Indie Genre RSS Feed | Indie on GameSkinny en Launch Media Network Best Dream Suites in Animal Crossing: New Horizons Fri, 07 Aug 2020 16:17:48 -0400 JosephYaden




What a clever idea for a Dream Suite. Valkyrie is described as a "floating fantasy island," giving you the illusion of an island in the sky. The creator was able to put together one of the most detailed designs we've come across, giving off a spacey feel.


The stars are a nice touch, but the moon and spaceship are the icing on top. Bravo to the creator for this one.




Those are just some of the incredible Dream Suites you'll be able to explore in Animal Crossing: New Horizons. There are thousands upon thousands of hard-working and talented individuals that have poured hours into their islands, so make sure you jump in and give some of them a visit!




We love the Japanese-themed Dream Suites, okay? Here's one that will likely make you jealous, if nothing else but for its effective use of water. Seriously, the person who made this had to have spent a lot of time just designing the layout of this Suite.


Everything feels like it belongs in its space without feeling cluttered. And don't even get us started on the flower placement. It's excellent!


New Hyrule


People are very skilled. That point is proven by some of the Zelda-inspired Dream Suites found in New Horizons, particularly New Hyrule. Everything from the iconic treasure chests to Triforce imagery and Hyrule Castle itself makes an appearance.


Oh, and we hope you're ready as soon as you spawn, you're hit with a song that feels like it's ripped right out of your favorite Zelda game. Seriously, check this one out if you like Zelda.




Most of the Dream Suites on this list have a theme, but Bangtan doesn't, and that's okay. It's got pretty much a bit of everything, from a soccer field to an outside cafe and one of the best campsites we've seen.


This is a great Dream Suite to check out if you're looking for inspiration since it's got so much variety. And shout out to the creator for the flower patch on the east side of the island!


こんぺい島 (Konpeito)


This is yet another one that looks like it's taken a page right out of Japan  only instead of focusing on the loud and vibrant feeling of downtown Tokyo, it leans into the more residential side of things.


You'll find a hot spring, fancy bridges, and tons of statues that give this one a relaxing vibe. It's the perfect counterpart to the aggressiveness of downtown. 


Aika Island (Horror-Themed)


Alright, this one is downright spooky. Be warned!


At first glance, it might not seem that way, but just visit the attic of the nearby house, and you'll see what we mean. There's nothing but dolls, children's drawings, and creepy wallpaper.


Or if more traditional things scare you, the long-spined dinosaur skeleton right in front of Resident Services is absolutely horrifying. It's perfect!


Fairy Island


Have you ever dreamed of visiting a fairy forest full of wonder? Well, even if you haven't, you should still visit this Dream Suite, because it's awesome.


You'll probably be floored (ahem) by the designs on the ground, and when you stumble upon the whimsical music section, it'll put a smile on your face. The color palette on this island alone is worth your time. There are lots of pastel colors that make it pop!


ブラッドピッ Downtown Japan Theme


Fans of rural Japan will be in for a treat with this one. It's jam-packed with detail, from little shops to fitting music and tons of personality.


The amazing thing is that many of the items used to create this town aren't necessarily Japanese-looking, but when placed in such a way, they truly make you feel like you're in downtown Tokyo!


If you're an Animal Crossing: New Horizons fan, you probably already know just how talented people are, as demonstrated by some of their insanely detailed islands.


Now that you can visit anyone's island via Dream Suites, people have been sharing their creations like crazy. In this list, we'll go through some of the absolute best Dream Suites in New Horizons


To visit them, you'll need to lie down in your bed in your house and select the "Yeah, I want to sleep…" option. Once the game transitions into the dream world, pick the "I want to dream" option and input the Dream Address of your choice.


For more on how they work, you can visit our Dream Suites guide here.

Fall Guys: Ultimate Knockout Review — It's Cool Beans Fri, 07 Aug 2020 15:14:52 -0400 Daniel Hollis

You know the formula for a game is working when death isn’t frustrating but inherently funny. When your character is clambering over 59 other players for survival and fails to make the cut, it’s frustrating but also comical.

Unlike other battle royales on the market, Fall Guys: Ultimate Knockout doesn’t drop you into a desolate map filled with explosive weapons meant to obliterate your enemies. Instead, it embraces Takeshi-Castle-style challenges to determine who makes it to the next round.

The somewhat silly nature of Fall Guys: Ultimate Knockout is an enticing invitation and one that has already captured thousands of players around the world.

Fall Guys: Ultimate Knockout Review: It's Cool Beans

Fall Guys: Ultimate Knockout pits 60 players against each other in a series of physics-based gauntlets. The challenges range from solo races to a finish line to an assortment of team-based activities, such as quirky games of football. There’s always one goal in mind, though: be the last one standing.

As a contestant, you’ll control a blubbering jellybean with the willpower of someone who’s consumed their body weight in alcohol. There are only a few moves at your disposal: jumping, grabbing, and diving. Each is used to gain an advantage over other players across three to five rounds in an attempt to reach the final challenge and secure a crown for your ultimate triumph. 

Using over-the-top physics, you can imagine Fall Guys makes this is harder than expected. As each match begins, players clamber over each other in a desperate attempt to get to the head of the pack. It’s chaotic, intense, and hilarious, all in equal measure. 

Match sets start with a solo race, tasking players with simply making it from the beginning to the end, with the level ending once a certain number of players have made it over the finish line; the rest are disqualified.

However, it's not as simple as making it from one end to the other. 

Many obstacles will block your path, attempting to separate the sea of players surging toward the end. Pendulums swing with pummelling force, platforms rotate in shifting directions, and see-saws seesaw from one extreme to the other. You’ll stare death in the face when a gigantic banana flies toward you at Mach speed.

It’s a fluffy, scruffy battle that never ceases to keep you on the edge of your seat.

When you’re not in these solo rounds, you’ll be pitted against each other in randomly-chosen teams. The aim is to eliminate a wider number of players quickly. Unfortunately, it's these moments that ruin the pacing of Fall Guys: Ultimate Knockout.

These rounds can last upwards of a few minutes, though they manage to feel like a lifetime. More problematic is that none of them are particularly fun. With the exception of the game’s take on soccer, which feels like a wibbly wobbly version of Rocket League, these simple team-based tasks, such as collecting the most eggs, hoarding the most balls, or playing a team game of tag, feel unfair.

It no longer matters how well you've done so far in the game's individual challenges. Here, a poorly composed team can mean quick elimination. Having to rely on other players feels counter-intuitive to what the rest of the Fall Guys: Ultimate Knockout is trying to achieve — and it can be controller-smashingly tedious.

At launch, the game has 25 different levels and the team has promised to deliver more over the coming months. After a few matches, rounds tend to repeat fairly quickly and it’s unclear what direction Fall Guys: Ultimate Knockout will take over the coming months. I have no doubt that the game will evolve over time, but hopefully, it's a positive evolution that ensures a better balance between its solo and team rounds.

To keep players invested outside of challenges, Fall Guys: Ultimate Knockout has a progression system that employs its own version of a battle pass. Players can unlock different skins, outfits, and emotes using coins and crowns, the latter of which are earned by winning games or achieving certain levels in the battle pass.

As of now, daily outfits are affordable after a few matches, ensuring that players don't have to grind to receive new cosmetic items. It’s refreshing that Fall Guys doesn't feel like it's leaving players behind or locking certain items behind a paywall. 

Fall Guys: Ultimate Knockout Review  The Bottom Line

  • Addictive in all the right ways
  • Hilarious family entertainment
  • A breath of fresh air for the battle royale genre
  • Progression feels accessible without being blocked by microtransactions
  • Team games ruin the pacing and feel unfair
  • Server issues

Fall Guys: Ultimate Knockout works because it maintains that “one more game” mentality and encourages players to overcome its challenges. It’s cute, bubbly attitude is easy to fall in love with, and even when the game is eye-wateringly frustrating or kicked party members have to be completely re-invited, it still manages to all be in the name of fun.

Despite unbalanced team-match dynamics and pesky server issues (which the developers are ironing out) sometimes interfering with the fun, the simple approach of Fall Guys: Ultimate Knockout makes these negatives seem meaningless in the long run. 

This is not only the game we want in 2020 — but it's the game we need. Fall Guys: Ultimate Knockout is a comfort blanket that provides some warm, friendly fun with friends.

[Note: The PlayStation Plus version of Fall Guys was used for this review.]

Hellbound Review: Bloody Homage to Doom Fri, 07 Aug 2020 15:25:17 -0400 David Jagneaux

The header image for Hellbound on its Steam store page describes it as a "90s FPS, 30 years later," and I couldn't possibly think of a more apt summary.

For better or worse, playing Hellbound feels like you found an old Game Design Document for a hellish, bloody shooter conceived at the height of 90s shooter fever and gave it to a 2020 development studio.

Hell is invading with demons. You're a big, strong, one-liner tough guy with massive guns, a cool temper, and a gravelly voice. There's some cursing, some blood, and lots of bullets to go around. That's it, that's the formula, and it mostly nails what it's going for.

You can finish the entirety of Hellbound in just around three hours on normal difficulty, including all the times you'll die. It's pretty short — even by retro standards. I livestreamed the entire thing in one go  you can watch it here or above if you'd like.

One of the major draws for Hellbound then, just like the old-school shooters that inspired it, is the satisfaction of finishing levels on hard difficulties and sprinting through them quickly. At the end of each, you'll be graded on how many enemies you kill, how many items you find, and how many secrets you uncover, in addition to your completion time.

Not only that, but the game literally warns you in the intro splash screen that it's designed to be difficult, just like the 90s, and states that not everyone will like it for that reason.

You'd have to be a bit of a sadist to dive into the high difficulties head first here, but I fully expect some people to enjoy that particular type of self-punishment. I'd say Hellbound is certainly hard but not as brutal as the blood-soaked games of yore. A generous system that allows you to save at literally any moment goes a long way towards making it more palatable, as do the stylish and polished visuals.

That being said, the publisher is well aware of the type of game this is, certainly factoring in the short length, and has priced Hellbound accordingly (it's only $15 at full-price and has a launch discount right now), so don't expect to get a dozen or more hours out of this campaign unless you replay it several times on higher difficulties. 

Weapon variety is a bit of a sore spot. Even if I only end up using the shotgun for 90% of the game, as was the case here, I still like knowing I have a bunch of other cool weapons to pick in a pinch. In Hellbound, you've got your bare hands, a big two-handed melee club, a basic semi-auto rifle, a triple shotgun, a minigun, and a rocket launcher. That's it. 

Each weapon in Hellbound has an alternate function, like the semi-auto rifle and minigun let you aim down sights with a right-click, whereas the triple shotgun shoots out three shots instead of one, and the rocket launcher becomes a grenade launcher. That helps with the variety, but it still seems a little paltry. Given the short length and small level count, it wasn't surprising, though.

More impactful to the generally repetitive feeling is the fact that there are just four enemies in the entire game, other than the boss. You've got the basic grunts, who all mix up and use any one of your various weapons, a larger version of those guys that always has rockets, a tall enemy that throws fireballs just like the Imp from Doom, and four-legged crawlers that charge and leap at you to deal massive amounts of damage. They're also faster than you even if you sprint, which can cause some real chaos.

Map variety on the other hand is quite nice. Levels are just large enough to encourage exploration but never devolve into aimless labyrinths, ensuring you've always got a way forward laid before you.

It all looks like you're in Hell no matter what, which is appropriate, but there is still a good deal of visual variety. I particularly liked the outdoor environments with enormous, red glowing moons in the distant sky and swirling vortexes of energy that all felt truly captivating.

The world-building is pretty generic, though, as literally every line of dialogue and loading screen description, as well as the overall aesthetic, could've been ripped directly from a Doom game and you'd have never known the difference. It almost feels like Hellbound is just a really sophisticated Doom spin-off mod.

Speaking of, Hellbound feels made for mod support. Give intrepid players the ability to add in new weapons, new enemies, new levels, or at least new survival maps, and this game could go on to have a truly dedicated fanbase. There is a ton of potential.

After you finish the main campaign's seven maps (that's six larger levels and a final boss fight), there's a wave-based survival mode that's heavily focused on how long you can stay alive while reaching a high score. It's addictive and the overall frenetic gameplay is honestly a bit more suited to this game mode than the campaign itself given how satisfying it is to strafe and sprint backwards while shooting. You'll need to have top-notch kiting skills to last longer than just a few minutes on any of the survival maps.

Hellbound is a well-paced shooter that doesn't hang you up with obtuse puzzles or awkward platforming very often. The jump button is really only used as a means-to-an-end, and you shouldn't need to worry about too many death pits here. Movement is extremely fast, slick, and smooth, so it always feels really great to tear through the game's environments.

There is one section near the end of a late level that involves scouring a multi-tiered structure to locate switches where an elevator bugged out on me once, and I also had one crash to desktop, but other than that, it was pretty flawless from a performance perspective on high settings.

Hellbound Review — The Bottom Line

  • Fast, snappy controls
  • Aesthetic, structure, and premise feel ripped directly from a 90s-era Game Design Document
  • Extremely bloody gameplay
  • Very satisfying shotgun
  • Absolutely rocking soundtrack
  • Very short campaign (just around three hours)
  • Lack of enemy variety
  • A small handful of weapons
  • Just one boss fight at the very end

Hellbound is the kind of game that you'll know you'll want to play or not just by reading the summary or glancing at screenshots. If you're a fan of 90s-era retro FPS games like Doom and Quake, then there is an extremely high chance you'll appreciate this particular brand of punishing, yet rewarding, demon slaughter.

There are plenty of ways Hellbound could have expanded beyond the framework it borrows from to color outside the lines a bit, but even as a play-it-safe tribute to 90s shooter royalty, it still manages to serve up a cold, hard dish of bloody brutality gritty enough to make Doom Guy blush.

[Note: A copy of Hellbound was provided by Nimble Giant Entertainment for the purpose of this review.]

Hellpoint Guide: How to Find the Blacksmith Fri, 07 Aug 2020 20:12:19 -0400 Sergey_3847

Hellpoint has several powerful weapons that can be made from cosmic god pieces that you will find throughout the game. You will craft those weapons at the blacksmith. However, the blacksmith can be hard to find. 

You will need to play past the Sohn District and defeat the Congregators boss, which is located there. This guide will lead you through it. 

How to Find the Blacksmith in Hellpoint

Travel to the Arcology from the Observatory. You will need to defeat the Celestial Beast boss. It can be found on the area's bridge; it is impossible to miss because it completely blocks your progress in the area until you defeat it. 

After defeating the Celestial Beast, activate the command console behind the breach. The Blacksmith is through the door directly behind the console, but the elevator doesn't currently work. 

Instead, use the command console to open the door to the left. Go through the door and all of the way through the area that follows until you can enter the Sohn District

In the Sohn District, defeat the Congregators boss (the only boss in the area). After defeating the boss, go up the stairs in the back of the room. You will emerge into a large open area. In front of you to the left, there are large lamposts surrounding a descending pathway with a yellow light. It goes down to a tram. Take it down and turn left. 

Follow the path past the tram, all the way down. You will descend another set of stairs and continue down the path. After a while, you will come to a shaft with broken platforms. Jump down the platforms and continue along the path. You will then come to a door leading back into the Arcology.

On the other side, you will see an elevator in front of you. Use that elevator to go to the second floor. Once you arrive on the second floor, the elevator will stop and you can exit forward or back. Take the path with the stairs leading up

Defeat the enemies in the square below, and go through the door and through the next room. You will enter a dark area with bookshelves and a breach. Use the breach and ascend the stairs to the left of the breach. Go all the way to the top. 

Blacksmith Conversation Options

Inside a small chamber at the top, you will find an NPC. This is the Blacksmith. Speak with him, and he will ask if you want to kill him. You will get three answers to choose from:

  1. "I think I'll save us both some time and kill you here."
  2. "I have no intention of murdering you."
  3. "Why do they want you dead."

If you want the Blacksmith to craft special weapons and gear for you, then select the second answer.

After another short conversation, he will ask you to hand him boss fragments. If you have them, he will be able to craft you the following items in exchange:

  • Ozy's Hand (melee weapon)
  • Uthos Gavel (melee weapon)
  • Nemundis Oculus (melee weapon)
  • Light Striker (melee weapon)
  • Interface Headgear

That's all you need to know about finding the Blacksmith in Hellpoint so you can craft special weapons and gear. Be sure to check out more Hellpoint guides and tips right here.

Horizon: Zero Dawn Cauldron Locations Guide Fri, 07 Aug 2020 15:42:17 -0400 John Schutt

Cauldrons — ancient production facilities filled with advanced tech and deadly machines — lie scattered across all of Horizon Zero Dawn and its DLC, The Frozen Wilds. Finding their locations and completing them grants you the ability to "override" various machines, turning them to your side.

Each Cauldron is a small dungeon complex filled with platforming, light puzzle solving, stealth, and an ending boss encounter. Follow along with this guide to learn where to find each Cauldron in Horizon Zero Dawn.

Cauldron SIGMA Location

The first Cauldron you’re likely to run across is Cauldron SIGMA. It is northwest of Hunter’s Gathering in a clearing at the base of a mountain.

There are a few watchers stationed about, and Shell-Walkers patrol regularly. The entrance isn’t that far off the beaten path, and unless you aren’t looking for it, you’re unlikely to miss the huge, futuristic hole in the rocks.

With the SIGMA override, you can hack these machines:

  • Grazer
  • Lancehorn
  • Sawtooth
  • Scrapper

Cauldron RHO Location

Cauldron RHO is in the side of a mountain southwest of Daytower Gate

Reaching RHO’s location is not the hard part. The entrance is at the end of a pathway going down into a small clearing. Several Watchers guarding the entryway, and they’re quick to call reinforcements if you aren’t careful.

Getting into the Cauldron itself, however, is a little more complicated. You’ll need to turn left and head down into the gorge in front of the complex. From there, you’ll work your way up through the Cauldron, rather than entering through the front and making your way down.

With the RHO override, you can hack these machines:

  • Longleg
  • Ravager
  • Shell-walker
  • Snapmaw
  • Trampler

Cauldron XI Location

Cauldron XI can be found south of the city of Meridian. It's defended by the Eclipse, and you’ll need to fight your way through them to reach the entrance. 

There are two main entrances to the Cauldron. The path from the north has a save campfire just outside the camp, and you can also come from the west. Northern aggressors will have better stealth options, but coming from the west means fewer total defenders looking your way.

You’ll find a door at the top of the camp, and you’ll have a button prompt to open it. Do so and descend.

With the Cauldron XI override, you'll be able to hack these machines:

  • Behemoth
  • Fire Bellowback
  • Freeze Bellowback
  • Glinthawk
  • Stalker

Cauldron ZETA Location

You’ll find Cauldron ZETA tucked away in a forested valley in the northwestern portion of the map

You’ll need to be past Dawn’s Sentinel to reach ZETA, which occurs at the midpoint of the game. From there, you can follow the path north and west until you reach the area. 

The entrance itself appears to be sealed, but if you look up and to the left, you’ll see a single red-eye Watcher guarding the actual door. There are, however, some flares surrounding your way in, and they’ll alert ZETA’s real guards if tripped.

These guards are three Stalker machines that prowl the woods just before you reach the Cauldron. They’re fast, hit hard, and turn invisible to sneak up on you. Corrosive arrows and fire arrows are a good option.

With the ZETA override, you'll be able to hack these machines:

  • Rockbreaker
  • Stormbird
  • Thunderjaw 

Cauldron Epsilon Location (The Frozen Wilds)

In the Frozen Wilds expansion, Cauldron Epsilon is covered in purple light and can be found at the back of a large facility known as Firebreak at the far eastern side of the map. 

Accessing the Cauldron takes place as part of the side quest “The Forge of Winter,” and you’ll need your NPC allies with you to make it through the complex. More than that, I leave for you to discover.

That's all for our Horizon Zero Dawn Cauldron locations guide. For more tips and strategies for HZD, be sure to head over to our guides hub

[Cauldron Epsilon image source: Fandom]

Things Get N.Verted in New Crash 4 Gameplay Trailer Thu, 06 Aug 2020 19:12:22 -0400 Joshua Broadwell

Following Crash Bandicoot 4: It's About Time's reveal last month, today's PlayStation State of Play went into more detail on the game's locations and characters, as well as a brand-new mode.

Crash 4 starts in a familiar location, N.Sanity Beach. Toys for Bob said all of the game's locations draw inspiration from the original games, but they also incorporate plenty of new ideas, including some from the animation styles and cartoons that inspired the original games.

Like we already knew, you can play as multiple characters aside from Crash, including Coco. In fact, you can play through the entire game as Coco if you want. 

At certain points during your adventure, you can also play as other characters. We already knew you could play through the whole game as Coco, and we've seen Cortex before, but one new face that popped up during today's trailer was Dingodile.

Once a flamethrower-wielding boss from Crash 3, Dingodile has now retired from his life of crime and lives peacefully as a diner owner — until it goes up in flames.

One other big surprise Toys for Bob had in store was Crash 4's N.Verted mode. It's like mirrored mode but dialed up to 20. Each stage's N.Verted mode has a completely new look and sometimes new requirements, like having to spray paint over everything using Crash's spin attack or work around different camera speeds and movements.

The developers also reconfirmed there aren't going to be any microtransactions in Crash 4, clarifying earlier confusion surrounding the reveal of cosmetic skins you can earn for your different characters.

Crash Bandicoot 4: It's About Time launches on October 2 for PlayStation 4, Xbox One, and PC. Stay tuned to GameSkinny for more Crash 4 news as it develops.

Bugsnax Gameplay Trailer is a Tasty Appetizer Thu, 06 Aug 2020 19:19:00 -0400 Joshua Broadwell

Bugsnax was a surprise announcement during the PlayStation 5 future of gaming event back in June, and the August PlayStation State of Play finally gave us a taste of some scrumptious Bugsnax gameplay.

You play as a journalist following up on a pitch reel — only you're not supposed to. Your boss, Clumby Clumbernut, says it'll cost you your career if you go to the island, so of course, you go to investigate because there wouldn't be a game otherwise.

And that means getting to know all the weird and wonderful residents of the island as you try to uncover the truth behind the supposed Bugsnax. It's soon pretty clear that the island isn't just a con scheme like Clumbernut claims.

All of the residents have some kind of task for you to complete, and they all revolve around Bugsnax. One needs your help using ketchup to wrangle a herd of burger Bugsnax, while other tasks you with deducing their favorite Bugsnax.

There's more to it than just helping randos on an island. As you catch more Bugsnax and solve folks' problems, they gradually come together to start building — or rebuilding, as one inhabitant tells you — the island's community.

More importantly, you'll unlock clues about the disappearance of Elizabert Megafig, the announcer in the original Bugsnax reel. Each Grumpus (island inhabitant) has a part of the story, but won't consent to interviews unless you feed them their favorite Bugsnax.

It's not all fun and games, though, as the trailer also shows a very large and very loud Bugsnax creature flying overhead one dark and stormy night. 

Hopefully, this isn't the only Bugsnax gameplay we'll get to savor between now and the game's Holiday 2020 launch as a PlayStation 5 exclusive. Stay tuned to GameSkinny for more Bugsnax news as it develops.

Animal Crossing New Horizons Dream Suite Guide Thu, 06 Aug 2020 17:33:41 -0400 JosephYaden

Dream Suites have been added to Animal Crossing: New Horizons as part of the game's latest summer update. But what exactly is a Dream Suite, and how does it work? 

In this guide, we'll run through what a Dream Suite is, how to upload your own, how to visit others, and a handful of tips and tricks to get you started with them. 

What is a Dream Suite?

Dream Suites are New Horizons' bizarre solution to sharing your island with other players without having to be there in real-time. Visitors cannot alter the island they're visiting, making this a safe option when playing multiplayer. There's no need to worry about someone stealing your items, running over your flowers, or making a mess.

You visit the islands of other players via a dream, hence the name "Dream Suite." You can upload your Dream Suite and share it with a code (which we'll get into a little later).

There are a few things to know about Dream Suites. For starters, you can only share, visit, upload, and use Dream Suites if you're connected to the internet. This also means you must have a Nintendo Switch Online subscription.

In addition, you must have the most recent version of New Horizons, as part of update 1.4.0, which is available as a free download right now.

How to Upload Your Dream Suite

Assuming you're connected to the internet, subscribed to Nintendo Switch Online, and have the game's most recent update, head inside your house and lie down in the bed

Select the option "Yeah, I want to sleep…" and you'll be transported to a new, dreamy sequence where you'll meet Luna the anteater (we think she's an anteater, anyway).

Here, she'll give you the basics of how Dream Suites work. It's relatively simple, but make sure you read everything she says. Eventually, you'll come to a list of the following options:

  • I want to dream.
  • I'd like to share a dream.
  • Where am I?
  • I want to wake up.

Select "I'd like to share a dream," and you'll be able to upload your island. Once you do, you'll be given your Dream Address. This is what other players will use to find your Dream Suite. Feel free to visit ours: DA-4169-1828-8354!

You can find your Dream Address on your passport, so make sure you share it with others so they can find the Dream Suite.

The "I want to dream" option will be covered more below, but the rest of the options should be self-explanatory. Choosing "Where am I?" will give you an explanation as to how Dream Suites work, while "I want to wake up" will send you back home.

Making Changes to Your Island 

Keep in mind that you can only upload a new Dream Suite once per day. When you make changes to your island, they won't reflect in the Dream Suite until you re-upload, so keep that in mind. 

After you've uploaded your first Dream Suite, the list of four options will slightly change. The second option will now read "About the dream I shared..." which will let you make changes.  

How to Visit Other Dream Suites

Now that you've uploaded your own Dream Suite, others can visit it by using the Dream Address (found on your passport). 

When you're ready to visit another player's Dream Suite, head back to your bed, lie down, and select "Yeah, I want to sleep…" This will take you back into the dream, where Luna will give you some options.

Pick "I want to dream," and you can input a Dream Address. Just remember, when visiting someone's Dream Suite, all of your items will be given to Luna, so you aren't able to cause any damage. 

Once you add the Dream Address and confirm it, you'll connect to the internet before being transported to the Dream Suite. You'll spawn in a bed right in front of the other island's Resident Services. At this point, you're free to explore and enjoy what the island has to offer. Just remember: you can't make changes to it!

Here, you'll actually see a version of the player who you can talk to and interact with (but this version is actually being controlled by the game and not the real player).

When you're ready to leave, head back to the bed, and you'll have the option returning back home. 

You'll notice a small kiosk to the right of the bed, which you should definitely check out. We'll go into more detail on that below.

Gathering Designs From a User's Custom Design Portal

One of the great features of Dream Suites is the ability to acquire a user's designs from their Custom Design Kiosk. Normally, you'd have to type in the creator's Design ID, but with this, you can grab all their designs in one easy and convenient place.

To do so, interact with the Custom Design Kiosk to the right of your bed while inside someone's Dream Suite. From here, you'll be able to browse all of that user's designs. Select the design you want to save, and you'll have to option to download it to your town for use. 


Now you should have everything you'll need to get started with Dream Suites in Animal Crossing: New Horizons. For more tips on AC: NH, be sure to check out our guides hub here

Hellpoint Multiplayer Guide: How to Set Up PvP, Co Op Wed, 05 Aug 2020 17:38:39 -0400 Jordan Baranowski

One of the best aspects of Hellpoint is the level of control players have over multiplayer. A friend can jump into a game, either locally or online, for a quick PvP match or to help you progress through the main game in co op.

Unfortunately, the Hellpoint servers weren't quite prepared when when the game first launched. This meant that one of the game's promised features wasn't accessible right away, but a patch not long after got everything under control.

If you're trying to set up a multiplayer game in Hellpoint, whether online or in local co op, you've come to the right place. Here's how you do it.

Setting Up Local Hellpoint Multiplayer

Luckily, setting up a local multiplayer game is pretty simple. Load the saved game you wish to play, then plug a second controller in. Make sure you already have a second character made; that's what the other player will use in local co op. 

On that second controller, hit the Pause/Menu button, and it will pull up a character select menu. Simply choose which character the second player would like to join as, and they should pop into the game.

Remember that local MP is played in split-screen, so you'll want to make sure you've got a big enough screen that you can both see comfortably. 

Setting Up Hellpoint Online Multiplayer

Things get a little trickier with online multiplayer, mainly because it's buried in a place you might not expect to find it.

To host or join a multiplayer game, you'll need a match code. To find your match code, open the Expressions Menu.

This is done through the Back/Select button, or by pressing "T" if you're playing on a mouse and keyboard setup. Once that menu is open, select the Online tab, and you'll see your match code. Share that with whoever you want to play with.

If you are joining someone else's online game, you'll also go to the Online tab of the Expressions Menu, and you'll select Enter Match.

You'll be prompted to enter the match code that the host provided, then state whether you're playing cooperatively or PvP. The host will then be prompted to allow you to join the game.

As of this writing, online multiplayer is still being ironed out, but it is up and running. The developers have indicated this is one of their central priorities, so keep trying and you'll be slaying together in no time!

Check out our full review of Hellpoint, and stay locked in to our game page for more hints and tips!

Blizzard Says BlizzCon 2021 Will Come "Early" Next Year Wed, 05 Aug 2020 15:40:29 -0400 Ashley Shankle

Following the news earlier this year that BlizzCon 2020 would be canceled in the wake of COVID-19, Blizzard have announced they will be holding next year's convention as an online-exclusive event.

Not only will BlizzCon 2021 be a virtual event, but it will be held earlier in the year. As confirmed by Blizzard President J. Allen Brack during this week's Activision Blizzard earnings call, the convention will be held in "the early part" of 2021.

Virtual BlizzCon tickets are nothing new to fans of the developer, with many of those unable to attend the convention in person instead buying virtual tickets. Aside from allowing fans to watch the con's many panels and announcements, virtual tickets also often come with goodies for World of Warcraft, Hearthstone, and Blizzard's other titles.

The two biggest titles fans speculated Blizzard would show at BlizzCon this year were Diablo 4 and Overwatch 2. With luck, the developer will be showing more of the two at BlizzCon 2021.

Call of Duty: Warzone Mini Royale Tips and Tricks Thu, 06 Aug 2020 16:54:51 -0400 JosephYaden

Season 5 of Call of Duty: Warzone is available to download now, and it comes with lots of new content. One new feature is its Mini Royale mode, which effectively turns the game's main attraction into a faster, more simplified match.

In Mini Royale, the player count is halved, giving you 35 teams of two to three players each, totaling around 77 players. The matches play pretty much the same as the matches in the main Battle Royale mode, but with shorter run times and fewer players.

Earning a Victory Royale is still tough, but luckily, we've got all the tips and tricks you'll need to come out on top. 

Pick the Best Landing Spot

Picking the best landing spot is essential  maybe even as essential as taking out enemies. It can shape the trajectory of how your game will play out.

There are lots of great spots to land in Verdansk depending on your playstyle and the path of the plane in relation to the gas. In general, we advise that you stay away from major hubs because you're more likely to avoid getting killed.

We opt for landing near contracts so you can earn some goodies as you make your way to the center of the gas circle. Specifically, Recon and Scavenger contracts are the easiest, but if you're up for it, completing Bounties can be useful as well.

Be open to changing your landing spot before you land. If you notice a lot of people headed to your original destination, it's best to change your route and head to a less crowded area. Be sure to communicate this with your team by pinging or speaking over the mic.

Bring/Pick Up a Heartbeat Sensor

Ah, yes, the good old Heartbeat Sensor. Seriously, this thing will help you out tremendously. Of course, you can't spawn into Mini Royale with the weapons and perks of your choice, but visiting a Loadout Drop in-game will allow you to select your custom classes, which should have a Heartbeat Sensor equipped to one of them. 

The important thing to know about using the Heartbeat Sensor is that you shouldn't rely on it 100%, since enemies with the Cold-Blooded perk won't appear on the sensor's radar.

You should use it as a supplementary way to tell if enemies are near. Use sound in conjunction with the Heartbeat Sensor to give you the upper hand and make sure you call out to your team if someone appears nearby.

Pick Your Battles

It's Call of Duty. You probably want to go around massacring everyone in sight. The problem is that even if you succeed at this, you'll create a lot of unwanted attention that will likely result in getting you killed eventually.

Or maybe your reflexes are telling you to take a shot at an enemy that is really far away a shot you will likely not pull off. Instead, save your ammo, stay hidden, and let someone else take them out. 

The amount of deaths we've encountered while trying to take someone out is more than we can count. Generally speaking, we recommend to only go for the kill if you're positive you can take it — and if you're sure someone else isn't close by.

Usually, an enemy or the teammate of the person you just took out will be close by, waiting to surprise you, so it's best to play it safe. If you want to win and are iffy about your aim, it's best only to engage if an enemy is shooting at you first. 

Always Be Aware of the Gas

Little else is worse than getting swept up by the gas because you weren't paying attention to it. Don't make this mistake. Make a habit out of checking the gas when the timer in the top left reaches zero. In fact, checking it every minute or so (if possible) is a great habit to have.

As the circle gets smaller, you'll always want to put your back to the edge of the gas, while surveying the area in front of you. With the gas at your back, that's one less area you need to worry about since no one will be coming from that direction. 

The point is, don't go running off to the center right away  it will likely get you killed. 

Complete Contracts

As we mentioned above, completing contracts is a great way to gain the upper hand in Warzone. Some of them are more complicated than others, like Bounties, which require you to take out an enemy player. 

The main reason you want to complete contacts is that they reward you with a sneak peek at the next position of the circle. Every contract you complete will reward you with a glimpse at the circle's next layer, which you'll definitely want to take advantage of.

And of course, completing certain contracts will earn you cash, XP, and loot, so you'll absolutely want to do your best to finish some. 

Don't Underestimate the Power of Snipers

In Warzone, sniper rifles are hugely important, due to their range and ability to reveal enemies hiding in thick brush thanks to the Thermal scope. Even if you aren't a great shot, it's recommended to at least have one equipped so you can spot enemies from afar. 

If you do feel comfortable using a sniper, we recommend you equip the Monolithic Suppressor and aforementioned Thermal Scope, along with the highest magnification sight you have available. 

This way, you can survey a large open area or window of a tall building to see if it's safe to move forward. Having the suppressor will give you a little wiggle room if you aren't the best shot since you won't appear on the mini-map if you miss your target. 

You can have a loadout equipped with a sniper and another primary weapon if you use the Overkill perk, so be sure to do that if you want a versatile setup. Alternatively, you can replace Overkill with Ghost to negate UAVs. Just pick up a second primary from a box or dead enemy if you do. 

Coordinate With Your Team

This might seem obvious, but you'll want to communicate effectively with your team. Doing so can be the difference between winning and losing, so be sure to use a headset to talk with your squad.

If you see an enemy, make a call out, and try to pinpoint their location by either pinging or by using the compass at the top of the screen. If you formulate a plan but then notice things might go awry, tell your squad and come up with a backup plan. 

Ask your teammate if they need ammo, armor, or a specific weapon so you know what to look out for should you stumble upon something they need.

Many teammates in the games we've played have been silent, which doesn't bode well for winning the match. You can use pinging to mitigate this, but verbal communication is much more effective. 

Be Careful With Rushing to a Loadout Drop

Those pesky Loadout Drops are a blessing and a curse. Your initial instinct might be to dart towards them when they drop, but we highly advise against that.

Instead, find a nice vantage point that overlooks the box (if possible) and scope it out for a moment or two. You'd be surprised how many players will make a beeline for the Loadout Drop, only to be taken out while they're picking their equipment. 

At the same time, you can be the one taking enemies out as they choose their Loadout, which is where the silenced sniper comes into play. Once you've determined it's safe, go in, quickly grab your Loadout (we recommend to place your Warzone class first so you don't have to scroll down to it), and make your getaway.

Keep in mind, you can purchase a Loadout Drop from a Buy Station for $10,000, but we strongly advise against that since you won't be making as much cash in Mini Royale as you would in a normal round of Battle Royale.

Spending $10,000 is hard to justify when there are better items you can purchase for less. Just wait for the Loadout Drops to spawn if you want to save your cash. 


With these tips and tricks, you should now be more prepared for Warzone's new Mini Royale game mode. For more on Warzone, take a look at the main hub here

Project xCloud Heads to Game Pass Ultimate Very Soon Wed, 05 Aug 2020 18:19:26 -0400 Joshua Broadwell

A little while back, we reported on Microsoft's plans to merge its Project xCloud streaming platform with Game Pass Ultimate. And Microsoft recently announced when that's actually going to happen: September 15.

Over 100 games will be available to play on xCloud, though Microsoft only mentioned a handful of them in their statement, including Destiny 2, Grounded, Minecraft Dungeons, and Sea of Thieves. Many are already included in Game Pass.

The idea is to make them playable on nearly any device and without having to access your console or TV to do it.

Microsoft said you can use xCloud on any Android device and jump back into the game the same as if you were playing at home. That includes multiplayer, achievement tracking, player profiles, and save data.

Project xCloud itself is free, included as part of your monthly Game Pass Ultimate subscription. And the company plans on releasing a number of control grips and accessories to make mobile gaming more comfortable and practical too.

We considered Project xCloud to be at the pinnacle of game streaming when we tried it out a short while ago. Stay tuned to GameSkinny for more Xbox news as it develops.

[Story and header image source: Xbox Wire]

Pikmin 3 for Switch Sprouts Up in Surprise Announcement Wed, 05 Aug 2020 13:13:12 -0400 Joshua Broadwell

In what’s becoming a new trend for Nintendo, the Big N dropped a surprise Pikmin 3 Deluxe announcement trailer on Twitter today. Pikmin 3 is heading to Switch on October 30, bringing along all existing DLC and a bevy of other new features.

Pikmin 3 Switch adds the option to play through the entire story mode in co op mode, so you don’t have to go it alone if you don’t want to. There’s a new set of difficulty options and a new lock-on feature to make targeting easier. That’s on top of the DLC missions from the original Wii U Pikmin 3 release, multiplayer matches, and new side missions starring Louis and Olimar from the first two Pikmin games.

Pikmin 3 very much follows in its predecessors’ footsteps, except you have three space adventurers to control instead of one or two.

You’ve ended up on a strange planet and need to gather fruit, which translates to building up an army of adorable and oh-so-fragile Pikmin to do all the work for you. Pikmin 3 adds two new Pikmin types to shake up the formula: Pink Pikmin that fly and Rock Pikmin that smash things.

Nick Chavez, Nintendo’s Senior VP of Sales and Marketing, said:

Pikmin 3 Deluxe brings this classic franchise to life on Nintendo Switch, introducing a new audience to its beloved characters and gameplay, while also welcoming back returning players with new challenges.

It’s not Pikmin 4, assuming that’s still happening. But it is a chance for what’s widely regarded as one of the Wii U’s underrated classics to get a second chance of life.

Like Nintendo’s other second chances for Wii U games, Pikmin 3 Switch will sell for the usual retail price of $59.99. Stay tuned to GameSkinny for more Pikmin 3 news as it develops.

[Source: Nintendo of America]

Mortal Shell's Epic Release Date Trailer Unveils New Shell, Ballistazooka Wed, 05 Aug 2020 11:13:26 -0400 Jonathan Moore

Steel yourselves, Foundlings: Mortal Shell is releasing very soon. The hard-as-nails Souls-like will make its way to the PS4, Xbox One, and PC (via Epic Games) on August 18. 

The game's brand new release trailer, which you can see above, is all killer and no filler. For some fans, it provides perhaps the best look at Mortal Shell to date, including a glimpse at the ludicrously named (but awesome) Ballistazooka.

It's also the first time fans have seen Solomon, one of the game's four shells, who will take up arms against the rotting darkness alongside Harros, The Vassal; Tiel, The Acolyte; and Eredrim, The Venerable. 

Though Mortal Shell resembles a certain game from a certain developer, it does have "a soul of its own," according to John Schutt, who was able to go hands-on with the recent PC beta.

Mortal Shell wears its Dark Souls inspiration on its sleeve but modifies and iterates on the formula in ways no other title has yet attempted.

This game is an interesting amalgamation of Souls combat and systems, and traditional gothic imagery and themes bound up in a gritty fantasy world. It's at times frustrating, obtuse, and overwrought, and at others, it's a thing of beauty — intuitive and demanding and mysterious.

Sounds like my cup of tea. 

Mortal Shell will cost $29.99 at launch and take "around 20 hours to complete," per developer Cold Symmetry. Stay tuned to GameSkinny for more on Mortal Shell, including our review and a slate of walkthroughs and guides!

Grounded Early Access Review: Big Ambitions Wed, 05 Aug 2020 16:57:49 -0400 Mark Delaney

Since Minecraft, survival games have become a staple of the games industry, but until now, no other game in the genre has been so family-friendly. 

With Grounded, Obsidian walks back years of survival games moving ceaselessly toward dreary post-apocalyptic worlds and instead imagines a colorful little-big sandbox where insects are intimidating behemoths.

The developers have a lot to be proud of right out of the gate with the Game Preview/Early Access version of Grounded, and even as it's clearly lacking in some areas  namely story and polish  it's easy to see the small offshoot team at Obsidian has crafted something adventurous and wonderful.

Grounded Early Access Review: Big Ambitions

In Grounded, one to four players are shrunken down to a centimeter for reasons that aren't yet clear. Shocked to awaken as something smaller than an ant, the now-standard survival game ramp introduces players to its world of massive anthills, fearsome spiders, and grass as tall as buildings — or at least, that's how it all appears from your perspective.

The premise is a strong one and Obsidian wastes no time building on it. The game's open world, The Backyard, is full of interesting secrets to discover and, of course, plenty of objects to craft. The game's earliest moments will be spent chopping down blades of grass and plucking pebbles and plant fibers from the earth to make a simple axe, but soon, your toolbelt expands to include other handheld objects like spears and torches.

After that, you'll learn how to make different armor sets, each offering different stat bonuses which can positively affect things like your defensive abilities or how long you can go without eating or drinking.

The most exciting part of Grounded's crafting system is its already expansive base building mechanics. From simple doors and walls to basketball courts and reading rooms, you're free to build to your heart's content, so long as you're willing to defend what you've made.

Given that you're just a centimeter tall, insects such as beetles, spiders, and even ladybugs are transformed into wild beasts you must always account for. Enemies will attack your base, meaning how to build it is more than a cosmetic choice, unless you're playing in Creative mode. By lining spike traps and bottlenecks for home defense, players can push back against their six-legged (or more) foes.

This is an exciting part of Grounded, but combat as a whole needs some balancing at launch. Many enemies can kill you in just a few hits even when you're wearing armor. Perhaps Obsidian likes it that way to keep the threats feeling so scary, but it feels poorly balanced for solo players especially.

One of the most compelling elements of Grounded is hardly available right now: its story. You can see all of the story content in about 30 minutes in this version, as it amounts to one NPC scene and some audio logs.

As it's Game Preview, we know to expect more down the line, but given the game's sci-fi teases — it seems Obsidian plans to actually explain its shrunken survivors — I'm eager to see more, but I can't yet. If you're in it just for the story, you can safely keep waiting for now.

Having said that, I'm pretty picky with my survival game timeshare, as so many punish players with harsh conditions and obtuse menus right away. It can be pretty unappealing. Grounded doesn't have that problem. Its UI is one of the best I've ever seen in the genre. With so many menus, I expect more confusion, but I routinely know my way around my inventory, the deep crafting menu, and other helpful tools like a hotswapping UI for assigning your most-used items.

You can also switch between third- and first-person, toggle the HUD display, and provide Early Access feedback all from a radial menu. Obsidian has joked that they don't normally make this kind of game, and that's true, but you'd never know it. It seems years of building RPGs have taught them some things about helping players navigate their bulky backpacks.

Something else Grounded shares with RPGs is its abundance of secrets. Audio logs are ubiquitous in games, and though they add some light story beats right now, the real treasures come from discovering new craftable objects, or even stumbling on them whole cloth.

Things like a rotten bee armor, rarer insects, and new areas to install at your base can all be discovered with exploration. You could spoil most secrets by heading into Creative, where it's all there to see right away, but a lot of fun is had in turning over stones — literally — and finding something you didn't know existed underneath.

In my time with Grounded, I've found a basketball hoop blueprint, fungal bombs, and fun berry furniture to name a few. You can also stumble on the world interacting with itself, like when I saw a major battle between spiders and beetles. No doubt this is an area the studio will continue to expand on as well but even on day one, it feels like every moment spent in The Backyard is ripe for adventure.

If you're not one to simply build up a base or explore for secrets, there's a simple quest system in place too, which will allow you to advance your character in more quantitative ways.

Early Access means bugs, and in this case, I don't just mean insects. Most of the issues I saw were in the game's menus, where multiplayer lobbies don't populate correctly or UI items might look a bit wonky. Trying to swim with your head above water also barely works right now, and when it does, it still leaves the camera in an awkward spot.

It's not a bug, but the world map could also use some improved UI as the way it's set up currently is less than clear in some cases.

These are exactly the sort of growing pains any Early Access game reminds you of when you boot it up, though, and that's why we aren't speaking to the final experience in this review. For now, Grounded surely still needs some work, but it's already a game fans of the genre will totally dig.

Grounded Early Access Review — The Bottom Line

  • An exciting world rich with discovery
  • Base building already goes very deep
  • An imaginative, child-like spirit that rejects genre norms
  • Bugs — and not just the crawling or flying kind
  • Virtually no story content yet
  • Combat needs balancing

A strong premise will get you a great trailer, but only a strong team will deliver a great game. Even in Early Access/Game Preview, Grounded is a great game. Its youthful spin on the survival genre is supremely refreshing as it casts aside years of greyscale, slow-death misery simulators in favor of something players of all ages can enjoy. 

Grounded is full of marvelous mechanics, creative contraptions, and some surprisingly scary showdowns. The team has more work to do, but the foundation is certainly solid.

Diablo Immortal Trailer Released, Website Updated for ChinaJoy 2020 Tue, 04 Aug 2020 14:09:19 -0400 Ashley Shankle

The Chinese market-focused Diablo Immortal seems to be coming along just fine, based on an update of the official site showing off the game's visuals and classes.

Numerous gameplay clips give a look at the game's six very familiar classes; Diablo Immortal doesn't look to be trying to do anything new — but sometimes that's okay.

The game has been confirmed to included the Crusader, Demon Hunter, Barbarian, Necromancer, Wizard, and Monk classes that Diablo 3 players are familiar with, with each one having at least four skills and a basic attack.

Whether the game will have any sort of skill customization is yet unknown, as the official site currently only lists three skills for each.

Diablo Immortal's release date in any region is still a bit of a mystery and Blizzard themselves have not said much about the upcoming mobile title since its poorly-received reveal at Blizzcon 2018.

Hearthstone: Best Standard Decks for Scholomance Academy Meta Wed, 05 Aug 2020 14:37:09 -0400 Sergey_3847


Quest Warrior (13,320)


This aggressive deck could be called Weapon Warrior because it is all about weapon synergies. It demands players go face with their weapons, using the minions and spells at their disposal for controlling the board.


The new Lord Barov legendary can be used for clearing all Taunt minions on, letting you attack your opponent's face again and again.


It's a simple strategy, but quite often, the simplest decks win the majority of games.


Deck code:






These are the best decks for standard from Hearthstone's Scholomance Academy set. For more Hearthstone tips and card lists, be sure to head over to our guides and lists page!


Quest Warlock (15,940 dust)


This control variant of the Warlock deck has had some success in the past. Now it's more refined with the inclusion of two new cards from Scholomance Academy.


Brittlebone Destroyer is perfect for Warlock, which can tap to activate this its minion destruction ability. The legendary  Polekelt Keeper is a very unusual card that re-orders your deck to put the highest-cost cards on top.


All your best cards are just one tap away, increasing your chances of victory tremendously. 


Deck code:




Highlander Shaman (15,800 dust)


If you're looking to climb the competitive ladder this season, this deck has everything you need and more.


The best new addition to the Highlander archetype is the Instructor Fireheart legendary, which lets you to discover several spells in a row, and the dual spell Lightning Bloom provides Shaman with a temporary ramp, a mechanic previously available only to the Druid class.


Since Totem Shaman wasn't been terribly successful last season, the time is right for the new Highlander Shaman to shine.


Deck code:




Aggro Stealth Rogue (8,080 dust)


If you're tired of playing the same old Galakrond Rogue deck, then it's a good time to change to something more aggressive.


This stealthy list allows for a lot of synergies with new cards, such as Infiltrator Lilian, Doctor Krastinov, and Self-Sharpening Sword.


But the best new addition to the Rogue class is undoubtedly the Secret Passage spell. This 1-mana card changes out your entire hand with five new cards from your deck, which you can play instantly.


Deck code:




Tempo Priest (7,980 dust)


Resurrect Priest dominated the meta last season, but with Tempo Priest, there is an even better chance of getting quick wins.


Tempo Priest has a few really nice additions from the Scholomance Academy set that could change the game.


The new Power Word: Feast spell is one of the best buff spells Priest has ever had. With the help of High Abbess Alura, you can cast it for free out of your deck. If you have High Priest Amet on the board already, then you have a double effect, also for free.


With this deck, your board will have so many pumped minions that you won't even need to use resurrect spells. Your minions will be invincible.


Deck code:




Midrange Paladin (17,820 dust)


A new Paladin legendary card, Turalyon, the Tenured, is the perfect companion to the Duel! spell here.


Turalyon can be summoned by Duel! to set an enemy minion's life total to 3, killing it every time regardless of its original size.


Overall, this deck isn't as strong as highly aggressive decks, but if you can survive the first wave of attackers, then your opponents will have no chance against you.


Since control and midrange decks give you more time to cast big spells, this is the perfect counter.


Deck code:




Tempo Mage (9,060 dust)


Spell damage plays a huge role in decks that run Ras Frostwhisper. In the new set, Mage gets a new Lab Partner 1-drop that, conveniently, has exactly that.


This little minion is the lynchpin of so many synergies, which should give Tempo Mage archetype a new chance this season.


Several new other cards also bring more energy to the deck, such as Cram Session, Wyrm Weaver, and Firebrand.


But the most interesting new piece is Mozaki, Master Duelist, a new Mage legendary that stacks spell damage each time you cast a spell.


It allows you to control the board later in the game, making victory all the easier.


Deck code:




Beast Deathrattle Hunter (14,440)


Just like Druid, this Hunter list relies on beast synergies and includes many of the same dual class cards.


However, Hunter has a few exclusive cards in Scholomance Academy, such as Professor Slate, which gives all your spells the Posionous effect, Krolusk Barkstripper, a removal spell on a stick, and Bloated Python, a new Deathrattle support card.


There are enough tools to withstand matches against both aggro and control opponents. You can win quickly or late in the game, as this is a truly universal approach to Hunter deckbuilding.


If it's too expensive for you, then you can cut out several legendaries, but be sure to keep the rest, as those cards make up your win condition.


Deck code:




Big Druid (6,160 dust)


Ramping has been an integral piece of the Druid class for many years, and it's still a highly viable archetype even today.


With the help of Guardian Animals dual spell, you can cast two 5-drops for 7 mana. In certain cases, you can cast it on turn 4 or 5, increasing its utility.


You can then use Twilight Runner, another staple card from Scholomance Academy, to draw two more cards. If you manage to play Shan'do Wildclaw early in the game, then you can buff all your beasts in the deck for the rest of the game.


With that in mind, there's a good chance that the new Big Druid will rule the meta again this season.


Deck code:




Aggro Demon Hunter (5,400 dust)


The central piece of this new aggro deck is the Glide spell from Scholomance Academy. For 4 mana, it allows you to shuffle your hand into your deck and draw 4 new cards.


This is a good deal, especially if you have no cards in your hand. Though the included Outcast mechanic, which forces your opponent to do the same, could be an issue depending on the circumstance, you can disrupt combo decks using it, breaking any kind of hope for your opponent.


On top of that, you have two new support minions, Spirit Jailer and Voracious Reader, which will give you extra health and card draws.


Deck code:




Theorycrafting is one of the most exciting parts of each new Hearthstone expansion. This time around, the new Scholomance Academy set gives players access to the first-ever dual-class cards, making deckbuilding so much more fun.


In this list, you will find 10 of the best competitive decks for standard format, broken down into each class of heroes and their corresponding deck codes. You can simply copy and paste them into your Hearthstone client and get started! 


You will find a few surprising twists to some well-established archetypes and also some completely new ideas that will probably be improved upon in the future, so keep reading!

Sony Clarifies PS5 Compatibility with DualShock 4, Other Accessories Mon, 03 Aug 2020 16:26:08 -0400 Joshua Broadwell

While we're still waiting to find out how much the PlayStation 5 will cost, Sony released a short guide of sorts outlining what controllers and accessories will work with the PS5 on the PlayStation Blog. 

The DualShock 4 works with the PlayStation 5, but not with PS5 games. That's not really surprising, seeing as the PlayStation 5 backwards compatibility only supports select PS4 games.

Only the DualSense controller will work with PS5 games because Sony believes "PS5 games should take advantage of the new capabilities and features we’re bringing to the platform."

According to Sony, other "officially licensed" peripherals and specialty items, including steering wheels and the like, will work with "supported PlayStation 4 games" and all PS5 games.

But at the end of the list of compatible peripherals, Sony says that not all officially licensed accessories will work with the PS5 and recommends checking with the manufacturer before purchasing.

TL;DR: if you're buying an accessory or peripheral in the hopes of using it for your PS5, contact the manufacturer first to see if it'll actually work the way you need it to.

Sony is more certain about headsets. "Platinum and Gold Wireless Headsets" and other headsets "that connect via USB port or audio jack" will work with the PlayStation 5.

Finally, the PS Move and PSVR Aim controllers will work "with supported PS VR games on PS5."

Stay tuned to GameSkinny to hopefully find out what those supported games will be sometime soon, and for more PlayStation 5 news as it comes our way.

[Source: PlayStation Blog]

Grounded Guide: How to Get Bee Armor Tue, 04 Aug 2020 14:11:45 -0400 Mark Delaney

Even though the survival game is in Game Preview/Early Access, there are already several armor sets to acquire in Grounded. Depending on what kind of build you're going for, you may want to get the Grub Armor, Ant Armor, or one of several others, including the Bee Armor.

If it's the latter you're after, either for its stats or just to max out your collection like batsuits below Wayne Manor, this guide will walk you through how to find the well-hidden armor set. 

How to Get the Bee Armor in Grounded

To start, you'll want to find your bearings. Head to the center of where the three lasers converge at the Mysterious Machine location. You likely already finished reactivating the lasers earlier in the story.

From there, aim about 90 degrees from the house. Use the screenshot below to get an exact direction.

What you're looking for is an anthill. Perhaps you already tried heading down there, and if so, maybe you were already attacked by a swarm of ants in the darkness.

If you're having trouble locating the anthill, we've marked it with a trail marker in the above screenshot, or you can see its location in the below image as well. It's identified by where we've left the yellow cursor with the orange circle surrounding it.

To best prepare for what lies within the anthill, make sure you have each of the following:

  • a good one-handed weapon
  • several torches (4+)
  • armor equipped

It's worth noting that all three pieces of the Bee Armor are skeleton pieces. The Rotten Bee Face Mask is a skull. The Rotten Bee Shin Guards is a boney set of legs. And the Rotten Bee Shoulder Pads are boney hands. 

Once you have all those items, head for the anthill. Remember that you can practice running this route in creative mode so that no insects will come for you. This way, you won't get lost in the labyrinthine anthill and you'll know just where to go. 

As you're dual-wielding the torch and weapon, enter the anthill and stay to the right at every fork you can. Eventually, you will come to a room holding the first of three bee armor pieces, shown below on a ledge. It will be the Rotten Bee Face Mask. 

Next, turn around and fork off to the right again until you come to a room with a hole in the floor. Be careful not to step in it yet. Instead go around it to the back wall to find the second armor piece, again shown here on the map. It will be the Rotten Bee Shin Guards. 

Now that you have two pieces, you can safely descend that hole behind you. Once you get down in the hole, you'll find the third armor piece close by in that very room, along with another BURG-L Chip. This will be the Rotten Bee Shoulder Pads. 

From here, follow the path available to you as it ascends upward back through the anthill. Eventually, you'll make like Ponyboy Curtis and step out into the bright sunlight, bee armor in tow.

That's all you need to know about how to get the Bee Armor in Grounded. For more tips and guides, be sure to head over to our Grounded guides page

New Final Fantasy XI Story Update Breathes Life Into Slumbering Legend Mon, 03 Aug 2020 13:19:04 -0400 Joshua Broadwell

After lying nearly dormant, even presumed extinct, for five years, there's some new Final Fantasy XI story content coming soon. It's not just a one-off, as Akihiko Matsui, the game's producer, said the new content is part of a series of updates starting August 3.

The new Final Fantasy XI story update is called The Voracious Resurgence, and Matsui said players will need to have completed the Rhapsodies of Vana'diel — the last major content update — to access it.

There's a small blurb accompanying the announcement on the official Final Fantasy XI site, offering some background on the journey ahead.

The Voracious Resurgence update revolves around strange eggs spoken of in Beastmen legends and appearing across Vana'diel. The story that unfolds around these eggs will take adventurers brave enough "... beyond the veil of death [to] unravel the tangled threads of a conspiracy that threatens the very fabric of the world."

The August update includes a number of other adjustments, such as job set alterations, new items, and brand-new quests. Stay tuned to GameSkinny for more Final Fantasy XI news as it develops.

[Source: RPGSite]