MOBA Genre RSS Feed | GameSkinny.com MOBA on GameSkinny https://www.gameskinny.com/ en Launch Media Network Splatoon 3: How to Get Conch Shells https://www.gameskinny.com/o9f0v/splatoon-3-how-to-get-conch-shells https://www.gameskinny.com/o9f0v/splatoon-3-how-to-get-conch-shells Sat, 24 Sep 2022 11:51:01 -0400 Josh Broadwell

Splatoon 3 Conch Shells are a new type of currency you can earn during Splatfests. The process of getting them is painless, and given what you can exchange them for, taking the few seconds to register for the Splatfest is worth it, even if you don’t participate in the actual event. Exchanging a few could help you level up faster if you’re lucky.

This Splatoon 3 guide will tell you everything you need to know about Conch Shells, from how to get them to how to use them. 

Where to Find Conch Shells

The only time you can obtain Splatoon 3’s Conch Shells – so far, at least – is during the lead-up to a Splatfest. Head to the Splatfest terminal in Splatsville’s square. The terminal is behind you to your left when you first log in to the game.

Activate the screen, and choose which team you want to join. Your team choice doesn’t matter for obtaining conches.

After that, play ranked and casual matches to boost your catalog level. You earn one Conch Shell every time your catalog level increases. You also earn bonus catalog experience in your first match each day until the Splatfest ends.

What are Conch Shells For?

You can spend Conch Shells at the Shell-Out Machine in the Lobby area in place of coins. The Shell-Out Machine is where you get food and drink tickets, which you can use at the restaurant for meals that increase how much experience you earn in matches. Raising your level is the only way to unlock new gear, and one of the easier ways to earn Sheldon Licenses.If you're lucky, you might even get new banners to customize your squid kid with.

In other words, spend every Conch you get. It only costs one for a pull at the machine, and there’s no limit to how many times you can use them each day.

That’s all you need to know about Conch Shells in Splatoon 3, but make sure to check out our other Splatoon 3 guides for more tips and tricks, including our Splatoon 3 weapon tier list, so you pick only the best of the best.

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Slime Rancher 2: How to Unlock Starlight Strand https://www.gameskinny.com/dav2h/slime-rancher-2-how-to-unlock-starlight-strand https://www.gameskinny.com/dav2h/slime-rancher-2-how-to-unlock-starlight-strand Sat, 24 Sep 2022 11:19:57 -0400 Ashley Shankle

It shouldn't take you too long to venture past the Rainbow Fields in Slime Rancher 2, though there are some challenges along the way to unlocking new areas. One of the earlier areas you'll want to unlock is Starlight Strand, home to Flutter Slimes, Honey Slimes, and others you'll very likely want to bring back to the ranch.

As Starlight Strand is one of the earlier unlockable areas, you can do so right from Rainbow Fields provided you know where to look and have some vegetables to spare. This Slime Rancher 2 guide tells you how.

How to Get to Starlight Strand

You'll need 30 vegetables to feed the Cotton Gordo blocking your path to Starlight Strand. Those will likely be Carrots, but if you can get your hands on the Cotton Gordo's favorite food, Water Lettuce, you'll only need 15 to unlock the area.

Head to the spot indicated on the map below:

Some Water Lettuce can be found down the ramp and to the left from where the Cotton Gordo sits. Feed it the vegetables you brought with you, and once it's had its fill, it will explode into several Cotton Slimes and grant passage into the cave it was covering.

Head down into the cave and interact with the switch. After the light spectacle, backtrack down to the spot marked on the map below:

Go through the cave and follow the path; where you need to go is obvious thanks to the beacon of light. Though you may want to make a hard right and head up a nearby path to get the second map for the Rainbow Fields area.

Head through the teleporting beacon, and you'll find yourself in Starlight Strand.

Getting to Starlight Strand luckily doesn't require a jetpack or anything but vegetables, though the same can't be said for other areas. If you haven't made your way to Ember Valley, check out our guide on that, and look for more Slime Rancher 2 guides here on GameSkinny.

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Slime Rancher 2: How to Unlock Ember Valley https://www.gameskinny.com/mu3sl/slime-rancher-2-how-to-unlock-ember-valley https://www.gameskinny.com/mu3sl/slime-rancher-2-how-to-unlock-ember-valley Sat, 24 Sep 2022 11:27:57 -0400 Ashley Shankle

You'll want to unlock Ember Valley pretty quickly in Slime Rancher 2, not just to see and collect new slimes, but also to get your hands on the materials you need to build your jetpack.

Luckily, getting to and unlocking Ember Valley isn't too big of a task. You'll need to bring along 30 food items (fruit, vegetables, or meat) to clear the path, so be sure to stock up before you head out on your excursion into this new area. This Slime Rancher 2 guide tells you everything you need to know. 

How to Get to Ember Valley

With 30 food items in tow, make your way out into the Rainbow Fields and push north. The journey, luckily, is neither long nor perilous.

Just beyond a short pathway is the spot marked on the map below, in the northwest portion of the map. There you'll find a Pink Gordo happily taking up space and generally being cute.

Feed the Pink Gordo all 30 pieces of food to be sated and force it to explode. Don't get too sad, though: there's a reward for your efforts. In its place lies a geyser you can use to hop up onto the cliff to the left above.

A bit ahead on the cliff, activate the switch, and behold the spectacle! With that, you can directly head forward and activate the teleporter leading to Ember Valley.

Ember Valley will be one of the first locations you unlock in Slime Rancher 2 since the jetpack is a must-have, but there are plenty of other locations to visit even with the game in Early Access. Keep an eye out for more Slime Rancher 2 guides here on GameSkinny. If you're wondering how to get to Starlight Strand, we've got you covered right here

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NBA 2K23: Possible Fixes for Error Code 6f8ce31b https://www.gameskinny.com/gagt1/nba-2k23-possible-fixes-for-error-code-6f8ce31b https://www.gameskinny.com/gagt1/nba-2k23-possible-fixes-for-error-code-6f8ce31b Fri, 23 Sep 2022 09:57:04 -0400 Sergey_3847

Many NBA 2K23 players get the same error code 6f8ce31b after taking on the J. Cole quest "It's a Cole World", which prevents players from loading the My Career menu and continuing with their chosen build.

Our guide will offer a few possible fixes for error code 6f8ce31b in NBA 2K23. There is also an official patch released by 2K, so use tips listed below only after updating your game, which may also fix this error.

Quickly Quit and Reload

If you get the error code 6f8ce31b during J. Cole quest or any other quest in My Career, then you could trick the system to not show the pop-up message, which has worked for some. Here's what you need to do:

  1. Load "My Career" menu.
  2. Let the menu screen appear.
  3. Press the "Quit" button as quickly as possible.
  4. Go back to the main menu.
  5. Reload and repeat if needed.

Your swift reaction will stop the error message from appearing, since it's actually a bug.

Create a New Player

Other players had success by using the new character creation menu. Here's how it looks:

  1. Create a new player in MyCAREER Builder menu.
  2. Go through the process of creating a new build.
  3. Skip "Choose Your Team" option.
  4. Go back to the build menu.
  5. Select your main build and play without error.

Clear Cache on PS 4|5

PlayStation players have a different solution that may work, if you play on Sony console. The solution looks like this:

  1. Turn off your console.
  2. Press and hold the "Power" button.
  3. Hold until you hear one beep, and then the second one.
  4. Look at the menu appearing on the screen.
  5. Select "Clear System Cache" option.

After that, start your console and load up the game. If you did everything right, the error should disappear.

Reinstall Your Game

If none of the above mentioned methods helped you fix error code 6f8ce31b, then take your time and uninstall, then fully reinstall your game.

If you play in Steam, follow these steps:

  1. Start the Steam app.
  2. Select "Library" tab.
  3. Right-click on the NBA 2K23 game.
  4. Go to "Manage" option.
  5. Select "Uninstall" from the list.

After that, reboot your PC, start the Steam app, and install NBA 2K23 by pressing the Install button.

Verify Integrity of Game Files

Steam players may also try to verify the integrity of their game files by following these steps:

  1. Start Steam app.
  2. Select "Library" tab.
  3. Right-click on the NBA 2K23 game.
  4. Select "Properties" from the list.
  5. Go to "Local Files" tab.
  6. Select "Verify Integrity of Game Files" feature.

Related guides

Those are some of the possible fixes for error code 6f8ce31b in NBA 2K23. be sure to check out the rest of NBA 2K23 tips and tricks articles on our dedicated hub page.

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Soulstice: How to Upgrade Weapons and Abilities https://www.gameskinny.com/d6snf/soulstice-how-to-upgrade-weapons-and-abilities https://www.gameskinny.com/d6snf/soulstice-how-to-upgrade-weapons-and-abilities Fri, 23 Sep 2022 09:54:11 -0400 Hayes Madsen

There are a lot of different enemy types you'll go up against in Soulstice, and if you want to hold your own you'll need to make sure to upgrade Briar's weapons as well as Lute's abilities. The good news is that the game makes it fairly easy to upgrade everything, although you'll need plenty of resources in the process. Here's everything you need to know about how to upgrade abilities in Soulstice.

How to Upgrade Weapons and Abilities in Soulstice

Weapon and ability upgrades can only be purchased from Layton's shop, although you can view the upgrade menu at any time. Layton appears at set points during each chapter, and he's always put along the main path so it's impossible to miss.

Briar and Lute will remark on hearing Layton's bell whenever he's about to appear, but he'll also greet the sisters. Alternatively, weapon upgrades and skills can also be bought at the end of each chapter, before you start the next one. 

Simply select the skills option at Layton's shop or the end of chapter, then use the triggers to select Briar or Lute.

Briar uses red crystals to purchase new abilities and combos for her weapons, while Lute uses blue crystals to purchase enhancements for her abilities from four categories; offense, defense, fields, and rapture. Feel free to focus on one weapon or category, or mix and match as you see fit. 

It's important to note that Lute's abilities can be respecced at any time, which we'll explain later, but Briar's upgrades are permanent. So choose wisely. 

How to Get More Red and Blue Crystals

You'll obviously want as many crystals as you can get your hands on, as there are a lot of upgrades to purchase. You'll get crystals from each enemy you kill, but unfortunately, there aren't a ton of other tricks to getting more. Your two best options are to explore every nook and cranny and replay past chapters. 

Soulstice has tons of motherlode crystals hidden around each chapter, so you'll want to explore thoroughly. You can also break all the barrels and objects you see for a bit of extra red crystals, and keep an eye out for smaller floating blue crystals that can be broken as well. The more you explore the more experience you'll gain. 

Alternatively, you can go back and replay past chapters to gain more experience. Later chapters will typically yield more crystals than earlier ones, especially if you're exploring. It can be time-consuming, but if you're really desperate to unlock more abilities it's one option. 

How to Respect Abilities

Soulstice lets you respec Lute's abilities at any time, trying out different playstyles wherever you feel like it. The catch, of course, is that you can only refund abilities at Layton's shop, or at the end of chapters.

To respec something do the exact same thing you would to purchase them, but instead hit the refund button when you're selecting an ability. Don't be afraid to try out different abilities, or focus entirely on offense or defense if you feel like it. There's no downside to changing up Lute's abilities. 

That's everything you need to know about upgrading Briar's weapons and Lute's abilities. For even more tips make sure to check out our Soulstice guides hub

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NBA 2K23 Review: Not Quite a Perfect Release https://www.gameskinny.com/nhs5l/nba-2k23-review-not-quite-a-perfect-release https://www.gameskinny.com/nhs5l/nba-2k23-review-not-quite-a-perfect-release Fri, 23 Sep 2022 13:41:04 -0400 Alex Perez

The NBA season is right around the corner, which means another entry in the NBA 2K franchise is again taking its shot to be the best sports game available. This year, NBA 2K23 brings a slew of new gameplay enhancements, a revamped Jordan Challenge, a big city to explore in MyCareer, a new spin on MyNBA with different playable Eras, and other improvements that will keep fans busy for the rest of the year. 

However, the cracks begin to show after a few games, and the immersion breaks a lot easier than in previous games in the series.

NBA 2K23 Review: Not Quite a Perfect Release

From the moment you enter a game, which happens lightning fast on the Playstation 5, the atmosphere conveys the feeling of watching a real NBA match-up. The arenas are electric, the crowds are energetic, and the player introductions are entertaining. This has always been the case for the 2K series, but it is especially prominent this year. Without a doubt, NBA 2K23 is one of the prettiest games on current-gen consoles and in the series; the player animations coupled with signature taunts and shots help create a sense of place few other sports games can muster. 

It’s too bad, then, that excitement fades after playing a few games and hearing Kevin Harlan and Brian Andersen provide the same commentary they did two games ago. 2K23 hasn’t done much to improve on the already stellar lineup of broadcasters, and if you played last year's title, you know what Harlan and Andersen will say after and between every big play. 

And while the players look their best this year, there are still a few issues that get in the way. Players’ eyes move around randomly, and there are moments where they clip through each other while interacting on the bench, all things that ruin some truly fun moments and celebrations. Overall, it’s indicative of the series taking an “if it ain’t broke, don’t fix it” stance without updating and upgrading old systems to feel fresh.

2K23 has a lot to offer on and off the court, though the modes are just about the same as those in 2K22. The differences lie in the choices you can make within those modes. 

MyCareer is exactly what you’d expect: it’s a story that follows a blossoming star facing an uphill battle to prove they deserved to land where they did in the NBA Draft. There are dialogue choices that affect in-game boosts and shape the player you’ll become as your career moves forward. The system takes cues from Mass Effect’s Paragon/Renegade system, only replaced here with the confident Trailblazer, á la Mamba Mentality or General, who lets their game speak for itself. 

MyCareer is filled with quest markers and points of interest; there is a lot of walking around and meeting quirky characters around the city, which is big for a sports sim title. However, what you do between games is a bit tedious: you walk in The City to a quest marker, talk to a character, complete trivial objectives, like running two drills at the gym, working out, and completing time trials on a skateboard, and then jump into the next game before repeating it all again. Navigating in these areas feels especially slow, and the pace suffers because of it, further exacerbated by consistent frame rate drops while exploring.

Overall, the experience is a bit cumbersome, especially because it’s a shared online hub, and 2K23 relies on an internet connection, causing quite a few hiccups with connectivity and the inability to even access the mode close to launch. It was something especially prominent when using the NBA 2K App to apply a face scan for the player, which just didn’t work during my review. 

In recent years, fans have lamented MyCareer’s story for poor voice acting and goofy inclusions like Jake from State Farm. While the voice acting is a lot better this year, 2K23 still really wants to lean into its quirkiness: Jake is still here, and joining him is Ronnie2k and a bunch of NBA legends and stars like Zion Williamson and Kevin Garnett. While these characters are a lot more grounded and help push the narrative toward making your player a Legend, the interactions are still awkward, and a lot of the dialogue, while acted well, isn’t written well.

Aside from MyCareer, there have been some big additions to MyNBA that create more replayability and opportunities to experiment with the addition of Eras. With Eras, you can play from one of four major periods in NBA history: the Magic vs. Bird Era, The Michael Jordan Era, The Kobe Era, and The Modern Era. Each has different options and rules that are set before jumping into the first game of the season. 

The All-Star game in the Kobe Era and prior, for example, still has fan voting but no captains. There’s also the inclusion of the play-in tournament for the Modern Era. These differences are a great way to create more variety on the path to an NBA championship and create a lot of fun “what-if” situations to play around with. The Kobe Era takes place right before the legendary 2003 draft class, so what would happen if Cleveland didn’t get the Number 1 pick? 

Within each game, however, the on-the-court experience is relatively the same, with the exception of the Eras before the Modern Era, which don’t include half-time shows but have fun, old-school replay animations and graphics alongside a retro filter that conveys the feeling of watching historic broadcasts. Ultimately, MyNBA is still a great mode, and while it’s been lacking major updates, these updates are a step in the right direction.

There are also new additions to the WNBA modes across the board. However, the changes in these modes only mirror the NBA modes at a basic level. Even the game broadcasts feel staler compared to its NBA counterpart. It’s heartening to have the WNBA involved more with the 2K series, but like in real life, there needs to be more attention drawn to these modes and players to offer better experiences. 

The Jordan Challenges return this year with 15 different career-spanning games to play through as the legendary Bulls shooting guard. Each requires you to meet three conditions, like scoring 19 points, winning a game by 15 points, and/or securing 9 rebounds in a game to earn three stars before moving forward. That gameplay is complemented with authentic commentary matching the specific game being played, and the videos that launch before each match-up help encapsulate the importance of the individual moment.

The difficulty of the Jordan Challenges is not exclusive to the mode. The changes NBA 2K23 brings to the court make schemes around isolation play a bit more demanding. First and foremost, the shot meter has been overhauled – and includes a variety of different ones to choose from – making it so the player doesn’t know if they green’d a shot (hit a perfect shot release) until after the ball drops in. 

It’s also a lot harder to green a shot if a defender is difficult to shake, making adrenaline boosts that help ball handlers create their own shots important. The offset is that those boosters deplete energy faster if you continue to hold the ball. This balancing act is meant to create more ball movement and keep players from ball-hogging, especially in online play, and it ultimately meshes well with the systems around it.

NBA 2K23 Review – The Bottom Line

Pros:

  • Challenging experience.
  • One of the best-looking games on current-gen platforms.
  • Further expansion of the WNBA is a solid step in the right direction.
  • Presentation is top of the line.
  • Attention to detail for players and their signature moves is still great.

Cons:

  • Player emotions and expressions are off-putting, mainly because of odd eye animations.
  • Not as much attention given to the WNBA modes.
  • Broadcast starts to feel stale after a few games.
  • Online connectivity creates problems for MyCareer.
  • No major updates to differentiate from last year’s title.
  • Astronaut in the Ocean included unironically.

NBA 2K23 brings quite a few changes to the court while making sure things feel the same and players feel comfortable. While that strategy mostly works this year, 2K needs to start implementing better changes moving forward.

Just because something isn’t broken, doesn’t necessarily mean there aren’t cracks in the foundation, and unfortunately, that is where NBA 2K23 is, even if it is one of the better sports titles available.

[Note: 2K provided the copy of NBA 2K23 used for this review.]

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Yu-Gi-Oh! Cross Duel Ace Tier List https://www.gameskinny.com/5u2kb/yu-gi-oh-cross-duel-ace-tier-list https://www.gameskinny.com/5u2kb/yu-gi-oh-cross-duel-ace-tier-list Thu, 22 Sep 2022 10:32:24 -0400 Sergey_3847

Yu-Gi-Oh! Cross Duel combines some old and familiar elements with innovative mechanics, including Ace cards that always appear in your opening hand.

Our tier list guide will provide you with the best Ace cards in Yu-Gi-Oh! Cross Duel. The cards below are current meta-breakers that have already shown spectacular results.

S-Tier Ace Cards

Z-Metal Tank

The current indisputable leader of the Yu-Gi-Oh! Cross Duel meta is Z-Metal Tank.

This Ace monster has three effects that trigger upon summoning, including automatic gain of 200 ATK and 200 DEF, as well as one random skill.

If you activate its Cohesion effect, you gain the same stat bonuses. For each of your summoned monsters, and if you're fight a Raid boss, then your ATK increases by another 500 points.

But the main selling point is, of course, immunity to destruction effects, which can be a big problem for your opponents.

Gagaga Magician

This dark spellcaster has similar stat gain when summoned as Z-Metal Tank, but in addition to that, all other monsters that you've summoned also get 200 ATK.

There is also a neat synergy with spell cards. Wherever you activate one, you gain another 300 ATK and 300 DEF, but only on your Ace monster.

Lastly, Gagaga Magician has immunity to Negation effects. If it gets destroyed, then it returns to your hand with Negation effect applied to all of its skills.

A-Tier Ace Cards

Odd-Eyes Pendulum Dragon

Pendulum cards are definitely very powerful, and this Ace dragon is no exception, as it can use Pendulum Scale to grant 800 ATK and 800 DEF bonus to all of your summoned monsters with the help of its special skill.

It also has immunity to various bounce effects that would return it to your hand, which can be really annoying for your opponents.

If you play it in Raid mode, then you can play Odd-Eyes Pendulum Dragon without any summon materials.

Blue-Eyes White Dragon

Many Yu-Gi-Oh! Cross Duel players love this card for a simple reason that on summon it destroys any other enemy monster. It's super efficient and simple, which makes him a definite favorite of so many players.

This light dragon also has the Crusher ability, which inflicts damage not only to monsters, but also to their controller, once that monster has been destroyed. It's like hitting two birds with one stone.

Also, Raid players will be surprised to see this dragon gain extra 2,000 ATK and 2,000 DEF upon summoning.

B-Tier Ace Cards

Elemental HERO Neos

Neos is a powerful warrior that has solid protection from the destruction effects. It's not immune like Z-Metal Tank, but instead of going to the graveyard, it returns to your hand.

At the same time, Neos gains Speedy Summon effect, which allows you to summon him again from your hand using one less summoning material. But there is a catch: in the process he loses 1,000 ATK and 1,000 Def. Which is still better than to just outright lose one of your most important cards in the game.

Firewall Dragon

Firewall Dragon is a rather successful amalgamation of several other dragons. For example, it has the same Crusher ability as Blue-Eyes White Dragon, and the same immunity to bounce effects like Odd-Eyes Pendulum Dragon.

But what sets Firewall Dragon apart from the rest is the fact that it's a LINK monster, which makes him synergistic with other LINK monsters.

Once you summon Firewall Dragon, it gains one of the following attributes, depending on the amount of other LINK monsters on the field or in your graveyard:

  • Immunity: Position Change (1x).
  • Superspeed (2x/3x).
  • Return a monster to your hand (4x).

Multistrike Dragon Dragias

Dragias is the only other Ace monster on our list that has immunity to destruction effects besides Z-Metal Tank.

Though its ability to buff your other monsters is useful, it is a bit lackluster.

His Intimidate effect can be quite interesting to many players who like to play mind-games with their opponents. This skill forces an enemy monster to switch from its attacking position to defensive one. This may not seem as much, but definitely interesting!

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Shatterline: Best Operators Tier List https://www.gameskinny.com/xb1pe/shatterline-best-operators-tier-list https://www.gameskinny.com/xb1pe/shatterline-best-operators-tier-list Wed, 21 Sep 2022 10:43:04 -0400 Sergey_3847

There are eight operators in Shatterline, each of which fills a different role. Most players will be naturally more interested in Troopers and Exos, but Supports and Recons are just as important to winning matches in both PvE and PvP modes. 

This Shatterline guide will provide you with a tier list of the best operators in the game. You will learn about their best perks, as well as their strengths and weaknesses.

S-Tier Operators

Orbit

  • Class Type: Trooper.

It's no secret how crucial it is to utilize walls and cover to stay out of an enemy's sight lines, but no one can get away from Orbit. His Spy Drone allows you to not only hover over obstacles and check for hiding players, but also to scan through most obstacles on any map, thus revealing campers and other players.

Orbit's ultimate ability is Crystalline Injection, which obliterates any enemy, but if used on yourself, it heals and gives you strength, something especially useful in PvP mode.

Strix

  • Class Type: Exo.

Strix is all about movement and mobility. Her unique heavy machine-gun Volcano has an ultimate ability, but that's not the only thing that makes her a top-tier character.

She also carries two types of grenades: Wall Grenade and Crystalline Grenade. Both can be used as a combo: the first one creates a barrier, and the second one creates an area of effect that immobilizes enemy players, thus deadlocking them and turning them into easy prey. Finally, Strix is one of the few characters capable of opening concealed supply drops in PvE.

A-Tier Operators

Malva

  • Class Type: Support.

Malva is a healer with limited offensive abilities, but you don't pick her to fight enemies: you pick her to heal and revive teammates.

Use her Medkit and Healing Station to heal your allies, as well as yourself. Her station heals allies within an area of effect, while you'll need to drop medkits on the ground and interact with them to heal yourself. If you can't find cover, use her Drone Pinscher, which can defend her temporarily. 

Mongoose

  • Class Type: Trooper.

If you find Orbit a bit too complicated, then Mongoose could be a solid alternative, as mastering his techniques is much easier.

Just like Strix, he carries two types of grenades: Frag Grenade and Smoke Grenade. Both are easy to use and should be familiar to anyone who has played first-person shooters: one deals damage and one produces smoke for cover. Mongoose also has a useful grenade launcher.

Ram

  • Class Type: Exo.

Ram has a number of cool abilities that can easily make him one of your favorites, though they are hard to use and unpredictable. Ram is a high-risk, high-reward Operator. 

His Hyperdash jetpack allows him to get high in the air and see the entire area, quickly locating hiding or flanking enemies. Keep in mind that they'll likely see you, too, making you vulnerable to attack. Throwing Axe can insta-kill enemies if your aim is perfect. Miss, though, and it could be you who's KIA.

B-Tier Operators

Pill

  • Class Type: Support.

Pill is another healer, and some players may argue that he is better than Malva due to his healing drone. Pill's Med Drone is very effective, as it automatically seeks and heals downed or injured allies. But unlike Malva, Pill has no defensive abilities of his own. You can use his Stasis Field to slow down opponents, but they can still shoot and throw grenades to cause damage.

Brisa

  • Class Type: Recon.

Brisa has many unique techniques that allow her to stealthily move around the map, such as her Tactical Cloak. But it doesn't make her invisible entirely, and many players can recognize it rather quickly.

But if you enjoy playing with a sniper rifle, Brisa's Crystalline Rifle can make her a contender for main. 

Kite

  • Class Type: Recon.

Kite is a somewhat underwhleming combination of Strix and Brisa. He has the same Wall Grenade as Strix, as well as climbing abilities borrowed from Brisa. Though his Crystalline Revolver is powerful, it has low accuracy. You could also utilize his Remote Mines to detonate walls, but you could also just as well climb over them.

Those are the best operators in Shatterline. Check out our best weapons list for more.

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Steelrising: Best Stats to Level Up https://www.gameskinny.com/qnknv/steelrising-best-stats-to-level-up https://www.gameskinny.com/qnknv/steelrising-best-stats-to-level-up Wed, 21 Sep 2022 15:05:49 -0400 John Schutt

Steelrising’s stats aren’t as varied as a more robust Souls-like, but there is more going on there than in Thymesia. Which stats are best for your build depends slightly on what weapons you want to use — Power or Agility — but the remaining two choices are almost always the same.

There is some diversity with the less valuable stats if you have extra experience, but ideally, you’re spending your Anima Essense on optimizing your character rather than experimenting with bonuses that do you almost no good.

The Best Stats to Upgrade in Steelrising

The three stats you want to focus on in Steelrising are your primary damage stat, Durability, and Engineering. The first two are very straightforward. Your damage stat increases your damage; Durability increases your Health. Engineering has a little more going on, but its primary purposes are to increase your status buildup and loot luck.

Primary Damage Stat: Power and Agility

While we recommend focusing on Agility for your first playthrough, the higher single-attack damage potential Power weapons have is sometimes hard to pass up.

Power weapons are the larger, slower equipment like Halberds, Hammers, and Flails. Many early options in the Power selection don’t have an element attached to them, but you’re bound to find at least a few by the mid-game with either Fire or Ice affinities.

Power weapons take a little more forethought to use, as their animations are sluggish and have a significant recovery period. Landing a big swing, however, especially with a status activation, is some of the most satisfying stuff in the game.

Agility is all about speed and constant, smaller attacks. Fans, Daggers, and the Falchion and Sabre are primarily Agility Weapons. Every one of them has the potential to out-damage their rough equivalents in the Power categories through the sheer number of attacks the most powerful of them can get out in a short span of time.

Agility weapons are also better at applying status effects, and with the immense power of status afflictions in Steelrising, you’ll doubly benefit from investing in Agility equipment. They even provide additional stagger damage, so there are few downsides to picking Agility.

Durability: For Your Health

Durability determines your maximum Health and Balance scores. More Health means more time in the fight and less spent waiting to respawn at a Vestal. Stamina isn’t a huge concern in Steelrising, as even at base level, you have more than enough for half a dozen attacks and a few dodges, and the recovery systems let you get most of it back quickly.

The Balance stat determines how likely you are to stagger when you’re charging an attack of your own, either a heavy or a Special. In other words, increasing Durability makes you more resilient all around, able to take more hits and stay standing more often.

Engineering: Fry Them, Freeze Them, Take From Them Everything

Don’t underestimate what putting a few points in Engineering can do for your build. The stat directly augments how much status buildup you do, and the fast you can build up something like Frost, the longer your enemies will be unable to do anything to you. For builds that focus on pure damage output, more Fire buildup is straight up more DPS.

Engineering is also the determining stat for your loot luck. Called Loot Multiplier in Steelrising, the higher you take Engineering, the better your rewards will be. Most enemies usually drop Alchemical Capsules when defeated, but with a high enough multiplier, your earnings could be far more valuable.

The remaining two stats you need to consider — Elemental Alchemy and Vigour — are fine to put a few points in if you feel like it, but they shouldn’t be a priority. Elemental Alchemy increases your elemental resistances, but you’re better off spending your time learning how to avoid being hit and recovering once you are than buffing flat defenses.

Vigour’s primary purpose is to increase your Endurance, but stamina management is, again, less of a concern in the game than raw damage or survivability.

The build variety in Steelrising is commendable for an otherwise average attempt at a Souls-like. Still, the stat spreads will probably look pretty similar across most builds, at least for a first playthrough. For help with some other aspects of build-making, check out our best Agility weapons guide.

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Splatoon 3: Best Weapons Tier List https://www.gameskinny.com/ceoma/splatoon-3-best-weapons-tier-list https://www.gameskinny.com/ceoma/splatoon-3-best-weapons-tier-list Tue, 20 Sep 2022 13:43:43 -0400 Sergey_3847

There are 54 primary weapons in Splatoon 3, most of which return from the series' previous installments, albeit slightly changed. Each contains a kit with a sub weapon and a special option, which is something long-time fans will find familiar. However, you'll want to know which ones are the best to make the most of every Turf War and Salmon Run match. 

This Splatoon 3 guide will list the best weapons, ranked from Tier S to Tier B. Try to get these with your hard-earned Sheldon Licenses first. 

S-Tier Weapons

Splattershot

  • Type: Shooter.
  • Damage: 47.
  • Range: 50.

No other weapon is associated with Splatoon as much as the Splattershot, and there is a reason: this weapon keeps its position of the best weapon throughout the entire series due to its high rate of fire.

Not only has the design has been slightly changed in Splatoon 3, but so has the weapon kit, which now includes Suction Bomb and Trizooka instead of Burst Bomb and Splashdown from the first two games.

Suction Bomb is a sticky explosive that has a wider radius than splat bomb, and Trizooka is a type of AoE weapon that creates a wide spiraling arc of ink.

.52 Gal

  • Type: Shooter.
  • Damage: 75.
  • Range: 55.

This shooter may not have as high a rate of fire as Splattershot, but it won't take you more than one or two shots to splat opponents.

With the .52 Gal, the developer decided to bring back its original weapon kit from the first game, which includes Splash Wall and Killer Wail 5.1.

Splash Wall is especially useful, as it prevents opponents from attacking and virtually serves as a massive shield, while Killer Wail sends out six emitters that seek out and splat opponents. This means that you can keep using both your main and sub weapon, and the emitters will keep firing.

Glooga Dualies

  • Type: Dualie.
  • Damage: 76.
  • Range: 66.

Those who have perfected the mastery of dodge-rolling will love Glooga Dualies; it increases both its range and damage after you perform a dodge-roll. Just like the .52 Gal shooter, this weapon uses Splash Wall as its sub weapon, but the kit also includes Booyah Bomb.

This special weapon is designed to work with your allies, as its power depends on how many Booyahs your temamates can give you, and if they do, their own special gauge will charge automatically.

A-Tier Weapons

Slosher

  • Type: Slosher.
  • Damage: 85.
  • Range: 58.

Speaking of Splash Wall, if you want a weapon that can hit opponents beyond the wall, then Slosher is the best choice. It allows you to control the direction of the ink splat. If you want it to go in a straight line, you can do that; if you need the ink to go above the wall or fall from the top, then you can do that, too.

What's especially important is that Slosher deals the same damage regardless of the distance, while other weapons lose damage the further ink travels.

Dapple Dualies

  • Type: Dualie.
  • Damage: 47.
  • Range: 24.

If you like the idea of using dodge-rolls to increase your stats but you want better accuracy and firerate instead of damage and range, then Dapple Dualies would be a solid alternative.

The only drawback here is that Dapple Dualies requires your dodge-rolls to be shorter than with Glooga Dualies, which you can easily perform while sneaking up behind an opponent.

This weapon's special kit also includes Tacticooler, which provides all allies with soda drinks that restore 57 ability points.

Squeezer

  • Type: Shooter.
  • Damage: 52.
  • Range: 77.

Squeezer is one of the most flexible shooter weapons in Splatoon 3, allowing you to switch between semi-automatic and fully automatic modes.

It is especially accurate in semi-automatic mode and much more reliable than most other ranged weapons. Its weapon kit includes Splash Wall and Trizooka, both of which are highly useful.

The only thing that keeps Squeezer from being a top-tier choice is a low rate of fire, which can be somewhat mitigated by getting closer to your targets.

B-Tier Weapons

Bloblobber

  • Type: Slosher.
  • Damage: 29.
  • Range: 85.

Taking control of the most complicated maps is the biggest upside of the Bloblobber. Its ink balls can travel really far and overcome the most problematic surface obstacles.

However, effectively using this weapon is not an easy task, and many new players may find it unbearable. But if you manage to control its ink consumption, then you will have a really powerful tool in your hands.

Heavy Splatling

  • Type: Splatling.
  • Charge: 38.
  • Range: 78.

Most splatling and charger weapons are quite powerful, but only in the hands of experienced players. This is another weapon that is hard to master.

The upside is that it has massive range, which allows you to control areas from elevation. You will have plenty of time to charge Heavy Splatling, which is absolutely necessary, though you must be in humanoid form to do so.

Also, its Sprinkler sub weapon can be used as a light shield, which helps when you need to urgently recharge your splatling.

Related guides

Those are the best weapons in Splatoon 3. For more Splatoon 3 tips and tricks articles, visit our dedicated hub page.

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Tower of Fantasy: The Best Artificial Island Upgrade Material Farming Route https://www.gameskinny.com/uvc69/tower-of-fantasy-the-best-artificial-island-upgrade-material-farming-route https://www.gameskinny.com/uvc69/tower-of-fantasy-the-best-artificial-island-upgrade-material-farming-route Tue, 20 Sep 2022 09:21:29 -0400 John Schutt

One of the core systems new to the Artificial Island in Tower of Fantasy is the ability to build a customizable home base in a personal instance of the Island. To fully upgrade that base, you'll need to farm for specific materials unique to the instanced version of the area.

As the instance is a much smaller version of the Island and the materials drop from the enemies there, you'll want to optimize your farming route so you can gather everything quickly and easily.

In this guide, we'll cover the best upgrade farming material route so you can get your Artificial Island base up to par.

The Best Artificial Island Upgrade Material Farming Route in Tower of Fantasy

Before you can even enter the Build version of the Artificial Island, you must meet one of these requirements:

  • Reach level 60
  • Earn 800 Exploration Points on the main version of the Island

With either condition met, open the main menu and select the Build option in the top left. Once inside, Kalador will give you a brief tour; you'll build your Development Center and Workshop and be on your way.

Your first task should be to open the instance's version of the Dock Entrance Spacerift in the north, the Rusty Iron Camp Spacerift to the east, and the Puddled Lake Spacerift in the south.

You'll be using all three for this farming method, and we'll use them as reference points for this guide.

Dock Entrance Farming Route

Starting from the Dock Entrance Spacerift, turn southwest and clear the small camp, then take on an easier version of Robarg unique to the instance.

She's entirely beatable solo, though it's a tough fight. Be mindful that she and the other world bosses do not respawn at weekly reset. Instead, they respawn seven days after you kill them, so you'll need to wait a week if you defeat them at some point after the standard reset time.

Return to the Dock Entrance and head northwest. You'll see a staircase leading up to a tunnel with enemies guarding your path.

Make your way up the stairs and into the tunnel, defeating every enemy you see in and around it. Exit out the side doorway and take out the enemies at the camp at the bottom of the stairs.

With the tunnel enemies dealt with, head southeast to the Simple Pier and clear out all the Ravagers, fourteen total.

Head southwest from the Pier and clear out the three trash mobs, then head east toward the Ring Arena and Apophis. You'll be climbing up a ramp built into the side of the cliffs.

There will be a half-sphere atop the hill and some junk popping out of the ground, surrounded by four Hyena thugs.

Take them out and then go to the small camp just east of them where Apophis waits if you haven't already fought him.

Continue southeast along the path to another Hyena camp with ten enemies to clear. From there, head southwest for another ten enemies.

Rusty Iron Camp Spacerift Farming Route

Fast travel to the Rusty Iron Camp Spacerift and, rather than taking out Barbarosa directly behind you, head north to the Rusty Iron Camp.

Take out the thirteen enemies there, then head west.

Along the coast is a small dock with ten additional Hyenas and a Treasure Guardian to defeat.

Once they're done with, head directly south toward the floating platform. You'll come across a large ramshackle camp of Hyenas on the outskirts of a large facility.

From the camp, make a brief detour to defeat Barbarosa if you haven't already, then go to the facility to the south.

There are fifteen enemies to defeat here, so expect plenty of action. Continue to the west toward Sea Gate Passage, where nine additional enemies await you.

Puddled Lake Spacerift Farming Route

There isn't much left to do now, so fast travel to the Puddled Lake Spacerift and head east to fight the Devourer if he's not already dead. Then head northwest toward the tower. The first of two Hyena camps is there.

Clear the camp beneath the tower and continue west to the edge of the instanced area for one final camp among the ruins.

Take out all the enemies there, then return to Base Zero to spend your materials.

Completing the entire loop presented here should take about half an hour, less if your damage is high. Once you complete it, you'll need to wait three days for the mobs to respawn and go through it again. Remember, bosses don't respawn until seven days have passed since you last killed them, so do so when you clear the rest of the map.

Those are the best Artificial Island upgrade material farming routes in Tower of Fantasy. As much as you'll be able to gather this way, there's not nearly enough to upgrade everything in the first few days, especially with some of the materials locked behind boss kills.

While you wait for your mobs and bosses to respawn, check out some of our other guides on Tower of Fantasy, including how to get the Maglev Stalker, level up fast, and have a look at our best Relics tier list. Our guides hub has much more.

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The Legend of Heroes: Trails from Zero Review — Zero to Hero https://www.gameskinny.com/tv59f/the-legend-of-heroes-trails-from-zero-review-zero-to-hero https://www.gameskinny.com/tv59f/the-legend-of-heroes-trails-from-zero-review-zero-to-hero Tue, 20 Sep 2022 10:47:05 -0400 Josh Broadwell

Releasing a game is risky at any time, but it's downright daring when that game is a 12-year-old RPG and part of a series that's already seen a number of improvements over the years.

Such is the case with Trails from Zero, the fourth game in Nihon Falcom's ongoing Trails series and part of a duology that was never released officially outside of Japan and China. While Trails from Zero may not be the most lavish port in recent years, it doesn't really matter.

Zero is one of the most captivating RPGs, whose thoughtful use of setting and skillfully balanced storytelling make it a peer to the classics from the genre's golden age. 

The Legend of Heroes: Trails from Zero Review  Zero to Hero 

Trails from Zero pulls off an impressive balancing act, weaving high-level politics with personal narratives and expanding previous stories while remaining accessible to newcomers. Its narrative style sits comfortably between Trails in the Sky's more intimate approach and Trails of Cold Steel's grand, epic vision, building on the best of both sub-series and creating something unique in the process. Zero even manages to squeeze all this into roughly 45 hours – fewer, if you use high-speed mode – while still preserving a strong, even pace throughout.

At the center of everything is the city-state of Crossbell. This tiny nation sits between two superpowers who both ran it at some point in history and only refrain from conquering it again after an international treaty forces them to play nice – on the surface. 

To all appearances, Crossbell seems like the ideal city, with its thriving businesses attracting investments from across the continent, burgeoning research and technology sector, multicultural society, and even a highly desirable tourist attraction. Underneath the pristine facade is another story, though, a roiling, toxic brew of political deceitful machinations, back-alley deals, and violence with both of Crossbell's neighbors looking for any excuse to force their way in and declare the city under their protection.

Into all this steps Zero's four protagonists, part of the Special Support Section, a newly-formed branch of Crossbell's police force whose mandate is, ostensibly, to help with smaller requests the police would otherwise have no time for. Like much else in Crossbell, more lies beneath the surface of these requests than you might expect, and the four heroes quickly realize their missions have deeper connections to volatile issues, including the city's corrupt government.

If you played Trails of Cold Steel, you know where all this eventually leads. If not, you're in for a surprisingly fresh spin on the established underdog story. No one wants the SSS to succeed, and everyone expects it to fail, and while the SSS' journey to becoming Crossbell's heroes might be a familiar one, Zero makes it almost impossible not to feel attached to the squad, their mission, and the people who eventually grow to trust them, thanks in no small part to the story and side quests you undertake.

Zero is well suited to the structure Falcom nearly always uses for Trails. Each chapter has an overarching mission that takes you to new parts of the city-state, with plenty of side quests along the way that acquaint you with the people who live there, their problems, hopes, and stories.

By the end, when hell quite literally breaks loose, you feel a strong sense of investment in this place and its people, more so than usual in Trails games. Crossbell's future matters because you grow to understand why this place, wracked with conflict as it is, means so much to the people who live there.

Few games create as strong a sense of place as this, and even fewer use it to such a meaningful effect as Zero.

What makes it even more impressive is just how much Falcom manages to cram into this comparatively small area. Zero covers the entire spectrum of locations, sending you to remote villages that make their living from selling honey, ritzy hotels, seedy antique stores, a blasphemous cult's underground hideout, and a seemingly normal suburban neighborhood where one family hides a dark, tragic secret.

One chapter culminates in a spectacular theatre performance that manages to even outdo Final Fantasy VI's famous opera scene, and in true Trails fashion, the story doesn't end with Zero. Despite it being a self-contained narrative, Zero only tells half of Crossbell's tale, and some of its story threads stretch even beyond the Cold Steel games and into the series' later installments. 

Trails from Zero's combat sits closer to Trails in the Sky's than the more modernized Cold Steel combat. It uses Sky's grid-based movement system, similar to a tactics game, where a character's movement stat determines how far they can go, and it adds an extra layer of strategy to nearly everything you do, making you think about each attack carefully.

You also have to plan more carefully before battles even start, thanks to the quartz system. New arts – magic spells, in Trails speak – unlock as you add quartz to your orbment – a technologically advanced device that lets you harness the power of elements – and reach a certain value for a given element. A basic healing art might require a water value of one, but a more advanced attack spell could use higher water values and throw in extra elements, such as earth.

The quartz requirement system comes with a limitation, though. Less room exists for experimentation with these requirements, especially at higher levels, where you just stuff your orbment with as many high-ranking quartzes as possible to unlock stronger arts. Tio, for example, has water and time pre-sets, so getting the most from her build often means skipping out on other quartz and, by extension, other arts.

The situation stands out in light of Trails of Cold Steel's expanded, newer combat system, which removed quartz requirements in favor of letting you use pretty much whatever you wanted. 

Not that you'd notice Trails from Zero is that old – well, unless you're playing the PlayStation 4 version, the only one missing PH3's impressive assets overhaul. Smoother models, cleaner backgrounds, and the range of quality of life features The Geofront fan group first added, including high-speed mode and a text log, make Trails from Zero feel less dated than you might expect from a game that came out in 2010.

An English dub and the choice to pick between the original soundtrack and Japan-exclusive Evolution version would've been nice, but their absence also makes sense in a way. Falcom ported Zero and its sequel so new players would understand Trails into Reverie's plot. Meaty remasters or remakes, welcome as they may be, never entered into the equation. 

Bear that in mind if you go into this expecting significant improvements over the original release and something akin to the more ambitious remasters of recent years. 

The Legend of Heroes: Trails from Zero Review  The Bottom Line

Pros

  • Spectactular world-building and storytelling.
  • Meaningful use of setting.
  • Thoughtful combat.
  • Fresh spin on familiar styles and structures.

Cons

  • Combat can feel more restrictive than more modern entries.
  • Missing some welcome features, such as an English dub and soundtrack choices.

Trails from Zero might be missing a few features it could, and maybe even should, have had, but if you've never played it before, don't let that hold you back from giving it a try. This decade-old RPG lost none of its potency as time wore on and remains an essential experience.

In short, Zero is a remarkable feat of RPG storytelling and worldbuilding; even 12 years after its original release, little else like it exists.

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Tower of Fantasy: Where to Find Developer Logs on the Artificial Island https://www.gameskinny.com/qs3h5/tower-of-fantasy-where-to-find-developer-logs-on-the-artificial-island https://www.gameskinny.com/qs3h5/tower-of-fantasy-where-to-find-developer-logs-on-the-artificial-island Tue, 20 Sep 2022 10:59:46 -0400 John Schutt

After you arrive on the Artificial Island in Tower of Fantasy and complete the introductory quest, you’ll receive a quest about getting ten Developer Logs. There’s no easy indication of where to find said logs or what they look like. You’ll need to collect all of them if you want to 100% the map, and this guide has their locations and the best way to get them fast.

Where to Find the Developer Logs on the Artificial Island in Tower of Fantasy

For this guide, we assume you don’t have any of the Artificial Island Spacerifts active. For those Developer Logs that benefit from having a specific Spacerift unlocked, we’ll mention it in the entry.

The first five Developer Logs are around the Base Zero and Interdimensional Frostfire Dragon platforms. We’ll label these using directions related to those platforms for ease of access.

Developer Log #1: In the Heyna Camp West of the Interdimensional Frostfire Dragon Platform

Start your journey by heading southwest from the airship and west of the larger Dragon boss platform. There’s a small Hyena stronghold there with a Supply Pod II.

On the platform above the Pod is a wooden box. Destroy the box to reveal the Developer Log.

Developer Log #2: Northwest of the Interdimensional Frostfire Dragon Platform among some rocks

The next Developer Log is almost directly north of the first. Cross the river and look for a cluster of rocks and tall boulders jutting near the beach.

The Log is nestled in a crevice nearest the beach.

Developer Log #3: Northeast of the Interdimensional Frostfire Dragon Platform, Attached to a Sign

Head directly east of the second Log and climb up the mountainside. There will be a small industrial area with a sign in its northeastern section.

The third Developer Log is attached to the signpost.

Developer Log #4: West of the Airship Dock, Near a Tree

Keep making your way east toward the airship dock at Base Zero. Before you get there, jump down to the lower area just south of the rocks. The Developer Log is nestled near the base of a tree nearest the rocks.

If you don’t see its pop-up immediately, circle around the tree and keep close to it.

Developer Log #5: East of the Eyrie Spacerift Platform, on a hill near the truck

The next Log is near the southern locked truck hiding the Red Nucleus. The Developer Log sits on the hill just northeast of said truck, in the middle of some grass.

The following three Developer Logs are all east of the Interdimensional Frostfire Dragon platform in the Mount Sandy portion of the Artificial Island. We’ll use the long pipe extending from the mountainside as our point of reference. Having the Rusty Iron Camp Spacerift is helpful to reach this area quickly.

Developer Log #6: North of the Long Pipe in the Rusty Iron Camp, atop the Crashed Airship

North of the Spaceirft and the pipe is the Rusty Iron Camp, a Ravager outpost with a large crashed airship at its eastern side. To find this Developer Log, make your way up onto the airship ruin and go toward the tail wing.

The Log is on the ship’s spine.

Developer Log #7: On the Floating Platform West of the Pipe

The easiest way to get this Developer Log is to have access to the Eyrie Spacerift (found using our guide here) and glide down to it. You can also climb Mount Sandy to the east and glide down from there.

Either way, you’ll find the Log on one of the northern struts on the outside of the main platform.

Developer Log #8: Southwest of the Pipe in the Mine Base, Near a Truck

Glide down south from the floating platform into the Mine Base Ravager camp. Clear the enemies there and head to the truck underneath the metal overhang. There will be some small bottles you can pick up or break. Do either to reveal the Developer Log.

The final two Logs are far to the north of Base Zero, and the closest landmark is the Dock Entrance Spacerift, but traveling north from the Base will allow you to reach them easily enough.

Developer Log Location #9: West of the Dock Entrance Spacerift in the middle of a dirt path

Directly north of the Interdimensional Frostfire Dragon Platform and west of the Dock Entrance Spacerift is a dirt path leading toward some stairs and a Ravager Stronghold.

The Developer Log is In an intersection of paths near the yellow portal south of the stairs.

Developer Log Location #10: Near the Walled Off Tunnel, Beneath some Boxes

North from the ninth Developer Log and up the stairs is a tunnel walled off by hard-light barriers. On the platform near the tunnel are some enemies, a telescope, and some boxes.

At the platform’s northern end is a set of three boxes. Destroy them to reveal the final Developer Log.

With all ten logs in your inventory, head back to Kalador at Base Zero. He’ll thank you with some praise and a hefty purse of 100 Gold. The real reward was, of course, the friends we made along the way.

We’ve covered plenty of other Tower of Fantasy topics, including how to get into all the recipes you can cook, all the scenic point locations, and how to get the Monocross Unicorn Mount. Check out our ever-growing list of Tower of Fantasy guides.

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Disney Dreamlight Valley: Favorite Animal Foods https://www.gameskinny.com/4dwzw/disney-dreamlight-valley-favorite-animal-foods https://www.gameskinny.com/4dwzw/disney-dreamlight-valley-favorite-animal-foods Tue, 20 Sep 2022 11:34:37 -0400 Hayes Madsen

There two possible reasons you might want to give animals their favorite foods in Disney Dreamlight Valley. The first is that giving them their favorite foods is your primary way of obtaining valuable Dream Shards, and the second is that feeding them can attach them to you as your companions. Companions will follow you around wherever you go.

How to Feed Animals in Disney Dreamlight Valley

Before we jump into how to actually feed animals, it's important to note that you'll need to feed an animal for two days straight if you want to make it your companion, and animals can only be fed once per day. Because Dreamlight Valley reads your local time, this means you'll need to play the game and feed the animal two actual days in a row. 

The actual act of feeding animals is pretty easy, although you'll need to chase them down first. As a general rule of thumb you'll want to approach each animal slowly instead of running up to them.

Most of the time you'll need to follow the critter for a while, until they stop and finally let you feed them. Animals like squirrels and rabbits are generally easy to feed, but ones like raccoons can be a bit trickier to follow and get to feed.

Here's a general idea of how you'll want to approach each one, and do note that even though there are different colors and variants of each animal, they all function exactly the same. 

  • Squirrels — Very easy to feed, simply walk up to them and follow for a bit if you need to. 
  • Rabbits — These critters will usually run away and jump in place when you approach them, but simply follow them wherever they go until they stop and let you get close. 
  • Raccoons — Raccoons are incredibly skittish, and you'll need to approach them very slowly and cautiously. It's generally a good idea to approach these animals from behind or while they're looking at the ground and scavenging. 
  • Foxes — These critters will need to be chased down a bit before you can convince them to eat. They aren't too fast, however, so simply follow them wherever they go. 
  • Sea Turtles — These animals actually don't run away at all but will retreat into their shell when you get close. All you need to do is wait nearby until the creature pops its head out and you'll be able to feed it. 
  • Sunbirds — Birds are faster than most of the other animals, but don't need to be chased much luckily. They can be surprisingly friendly so just try to keep up. 
  • Crocodiles — Crocodiles are somewhat similar to Raccoons and will oftentimes run away as soon as they see you. Because of that you'll also want to sneak up,  and get close when they're distracted by the ground. 

All Animals Favorite Foods in Disney Dreamlight Valley

Each type of animal in Dreamlight Valley has a type of food it likes best, and the good news is that it's all fairly common ingredients you can get almost anywhere.

Keep in mind you can feed these animals anything and still receive Dream Shards or items, but you're far more likely to get better rewards by feeding them their favorite food.

As an extra note, Sunbirds work a little differently from other animals, as each color of Sunbird has different favorite food. Here's an overview of the favorite food for each animal. 

  • Squirrels — Peanuts (Can be purchased from Remy's restaurant.)
  • Rabbits — Carrots (Can be grown from seeds or purchased from Goofy's stall in Peaceful Meadow.)
  • Raccoons — Blueberries (Can be gathered from bushes in Dazzle Beach and Forest of Valor.)
  • Foxes — White Sturgeon (Caught from fishing spots in Frosted Heights.)
  • Sea Turtles — Seaweed (Caught from any fishing spot anywhere, or gathered on the beach in Dazzle Beach.)
  • Crocodiles — Lobster (Caught from gold fishing spots in Glade of Trust.)
  • Orchid Sunbird — Orange Houseleek (Flower gathered in Sunlit Plateau)
  • Golden Sunbird — Sunflower (Flower gathered in Dazzle Beach.)
  • Red Sunbird — Red Bromeliad (Flower gathered in Sunlit Plateau.)
  • Emerald Sunbird — Green Passion Lily (Flower gathered in Frosted Heights.)
  • Turquoise Sunbird — Pink Houseleek (Flower gathered in Sunlit Plateau.)

That's everything you should know about how to feed animals in Disney Dreamlight Valley. To see even more guides and walkthroughs make sure to check out our Disney Dreamlight Valley guides hub.

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Disney Dreamlight Valley: How to Get Clay https://www.gameskinny.com/01y6g/disney-dreamlight-valley-how-to-get-clay https://www.gameskinny.com/01y6g/disney-dreamlight-valley-how-to-get-clay Tue, 20 Sep 2022 09:25:56 -0400 Hayes Madsen

There are dozens of resources you'll need to collect to progress in Disney Dreamlight Valley, but not all of them are easy to come by. One such resource is Clay, and if you're trying to complete all of Goofy's friendship quests you'll need a fair bit of it.

While it's not immediately apparent where to find clay, if you know where to look you should find plenty before long. Here's what you need to know. 

How to Get Clay in Disney Dreamlight Valley

The trick to getting Clay is that it can only be found in certain biomes, three to be exact. First, equip your shovel and then head off to any of these three biomes:

  • Glade of Trust
  • Sunlit Plateau
  • Forgotten Lands

For reference, we've circled the three biomes on the map above. 

There's no particular trick to finding Clay, you can simply dig anywhere within these three biomes. Any spot of land has a chance of turning up Clay, and it's pretty easy to spot once it does pop up. Clay looks like a little brown clump of land with rocks in it. 

Remember, of course, that you can hang out with a friend that has the digging skill to try and maximize the amount of Clay you get. If you're accompanied by a friend with the skill they can double the amount of Clay you find from any dig spot, so not only will your gathering go faster but you'll level up your friendship as well. 

Also, make sure you have some food with you as digging takes stamina. If you're lacking food just head to the plaza and gather some raspberries and apples.  

That should be everything you need to know about how to get all the Clay you might need. For more tips and walkthroughs make sure to head over to our Disney Dreamlight Valley guides hub

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Soulstice Review: The Guts to Survive https://www.gameskinny.com/369nu/soulstice-review-the-guts-to-survive https://www.gameskinny.com/369nu/soulstice-review-the-guts-to-survive Tue, 20 Sep 2022 10:05:52 -0400 Hayes Madsen

They say that imitation is the sincerest form of flattery, but that's not always true. Soulstice wears its inspirations on its sleeve but sometimes struggles to use those inspirations to create something truly new or unique. There's a robust combat system at its center, but the overall experience suffers from padding and repetitive design.

Meanwhile, the lore-heavy story is filled with good ideas that aren't always executed well. That's not to say Soulstice can't be fun or compelling. When combat really clicks, it can be an absolute blast, and boss battles really crank the challenging combat up to 11. What results is a strong character action title that should appease fans of the genre but doesn't really break any boundaries. 

Soulstice Review: The Guts to Survive

A single glance at Soulstice is all you need to understand it's heavily inspired by the seminal manga Berserk, created by the late Kentaro Miura, as well as the aesthetics of Dark Souls, which was, well, also inspired by Berserk. It was something that got us excited for the game in the first place.

The narrative revolves around a pair of sisters named Briar and Lute, who together make a sort of supernatural being named a Chimera. Chimeras serve the Holy Kingdom of Keidas and combat horrific creatures known as Wraiths, which cross over something called the Veil and consume humans. Soulstice opens as the sisters arrive in the city of Ilden, where a massive tear in the sky has unleashed hell on the inhabitants. 

The game's narrative is a mostly solitary experience that pits Briar and Lute against a city filled with horrors, revealing their backstories in a series of flashbacks. There are a few other interesting characters you'll meet along the way, and Soulstice is filled to the brim with lore on locations, enemies, and organizations, all of which can be read about in your journal. Despite how focused the story is on Briar and Lute, there is a sense of the larger world outside, and that the sisters are simply a cog in a massive machine. 

The actual storytelling, however, is a bit of a mixed bag, as Soulstice draws heavily from anime tropes. There's the scarred old warrior with a heart of gold, the evil religious organization that has ulterior motives, and the wild transformations. The siblings' tragic past also feels far too reminiscent of anime like Demon Slayer or Fullmetal Alchemist, especially in how it's all presented. While the core arc is enjoyable, it all feels fairly predictable and some of the big "twists" can be seen a mile away. 

Like most character action games, Soulstice is split between combat segments, platforming, and puzzle solving, although combat takes up the biggest chunk. You directly control Briar, who wields a massive blade that can transform into other weapons. Lute, on the other hand, attacks on her own, can use counter abilities and can put up two different aura fields needed to fight enemies and solve puzzles. 

Briar has light and heavy attacks that can be comboed, while Lute's counter can be used whenever you see the icon with the button appear over an enemy. Lute can also use blue and red fields to fight Wraiths and Corrupted; Wraiths glow blue and can only be damaged when the blue field is up, and Corrupted glow red, only receiving damage when the red field is activated. Corrupted can also be possessed by wraiths, forcing you to mix and match fields quickly. 

The system is surprisingly deep and complex, rewarding you with new weapons and moves at a steady clip. By and large, it's fun and can easily be compared to something like Bayonetta or Devil May Cry, encouraging you to stay mobile and dodge attacks, while finding the time to unleash your own combos. It consistently introduces new weapons, enemies, and mechanics, and there's a good difficulty curve that slowly increases as you progress.

Soulstice has over a dozen different enemy types, and part of the challenge is making sure you have the right field up to deal with these various types. You can't leave a field up indefinitely, however; if Lute has it up for too long, she'll overcharge and be out of commission for a few seconds. 

Successfully landing combos without getting hit also gives the sisters "Unity" and when unity is high, you can unleash stronger attacks and enter a beast-like Rapture mode that lets Briar unleash devastating attacks. 

There's a ton of variety in terms of different playstyles in Soulstice, and Briar and Lute's abilities level up independently, using two types of experience. Defeating enemies, breaking objects, and finding glowing crystals can yield red and blue shards. Leveling up Briar grants new combos and attacks, or increases the proficiency of specific weapons. Leveling up Lute will open up new counter options, make her fields more effective, or give you new defensive options.

Finding experience is the main reason for exploring, and there are massive crystals scattered throughout each level that can yield extra, on top of secret challenge missions you can find. The biggest issue with Soulstice, however, lies in the actual level design outside of battles. 

Ilden is a gorgeous gothic city, but it all runs together after a while. You spend literal hours running through and past the same gray hallways, sewers, and houses. By the same token, you'll solve a lot of similar puzzles over the 18 or so hours it takes to beat the game. I consistently found myself growing tired of the drab visuals of the city. 

There were also a few small technical issues I ran into on PC. I had virtually no problems during gameplay, but I consistently had issues with things suddenly getting very choppy during cutscenes, especially ones with more visual effects. 

During exploration sections, the camera is set at static angles, but you're able to control the camera freely in some battles. These camera options make Soulstice feel like an Xbox 360-era action game, but not always in a good way. The fixed camera can make it hard to find secret pathways and hidden objects, and the free camera simply isn't as responsive as it should be.

These hiccups don't ruin the experience by any regard, but there are lots of instances where the view will be obstructed by an enemy during combat, or the camera might get stuck for a second on a corner, adding a bit of frustration to the mix. 

Soulstice Review  The Bottom Line

Pros

  • Deep combat system that provides a ton of playstyle options.
  • Great presentation and sense of style that draws heavily on Berserk.
  • Good difficulty curve that consistently introduces new enemies and elements.

Cons

  • Lack of variety in terms of environment and puzzles.
  • Small technical issues during cutscenes
  • Story relies too heavily on tropes and predictable twists.

Soulstice is a completely serviceable action title that contains plenty of thrills and some stellar combat, even if its story and presentation fail to rise above its inspirations. Nothing about Soulstice will redefine the character-action genre, but if you're hungry for a deep and challenging experience, it should fit that need nicely. 

[Note: Modus Games provided the copy of Soulstice used for this review.]

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Omega Strikers: How to Save Training Loadouts https://www.gameskinny.com/ai83c/omega-strikers-how-to-save-training-loadouts https://www.gameskinny.com/ai83c/omega-strikers-how-to-save-training-loadouts Tue, 20 Sep 2022 08:31:16 -0400 Ashley Shankle

As it stands, the open beta for Omega Strikers is pretty straightforward. It all sort of clicks into place as you play and poke around the UI. One thing that doesn't, though, is how to create and save Training loadouts so you don't have to do it in a rush every time you enter striker select.

You don't have to unlock anything, and you don't have to do anything specific to save your own custom loadouts; you can make your own right from the outset. Though you do need to unlock the shop to purchase more Trainings to use. This Omega Strikers guide will tell you everything you need to know. 

How to Make Custom Training Loadouts in Omega Strikers

At the main menu with your selected striker, click on your username hovering over the striker. This will bring up a menu to select your preferred striker, as well as the option to make custom loadouts for both the Goalie and Forward positions. You'll be prompted to name your new loadouts when you're done.

At the time of writing, you can only have a single custom loadout per position  one for Goalie and one for Forward  though it's very likely this feature will be expanded later.

Make sure you check out the "Trainings" portion of the store to look at additional Trainings you can purchase. Each one is currently 5,000 Striker Credits  the currency you earn by playing the game  and some of them are more than worth the cost to slap on your favorite strikers.

Though a minor issue, it can save a lot of bustling around at striker select before a match by saving a Trainings loadout, and it can potentially save the match if you're the last player to choose and don't select your Trainings loadout components fast enough. But that's that on how to save loadouts. We've got more Omega Strikers guides coming soon, so get back into queue and hopefully rising through ranked!

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Splatoon 3: How to Get Banners https://www.gameskinny.com/jm1pt/splatoon-3-how-to-get-banners https://www.gameskinny.com/jm1pt/splatoon-3-how-to-get-banners Mon, 19 Sep 2022 10:37:14 -0400 Josh Broadwell

Splatoon 3 banners are a new way you can customize your character in Nintendo’s inky take on the shooter genre. Like much else in the game, though, getting new banners in Splatoon 3 seems like a vague

How to Get Banners in Splatoon 3

So far, we’ve discovered four ways to earn banners in Splatoon 3.

Catalogue Banners

A surefire way of getting new banners involves the Hotlantis store. Once you hit certain catalogue level milestones, Harmony rewards you with new banners. You can increase your catalogue level just by playing the game. You earn catalogue points in Turf War and other modes, even if you lose the match.

The Catalogue banner milestones are at levels:

  • 2
  • 13
  • 26
  • 37
  • 44
  • 64
  • 78

Shell-Out Machine Banners

You may get a random banner by spending some coins at the Shell-Out Machine in the lobby, near the doors leading to the locker room. The chance of winning a banner seems random, and we haven’t been able to determine a specific chance of winning any item, let alone banners.

You may end up with a new title, locker decorations, or even a ticket to use at the restaurant, so don’t hesitate to spend your coins here at least once a day.

Salmon Run Banners

Another guaranteed method of earning new banners comes from playing Salmon Run at Grizzco, though obtaining the currency you exchange for banners comes with its own set of trials. You use Fish Scales, which only drop from the King Salmonid enemy that may appear in the fourth wave.

The chance of a King Salmonid appearing in Salmon Run is comparatively small, so it may take several tries.

You can get 10 banners from Grizzco’s for exchanging bronze or golden scales.

Tableturf Banners

Playing Tableturf, Splatoon 3’s tabletop card game, also rewards you with some banners at certain milestones. These are:

  • Level 10
  • Level 25
  • Level 46

That’s all you need to know about how to get banners in Splatoon 3, but check out our other Splatoon 3 guides for more tips and tricks.

That’s all you need to know about how to get banners in Splatoon 3, but make sure to check out our other Splatoon 3 guides for more tips and tricks, including the best gear abilities and how to get more Sheldon Licenses to build out your arsenal.

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Splatoon 3: How to Super Jump https://www.gameskinny.com/i8kgd/splatoon-3-how-to-super-jump https://www.gameskinny.com/i8kgd/splatoon-3-how-to-super-jump Mon, 19 Sep 2022 09:33:03 -0400 Josh Broadwell

Pulling off a super jump in Splatoon 3 can be a good way to get out of danger quickly, depending on how well you time it. The move launches you across the map to a position near one of your teammates, and while that may sound like a brilliant way to cover ground quickly, it can also land you in hot water.

Without the right ability, you could be flying right into a trap, finding yourself face to face with your opponents. This Splatoon 3 guide will tell you everything you need to know about using super jumps. 

Splatoon 3 Super Jumps Explained

 

You can perform a super jump in Splatoon 3 at any time, except for when you get splatted (obviously) and when you’re in the process of respawning at the start point. To perform a super jump:

  • Open the map by pressing “X”.
  • Use one of the direction pad buttons corresponding to the teammate you want to jump to – “Up,” “Left,” or “Right.” The “Down” direction has no use here.

And that’s all you have to do. Super jumps in Splatoon 3 take a few seconds to pull off, so factor that into your timing.

Pay attention to the map as well. When you super jump, a ring in your team’s color and your player name show up in the intended spot. These act as giant neon signs, telling enemies to greet you on arrival with a few well-aimed blasts of ink.

If both teams are contesting an area, the better choice is jumping further away and approaching from a strategic angle. Alternatively, risks may pay off sometimes. Joining a teammate at the enemy base can help distract foes or maybe even let you get the drop on them and buy some time to push further into enemy territory.

In short, just think before you leap – unless you have the right clothes on.

Some equipment may come with the “Stealth Jump” ability, which lets you super jump without the telltale ring showing up. This masking effect makes it one of the more useful abilities, so keep an eye out the next time you go clothes shopping.

That’s all you need to know about how to super jump in Splatoon 3, but make sure to check out our other Splatoon 3 guides for more tips and tricks, including the best gear abilities and how to get more Sheldon Licenses to build out your arsenal.

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Splatoon 3: How to Squid Roll https://www.gameskinny.com/kjqhc/splatoon-3-how-to-squid-roll https://www.gameskinny.com/kjqhc/splatoon-3-how-to-squid-roll Mon, 19 Sep 2022 09:26:36 -0400 Josh Broadwell

Figuring out how to squid roll in Splatoon 3 can turn the tide of battle no matter which mode you're playing. Squid rolls are a high-level movement trick that can make a significant difference in one-on-one fights and help you either plan your escape or move ahead into enemy territory.

Despite the name, Inklings and Octolings alike can perform a squid roll. This Splatoon 3 guide will tell you everything about pulling off the maneuver. 

Splatoon 3 Squid Roll Explained

 

A squid roll only works if you’re swimming in your own ink, and it takes a surprisingly small amount of space to pull off.

  • Submerge yourself in ink using “ZL,” and swim in one direction.
  • Change to the opposite direction and jump out of the ink.

You only need a bit of momentum for the move to work, so you don’t have to travel far to try and execute it.

If you’re successful, your Inkling or Octoling will move a bit more quickly than usual for a few seconds, and they’ll perform a barrel roll and glow golden. Your character is invincible while they glow golden.

Squid rolls have no cooldown timer, so assuming you don’t get splatted or run out of your ink, you can squid roll to your heart’s content. Squid rolls also work on walls, which is handy if you need a quick escape.

When to Use Squid Roll

Squid rolls can serve a few key purposes:

  • They make tracking you and predicting your next movement more difficult, especially if you squid roll off a wall.
  • If your opponent has you trapped in a barrage of ink, you can sometimes use them to escape and retreat, thanks to the brief period of invincibility.
    • Your chances of successfully escaping drop quite a bit if more than one opponent has you trapped, though.

That’s all you need to know about how to squid roll in Splatoon 3, but make sure to check out our other Splatoon 3 guides for more tips and tricks, including the best gear abilities and how to get more Sheldon Licenses to build out your arsenal.

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