Indie Genre RSS Feed | Indie on GameSkinny en Launch Media Network WWE 2K18 Guide: How to Win the Money in the Bank Match in My Career,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/w/e/wwe2k18-features-4b4f8.jpeg zbkzd/wwe-2k18-guide-how-to-win-the-money-in-the-bank-match-in-my-career Wed, 18 Oct 2017 15:27:16 -0400 Wizard of Warsaw

Following the release of WWE 2K18, players have run into a ton of bugs and needless to say, they aren't happy. From complaints about framerate to poor controls, players seem to be largely upset that the game isn't a massive improvement from the last entry in the series. However, one bug seems to stand out above the rest, and that is the "Money in the Bank" match from WWE 2K18's Career Mode. 

How to Win the "Money in the Bank" Match in WWE 2K 18

This match has two objectives to it: 

  1.  Win the match
  2. Use the ladder in a move 

Both of these seem pretty straightforward, but unfortunately, using the ladder seems to be a bit trickier than smashing it over your opponent's head. While most players seem to think this is a bug, it seems to be more likely a case of poor wording in the challenge itself.  

Apparently, the game wants players to use the ladder in a specific way, so it takes some setup. Here are the steps you'll need to take to get past this match in career mode: 

  1. Make sure you've got a finisher stored up 
  2. Climb the ladder and have another superstar climb the ladder as well 
  3. You'll receive a button prompt to perform an "OMG" move 
  4. When you hit the button prompt, you'll start a ladder finisher and, whether you finish the move correctly or not, you should receive credit
  5. After that, you just have to win the match 


While there are some players that have mentioned they didn't need to do all of the above steps to complete the challenge, this definitely seems to be the most reliable way. Give it a shot and let us know how it works for you. Or if you've found another surefire way to handle this challenge let us know in the comments below.

Stay tuned to GameSkinny for more WWE 2K18 guides! 

13 Non-Horror Games to Play for Halloween,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-f3efd.jpeg kdgrd/13-non-horror-games-to-play-for-halloween Wed, 18 Oct 2017 15:59:56 -0400 Joshua Broadwell


Disgaea 5: Alliance of Vengeance (or Complete)


Disgaea is a perfect series for Halloween, and the latest entry is no exception. You play as a demon overlord of some kind or another in every entry and recruit a variety of different monsters to your team as you fight to fulfill morally dubious goals and secure your position as hellish ruler. It's got everything a strategy fan could ask for too: deep mechanics, micromanagement galore, challenging battles, and a plethora of character classes and skills to master.


Then there are the Prinnies. They're fun and slightly cute, plus they explode. But they're also the reincarnated forms of murderers and the worst kinds of criminals. If that alone doesn't tell you, the series prides itself on juxtaposing seriousness with ludicrous humor, all in a very anime style. It's a refreshing twist in a genre usually prone to taking itself too seriously and is sure to provide you with a frightfully good time.




From RPG to quirky platformer and puzzler, there's plenty to tick those spooky seasonal boxes and keep you occupied until -- and after -- Halloween. Let us know in the comments what you're playing for Halloween!


Looking for more Halloween-themed content? Make sure to check our other Halloween articles on GameSkinny!




Lumo is a charming little puzzler that has you take control of what looks quite like a Black Mage from Final Fantasy as you solve the brain-teasing puzzles in each of the game's many rooms. The game looks equal parts Fantasia and Chocobo's Dungeon, with a hint of Harry Potter, and it sees you traverse through a tremendous variety of locations in each of those rooms, from your basic storeroom setting to a hallway filled with lasers and a rotating tower with crumbling steps, among others.


The puzzles are never overly difficult, so it's the perfect game to play with your children, if you have them, but it's certainly not too easy for adults to unwind with at the end of the day. Some of you might recognize it, too, as it's meant to be a revival of the classic British isometric puzzler genre, and it does a superb job of what it sets out to do.


Kingdom Hearts 1 & 2


Continuing on with the theme of costumes means the Kingdom Hearts games are next. Sora and co. change their gear with every world they enter, but there are two real main reasons for having these games on your Halloween list. The story becomes more convoluted as the games progress, naturally, but at the core of it all remain the themes of redemption, friendship, and, of course, the conflict between light and dark. It's a lighthearted take on the concept of battling the darkness within us all that carries with it a certain tone with it that perfectly suits the cold, dark autumn nights.


More to the point, though, is the visit to Halloween Town! In both mainline games, you'll visit Jack Skellington and friends and battle the Heartless that manage to terrify even these monsters. The sequel puts you in Christmas Town—still in Halloween getups—excellently recreating the juxtaposition of happy and spooky that makes the film so enjoyable.


Final Fantasy V


It's Final Fantasy, but with dress-up! But seriously, Final Fantasy V stands out from its brethren for more than the adorable sprite costumes that accompany each change of class. It's a story that takes you across the world, only this time, the world is a lot more expansive, from dealing with mummies in a desert tomb to flying across the mountains on a dragon and everything in between. It's the plot and antagonist that really make this worth putting on your Halloween list, though.


FFVI's Kefka is villainous in his own right, but Exdeath is the embodiment of evil, almost literally, considering the possibility that he was once the spirit of a forest, now turned corrupt. Along with his evil machinations, you've got a haunting (sorry) time-traveling, interdimensional tale of love, loss, and betrayal. That makes FFV much easier to recommend than that other costume-driven game, FFIII, since there is not much story in the latter. Plus, if you really want to scare yourself, you could play the mobile version of FFV.


Fire Emblem Echoes: Shadows of Valentia


The latest mainline Fire Emblem offering, Fire Emblem Echoes: Shadows of Valentia provides both an eerie atmosphere and intense gameplay. The land of Valentia is suffering at the hands of a manic priest devoted to a corrupt god. Soulless witches who have offered themselves up to Duma wreak havoc, but that's not all. Fans of later games, including Sacred Stones and Awakening, will see the roots of the undead adversaries in Echoes, in the form of Terrors, legions of the undead controlled by some unknown force and popping up everywhere.


From a gameplay perspective, it provides a serious challenge, too, requiring you to carefully plan your every move and delivering its own form of tension in the process. It's definitely one of the darker entries in Fire Emblem, and it only gets darker as the game progresses, with the final climax *mild spoilers ahead!* taking place deep underground, involving possession, murder, and betrayal.


Hollow Knight


Hollow Knight looks like what you'd get if Tim Burton made video games. Based on the classic Metroidvania genre, Hollow Knight combines the best of 2D platformers with a distinct and attractive art style. Hollow Knight himself, sporting a stylish skull helmet, must traverse the dark, monster-ridden depths of his underworld home to find the secrets buried in it corrupt heart.


The entire world exudes an eerie, almost otherworldly -- netherworldly? --atmosphere, drawing you in and keeping you wondering what might be beyond the next turn. Yet despite focusing on muted tones and various shades of darkness, the art manages to remain appealing throughout the difficult campaign. Even better is the new Grimm Troupe DLC dropping October 31, even more reason to dive back in or pick up the game for the first time!


Dragon Quest VI


"What the heck is a Dragon Quest game doing on a Halloween list?" you might be asking. Well, there's good reason Dragon Quest VI is. You see, long before Halloween became the blood-filled fright-fest it is now, it was one of two times of the year when people of almost every culture believed the veil between this world and the next was at its thinnest. That meant the spirits of the dead could cross, of course, but also all manner of other creatures, including fairies -- not the Tinkerbell kind; the steal your soul and curse your cattle kind -- and other nefarious creatures from beyond could walk in our world.


Dragon Quest VI captures that theme perfectly. It alternates between an illusionary dream world and a real world, blurring the lines between both (and even making you a kind of ghost when you first visit the real world). The main antagonist draws his power from both worlds, breeding a host of monsters and causing nightmares in the dream world to create havoc in the real one.


Luigi's Mansion


The launch lineup for the little purple lunchbox that could might have suffered from its games being too short, but that doesn't mean they lacked innovation and quality. And Luigi's Mansion is one that stands out. It's the first game to feature Luigi in a prominent role and completely changes the style of gameplay one would expect from a Mario-type game.


Over the course of one stormy night, Luigi must explore the depths and heights of the mysterious mansion that appeared from nowhere in order to try and find his missing brother.


You'll come across multiple mischievous ghosts in the process, along with the masterminds behind the kidnapping, the Boos. The original Luigi's Mansion brings with it a much spookier atmosphere than its sequel, owing partly to the fact that the camera is much closer to Luigi and also the fact that the mansion is much, much darker until you solve the puzzles of each room. For maximum enjoyment, play with the lights turned off.


Axiom Verge


If 2D Metroidvania is more your taste, then Axiom Verge is just the game for you this Halloween season. Drawing inspiration from Super Metroid, among other titles, Axiom Verge places you in an unknown environment that blurs the lines between reality and the subconscious. You end up there as a result of a lab accident, so you're not entirely sure at first if you're alive or not.


However, the game gives you a great deal of control over your environment through the glitch mechanic, letting you manipulate your weapons, enemies, and even landscapes -- some you might not have been intended to see. There's a deep story here, too, as you'll uncover the remnants of an ancient, apocalyptic war and try to piece together how this domain ended up the way it did. The entire affair is rather dark and moody, as you would expect, and it's an excellent way to add some atmosphere to your Halloween gaming.


Metroid Prime


The Metroid games are known for creating eerie atmospheres and a sense of isolation, with the possibility of mortal danger lurking around every corner. Any game in the series would be suitable for Halloween (though some fans might say Other M is the most frightening of all, even if for reasons not entirely intended by the developers). However, the original Metroid Prime stands out above the rest in this regard.


Its first-person mechanic and the dreary desolation of Tallon IV combine perfectly, and no matter how many times you play it, that first time the Metroids burst out of their tanks still holds the power to make you jump. If this doesn't quite sound appealing, though Prime 2: Echoes is also a good candidate, with an even darker plot and the terror of the Ing to contend with as well.




Puppets are creepy, and that goes double for marionettes. Puppeteer manages to maintain that creepiness, yet makes it endearing by adding to it with a quirky, eerie aesthetic and a storyline pulled straight from a fairytale. The story begins when the Moon Bear King puts your soul into the body of a puppet to serve as a slave, but your troubles don't stop there. Before tossing you into his dungeon, the Moon Bear King also rips your head off -- but that sets the stage, so to speak, for the game's signature mechanic.


You acquire various powerups throughout the game, and these are incorporated via wearing different heads. Your journey takes you across the world and through a wide variety of landscapes, but it's all presented as though it's on a miniature stage, as you'd see with a real puppet show, complete with audience effects, props, lighting, and the whole works. It's a superbly tight platformer and a joy to play, plus there's the added bonus of it being a form of exposure therapy.


The Legend of Zelda: Majora's Mask


Arguably one of the darker entries in the LotZ franchise, The Legend of Zelda: Majora's Mask takes everything you know about the series' structure and chucks it out the window. Taking place right after the events of Ocarina of Time, The Legend of Zelda: Majora's Mask sees Link taken to the mysterious world of Termina, a land where time is quite short because the moon is going to crash into it in three days' time. From there, you travel through Termina's four main regions and try to uncover the mysteries surrounding the catastrophe and the enigmatic Skull Kid wearing Majora's Mask itself.


As you'd expect, masks play an important role throughout the game, providing new powers and abilities and even transforming Link into different Link-forms. Needless to say, the entire atmosphere is quite dark and broody, rivaling even Twilight Princess. And as the days progress, the people you interact with begin realizing their lives are about to end influences the way they conduct themselves in the game, with reactions ranging from desperation to quiet acceptance of their dark fate.


Animal Crossing


Of course, no Halloween game list would be complete without Animal Crossing. With the exception of Wild World, with its grudge against holidays, every Animal Crossing game has some form of Halloween festivity. Whether it be the GCN original's hunt for Jack to get Spooky furniture or New Leaf's wider array of activities involving month-long specials at the Nooklings' store, mask collecting, and neighbor-scaring, there's plenty to do throughout the month of October.


Later entries, especially New Leaf, allow you to customize your look down to the finest details, so you can always be in costume. Or you can just finish a long day by taking an evening stroll through your village, appreciating the change of scenery.


The sun sets early, the evenings are getting darker, and there's a certain something in the atmosphere that sets your hair on end. That's right, Halloween is almost here! But not all of us are fans of horror, blood, and gore, so what's a gamer to do if Resident Evil and Silent Hill are out of the question? 


Never fear! We've got a list of the best 13 non-horror games you can play in the run-up to Halloween without having to plug in your night-light. Plus, as an added bonus, these are almost all perfectly safe for you to play with the younger members of your family -- and this first one, in particular, should prove widely popular with that specific audience. 

South Park: The Fractured But Whole Black Screen Fixes,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/l/a/black-screen-6960e.png 92obc/south-park-the-fractured-but-whole-black-screen-fixes Tue, 17 Oct 2017 22:25:26 -0400 Ashley Gill

What's a AAA PC game release without some day one technical problems? Some users have reported their PC copies of South Park: The Fractured But Whole launch to a black screen. If you're running into this problem, we've got a few possible solutions for you.

There are four potential ways for you to fix this problem, and hopefully one will work for you. We'll start with the most simple solutions and work up to the more complicated ones.

How to Fix the Black Screen Problem in The Fractured But Whole

Option 1 -- Force Windowed Mode

This one's easy enough, and for most, this seems to be the way to go. Simply follow these steps:

  1. Launch The Fractured But Whole
  2. Get to the black screen
  3. Press Alt + Enter to force windowed mode
  4. If the game switches to windowed mode, go to the game's options
  5. Set the resolution to your monitor's resolution

It's definitely possible that step 3 did not force the game to display. If you've tried this, it's time to try the next possible solution.

Option 2 -- Open the Game Directly

This is another simple solution and just an attempt to get the game to launch properly by opening it directly.

  1. Right click on The Fractured But Whole in your Steam library
  2. Click 'Properties'
  3. Click 'Local Files'
  4. Click 'Browse Local Files'
  5. Open the game via the 'SouthPark_TFBW.exe' file
Option 3 -- Set the Game's Priority to High

This is a little less straightforward than the two options above, but it works on some machines. Don't be antsy about this one -- it will in no way negatively impact your PC. Let's go over how to do it.

  1. Launch the game
  2. Press Crtl + Alt + Del at the black screen
  3. Bring up the Task Manager
  4. Find the game in the Processes tab
  5. Right click the game, then click on 'Go to details'
  6. Right click on the game's already-highlighted listing
  7. Click 'High priority' and switch back to the game

This one's a bit of a stretch, but it's less hassle than the last solution.

Option 4 -- Reinstall Uplay

Exactly as it reads, your last option is to reinstall Uplay. As mundane as it seems, this solution has a fair success rate. If none of the above solutions work for you, this is the route you're going to have to take. Luckily it's easy and doesn't take too long. That's a plus!

No one likes getting a black screen on a game they paid $60 for on release day. Give these four potential solutions a shot, and hopefully one will work for you.

Armada Designs: Video Game Merchandise for Gamers with Old-Lady Hobbies,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/s/b/isbl-1680x42019528971-1vz8b4iu-754ad.jpg gumx7/armada-designs-video-game-merchandise-for-gamers-with-old-lady-hobbies Wed, 18 Oct 2017 16:47:02 -0400 bazookajo94

Merchandise for videos games used to be non-existent, but with the gaming industry morphing into a multi-billion dollar industry, contemporary consumers have an easier time finding cool shirts and cute figmas without having to traverse the underbellies of the internet to find them.

Still, most of the merch costs the Macklemorian “Fifty dollars for a T-shirt,” or the designs grow stale after they've been slapped on every item in every store. Some overcome the herculean hurdle by making their own video-game inspired items, while others accept the fate of three overused shirts with different variations of Link saying, “Call me Zelda one more time.”

But not all video-game inspired merch needs to be laminated or emblazoned. Some of it can come from hobbies older than video games themselves. For those who like to or are fans of cross-stitching or latch-hooking, video game merchandise isn't (really) widely available. They have to rely on their own creativity to design something -- or they can check out Armada Designs.

Armada Designs started in 2002 on Etsy and has since expanded to a proprietary website. The company even had a panel at Salt Lake City’s 2017 ComiCon. 

Customers can buy cross-stitch kits that include everything needed for any of the projects the store provides -- even the needle and hoop. But the best part is most projects and items from the shop are video game-related. From classic Pokemon to Dragonball Z to Final Fantasy sprites, Armada Designs appeases cross-stitcher enthusiasts so they no longer have to stare despairingly at a piece of blank grid paper in hopes that if they just believe hard enough, the vision in their head will appear on the page.

Though there aren’t a lot of Pokemon to choose from -- not even 150 -- most of the classics are present (Haunter, anyone? Dratini? You’re gonna make me say it -- Pikachu?), and the shop mentioned at ComiCon that whatever they didn’t have, they’d be happy to design upon request, although they did say that may take a while. 

Most of their designs range from $6 to $11, with their biggest projects costing around $30, but considering they ship everything needed with the package except a pair of scissors, that's a decent price for the solid 4+ hours of stitching. That's not to mention the awesome video-game inspired piece you'll have on your hands when you're done. 

So sure, maybe cross-stitch isn’t as practiced among the younger generation as the older -- but one day, that younger generation will grow up, and instead of spending hours playing video games, they are going to spend hours wishing they could be stitching those video games.

And Armada Designs will have probably reached 802 Pokemon by then…right?

You can visit the Armada website here.

Dungeons 3 Guide: Finding Multiplayer Co-Op Matches,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/u/n/dungcov-24871.jpg lqzzj/dungeons-3-guide-finding-multiplayer-co-op-matches Tue, 17 Oct 2017 17:27:41 -0400 Ty Arthur

For those who miss Bullfrog's classic Dungeon Keeper series, Realmforge Studios has now unleashed Dungeons III  to help you indulge your inner, evil overlord!

Although primarily a single-player game with a straightforward campaign and randomized sandbox maps, there are options available for competitive multiplayer with four players or co-op campaign multiplayer with two players.

The four-player open skirmish games are announced in the multiplayer chat if you simply select "Notify" by going through Extras in the main menu, then navigating to Options and then the Game section.

However, the immensely popular Dungeons 3 co-op campaign mode doesn't work that way and is currently quite hampered by how players need to setup their own private matches. There aren't any in-game options (yet) to resolve this issue, but there are workarounds available if you are willing to do a little searching. 

Finding Co-Op Campaign Players in Dungeons III

Getting a co-op match started works quite a bit different on the matchmaking front than you might be used to.

For the multiplayer co-op side, you actually can't find a random match at all, and instead, the game works more along the lines of Necropolis, where you have to know specifically who you want to join ahead of time.

Because both of the two co-op campaign players are controlling the evil overlord's hand, the thinking there is that you'd want to actually know the person on the other end of the co-op match. 

 Solid reasoning, but perhaps a lack of foresight on what gamer's want. At least they are acknowledging the issue!

In this dual-control style, there's so much room for disruption and griefing that you probably wouldn't want some random Steam-troll to get in a match and just constantly cause you problems and undo whatever you are currently trying to accomplish. 

To find a campaign co-op companion, you can send an invite to anyone on your Steam friend's list. That limits your options, obviously, since not everyone on your friends list is going to have a copy of Dungeons 3 bought and installed. I suppose that's a solid reason to spread the word about the game, though!

 One hand to wield the unicorn on a stick, one to drink
from the ghoul head martini

If you want to find a player who isn't on your friend's list, for now, there's a multiplayer mega-thread available here where you can share your game ID or join a game with someone else who has already shared their ID while looking for a co-op match.

If you can't find anyone currently on the forums ready to go for a match (since players aren't reading that thread 24/7), some forward-thinking players have set up a Discord account here. This service offers more of a real-time match searching ability since you can just ping anyone online and ask to play. Just make a username and pop into the chat to find someone willing to get started in co-op.

It's definitely not an ideal setup for Dungeons 3's multiplayer, but that's all there is to it at the moment. The developers have acknowledged co-op was more popular than they expected, so it's possible that open matchmaking will be implemented in a future Dungeons 3 patch. Stay tuned to GameSkinny for when that happens. 

 Two hands, one game. Get ready for shenanigans to ensue!

Are you looking for players for a campaign co-op match? Leave us a comment below and we'll add you on Steam so we can get playing!

Middle Earth: Shadow Of War Guide -- How to Complete The Bruz Quests,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cov3-a7ff1.jpg okp9a/middle-earth-shadow-of-war-guide-how-to-complete-the-bruz-quests Tue, 17 Oct 2017 16:17:45 -0400 Ty Arthur

Middle Earth: Shadow Of War, much expanded from its predecessor, lets Talion recruit huge armies of orcs, as well as some new additions like war trolls and drakes. While many dominated-followers are just randomized stats and names, the Olog-Hai named Bruz gets his own specific quest line, teaching you how to conquer and defend strongholds.

Unlike most other missions that clearly go from A to B without any problems, you frequently have to complete other quests to unlock new areas and continue Bruz's saga. In the Shadow of War guide below, we outline all the Shadow Of War Bruz missions, what is required to unlock them, and how to complete each quest.

 This guy will be nice to have on your side!

Ring Of Power Bruz Quest

  • To Begin: Start Act 2
  • Primary Reward: 7,080 XP; 890 Mirian
  • Optional Reward: Wealth gem X 1

Domination is one of the only major abilities from the Shadow of Mordor that's missing at the start of Shadow Of War, but you can finally start dominating enemies again early in Act 2 with this quest.

All you have to do is battle Bruz in the same way as any of the other war trolls you've come across at that point. Hit "A" (Xbox One) or "X" (PS4) when prompted to dodge his attacks three times in a row, attack him from behind, and then finally dominate him to get Bruz on your side.

 Getting some conquest advice from your new troll pal

The Etten Bruz Quest

  • To Begin: Complete the Ring Of Power, Violent Nature, and The Witch King's Vision quests
  • Main Reward: Nurnen Fortress; 8,105 XP; 920 Mirian

Talion will need to recruit three Captains (besides Bruz) to build up a force to capture Nurnen in this siege segment. After you've got your army, capture the two Victory Points and take out the overlord to install Bruz as your new second in command. Completing the mission opens up the map so you can get into the full meat of the game.

 Talion also weirdly gives a motivational Braveheart style speech to...
his army of mindless dominated orcs?

Conquest Bruz Quest

  • To Begin: Capture Nurnen Fortress
  • Main Reward: None

This quest and the next one don't have a whole lot for Talion to do except follow tutorials. You can get the I Like To Watch achievement here by having a follower murder another captain without helping him during the pit fight segment.

The Fight Pits Bruz Quest

  • To Begin: Complete Conquest
  • Main Reward: None

This is another tutorial mission. Just watch the fights and move on to the next quest.

The Best Defense Bruz Quest

  • To Begin: Complete the Fight Pits, Tower Of Sorcery, and Carnan's Bane missions
  • Main Reward: 13,930 XP; 10,00 Mirian

Some players have had trouble getting this Bruz quest to unlock. If the quest isn't available after The Fight Pits, go make sure you've progressed along the Carnan quest line as far as you can, then come back and it should be available.

This quest is just a siege defense, but it is possible to lose the mission entirely, so make sure you've got some warchiefs and captains to help you defend the Victory Points. Pay attention to this mission: the grueling Shadow War end-game content is a whole lot of this exact scenario, over and over.

Damaged Bruz Quest

  • To Begin: Complete the The Best Defense mission
  • Main Reward: 18,260 XP; 1,050 Mirian

This is your typical rescue mission (which were so prevalent in the previous game) and stealth is key so you don't get swarmed. Make sure to kill the archers above first, before you start releasing prisoners so you don't have to deal with ranged fire if someone notices you.

If you imported your follower from Shadow Of Mordor, that orc can be randomly assigned as one of the prisoners to save, so be on the lookout!

After the stealth part of this Bruz quest, it's time to fight Bruz again -- just use the same war troll tactics you know by now, avoiding his big attack and getting behind to freeze and get in a few swings.

The big problem here is that there can be multiple captains with the army, so you need to keep them apart if you want to survive. If any of them are vulnerable to freezing or pinning, make sure to lock them in place while you take care of the rest.

 Rescuing some orc prisoners

Missing Bruz Quest

  • To Begin: Complete the The Damaged mission
  • Main Reward: 15,950 XP; 1,030 Mirian

For this final Bruz quest, head to the meeting point and be prepared for an ambush with caragor-mounted orcs. From there, follow Ratbag and rescue more followers, then go on a mad dash to rescue the Ranger troll with a 30-second countdown.

Don't get too close, though, as Bruz has set up a not-so-cleverly disguised Ranger that's actually a bunch of explosives. Wait for the Ka-Boom and then follow the ever-helpful Ratbag to get revenge on your erstwhile lieutenant.

 No, that's definitely not Ranger.

From there, sneak into Bruz's camp without raising any alarms (be on the lookout for archers!) and get ready for your final battle against the upstart troll. Instead of killing him though, you need to dominate him again and pick the "shame" option to show the other warchiefs who is boss!

That's all you need to know to complete the Shadow Of War Bruz quest line!  Need help with the rest of the game? Be sure to check out our other Shadow Of War guides for more tips, tricks, and strategies:

ELEX Review,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/l/e/elex-header-6635f.jpg vijf5/elex-review Wed, 18 Oct 2017 10:57:18 -0400 Kieran Desmond

Up until a week ago, I had never heard of ELEX, and I imagine the same goes for a lot of gamers out there. In a month where some truly huge titles have been dropping left and right, Piranha Bytes’ science-fantasy RPG will likely receive far less attention and appreciation than it deserves. Which is a shame considering how much fun I had during my time with it.

The World of Elex is Vast and Full of Wonder

ELEX is set in the post-apocalyptic world of Magalan. After being struck by a meteor, which devastated the planet, the rare element, Elex, was discovered. Having a diverse array of uses, Elex became highly sought after and divided the people of Magalan into different factions, who disagreed on how this precious new element should be used.

The main story is interesting if not somewhat predictable. You play as Jax, a former Alb Commander, betrayed by your people and left for dead. It’s a familiar tale of revenge, so nothing too special there. But because of your past identity, it makes exploring the rest of the world consistently suspenseful as you never know how people will react to your background. That’s if you choose to tell them, of course.

And as you go about your journey, ELEX's hand-crafted open-world is beautiful and fantastic. You get the sense that Piranha Bytes went over every inch of Magalan with a fine tooth-comb trying to jam pack locations with environmental stories akin to something that you'd see in a Fallout game. And with just a compass and no mini-map to rely on, the exploration feels real and intuitive.

The eponymous element is one of ELEX’s greatest strengths, as is the vast amount of quests that are practically dumped on you by every NPC you can bear to converse with. And as with any story centered around futuristic elements and sci-fi tropes, NPCs are unsurprisingly often pledged to specific factions, adding even more layers to the game. 

Of the four main factions, each represents completely different affiliations and ideals. The antagonistic faction, the Albs, consume Elex, making them stronger but emotionless and myopic. Addicted to the substance, Albs seek to conquer the world to claim all Elex for themselves.

The Beserkers seek to restore the world to its natural green, lush state and reject all technology. They live by a strict set of honor-based rules and represent the fantasy aspects of the game as they prefer to use swords, bows, and magic.

Then there’s the desert-dwelling Outlaws, who look like they've been ripped straight out of Mad Max, studded-leather outfits and all. With little respect for anyone (including each other) the Outlaws hold freedom to do whatever-the-hell-they-want above all else.

Finally, the Clerics are a faction that fully embraces technology, donning Mass Effect-esque suits of armor and wielding laser weapons. They silence all who speak against their god using the Power of Suggestion, which is basically a Jedi mind trick.

This mish-mash of genre tropes is what makes Elex such a compelling world to explore as there’s plenty of ideological conflicts to get involved with, drawing parallels with some hot-button issues in our real-world politics.

You’re only able to join one of the factions, however, which I felt was unnecessarily restrictive due to the handful of abilities locked to each faction. For example, my favorite faction was the Outlaws, but I was shooting myself in the foot by joining them as they have the weakest set of exclusive abilities by far -- no Power of Suggestion or big laser cannons like the Clerics, and no magic like the Beserkers. Sure, you can only modify weapons if you’re an Outlaw, but that pales in comparison to the other factions’ abilities.

It would have been infinitely more interesting if I could have joined one faction, learned some of their skills, and then defected to another. So you can imagine my frustration when I met a character in ELEX who had done just that -- she was raised a Beserker, defected to the Outlaws, and then finally decided to ally with the Clerics. If in the game’s lore it’s possible to switch between factions at least once, then the player should be given the same opportunity. This would give you a rounded set of skills and a chance to be involved with each faction, ultimately making for a more enjoyable experience.

ELEX Isn't an Easy Game, Combat is Difficult to Master, and ... Bugs

I think it’s important that you know how difficult this game is right from the get go. In classic Piranha Bytes fashion, the first few hours of ELEX are going to be rough. Even the weakest mutated rats will relentlessly destroy you (and your soul) if you give them the chance. And enemies with skull icons next to their health bars? Forget about it. Do yourself a favor and run.

The combat consists of heavy, light, and special attacks and is difficult to master due to its stamina based system similar to Dark Souls. Some hit detection issues, which see you taking damage even when it’s clear that the enemy made no contact with you, impact the flow of combat and cheapens some undeserved deaths.

The game also has several annoying bugs that, although will most likely be fixed via future patches, are worth mentioning. An unsheddable hobgoblin is the falling animation, which is very temperamental. Sometimes you'll be falling from a great height while Jax is just casually standing upright, which is frustrating if you don't know how far you're falling from. 

The companions that you can recruit to fight beside you, (who are incredibly useful most of the time) sometimes won’t defend you from attacking enemies. They just hang around like nothing’s happening until you attack an enemy, at which point they stop daydreaming and jump into action. Again, this is all small stuff compared to what ELEX does right, but it did affect my perception of the overall game. 


Overall, ELEX is a fun, engrossing experience. And like with almost any game, it has its issues -- some that keep it from being truly great. From voice acting that feels forced at times to the inability to change factions and a few wonky bugs, ELEX has a few blemishes. But those are blemishes that can be overlooked. 

The game world is engrossing and the combat is fun overall despite a few hiccups. And did I mention you get a jetpack? Adding verticality to the game, the jetpack makes exploring ELEX a blast -- and nailing awesome landings after jumping off tall mountain peaks never gets old. 

I was very impressed by ELEX and I'm glad I didn't take the game at face value. If you're willing to put in the few hours it takes to figure out why ELEX is so great, then you'll be rewarded with an awesome and memorable experience -- especially if you’re an RPG fan. You'd be doing yourself a huge disservice if you don’t at least give ELEX a chance -- purely because of the vast and hugely interesting world that the team behind Gothic and Risen have created.

You can purchase ELEX on Amazon

[Note: A copy of ELEX was provided by the developer for the purpose of this review.]

Immortal Conquest Donates $30,000 To Veterans, Begins In-Game Charity Event,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/e/c/wechat-image-20171012140251-c4407.png jwwrs/immortal-conquest-donates-30000-to-veterans-begins-in-game-charity-event Tue, 17 Oct 2017 13:04:18 -0400 UltimateWarriorNot

NetEase, the developers of the mobile strategy game Immortal Conquest, is calling all strategy players to duke it out on the game's battlefield for charity. From October 21 to December 8, all players are welcome to join the brand new Nerd Vs. Veteran competition to prove which side is more deserving of the event's $15,000 prize. 

According to a press release from NetEase, “The Nerds will use calculation and data-driven choices behind their war strategy and test themselves against tactically-minded military veterans”.

The contest began with a $30,000 donation from Netease to Stack-Up, a charity dedicated to sending games to deployed soldiers and returning veterans. Aside from Stack-Up president, Stephen Machuga being part of the competition, the Nerd side of the competition will include familiar faces from geekdom, including Youtuber/Rapper Dan Bull and strategic Let’s Player, DaYDreaMz.

These two sides will fight to conquer the in-game city of Delphi, one that's notorious for its difficulty. Nerds will begin in Asgard, while Veterans begin in Vanaheim. If either side is unable to take the city by the competition's deadline, the winner will be chosen by the team with the most regional capitals. If it’s a tie, the money will be split evenly for both sides to donate to their preferred charity.

Players are now able to join specific Discord servers for either the Nerd or Veteran alliance. Those that want to be more connected to the battle can sign up to be a Chief Officer for either the Nerd or Veteran side: 

“Send in an application containing your in-game character, server name, alliance leadership experience, which alliance you want to lead (Nerd or Veteran), why you want to lead this alliance, and your plan for leading the alliance to Chief Officers will be announced on October 20th.” 

Immortal Conquest is a strategy game heavily focused on the complexities of war, letting players create cities, build armies, and expand their territory to rule the world. Each in-game season resets the world, letting players fight for dominance.

Will you be joining the Nerd vs. Veteran fight? Let us know in the comments below! 

Etrian Odyssey 5 Beginner's Guide: Secrets to Surviving the Labyrinth,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/v/w/wvw69ks574m6vpaiqo-b2c59.jpg o1w6o/etrian-odyssey-5-beginners-guide-secrets-to-surviving-the-labyrinth Wed, 18 Oct 2017 09:39:14 -0400 Autumn Fish

The Labyrinth of Yggdrasil hides countless dangers in Etrian Odyssey 5: Beyond the Myth. Heck, even the first group of monsters you encounter can and will kick your teeth in if you're not prepared. That's why, if you ever hope to survive the Labyrinth, you absolutely must have your wits about you at all times.

It's far from easy, but thankfully, there are a few things you can do to improve not only your survivability but also your efficiency in the Labyrinth.

Etrian Odyssey 5 Beginner's Guide

New Guilds should exercise extreme caution and cover all their bases when entering the Labyrinth. Be sure to put at least one of each race in your party, get all of the important overworld skills, frequently stock up at the marketplace, meticulously detail your map, peer up stairs when you find them, and avoid FOEs like the plague.

Make a Party with at Least One of Each Race

There are four character races to stuff into your party of 5, and you'll need all of them in Etrian Odyssey 5. Each race has special Racial Skills that either utilize the Union Gauge in battle or otherwise boost your overall abilities.

For example, the Celestrians have access to the Detect Mana skill, which is necessary for interacting with the Magic Barrier on the 1st Stratum. Therians, on the other hand, gain access to the Brute Strength skill at level 5, and that can be used to move heavy objects out of the way later on. Having access to every Race Skill is absolutely paramount to exploring the Labyrinth and completing quests.

Spend Points on Important Overworld Skills Early On

Don't make the same mistake I did and neglect your overworld skills early on. Overworld skills are essential for gathering new materials and reaching new areas of the Labyrinth. Just have one character spec into Fishing, get another to pick up Foraging, and let someone else learn Animal Care. Chopping and Mining are also pretty essential. Get these skills out of the way first so that you never need to worry about them again.

Race Skills Etrian Odyssey 5 Beginner's Guide

Frequently Stock Up at the Marketplace

There are two major things from the Marketplace that you'll need to constantly keep stocked: Consumables and Equipment. You probably don't want to be exploring the dungeon without any healing supplies, especially at a low level, so it's a good idea to pick up a few Medicas. Once you unlock them, be sure to have at least 1 -- if not 3 or 5 -- Ariadne Thread on you at all times so you can escape the Labyrinth. Remember to stock up every time you stop by the Marketplace to sell materials.

The Marketplace's stock of items will slowly grow as you continue to sell the materials you find. Since the Labyrinth doesn't have much equipment hidden about, you'll find you have to buy a lot of it in town. Just make sure that your party is appropriately geared before you advance to a new floor or you might find yourself struggling.

Fill in the Map with Meticulous Detail

You make the map in Etrian Odyssey, and it's up to you how much detail you go into. However, I suggest marking absolutely everything to make navigating each floor as easy as it can be. You should already be marking things like floors, walls, doors, stairs, and various harvest points, but it'd be smart to expand to marking everything else, too.

Mark the treasure chests, even if you've already opened them. If you come across someone with a request in the Labyrinth, try marking that with an exclamation mark (or something that stands out). Suspicious tiles on the map are a good use of the question mark, too. Consider even painting in the water with shades of blue to make the floor layout easier to understand. Get creative with filling in your map -- just make sure you can read it.

Fill in the Map with Meticulous Detail in Etrian Odyssey 5 Beginner's Guide

Peek Up the Stairs When You Discover Them

While mapping the floor, you'll eventually stumble across the stairs leading up to the next level. When you do, be sure to head up the stairs to activate the next floor before heading back downstairs and carrying on. Doing this allows you to pick up the next floor's quests from the Inn before you start properly exploring it.

Avoid FOEs Like the Plague on Your First Encounter

Formido Oppognatura Exsequens (FOEs) are powerful monsters that openly roam floors and should certainly be avoided the first time you meet them. While some FOEs are passive and walk in a pattern that's relatively easy to avoid, others are aggressive and will hunt you down until you leave the area. When consistently cornered by aggressive FOEs, try studying your map to see if there might be another way to approach it.


With these tips in mind, the Labyrinth should prove to be pretty manageable, though it still won't be easy. Keep your eyes peeled right here on GameSkinny for more Etrian Odyssey 5 guides coming soon.

The 6 Best Easter Eggs in The Evil Within 2,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/v/i/evil-within-1080-main-695bf.jpg g0hez/the-6-best-easter-eggs-in-the-evil-within-2 Tue, 17 Oct 2017 11:52:41 -0400 Sergey_3847


Elder Scrolls Easter Egg in The Evil Within 2


Before going downstairs in Chapter 12 inside Sebastian Castellanos' house, visit a room at the base of the stairs. You will immediately notice a shiny item on the cupboard -- the Ouroboros.


This specific symbol represents The Elder Scrolls Online and the “three alliances in conflict” theme that acts as the central element of the series. Most fans of the TES series simply believe that it symbolizes infinity, but as you see, the real reason behind the aesthetic of the Ouroboros is deeply engraved in its plot. 


You can find this Easter egg's exact location in the video above. 




There you have it: all of the best Easter eggs in The Evil Within 2. Most of them are well-hidden, but they're well worth finding if you're a hardcore Bethesda fan. 


Interested in locating all the possible collectibles in the TEW2? Need more tips, tricks, and strategies to get you through the game? Make sure to check out the dedicated guides page here at GameSkinny.


Doom Easter Egg in The Evil Within 2


After The Marrow, you'll be headed to the Business District in Chapter 7. In the backyard of the Safe House, you'll need to locate a garbage tank. Get inside the tank and grab one of the cutest easter eggs in the game -- the DoomGuy.


This little fella could already be seen in Doom 4 as one of the game's easter eggs, and people liked it so much that Bethesda decided to include it in The Evil Within 2, as well.


If this trend continues, then you can also expect to see this action figure in other future Betehesda releases. You can find its exact location in the video above. 


Fallout Easter Egg in The Evil Within 2


In Chapter 6, you'll need to pass through The Marrow and fight one of the ugliest bosses in the history of video gaming. The cool thing is that you can skip the fight and run away through a series of corridors. 


As a result, you will end up in an abandoned storage room with crates scattered around. Behind one of the crates, you will see a classic Fallout Vault-Tec Bobblehead. You could find similar statues in Fallout 3 and Fallout 4, and they would give you bonus skill points.


This specific statue referenced in The Evil Within 2 would add +1 to your character's Charisma, but alas, it's nothing more than an easter egg. You can find its exact location in the video above. 


Quake Easter Egg in The Evil Within 2


From the last TEW2 easter egg, head in the opposite direction and go to the eastern edge of the Residential Area. Look out for buildings that have roof connectors and climb on top of one such building. There you will find a little souvenir from the Quake series -- the Rocket Launcher, or as it's more widely known among Quake players, "RL."


Quake fans know too well that this is one of the most powerful weapons in the game. It is actually so potent that it can insta-kill an enemy with a single precise hit.


The version in The Evil Within 2 is a much smaller replica of the original weapon and designed only as the collectible. You can see this easter egg's location in the video above. 


Dishonored Easter Egg in The Evil Within 2


In the same Residential Area as before, you will find an abandoned train car on the western edge of the map. You'll need to search the car to progress in the story, and on one of the seats, you will find an item from Dishonred 2 -- Corvo's Mask.


Unfortunately, it is only a collectible item and you cannot really use it in the same way Corvo Attano does in Dishonored 2 (which is a bit of a shame because those powers would come in handy for some of TEW2's more difficult sections). There it possessed a telescopic function, allowing Corvo to view far-off objects and target enemies at long range. 


You can see this easter egg's location in the video above. 


Wolfenstein Easter Egg in The Evil Within 2


In Chapter 3 of TEW2, you will find yourself wandering around the game's main Residential Area. You need to look out for a parking lot for trucks at the back of the storage facility, one of the first spots that you'll want to check out in the game. 


One of the trucks on the lot hides a neat mechanical toy in the back. It is not a usual toy, however, but instead an exact replica of the "Tank/Armored Dog" from Wolfenstein: The New Order.


These robotic Nazi hounds usually have several forms, but the one referenced in The Evil Within 2 is its earliest iteration. You can see this easter egg's location in the video above. 


The original The Evil Within, which was released in 2014, had plenty of secrets and easter eggs hidden throughout its world. But surprisingly, none of them really referenced any of Bethesda's games other games, which was weird since the company is known for putting a lot of self-referential items into (a lot of) their games.


However, with the release of The Evil Within 2, the situation has changed, and now you can fully experience all the easter eggs from the most popular Bethesda games in different chapters of TEW2's storyline, such as those from Fallout, The Elder Scrolls, Doom, and other Bethesda franchises.


Some of them will be super obvious, while others may elude even the most experienced players. So don't hesitate: go find them right away!

Mobile Life Simulation Game Deiland Seeks Funding for Console Release,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ee87647efb746ddfadb3c41521dcb7d9.jpg pokzy/mobile-life-simulation-game-deiland-seeks-funding-for-console-release Wed, 18 Oct 2017 09:13:40 -0400 Erroll Maas

Deiland, a life simulation RPG from Chibig Studio and an enhanced version of the previously released mobile game, Deiland Tiny Planet, is currently seeking more votes on via the Square Enix Collective. The game is set for release on PC and PlayStation 4, although no firm release date has been set as of this writing, and a Kickstarter campaign is planned to launch on November 7.

In Deiland, players take on the role of Arco, one of the many children sent to minor planets throughout the universe with the hope that he will be able to awaken the magic crystal buried within each planet. As Arco, players craft tools, collect various resources, and gather the food and items they need to ensure their survival. Players will also be able to trade items with intergalactic travelers who appear on their planets, which may result in players obtaining specific items which they might not be able to acquire through other means.

While making their planets their own, there is a chance that players will encounter aliens, both from within planets and elsewhere, which can be fought with weapons the player has crafted. Players will also be able to improve various stats such as strength, intelligence, and stamina.

The original mobile game, Deiland Tiny Planet, is available on the App Store and Google Play.

Stay tuned to GameSkinny for more news and information on Deiland as it develops.

South Park: The Fractured But Whole Review (Spoiler-free),h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/d/red-wine-drunk-randy-969c8.png wzr0j/south-park-the-fractured-but-whole-review-spoiler-free Tue, 17 Oct 2017 12:06:10 -0400 Ashley Gill

To say South Park: The Stick of Truth surpassed almost all of my expectations is an understatement -- The Stick of Truth was one of my favorite games of 2014 thanks to its nearly- perfect TV-to-game transition and how closely its humor was tied to the show's apologetically crass early years.

South Park: The Fractured But Whole puts on the big shoes The Stick of Truth left behind and wears them pretty competently, but don't come into this game looking for the same experience. It's its own thing.

This time around, the game continues from where last week's episode left off, with the boys' superhero league, Coon and Friends, getting broken apart due to Cartman's uneven franchise plan. Because, you know, why become a superhero if you don't get to be a main part of the franchise? I highly recommend watching season 21 episode 4 on the official South Park website before diving into The Fractured But Whole.

Watching the above episode alone should fill you on the type of humor you're going to encounter here. The Fractured But Whole's satire and irreverence is closer to the show's more recent episodes -- albeit a little toned down -- than its predecessor. Despite this, much of the game should be fairly familiar to those who played The Stick of Truth. South Park itself hasn't changed all that much between the two games, so it makes sense that the humor in The Fractured But Whole wouldn't change extensively either. 

As the player takes the role of the new kid in town, you get a fresh start in Coon and Friends. This means you get to choose your own starting class from the three available options. Each plays very differently from the last, but don't stress about your choice at the outset: Cartman will allow you to change your class if you ask. Later in the game, you're given further class options, allowing you to mix and match your abilities to come up with a combination that suits your playstyle.

While flexible via class combinations and pseudo-equipment called Artifacts and DNA, the game is not very difficult. Most players will have an easy enough time directing the new kid along with Coon and Friends in combat.

Unlike the traditional turn-based combat in The Stick of Truth, combat in The Fractured But Whole is instead more akin to tactical RPGs. You have to navigate the battlefield to position your party (or your enemies) for success. In addition, each ability you use requires some Paper Mario-style inputs to make the most of them -- but thankfully, messing them up won't penalize you.

Certain boss fights break the mold of the rest of the game's combat, making players fight against a real-time clock in an otherwise turn-based battle system. These fights are frustrating and push the player to make hasty and rash decisions just to get a turn in before the boss interjects. I can certainly say it adds some much-needed tension to the encounters these bosses are featured in.

But one thing to note that many players will surely remember from Stick of Truth is the game's perhaps over-reliance on status effects. Stacking bleed and grossing enemies out was pretty much the best way to play the game, even more so on its hardest difficulty. This is not the case here in Fractured. Status effects are definitely more balanced, for better or for worse. Bleed spamming was pretty great...

The map is almost the same, combat is different, but what about everything else?

Exploration in South Park: The Fractured But Whole is almost identical to that of The Stick of Truth, though that's not necessarily a bad thing. Exploring the town of South Park and "helping" the townsfolk was one of the best things about the first game, and it continues to shine here. As before, you feel like you're inside the show.

There is far more side content here than in Stick of Truth, too. One second you're finding Jimbo's wallet to get him to take a selfie with you and the next you're trying to master pooping in the women's toilet in the police station for completion's sake.

As you progress in the story, you unlock both new places to explore and new abilities to make you an even better crime fighter -- you know, to make it into the franchise plan. But it does keep the gameplay fresh and interesting. 

Each inch of increased capability feels worth it and, despite most of what you take on being easy, feels earned. Even if you're just finding a powerful dildo artifact in a bathtub or are simply being pushed along by the story, everything has a sense of pride attached to it. In other words, you did it, new kid!

In addition to all of the above are minigames, which range from frustrating to pretty fun -- and each of them provides a wealth of customization options for your character, adding a sense of depth to the Fractured. Really, what more could you want from a South Park game?

The Verdict

Essentially, South Park: The Fractured But Whole is a worthy successor to 2014's The Stick of Truth, but it's not perfect.

The game's crafting system feels tacked on and ultimately unrewarding. Most of what you craft boils down to consumables and costume items, though the Artifacts are certainly welcome.

You get all these referential items while digging through people's drawers and trash, but they all culminate to be generic crafting items in action. You see the item name when you pick it up, then it's chucked into the stack of generic crafting items. The reference is fleeting and disappointing, sort of like the overall crafting system.

In addition to the above, something feels a bit off. While The Stick of Truth was completely in your face with every disgusting aspect of South Park, The Fractured But Whole feels a little safer.

This may be a reflection of how the show has changed over the years (with one of the big draws to the first game being its similarities to the show's earlier seasons) but answer me this: How does a South Park game have a pooping minigame where the poop is represented as blue instead of brown considering the overall content of the show? I think our answer lies in some sites dedicating such large portions of their reviews to how offensive The Fractured But Whole's humor is. Way to waste their time and the time of their readers by complaining about offensive jokes in a South Park game. High five, guys.

South Park: The Fractured But Whole does a fantastic job of filling the shoes of its predecessor. As with The Stick of Truth, you're tossed right into a scenario that fits perfectly within the South Park universe and it eases you into its intricacies like a sociopathic chunky kid with a complex franchise plan. It's not perfect, but if you enjoy the show you simply should play The Fractured But Whole. Just don't get too sad over the lack of bleed spam.

(Note: A review copy of the Fractured But Whole was provided by the developer for the purposes of this review.)

Grim Dawn: Ashes Of Malmouth Inquisitor Purifier Build Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cov2-c2d2d.jpg i2v2b/grim-dawn-ashes-of-malmouth-inquisitor-purifier-build-guide Mon, 16 Oct 2017 15:58:48 -0400 Ty Arthur

With its dual class system, Grim Dawn already had a staggering number of mastery combos for creating a wide range of builds. Now that the Ashes Of Malmouth DLC has arrived, that number has significantly increased with the addition of the Necromancer and Inquisitor base classes.

The holy Inquisitor is a ranged, combat gun specialist that employs rune abilities to augment his skill loadout. While there are seven possible mastery combinations to tinker with, at the moment, the best Inquisitor build is easily the Purifier, adding in the fire damage and crowd control abilities of the Demolitionist.

Below we cover everything you need to know to build an unstoppable Inquisitor Purifier!

Looking for Necromancer mastery class combos instead? Take a look at the best Grim Dawn Necromancer builds here!

Grim Dawn Purifier Build (Inquisitor + Demolitionist)

For the Purifier build, you want to focus exclusively on pumping up your ranged pistol attacks (to absurd levels) and on making them burn with righteous fury.

While Word Of Pain and Storm Box Of Elgoloth seem like they would be the main Inquisitor skills to focus on, we're actually going to ignore those two abilities entirely. With a few exceptions, the Demolitionist side of the build will take care of those area effect, hit chaining, and crowd control skills, so don't even worry about them here. The Inquisitor runes can be useful, but they aren't quite what we're looking for on this particular build.

For the Inquisitor half of the build, we'll focus almost exclusively on the top layer of the skill tree. Continuously pump points into Ranged Expertise to increase your firearm damage and attack speed. When it becomes available, trade between putting points into that skill and Bursting Round for fire damage that can hit nearby foes.

Since this is a ranged combat-focused build with no pets, you want to eventually spend points on Word Of Renewal for healing and the burst to defensive capability. This will be critical because Demolitionist doesn't offer much on the defense front either.

When you get to 10 points in Inquisitor, Deadly Aim will be your next attack skill to focus on, giving you huge boosts to damage every few seconds. As the end of the Inquisitor skill tree approaches, Storm Spread is a great option for groups of enemies, although it does break our fire theme and bring in some electricity.

 Purifier Inquisitor Skill Breakdown

On the Inquisitor side of the build, obviously, the main focus is going to be Fire Strike, as that stacks with Ranged Expertise and adds bonus fire damage to your attacks. As you get to higher levels, don't forget to upgrade to Explosive/Static Strike to make your attacks even more potent.

As with most Demolitoinist builds, don't skimp on Flashbang. Since you don't have a ton of healing or defense-boosting abilities (or a summoned minion to take the damage), you want anything that keeps hordes under control.

Flame Touched is another must-have skill, dealing fire damage when enemies get past your bullets and close to melee range. Vindictive Flame is another good option for fiery retaliation, and when you reach higher levels, Thermite Mine will become your big damage, area effect skill to focus on.

 Purifier Demolitionist Skill Breakdown

Following this skill breakdown, you can keep enemies at bay while sniping them down with ranged shots -- and any who get through will get burned for their trouble!

This is just one possible way to assemble the Purifier, and of course, there are plenty of other viable builds for the Inquisitor, from the Vindicator (Shaman + Inquisitor) and the Mage Hunter (Arcanist + Inquisitor) to the unexpected Apostate combo (Necromancer + Inquisitor).

What's your favorite Grim Dawn Inquisitor build so far, and what tweaks would you make to our Purifier skill breakdown? Let us know in the comments section below! If you're looking for more builds and ways to master the game, be sure to check out the rest of our Grim Dawn guides here.

The Evil Within 2 Union Security Card Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/v/cov1-69664.jpg bllqq/the-evil-within-2-union-security-card-guide Mon, 16 Oct 2017 14:03:11 -0400 Ty Arthur

What's a survival horror game without having to find key cards to let you into new areas filled with monstrous beasts and precious resources? The Evil Within 2 doesn't buck that trend, but it does add in another layer of complexity.

The key card doesn't just automatically unlock all doors in the horror town of Union. This isn't a "blue card = blue doors" scenario. Instead, it acts as a guide to figuring out the codes for any doors with keypads. But exactly how to unscramble the codes is pretty up in the air the first time you have to use the card.

If you don't know what you're doing, it's sort of like playing an unexpected game of Suduko mashed with Bingo. Rather than trying a bunch of random codes until you throw your controller at the floor, we'll show you exactly what to do with the first B-34 auto repair shop door that's causing players the most trouble.

Using The Evil Within 2 Union Security Card

To grab the card, head over to the auto repair shop toward the north end of the Union map. If you haven't been there yet, you will end heading to this building eventually as part of the Rogue Signal side quest.

Before you can access the underground area with the card and the locked door, first Sebastian needs to restore power by using the fuse box. Just hit the second and fourth switches to fill up the green lights and turn the power back on. An enemy will wander in at that point, so be prepared! If you stay hidden, you can get in a sneak attack before having to resort to normal combat.

With that out of the way, access the panel to operate the hydraulic lift and create an entrance to the basement underneath the vehicle. Head downstairs and wait for a memory to play, then crouch underneath the steel beam to find another area.

There you will see the B-34 door on the left wall, but you can't actually go inside quite yet. Instead, check the side hallway and pick up the Union security card off the body near the dead end.

 Picking up the Union security card

Now we can tackle that locked B-34 door, but unfortunately, the security card doesn't do anything except list a bunch of numbers and letters. It's not a key, but rather a map to find the door code. Since we know the door number, we can unscramble the code by looking at it sort of like a Bingo card.

First check column B, then slide your finger down to row 3. Where they intersect on the grid is the number 96, so we know those are the first two digits of the door's security code.

Now do the same thing with column B and slide down to row 4 (since the door number is 34). The B4 number is 76, so that's the second set of digits for the security door. That means the full security key put together is 9676.

 Figuring out the 9767 code for door B-34

Input the code, wait for the pad to turn green, and you are good to go. Now you can use the security card in that same way to unlock any other doors marked like B-34 found anywhere else in Union.

More The Evil Within 2 Walkthroughs

Need help finding all the various collectibles or completing any of the missions in this creepy survival horror experience? Check out our other Evil Within 2 guides here:

Hand of the Gods Closed Console Beta Begins Today,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/a89d72838c1e871a689dce9b559f3f9a.jpg qyc8x/hand-of-the-gods-closed-console-beta-begins-today Tue, 17 Oct 2017 12:15:44 -0400 Jonathan Moore

Get ready to dominate the Pantheon, console players. Georgia-based developer Hi-Rez Studios announced today that their strategic CCG, Hand of the Gods: SMITE Tactics, is entering closed beta on the Xbox One and PlayStation 4. Gamers who are Xbox Live Gold and PlayStation Plus members will have free access to the closed beta starting today. 

But that's not all. Those players will also receive with the beta a free Hand of the Gods promotional bundle that includes: 

  • Five Core Packs
  • A special Leader skin (PS4 players will receive Galactic Invader Ah Puch, while Xbox One players will receive Xeus Zeus)
  • A beta-exclusive Labyrinth card back
  • A unique Tree icon

If you are currently not a member of Xbox Live Gold or PlayStation Plus, don't worry: you can still join the closed console beta. All you have to do is purchase either HotG's Founder's Pack ($19.99) or the Venus Competitor's Pack ($19.99). Both collections provide unique incentives, such as card packs, icons, and even bonus SMITE (MOBA) content.

Hand of the Gods: SMITE Tactics is a collectible card game that melds the world of SMITE with strategic deck building and tactical turn-based combat. The game first released on the PC and has been refined over months of closed- and open-beta testing on the platform. 

Stay tuned to GameSkinny for more news and information on Hand of the Gods: SMITE Tactics as it develops. If you're already playing HotG or want to make sure you start out on the right foot once joining the beta, make sure to check out our Hand of the Gods guides

The Evil Within 2 Guide: How to Find All the Residual Memories,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/title-screen-header-image-e9b65.jpg keq4f/the-evil-within-2-guide-how-to-find-all-the-residual-memories Mon, 16 Oct 2017 13:36:52 -0400 Thomas Wilde

In The Evil Within 2, Residual Memories are short echoes of past events caught within the fabric of Union. You can learn how to home in on and view them from O'Neal in Chapter 3 by talking to him and accepting the "Rogue Signal" side mission.

From that point forward, you can find Residual Memories scattered throughout the game. Whenever you get close to one, your communicator will ping.

There are a total of 24 Memories in the game, many of which you're guided to as part of a mission or story objective. However, several are very easy to miss. You also receive 500 green gel as a reward for tracking down all optional Memories, which makes it worth the effort. Finding and viewing all 24 Memories unlocks the Echoes Within STEM trophy/achievement.

As with the other TEW2 guides, this deserves a spoiler warning. Even the names of some of the Memories can give away crucial plot details, and discussing their locations often means going into detail about the game's events. If you care about spoilers at all, don't read this unless you've already cleared the game.

Let's get started.

All Residual Memory Locations in The Evil Within 2

#1: Hayes and Turner Hatch Their Plan
Once you've spoken with O'Neal and gotten the "Rogue Signal" side mission, you can find this Memory in the trash pickup zone west of Krimson's Supermarket in Chapter 3.

#2: Hayes and Turner Split Up
You can listen to this Memory in the back room of the house at 322 Cedar Ave., behind the church. You're guided to it as part of the "Rogue Signal" side mission in Chapter 3.

#3: Turner Loses Contact
Visit the office in the Union Body Shop.

#4: Turner Meets His Gruesome End
When you've done the legwork to reach and complete the last two Memories, you receive a transmission telling you to meet Turner at the Union Visitor Center. When you go there, the door behind the desk is now open, letting you reach the basement and view this Memory.

#5: Train to Nowhere
Find this memory at the north end of the crashed train along the west side of the map in Chapter 3, near the Union Body Shop. This is probably the single easiest Memory of the lot to miss, as it's well out of your way and has no attached hint of its existence.

#6: Fatal Witness
Solve the fuse box puzzle in the office of the Union Body Shop, then raise the closest auto lift and open the hatch. This can be found in the crawlspace leading to the secret supply room.

#7: Batten Down the Hatches
Use a shock bolt to open the garage of the Union Gas & Power building in Chapter 3 or 4. This Memory is just inside.

#8: Trapped in the Marrow
It's hard to miss this one. It's right next to the open vent you need to use to reach the exit from the Marrow in Chapter 4, on the close side of the collapsed passageway.

#9: Before the Collapse
Right at the start of Chapter 5, look in the gazebo to the left of the road to City Hall.

#10: Waiting for Stevens
You will run right into this one as you leave the saferoom in the Business District in Chapter 6.

#11: Parts and Pieces
You can find this Memory in the parking lot east of the credit union in the Business District in Chapter 6, next to the pile of charred corpses.

Warning: if you haven't already fought and killed the corpse golem that's running around the streets, watching this Memory will spur its sudden and dramatic arrival. Don't grab this Memory at all unless you have the ammunition for a prolonged fight.

#12: After Life
Look in the kitchen of the Juke Diner in the Business District during Chapter 6. Watching this Memory also triggers a series of events that culminate in your getting one of the slides.

#13: Failed Rescue
In the back alleys along the southern edge of the Business District in Chapter 6, past the infested corpse pile and the parked humvee, you'll find the ill-fated Stevens. She has a key you need, as well as a Memory to record. If you take the former, however, expect another ambush.

#14: Stefano's Affirmation
In Chapter 8, before you enter the theater to confront Stefano, turn around and go up another set of stairs to the landing on the third floor. The Memory is in front of the lit picture on the wall.

#15: The Tortured
In Chapter 9, after you use the crank handle to escape from the dungeons, you end up in a cell block. The last cell on the right is locked down, but you can get in by using a crawlspace in the cell to its right. Inside, you'll find gunpowder and this Memory, which is a gut-twister.

#16: Hoffman Gets A Strange Call
You automatically get this Memory when you return to the Marrow in Chapter 11. It does not award you gel.

#17: Hoffman Has Clearance
Again, you automatically get this Memory when you reach the locked security door in the laboratory in Chapter 11. It isn't worth any gel either.

#18: All is Lost...
Check Lab 2 on the second floor of the Restricted Labs in Chapter 11. You can pick up the Resonance from this from a long way off, which may mislead you about where it is.

#19: His Master's Voice
After the boss fight in Chapter 11, you can find this in Lab 4. It's a gimme since you have to go there anyway.

#20: Evil Alliance
In Chapter 14, after your elevator ride, drop into the bloody drainage ditch in front of the double doors to find this Memory. You probably picked up its Resonance from a long way off.

#21, #22, #23, #24: You automatically pick these up on your way to the final confrontation in Chapter 16. Even their names are substantial spoilers, so we've chosen to omit them. However, you get Resonance pings from your communicator for them from a long way off, and there's almost nothing else in this level that would distract you. They're almost guaranteed.

That's it. Residual Memories are arguably the easiest collectible to find in The Evil Within 2, but some of them are still fairly well hidden. Good luck in STEM!

If you're looking for more tips, trick, and strategies for TEW2, make sure to check out our other The Evil Within 2 guides

Digimon Links Guide: Best Digimon on Release,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/3/d/j3dzd1508064656-32eb3.png rg289/digimon-links-guide-best-digimon-on-release Sun, 15 Oct 2017 14:34:50 -0400 Craig Snyder

If you're like me, the first thing you want to know when you get into a grind-heavy game like Digimon Links is, "What's the best I can get?" There are dozens and dozens of Digimon available to you in the earliest stages of this game, and sifting through all the garbage ones to get to the strongest can be confusing.

Luckily for you, there are a couple of Digimon who stand out far ahead of the rest by having devastating skills or incredibly high stats at max level. In this guide, let me introduce you to those Digimon and tell you how you can get them.

Putting "Best Digimon" into Context

It's important to understand that there's no way that I can objectively tell you what the best Digimon for you and your party is. Here are some things you need to consider before reading onward:

  • Awakening is a thing, and I'm judging these Digimon based on their +4 form. Awakening levels affect each Digimon differently in terms of stats. 

  • Leader Skills and Legacies can be inherited from other Digimon. Doing this will allow you to significantly modify the strength of a Digimon. I'm not considering inherited skills in this guide.

That being said, some Megas just inherently have better stats and skills over the rest. That's what I'll be focusing on. Now, let's talk about the most powerful Digimon you can get today!

Best Digimon to Farm in Digimon Links

There are currently five Megas that can be obtained through Advent Beginnings: Seraphimon, Vikemon, Phoenixmon, and HerculesKabuterimon. These are obtainable until 10/29/17. MetalEtemon is also currently obtainable through an Advent Quest until 10/31/17.

From my research around popular Digimon Links forums and communities, the majority seem to agree that Seraphimon is the most worthwhile of the Advent Beginnings Megas.


Seraphimon is cited as the best choice mainly due to his great Light AoE attack. Phoenixmon is another Mega obtainable through Advent Beginnings with an AoE attack, but the rest have single-target Signature Skills. However, Phoenixmon's AoE attack does Fire damage. Assuming you're still using MetalGreymon, who also deals Fire damage, it'd be nice to diversify your party with Seraphimon.

Megas you get from Advent Beginnings are generally considered to be lower-tier Megas, but these will be powerful enough to remain in your party for many days, up to weeks, so don't consider them weak. AoE abilities are very important in the early stages of the game, and being that the game is still less than a month old, you can expect it to be some time before better Megas are released.

Bare in mind, you don't outright get Seraphimon from completing the Advent Beginnings quest. You get a single fragment to Digivolve into him.

Best Digimon to Capture in Digimon Links

When it comes to capture events, often called "banners," this is where you'll start seeing the overpowered Digimon. Capture events use DigiStones as their currency, and there are currently two events open: Release Anniversary Megafest Capture and Leader Skill Capture. As the name says, the Megafest capture event is where you can get many of the following Digimon.

Note that all of the Digimon listed below can also be obtained through the Choose-a-Mega Voucher (included with the Beginner Pack).

The consensus for best Digimon in the game on release is Omegamon, who is teased in the banner for the Megafest capture event. If you're going to get the Beginner Pack, use your voucher on Omegamon.


Omegamon's single-target capability is insane, having 270 Power at 92 Accuracy. Seraphimon's Signature Skill is an AoE and hits multiple times, but Omegamon is going to push you through the toughest bosses in the game without issue. An Omegamon +4 also has over 700 more S. ATK than a Seraphimon +4.

The kicker is that you can easily farm Seraphimon through a quest, whereas Omegamon is a lucky pull that you'll get from throwing DigiStones at the Megafest capture event (or by opening your wallet).


Arguably next best Digimon in the game right now is WarGreymon. He's also advertised in the Megafest banner.

WarGreymon's S. DEF is considerably higher than Omegamon's, and his resistance strengths and weaknesses vary. The most important difference is that his Signature Skill is an AoE. If you pull one of these, don't break your back grinding DigiStones to upgrade to Omegamon until you reach a boss that requires massive single-target damage.

WarGreymon fragments can also be obtained through the Advent Quest Intro, but as farming the fragments and Digivolving into him is such a pain, I think it's more appropriate to view him as a capture option.


Beezlemon currently can't be obtained in the Megafest capture event, but he can be chosen using the Choose-a-Mega Voucher. In the event that you're insanely lucky and pull Omegamon from the event, you may want to consider using your voucher on Beezlemon.

Beezlemon's ATK numbers are massive and make him the strongest PvP Digimon in the game on release. He also has a single-target skill comparable in strength to Omegamon's (as it hits multiple times).


Omegamon is the dream. Again, if you manage to get your hands on a Choose-a-Mega Voucher, then I strongly suggest you use it on him. If you're lucky enough to get him from the Megafest capture event, then you should feel blessed. Until then, try to do the Advent Beginnings quest to pick up Seraphimon. With Seraphimon and MetalGreymon (from completing Area 1) in your party, you're going to be incredibly strong.

Leave a comment below if you'd like to talk about the best Digimon in the game or if you have a question!

Be sure to check out our other Digimon Links guides:

Digimon Links Guide: How to Awaken,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/v/q/gvqj01508053700-beb3a.png k9aah/digimon-links-guide-how-to-awaken Sun, 15 Oct 2017 13:46:41 -0400 Craig Snyder

There will come a time while playing Digimon Links that you think you've done it all: you've gotten your favorite Mega, you've run through tons of quests, you've beaten everything there is to beat. But there's more. The Awakening system is one of those things. It adds an additional layer of depth to Digivolution, and grinding fragments and the other resources required to fully Awaken your Megas will be a massive operation.

Awakening can be a very confusing process for new players, so we've created this Links guide to help you understand what Awakening is and how you can Awaken your Digimon to its max level. 

What is Awakening in Digimon Links?

Awakening is the process by which you improve your Mega Digimon by increasing its stats and level cap. You can view it as a way to "prestige" your Digimon beyond the highest Digivolution.

After completing Stage 3 of Area 1 in Normal Quests, you receive a Level 40 MetalGreymon. While its incredible power level is enough to breeze you all the way through up to Area 5, MetalGreymon is just an Ultimate. Mega is the stage after Ultimate, so if you've yet to get your hands on one then know that they blow Digimon like MetalGreymon out of the water.

Awakening your Megas is not only a way to flex power and spend your resources, but it'll be essential in completing the harder Advent Quests. In turn, Advent Quests will reward you with materials that you can use to even further Awaken your Megas. If the North American version is anything like the Japanese one (which was released long ago), Awakening your Megas will be mandatory to compete on the PvP ladder. Without doing it, you won't stand a chance.

How do you Awaken in Digimon Links?

Awakening a Mega is done by accessing the Lab and selecting Research. By default, the Lab is directly west of your House on your farm. It's the building with the green roof.

On the Research screen, you'll see two empty slots: one for your Base Digimon and one for the Partner Digimon. To be eligible for Awakening, your Base Digimon must be a Mega and it needs to have max Friendship (300). If you don't already know, Friendship is gained by completing quests.

The level of your Mega doesn't matter for Awakening. The Partner Digimon must also be a Mega, but it's Friendship can be any level. Please be aware that your Partner Digimon will be destroyed during this process. Although I've not tried it myself, I believe your Partner Digimon will be destroyed even if you attempt to Awaken with a Base Digimon under 300 Friendship (and thus fail). Be careful!

When complete, you will receive a DigiEgg in the Garden area of your Lab. To verify that you're Awakening correctly, check that this egg has the correct "+" value (for example, "+1") in the corner of its display portrait. Hatching the egg will give you an In-Training II Digimon, which is the lowest level Digivolution (unless counting Fresh). Evolving this In-Training Digimon will give you the Rookie evolution of the original Base Digimon. For example, if your Base Digimon was a Jesmon (Mega) that evolved from a Hackmon (Rookie), your In-Training II Digimon from the DigiEgg will evolve into a Hackmon.

The max Awakening level is +4. Again, you can think of this almost like a prestige system that you'll have to do over four times. It's not mandatory that you evolve into the same Mega all four times though. You can change which Mega your Ultimate evolves into each time without losing your Awakening level.

What do I need to reach +4 Awakening?

Reaching +4 Awakening is a 10-step process, assuming you already have a Mega:

  1. Start with Base Mega Digimon
  2. Rookie to Mega #1 needs 7 fragments
  3. Base Mega + Mega #1 = +1 Rookie
  4. +1 Rookie to +1 Mega needs 11 fragments
  5. +1 Mega + Mega #2 = +2 Rookie
  6. +2 Rookie to +2 Mega needs 14 fragments
  7. +2 Mega + Mega #3 = +3 Rookie
  8. +3 Rookie to +3 Mega needs 21 fragments
  9. +3 Mega + Mega #4 = +4 Rookie
  10. +4 Rookie to +4 Mega needs 21 fragments

In total, you need four "throwaway" Megas and 74 fragments. However, let me remind you again that you can evolve into different Megas each time you Awaken. You don't need to farm all 74 fragments for the same Mega, so use that to your advantage.


Awakening in Digimon Links can seem very confusing at first, but this guide should give you enough details for you to understand exactly what you're in for. Keep the small details in mind. Your Partner, during Awakening, can be any Friendship level, and both your Base and Partner can be any Digimon level.

If you're confused or have any questions, drop me a comment below and I'll try to help you out!

Check out our other Digimon Links guides:

The Evil Within 2 Review: Bringing Back Classic Survival Horror,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/5/9/459e291db6845d.jpg li9dm/the-evil-within-2-review-bringing-back-classic-survival-horror Sun, 15 Oct 2017 14:51:03 -0400 Ty Arthur

It's been an odd, if mostly satisfying year for horror video games, with several franchises swapping styles entirely or just offering up unexpected changes.

Strangely, while Resident Evil 7 gave us a first-person horror experience in the vein of Outlast earlier this year, it's actually The Evil Within 2 that is taking the role of the archetypal Resident Evil survival horror game.

If you missed the RE of old or just want an all-around solid experience that makes you think of those glory days of console horror games, The Evil Within 2 doesn't disappoint, and it draws liberally from the best franchises out there.

 Nope, that's not creepy at all, not one bit.

Colliding Horror Styles

This game is just absolutely dripping with classic RE tropes, like resource management, zombies overrunning a small town, and healing items derived from herbs and green goo culled from monsters.

Unlike the first game, though, there is a serious dash of Silent Hill going on here. The similarities are just too huge to miss, with the main character a dad searching for his lost child in a small isolated town (where the highway has mysteriously broken off into a cliffside) and strange monsters roaming around. 

As with the first game, the genre and style mashups continue in multiple directions, showing clear nods to other horror games and movies. The character designs and some of the crafting aspects (oddly enough) bring to mind Dead Rising. Don't get me wrong: this isn't ludicrous horror comedy. But there is very much an overall Capcom-y feel to  the game -- even how some of the dialog comes off while a town is being covered by zombies.

 Where's Frank West when you need him?

After the first game's ending, the cat might be out of the bag at this point (spoiler). But even though the game's horrors are in a digitally created world rather than real life, that doesn't stop the terrifying events from being scary --especially when Sebastian heads back into the STEM.

That's because The Evil Within 2 makes excellent use of lighting, sound, unsettling environments, and monstrous creatures to bring the scares. My poor son was holding onto the bottom of the entertainment center when I started the game, getting closer and closer to the TV as I played, and he screamed and fell backwards when several moments of silence were shattered by a telephone ringing out of nowhere in the game. I would have laughed, but I was pretty creeped out too.

Besides the zombies with writhing tentacles in their heads, the big bads and bosses are pretty inspired, and you will legitimately want to run full speed away from them, rather than standing and trying to gun them down. Don't be a hero, because heroes die in Union!

 There are a trio of screaming little girl heads under all that hair, and all three of 'em really wanna slice me up with that giant saw arm

Stealth Meets Action Gameplay

The game is mostly stealth focused, with Sebastian trying to avoid monsters or angling to take them out from behind without being seen. This is a much more satisfying experience in the sequel than its predecessor because the environments tend to be more open and less constrained.

While the big bads frequently can't be killed right away, the random roaming zombies and other various unpleasant creatures can be taken down with weapons. In the beginning, this is sort of a last resort (since gunshots will just draw more of them than you can handle), but over time, it can be fun to shotgun your way through a mini-horde of creatures.

I had a rather hilarious first hour trying to master this system after having just come off a solid week of playing Shadow Of War non-stop. Still in stealthy Talion mode, I kept trying to sprint while sneaking and switch into the wraith world to see the enemies better. Needless to say, things didn't go well for me at first.

But once you get it down, the mashup of stealth and action is a pleasure to play, and doubly so because the levels are less restricted than the previous game, with fewer of those tight corridors where you have to find just the right path to escape unnoticed.

There's also more to do this time around, with side quests to undertake as you follow the ping of the communicator and explore the false world of Union.

 Can't say I share the sentiment...

A revamped upgrade and crafting system is now split between in-the-field crafting and using work benches in safe houses, and it works really well. The system add tension to the game as you have to avoid large groups of enemies to pick up components for needed ammo, health items, and upgrade parts.

The digital city of Union finds plenty of interesting ways to utilize game mechanics that feel like they belong there. For instance, you can heal Sebastian by drinking a pot of coffee at the safe house, but that doesn't make it a one-stop healing shop where you can behave dangerously and then run right back to get patched up. The coffee takes time to brew, so you can only heal every so often.

All the while, there will be hordes of zombified, insectoid, acid-spewing, tentacled things ready and waiting to tear you apart. 

 Yeah, we're gonna have to double tap these zombies.
The first shot to the head just pisses 'em off.

The Bottom Line

Although an improved experience over the first game, there are a few parts where the story or action drag during The Evil Within 2, and sometimes Sebastian's responses don't really seem to fit (why is he questioning anything or behaving like a clueless horror movie hero at this point, having already done this all once before?).

My only other real complaint is that the camera is a little wonky, and I actually have to stand farther away from the TV than normal while playing this game. I found that the way the camera swivels when Sebastian turns around, in particular, makes me feel nauseous if I'm not at least eight feet away or so,

Other than those issues, I really enjoyed The Evil Within 2 -- even more than the previous game, with needed additions and expansions thrown in to improve the experience.

Things get appropriately weird and horrific as Union breaks down and falls apart, and there is some truly messed up stuff going on in this game, which is a positive as far as I'm concerned. It was beyond time we got a true Resident Evil/Silent Hill successor, and The Evil Within 2 more than fits the bill.

Cuphead Goes Platinum After Selling 1 Million Units,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/a/real-cuphead-title-screen-245ae.jpg 1ngxl/cuphead-goes-platinum-after-selling-1-million-units Sun, 15 Oct 2017 13:15:06 -0400 Greyson Ditzler (PurplePocketPirate)

After only about two weeks on the market, the run-and-gun shooter Cuphead has reached platinum status in sales after moving more than 1 million combined copies sold on both PC and Xbox One. The game has received critical acclaim from both critics and the public for its detailed cel-animated artsyle -- mimicking animation of the 1930s -- its constant variety and imaginative design, and its tough-as-nails gameplay.

The team over at Studio MDHR gave a statement on their website regarding the game's recent milestone and thanked fans for game's rapid success. Brothers Chad and Jared Moldenhauer of Studio MDHR had this to say:

Hello friends! Cuphead has only been out for two weeks and we never could have dreamed of the reception we’ve received from our amazing fans! Today, we wanted to take a moment to thank each and every one of you for your support and we’re excited to share that Cuphead has gone platinum with over 1 million units sold!

We have worked tirelessly over the past few years to deliver a game that remained true to our vision and we are both humbled and excited that so many people from around the world are playing Cuphead – it truly makes it all worth it.

From all of us at StudioMDHR, thanks again for your support!

This image accompanied their post as an extra "thank you" to the fans.

If you haven't played Cuphead yet and would like to know a bit more about it, then feel free to check out our review of it. You can also watch a trailer for the game below: