Indie Genre RSS Feed | Indie on GameSkinny en Launch Media Network Pokemon Crystal Will Be Available on 3DS Next Year Sun, 17 Dec 2017 11:29:53 -0500 Lee Forgione

Like every version preceding it, Pokemon Crystal Version will soon be available to purchase on the Nintendo 3DS eShop. 

Nintendo announced that Crystal Version will be coming to 3DS on January 26, 2017, and will be priced at $9.99. Additional features will be added to the game as well. 

Specifically, Crystal will be compatible with the Pokemon Bank, allowing players to carry over whatever they catch into the newer titles such as Ultra Sun and Ultra Moon. It will also allow for cross battle and trading with older versions, like Red, Blue, and Yellow, through a feature called Time Capsule.

Upon completing the game, players will have a chance to capture Celebi through an in-game event. This is in contrast to the original Pokemon Crystal, which required a special accessory called the Game Shark to cheat your way to obtaining this rare Pokemon. 

Nintendo also states that with the release of Pokemon Crystal, it will now be possible to carry Pokemon from all 29 core games in the series over to Ultra Sun and Ultra Moon.



How to Restart in Pokemon Ultra Sun and Ultra Moon Sat, 16 Dec 2017 10:40:24 -0500 Joshua Broadwell

Pokemon games are somewhat notorious for only having one save file. What if you want to play as a different gender, have a different team, choose Popplio instead of Rowlet (and don't lie; you know you want to) all on the same card? Unfortunately, Game Freak didn't see fit to address that problem with its latest games, so the only way to get a do-over in Pokemon Ultra Sun and Ultra Moon is to start over completely. But the games don't do a tremendously good job of telling you how to do that. In fact, they don't tell you period.

How to Delete a Save File

Fortunately, it's super simple to delete a save file in Pokemon Ultra Sun and Ultra Moon so you can start over. On the opening screen, the one where the cinematic is playing, press Up on the D-Pad, B, and X at the same time. You'll then be asked whether you really want to delete all your data and so on. It might take a try or two, unless you have excellent timing when pressing buttons, but you'll get there.


That's it for how to restart your save file, but be sure to check out our other Pokemon Ultra Sun and Ultra Moon guides for other tips and tricks to help you be a Pokemon Master!

ARK Aberration Guide: How to Tame a Reaper Sat, 16 Dec 2017 20:58:10 -0500 Autumn Fish

The Reaper King and Reaper Queen are horrifyingly mysterious creatures found in the new Aberration expansion for ARK: Survival Evolved. These gargantuan monsters only show up when called by humanoid Nameless creatures, and they have nasty attacks that are really hard for unprepared Survivors to deal with.

You may think to tame one of these fascinating creatures for yourself, but it turns out that they aren't so easily fooled. Wild ones can't be tamed at all, and they don't lay eggs, either, which makes raising a baby Reaper a little hard -- unless you're willing to go through a little hell, that is.

The Reaper Queen has a particularly nasty attack where she uses her tail to impregnate the Survivor with her larva. While you could kill that parasite by exposing yourself to radiation, you also have the option to keep and raise it at risk to your own wellbeing.

So how do you find a Reaper Queen and coax her to impregnate you? And how do you raise and tame the baby Reaper after that? Let's dive in!

Reaper Queen Location and How to Get Impregnated in ARK Aberration

Reaper Queens have a chance of spawning to the call of an Alpha Nameless while 10 or more Nameless surround you. The Nameless creatures pop out of the ground to attack you when you draw near and typically dwell in the areas beyond the Spine.

They have a chance of spawning a Reaper King, too, but that's not what you're looking for. If he does spawn, kill him in order to get another chance at the Reaper Queen. The Alpha Nameless should call another after a while.

After she's arrived, you need to get her down to low health without killing her. Once she's all beat up, just take a Riot Shield and walk up to her, letting her hit you until she impregnates you and runs away.

ARK: Survival Evolved Aberration expansion Guide How to Tame a Reaper Queen Getting Impregnated and Pheromone Glands

How to Raise and Tame a Baby Reaper in ARK Aberration

You're probably going to want to chase after the Reaper Queen and kill it. Looting its corpse offers up valuable Reaper Pheromone Glands, which you'll need in order to survive the birthing process and to be sure the baby Reaper trusts you when it's born. In fact, you'll probably want to farm a few of these.

While in gestation, any XP you earn won't count for you. Instead, the baby Reaper absorbs it all, using it to grow stronger and boost its stat potential. It may be a good idea to farm XP during this time if you're looking for a strong Reaper. When gestation ends, the baby Reaper will burst out of your abdomen and kill you if you don't have the buff from Reaper Pheromone Glands activated.

Do not approach this baby without the Pheromone Glands, either, because it won't hesitate to attack you on sight. It's recommended that you keep it locked in a cage until it's fully imprinted and grown into its Juvenile stage because it won't listen to your whistles or commands. Additionally, you need to be quick about imprinting. If you don't imprint on the baby Reaper in time, not even the Pheromone Glands will save you from it. It'll attack you again all the same.

As a carnivore, they'll need Raw Meat to grow big and strong, so make sure you feed them plenty of it. Prime Meat and Mutton goes further, but I wouldn't fuss too much about it. Just feed them whatever meat you have on hand and they'll grow up just fine.


Now you can finally tame the wilds of Aberration with your very own Reaper. For more tips for surviving alongside dinosaurs and other fantastic creatures, be sure to check out the rest of our ARK: Survival Evolved guides.

Fortnite May Tell You That You're Currently Banned During Maintenance Sat, 16 Dec 2017 10:37:23 -0500 Tobbpitt

Consider yourself an ethical player and haven't done anything to get yourself banned in Fortnite, but recently gotten an error that tells you that you are currently banned from the game? Don't worry just yet -- you may be getting the notification without an actual ban.

The Winter update for the game's Battle Royale mode is finally upon us, but during the game's December 14th maintenance, a number of players were met with an error message stating they were banned from the game for an indeterminate amount of time. If you're here, you're probably in the same boat.

The good news is that you are probably not currently banned from Fortnite, unless you really have been less than pleasant. It's more likely that you saw this notification in error, along with a handful of other players who tried to log in during maintenance hours. It seems there's an issue with Epic's error messages, which is causing false ban notifications (but not actual bans).

Players can receive the ban notification during maintenance hours, whether they are truly banned or not -- very annoying for a casual Fortnite player, but downright terrifying for a dedicated fan who has spent time and money on the game.

Epic Games has come out on the game's subreddit and stated they are going to audit their error messages to prevent this in the future. It's unfortunate so many players got a scare yesterday, but hopefully this means we won't be seeing false ban notifications in Fortnite.

Of course, none of this applies if you have actually done something that merits a real ban. In those cases, you need to take it up with Epic Games support. But those with squeaky clean gameplay records can breathe a sigh of relief this patch and the next if they get the banned message in error again.

How to Unlock Winter Siege Weapons in Call of Duty: WWII Fri, 15 Dec 2017 11:05:48 -0500 Sergey_3847

If you're playing Call of Duty: WWII, you now have the chance to take part in the special Winter Siege event that will last until January 2, 2018. During the event, you will be able to unlock three new ranged weapons and two melee weapons.

There are several different ways to get these weapons, some of which are easier than others. But in any case, if you're struggling to find all five of them, then just follow this quick guide.

All Winter Siege Weapons in Call of Duty: WWII

In order to unlock all new weapons in Call of Duty: WWII, you can follow one of these steps:

  • In the Headquarters, you can complete a special order given to you by Major Howard. These orders are time-sensitive and rotate frequently, giving you options for different guns. If you complete these special orders, as a reward you will receive a base version of one new weapon.
  • If you want to unlock a modified version of a weapon, then go to Quartermaster and complete one of the Winter Siege collections by buying all the required weapons for each corresponding collection. As a reward, the Quartermaster will grant you the special variant of one new weapon. 
  • Lastly, you can simply unlock them from a special Winter Siege supply drop.
Gewehr 43

This semi-automatic rifle was featured previously in many other Call of Duty games, including Black Ops and World at War. Now you can also have it in Call of Duty: WWII if you complete the Chiller collection at Quartermaster.


Sten is an excellent SMG that can be obtained either through a Special SMG Order from Major Howard, which will have you complete 50 multiplayer matches, or through a Frosty collection at Quartermaster.


Also known as Breda M1930, this light machine gun is extremely accurate for its class. You can get one in Winter Siege by completing the Hand Warmer collection at Quartermaster.

Trench Knife and Ice Pick

The last two melee weapons are a knife and a pick. Nothing too fancy, but if you can complete the Screwed Up and Gold Digger collections, then you will have both of them.


That is all on how to unlock the new Winter Siege weapons, and if you need some other Call of Duty: WWII guides, then be sure to check them out below:

Rules of Survival Announces "Hunt the Streamer" Event for December 17th Fri, 15 Dec 2017 11:38:25 -0500 It's Gavin!

The battle royale genre has been beloved this year, and NetEase is using that love to make the holidays a bit greener -- with $30,000! December 17th will mark the beginning of the Rules of Survival "Hunt the Streamer" event.

The rules for the contest are easy to break down:

  1. Join a match with the streamer according to their world server (EU, US, and Asia) and match type (Solo, Duo, and Squad).
  2. Find the streamer in-game. They will be wearing pumpkin-shaped helmets to show their status.
  3. Take 'em out. If you're one of the lucky few to defeat a streamer, you'll be placed in a lottery for $100, and you'll win 1,000 in-game gold coins. Since there are 30 streamers announced for the event, this gives players a (statistically unlikely) possibility of winning $30,000. 

Streamers who have been confirmed for the event include LIRIK and AnomalyXd. DrDisrespect, as pictured above, was originally meant to join the streamer hunt. However, he has announced he will cancel events and livestreaming after revealing infidelity to his wife.

The event will begin at 12:00 a.m. on December 17th and end at 11:59 p.m., lasting all day. What do you think? Will you try for a $100 cash prize on the 17th? Let us know what you think.

Finding All Ten Of RE7: Not A Hero's Antique Coins Fri, 15 Dec 2017 11:19:41 -0500 ElConquistadork

Just like the original Resident Evil 7, its free DLC Not A Hero has a handful of Antique Coins hidden throughout the game. Ten of them, in fact. And these Coins can be used to purchase some permanent upgrades to Chris Redfield that you'll probably find very handy, especially if you're trying this DLC out at the higher difficulties.

You don't need all ten to afford the stabilizer and steroids that are locked up in the Central room, but if you're like us, you want to get every little item in this game.

These Coins are tiny and secreted away, but we found all ten, and we're just the sort of people to share that sort of information with our readers! We're generous that way. 

So let's get on with it!

Antique Coin #1

This is probably the first Coin you'll come across. It's located in the Central room that leads you to the red, blue, and green shutter doors. From its entrance, head right, and you'll find the coin on an oil drum next to a shipping container.

Antique Coin #2

You'll find this one in the room with the pulley system key puzzle (past the red shutter in the central room). From the entrance, hang right and you'll find it on top of a rucksack next to two oil drums.

Antique Coin #3

As you enter the blue shuttered hallway, there will be a room directly to your right. It's dark in these halls, and it helps to have your night vision upgrade, but even without it, you should be able to make out an Antique Coin in this room by a couple of destructible boxes and a paint can.

Antique Coin #4

You'll find this coin in the spore-filled hallways past the green shuttered door. Look for some items on a wooden desk, and then look left: the Coin should be on top of some plastic bags next to a bunch of paint cans.

Antique Coin #5

This coin is at the end of the hallway on top of an oil drum, just outside of the elevator you ride after the three power switches puzzle.

Antique Coin #6

You'll find the sixth Antique Coin at the dead end of a corridor on the left just before you make your way out of the final hallway area behind the green shuttered door. There will be a couple of breakable boxes, a bunch of different items inside, and a huge sack with the Coin on top.

Antique Coin #7

This coin is in the hallway just past the red shuttered door. Enter, and then keep an eye out for a barrel on the right. It shouldn't be far from the cell with the soldier who "gave" you the high-powered filter for your mask. Behind the barrel is the Coin.

Antique Coin #8

Just past the rail cart puzzle, you'll find yourself in a room with Lucas and his favorite clown. Do your best to turn away from its haunting, horrible eyes. Look left, and you should see a stack of crates, with the eighth Antique Coin stuck between them.

Antique Coin #9

You'll find the ninth coin past the ventilation room, in a small area with a ladder. Next to the ladder is an empty box, and inside of that box is ... you guessed it: an Antique Coin!

Antique Coin #10

The 10th and final Antique Coin can be found past the clown door in the room with the pulley puzzle from before. Get through the hallway, and turn right as soon as you enter the next room, and you should see a shutter door held halfway open. Crawl under the door, make your way to end of the tracks, and you'll find some items and an Antique Coin.


And that's how you find all 10 Antique Coins for Resident Evil 7: Not A Hero! Need any other points on how to get Chris Redfield through the funhouse of Lucas Baker alive? Let us know in the comments!

Resident Evil 7 End Of Zoe Unlockables: Effigy Locations Fri, 15 Dec 2017 10:59:20 -0500 Ty Arthur

The final Resident Evil 7 DLC packs have arrived, capping off the game with a post-campaign mission where one of the Bakers tries to save Zoe from infection.

End Of Zoe has you going toe to toe with swamp monsters, primarily using your fists and some good old-fashioned wrastlin' moves. While that seems ill-advised, luckily there are effigies scattered around the game that raise the power of your fists.

These are especially important if you are trying to unlock The Only Guns You Need achievement, which requires that you complete the DLC by only using fist attacks and no spears or shotgun blasts. Below we list the locations of all 18 unlockable effigies.

End Of Zoe Effigy Location 1

The first boxer effigy is found immediately after destroying the first yellow cross door (to break down this door, you first have to kill all the monsters in the area). Directly after breaking the door, turn to your left to see the effigy sitting on a barrel next to a light.

 Effigy #1

End Of Zoe Effigy Location 2

When you set frozen Zoe down on the couch (after escaping the flaming cabin with the boat), go back outside and turn left towards the swamp water. Walk down the watery path until you see a rocky incline leading up.

Don't go up the incline, but instead turn left again so you are in a big circular area of water. The effigy is located against the wall on a big pile of rocks. The area is out of view from the main path unless you actually walk slightly into the circle of water.

 Effigy #2

End Of Zoe Effigy Location 3

Inside the military base, you will come across some tents and a fenced area. Walk past the fenced section with the two boxes where you first find the wood spears, and go through a door.

Immediately up the stairs past the door is another barrel to your left. The effigy is on top of a pillow on the barrel (just before you jump down the broken floor segment to the lab).

 Effigy #3

End Of Zoe Effigy Location 4

Later in the swamp, there's a branching path where you can go through another cement door/fence section on your left or walk down a broken wood path on your right.

Turn around at the junction and you should see a bunch of pipes and a small shack. Go inside the shack to find the effigy on the wall next to the save point tape recorder.

Effigy #4

End Of Zoe Effigy Location 5

When you reach the rusty boat, head to the the far southwest section of the Paddle Boat 1F area of the map (when your objective is still to find the medicine from the synthesizer machine).

A side room in this area has a small hatch on the floor that lets you go underneath the room. Crawl through the duct until it turns, at which point the champion effigy will be sitting in the curved section of the corner.

 Effigy #5

End Of Zoe Effigy Location 6

In the room with the ladder leading up to the synthesizer computer (before you get the medicine and fight the mini-boss), look on the metal shelves to the right of the synthesizer. The next effigy is on the lower shelf in-between some propane tanks.

 Effigy #6

End Of Zoe Effigy Location 7

After the swamp creature steals Zoe from the couch, you end up chasing after her into the Quarantine Area 1 section of the map.

At the south end of this area is a house, and in front of that building you can see a wood platform floating in the water. Wade up to the platform to find the next effigy sitting in the center.

 Effigy #7

End Of Zoe Effigy Location 8

At the northwest side of the same Quarantine Area 1 map, look for a path with a door covered by a fence just before a wood bridge. Don't go through the door or over the bridge, but instead turn left and go into the watery area. The next champion effigy is inside the overturned fridge in the corner.

 Effigy #8

End Of Zoe Effigy Location 9

In the first part of the Quarantine Area 2 map (when you are walking over a rickety wood bridge towards a series of old buildings), look inside the corner of one of the first buildings to find the next boxer effigy.

 Effigy #9

End Of Zoe Effigy Location 10 and 11

Just shortly after the previous effigy (inside the large square segment on the map), there are more buildings and watery swamp areas below. From the catwalk outside a building you should see a raised platform in the water.

Jump down into the water and go around the other side of the platform to climb a yellow ladder and get the 10th and 11th effigies. The 11th is underneath a few wood boards covered in yellow tape just to the side.

 Effigy #10 and #11

End Of Zoe Effigy Location 12

Later in the same Quarantine Area 2 map, you will come across a broken segment of catwalk leading to the next building. Just before the broken section, look down in the corner to get effigy 12.

 Effigy #12

End Of Zoe Effigy Location 13

After grabbing the previous effigy, turn around so you are facing away from the buildings, and jump into the water. Just ahead you can find the next effigy sitting in a tree.

 Effigy #13

End Of Zoe Effigy Location 14

During the same objective to chase after the swamp creature, you will reach the Abandoned Church section of the map (although you won't have entered the church yet). When you cross a catwalk and go through a yellow cross door, to your left will be an outhouse. Go inside to find this effigy on top of a barrel and to the left of the save recorder.

 Effigy #14

End Of Zoe Effigy Location 15

Near the start of the cemetery you will walk between two stone crypts with a tree in front of you. Immediately turn to your right and look down on the ground to find this effigy on the back side of the crypt.

 Effigy #15

End Of Zoe Effigy Location 16

At the end of the cemetery, just after going through the yellow cross door but before entering the actual church building, take a look at the lamp post on your right to get the next effigy.

 Efffigy #16

End Of Zoe Effigy Location 17

In the living room of the Old House map when you are chasing after Jack, head through the door in the corner to reach another room where there's a giant hole in the floor. Turn right at the hole to see this effigy hanging on a door covered in metal bars.

 Effigy #17

End Of Zoe Effigy Location 18

For the final effigy, go through the entrance room of the Old House map to find a long wood bridge covered in fencing where a bunch of weird dolls are hanging. The effigy is hidden near the dolls on the fence section to your right.

Effigy 18

Now that you've got all 18 End Of Zoe effigies, get ready to punch an evil cannibal hillbilly right in the face (and everywhere else!) in the DLC's final boss fight.

Special thanks to YouTuber randomChievos for the screenshots. Need help beating any of the enemies or taking on the final boss? Check out our full End Of Zoe DLC walkthrough here.

Solving the RE7: Not A Hero DLC Puzzles Thu, 14 Dec 2017 15:07:58 -0500 ElConquistadork

Resident Evil 7's latest DLC, Not A Hero, takes the survival horror of the original RE7 and adds in the action-packed feeling that more recent Resident Evil games were popular for. However, that doesn't mean they've thrown out the puzzles entirely! Here are the solutions to Not A Hero's biggest headscratchers.

The Pulley System

The first puzzle you run into comes past the red shutter door in the central room. You need a key to save one of your comrades, and you'll find it hooked to a crate full of mannequins (gotta love Lucas and his sense of ambiance). He's even added a handy label for your benefit!

But of course, nothing's that easy. The moment you attempt to take the key, it's pulled upward by a pulley system. Follow the cord holding it up, and you'll find a deconstructed crank. 

To find the pieces you need to put everything back together again, start by heading to the far back-right end of the room. You'll find a giant pile of rubble and a necessary gear. Pick that bad boy up.

From there, turn around and head toward that big green trailer in front and to the left of you. Next to that is a big cable spool, and the crank you need.

After that, it's just a matter of putting everything together on the pulley system itself and giving it a turn. Grab the key fast, though, because you're about to have one great big pile of ugly breathing down your throat!

We Three Power Switches

Once you've passed the Alpha Molded and several racks of dead bodies past the green shutter, you'll find yourself in a dark, dank hallway with three power switches that need to be turned on in the right order to progress.

You can fiddle with them and experiment if you want, but the truth is that the answer is just up the hallway. Take a left at the end of the hall and you'll see some arrows written on the wall (I don't know what they're painted in, and I'm not sure I want to know).

Those of you who have played any game before can take a wild guess as to what these arrows are meant to correspond to. Head back to the switches, and turn them in this order: Up, Down, Up. 

The Rail Car Puzzle

Eventually, you'll find yourself in a room filled snugly with four rail cars. In order to progress, you're going to want to push them in this order:

1. Start with the rail cart covered in yellow tape. You'll push it through a rickety log wall. Make sure to go ahead and fill the bloater back there full of holes before you move on, though.

2. Head toward the second cart that's covered in blue tape: the one facing a wall that appears to be made of iron. Push it against that wall.

3. Now you're heading toward the first cart covered in blue tape. You'll push that one into the hallway that you entered the room for (not a move for the claustrophobic, but just trust me on this one).

4. Finally, find that charming rail cart full of balloons and a handsome yet terrifying mannequin head. Push that through the log wall that's protecting even more balloons. Now head through there and claim your Clown Key.

The Room Of Laser-Explosive Wonder

You're going to be about 3/4 of the way through the DLC when you come upon the only living member of the original three soldiers that Umbrella Corps sent in before you. He's lying on the floor in a room filled with lasers coming from every direction. 

If you've played the original Resident Evil 7, you know the rules: 

First, don't walk through those lasers, or you'll see why I called it The Room Of Laser-Explosive Wonder and not The Room Of Laser-Cake and Pie Wonder.

Second, don't shoot at the damn things, or you'll find out why I called it ... well, you get the idea.

The key is to stay low and wind your way around the room by sticking to the walls as close as you can. 

When you get to the soldier, the temptation will be to go immediately to him, splash some water on his face, and recruit him in your mission to turn Lucas Baker into a body full of holes. Resist this urge, and continue past him to the wall right next to the door you entered from.

Behind a pile of crates, you'll find the power switch that controls the lasers. 

Turn this switch off, and you'll avoid Lucas attempting to blow you sky high when you go to wake up the unconscious soldier.


And those are the main puzzles you'll run into during Resident Evil 7's Not A Hero DLC.

Did we miss any? Were there any spots in particular that you needed help with that weren't mentioned here? Let us know in the comments below!

ARK Aberration Guide: How to Tame a Rock Drake Fri, 15 Dec 2017 10:44:43 -0500 Autumn Fish

The Rock Drake is a crazy new creature in the Aberration expansion for ARK: Survival Evolved. It can climb, it can glide, and it can camouflage itself and its rider. With the craggy landscape of Aberration, this is the perfect all-around mount for getting around and staying safe.

However, this bad boy is not easy to tame. In fact, you can't even tame wild ones; you must instead steal a Rock Drake egg and hatch it, much like Wyverns in Scorched Earth, but with their own twist.

In this guide, we'll go over everything from finding a suitable Rock Drake egg to incubating and hatching it to raising and feeding the baby until it's ready to be saddled and ridden. It's a lengthy process, but it's well worth it. Let's dive in!

Rock Drake Egg Locations in ARK Aberration

Rock Drake eggs are found in a rather dangerous location on the map, so before you even attempt to snag one, you need to make sure you're prepared. Radiation is the main concern, which means you'll need a Hazard Suit in order to deal with the environment. That engram won't even unlock until you are around level 60, so be patient and bide your time rather than risking your life trying to snag an egg.

Once you're equipped with a Hazard Suit, head to around 56/57 on the map, and you'll find a ravine with glowing pink eggs scattered along the cliff walls. These are the Rock Drake eggs you're looking for. Simply grab an egg that's around the level you want and jet out of there before the angry momma Rock Drake finds out what you've done.

How to Incubate and Hatch a Rock Drake Egg in ARK Aberration

Once you and your Rock Drake egg are safely back at base, it's time to incubate it so it can hatch. Rather than requiring a warm environment to incubate in, however, Rock Drakes need a cooler environment. The best way to achieve this is to create a square of Air Conditioners all blasting cold air into a 2x2 space.

The egg will need some time to incubate between all those air conditioners, but the baby needs food when it hatches, so be sure to spend this time collecting it. Since babies can't eat solid meat, you'll need to hunt down something a little more special.

ARK: Survival Evolved Aberration Expansion Guide How to Tame a Rock Drake Egg Locations Hatching and Incubating

How to Raise a Baby Rock Drake in ARK Aberration

Baby Rock Drakes need a good helping of Nameless Venom in order to grow into adulthood. This is a rare drop found by killing the Nameless creatures that pop out of the ground and attack you. The amount you'll need varies depending on your server settings, but pick up about a dozen to be on the safe side. You can always go out and get more if you think you'll run out before the baby matures. Remember that it can be stored in the Preserving Bin but not in the Refridgerator.

Once the Rock Drake hatches, place some Nameless Venom in its inventory. If it refuses to eat initially, you can force feed it similarly to how you can force feed a baby Wyvern. Then, simply give it time, make sure it has plenty of room to grow, and keep it safe from harm as it slowly matures into adulthood.

Once it finally becomes an adult, you can slap a saddle on it and ride around the map on your new, terrifying Rock Drake. It can scale walls simply by walking up them, glide by leaping from cliff faces and high places, and cloak itself and its rider by pressing the crouch button.


What do you think of Aberration's Rock Drake? Is it going to become your go-to mount for the expansion? Let us know in the comments below!

For more tips on surviving among prehistoric and fantastic creatures, be sure to check out the rest of our ARK: Survival Evolved guides.

Hello Neighbor Act 2 Puzzle Walkthrough Thu, 14 Dec 2017 14:52:47 -0500 Ty Arthur

Each main act throughout stealth horror game Hello Neighbor has you trying to outwit the title villain and work through his house to uncover secrets, or even escape his vile clutches after being captured.

Below we cover everything you need to know to fully explore the house and escape in Hello Neighbor Act 2. With this guide, you can easily make it to the end, but make sure to get caught a few times so you don't miss out on the story cut-scenes.

Hello Neighbor Act 2 Walkthrough

Starting in the weird, fake room you discovered in the previous act, there's nothing immediately to pick up or throw, and the door won't unlock. Go peep through the keyhole and look right and left until you hear a sound letting you know something fell over.

Go look at the window where the boards fell over, and you should hear a click letting you know the door is now unlocked and can be opened. Head outside and grab the air duct grate in front of the red light so you can move through the crawl space. 

 Crawling through the ducts

From there, head up the ladder to find that the neighbor's house has changed quite a bit, and you are now locked in behind a giant fence. Off to your right in a broken section of a fence is a pipe with a red turn wheel.

Your first goal is to get the gauge on the wheel into the red by pulling levers on three other pipes around the area. The first one is found just by following the fence a bit further. 

 Turning the first pipe lever

Turn around and go back the other way in the yard to find the second lever on the long pipe that sticks up out of the ground and runs into the house. You can't reach it yet, though, because it's so high up in the air.

For now, head around to the other side of the house and look for a window leading into the kitchen. Smash the window with an object (like the binoculars or shoe) and then open the freezer to find the wrench.

 Stealing the wrench

You already know the drill on the wrench from the previous act. Use it to unscrew the makeshift fence that prevents you from accessing the ladder in the back yard that leads up towards the top of the house.

Up the ladder, walk forward across the roof (it looks like you should fall, but you can walk forward above the pipes). Crouch down at the end and slowly move forward to reach the second lever that was previously too high up to access.

Slowly move the reticle up and down near the red band until it expands and lets you know you can turn the lever (it's easy to fall here, so stay as far back as possible).

 Turning the second pipe lever

The third lever is actually inside the house. Based on where the neighbor is patrolling, getting to it may require a different route than I used, but the most direct way is to go around and enter the front door, then go through the door on your right. The pipe is clearly visible up against the wall next to the couch.

 Turning the third pipe lever

Head outside near the area where the pipe is jutting out of the ground, and break the single window facing the side fence (next to the pipes and opposite two other windows facing the back fence).

Drop a box in front of the window and jump inside to find an odd hallway room with a light switch, door, and a blocked-off area covered in junk. Go through the door and flip the switch on the giant boiler after all three levers have been turned.

 Break this window and throw down a box to get inside

After flipping the switch, go back to that first pipe with the glass gauge and the red wheel you found in the fence when you escaped the basement.

The wheel will be removed, and a bunch of gunk will be spraying out all over the ground. Pick up the red wheel off the ground in front of the pipe, as you will need it later.

 Grabbing the red wheel

With the wheel in hand, go back up the ladder and move across the roof. About halfway across the pipes you should see a red band segment that looks like it should have a lever, but doesn't. 

Getting on the actual pipe is sort of annoying due to the controls, and it takes a few tries. I recommend going forward until you see the pipe junction, then crouch, turn right, and slowly move forward until you fall onto the pipes.

Interact with the red band area while you have the wheel as your current item to screw the wheel in place. Turn the wheel after it's been set down (you should hear water gushing), then pick the wheel back up so you can repeat the process at another location.

 Placing the wheel

Grab two boxes and head back up the ladder. When you reach the top, directly to your left is an intersection where the fence meets the sloped roof. Drop one box on top of the other, and jump up on top of the fence.

You can crouch and slowly move forward to find the next place to drop the wheel, turn the wheel, and remove the wheel. Water will start gushing out of the pipe, which drains an area up above filled with water and -- no joke -- has a shark patrolling around.

 Using the wheel on top of the fence

After getting the wheel back, jump off the fence so you are still on the roof and enter the door. Head up the ladder and then go up all the makeshift stairs through another door.

Now you can walk through this area that used to be filled with water and had a a patrol shark. Don't use the wheel on the pipe clearly visible against the wall or it will refill the pool. Instead, go grab the shovel in the middle of the area on the red rug.


Head through the door on the opposite side of the room, and grab the gold key off the keyring on the wall. Unlock the door, and now you have an easier access point for getting around the area if you are being chased by the neighbor.

There's a hole in the center of the floor here -- go down the ladder inside the hole to gain access to a kid's bedroom with a dollhouse. Pull the chair off the door so you can get back in later. Exit the room and head down the staircase to get back into the main part of the house.

Look for a big pump device with a red pull lever, and follow its wires to a nearby door. Grab the key and unlock the door so you can use it as a shortcut later. Return to the pump and again place the wheel on so you can turn it, then pull the wheel back off. After turning the wheel, pull the red lever.

 Using the house pump

Head out the door you unlocked and through the next door to return to the yard. Head around to the side (the area with the ladder inside the fence leading up the roof) with the shovel in hand and look for the section where there's dirt instead of grass. Use the shovel to dig up a coffin, then grab the key with a pink bow found inside.

 Digging up the coffin

Remember the kid's room you dropped into from the roof? Go back in there and use the key on the dollhouse. Open the doors inside the tiny dollhouse and you should hear some noises letting you know things changed inside the neighbor's house as well. This unlocks access to the bathroom and a side room with a switch.

 Using the dollhouse doors

Now go back down to the yard and return to the room with the big boiler you turned on to first pump the water and get the broken wheel (if the area has reset after getting caught, you will need to break the window and set down a box again).

Set the wheel on the red band part of the pipe on the right side, and repeat the process yet again of turning and removing the wheel. After getting the wheel back, go to the front of the house and look for an open ladder to the left of the porch (this one isn't blocked by a fence).

Head up the ladder and walk across the roof to find yet another pipe segment where you can use the wheel (just before the white lattice section of the roof).

 We're getting an awful lot of use out of this wheel

Head back inside the house and go to the floor with the kid's room where the dollhouse is located. In the hallway outside the kid's room, go up the ladder and look across to see a red faucet. You need to crouch and jump down onto to the pipes to use the wheel again. This time, the faucet will turn on and flood the room.

After the room is flooded, return to the hallway outside the kid's room and open the door nearby. Flip the switch on the wall next to the gauge, which should be all the way over into red now that you have turned on all the pipes.

This will turn on the coils in the flooded room, freezing the water. Go back up the ladder and run across the frozen water to access the door.

 Crossing the frozen water

Inside the next room, grab the red key off the door. Go back down to the first floor and access the bathroom through the door in the kitchen. Grab the giant Lego guy holding a crowbar off the toilet.

Go all the way back up to the kid's room and set the Lego guy on the toilet in the dollhouse. Leave him there, and now you can run back down to the bathroom. Mysteriously, the Lego guy will be back on the toilet and the crowbar will be unlocked -- grab it out of the Lego guy's hand!

 What odd mysteries does this house hold?

With the crowbar in hand, head over to the front of the house and then go to the right side of the porch. Look for a segment of fence near the ground where you can use the crowbar to remove several black metal tacks. When the tacks are gone, crouch down and crawl out to initiate a cut-scene. 

 Using the crowbar on the fence

When you appear in the next segment, use the binoculars to look out the window until there's a knock at the door, then grab the postcard that pops through the mail slot to initiate another cut-scene and finish the act.

Looking for the Hello Neighbor Act 1 puzzle walkthrough instead? You can find that one over here, as well as getting info on the oddball changes implemented with Friendly Mode.

Did you find any other interesting secrets or methods for completing Hello Neighbor Act 2? Let us know in the comments!

Gungrave G.O.R.E. Now in Development Thu, 14 Dec 2017 11:37:52 -0500 Erroll Maas

In the latest issue of Famitsu, development boss of Iggymob, Jun Pd, revealed that Gungrave G.O.R.E. will be the next chapter in the Gungrave video game series.

Jun is quoted as saying, "In [Gungrave VR], we are depicting a story that acts as a prequel to the PlayStation 4 game Gungrave G.O.R.E., which is currently in development."

Business director Kay Kim then further elaborated on the topic:

The curtain will open on the rebirth of Gungrave starting with Gungrave VR, and continue towards G.O.R.E. The overall scale is difficult to convey at this point. But for G.O.R.E., we want to deliver on a greater scale and level of quality than Gungrave VR, so we are developing on the latest Unreal Engine. We are aiming for a scale that compares favorably to higher level games, but I think that the most important thing is, ‘How can we create a title that receives the consent and sympathy of existing fans?’ I want to make more and more effort, and pursue the understanding and expression of the Gungrave setting.

Gungrave VR releases in Japan today on the PlayStation Store and will release in the West sometime in 2018. The first Gungrave video game, developed by Red Entertainment, was released in 2002 for the PlayStation 2 in Japan, North America, and Europe. An anime series of the same name based on the game was released in Japan in 2003 and later received an English dub in North America, which aired periodically on G4's Anime Unleashed block.

The sequel to the first game, titled Gungrave: Overdose, was released for the PlayStation 2 in 2004 in Japan, North America, and Europe. Although the games both received mixed reception, they are well known for their art and visual style with character designs by Yasuhiro Nightow (Trigun) and mechanical designs by Kōsuke Fujishima (Oh My Goddess!Sakura Wars). 

Stay tuned to GameSkinny for any further developments.

How to Play the Miramar Map in PUBG Thu, 14 Dec 2017 10:16:23 -0500 Sergey_3847

The new desert map in PlayerUnknown's Battlegrounds has been available for some time now, but it looks like getting onto the actual map is not as easy as it seems at first. There are a few technical reasons for this, so hopefully it will change in the future.

For now, you're in the hands of the RNG gods, and if you find yourself unable to connect to the new Miramar map, then follow our quick guide for tips on making this possible.

How to Play the Desert Map in PUBG

Step 1: Launch Test Server

Many new players may not be aware of the fact that the new PUBG map is currently only available on the game's test server. This means that you will not be able to try out the Miramar map in the original game.

In order to launch the test server, follow these steps:

  1. Go to your Steam Game Library.
  3. If you don't see it in your main library, then search for it in other categories.
  4. Install and launch the Test Server.

Now, you will have the chance to play on the Miramar map. However, you may not be able to get it right away since there are two maps available on the Test Server, including the old Erangel.

Since you can't choose which map to play yet, you will have to wait for it to appear randomly. But here's what you can do to increase your chances.

Step 2: Restart Your Game

The PUBG Test Server is currently heavily loaded with new players that are all trying to get onto the new map. This prompts players to restart their game and try again and again until they get to Miramar.

You can do the same, but be aware that this may take you up to 15-20 tries. If you're ready to do this, then you will surely get the new map.

On the other hand, you could try and play the game at night, when fewer players are connected. This will greatly increase your chances to play on Miramar without restarting too many times.


Hopefully, the developers will give players an option to choose which map to play in the near future. And if you're looking for other PUBG guides here at GameSkinny, then check them out below:

Destiny 2 Guide: How to Obtain the Perfect Paradox Shotgun Wed, 13 Dec 2017 17:02:44 -0500 Joshua Broadwell

Destiny 2's Curse of Osiris expansion just keeps on giving. Along with the original 10 Lost Prophecies that had players collecting various items and completing sub-quests, there is now a new Lost Prophecy called Another Verse to complete, and apart from being full of lore, it gives you one of the game's best weapons as well. Here's how to get it.

Accessing Another Verse

Before Brother Vance will offer you the Lost Prophecy Another Verse, you'll have to complete the first 10 Lost Prophecies as well (and you can check out our guide for how to do that, too). Once that's done, head back to the Lighthouse and speak to Brother Vance. In addition to Another Verse, you'll be given a new mission: Signal Light on Mercury. It sends you back to the Infinite Forest and starts unveiling some of the lore behind the game and Saint 14.

Item Collecting

Speak to Brother Vance again after completing Signal Light, and he tasks you with collecting six items: 2 Concentrated Radiolarian Culture, 2 Advanced Paradox Amplifiers, and 2 Fossilized Hermaion Blossoms (we've got you covered for how to find the blossoms, too).

Not Even the Darkness

After collecting the necessary items, Brother Vance gives you another mission: Not Even the Darkness. Here, you'll actually pursue Saint 14 and learn what happened to him.

Perfect Paradox Shotgun

Finally, after you complete Not Even the Darkness, Brother Vance allows you to forge the Perfect Paradox Shotgun. Here's a rundown of its stats:

  • Rounds per minute: 100
  • Impact: 65
  • Range: 39
  • Stability: 42
  • Reload Speed: 68
  • Handling: 49


Let us know in the comments if you plan on using the Perfect Paradox, and check out our other Destiny 2 guides as well!

Middle-earth: Shadow Of War - Gravewalker Difficulty Guide Wed, 13 Dec 2017 15:21:36 -0500 Ty Arthur

If Shadow Of War has one constant complaint from players, it's that the difficulty is usually on the low end. That makes sense in the context of the story, however.

As a ring wraith of incredible power, Talion has few challenges that can't be utterly annihilated with his broad range of skills, and death is only a mild inconvenience that sometimes even leads to benefits.

Those who are tired of steamrolling every orc Captain out there are getting an early Christmas present! The Gravewalker difficulty has arrived to put you in your place, taking Shadow Of War and basically turning it into Dark Souls: Middle-earth Edition!

This new difficulty setting was just unleashed alongside the Outlaw Tribe DLC, although Gravewalker difficulty is available for everyone regardless of whether you picked up the season pass or just have the base game.

Shadow Of War Gravewalker Difficulty Changes

A host of changes to the base gameplay arrive with Gravewalker that make everything from strolling through Nurnen to sieging a fortress significantly more difficult.

The biggest takeaway is that Last Chance is turned off, meaning essentially that all grunts and Captains have the No Chance skill by default. However, you can still get one Last Chance by picking the Adamant upgrade to the Retaliation skill, which you will absolutely need.

Here is the complete list of difficulty and AI changes to Shadow Of War's Gravewalker mode:

  • The player gets no Last Chances
  • Slightly increased drain time 
  • Enemies are more perceptive, are able to spot a stealthy player from farther away, and are no longer surprised
  • Orcs gain more levels when they kill Talion
  • Orcs gain more levels when a Death Threat is sent
  • Orcs gain more levels when they become Maniacs due to Shaming
  • More Orc Captains are present roaming the world
  • Nemesis Missions have one turn duration instead of three turns
  • Worms are less frequent, have much better senses, and can drop bombs as they flee
  • All enemies deal more damage, particularly grunts
  • Players deal less damage to Captains with all weapons
  • Explosions deal more damage to Talion and slightly less to enemies
  • Captains adapt more quickly to player attacks
  • Enemies attack more quickly and are more likely to coordinate attacks
  • Enraged Orcs are harder to disrupt
  • Retreating enemies adapt to stealth attacks
  • Siege Beasts take less damage from their ammo packs exploding
  • Followers bleed out more quickly
  • Shortened duration of Dazed state triggered by fear and weaknesses
  • Poisoning a barrel or using Distract costs Focus

Shadow Of War Gravewalker Difficulty Survival Guide

With all those changes piling on at once, just getting from point A to point B becomes deadly, and that's before taking on any missions or defending a fortress.

Since everyone else is more dangerous and Talion is more squishy, there's a much bigger focus on using your followers as a buffer. Bring along a bodyguard, summon your graug or caragor, and take time to dominate enemies who are away from the main body of orcs.

 Having orcs on your side goes from "neat" to "required not to die."

Remaining undetected for as long as possible becomes critical, but you also need to modify your tactics overall for any combat situation. Due to increased drain time, it is no longer viable to drain and dominate enemies during a frenzied melee. Moving away from the horde is a must, but there's also a big problem there due to the game's engine.

Honestly, your biggest enemy is the camera or getting stuck rolling on a wall when you intend to climb up it and get to safety. The camera is going to cause your death more frequently than not countering on time, so you need to move melee combat into areas with better overall views and where you are certain you can leap up without getting stuck.

Personally, I accidentally evade in a direction I'm trying to run all the time due to how close the button setup is -- which also drains Focus -- so I recommend turning that skill off entirely unless it's critical to your combat style.

In the early stages of the game, green gems will save your life. In the mid to late game, don't even bother with them, because you will die in one to two hits anyway, so restoring health doesn't matter.

Anyone with a crossbow is going to annihilate you, especially if you stupidly do something to enrage them, because there's no way to dodge all those bolts simultaneously, so paying attention to a Captain's skills is absolutely required.

Always be on the ready for an ambush by a second Captain in absolutely any given situation just as you are about to gain the upper hand, and don't expect a Savior to appear as you die nearly as often as in the base game.

With those Shadow Of War Gravewalker difficulty tips and strategies in mind, its just a matter of trial and error and figuring out the tactics that work best for you during combat. Talion will still die -- repeatedly -- but eventually you can hit a groove where those deaths come less frequently if you stay on your guard, kill at range or from stealth whenever possible, and use a Captain's weaknesses against him.

 There's going to be a lot of this camera angle with Talion getting murdered

Still need help completing any other part of the game? Be sure to check out our full list of Shadow Of War guides right here.

FFXV Episode Ignis Guide: How to Access All Alternate Endings Wed, 13 Dec 2017 16:19:51 -0500 Autumn Fish

Episode Ignis is the latest DLC for Final Fantasy XV Season Pass owners and the last in a saga that follows Noctis' partners after they were all separated near the end of the main story. As the name implies, you play as Ignis in an attempt to save Noctis after he has fallen during the battle in Altissia.

As it happens, there are three different endings to see in the new episode, but which one you see entirely depends upon your decisions throughout the story.

The True Ending of FFXV Episode Ignis

Coincidentally, on your first playthrough of the episode, the only ending you'll be able to see is the true ending. When Ardyn offers you a choice, you Fight Back against him and stand your ground in order to protect Prince Noctis.

At this point, Ignis gains incredible power through the help of the Ring of the Lucii. Using this power, attack Ardyn until your energy is depleted and a cutscene plays, signaling the true ending of Ignis's story.

After the credits roll, not only does the game unlock a neat duel with Noctis, but it also unlocks the two Alternate Endings to the episode. Rather than accessing an old save and fighting Ravus again, you can continue right from the cutscene where Ardyn appears so you can immediately see the branching paths by selecting Extra Verse from the Episode Ignis menu.

FFXV Episode Ignis Guide How to Access All Alternate Endings Final Fantasy XV

The Two Alternate Endings of FFXV Episode Ignis

This time, when Ardyn makes his offer again, you'll have a second choice: Play Along. Down this path, you have the chance of seeing one of two different endings.

Here, you have another chance to fight Ardyn using the Ring of the Lucii, however, the Ring gives you a few choices during the fight. If you Give Up when the power of the Ring initially fades or lose to Ardyn, he'll kill Ignis, revealing all of his dastardly plans before the Game Over screen flashes. It's not, like, a real ending, but the extra scene is notable.

However, if you choose to Sacrifice Yourself to the Ring of the Lucii, you'll have the power to kill Ardyn so that Noctis can continue on to fulfill his destiny. It's not a canon ending to the episode, but it's a nice alternate ending that reveals a lot of backstory for Ardyn and is totally worth plaything through.


What did you think of Episode Ignis? Was it a fitting wrap up to the overarching story? Let us know in the comments section below!

For more tips on saving the Kingdom of Lucis, be sure to check out the rest of our Final Fantasy XV guides.

Free SMITE PlayStation Plus Pack Released Wed, 13 Dec 2017 12:10:38 -0500 Sarah Elliman

Hi-Rez Studios recently announced a grand partnership with Sony to bring the biggest content pack they have ever released to PlayStation players. If you are a PlayStation Plus member, you will be able to access this extensive content pack from the PlayStation Store today. Although SMITE has been around for some time, this extra content pack is completely free for PlayStation Plus members.

The pack unlocks 31 different skins, 20 Gods and Voice Packs, and the Khepri Announcer Pack. You’ll have access to a variety of new playable characters and cosmetics that continue to expand on the game and help you find your perfect layout for those SMITE tournaments. This offer ends on January 9 and gives you an opportunity to jump back into SMITE with a fresh set of gods and a whole host of content.

Since SMITE’s initial release in 2014, the game has garnered a massive following. As of 2016, the player count was estimated to be sitting around the 20 million mark. The game continues to grow because of its availability on consoles and PC. Many Reddit users have praised the MOBA for the community surrounding it and the availability of content, and with this free pack for PS Plus members, many more players are sure to jump back in.

What do you think of the content pack? Does it make you want to play SMITE again? Let us know in the comments below. 

Top Ten Minecraft 1.12.2 Ice Plain Seeds Thu, 14 Dec 2017 10:21:51 -0500 Anthony Merklinger


Spawn near Igloo with Ice Plains Spikes

Seed: -1223988102151433043
Biomes: Ice Plains, Ice Plains Spikes

Enjoy all the ice plains has to offer.


From the spawn point, head northwest until you discover an igloo (coordinates: -323, -221) hiding in the shadow of an ice plains spikes cityscape. While the igloo does not offer access to a basement, it does come equipped with the standard bed, redstone torch, crafting table, and furnace composition.


You can locate another igloo with basement access (coordinates: -227, -700) to loot the chest containing coal, wheat, apples, rotten flesh, and materials to cure the zombie villager.




Once you've had a chance to check out all these Minecraft ice plains seeds, let us know in the comments below which one is your favorite. Do you have a favorite seed not listed here?


Seed with Dirt Overhang

Seed: 7758824923999580525
Biomes: Ice Plains

This ice plains biome is just that: ice plains. With reduced access to water, players may find it challenging to advance in this harsh environment, placing a stronger focus on conserving health, resources, and time. 


From the spawn point, you can head southwest to locate the igloo (coordinates: -236, 85) positioned on top of a dirt overhang, which contains a secret entrance to a basement and chest with limited supplies. 


You may also find the area underneath the overhang useful, as it provides access to a water source block, a sizeable plot to farm, and an entrance to a tunnel network.


Spawn near Hanging Rock Formation

Seed: 8451790960073775391
Biomes: Ice Plains, Ice Mountains, Ice River

From the spawn point, players can head east to locate this massive hanging rock formation (coordinates: 150, -100). With a touch of creative mode, consider building a snow-covered globe dwelling that hangs like a cocoon from the formation's arm. 


Need supplies? The nearby islands serve as good terrain to farm in large quantities. You can also take advantage of the tunnel network at the formation's base to mine coal, iron, and gold. 


Note: Adult polar bears, while normally docile, will become aggressive if guarding a polar bear cub.


Seed with Ice Plains Spikes

Seed: -6744454415386568031
Biomes: Ice Plains, Ice Plains Spikes

It's no secret Minecraft is a gateway to many realms. With careful planning and a little magic, Arendelle can be one of them. 


Enjoy the majesty this seed brings by crafting an ice palace among the spikes, or carve out dwellings from larger spike formations. You can also try increasing your speed by placing water source blocks on top of packed ice blocks. 


Note that packed ice blocks will only drop from tools with Silk Touch enchantments.


Seed with Archipelago

Seed: -3486616015103899833
Biomes: Ice Plains, Frozen River

With a seed that hearkens back to real-time strategy games, this "archipelago"-style ice plains map offers condensed biomes with quicker access to resources. Food remains scarce; however, players can take advantage of rivers' missing ice blocks to fish. Try catching one of the rabbits scurrying about, too.


Conserving resources in this biome is essential. Consider taking up residence in the igloo located north of the spawn point (coordinates: -172, -443). 


Tip: Defend your home by placing a pumpkin on top of two snow blocks to create a Snow Golem!


Seed with Lava Lakes

Seed: -1088994652276334139
Biomes: Ice Plains, Frozen River

Want to exacerbate your survivability? Play through this lava lakes-ice plains biome to experience a more challenging Minecraft environment -- no Goron Tunics sold here!


From the spawn point, head north to locate an igloo (coordinates: 12, 20) precariously built on top of a lava lake. Inside, you can find a secret entrance to a basement that contains gold nuggets, wheat, rotten flesh, and a stone ax. (Mining through the wall left of the cell will reveal a small cluster of iron ore.)


Seed with Dungeon and Abandoned Mineshaft

Seed: -846503012736196725
Biomes: Ice Plains, Ice Mountains

If you've ever wanted to reach the Nether by staying in one place, look no further. This seed contains a ravine filled with riches that rival even Tolkien's dwarven strongholds.


From the spawn point, head south until you reach the dungeon (coordinates: -180, 360) containing stacks of gunpowder, string, iron, redstone, and iron horse armor. Yes, it's not much, but the enemies serve as a precursor to the mobs that await.


When you're ready, enter the tunnel network five blocks above the dungeon, which includes not one but two monster spawners in the massive abandoned mineshaft (coordinates: -191, 388; -197, 416).


Be sure to forge plenty of iron pickaxes, as coal, iron, gold, lapis lazuli, redstone, and diamond are conveniently located along tunnel pathways. 


Treasure chests are located at the following coordinates:

  • -207, 415
  • \n
  • -153, 436
  • \n

Seed with Survival Island

Seed: -1960777819588849485
Biomes: Ice Plains, Frozen River

If you've ever seen Stanley Kubrick's adaptation of The Shining, you'll be reminded of Jack Torrance frozen in the hedge maze with this seed. 


Isolated with virtually no resources, you will spawn on a tiny island surrounded by frozen ocean as far as the eye can see (or at least as far as your blocks will generate). Team up with your friends or fend against the cold alone as you trek across the ice in search of food, tools, and shelter. 


Take advantage of the night by dispatching spiders to craft a fishing rod in order to maintain a steady food supply. You'll want to locate an igloo and use the bed to create a proper spawn point.


Spawn near Igloo

Seed: -2122768189342854656
Biomes: Ice Plains

Like ravines, igloos are a staple of the ice plains biome; however, it is not common to find one built into the side of a hill. For players with a more reclusive disposition, this seed will allow you to dig out the igloo's doorway, which is otherwise openly accessible from the surface.


This igloo does not contain a secret entrance to a basement, though it does come equipped with a bed, crafting table, redstone torch, and furnace. (Prolonged use of the furnace will cause the ice window to melt.)


If you're up for a challenge, the closest igloo with a basement can be found at coordinates: -187, -259. The basement abuts a cave system, so many of the nearby zombies will be drawn to the villager -- or potential bait.


Spawn near Ravine

Seed: -5193415052696974067
Biomes: Ice Plains, Ice Mountains

The ice plains biome is filled with massive ravines; however, getting to the bottom of one safely is another story. Head east from the spawn point to locate the closest one (coordinates: 85, 25). Be sure to grab some coal and wood along the way. 


You can create a safe and easy travel route by placing torches near the frozen lake to melt the ice. Then, remove the dirt to allow the water to flow into the ravine. Voila! 


Ravine environments are not without their challenges. Enemies swarm the dark tunnel networks, but defeating them leads to high payoffs. Coal, iron, gold, lapis lazuli, and redstone are all in abundance -- be sure to mine them before leaving.


You'll probably want to bring spare torches along for the journey, too (and some friends who haven't discovered the sprint function).


Unlike many of Minecraft's biomes, the ice plains is one of the harshest to survive in. From limited resources to powerful mobs, progressing in this environment is anything but easy. 


We've collected some of the best -- and most challenging -- ice plains seeds Minecraft has to offer. Whether you brave the cold with friends or enter the ice plains alone, opportunity in this biome is boundless. 

Wanna Run Your Own Game Studio? Insider Tips from an Expert Wed, 13 Dec 2017 15:07:03 -0500 Loptr Sigyn

The Georgia Game Developers Association invited award-winning game developer Jesse Schell, author of The Art of Game Design: A Book of Lenses, as a keynote speaker to the Association’s 11th annual Southern Interactive Entertainment and Game Expo. Schell Games, whose I Expect You To Die is one of the most acclaimed VR games to be released, was founded by Jesse.

The skills needed to manage a company are not necessarily the ones needed to develop a successful game.

The video is over an hour. However, it's packed with really informative insights on the day-to-day realities of owning your own game studio. He starts at the very beginning of his journey, where he was a professional circus performer -- specifically, a juggler. After traveling with several different troupes, he then became a programmer -- shocker, right? Schell's first gig was as a software engineer for the phone company. It's how he paid for graduate school.

How Did Jesse Get Started in Gaming?

I got a position at Walt Disney Imagineering, where I started working in the Disney virtual reality studio, and I worked there from about '95 to 2002. After being there for about seven years, then I moved to Pittsburgh, where I did two things at once. One, I started teaching at Carnegie Mellon University, at the Entertainment Technology Center, where I still teach, and I also started a game studio called Schell Games. 

The rest of the presentation includes wonderful insider bits of knowledge, funny true stories, and reflections on what Jesse feels needs to happen for future game developers and the people who will run them. I realize the video is a bit long; however, by the end, you'll find yourself wanting to rewind it.

Don't believe me?

Well then be sure to tell me how long you watched and what you think could improve it in the comments below.

Hearthstone Dungeon Run Guide: Best Card Bundles and Abilities Wed, 13 Dec 2017 11:09:42 -0500 Sergey_3847

With the release of the new Kobolds & Catacombs card set, Hearthstone received a brand-new solo adventure: Dungeon Run. It requires players to play against eight different bosses and will reward them with a new card back if they manage to finish the run with all nine hero classes.

This new adventure has a lot to offer, including lots of new abilities and challenges. If you can't decide which card bundles, treasure cards, and passive abilities to choose for each class, then follow this guide for all the best possible combos.

Best Cards and Abilities Combos for Dungeon Run

In the course of the adventure, you will get to choose two passive abilities and two unique treasure cards, and after each boss, you will get to choose a new bundle of cards, which will be added to your current decklist.

In total, there are 14 passive abilities, 28 treasure cards, and 12 card bundles for each class. Your decisions will define whether your Dungeon Run will go smoothly or run into lots of obstacles. So how do you choose the best combinations of cards and abilities?

Best Druid Combos

The starting 10-card deck for Druid offers a midrange strategy with a few beasts and removals. However, you should opt for a different course: Aggro and Jade, or Stampede and Jade Fangs, as they are titled in the adventure. One of these card bundles will give you the most advantage on board.

If you decide to play with Jade Fangs, then the best passive ability to have is Battle Totem, which triggers all your battlecries twice. Since most Jade cards are based on battlecries, this will help you grow your board rather quickly. The best treasure card for Jade Fangs is Bag of Stuffing, which will help you draw all of your Jade Idols in one turn.

If you go for Stampede archetype, then choose either Captured Flag, which gives all your minions +1/+1, or Cloak of Invisibility, which makes them permanently stealthy. As for the treasure card, be sure to take Horn of Cenarius, which will recruit three minions for you.

Best Hunter Combos

Hunter has always strongly relied on beast synergies, so the best strategy is to either go aggro with Wee Beasts bundle or opt for a more powerful beast deck with Big Beasts.

The best passive abilities for Wee Beasts are Captured Flag for buffing and Crystal Gem, which will grant you an additional mana crystal for great tempo plays. The best treasure card in this case is obviously Horn of Cenarius.

Big Beasts is a relatively slower archetype, but potentially way more dangerous, especially in combination with an ability such as Scepter of Summoning, which makes all your big beasts cost 5 mana. But you can go even further and choose the Boots of Haste treasure card, which will make all your minions cost zero for one turn.

Best Mage Combos

There are lots of possible options to go with the Mage class, but these two bundles are especially effective: Magical Friends and Fire. The first one involves some of the best and most aggressive cards for the Mage class, such as Flamewaker and Archmage Antonidas, while the second one is all about destroying the enemy's board and face.

Both archetypes will greatly benefit from the Robe of the Magi ability, which gives all your spells +3 damage. Also, if you want to keep your Flamewaker and Antonidas alive for longer, then also choose Cloak of Invisibility.

The two best treasure cards for Mage are Archmage Staff, which will consistently provide you with spells every turn, and Bag of Coins, which will give your Antonidas enough fuel to produce more of those pesky Fireballs.

Alternatively, you could choose the Elementals package and never worry about your life total due to Frost Lich Jaina's ability.

Best Paladin Combos

Paladin is probably the best class to play through the Dungeon Run. It has so many good options that almost anything that you take will work. However, here are a few suggestions that might be the best bundles of all:

  • Divine Shield (helps keep your minions alive),
  • Helping Hand (buffs your minions in hand),
  • Silver Hand (token archetype with lots of synergies), and
  • Murlocs (the most powerful archetype).

All these bundles are rather aggressive, so the best passive abilities for Paladin would be Captured Flag and Justicar's Ring, if you decide to go for the Silver Hand bundle. It will grant you new hero power that will summon two tokens instead of one.

As for the treasure cards, Bag of Stuffing and Horn of Cenarius are again what you're looking for.

Best Priest Combos

The two most definitve archetypes for Priest are Dragon Priest, which is a highly efficient tribal deck, and Last Rites, which relies on all the available deathrattle synergies, including one of the most powerful cards in Hearthstone, such as N'Zoth.

For a Dragon bundle, you can take either Battle Totem or Captured Flag, depending on how aggressive you want to be. As for the Last Rites, you can go with Totem of the Dead, because it includes many important deathrattle cards, which will now trigger twice.

The two treasure cards you can easily go with are Dr. Boom's Boombox, if you've got the Totem of the Dead ability, and Wondrous Wand for your Dragon deck.

Best Rogue Combos

Rogue class can be extremely powerful when it has the right tools in hand. That's why the two best bundles you can choose from are Jade Lotus and Outlaws, with the latter one being the high-octane pirate bundle that is probably the fastest archetype of all.

No matter which of these two bundles you decide to play with, always take the Cloak of Invisibility ability. Making all your minions permanently stealthy will result in a long streak of fast wins.

Rogue can have a lot of trouble removing the enemy's board and staying alive, so choose the correct treasure cards, such as Wand of Disintegration that destroys all enemy minions, and The Candle, a powerful AOE that returns to your deck.

Best Shaman Combos

There are a couple of viable archetypes for Shaman class, such as Jade Lotus and Mechanized. The last one is especially exciting since it brings back all those overpowered mechs from the "Goblins vs Gnomes" era.

As usual, with these particular archetypes you want to have Captured Flag and Cloak of Invisibility. These will make sure that your minions will stay on board untouched and well buffed.

Additionally, such treasures as Bag of Stuffing and Boots of Haste will give you an unprecedented tempo in case some of the more dangerous bosses still find a way to clear your board.

Best Warlock Combos

It sometimes can be hard for Warlock to stay alive in Dungeon Run due to its hero power, but there are a few combos that will help you survive and win your matches.

In this case, consider taking the Dire Demons bundle, which includes Mal'Ganis, an extremely strong demon that makes your hero immune. In order for Mal'Ganis to stay alive, give it permanent stealth with the help of Cloak of Invisibility. You'll see that killing you will now be almost impossible.

The other option is a combination of the Taunt and Lifesteal bundles. However, both of these require some additional ramping with such abilities as Crystal Gem and Sceptre of Summoning.

If none of these appeal to you, then go for a typical aggressive zoo approach in the form of the Little Legion or Swarm bundles.

Best Warrior Combos

History shows that Warrior is most effective when it plays with Pirates and Weapons. Of course, you could go with a more control-oriented deck, but when you have the most aggressive combo in Hearthstone, control doesn't look that appealing anymore.

Grommash's Armguards is a perfect ability for Warrior, as it makes all your weapons cost only one mana. Imagine playing Arcanite Reaper or Gorehowl on turn one. Combine it with Portable Forge treasure for an extra legendary weapon, and always go face.

The Pirates package, just like any other aggro bundle, should be supported by Captured Flag and Horn of Cenarius.


You can try many other options for this Dungeon Run, and if you do, please let everybody know in the comments section below which combos worked the best for you.

If you're looking for other Kobolds and Catacombs guides for Hearthstone here at GameSkinny, then check them out below: