifle, but also on all other weapons in your arsenal, which is something you don't want to miss.

Obviously, as a sniper you want to target heads first and foremost, and that is why this one should be your most valuable skill of all.

Deft Hands

Sniper rifles usually have very small magazines, so you will have to reload your main weapon constantly. That is why you need this skill to increase your reload speed by 30%.

This is My Rifle

When you have your accuracy and reload speed managed, you need to take care of your rifle's damage.

Here is the skill that increases the damage of your rifle by 15%. It doesn't seem much, but often your headshots will lack just a tad for one-shot kills, and that is why this skill is so useful.

These three skills are essential for any Sharpshooter in The Division 2. Now let's take a look at another three skills that are passive, which can significantly boost your gameplay.

Sharpshooter Tactical Link

This is a passive skill that doesn't require you to do anything, but if your allies get closer to the enemies than yourself, they will get 10% boost to their headshots.

Basically it allows you to stay in the back and not only cover up for your teammates, but also give them a small damage boost.

My Home is My Castle

Here's a skill that gives you additional points of armor when sitting behind the cover.

As a sniper you will find yourself sitting behind a cover many, many times during your gaming sessions. So why not use this time with efficiency.

Round After Round

Lastly, an excellent companion skill to the previous one, which generates free ammo whenever you sit in the cover for 20s or more.

Best Sharpshooter Talents

In addition to your skillset you can utilize various weapon talents, which will allow you to polish your build to perfection. So here are some of the best Sharpshooter talents you can use in The Division 2.


Headshot is without a doubt the fastest and most effective way to kill enemies. That is why making your headshots as powerful as possible is your number one aim.

The Rifleman talent allows you to not only increase your headshot damage by 10%, but you can also stack up to five of these for a total of 50% increased headshot damage. That is a lot!

Fast Hands

The overall reload speed increase that this talent gives is only 3%. But it's the stack that counts, which currently stands at 20x. This means that you can ideally increase your reload speed by 60%, which is unbelievable.

This talent synergizes extremely well with Deft Hands skill.


This talent is more like a simple perk that increases your magazine capacity by 20%.

It's another must-have perk for any Sharpshooter using sniper rifles with 5-10 bullets max.


Simple perks are the best and this one does only one thing - it increases your accuracy by 15%.

It's always a good idea to have this perk, especially when your whole build revolves around headshots and precision kills.


You can now use this build to create an ultimate Sharpshooter specialist, and for more The Division 2 guides at GameSkinny, check out the list below:

Cuphead is Coming to the Nintendo Switch This Spring Thu, 21 Mar 2019 11:42:09 -0400 Joey Marrazzo

To start off the Nindies Showcase on Wednesday, viewers were treated to a rather weird tutorial on how to pour milk. At the end of the tutorial, though, Cuphead and Mugman popped out of the bowl to confirm that the Dark Souls of Platformers is making its way to the Nintendo Switch on April 18.

Originally released back in 2017, Cuphead is a critically praised platformer for the Xbox One and PC; our review said it "it is probably the best example of the genre released in the past 15 years."

Behind its tough gameplay, Cuphead was beloved for its beautiful soundtrack and jaw-dropping art style, becoming a hit with fans and critics alike, holding an 86% on Metacritic

Cuphead on Switch will, of course, support two-player co-op, letting friends die together or make their way through the game's ludicrously difficult levels.

After the premiere trailer, Nintendo thanked "our friends at Microsoft" for allowing this to happen.

Of course, there have been the recent rumors about Xbox Game Pass making its way to Switch along with a port of Ori and the Blind Forest, which might not seem too far fetched considering Microsoft is planning to bring Xbox Live to the Switch

What's more, in a tweet after the showcase by Larry Hyrb (Major Nelson), it was confirmed that players will be able to unlock Xbox Achievements on the Switch port of the game, and that they'll be able to play as Mugman during the single-player mode thanks to a post-launch patch.

Interested players can pre-order Cuphead for the Nintendo Switch here for $19.99. The game is currently available for the Xbox One, PC, and MacOS. 

The Nindies Showcase also unveiled a surprise mashup between The Legend of Zelda and Crypt of the Necrodancer

Epic Games Wants to Police Its Content Better Than Steam Thu, 21 Mar 2019 12:19:22 -0400 QuintLyn

As the Epic Games Store continues to grow, picking up exclusive after exclusive and announcing a long list of features that players will see over the next year, it continues to be compared to Steam. There's no doubt that Valve's long-running digital store is a behemoth in the PC game market, and has had a long time to develop many of the features players take for granted as part of the experience.

But there's something else Steam users have come to take for part and parcel as part of their gaming experience  dealing with an unwieldy store that often buries gems under a pile of garbage.

While Valve used to vet the games that release on its store, it has long since quit, even allowing games that draw outrage from its own community to appear on the store only to be removed after backlash.

But those games aren't the only problem. Players also have to dig through games that are just poor in quality, scams that ride off the popularity of other games hoping players aren't smart enough to realize they've spent $30 on the wrong thing.

Epic has no intention of dealing with these kinds of issues. In fact, when Epic's CEO Tim Sweeny spoke with PCGamer earlier this week, he made it very clear that Epic intends to police the games that appear on its store, making sure they meet a specific "quality standard."

We'll have a quality standard that doesn't accept crappy games. We'll accept reasonably good quality games, of any scale, whether small indie games to huge triple-A games, and we'll take everything up to, like, an R-rated movie or an M-rated game.

Sweeny went on to add that the store won't be distributing porn games, either something that does appear on Steam, mostly in the form of Hentai games. Nor will the store allow "bloatware or asset flips, or any sort of thing that's meant to shock players."

For those that might be upset by this fact, he noted that since the PC is an open platform, developers of any game that don't meet Epic's standards can still find other ways to reach players.

As for how Epic plans to assure games meet their quality standards, Sweeny didn't have a clear answer for that. He simply noted that the company will "be aware of the quality of what's submitted prior to making a decision to list it in the store somehow."

He also noted that humans will most likely be making the call. As the store grows this is going to become a rather large endeavor, but it will be interesting to see how it works out.

The Gaming Community Is Pensive About Google Stadia for Good Reason Thu, 21 Mar 2019 15:37:27 -0400 Ashley Shankle

Have we learned nothing from the follies of other cloud-based streaming services? Have we not learned that internet infrastructure in the United States isn't up for the task with this sort of technology?

Maybe first impressions really do mean everything.

Putting a Dreamcast, a Power Glove, and a copy of the Atari's E.T. on display as "dream projects" to build hype before Google's Stadia reveal presentation didn't exactly instill confidence. It seemed more tone-deaf and misguided than anything, considering the histories of all three.

I'm not sure about you, but I wouldn't reveal a new hardware venture by comparing a new shiny toy to a console that saw the end of Sega's hardware division, a peripheral that failed on all fronts, and the game that stands as the poster child for the video game crash of '83.

My utter lack of enthusiasm for Google Stadia isn't just caused by the comparison to three failures (I am so sorry, Dreamcast), but how other cloud-based or in-home device game streaming is simply not up to snuff for most people outside of city centers. It's compounded by how Google has treated past failed projects.

The dream of being able to play every Stadia game on any device that is Google Chrome-compatible is enticing. Chrome is on almost everything these days. You probably have it on your computer, it's definitely on your phone if you use Android, and it's on plenty of smart TVs as well. It's easier to find a device that's compatible with Chrome than it is to find one that's not.

Considering Stadia, there are three questions anyone paying attention might have:

  1. Will their in-home internet connection be able to handle persistent cloud-based game streaming?
  2. Will there even be worthwhile games on the Stadia?
  3. Will Google even continue to support it if doesn't do as well as hoped?

The Internet Problem

The unfortunate reality is that most areas in the United States simply don't have the bandwidth to handle persistently streaming games off the lofty "cloud" without interruption.

It's easy to look at ISP data rates across the country and assume everyone has a connection of 80 Mbps or more, but the speeds people actually see in their homes is another story.

At the reveal, Google claimed the Stadia would be able to play games at up to 4K, 60fps when used with a 30 Mbps connection. It was also stated that if your connection is below 30 Mbps, the Stadia will output at a lower resolution, such at 1080p pulling 25Mbps.

Anyone who has used any of the current cloud streaming services has good reason to be wary of this claim, considering how the current offerings handle dips in internet speeds or just poor connections in general.

I myself subscribe to PlayStation Now and have used it on and off for a while. There is a reason the service now allows subscribers to download PlayStation 4 and PlayStation 2 games directly to the console. That reason is latency.

You may have used Now, maybe not. Maybe you've used another cloud-based streaming service, maybe not. But one thing is for sure: the troubles are the same for anyone who uses one with a sub-par internet connection in any case. 

Though not streaming from a cloud, Steam Link owners have similar experiences despite streaming between devices within their own homes. It recommends you use a wired connection for a reason.

Latency spikes can and often do cause significant input delays and video artifacting. While artifacting is one thing that doesn't bother me too much when using cloud-based streaming services, input lag is a real killer. Nothing kills your gameplay session harder or faster than a hefty dose of input lag keeping you from pew pewing on time.

Google has touched on how it will handle infrastructure on their end, but how that will affect the end user is still yet to be seen. It's only natural for the consumer to question how well this sort of service will work, particularly when given minimal information about its net protocol.

You would think that's an important enough part of the device and service that Google would address the topic head-on as soon as it was announced.

Games on Google Stadia

Let's not try to pretend the Stadia is going to be for hardcore gamers. Despite all of the press being pushed around gaming sites and Doom Eternal and Assassin's Creed Odyssey being confirmed for it already, this is still a device from Google and it knows where the money is.

Spoilers: It's not in hardcore gamers.

It was already stated that data center PCs will be running on Linux, a vague statement in itself. What the consumer may not remember is that Android operating systems as a whole are based off of Linux. Android is technically a Linux OS.

Considering the Stadia and the size of Google Play as well as what developers are already capable of developing for the mobile market, it's not that far of a stretch to theorize that the Stadia's games at large won't be that far from what's on Google Play.

The announcement of Doom Eternal on the platform to start is one way to catch the interest of hardcore gamers, but from a certain standpoint, one can look at the announcement as sort of the other side to Blizzard's Diablo Immortal announcement pitching what would normally be considered a core IP on a platform that doesn't quite align with core ideals and habits. Just this one's less blind to its audience.

Like people, companies don't just change their habits overnight or even in the span of a few months. The Google Play Store is not what anyone would consider a fully functional or impartial storefront.

I have to pay a little too much attention to the Play Store for my day job, and there are some trends that persist within it that would quickly sour the core gaming community, but there ones that the more casual end of the spectrum just accepts and wallows in.

The biggest of these trends is:

  • A clear bias toward higher grossing games across the board
  • Older games becoming increasingly hard to find, with the only real method being to directly search for a game's title
  • Broad categories with few titles actually shown within them, with all that's easy to come by being the newest or most popular

Anyone can understand why this is the case since any company is trying to make money, but you have to wonder how Google is going to maintain Stadia's storefront if this is how the company maintain Google Play.

Furthermore, one has to question the permanence of any title on the platform. What happens when a game isn't profitable enough over a long period to keep offering it on the cloud?

The Target Demographic Isn't A Mystery

The gaming community online likes to act like it has real money-pushing power, but the truth is it matters very little when compared to the droves of people that turn to games just to burn some time among the mundanity and tedium of everyday life.

Core gamers are not likely the target demographic for Stadia. Why would they be? The community's first response to a mobile game announcement is a collective "Ew," without even having seen the product. Stadia is not for these people.

The ability to play a single game on a plethora of devices using the very same save data with no hurdles is, to the core game community, a pipe dream. But the core community wants a latency of 30 to a server across the country and whines about losing a few frames out of 60 in games where that doesn't even matter.

Whatever Google has in store for the Stadia may be advertised as being for "gamers," but its real target is the casual market because that's where the money is, and it's a lot easier to please than the hyper-critical hivemind that games as a hobby.

As a reveal, Google Stadia isn't a particularly exciting piece of technology. Cloud-based game streaming is something we've seen done through several services, but if any one company were to jump into the market and have the resources to do it right, it would be Google.

There are too many questions left unanswered to truly draw many conclusions, but one has to temper their expectations. No one should expect the Stadia to be a core gaming platform. An expansion of the mobile gaming space, maybe. But not a core platform.

Epic Steals More Titles Out From Under Steam in The Outer Worlds, More Wed, 20 Mar 2019 17:05:19 -0400 QuintLyn

Epic Games held its annual "State of Unreal" keynote at GDC this morning, and it seems the company is doing really well in one area snagging launch exclusives for games people really want to play, such as Metro Exodus earlier this year and The Division 2 more recently. 

However, one of the latest games to be added to that growing list is the upcoming FPS RPG from 2K's Private Division, The Outer Worlds. According to multiple sources, the game will launch on the Epic Games Store and the Windows Store. It will be exclusive to the Epic Games Store for one year following release. 

Those playing The Outer Worlds on PlayStation 4 and Xbox One will, of course, not be affected. 

Originally revealed at The Game Awards last year, The Outer Worlds attracted the attention of gamers almost everywhere and being hailed by some as the kind of thing that Fallout 76 should have been.

Some of that thinking is based on the fact that the game is being developed by the original creators of Fallout, Obsidian Entertainment. That's not to say it's a Fallout clone, though. If anything, The Outer Worlds seems to be a fresh and fun take on the genre, although we'll have to wait and see.

However, The Outer Worlds isn't the only game Private Division will be bringing to the Epic Games Store. The company is also responsible for Ancestors: The Humankind Odyssey, a survival game coming from the creator of Assassin's Creed, which was revealed at the end of last year. 

And finally, Epic will also be offering the third-person shooter from Remedy, titled Control, as an exclusive store launch. 

It was not specified if either Ancestors or Control would eventually be released on Steam. As of this writing, the Steam pages for all three games are still live, although none are currently taking pre-orders. 

Late last year, Obsidian confirmed that The Outer Worlds would not have microtransactions, and earlier this year, the developer confirmed that companions will be optional, that it will have a survival mode, and will release sometime this year. 

Tripwire Announces Killing Floor Double Feature For PlayStation 4 Thu, 21 Mar 2019 11:19:33 -0400 QuintLyn

In May, Tripwire Interactive will bring a special Killing Floor experience exclusively to PlayStation 4. The company has partnered with publisher Deep Silver to introduce Killing Floor: Double Feature, a bundle containing Killing Floor 2 for the PlayStation 4 and Killing Floor: Incursion for PlayStation VR.

The set will release on May 21 and will cost $39.99. The retail version of the bundle also comes with a playable character DLC for Mrs. Foster, a character loved by Killing Floor 2 fans, as well as all the Seasonal Content released since the game launched in 2016. 

The idea is to give those who have never played the series before the (currently) complete experience right away. Of course, more content continues to be released for the game, so there will be even more to do and add later on.

Killing Floor 2 tells the "story" of an unlikely group of civilians, soldiers, and mercenaries working together to fight off specimen clones called Zeds following an outbreak at Horzine Biotech, a British research corporation.

Players choose between various classes, use a wide range of weapons, and customize their characters to fit their playstyle. The game supports six players in Survival Mode and 12 in Versus Survival.

Killing Floor: Incursion cannot be played without PSVR. It features a campaign mode and multiplayer VR support. It also features a Hold Out mode, which is similar to an endless horde mode. 

Killing Floor Double Feature will be available to purchase via the PlayStation Store and other retail stores May 21. 

Google Stadia Will Support the Xbox Adaptive Controller Wed, 20 Mar 2019 16:20:08 -0400 QuintLyn

While we still have some questions about Google's Stadia game streaming service, and now know that the Stadia-specific controller will be required for anyone wanting to play on their TVs, we do know that the service will feature adaptive technology on Day One.

While Stadia is compatible with other controllers, as well as mouse and keyboard, it is also compatible with the Xbox Adaptive Controller.

During the Stadia announcement, Google noted that those playing on PC could use any wired USB peripheral to play games through the service. This includes the Adaptive Controller, a peripheral designed by Microsoft to make gaming more accessible to players with disabilities.

The Adaptive Controller is modular, allowing different peripherals to be attached to it via the 19 3.5 mm jacks along the back of the controller, giving players even more options on how to use the device. The base controller is programmable, making the two large buttons that would otherwise seem limited nearly limitless in how players can use it.

Since it launched last year, the adaptive controller has received highly complimentary feedback from groups like Able Gamers and others who believe it's a true step in the right direction from Microsoft, assuring that games really can be played by anyone.

The inclusion of the controller as a device supported by Stadia is a smart move on Google's part as well, even if it's limited to PCs for now.

Indie Studio Brace Yourself Games Making Legend of Zelda Title, Cadence of Hyrule Wed, 20 Mar 2019 13:54:47 -0400 Joshua Broadwell

Nintendo is well known for keeping its IPs close. For the most part, outside of a few games like The Legend of Zelda: Oracle of Seasons, the Oracle of Ages, and Mario + Rabbids: Kingdom Battle, it's rare to see the company's core franchises handled by anyone other than Nintendo.

That changed in a big way today.

In today's Nindies Direct livestream, Nintendo revealed a new Zelda game. But it's a Zelda game developed by an indie developer.

Brace Yourself Games, a Canadian studio known for the critically acclaimed Crypt of the Necrodancer, is releasing a mashup game called Cadence of Hyrule — Crypt of the Necrodancer featuring The Legend of Zelda this spring. 

Necrodancer is a unique take on the roguelike dungeon crawler, where players must time their movements to the beat of the rhythm and learn how enemies move in relation to the music as well.

In a press release posted shortly after the livestream aired, Nintendo provided more information about Cadence of Hyrule:

As Link or Princess Zelda, players explore randomly generated overworld and dungeons on a quest to save Hyrule, and every beat of the 25 remixed Legend of Zelda tunes is a chance to move, attack, defend and more.

From modern-looking Lynels to the Hyrulean Soldiers of old, players must master the instinctive movements of each pixel-art enemy and strategically outstep them in rhythmic combat using an arsenal of iconic items from The Legend of Zelda, as well as the spells and weapons from Crypt of the NecroDancer

Of the many mold-breaking elements in this announcement, one, in particular, stands out: unlike the earlier games handled by different companies, this is the first time Nintendo, or any major developer, has entrusted its IP to an indie studio.

The other noteworthy info here is that players can choose Zelda as a playable character. It's something fans have clamored for increasingly in recent years.

Perhaps, then, Nintendo entrusting Mario to Ubisoft wasn't a one-off choice, and this sort of outsourcing will be the new normal — how Nintendo experiments with its franchises while the core games may or may not stay the same.

Anthem Ranks as February's Best Selling Game Wed, 20 Mar 2019 13:41:12 -0400 Joshua Broadwell

BioWare's Anthem, a game that strongly resembles the likes of Destiny, has had an interesting first month. It released to underwhelming reviews highlighting problems with the loot system and the need for more content.

Then, some serious bugs came to light, including one with the potential to brick PlayStation 4 consoles. EA responded with patches and acknowledgments, but some still wondered about the game's future.

And now, market research group NPD has released its February report, with Anthem at the top of the month's best-selling games list.

NPD's figures come from sales tracking and other research, not actually from the publisher itself; the numbers do not include digital sales.

Although EA has not officially released any sales numbers regarding the game, it's an impressive feat for a number of reasons, not only because it defies all the problems the game encountered in that first month.

Other new games, including Metro: Exodus, were outshone by games that debuted back in 2018. Anthem not only sold more than Metro, Red Dead Redemption 2, and Super Smash Bros. Ultimate, it also managed to outsell recent big hits like the Resident Evil 2 remake and Kingdom Hearts 3, the latter of which released late in January.

More importantly for BioWare, Anthem's debut sales figures make it the developer's second best-selling game in its launch month, behind Mass Effect 3.

It's good news for EA as well. The publisher's decisions always seem to do the opposite of what its fans want, and it has had a difficult year already. Anthem's sales figures are a bit of good news to brighten the darkness.

NPD's report also showed that the total amount spent on console, handheld, and PC games in February increased by 15% this year compared to last February, and the year-to-date amount spent is $896 million, an increase of 10% compared to last year at the same time.

Strong titles, like Anthem and the Resident Evil 2 remake surely contributed to the increase, but it also suggests console gaming is firmly entrenched and won't be disappearing anytime soon, despite advances in streaming technology.

Just Like We All Thought, Stadia Will Require High Speed Internet Wed, 20 Mar 2019 11:19:35 -0400 QuintLyn

If you caught yesterday's GDC keynote presentation from Google where the company announced its Stadia game streaming service, you were probably left with a few questions.

With all the hype, hype, hype going on during the presentation, the company kind of skipped over a few important details.

While most of us might be more or less on board with Google attempting a run at the game streaming service thing, we've seen this idea before  and there were issues, particularly around users internet capabilities.

Interestingly, Google didn't linger much on details about how good someone's internet will need to be in order to use Stadia. So what happens if you live in an area with less than stellar service  or use a service that caps your data, such as some Xfinity accounts?

While we still don't have an answer to the second part of that question, we do have one for the first half.

Following the keynote yesterday, Kotaku's Maddy Meyers spoke with Phil Harrison, vice president and GM at Google, about the streaming service, asking what internet speeds are required to reliably run Stadia.

According to Harrison, players hoping to get 1080p at 60 FPS will need around 25 MBps in order to get the best out of it. Apparently, users can run with less, but this is the recommended speed.

As for those hoping to stream 4K with Stadia, they'll need about 30Mbps.

Ideally, the system will adjust the resolution of a game based on the user-end speeds. But that does mean anyone with lower speeds or iffy connections won't receive the best service. And it definitely means anyone in rural areas or those using satellite will probably want to just buy hard copies of their games as usual.

During the interview, Meyers also asked Harrison about the hardware required to get Stadia on the TV. Doing so will require Chromecast and the Stadia controller.

If you're on PC, any controller, or mouse and keyboard, will work, including those for PS4 and Xbox One.

As of this writing, there is still no firm release window or price point for Stadia. Alongside Stadia and the Stadia controller, Google also announced the creation of the Stadia Games and Entertainment Division

Apex Legends Season 1 Introduces Battle Pass, New Legend, More Wed, 20 Mar 2019 11:57:31 -0400 Joshua Broadwell

Apex Legends' long-awaited Season 1-Wild Frontier is here at last and brings with it a heap of new content. Wild Frontier introduces 100 new rewards players can earn just by playing the game, along with the chance of earning enough Apex Coins to purchase the Season 2 pass without paying for anything extra.

Octane is also finally making his appearance in Apex Legends after being leaked in datamining a few months ago.

Season 1 Battle Pass and Battle Pass Rewards

The Season 1 Battle Pass comes in a few different forms:

  • No Battle Pass: Leveling up your character's Battle Pass Level will earn you free Battle Pass rewards when you reach the corresponding level

  • Battle Pass: The standard Battle Pass, which gives you access to all 100 rewards unlocked automatically as you reach the respective level, plus the Free Battle Pass rewards

  • Battle Pass Bundle: The bundle is the same as the regular Battle Pass, but gives you access to the first 25 Battle Pass rewards immediately regardless of level. If you're starting out, that'd be rewards 1-25, or if your Battle Pass Level is already 30 when you decide to purchase the pass, you'd get the earlier rewards, along with immediate access to rewards 31-56

Here is the pricing for the Battle Pass and the Battle Pass Bundle:

  • Battle Pass: 950 Apex Coins. If you have no coins currently, it would require purchasing 1,000 Apex Coins for $10. 

  • Battle Pass Bundle: 2,800 Apex Coins. If you have no coins in your balance, it would require purchasing 4,000 Apex Coins for $40 dollars, since the next lowest tier would only be 2,000 Apex Coins.

Respawn says players can purchase the Wild Frontier Battle Pass at any point in the season, which runs for three months, and Battle Pass Levels increase automatically during normal gameplay, whether the player purchased the Pass or not. However, the passes can only be purchased via the in-game store.

Upon purchasing either pass, players automatically receive the Lifeline Revolutionary skin, the Wraith Survivor skin, and the Mirage Outlaw skin.

The Battle Pass Bundle does not grant access to new items or items different from the standard Battle Pass; it only unlocks a selection of them faster.

Most of the rewards are cosmetic. For example, reaching Level 14 earns you the Navigator Longbow Skin, while the Level 23 reward is the Silk Road Wraith Skin, and Level 49 nets you the Harvest Peacekeeper Skin. Other rewards include soundquips, badges, stat trackers, and Apex Packs.

The rewards are exclusive to Season 1. They won't appear again after the season finishes, but players keep everything they earn during the season.

It's also important to note that several of the Battle Pass rewards are Apex Coins. Respawn mentioned players who reach Battle Pass Level 97 would regain the coins spent on Season 1's pass and could use those to purchase Season 2's pass, set to premiere sometime in June, without spending any additional money.

You can find a full table of Battle Pass rewards and Free Battle Pass rewards here.

In a new announcement detailing their approach to season content, Respawn also addressed concerns arising over progressing that far in a fairly short span of time. Players will receive a Battle Pass experience bonus if they experiment with different characters. The goal is to teach people how to master the game in a variety of styles.

New Legend: Octane

The latest Legend to join the fray makes his debut with Wild Frontier as well. As dataminers found out several weeks ago, Octane is built around speed, hence the subtitle "High-Speed Daredevil." Players are finding his speed surpasses even Wraith, and that's before using his Stim ability.

Respawn also introduced a new mechanic with Octane's Tactical skill, which sacrifices his health for even more speed and ease of movement. It's an approach that lets players vary their style even when using the same character, allowing for greater experimentation in keeping with the company's approach to new characters.

Apex Legends Roadmap

Players will also get a good idea of what Respawn has in store for future updates with the new Apex Legends Roadmap released today. It details when to expect each new season and what these will bring to the game.

Each season will bring with it a new Battle Pass, new rewards, loot, and weapons, and will introduce a new Legend.

Recent datamining efforts uncovered 11 potential new characters for Apex Legends. If the information is true, it seems Respawn will unveil them at a steady pace, doubtlessly in an attempt to ensure everyone becomes accustomed to the already-available characters first.

Other Updates

Finally, Respawn introduced a few new balances and alterations, following up on the promise they made earlier in the month to carefully test and implement meaningful changes based on player feedback.

  • The hitboxes for Gibraltar, Caustic, and Pathfinder (the three with the largest hitboxes) have been reduced to better fit their character models.

  • Caustic’s Gas Traps and Nox Gas Grenades are more effective and on a lower cooldown.

  • There are more Survey Beacons in the world for Pathfinder to scan.

  • Bangalore’s Passive movement speed bonus has been reduced.

  • Gibraltar’s Ultimate now stuns teammates as it is supposed to, just like Bangalore’s Ultimate.


Season 1 — Wild Frontier is full of content to unpack, but we'll keep you updated with all the latest Apex Legends news as it breaks. You can check out our Apex Legends guides as well, including character tiers and skill breakdowns.

Konami Whips Up Hardcore Classic Collections for 50th Anniversary Wed, 20 Mar 2019 10:57:37 -0400 Jonathan Moore

On March 21, Konami will celebrate its 50th anniversary. But unlike a typical birthday bash, fans and players will be the ones getting the presents in 2019. 

In a recent post on its website, Konami confirmed that three collections of classic games would be heading to the PC (Steam), PS4, Xbox One, and Nintendo Switch this year. The games will cover those released on a wide swath of platforms, such as arcade, NES, SNES, and Gameboy. 

The first will be a collection of classic Konami arcade games, aptly called the Konami Anniversary Collection: Arcade Classics. It will release on April 18 for $19.99. The games included are: 

  • Haunted Castle
  • A-Jax (Typhoon)
  • Gradius
  • Gradius 2
  • Life Force
  • Thunder Cross
  • Scramble
  • Twinbee

Then in "early summer", Konami will release the Castlevania: Anniversary Collection. As of this writing, only four of the eight games in the collection have been announced, including: 

  • Castlevania
  • Castlevania 2: Simon's Quest
  • Castlevania 3: Dracula's Curse
  • Super Castlevania 4

Lastly, the company will also release the Contra Anniversary Collection at another point "this summer". As of this writing, it is not clear if this collection will release before, alongside, or after the Castlevania Collection, but we do know that it will also include eight games, four of which have been announced: 

  • Contra 
  • Super Contra
  • Super C
  • Contra 3: Alien Wars

Although all three collections will be released digitally, Konami will include other goodies, such as digital e-books books, behind-the-scenes interviews, design documents, and more. As of this writing, neither the Castlevania: Anniversary Collection nor the Contra: Anniversary Collection have been priced.  

While it might not be the remastered catalog gamers have been hoping for since the last ice age, these three collections will most certainly be welcomed by fans of Konami or those that may no longer have access to now-defunct Wii Shop.

Former Ubisoft And EA Exec To Head Up Google's Stadia Games Division Tue, 19 Mar 2019 19:54:16 -0400 QuintLyn

Alongside Google's official Stadia announcement and controller reveal today at GDC 2019, the company also revealed that it would be entering yet another arena: game development. As most gaming platforms don't succeed post-launch without a library of games, the announcement comes as little surprise. 

To head up this new division focused on developing original games for Stadia, Google has tapped Jade Raymond, who has previously worked at Electronic Arts and, perhaps more notably, at Ubisoft on several Assassin's Creed games and the original Watch Dogs.

Last week, Google announced Raymond would be joining its staff as a vice president, but held off on revealing her official role until today.

At the keynote, Raymond spoke about her position and what she hopes to achieve, noting that she won't just be working to bring first-party games to the Stadia service, but she will also working closely with other developers to "reimagine the new generation of games," and bring "all of the bleeding edge Google technology" introduced during the keynote to partner studios.

Unfortunately, neither Raymond or any of the other presenters at the GDC keynote offered information on any of the titles that are currently being developed for Stadia, or what studios might be working with Google on the technology. 

As with more news on the service and controller, we'll have to wait until this summer to find out more information about the studio, even though Google did confirm what internet speeds are best for Stadia streaming

Xaviant's The Culling Closing Online Components Wed, 20 Mar 2019 09:34:58 -0400 Joshua Broadwell

In 2016, Xaviant released a game that many believed held promise: The Culling. It was a battle royale survival game before Brendan Greene's PlayerUnknown's Battlegrounds swept the world off its feet. Xaviant built its new game off the craze for the Hunger Games-style survival that underlies all modern battle royale games, and at first, it was popular.

Three years later, Xaviant is saying farewell to the game.

It's true that the company made some bad business decisions, some of which may have led to the series' ultimate demise. In 2018, not even a year after The Culling first left early access, the developers released a sequel, The Culling 2. Fans were less than pleased that the developer focused its attention on a brand-new game so soon after the first one, and because the original was still fairly popular, it only divided the player base.

At its height, The Culling boasted over 12,000 players. Though it pales in comparison to today's battle royale hits, it was a decent number for Xaviant's game.

Unfortunately, the sequel got to the point where only two players might be online at any given time, though. In an effort to bring players back to the game, Xaviant axed the sequel and made The Culling free-to-play.

However, it wasn't enough. Xaviant Director of Operations Josh Van Veld released a statement yesterday announcing The Culling's online options will be ending May 15. The game's store pages and in-app purchases will be discontinued as soon as possible.

Van Veld said:

Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations. As a result, we’ve been forced to reduce our team size, which renders us unable to provide ongoing support and updates that would allow the game to grow and thrive.

The game's offline mode will continue to exist, though. Additionally, Val Veld sent out a call in the announcement for any parties interested in carrying The Culling forward to contact Xaviant, so the possibility exists that the game could see new life in a different form under different developers.

It's never pleasant to see someone's hard work and dreams fall to pieces. However, the gaming industry is often a fickle one, and stories of popular games that go awry or good ideas that fall flat aren't uncommon.