Indie Genre RSS Feed | Indie on GameSkinny en Launch Media Network Mario Kart Tour Guide: 20 Jump Boosts Using A Driver With A Ribbon Wed, 16 Oct 2019 14:32:38 -0400 Ty Arthur

With so many weekly challenges swapping out, there's always something new to try in Mario Kart Tour, like doing 20 jump boosts in a single race with a driver with a ribbon.

Not sure where or how to complete this challenge? It's much easier than you think, although you'll need to have lucked out and pulled one of only three drivers.

Mario Kart Tour Driver With A Ribbon

Here are the three drivers, in particular, you want to use:

  • Wendy
  • Peachette
  • Peach Kimono (her ribbon is on her back, and can be seen when driving behind her)

If you haven't nabbed these characters through a pipe pull, hitting account Level 12 gives you the best chance of buying one of them directly with coin, since you get nine rotating shop slots instead of just three. 

With any of those three drivers, head over to Toad Circuit T to complete the challenge.

It's almost impossible to NOT get 20 jump boosts in one race because most of the boosts span the entire length of the raceway.

The long green pipes extending halfway out into the road also count as jump boosts, so it's extremely easy to hit most or all of them on your way through.

If you missed a few somehow, make sure to skip the final multi-colored jump just before the finish line, because it will make you glide, and you may end up flying over the last three jump boosts.

If you have Wendy, you can also rack up a very nice score and complete the 20 jump boost challenge at the same time by using her 3-item favored course Choco Island 2.

Unfortunately, this one takes more practice and effort, as you can miss the brown jump boosts in this level if you aren't lined up properly. Here are the best options to take for a great score with Wendy:

  • Course: Choco Island 2 (Toad Cup in the Tokyo Tour)
    • Kart 1: BiddyBuggy get bonus points for Slipstreaming
    • Kart 2: Royale  get bonus points for Slipstreaming
    • Glider 1: Droplet Glider  bonus points for using Blooper item
    • Glider 2: Peach Parasol  bonus points for using red shells

Need to figure out how to complete any other challenges or earn extra coins? Take a look at our growing list of Mario Kart Tour guides here, including:

A Knight's Quest Review: Errant Knight Wed, 16 Oct 2019 15:42:47 -0400 Joshua Broadwell

Knights are usually supposed to save the world, right? Well, someone forgot to send a raven to Rusty, the accident-prone star of Sky9 Games' A Knight's Quest.

While out spelunking in a convenient tutorial-cave one day, Rusty stumbles upon a talking chest sitting next to a not-ominous-at-all purple crystal holding a strange being inside it.

He opens said chest and triggers a chain of events unleashing the crystal's power that will ultimately destroy the world in a powerful magical burst if nothing is done about it. Whoops.

A Knight's Quest has a promising premise. It combines that sense of quirky humor with gameplay that's more than obviously inspired by The Legend of Zelda. It even adds a dash of '90s 3D platforming for added vigor. But unfortunately, the result is something that's not as good as it could be.

Now that Rusty has unleashed doom upon the world, he and his long-suffering friend Valy kindly take it upon themselves to put things right. To do that, they'll need the power of the three Guardians of legend, who happen to be associated with the elements each on which the world's central regions are based.

Rusty must journey across the land, solving puzzles and investigating ancient ruins along the way, because that's what you do on adventures.

You'll uncover a range of power-ups and new gear that enhance Rusty's battle and exploration abilities, including the ability to use Rusty's unique metal arm for magic. (Don't all knights have magic metal arms?) 

From the themed areas to the sort-of open world ("sort-of" because parts of it are literally behind gates), its gadgets and magic, and Metroid-vanianess, it's not difficult to see how A Knight's Quest tries to include Zelda throughout its adventure.

And that's kind of a problem in several ways.

It feels too much like a Zelda game to be unique on its own. The first dungeon is even forest-themed (Ocarina of Time), grants you the ability to create wind gusts (Gale Boomerang), and builds its puzzles around spinny devices (Twilight Princess). Part of your goal is even to venture deeper into the temple/dungeon to rescue a creature mobbed by some evil force. No, it's not a monkey, but it may as well be.

Some inspiration is perfectly fine since most art is derivative to an extent anyway. But when you're routinely thinking, "Wow, this is...almost exactly like X," it starts to seem like the game is trying too hard to be something else without doing anything except adding a sense of quirk.

Unfortunately, A Knight's Quest doesn't borrow Zelda's more admirable qualities along the way.

Puzzles don't quite reach the "mind-bending" level they're meant to. Some, like pushing "X number of blocks" along a very straight path with no alternatives and no real reason, are relics of a bygone era, tedious without offering any sense of fulfillment after you finish.

Many are sequence-based, figuring out which device to activate in what order and others involve platforming or using Rusty's unique wall-running ability to get to a certain point before a timer runs out. There's nothing wrong with these, though the timing on some does occasionally seem a bit off. There's just nothing particularly noteworthy about them.

The open-ish world does look lovely; there's no denying that. The cartoon style is used to great effect in every area, from over-exaggerated character designs to some rich and lush environments.

Expect to see a lot of these environments, too, because you'll spend a good deal of your time getting lost. Alas, A Knight's Quest borrowed Xenoblade Chronicles 2's obfuscated map system instead of Breath of the Wild's detailed one.

You get a bar that shows dots related to story and side quests, but absolutely no detail about where these essential points might be or how to get there. The dungeons are mostly straightforward enough to where this isn't an issue. On the world map, though, it eventually forces you to choose whether you really want to try and find this possibly unnecessary event or if you just want to push forward and save time and effort.

Combat also borrows heavily from Zelda and is a curious mix of broken and trying to break you with no happy medium.

Rusty's primary weapon is a sword, of course, and he gets a shield and some other perks as well. Enemies mostly don't do anything when you attack them, which lets you keep spamming your basic attacks before dodging when they try and land a hit, then continuing until they are no more. Some stronger enemies break this pattern by attacking after you land five or six hits, but it's basically the same throughout.

You're encouraged to use a charge attack and some other combat methods, but these aren't really worthwhile. You can't move around while charging your sword, and getting hit breaks your charge. However, it doesn't charge fast enough to where you can pull a charge attack off without getting hit in most cases.

Magic stuns foes, but for such a short time that it's basically useless. They've recovered and then attack you before you can pull your sword out and try to take advantage of their stunned state.

That brings us to another issue that can't really be ignored. A Knight's Quest suffers from a slew of technical problems, big and small. Sometimes, actions, like casting magic or charging the sword, are unresponsive. Jumps are a bit random in their breadth as well, sometimes going further or higher than others, sometimes being a bit floatier, and occasionally drifting when you land.

A few animations don't work quite as they should either. If Rusty rolls into an out of bounds area, mostly in the water, the animation that plays should be "drowned Rusty" — except he floats up for several seconds longer than he should. I've heard this is game-breaking for some, where Rusty ends up in an endless respawn of death, but it didn't happen to me. Dogs have a habit of running backwards, too.

The game's lighting effects are quite good for the most part, but in several places, the realism is a tad too effective; it's so dark you can't actually see around you. And there are a few times when it randomly goes dark even when there are plenty of light sources.

One thing A Knight's Quest has in abundance is heart, though. It's evident the developers worked hard to give the game a unique visual style and buoyant spirit, and it pays off throughout the adventure.

Even with its shortcomings, tedious sections, and bugs, the game's infectious spirit made me want to keep playing to see how Rusty's adventure unfolds. That spirit is the strength I wish Sky9 had played to throughout because it could have given A Knight's Quest a stronger identity, even with the technical issues.

  • Some genuinely funny moments
  • Lighthearted poke at the genre
  • Lush visuals
  • Too derivative
  • Not enough puzzle variety or depth
  • Technical issues — lots of 'em
  • Combat needs adjustments
  • Desperately needs a better navigation system

The flaws in A Knight's Quest are things you'd find in most 3D platform and adventure games from days gone by. If that's not really an issue for you, then you'll probably enjoy your time with Rusty, even if it does seem too familiar.

If not, the issues holding it back, lack of depth, annoying navigation, and the missed opportunity to create an identity for itself make A Knight's Quest difficult to recommend, which is unfortunate, because it could have been so much more.

[Note: A copy of A Knight's Quest was provided by Curve Digital for the purpose of this review.]

Watch 9 Minutes of New Luigi's Mansion 3 Footage Wed, 16 Oct 2019 11:38:31 -0400 Joshua Broadwell

Just the other day, we were treated to some new Luigi's Mansion 3 footage highlighting the game's plot and some of its major characters. Now, as previews are starting to go up for the game, we're given an additional nine minutes of Luigi's Mansion 3 gameplay courtesy of GameSpot. Note that the video does contain what could be seen as spoilers in terms of locations and mechanics.

The footage shows us several of the hotel's lower floors, including the garage, lobby, shop floors, and the rather ominously named Floor 5, the RIP Suites. We also see the new Smash action in, well, action multiple times, and it seems it'll be a necessary component in capturing what would otherwise be some rather tough ghosts.

It looks like Polterpup will play the role of help-mate — like all good game dogs do — in Luigi's Mansion 3, popping up at important points to remind you what to do, should you temporarily lose your memory.

The rest of the trailer shows off a variety of other areas, some old and some new, along with demonstrating Luigi's new actions in a number of other scenarios.

One other thing the footage shows, though, is the attention to detail in the game. Sound effects vary depending on location, from the echo-y garage to the close-sounding corridors, light dances on gilded wardrobe doors and bounces off polished floor tiles — it looks like there's nothing that doesn't have at least a spark of personality.

Luigi's Mansion 3 launches for Nintendo Switch on October 31.

Source: GameSpot

Vampire: The Masquerade Bloodlines 2 Delayed Wed, 16 Oct 2019 11:18:02 -0400 Jonathan Moore

Vampire: The Masquerade Bloodlines 2 has been delayed for several months. Originally slated to release in March 2020, the vampire RPG will now release some time later in the year. 

The news comes from a blog post on the game's official website (via Eurogamer), where Hardsuit Labs' CEO Andy Kipling and writer Brian Mitsoda said the delay was to provide further polish to the game ahead of release. 

There are some things we wanted to hit under all circumstances when we set out to follow in Bloodlines’ footsteps: A deep, branching storyline; fascinating and amazingly acted characters; the rich universe of the World of Darkness. We firmly believe that we’re on the right track to get you all of this.

On the flip side, there’s the responsibility to avoid some of the issues that plagued the first game, which was famously launched too early. Over the last few months, it became clear that to stick to our original date would risk repeating that mistake. We won’t do that. In the end, everyone working on this game wants to offer you the best Bloodlines 2 we can.

This hasn’t been an easy  nor our first choice. Throughout 2019 we have been improving our processes and growing our teams, however it soon became clear that this alone won’t allow us to deliver the quality we want at the date we promised. 

While the delay is certainly unfortunate news for those excitedly awaiting the game's previous release of March 2020, it's heartening to see Hardsuit Labs pushing for a well-polished product at launch. 

Neither Hardsuit Labs nor publisher Paradox Interactive provided a new launch date for the game. As of now, Vampire: The Masquerade Bloodlines 2 is set to release later in 2020 on PC, PS4, and Xbox One. A release close to Halloween would be delicious ... 

Stay tuned to GameSkinny for more Vampire news and information as it breaks. While you wait, be sure to check out 28 minutes of gameplay shown at Gamescom 2019. 

Sources: Eurogamer, Hardsuit Labs

The Outer Worlds Will Get 4K Visuals on Xbox, No Enhancements on PS4 Wed, 16 Oct 2019 15:03:29 -0400 GS_Staff

The Outer Worlds is set to release in a little more than a week. As we nudge closer to its October 25 launch, we've learned a little more about the game's differences on PS4 and Xbox One. 

Namely, the Xbox One version of The Outer Worlds will feature 4K support and other enhancements, while the PlayStation 4 version of the game will not feature any enhancements. 

The news comes from Windows Central (via IGN).

To learn more about The Outer Worlds and any potential differences between console versions, Windows Central reached out to the game's publisher, Private Division, who said the game would feature "4K on Xbox One" but "no enhancements for PS4 Pro." 

Windows Central reached out for comment but has not heard back as of this writing. As can be the case with these sorts of things, no official rationale for the discrepancy was provided by the publisher. 

While the game's full PC system requirements have yet to be released, it's expected that The Outer Worlds will feature 4K functionality on the platform. That means PS4 players will be the only ones left out in the cold. 

Indeed, the PlayStation 4 Pro has the power to push 4K video. Plenty of games, such as Call of Duty: Infinite Warfare, Deus Ex: Mankind Divided, Hitman, Resogun, The Last of Us Remastered, and more take advantage of the graphical enhancement. 

Until Private Division or the game's developer, Obsidian Entertainment, provides further clarification, any reason behind the decision is purely speculative. 

The Outer Worlds launches for the PC, PS4, and Xbox One on October 25. Satiate your wanderlust by watching 40 minutes of gameplay here. Still haven't pre-ordered The Outer Worlds? Head over to our pre-order guide

Sources: Windows Central, IGN

New Gigantamax Pokemon Include Fat Pikachu, Long Meowth, and Gen I Classics Wed, 16 Oct 2019 10:49:47 -0400 Joshua Broadwell

The Pokemon Company dropped a new trailer for Pokemon Sword and Pokemon Shield this morning, showing off a handful of Pokemon who'll get the rare ability to Gigantamax.

If you missed it before, Gigantamax is going a step farther than Dynamaxing, boosting stats and changing moves of a Pokemon's primary type to special Gigantamax moves. These are like Z-Moves from Sun and Moon, but without the little jig trainers had to do to pull them off.

The new forms are all from Gen I, but that doesn't rule out Pokemon from other generations getting the ability, too. 

Gigantamax Pikachu

Gigantamax Pikachu brings back the classic Chonky-chu form from Red and Blue and turns all its Electric attacks to G-Max Volt Crash. This Gigantamax move deals heavy damage and paralyzes all enemy Pokemon, even Ground types.

However, it seems not every Pikachu will have the ability to Gigantamax. Those who import save data from Pokemon Let's GO Pikachu! will receive a special Gigantamax-able Pikachu.

Gigantamax Eevee

The same condition applies for Gigantamax Eevee; it's only obtainable as a special Pokemon distributed to those who import save data from Pokemon Let's GO Eevee.

This Eevee is floofier than ever, so much so that its special move, G-Max Cuddle, manages to infatuate all Pokemon of the opposite gender, even while it pummels them with death cuddles.

Gigantamax Charizard

Charizard gets yet another new form in Sword and Shield, but it retains its usual Fire/Flying type. There's no caveat for getting Charizard to Gigantamax, so it would appear any Charizard will have that ability.

Its special G-Max move is Wildfire, which continues to damage all non-Fire types for four turns after the initial attack.

Gigantamax Meowth

Meowth is getting another makeover for the new generation, but this time around, it's less Garfield and more... something else.

Meowth stretches to a whopping 108' 3" in its Gigantamax form and sees its normal type moves transform into G-Max Gold Rush. Like Pay Day, Gold Rush deals damage and makes money magically appear from nothing.

Note Gigantamax Meowth is only available as a special Mystery Gift distribution Pokemon for those who purchase Pokemon Sword and Pokemon Shield before January 15, 2020.

Gigantamax Butterfree

Poor Butterfree was completely ignored in the Mega Evolution craze, but it's getting some love in Galar with its Gigantamax form. All of Gigantamax Butterfree's Bug-type moves will transform into G-Max Befuddle, which harms opponents and randomly inflicts sleep, poison, or paralyze.


This new info drop comes after the recent reveal of Shield-exclusive Galarian Ponyta and Sword-only Sirfetch'd.

We're officially less than a month away from the November 15 launch date, but with only a handful of other new Pokemon shown off so far, and no teases at all about the Galarian starter evolutions, it seems Galar is going to be full of surprises all around.

Stranded Sails: Explorers of the Cursed Islands Review: Shipwrecks are Rarely This Fun Wed, 16 Oct 2019 09:49:32 -0400 Mark Delaney

Typically, a farm life sim focuses on things like meeting the neighbors, settling down, maybe even getting married as you tend to your quaint life in a new town full of welcoming faces. Stranded Sails is not your typical farm life sim. 

In fact, it more often takes several of the foundational elements of games like Animal Crossing and Stardew Valley but remaps them in a world slightly harsher than you may expect.

It's still pretty breezy overall, but Stranded Sails: Explorers of the Cursed Islands stands out thanks to its exciting mix of simple pleasures and grand adventures.

When your crew is shipwrecked on a mostly deserted island after sailing for a totally different climate, and the captain, your father, is stuck in bed with injuries, it's up to you to reassemble your crew and survive on the titular Cursed Islands.

Story in Stranded Sails is not its strong suit, but ultimately, it does just enough to give context to your many missions. It never feels like a detriment, just more of an excuse to get you island-hopping.

The best bits of Stranded Sails come in how it toys with expectations. It's nearly as much a Zelda-like as it is a farm life game. Early on, your stamina is constantly pushed. Sprinting is taxing, and you'll likely pass out mid-mission several times as you work to plant your flag in a safe area of your new makeshift home. Fortunately, there's not a significant penalty for this other than losing a few in-game hours and having to return the next day.

As a result, eating and gardening are absolutely crucial, and anyone who isn't waking up to water and pick their crops is doing it wrong. In some games like this, there's a lot of freeform space where players decide how to spend their days. In Stranded Sails, every day will necessarily begin with these chores, but the gameplay around them, especially the recipe mini-game, is fun and rarely makes any of it feel like an obstacle.

In fact, while Stranded Sails may not arrive with the pedigree of some genre titans, it should actually be used as a teaching tool for some others in the genre. With so many mechanics reappearing here as they do in other similar games, I can't recall any game every getting each mini-game so right.

Fishing is simple and accessible. Cooking makes for a fun puzzle and offers major character upgrades. Crafting promotes exploration and in turn, puts you down new rabbit holes on every island. 

It's a lot to take in, and collectively, it's impossible to mainline the story. You'll always need to spend some hours, if not full in-game days, keeping up with your camp in important ways. Therefore, when your schedule does finally fall into place all at once, it feels earned, like you've been building to a specific moment with efficient gardening, tool usage, and sleep management. 

When you do set out on an adventure, there's a lot to do. The isometric camera combined with the game's somewhat maze-like geography ensures there's always something nearby that you'll want to obtain but can't quite get to — yet. After a lengthy introduction where you get your crew new shelters and provide each of them the workspaces they need to help you fish, craft, cook, row, and more, you'll eventually unravel the mysteries of the islands, ghost pirates and all. 

The farm life genre is surprisingly no stranger to combat go figure  and in Stranded Sails, it once again feels like a fun distraction but ultimately one that isn't too challenging for most players. The enemy design is fun, too, with glowing ghoulish pirates standing between you and the islands' storied history. Some mysterious collectibles also help flesh out the backdrop of this hybrid adventure-farming game.

While all of this is good to great, one area where I feel my farm life itches aren't scratched is in the interpersonal elements. Stranded Sails lacks both the dialogue depth and the array of characters to make meeting and greeting others one of the best parts — like so many genre games accomplish. 

It seems by design really, so it's hard to fault the developer for emphasizing adventure over the leisure of some similar experiences, but it still ends like there's room for both. Your crew just doesn't have the same personality as your neighbors in other games in similar worlds, and that's one aspect genre fans have come to expect universally.

  • Consistently offers some of the best mini-games in the genre
  • Exploration is enticing and rewarding
  • Subtle character upgrades deliver a real sense of progress
  • Meeting and greeting new people is lacking 
  • For a while, stamina penalties border on too severe

Stranded Sails stands out among a growing field of farm life games by involving more survival elements than others. This gives it not only a unique look at the genre, but a fun one too, especially when the many mini-games are all so smartly built. There's a clear lack of friend-making in Stranded Sails which feels integral to the genre, but it makes up for that missing ingredient by going its own way and infusing almost as much adventure as there is simple pleasure.


[Note: A copy of Stranded Sails: Explorers of the Cursed Islands was provided by Lemonbomb Entertainment for the purpose of this review.]

PlayStation Store's Halloween Sale is Devilishly Divine Tue, 15 Oct 2019 17:45:15 -0400 Joshua Broadwell

It wouldn't be Halloween without a few frighteningly good sales, and the PlayStation Store has PS4 players covered with its special Halloween Sale from now until 11 a.m. on November 1

There are more than 200 titles on offer, from the genuinely scary Resident Evil 2 to the psychologically horrifying The Sinking City. Luckily, for those out there easily spooked, there are some atmospheric but not scary options like Divinity — Original Sin 2.

Here's a sampling of the treats you'll find:

  • Resident Evil 2 Deluxe Edition — $34.99
  • Resident Evil Triple Pack — $23.79
  • Divinity — Original Sin II: Definitive Edition — $35.99
  • Fallout 4: GOTY Edition — $23.99
  • Devil May Cry 5: Deluxe Edition — $34.99
  • Metro Exodus — $29.99
  • We Happy Few$29.99
  • Wolfenstein II: The New Colossus — $19.79
  • A Plague Tale: Innocence — $29.99
  • Dark Souls Remastered $19.99
  • Nights of Azure — $23.99
  • Zanki Zero: Last Beginning — $29.99
  • The Walking Dead: The Telltale Definitive Series — $34.99
  • Little Nightmares: Complete Edition — $7.49
  • Killing Floor 2 — $14.99
  • The Evil Within: Digital Bundle — $14.99
  • Tomb Raider: Definitive Edition — $5.99
  • Destroy All Humans! — $2.99
  • Diablo III: Rise of the Necromancer — $7.49
  • Hollow Knight: Voidheart Edition — $8.99

That's just a sampling of everything on sale, and the full list can be found here.

If you're in the mood for more Halloween, be sure to check out our games with Halloween events list, too.

How to Fish in Fortnite Chapter 2 Tue, 15 Oct 2019 17:30:32 -0400 Ty Arthur

After getting sucked into a black hole, global gaming sensation Fortnite is back, and this time its got boating, swimming, and yes, even fishing. How do you fish in Fortnite and why would you want to?

For starters, you can now chomp down on a fish to regain health. Fishing can even let you pull out a weapon. 

That latter option is actually quite helpful, as the new Chapter 2 map features fewer indoor locations for finding goodies. 

Below, we'll go over how to get a fishing rod, as well as how to catch Floppers, Slurpfish, and weapons. 

Fortnite Chapter 2 Fishing Guide

Fishing Rod barrel near a pond in Fortnite

First up, you need to grab a fishing rod. These can spawn randomly on the ground or in chests. The most sure-fire way to grab a fishing rod is to look for barrels near bodies of water or on beaches as they usually have a fishing pole or two inside.

Luckily, water is practically everywhere now. A few good places to look are: 

  • Misty Meadows
  • Dirty Docks
  • Lazy Lake
  • Sweaty Sands
  • Weeping Woods

Next, switch to the rod in your inventory just like you would with any other weapon or item. Then cast your line into a body of water by pressing "fire." Wait a few seconds for something to nibble, then reel in and see what you got.

Look for bubbles in the water. That's where you'll find fish and loot. Here's what you can potentially catch by casting your line at any given water location:

  • Flopper (heals ~15HP)
  • Slurpfish (+50HP and shields)
  • Rusty can 
  • Random resources
  • Random weapon
  • Nothing (absolutely nothing!)

Much like challenges to find coins in specific map locations, you can expect other players will be camped out near bodies of water ready to snipe anyone who wants to take a leisurely fishing trip in the middle of a battle royale match.

Either try to stay hidden while fishing or stay mobile (yes, you can move while the line is in the water). Keep an eye on any high ground locations where an enemy might suddenly appear.

What's the best weapon you've pulled from a fishing spot so far? Let us know in the comments!

Stay tuned for many more Fortnite Chapter 2 guides coming soon, and check out what we've got so far in our list of Fortnite strategies here.

Google Stadia Release Date Finally Revealed Tue, 15 Oct 2019 15:54:27 -0400 GS_Staff

Following months of build-up and technical news, Google Stadia finally has an official release date. The paid, Pro version of the game streaming platform will release on November 19. 

The news was announced during the company's Made by Google keynote. The tech giant followed that announcement with an official blog post written by John Justice, Vice President of Product, Stadia. 

In the post, Justice said that those who pre-ordered the Stadia Founder's Edition and Premiere Edition will be able to access the platform starting on November 19 at 9 a.m. PST/11 a.m. EST. 

Stadia Founder’s Editions and Stadia Premiere Editions will begin shipping in the same order that pre-orders were received. You’ll get an email when your package ships, and soon after, will receive a code to activate your Stadia account and Stadia Pro.

Both Stadia editions are very similar. In fact, the Premiere Edition is simply a somewhat "lighter" version of the Founder's Edition.

The Premiere Edition is available in territories where the Founder's Edition previously sold out. It does not include a buddy pass or the ability to pick a screen name before other users. However, it does allow for streaming at 4K, 60fps with HDR and 5.1 Surround Sound, just like the Founder's Edition. 

Here's what comes in each: 

Stadia Founder's Edition

  • Limited Edition Night Blue Stadia Controller
  • Chromecast Ultra
  • Founder's Badge
  • Destiny 2
  • Three months of Stadia Pro
    • Additional three months of Stadia Pro for a friend

The physical Founder's Edition costs $129. It also gives early adopters the ability to pick their Stadia username before anyone else. Though, they'll have to contend with other early adopters for screen names. 

Stadia Premiere Edition

  • Clearly White Stadia Controller
  • Chromecast Ultra
  • Destiny 2
  • Three months of Stadia Pro

The physical Premiere Edition costs 129 Euros. It is currently not available in the United States. 


Stadia Pro will cost $9.99 per month after the initial three-month period provided by the two pre-order bundles. 

The free version of Google Stadia is still slated for release sometime in 2020. It will allow users to stream games at 1080p, 60fps in stereo. Adopters of the free version will not receive free games on the service, nor will they receive specific Stadia discounts.  

For more on Google Stadia, be sure to check out our hands-on impressions from E3 2019, as well as this list of every confirmed Stadia game, including Red Dead Redemption 2, Borderlands 3, Metro Exodus, NBA  2K20, and Ghost Recon Breakpoint

Looks Like Cyberpunk 2077 Probably Won't Have Microtransactions Tue, 15 Oct 2019 14:58:29 -0400 GS_Staff

In a recent interview with GameSpot during PAX Australia, CDPR's John Mamais, who is the Head of Studio for the developer's Krakow branch, implied that Cyberpunk 2077 probably won't have microtransactions. He called the practice a "bad idea." 

I think it's a bad idea to do microtransactions after you release a game. It seems like it's very profitable, though. It's probably a hard decision for the guy that runs the business to decide if we should do it or not. But if everyone hates it, why would we do something like that and lose the goodwill of our customers?

Historically, microtransactions have been absent from CDPR games. Instead, titles such as The Witcher 3 have opted to deliver new content to gamers through robust DLC packages post-release. 

While Mamais' comments could potentially leave the door open to microtransactions in Cyberpunk 2077, CDPR's Joint CEO Marcin Iwiński has previously denounced micros as well.  

In a 2018 interview with PCGamesN focused on the negative public perception around loot boxes and microtransactions, Iwiński said, "There is no better PR than a happy gamer recommending your title to their friends.”

To further drive the point home, the official CDPR Twitter account said in 2017 that the sci-fi RPG would have "no hidden catch" when it released. The tweet was in response to a video by Pretty Good Gaming examining comments made by CD Projekt Red's other Joint CEO, Adam Kicinski, about the game's economic viability, where some thought Kicinski was leaving the door open for future microtransactions. 

It's true: we won't know for sure if Cyberpunk 2077 will have microtransactions or not until we see the final product. Anything can change in the course of development. But based on the developer's words and actions over the years, it's safe to assume it won't.

Cyberpunk 2077 is set to launch on PC, PS4, and Xbox One on April 16, 2020. For more on Cyberpunk 2077, be sure to head over to our game hub where you can find trailers and more information on the game's install size, story, and more. 

Sources: PCGamesN, Eurogamer, GameSpot

Zombie Army 4: Dead War Launches in 2020, Pre-Order Bonuses Detailed Tue, 15 Oct 2019 12:06:04 -0400 Erroll Maas

Rebellion has announced that Zombie Army 4: Dead War, the upcoming title in the undead themed Sniper Elite spin-off series, will be launch for the PlayStation 4, Xbox One, and PC via the Epic Games Store on February 4, 2020.

Zombie Army 4: Dead War will feature a new campaign where Zombie Hitler returns after being sent to hell, and his legions of the dead rise once more. The game will also feature large levels, upgraded kill cams and dismemberment, "deep" progression and customization, enhanced melee combat, new epic weapons, plenty of different types of enemies, and an expanded horde mode.

Zombie Army 4: Dead War Collector's Edition

The developer has also detailed three different editions available for pre-order. 

The collector's edition is exclusive to the PlayStation 4 and Xbox One. Currently, there is no information on its price. It will include the following:

  • Copy of the game
  • 10-inch zombie shark figurine
  • Exclusive collector's edition box
  • 60-page art book
  • Steelbook case
  • Digital soundtrack sampler
  • Additional character pack with the Undead Airman playable character

The super deluxe edition is available for the PS4, Xbox One, and PC for $79.99. It will include:

  • Copy of the game
  • Three new campaign levels
  • Four new character packs
  • Five new weapon skin packs
  • Four new character outfit packs
  • Nine new weapon bundles

The deluxe edition is available for the PS4, Xbox One, and PC for $49.99. It will include:

  • Undead Airman character pack
  • Solid gold weapon pack
  • FG-24 semi-automatic rifle bundle
  • Undercover Karl character outfit pack

Of course, fans can also pre-order the standard edition for PS4, Xbox One, and PC for $49.99. They will receive the Undead Airman character pack as a bonus.

The previous three games in the series are included in the Zombie Army Trilogy, which is currently available on PlayStation 4, Xbox One, and PC. Check out our E3 2019 preview coverage of Zombie Army 4: Dead War for more on the game ahead of next year's launch.

Pre-order the game here.

15 Best Minecraft Parkour Maps 2019 Wed, 16 Oct 2019 16:16:45 -0400 Sergey_3847


Map: Dynamic Parkour


The distinctive feature of this parkour map is its movable blocks. It's hard to finish any parkour map with static blocks, but here, the challenge to hold steady can get especially difficult.


Besides the movable blocks, you will encounter blocks with different triggers. So this should make your run full of surprises.


There are three large levels for a total of 15 areas. But each area also has checkpoints, so don't worry if you can't finish everything at once.


Download the map here




For more Minecraft map lists, check out the list below:


Map: The Hallway


Welcome to the hallway of dreams!


This fun little map oozes with flavor and Halloween atmosphere. It's like running through a room of nightmares in an amusement park.


But all this shouldn't scare you, even if there is a hidden skeleton waiting behind the next trapdoor. Each section of the map has a way out and some neat solutions for players to be able to reach it. If you can find them, of course.


Download the map here


Map: The Facility


This parkour challenge is set inside a giant vault from which you need to escape. If you manage to solve all the puzzles, you will end up inside a facility that has an exit.


The design of the map was inspired by games like Quake and Doom, so if you are familiar with these titles, you may even find certain similarities in the map design.


Download the map here


Map: Anvil Fall


In this parkour map, you will need to avoid an infinite anvil rainfall, which does make things extremely uncomfortable.


There is no end to it, so it's basically a run for time. The longer you last, the better your score will be. Such a map could be an excellent challenge for a multiplayer game.


Although the map is really small, the anvils fall down randomly, so each run will feel unique.


Download the map here


Map: Player vs. Redstone


Do you like jumping? Good, because in this map, you will have to jump again and again. Basically, you will do nothing else but jump your way out of this crazy parkour map.


This map can be played in co-op mode with your buddy, which will only make your run more exciting. Or, perhaps, harder. 


The redstone blocks in this map are customized, which means that you can't run on them. But at least you can see them.


Download the map here


Map: Black and White


This parkour map not only plays with your perception using only two colored blocks, but it also provides genuinely creative obstacles that will keep you thinking.


At times, you will wonder if you need to jump down or up, and at others, you will walk in circles trying to find your way out of the map's seemingly endless loops.


In any case, this parkour map is a true gem that should be experienced by every Minecraft player.


Download the map here


Map: Hellevator


Now here's something really different. This map will bend your mind and test your parkour abilities.


It contains 10 progressive levels, where each section gets harder and harder. But don't be intimidated by the funky visuals, it's actually not as hard as it may look at first.


In order to make the map run in the best possible way, it is recommended to switch off "clouds" in the graphics settings of Minecraft.


Download the map here


Map: Impossible Parkour


How about something extra hard? This parkour map is designed to seriously challenge even the most qualified Minecraft players.


According to the creators of this map, it has only been finished by 10% of all players who have ever tried it. If you consider yourself really brave, then accept this challenge and enter the prestigious 10%.


If you can't beat it, then at least you can have fun trying it out.


Download the map here


Map: Sky Parkour


It can be really hard to finish a land-based parkour map, but trying to go through various obstacles in the air is twice as hard.


This parkour map offers one huge challenge in the sky. You can't make a single mistake. Otherwise, you will end up falling out of the world.


The higher you go, the more complex obstacles you will meet, lending a sense of actual progression to the map.


Download the map here


Map: Honey Block Parkour


This is another map that shows off the possibilities of the honey block. 


In the previous maps, you could slide along walls and climb a honey elevator, but here, you need to use the momentum of the pressure plates to get to the honey blocks in the distance.


Doing so may require several tries before you get used to the high speed of the run, but it's worth every second.


Download the map here


Map: MrMesch's Parkour


If you're an old-school player, then MrMesch's Parkour is the map for you.


It contains 19 separate challenges with different levels of difficulty. Most importantly, there are no command blocks or other unnecessary doohickeys. This pure parkour map involves only jumping and running, nothing else.


But don't think it's an easy map. Some of the challenges could take you up to several hours to finish.


Download the map here


Map: Multigame Center


If you like really elaborate parkour maps, then this one will definitely surprise you.


It's made up of eight different levels that occupy separate parts of the map. You can either play them all or choose one and master it really well.


In either case, you will have to reach the Escape Room, the final level of the map, which is truly challenging, even for the most experienced parkour players.


Download the map here


Map: Bitty Parkour


This excellent parkour challenge actually consists of four maps in one, including: taiga, mineshaft, snow town, and beach.


In the beginning, it's pretty easy, but as you progress through different levels, it gets harder and harder. This map is designed with verticality in mind, which means that you will go from the lowest low to the higest high


This map is best experienced with the "Render Distance: 6" setting.


Download the map here


Map: Honey Elevator


Just like the map before, this one utilizes Minecraft's new honey blocks but in a different way.


In this map, you will face the challenge of going up several stories instead of wall jumping and sliding. But that will be required, too, although at the later stages of the run.


Download the map here


Map: Honey Parkour


In this Minecraft map, you will find the latest evolution in parkour maps added to snapshot 19w41a: honey blocks.


Players can stick to this block type and then slide along the walls for some incredible parkour moments.


The Honey Parkour map is designed so that you can loop the run and master it. The entire run may take you up to an hour, so be sure to prepare for this massive undertaking.


Download the map here


Minecraft players have been creating parkour maps since the sandbox game's inception. Recently, with the release of the first snapshot for 1.15, Mojang has introduced a new type of honeycomb block that opens up many new possibilities for parkour.


In this selection of the best Minecraft parkour maps of the year, you will not only find some of the best maps based on honey blocks but also an array of the most innovative and, at times, really difficult parkour maps.


Some of these maps are so complex that it may take you hours upon hours to fully master them. If that's your kind of fun, then check them all out right here.

Fortnite Black Hole Closes, Chapter 2 Begins With New Patch Notes Tue, 15 Oct 2019 07:49:11 -0400 Jonathan Moore

After getting swallowed by a black hole on Sunday afternoon, Fortnite is finally back. The battle royale game blipped back to life at around 4 a.m. EST this morning, as some correctly predicted after the game literally went dark following the end of Season X. 

Servers were initially "down for maintenance" before players were able to log in shortly before 6 a.m. EST. Here's what we know so far. 

What's New in Fortnite Chapter 2?

From the looks of things, most of the Fortnite Chapter 2 leaks from yesterday were correct. The game has a brand-new map, which, according to those who have been able to drop into a match, features a lot fewer buildings and urban areas than the original Fortnite map. There are currently 13 new locations to explore. 

It seems like a big change of pace for the game, at least initially, but it is certainly something that will change over time.  

Of course, there are new weapons to pew, pew, and they can be upgraded with materials found in the world. There are new ways to progress, too, with a more engaging challenge-based medal system. It gives you XP for battle pass progress as you notch more kills or perform certain in-game tasks, such as breaking a certain number of rocks.

Boats are real. Swimming is real. Fishing is real. You can eat fish for health because video games. 

Stealth attack from a haystack in Fortnite Chapter 2 Season 1

Stealth attacks also feature in the new season. We learned from the leaks that you can hide in dumpsters and haystacks to attack your enemies unawares. But now that some have finally gotten their hands on the game, it's confirmed that stealth adds a major wrinkle to combat. There is also confirmation of explosive barrels and gas tanks. 

On top of that, new squad support actions make their way into Fortnite. The Bandage Bazooka heals your teammates with a rocket blast, and you can carry wounded comrades out of the line of fire. 

Of course, there are also new emotes, such as high fives, as well as new dances, skins, cosmetics, and more. 

How Much is the New Fortnite Battle Pass?

The Fortnite Chapter 2, Season 1 Battle Pass costs 950 v-bucks. Initial goals will net you around 1,500 v-bucks. According to the official Fortnite website, it appears this Battle Pass runs through December 12. 


That's the gist of what we know about Fortnite Chapter 2, Season 1. Be sure to check back in the coming hours and days for more on the latest developments with the battle royale hit. 

Sources: Kotaku,

Where to Find the Fangs of Shun'Gath in Destiny 2: Shadowkeep Tue, 15 Oct 2019 10:53:21 -0400 John Schutt

If you want to create the One Small Step shotgun in Destiny 2: Shadowkeep, you need to find the Fangs of Shun'Gath to cleanse the Essence of Rage quest item.

In this guide, you'll learn where to go, what to kill, and what additional steps you'll need to take to get what might be the best PvE shotgun in Shadowkeep.

The Path 

To start your journey to the location of the Fangs of Shun'Gath, you need to travel to the Temple of Crota. You can reach the Temple via a path leading away from the Anchor of Light area on the Moon, as shown here:

Take the path all the way down until you reach a large archway guarded by a few Hive Acolytes and a Wizard.

The Temple of Crota

Head inside the room the Hive were guarding and descend into the pit beyond it. Continue following the hallway until you reach a room with a large central structure with bridges leading in four directions.

You want to proceed beyond and to the left. You can jump on the rocks and bypass the hallway that leads around the structure, as shown below.

You'll know you're on the right track if you see a greenlit hallway leading further down. It looks like this:

Continue down the hall until you reach a large, open room, also lit dingy green. To your right will be a doorway. Go through it.

Beyond the doorway is the World's Grave, where you'll locate the Fangs of Shun'Gath. If you're in the right place, a marker on your screen will tell you you've transitioned into the World's Grave.

The World's Grave

Stick to the left side of the room and go through the hallway on the lower floor. You should reach a room that bends back around. It is guarded by six or so Acolytes and a Knight.

Your goal is the doorway at the back left of the room (noted with an arrow). 

The Boss

Once you go through this final doorway, you'll be greeted by a wave of red-bar Thrall and a boss-level Thrall named Shun'Gath, the Excised. He's your man.

Kill him by any means (probably by shooting), and you'll receive the Fangs of Shun'Gath item.

The Weapon

Now that you have the Fangs, you need the Essence of Rage. You can locate the Essence by killing the Nightmare of Ghaul in the Rage Nightmare hunt.

Be aware that, as the Nightmare Hunts rotate weekly, this Hunt won't necessarily be up every week. 

Once you have the Essense of Rage, you need to cleanse it, but thankfully, the hard part's done. All you need now is to land Super kills, grenades, or melee abilities until you fill the progress bar.

The Essence of Rage in Destiny, required for the One Small Step shotgun

Once that's done, you're all set to claim your One Small Step shotgun.


And that's the location of the Fangs of Shun'Gath and how to find the Essence of Rage and craft the One Small Step shotgun in Destiny 2.

Check out our other Destiny 2 guides while you're at it: 

Stay tuned to our Destiny 2 guides hub for more!


Call of Duty: Modern Warfare Loot Boxes Aren't a Thing, Devs Say Tue, 15 Oct 2019 11:43:54 -0400 Joshua Broadwell

Call of Duty: Modern Warfare won't have loot boxes and supply drops. All functional items and gear will be unlocked through gameplay only, Infinity Ward art director Joel Emslie says.

Emslie took to Reddit yesterday to make the announcement as a way of clearing the air, cutting through the confusion caused by what he considers misinformation about the upcoming shooter. 

Sigh. There continues to be misinformed and incorrect info being pushed about Modern Warfare. What I can say right now is that we are definitely NOT working on any kind of supply drop or loot box system. Also, functional stuff is unlocked through GAMEPLAY. Stay tuned, we're planning to release info this week.

Loot boxes and locking progression behind paywalls doesn't count among the loads of information we already know about the game. Instead, Emslie's comment is most likely in reference to the game's recent beta period, where players discovered what appeared to be place-holder text for some type of loot box mechanic. 

According to Emslie, more information about Modern Warfare's unlockables will be shared later this week. No specific timeframe was provided for when that information would become available. 

While we wait, you can fill the time checking out the latest Modern Warfare gameplay trailer and finding out why we think this is going to be the solid reboot the series needs.

Source: Reddit

Mario Kart Tour Drivers: Best Character Tier List Mon, 14 Oct 2019 17:59:09 -0400 Ty Arthur

Want to get the most points possible in any given track and smash through the ranked cups in Mario Kart Tour? Like any gacha game, some drivers you'll pull are much better than others, which we've broken down below with a complete and definitive Mario Kart Tour tier list.

Wondering how we arrived at our "S" to "C" rankings? We had two main considerations when picking the best to worst MKT drivers: the driver's special ability, and how many favored courses they have that allow for 3 item pickups at once.

More favored courses means higher starting points and more opportunities for frenzies, which results in more gold stars for unlocking additional cups.

Mario Kart Tour Driver Tier List

Note that we only listed out the 3-item favored courses below, since those are the only tracks where you can get a frenzy. Some of the "S", "A", and "B" ranked drivers also have a large number of 2-item favored courses, making them extra versatile before you gain a larger roster of drivers. 

Finally, keep in mind that Pauline has far fewer favored courses than other "A"-ranked characters, but her Lucky Seven ability more than makes up for that shortcoming.

Tier Rank Driver Ability 3 Item Favored Courses
 S   Metal Mario  Fire Flower Rainbow Road
Rainbow Road T
Rock Rock Mountain R
Mario Circuit 2R
Shy Guy Bazaar
S  Hakama Mario  Coin Box Bowser's Castle 1T
Mario Circuit T
Mario Circuit 2
Tokyo Blur
Tokyo Blur R/T
S  Dry Bowser  Bowser's Shell Dino Dino Jungle
Dino Dino Jungle T
Bowser’s Castle 1R
Neo Bowser City T
Shy Guy Bazaar R
S  Musician Mario  Double Bob-Ombs Daisy Hills
Yoshi Circuit R
New York Minute T
New York Minute R
A Kimono Peach Mushroom Cannon Mario Circuit
Mario Circuit 2R
Tokyo Blur R
Tokyo Blur T
 A  Peachette  Mushroom Cannon Dino Dino Jungle R
Mario Circuit
Toad Circuit
Toad Circuit T
 A  Pauline  Lucky Seven New York Minute
New York Minute R/T
 A   Peach  Heart Koopa Troopa Beach R
Koopa Troopa Beach T
Yoshi Circuit R
Mario Circuit 1T
 A  Daisy   Heart  Daisy Hills
Daisy Hills T
Cheep Cheep Lagoon R
Shy Guy Bazaar R
 A  Mario  Fire Flower Koopa Troopa Beach
Mario Circuit T
Mario Circuit 1
Cheep Cheep Lagoon T
 A  Bowser  Bowser's Shell Dino Dino Jungle T
Bowser’s Castle 1
Bowser’s Castle 1T
Neo Bowser City
 A  Bowser Jr.  Bowser's Shell Bowser's Castle 1R
Neo Bowser City
Neo Bowser City T
Choco Island 2R
 B  Wario Double Bob-Ombs Kalimari Desert R
Kalimari Desert T
Choco Island 2T
 B  Diddy Kong  Banana Barrels Dino Dino Jungle R
Toad Circuit R
Rock Rock Mountain R
 B  Donkey Kong  Giant Banana  Dino Dino Jungle
Rock Rock Mountain
 B  Yoshi  Yoshi's Egg  Rock Rock Mountain
Yoshi Circuit
Yoshi Circuit T
 B  Toad  Triple Mushrooms Mario Circuit R
Toad Circuit
Rock Rock Mountain T
 B  Toadette  Triple Mushrooms Daisy Hills R
Toad Circuit
 B  Lakitu  Triple Green Shells Toad Circuit T
Mario Circuit 2T
 B  Rosalina  Dash Ring Mario Circuit R
Rainbow Road
 B  Dry Bones  Triple Green Shells Bowser’s Castle 1T
Shy Guy Bazaar T
 B  Lemmy  Bubble Rainbow Road R
Mario Circuit 2T
 B  Ludwig  Dash Ring Bowser's Castle 1
Kalimari Desert
 B  Baby Rosalina  Bubble  Rainbow Road T
Choco Island 2T
 B  Baby Daisy   Bubble Daisy Hills T
(nine 2-item favored courses)
 C Koopa Troopa Triple Green Shells Koopa Troopa Beach
 C  Baby Mario  Boomerang Flower Mario Circuit 1T
 C  Baby Peach  Bubble Cheep Cheep Lagoon
 C  Roy   Double Bob-Ombs Kalimari Desert T
 C  Iggy   Triple Green Shells Choco Island 2R
 C  Shy Guy  Double Bob-Ombs  Shy Guy Bazaar
 C  Morton  Giant Banana Kalimari Desert
 C  Larry  Boomerang Flower Kalimari Desert R
 C  Wendy  Heart  Choco Island 2


Mario Kart tour Racer Tier List

What do you think of our rankings, and which Mario Kart Tour driver is your top "S"-ranked choice? Sound off in the comments below!

Need to figure out how to complete any other challenges or earn extra coins? Take a look at our growing list of Mario Kart Tour guides here, including:

Mario Kart Tour Guide: How To Get More Rubies Mon, 14 Oct 2019 16:17:29 -0400 Ty Arthur

Like any freemium mobile game these days, Mario Kart Tour uses several different forms of currency for unlocking new drivers, accessing additional courses, and leveling up your existing karts or gliders.

The more rubies you have, the more pipe pulls you get. That means you will have a bigger roster of drivers for using on favored courses. Want to get more rubies in Mario Kart Tour as quickly as possible?

Let's take a look at your options so you can either get to the grind or decide if you want to pull out your wallet and skip all that.

Earning Mario Kart Tour Rubies Quickly

You're probably wondering about getting more MKT rubies fast, without dropping any money or spending a ton of time grinding races.

There are a number of online generators for Mario Kart Tour rubies and coins out there like iFreeGames. These sites are of wildly varying quality, however. Some are just flat out malware/ad spam sites, while others actually work if you're willing to go through the process of downloading extra apps.

To get your free rubies, you need to connect your account name to the generator service, then download several apps or watch a string of ads, after which the currency is popped into your account.

We recommend caution here, though, as Nintendo may start banning accounts that use these services, and an upcoming patch might prevent the current crop of generators from working at all.

If you aren't willing to take that route, here's how to get rubies the old fashioned way, although it will take either a time or a money investment:

  • Buy them outright at the store with real-world money
    • ($1.99 for 3 to $69.99 for 135)
  • Open tour gifts after unlocking every second cup by earning stars in the previous cups

  • Level up your account by getting higher scores in each track and receive coins or rubies as a reward

  • Finish in a higher tier of the ranked cup at the end of each week
    • For info on raising your tier works and the full breakdown of ruby and coin rewards, check out our guide here.

Note that having a subscription makes it much easier to get rubies through most of the above methods.

For instance, having the $4.99 a month Gold subscription provides extra item tickets when you open tour gifts, and using item tickets unlocks tour challenges, which in turn offer more rubies.

Found any other sure-fire ways to earn rubies quickly? Let us know your method in the comments below, and we'll see you on the track!

Need to figure out how to complete any other challenges or earn extra coins? Take a look at our growing list of Mario Kart Tour guides here, including:

Fortnite Chapter 2 Trailer Leak: Battle Pass, New Map, New Mechanics Mon, 14 Oct 2019 14:28:15 -0400 Jonathan Moore

And we have our first leak of what is reportedly Fortnite Chapter 2, Season 1.

The alleged leak comes from Fortnite Skin Tracker and was first shared on the website's Twitter account. Though the tweet has since been removed, Fortnite News has saved the short trailer for posterity. The trailer can be found below. 

Please note that some minor spoilers follow. If you'd rather go into an official reveal completely blind, steer clear now.  

Ok, ready? Here's what we know. 

Fortnite Chapter 2, Season 1 Leak Info

The trailer shows what everyone believes is a brand-new Fortnite map, although there are no specific location names provided. There are new mechanics featured, such as swimming, attacking with stealth, and carrying down teammates. Fishing also makes an appearance, and it may figure into the game's new progression system.

Boats also make an appearance in the trailer, with players duking it out while speed-boating down a river. Other battle locations include valleys, mountains, beaches, nuclear power plants, dams, and more.

There are new ways to level up as well, which include increasing medal levels. The trailer shows battle medals, scavenger medals, and survivor medals. These appear to have specific challenges attached to them, too, with one battle medal popping for achieving 4 eliminations in a single match. 

The trailer teases more than 100 rewards for Season 1, including gliders and pogo sticks. There is no word on how much the battle pass for Chapter 2, Season 1 will cost. However, it's a safe bet it will be the same as those in Chapter 1. 

For more, you can see the captured trailer here

Image source: Fortnite News

For the past day or so, the internet has been fixated by Fortnite's Season X event, The End. To this point, millions of fans have tuned in to watch a black hole swirl in the middle of a pitch-black screen. 

Currently, Fortnite's servers are down in the wake of the event, with some data miners suspecting the game will return either Tuesday morning or Thursday morning. As of this writing, Epic has not released anything official regarding the event or what's to come. 

You can read more about the current Fortnite speculation here

Mario Kart Tour Guide: How To Slipstream Mon, 14 Oct 2019 15:09:32 -0400 Ty Arthur

Mario Kart Tour includes a number of hidden methods that allow players to increase speed and gain point boosts. Most of these, like slipstreams or the blue spark mini turbo boost, must be discovered on their own while playing.

You may have heard of a slipstream through a challenge notification, but you might not have the first clue on how to complete any of these three challenges:

  • Perform 1 slipstream boost: daily challenge
  • Perform 5 slipstream boosts: tour challenge
  • Perform 10 slipstream boosts: weekly gold challenge

Initiating a slipstream isn't too hard, so long as you pick the right course to make the process simpler. Let's take a look at what you need to do!

Mario Kart Tour Slipstream Challenge

First thing's first: make sure to stay out of 1st place when trying to slipstream because you need to be behind another racer to pull it off.

Be careful how you turn, so you don't accidentally start a mini turbo boost and take the lead.

It's surprisingly easy to be in 1st place by accident in this game, so if necessary, run into a puddle or a banana.

To get a slipstream started, pull up behind another driver and stay lined up for 1 second without moving or colliding. It takes a little practice to get right because of how fast the karts are moving and how twisty the courses tend to be.

Like with mini turbo boosts, you'll see a notification of additional points in the upper right side of the screen when you properly pull off a slipstream.

This is easiest to do at the start of a race when everyone is all clumped up together. But to keep getting them throughout the race, you specifically want a course without a bunch of jump boosts.

These three tracks are pretty easy for getting 5-10 slipstreams in quick succession:

  • Neo Bowser City R
  • Mario Circuit R
  • SNES Mario Circuit 1R

Now that you know how to slipstream, be sure to also bookmark our growing list of Mario Kart Tour guides here, including: