RPG Genre RSS Feed | GameSkinny.com RPG on GameSkinny https://www.gameskinny.com/ en Launch Media Network How to Tame Animals in Ark Mobile https://www.gameskinny.com/hogm8/how-to-tame-animals-in-ark-mobile https://www.gameskinny.com/hogm8/how-to-tame-animals-in-ark-mobile Mon, 18 Jun 2018 16:56:44 -0400 Ty Arthur

Dinosaur survival game Ark: Survival Evolved has officially landed on iOS and Android devices and although the mobile edition is free to play, there's a steep learning curve for this game.

So if you're a new player, you will need to quickly get up to speed if you don't want to get eaten. Most of the core components of the game remain the same between the PC, console, and mobile editions, but there are big differences in the menu layouts, UI, and some of the crafting/taming/hatching systems.

Below we cover everything you need to know to get started taming animals in Ark's mobile edition.

Taming Animals in Ark iOS and Android

You can start taming dinos as soon as you learn the Level 2 primitive wood club or Level 6 slingshot engrams, but I recommend going through the introductory pursuits first.

By the time you've crafted your stone axe, built a fire, constructed a sleeping bag, and put together your starter hut, you will be in a much better position to start tackling dinos.

Later on, other weapons can be used for taming -- such as the bolo and stone or tranquilizer arrows for the bow -- but for now, the slingshot or club is all you need.

However, don't attack your target dino with your fists or a weapon like the pick or spear: you want to knock them unconscious rather than kill them. Instead you'll need something else. 

The slingshot is easily the better of the two, since you can knock out a dino at range. After learning the slingshot engram, you need these resources to construct the slingshot in the crafting half of the inventory screen:

  • Wood x 5
  • Fiber x 20
  • Hide x 1

A red arrow highlights the slingshot engram in Ark  Mobile's level menu Learning the slingshot engram

Knocking Out Dinos In Ark Mobile

After crafting the slingshot, switch to the inventory side of the screen. Double-tap the slingshot to add it to the hot bar, then exit your inventory.

With your right thumb, swipe left to switch to the slingshot in the hot bar. It can only use 1 stone ammo at a time, but so long as you have stone in your inventory, it will automatically reload when selected in the hot bar swipe menu. If you need more ammo, craft the axe and use it to hit any of the rock formations in the area.

To use the slingshot while it's equipped to the hot bar, double tap the screen and hold, then release your thumb to fire the rock. Any of the smaller creatures on the starting beach area will only take a few hits to be knocked out so you can begin the taming process.

There's some strategy here, as you don't want the creature to fight back. If at all possible, attack from up on a rock formation or cliff face, so they can't reach you to bite or trample in self-defense.

After they are unconscious, tap and hold the unconscious dino to open the animal's inventory screen. From there, place food in the dino's inventory just like when you are adding items to the campfire.

Each dino has several different types of food they will accept, with one particular food type each drastically decreasing the tame-time per dino.

Which types of food to use are pretty obvious -- herbivores want berries harvested from plants, while anything with sharp teeth probably wants meat. Dodos can be tamed easily with Tintoberries or Azurberries for instance, while carnivores will prefer various types of cooked meat from your campfire.

Unlike the PC edition of Ark, many of the dinos will show you what food they need if you highlight them without a weapon equipped, so there's less need to constantly reference a web guide.

A players knocks out a Dodo with a slingshot Starting a dino empire by taming a lowly Dodo

Which Animals Should I Tame In Ark Mobile?

If it walks, flies, or slithers, you can eventually tame it. To start out, however, you won't be riding a T-Rex or bringing a Brontosaurus into combat. You need to start small and work your way up as you level and learn new engrams.

Just how big a dino should you be trying to tame in the early game? There's a good rule of thumb: are you low level and are they bigger than you? If the answer to that question is yes, don't tangle with them yet. Even a Level 1 version of any of the bigger dinos will probably crush you in a few hits.

To start, Dodos are super easy to tame, but don't put up much of a fight. If you search the areas around the beaches, it shouldn't be too hard to grab a Dilophosaurus. These don't have so much health you can't take them down, but they will also be more helpful in keeping you alive when an aggressive dino attacks.

When you start getting into the 16-20 levels, your go-to tame should be the Trike, which requires the Triceratops Saddle engram at Level 16. While riding a trike, it can harvest massive amounts of berries for you just by walking over resources.

To take down these larger beasts (like the Trike), the slingshot isn't going to cut it, so you will need to learn the Narcotics, Mortar and Pestle, and Bow engrams.

With tranquilizer arrows in hand, larger dinos become much easier to knock out so you can begin the taming process. Keep in mind the bigger creatures take much, much longer to tame however, so you will need a steady supply of food and will want to complete other tasks in the area while the timer counts down.

A player knocks out a dilophosaurus with a slingshot on a beach in Ark Taming a dilophosaurus with cooked meat

What was your first tamed dino, and do you have any other tips for Ark: Survival Evolved mobile animal taming that we should try out? Let us know your dino taming strategy in the comments below!

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Tokyo Ghoul: re Call to Exist Announced https://www.gameskinny.com/6a96e/tokyo-ghoul-re-call-to-exist-announced https://www.gameskinny.com/6a96e/tokyo-ghoul-re-call-to-exist-announced Mon, 18 Jun 2018 14:54:41 -0400 Erroll Maas

In the most recent issue of V-Jump magazine, it was revealed that Tokyo Ghoul: re Call to Exist, a survival action game based on the Tokyo Ghoul:re manga and anime series and the sequel to Tokyo Ghoul, will launch in Japan for PlayStation 4 this winter.

Players will be able to choose from three different characters to play as, including both ghouls and investigators, and will fight using their Kagune -- a ghoul's predatory organ which  functions as their weapon and claws -- or their quinques -- weapons manufactured from a ghoul's kakuhou, a sack like organ which only ghouls have.

The game will also feature online co-op and team play with large groups of players separated into ghouls and investigators.

Tokyo Ghoul: re Call to Exist is set to launch in Japan this winter. It is currently unknown if it will see a release outside of Japan, however, Bandai Namco did recently trademark Call to Exist in Europe, so it may be localized. Tokyo Ghoul: re Call to Exist will be the first Tokyo Ghoul game to launch on PlayStation 4.

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Hole.io Cheats And Tips For The Beginner https://www.gameskinny.com/9bw8f/holeio-cheats-and-tips-for-the-beginner https://www.gameskinny.com/9bw8f/holeio-cheats-and-tips-for-the-beginner Mon, 18 Jun 2018 14:17:59 -0400 Ty Arthur

Another .io game? Yeah, they are a dime a dozen, but Hole.io puts a bit of a twist on it - its Slither.io meets Katamari Damacy in this city-swallowing time waster that can become quite addicting!

Your goal is to get the biggest hole and swallow everything in the city before your opponents, so the faster you eat everything in sight, the more likely you are able to hit that 1st place ranking. 

For those just getting started, its easy to lose momentum and constantly get swallowed by the faster players who know the best Hole.io tips and tricks already. Ready on for a full guide on how to consistently make it to the top spot!

 Ready to hit 1st place in hole.io?

Learning The Hole.io Map

Every single object on the map can be consumed, so long as you are large enough to swallow it. Your goal at the early stage of the game is to grab as many small objects as possible to get larger at a faster rate than the competition.

How do you do that? Stick to areas where lots of small objects are clustered together. A sidewalk lined with street lamps or other such objects is great for quickly chowing down on a ton of points in a few seconds.

Who gets the most points fastest at the beginning will have a huge impact on the hole.io late game, so you don't want to waste your time chasing after single objects or people.

If an area only has a handful of objects you can swallow, move through the buildings as a shortcut (you can freely slide through them instead of following the streets) and find a new area.

The absolute best early game location is any park! These are packed with people and objects in a tiny space. Grab the fences around the park, then move in a square pattern to quickly grab up the trees, buildings, people, light poles, and anything else that's standing there!

 Enclosed parks are best for quick score boosts

Using Car Spawn Points

Once your hole is large enough to swallow cars, one of the best Hole.io strategies is to simply park yourself on a busy street at a car spawn point.

You can chase them down if they get away, but if you are close enough to a spawn point, cars will simply come to you on both sides of the street and automatically fall in, very quickly netting you a huge score boost.

When you get large enough from this strategy, eventually buildings and other holes will become your best source of points to keep growing. Swallowing other players gives a big boost (and knocks them out of the running for a short time so they aren't competing for resources).

 Swallowing buildings in Hole.io.

Hole.io Android Scam

Everybody wants to play the Hole.io android version, but sadly the real one doesn't exist yet at this point.

However, if you search Hole.io in the Google Play Store, you'll notice a suspicious string of apps that are all spelled slightly differently yet seem to feature the Hole.io imagery...

You'll notice that none of them are actually by Hole.io developer Voodoo, and they all seem to have oddly low ratings. That's because they are copy and paste scams where someone took the images from the game and slapped it into a quick app that does nothing but show ads or try to get you to input your personal information.

You will get endless activation codes that never do anything and never actually be able to play the real Hole.io game. Avoid these like the plague!

 These are scam apps that never should have been allowed in the Google Play Store

That's all you need to know to get started becoming a Hole.io champ! What's your favorite hole.io tactic or best location to rack up points quickly? Let us know your strategy in the comments below!

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Everything We Know About Fallout 76 (So Far) https://www.gameskinny.com/f6akc/everything-we-know-about-fallout-76-so-far https://www.gameskinny.com/f6akc/everything-we-know-about-fallout-76-so-far Mon, 18 Jun 2018 12:22:10 -0400 Sergey_3847

Initially, Fallout 76 was conceived as a multiplayer component of Fallout 4. But Bethesda had to start everything from scratch and re-invent the technology behind the old mechanics for it to work. As a result, Fallout 76 became a whole other separate game, the actual development of which was given to another studio.

Now it's been more than two weeks since the announcement of Fallout 76, but the game has not yet appeared on Steam. However, it is already available for the pre-order at the official Bethesda website. Although this doesn't mean anything, some fans of the Fallout series are seriously worried that Bethesda may completely refuse to release all of their future games through the Valve service.

Before making the decision of pre-purchasing the beta version of the game, first you may want to learn about the game as much as possible. So here are some of the most essential facts about the upcoming Fallout game so far.

What is Fallout 76?

Fallout 76 is a new kind of survival MMO. It is a logical continuation of the ideas that were first implemented in Fallout 4, with one exception -- all players are real people. At the same time, it was important for Bethesda to preserve the feeling of a single-player experience. This means that if you don't want to constantly fight other players, you can simply explore the world around you.

Up to 32 people can play on the server with a map that is four times larger than Fallout 4 (see below for more info). The encounters with other players should be rare so that you can safely explore the world, complete quests and build bases. So this is good news for those who feel more comfortable playing alone.

The Map and The Setting

This time the location of the Fallout game will be West Virginia, but instead of familiar wastelands and large cities the game offers the views on the virgin forests, high mountains and many other peculiar biomes of the American outback.

Players will start in gorgeous locations and later move onto the more sombre, apocalyptic biomes, such as grim marshes, toxic heaths and so on. According to the plot, the shelter 76 will be the first to open among the rest, and then our job will be to re-conquer the planet. This will involve fighting against mutated animals, insects, plants, ghouls, and other strange creatures. 

The developers created a place for exploration: a fascinating and rich world where people will discover new locations, gather resources, and possibly, meet other survivors. You will be able to trade food and items that you have crafted yourself.

West Virginia is a peculiar location with its own special mythology, which is reflected in both quests and in the design of the locations, such as empty huts, fire towers, flooded mines, golf courses, abandoned provincial houses, a fallen space station and a real presidential bunker of the Cold War era with nuclear weapons.

Overall, the entire map is divided into six regions:

  • The Forest
  • Toxic Valley
  • Ash Heap
  • Savage Divide
  • The Mire
  • Cranberry Bog

Gameplay Mechanics

Fallout 76 will have a rich, yet simple, intuitive and easy-to-use building system, lots of crafting capabilities and other cool new features. Since this is a survival game, you will also have to eat and drink. The items will break, the food will rot, and from time to time you will encounter radioactive storms.

But that's far from it, and below you will find a lot more details on the gameplay itself:

RPG System
  • The role-playing system is also re-vamped and quite entertaining.
  • Characters will get controversial mutations, in some way beneficial, and in others not really.
  • They can be treated or modified.
  • Some will change only the appearance, while others will also influence the stats.
  • Upon reaching a certain level you will be offered perks that can be used to form perk decks.
  • There will be a lot of various animations for communication and photo modes.
Building and Crafting
  • In addition to your stationary base you can also build portable C.A.M.P.s, which can be placed anywhere on the map.
  • Besides C.A.M.P.s you can claim public workshops by clearing them. For example, you could claim a Lead Mine, which would then become a consistent source of metal for your bullets.
  • You can craft any items you like given that you have all the necessary materials, whether it's guns, armor or consumables.
  • You can specialize in crafting special materials that other players may want to buy from you.
Nukes
  • Nukes become available after you finish the main campaign.
  • In order to launch the nuke you need to access the launch codes that become available after completing certain side-quests.
  • Nukes are used to create high-level loot-rich areas for plundering.
  • Nukes can be dropped on other players.
Future Updates
  • Microtransactions are also planned, but, as stated by the developers, they will not affect the gameplay.
  • Bethesda also promises regular updates for the next few years, because, according to the developers, online games live for as long as they are well supported.
  • The updates are planned to be both small and very large, so this could mean that over time new regions on the map will be added.
  • Mods and private lobbies will be implemented in future updates as well.

All New Confirmed Creatures

There will be over 60 various types of creatures in Fallout 76 with different degrees of mutations making them look absolutely terrifying. Among the good old creatures that we've seen in the previous Fallout installments, here are all the new confirmed creatures coming to Fallout 76:

  • Scorchbeast: Extremely aggressive giant bat-like creature that can fly and live underground.
  • Snallygaster: Typical reptilian creature that walks on two legs.
  • Mega Sloth: Giant poisonous sloth that is covered with rotten fur.
  • Grafton Monster: Beast with pale skin and a giant arm.
  • Mutated Toad: Giant radioactive frog.
  • Mothman: Mythical creature from the West Virgianian folklore that has big bright eyes and sneaks up on its prey.
  • Scorched: Semi-feral ghouls that can use weapons.
  • Mole People: Humanoids with gas masks that live inside the mines.
  • Mutated Giant Bee: Giant radioactive bee that carries entire hive of smaller bees.
  • Tick: Giant blood-sucking six-legged arachnid.
  • Wendigo: Extremely fast and mobile humanoid that lives on swamps.
  • Two-Headed Possum: A giant mutated possum with two heads.
  • Intelligent Plants: Plants with brains and sneaky tactics that can consume flesh and bones.
  • Vault Dweller: Human NPC that resides in the vaults; can be either friendly or hostile.
  • Flatwoods Monster: Alien creature with a suite and a propulsion system that keeps it afloat.

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That is all we know about Fallout 76 for now, but be sure to come back soon for more updates on the game here at GameSkinny!

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The Top 10 Xbox One Steering Wheel Controllers https://www.gameskinny.com/27erq/the-top-10-xbox-one-steering-wheel-controllers https://www.gameskinny.com/27erq/the-top-10-xbox-one-steering-wheel-controllers Mon, 18 Jun 2018 13:10:59 -0400 Samuel Franklin

If you're looking to purchase an Xbox One racing wheel for your favourite racing games on the platform then this article features 10 great options from the Xbox One steering wheel controllers on the market (some of which can also be used on PC and PS4).

Even with the recent introduction of the Nintendo Switch to the console market, the Xbox One remains as the third most popular console in the world. In 2017, it sold more than 8.21 million units. If you were part of those units or a long term Xbox One owner you know that Microsoft has recently delivered a resurgence of upcoming console-exclusive games after being run over by the likes of Sony in recent years while also being plagued by game cancellations and delays.

When it comes to racing games like Antigraviator, you need to find an Xbox One steering wheel to ensure you get the full experience. It creates more immersion and makes racing titles more fast-paced and action-packed. But what are the top 10 steering wheels available in the market right now that you should be considering?

Thrustmaster TS-XW

#1: Thrustmaster TS-XW

The TS-XW is the newest wheel made by Thrustmaster. It packs the highest specs the company has offered so far. It has a brushless motor alongside a force-feedback system, and it can turn 1080 degrees in each direction with its dual belt-pulley system coupled with a metal ball-bearing axle.

With its three-pedal setup, this 1:1 replica of Sparco's P310 competition wheel is phenomenal. Take note that you need to buy the stick shift as a separate product however and with a price tag usually above the $500 mark for the wheel alone this is one for die hard fans only.

Thrustmaster TX

#2: Thrustmaster TX Racing Wheel: Leather Edition

The TX is the Xbox One counterpart of the PC-compatible T300 RS. When it comes to the quality of feedback and control, this steering wheel is amazing. While it isn't expensive as the first option on the list it can still set you back around $400. It is well worth the cash though with the TSA 3-pedal set and the TM Leather 28 GT 11" leather wheel that comes with it.

An extra bonus is that the leather wheel is universal--meaning you can use it for both Xbox One and PlayStation 4 consoles which is handy for a dual console owner. The main complaint you'll find around the web about it is that the leather stitching inside the wheel can rub against your thumb when using it for the first time.

Fanatec Forza

#3: Fanatec Forza Motorsport Racing Wheels and Pedals

The two options above pale in comparison to the cost of the Fanatex Forza Racing Wheel and Pedal combo.

Costing more than the console you'll use it for at well over $1,000. If you're able to spend that sort of cash on a console accessory you won't be disappointed with this product providing an absolutely sublime racing experience. A lot of experts see this as something you can compare to real racing car setups. Its force feedback is so realistic and it's built to last for years to come.

Logitech G920

#4: Logitech G920 Driving Force

The G920 is one of the best wheels out there if you're looking for versatility at around the $400 mark. A great thing about this wheel is that it's often sold at a discount because it's been around for sometime now so this is one where you'll want to wait for sales.

Despite its age, the G920 remains as a well-built product with its cadre of features like built-in vibration motors. It comes with a full three-pedal setup, 900-degree rotation, and leather grip. It allows you to use the optional gearshift if you're not fond of the paddles. Take note that it isn't included in the package price noted above.

MadCatZ Wireless Force

#5: Mad Catz Wireless Force

This Xbox One driving wheel provides an affordable option at around $100 (full price) if you want a simple racing game extension. Its design is unique compared to other third-party brands since it has a wireless design.

It comes with matching wireless pedals that makes it easier for you to immerse yourself in your racing experience and great for someone that hates cords in their gaming setup. Unfortunately stock will be your main issue due to it discontinuing production recently but that does mean any stock you locate should be available at a bargain price.

HORI Racing Wheel Overdrive

#6: HORI Racing Wheel Overdrive for Xbox One

Another more affordable option that you can use for the Xbox One which will set you back around the $100 mark. It does also come with shifter pedals for that price making it one of the most affordable options featured yet on this list. With sturdy suction caps underneath the wheel you have great flexibility around where you place the wheel for game use.

Logitech G27

#7: Logitech G27 Racing Wheel

Back to the more expensive hardware items in the steering wheel niche the Logitech G27 racing wheel approaches the $1,000 cost mark but does include everything with a gearshift and a set of pedals that makes it a great bundle to feel more immersed in your Xbox One racing games.

The G27 also comes with a responsive dual-force motor system to push that realism a little further. The feedback you feel from this steering wheel like the other expensive options here pushes an experience that almost resembles real life driving. It's compatible with both console and PC racing games so you can use it even if the Xbox One becomes outdated.

Fanatec CSL

#8: Fanatec CSL Elite Multiplatform

Another impressive Fanatec wheel on this list goes to show the strength of the brand in this hardware space. A bit cheaper than the other Fanatec featured here at around the $500 mark this is ideal for the multi-platform gamer due to it working across Xbox, PlayStation and PC. It allows 1080 degrees rotation as well as force feedback.

Thrustmaster Ferraria 458

#9: Thrustmaster Ferrari 458 Spider Racing Wheel

The TX 458 provides an authentic Italian racing experience by mimicking a Ferrari's steering wheel. It's still fairly high end despite a price tag at around $150 which includes it being wrapped in deluxe Italian leather that might remind you of a Ferrari 458 Spider in your racing games. Its feedback mechanism provides a highly-realistic experience. It comes with intuitive Xbox game controls placement within the steering wheel as well as pedals.

Thrustmaster TMX

#10: Thrustmaster TMX

Marking the fourth and final Thrustmaster on this list goes to show that Thrustmaster is really dominating in the racing wheel hardware space and it's hard to go wrong with purchasing any of these options. This TMX is another mid-market offering at the $200 mark and offers a similar experience to the other Thrustmasters but at a cheaper price. Just like the other Thrustmasters it has a sleek design supported by a 900-degree rotation that comes with a paddle shift. Unfortunately the pedals are where most of the cost savings have been realised with plastic ones as opposed to metal. Nevertheless, the force feedback is great and you can adjust the pedals to make it comfortable for you while you play.

Getting a steering wheel for your Xbox One racing games is all about taking the game immersion to the next level. That's why it's important to make sure that the feedback and the driving experience you get from these steering wheels are realistic. Of course budget and requirements are an important consideration as no two hardware items are the same which hopefully this list will help you with. 

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Bethesda's Elder Scrolls VI Announcement Was Pure Damage Control https://www.gameskinny.com/v5ba7/bethesdas-elder-scrolls-vi-announcement-was-pure-damage-control https://www.gameskinny.com/v5ba7/bethesdas-elder-scrolls-vi-announcement-was-pure-damage-control Sat, 16 Jun 2018 12:40:58 -0400 Fox Doucette

Bethesda announced plenty of stuff at their big E3 2018 presentation Sunday night, but for a certain segment of their audience, no announcement was bigger than the confirmation that yes, Bethesda is working on Elder Scrolls VI.

It was also the biggest case of pure damage control of the entire sordid weekend. It was, flat out, an admission of defeat and a sign that they knew that Fallout 76 would go over like a fart in church with their fanbase.

The Internet exploded when Todd Howard said that “every other character will be a live human being”, referring to 76's DayZ/Ark/Rust-like online survival gameplay.

After all, if you want to find something more toxic than nuclear fallout and Forced Evolutionary Virus combined, the player community in online survival fits the bill.

Searching the #SavePlayer1 hashtag on Twitter pretty well sums up the reaction.

Enter an announcement for a singleplayer experience. Bethesda knew.

More than once in the past, Howard has been a big proponent of the short hype cycle.

Fallout 4 was announced at E3 2015; it released just four months later.

Fallout 76 will be out this fall, another super-short hype cycle, plus Bethesda's already taking sign-ups for the public beta.

It's clear that Bethesda's operating strategy is to keep the jackals in the gaming press at bay; they don't want to waste precious development time constantly stoking the hype machine. Because as Extra Credits pointed out in one of their videos, as soon as you commit to that road, you're committing to wasting a lot of development resources. You're spending more time making playable demos and creating video mashups for E3 or PAX or GDC or wherever else than you are creating a tight, focused experience that will actually be in retail stores and on Steam come launch day.

So why did Bethesda announce Elder Scrolls VI? Why throw away one of their biggest competitive advantages in terms of being able to manage the hype cycle and keep their development dollars spent on stuff that's actually going into the finished game rather than press demos that rarely end up producing any usable assets for the game itself?

Damage control. They angered their fans, and in order to keep those fans from descending into open revolt, beating up their brand so badly that by the time TESVI is ready for actual launch—and, with the game in pre-production, that could be 2021 or later—their former fans won't even care about them anymore and will therefore have no desire to pre-order? A lot can happen in three years, and “just another EA” as brand perception risks permanent “never again” customer loss.

Bethesda knew what they were doing. They were, in essence, condensing 1985 for the Coca-Cola Company into one hour.

Fallout 76 is New Coke in this instance. If Twitter loved it, if the reaction was universally positive, if everything was just ducky, Todd Howard and Pete Hines would've been more than willing to stand and fight on the hill, hyping up 76 and making it the centerpiece of the entire gaming news cycle.

And, of course, 76 wasn't a complete failure; plenty of the kinds of gamers who like the Fallout mythos and prefer their games to be online with others rather than the solitary pursuit that previous entries in the series are have been more than willing to rally to the Vault Boy banner.

But there was a supercritical mass of people who hated the news. And the people at Bethesda, who had TESVI as their “Coca-Cola Classic Card”, decided to play it.

Todd Howard would've preferred to sit on “Skyrim 2” for years until the game was ready. Sure, he'd coyly refused to comment on the game, even occasionally looking annoyed that he'd been typecast as the “Elder Scrolls and Fallout guy.”

No creative person likes being typecast, not if they're an RPG developer or if they're a sportswriter who took a video game gig in part to write about something other than scurrilous rumors about LeBron James and the Los Angeles Lakers.

But when push comes to shove, that's what Bethesda's brand is.

And for that reason, they announced The Elder Scrolls VI, coming forever and an age from now to a PC, console, phone, tablet, smart home personal assistant, handheld, and refrigerator near you.

It was damage control. Bethesda knew the reaction to Fallout 76 was going to be severe, and the only way to keep the community in line was to announce a new Elder Scrolls at the same time. It's just too perfect.

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Last Day On Earth: Survival Complete Dog Breeding Guide https://www.gameskinny.com/vcbfp/last-day-on-earth-survival-complete-dog-breeding-guide https://www.gameskinny.com/vcbfp/last-day-on-earth-survival-complete-dog-breeding-guide Fri, 15 Jun 2018 16:48:35 -0400 Ty Arthur

The apocalypse can be an awfully lonely place, especially when everyone you meet ends up trying to kill you and steal your resources! That's where raising some puppies to faithful hounds comes in on Last Day On Earth: Survival.

Through careful crossbreeding, eventually you can get some absolutely killer skills for your stable of dogs, from buffs for finding better items to the all-important True-Friend skill.

Below we cover absolutely everything you need to know to find a puppy, raise it to adulthood, and then eventually breed it through dozens of generations to the ultimate Rank IV hound.

Finding A Puppy In Last Day On Earth

To start raising and breeding dogs, first you need to grab a defenseless puppy (why the zombies don't eat them is unclear), which can be found immediately by leaving your home base and heading to a Green Resource Zone.

Your first puppy is guaranteed to spawn in any Green Resource Zone area if you haven't picked up a puppy before, so spend the energy to run to a Green location and explore around the area until one shows up. Usually they pop up within 30 seconds, but keep running around if you don't get one straight away.

 I may not have any pants, but I've got a puppy, and that's even better!

When you grab the adorable little puppers (just tap the same icon as though you were harvesting a resource), it will appear in your inventory as a Puppy In A Box, but you can't do anything with it just yet.

The "use" button for the boxed puppy will be greyed out, now matter where you go or what inventory slot you place it in.

You can't actually start raising a dog until reaching level 10, when the Dog Crate blueprint becomes available. You could also spend $4.99 - $9.99 to buy a Dog Crate ahead of time in the store, but honestly it doesn't take that long to hit level 10. To build the crate, you need these resources:

  • 20 Pine Logs
  • 7 Duct Tape
  • 15 Limestone
  • 10 Scrap Metal

Build the Dog Crate on a floor segment of any building and then you can finally use the Puppy In A Box to start raising the dog. Opening the box gives you a randomized gender and coloration (from least rare to most rare: brown, black sides, black back, tiger, full black, white).

 The Dog Crate blueprint unlocks for 1 point at level 10

After grabbing your first puppy in a Green Source zone, additional puppies can be found randomly at your home base area, Aid Drop areas (these have a very high chance of puppy spawns), Red Resource Zones, or Floppy Disk Coordinate locations.

They can also be bought for a bunch of resources from a Dealer (which frankly is not a very good trade), or purchased in the store if you've got some cash to burn on a freemium beta game and want a higher Ranking immediately.

Feeding And Raising Last Day On Earth Dogs

Puppies are invincible, although they can be released out into the wild. Full grown dogs on the other hand can die, although they will eventually respawn back at your home base.

For a puppy to reach adulthood and start earning Traits, you've got to feed them Raw Meat, Raw Turkey, or Dry Food. Without regular food, the puppy's growth meter stops. After 24 hours of being fed (or faster if you spend in-game currency), you get a full grown dog.

Note that the number of hours of food provided by each food type is divided by the number of puppies you have, so you will need to hunt down tons of resources when you have a large kennel! Keep in mind you also have to keep feeding the dog after reaching adulthood or they will go inactive.

Upon reaching adulthood, dogs are marked from Rank I to Rank IV, gaining a randomized Trait based on their Ranking. Dogs can't raise in Rank on their own, but the Rank number is still important to note for breeding.

Traits are equipped and active when you select the Walking on Base task at the Dog Crate. These Traits are available for your canine companion:

Rank I
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Hunter: More likely to find rare animals
  • Well-Stocked : Decreases the need for dog food
Rank II
  • Bloodhound: More likely to find rare items
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Well-Stocked : Decreases the need for dog food
Rank III
  • Companion: Earn extra experience
  • Guard: Can attack the horde
  • Leader: All dogs deal extra damage
  • Hunter: More likely to find rare animals
  • Witty: More likely to get a higher rank when breeding
Rank IV
  • Companion: Earn extra experience
  • Careful: Faster puppy growth speed
  • Well-Stocked : Decreases the need for dog food
  • True-Friend: Can be directly taken with the player (this trait is necessary to open the doggy doors at the Bunker Alfa location)

 Last Day On Earth Dog Traits

Breeding Dogs in Last Day On Earth

With a male and female dog of the same Rank, you can now select the option to Crossbreed, which will give you a brand new puppy, but also results in the two parents leaving your base! This means you constantly have to acquire and raise new puppies to reach the highest Rankings.

The new puppy will never be lower Rank than the parents, but there's a chance of getting a higher Rank, which is how you build up slowly towards the Rank IV dog with True-Friend, which is what you eventually want.

The chances of getting higher Ranks are as follows:

  • When breeding Rank I dogs, you will automatically get a Rank II puppy
  • Rank II dogs have a 60% base chance of producing a Rank III dog
  • Rank III dogs have a 25% base chance of producing a Rank IV dog
  • Rank IV dogs have a 5% base chance of producing a dog with the True-Friend Trait

Make sure to use the Inherit option and always breed a dog with a good set of Traits to a dog with a set of Traits you don't care about, that way the puppy will get the good Traits and keep that line of skills going.

When the puppy ends up a higher Rank than its parents, it then gains an additional Trait. By breeding bad to good and keeping good Traits, you can decrease the amount of time it takes to hit the end goal of Rank IV with True-Friend.

For the fastest breeding, you want to keep the Witty Trait on every single dog, as this will increase your chances of getting to Rank IV faster.

 Crossbreeding dogs in Last Day On Earth: Survival

What are you favorite dog Traits, and do you have any tips for quick breeding up to high Ranks? Let us know your strategy in the comments below!

Still need more help with this freemium post-apocalyptic survival game? Check out our other Last Day On Earth: Survival guides here:

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Fallout Shelter Guide: How to Heal Mr. Handy https://www.gameskinny.com/vq7vy/fallout-shelter-guide-how-to-heal-mr-handy https://www.gameskinny.com/vq7vy/fallout-shelter-guide-how-to-heal-mr-handy Fri, 15 Jun 2018 16:16:41 -0400 Jonathan Moore

Wondering how to heal Mr. Handy in Fallout Shelter? Well, you've (definitely) come to the right place. 

Whether he's gathering caps from the wasteland or collecting resources in the vault, there will come a time when Mr. Handy stops his diligent butlering and goes Hulk on the wasteland adversaries invading your vault. 

Since Mr. Handy follows invaders until he kills them, he's sure to take damage no matter what you do. And since you don't want to lose your little helper, healing and repairing him will quickly become a necessity. 

But here's the rub: you can't heal Mr. Handy in Fallout Shelter. No matter how much damage he takes, there's currently no mechanic that allows you to heal him while he's still alive. Stimpacks do not work. 

You can repair him, but only after he dies. Currently, it costs 2,000 caps to repair Mr. Handy, which can be a pretty penny depending on your situation. 

The repair method works in both normal and survival modes. However, it's worthy to note that survival mode is known to have a bug that sometimes hides the "revive" button. If you run into this bug, just close the game and restart. The "revive" option should reappear when you return. 

And if you're wondering: No, Mr. Handy can't die in the wasteland because he doesn't take damage when exploring. If you're tired of looking at busted, half-health Mr. Handies, consider banishing them to the wasteland to collect caps. 

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That's all you need to know about healing and repairing Mr. Handy. For more tips and tricks, be sure to check out all of our Fallout Shelter guides while you're here. 

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How Sekiro: Shadows Die Twice Will Stand Out From Dark Souls https://www.gameskinny.com/txw1h/how-sekiro-shadows-die-twice-will-stand-out-from-dark-souls https://www.gameskinny.com/txw1h/how-sekiro-shadows-die-twice-will-stand-out-from-dark-souls Sat, 16 Jun 2018 12:13:08 -0400 Zack Palm

To everyone's delight, FromSoftware had a great presence at E3 this year. They had the opportunity to highlight their upcoming samurai game Sekiro: Shadows Die Twice at the event with a trailer filled with some crazy gameplay and more details about the game's story.

You may immediately believe this new intellectual property will operate on the same level that Bloodborne did where it will move, fight, and pretty much feel just like Dark Souls, except with a unique skin over it. This was not the case! Here's how FromSoftware have taken certain steps to ensure the game feels like Dark Souls, but comes up with plenty of its own flavors, too.

If you haven't already checked out the trailer FromSoftware released at E3, here it is:

The Impressive Color Palette

If a person whose played Dark Souls before was asked what notable features about the game stood out to them, the vibrant colors would not be one of them. FromSoftware always had a distinctly drab and somber tone to their environment, making it seem as if it were a far-away myth retold by one generation to the next.

The environments in Sekiro are filled with dynamic hues and enticing details. While you're wandering around, taking in the beautiful environments FromSoftware are known for, you won't think you accidentally slide the shadow meter further down than you should have. There's a pop in the graphics you normally wouldn't find in a Souls game.

Not only that, there's still the noticeable grotesque nature of art in Sekiro that sends a shiver up your spine when you see it. Plenty of what's in Sekiro gets grounded in realism, so the art team had to work in these believable metrics. If they went too far in the supernatural direction, then you might get bumped out of the experience, thinking you're playing Dark Souls in a far-off fantasy land.

But, as the trailer shows, the team was able to add in a certain layer of grime to make the characters and bosses seem as if they were once alive during this time of 16th century Japan. Though their exceptional characteristics were fantasized to seem as if they were taken from myths.

For example, in the trailer there's a moment where the main character walks up a burning environment to a small group of people waiting for him to approach. A big guy approaches the main character, likely the leader of the small entourage. He's not at the small level of disgusting as the Asylum Demon, but his overall size and dirty attire make him look opposing. 

Originally, Dark Souls took its inspiration from a mixture of horror and fantasy lore, whereas this game leans much more on the depiction of ancient Japanese culture. Because of this dramatic influence shift, it makes sense the art team felt they needed to take a step back. FromSoftware have taken a different approach to how this game looks, and it certainly reflects the unique setting they've chosen for Sekiro. 

You Play As A Named Character!

This aspect definitely sets it apart from Dark Souls and Bloodbourne. Normally, you'd find yourself beginning your long journey at a character selection screen where you get to choose all of the unique physical features of your character before you cover them all up in armor. This time around the main protagonist in this story comes with a name, an ambition, and a known history.

Though FromSoftware have not given up too much about this main protagonist, we know his name is Sekiro and he is a shinobi warrior. He was tasked with guarding a lord, but a rival samurai attacked them. The rival samurai was able to kidnap the lord and defeat Sekiro in combat. Sekiro lost his left arm during this fight. Following the battle, he rises from the near-death experience to continue on his journey to rescue his lord from this samurai, while also seeking out revenge.

 

That's not a whole lot of information to go on. But, that's still more than most would receive from a description of Dark Souls! This already makes the game stand out. It's only naturally we'll learn more about the main character as we progress through his story.

A Lot Of Gameplay Differences

The diverse game mechanics in this game have not been utilized in other FromSoftware projects. This section alone deserves its own article, but we'll keep to the highlights!

The most noteworthy change involves Sekiro's prosthetic left arm and the grappling hook attached to it. You can use this grappling hook to climb up the side of buildings, granting you the ability to use the vertical environment to your advantage. While the grappling remains a constant part of the game, you can switch out a variety of different weapons attached to the prosthetic limb to vary your attack style.

For example, you can have an axe attached to it to use as a heavy strike to shatter an enemy's shield. If you need additional light, you can place a torch here while still wielding your katana in your right arm.

This idea of a versatile prosthetic left arm likely originated from the success of Bloodborne's key mechanic where players would have a gun in their left hand to use as a parry. How many different weapons you can place in the prosthetic left arm remains unknown, however, the cover art does feature Sekiro with a flamethrower on his left wrist, so look forward to that!

A unique aspect to this game lies in using Sekiro's arm to scale buildings, which you can do to reliably sneak up on your enemies. That's right: stealth. FromSoftware have included stealth and you can use it to your advantage. Take your time scouting out enemy patrols and thin their numbers before taking on a much larger group. What sort of benefit or difficulty this new mechanic has remains unknown, but the fact they're including it shows how far off from the Dark Souls reservation the developers have gone.

Death Becomes a Strategy

Death works substantially differently. When you died in Dark Souls you'd find yourself stripped of all your souls and you return to the last bonfire you rested at. This served as a great risk-reward balance in the game where you had to stop yourself from continuing on and decide it was a good idea to go back to level up; everyone whose ever played a Dark Souls game can tell you a story where they lost thousands of souls to a simple minion because they weren't paying attention.

Rather than teleporting back to a checkpoint or losing all of your currency, when Sekiro falls to an enemy the screen goes black and white. A red Japanese character gets displayed in the middle of the screen and the word "Death" in English goes underneath it. You can clearly see the enemies beginning to pull away from where Sekiro fell and then, after a little bit of time, he stands back up. From there he continue the fighting as if nothing ever happened.

This unique execution of death was crafted by the developers to encourage players to sometimes feel they had to choose when to call it quits and perish at the hands of their enemies. If a player planned it correctly enough, they could die off to the side of the map and then use their new starting position to take out a handful of minions before continuing the boss fight.

Though, not everything was revealed at E3. The developers do not want you to always use the death strategy over and over again. FromSoftware still have more to show of the death mechanic, and what they have yet to show will place a careful balance on how many times you can die in Sekiro. The developers teased death in Sekiro would hold the same amount of tension as a death you'd experience during a Dark Souls run.

This Is Not A RPG

Though you're not going through a character selection screen, you'd expect to have a leveling up system to give Sekiro some stat boosts to craft him to fit your game style.

Wrong again.

You don't get to level up in this game. You don't get to choose what stats to boost up. And you can't stay in an area to farm enemies for souls so you can level up to prepare for the next boss fight.

What stands in its place? So far, FromSoftware have been keeping it tight-lipped on to what to expect in this game. And that's okay! We have plenty of time to until the game's release.

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Right now FromSoftware only want to give gamers a taste of what their next game will look like. We may learn more about specific features in this game as we approach Sekiro: Shadows Die Twice's release date, which is in early 2019.

For more information about Sekiro: Shadows Die Twice, keep it here at GameSkinny.

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Street Fighter V Invitational Group C Highlights https://www.gameskinny.com/xjg8d/street-fighter-v-invitational-group-c-highlights https://www.gameskinny.com/xjg8d/street-fighter-v-invitational-group-c-highlights Mon, 18 Jun 2018 15:55:16 -0400 Jonathan Moore

Another Friday meant another raucous melee at ELEAGUE's Street Fighter V Invitational. This week, the story was all about the good ol' U.S of A: four home-grown fighters entered the arena to vie for the chance at the ludicrous first-place prize money. And while only Smug made it out for NA unconcussed, his victory means we will see at least one more North American representative in the Invitational's finals on July 13. 

Coming out of the vicious preliminary rounds, the story line of Friday's featured matches was the intense play of Snake Eyez, who had blazed through the competition's round-robin play with only a loss to Nuckle Du. Going into featured play, he was the number one seed -- and he was playing at the very top of his game. 

But what may have been of even greater note going into the featured matches was that Justin "JWong" Wong, a name synonymous with Street Fighter and a living legend, had been eliminated from contention by a plucky Brolynho in the first game of featured matches. We'll be seeing him on the analysis desk next week -- and any of us rooting for him will have to go to our backups as the tournament moves forward. 

In a group where none of the players made it into the playoffs for ELEAGUE's Invitational 2017, things were chippy throughout the night. Here's what happened.     

Problem X vs Smug (Abigail vs Balrog)

The first winner's bracket match of the night was a struggle between two super powers in Great Britain's top-ranked Problem X and North America's confident (and dangerous) Smug. The two had faced off at NCR back in April, with Problem X using strong Abigail play to come out the victor.

Friday's first bout would end in similar fashion. 

Calling Problem X a cheater just before the match, Smug added fuel to Problem X's fire, none of which he needed to win with a powerful Abigail. 

The beginning of the game was all high intensity, with Abigail and Balrog both landing massive hits on each other. The crowd quickly came alive with the frenetic play and heavy combos lighting up the screens in the ELEAGUE studios -- and the first round went down as one the most intense matches in 2018's Invitational.

But as things calmed down and the two fighters settled into more defensive stances, Smug fell victim to several high-damage normals and EX moves to lose the first match of the game.

Not matter what Smug tried, he couldn't overcome the strong play of Problem X and Abigail. Vicious hit after vicious hit gained screen advantage for Abigail again and again, pushing Smug into stun after stun. Pushing hard, Smug didn't give Problem X much to work with, but Problem X was so focused and knew Smug's tendencies so well that the U.K standout was able to easily body Smug for most of the game. 

Despite a Smug win in the second round of the third match, Problem X handily won the game 3-0 to move forward and face Snake Eyez.

Smug would move down to the lower bracket to take on NuckleDu. 

NuckleDu vs Smug (R. Mika vs Balrog)

NuckleDu and Smug had already faced off in Match 13 of round-robin play, with Smug coming out on top. A.) And going into this lower bracket match, it was clear that although Smug had just come off what could have been a demoralizing loss to Problem X, he was focused and ready to redeem himself.

Smug immediately showed the power of Balrog as he pushed NuckleDu's R. Mika into the corner to gain screen advantage and win the first round. With NuckleDu flipping the script in the second round for the win, he parlayed that small energy into a huge stun/K.O. combo in Round 3 to take the first match from Smug. 

As the game continued, each combatant traded heavy blow after heavy blow while sprinkling some truly stellar defense in between. Clutch command throws and Nadeshikos placed NuckleDu in the position to win early, but Smug wouldn't go away, taking the second match and evening the game 1-1. 

Extremely smart plays by Smug, as well as some well-placed combos, kept him well in the game as the two combatants went into Match 3, but NuckleDu's insane defense and clutch Critical Arts pushed the game to an elimination round where Smug stalwartly defends a flurry of attacks to a  push the game to a final match. 

Channeling that energy into pure focus, Smug quickly pushed NuckleDu into the corner to gain screen advantage. Relying on V-trigger, patience, and fundamentals to take control of the final match, Smug completely bodied NuckleDu, sending NuckleDu home as Smug advanced to the last game of the lower bracket against an unlikely opponent. 

Snake Eyez vs Problem X (Akuma/Abigail vs M. Bison)

With the 2018 Street Fighter V Invitational being the first time these players had faced each other in either Street Fighter IV or Street Fighter V, the x-factor in the duo's round robin match was Snake Eyez' willingness to take risks against Problem X's Abigail. 

So the question going into the match was: would he be able to do it again? 

Early on, that seemed the case as Snake Eyez quickly bodied Problem X with v-reversals and huge combos to take the first round of the game. However, Problem X wasn't going to let the European curse keep him out of the winner's circle. Quickly falling in stride after his first round loss, Problem X punished Snake Eyez to win two rounds in a row and finish off the match with a perfect. 

Realizing that his Akuma wasn't going to work against the savage offense brought on by Problem X's M. Bison, Snake Eyez changed to Abigail going into the second match. But like a true master, Problem X didn't get phased. Instead, he used his knowledge of Abigail against Snake Eyez, punishing him over and over with catastrophic EX moves and v-reversals. Against Abigail, Problem X made M. Bison look like a god. 

Knowing his hopes of moving into the playoffs were dwindling -- and that Abigail wasn't the answer to M. Bison -- Snake Eyez switched back to Akuma in the third match seemingly out of desperation. And initially, it seemed to work as Snake Eyez quickly gained a first-round perfect. It was almost as if Snake Eyez was a different player, showing complete focus and patience to body Problem X. 

Unfortunately, that power wouldn't last long. Problem X returned in rounds two and three a ferocious predator, crushing the Euro curse to win 3-1 and move into the playoffs. 

Smug vs Snake Eyez (Abigail vs Balrog)

Again it was Smug vs an Abigail. And by the look on Smug's face, he had had enough of Abigail, falling to Snake Eyez in round-robin play and having faced the same from Problem X just an hour before.

But with Snake Eyez in danger of being eliminated from the tournament despite coming into the featured matches as the number one seed and having played like a freak for the entire day, it was no one's surprise when he chose Abigail going into the game. 

Playing great neutrals and landing some stellar jump ins gave Smug hope early on -- and it showed in his play. Slowing things down, Smug made Snake Eyez play at his pace and by his rules, using surgical normals and ex moves to slowly whittle Snake Eyez down. 

However, that didn't mean Snake Eyez wasn't able to get the best of Smug from time to time. Trading matches, the fighters went into Game 3 bodying each other, landing heavy body blows and doing hefty damage. Smug again slowed the pace to get the better of Abigail early in the third game, gaining screen and pushing Snake Eyez into the corner for victory.  

With things tied up 2-2 going into the final match of the game, the tension in the ELEAGUE studios reached a fever pitch. The crowd cheering for Smug to pull off the victory, both players traded blow after blow, neither relenting to the barrage inflicted by the other. And just as it looked Smug was about to achieve victory, Snake Eyez viciously countered ... and in fact, I'll just let you see what happened to send Snake Eyez packing and Smug into the playoffs. 

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ELEAGUE'S Street Fighter V Invitational is a five-week competition that pits some of the world's best Street Fighter pros against each other for $250,000 in prizes. This week, Group D takes the stage. You can watch the matches on ELEAGUE's Twitch channel, as well as TBS, each Friday through June. 

Want to know what went down in Group A and Group B? Click here and here to find out.  

Stay tuned to GameSkinny for more coverage of the tournament, as well as Street Fighter V, as it develops.

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Street Fighter V Invitational's Group C Features Top American Fighters https://www.gameskinny.com/w7jjb/street-fighter-v-invitationals-group-c-features-top-american-fighters https://www.gameskinny.com/w7jjb/street-fighter-v-invitationals-group-c-features-top-american-fighters Fri, 15 Jun 2018 11:26:07 -0400 Jonathan Moore

Over the past two weeks, ELEAGUE's Street Fighter V Invitational has showcased some of the very best fighters in the world. The matches held inside the ELEAGUE studios at TBS have been fast, furious, and at times, straight up mind-bottling with both champions and underdogs alike showing why they're the cream of the FGC crop. 

But heading into tonight's Group C matches, it's the tournament's American stars that are set to punch their ticket to the Invitational's playoffs on July 13 -- and truly light the competition ablaze. 

In a change from recent weeks, four of the six world warriors set to face off tonight hail from the United States:

  • Justin "JWong" Wong
  • Du "NuckleDu" Dang
  • Bryant "Smug" Huggins
  • Darryl "SnakeEyez" Lewis

Early predictions from ELEAGUE's Sajam and Zhi have "NuckleDu" making it through winners and into the playoffs, but as we've seen, literally anything can happen when fists start flying. 

Group C's preliminary round-robin matches start at 3 p.m. EDT today on both Twitch and B/R Live.

Group C's featured matches -- which will showcase the group's final four -- will air on TBS at 11 p.m. EDT/PDT tonight

The American hopefuls will not only have to compete against each other but also against a Top-20 Benjamin "Problem X" Simon and a plucky Thomas "Brolynho" Proenca, who's strong Necalli play has led him to upsets over championship players such as Infiltration at 2016's Brooklyn Beatdown. 

To catch up on the Invitational's previous rounds, be sure to check our coverage for Group A here and Group B here.  Stay tuned to GameSkinny for complete coverage of Group C following tonight's bouts. 

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The 7 Best Weapons in Realm Royale https://www.gameskinny.com/ju28f/the-7-best-weapons-in-realm-royale https://www.gameskinny.com/ju28f/the-7-best-weapons-in-realm-royale Fri, 15 Jun 2018 12:38:30 -0400 Sergey_3847

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Stone Spear

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    \n
  • 15 Ammo
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  • 225 Damage over .3 Seconds
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  • 1.2 Shots Per Second
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  • Projectile Size: .5
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The weakest class weapon is the Mage's Stone Spear, which is still head-and-shoulders above any other common  weapon in the game. It allows you to shoot three consecutive projectiles in a span of a second and deal 675 damage.

\n

Other than that, mages usually mostly rely on their abilities rather than weapons, so no wonder that Stone Spear is weaker in comparison to other weapons from all other classes.

\n

---

\n

That is all for the best weapons list, and for other Realm Royale guides at GameSkinny, be sure to check out the links below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1f7ae.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1f7ae.png","type":"slide","id":"184981","description":"

Slug Rifle

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    \n
  • 6 Ammo
  • \n
  • 400/500/600/700 Damage
  • \n
  • 1.1 Shots Per Second
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The best part about Slug Rifle is that no matter how close or far away you shoot from your target, you can be sure that it will deal exactly the amount of damage each of the rarities indicate.

\n

For example, if you have a legendary Slug Rifle, you can deal 700 points of damage even if you just barely touched your enemy. That's almost as much as any other exclusive class weapon. The only reason it's worse than the Heirloom Rifle is that it doesn't have a hitscan.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1d4f4.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-1d4f4.png","type":"slide","id":"184979","description":"

Plasma Launcher

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    \n
  • 6 Ammo
  • \n
  • 800 Damage (AOE)
  • \n
  • 1 Shots Per Second
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Plasma Launcher is another example of a powerful weapon with a downside. Just like Sniper Rifle being super effective at long range, but completely useless in the close range; Plasma launcher is great at close combat, but is highly inefficient at long range.

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Despite that it is still an incredibly powerful weapon, which can completely destroy any type of armor in just two shots. Since the firing rate is really high, you will easily deal with any type of enemy, but again only at close range.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-b2c50.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-b2c50.png","type":"slide","id":"184978","description":"

Sniper Rifle

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    \n
  • 1 Ammo
  • \n
  • 1100 Damage
  • \n
  • 1 Shots Per Second
  • \n
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Assassins benefit a lot from playing with their exclusive weapon. Sniper Rifle is the most accurate weapon in the game and probably has the highest damage as well, if you manage a headshot in a long range.

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However, it can be punishing to use the Sniper Rifle in mid to close range. That's why assassins should always have an Heirloom Rifle as an alternative to the Sniper Rifle for the close combat.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-62d11.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-62d11.png","type":"slide","id":"184977","description":"

Heirloom Rifle

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    \n
  • 12 Ammo
  • \n
  • 220/275/330/385 Damage
  • \n
  • 2 Shots Per Second
  • \n
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If you don't want to bother with class exclusive weapons that must be made in the Forge, you can always find one of the Heirloom Rifles and use it to your advantage in any class.

\n

There are four types of this rifle, out of which the legendary one is the best, obviously. Also it's a hitscan weapon that can bring the accuracy of your shots up a notch, and the critical damage stacks pretty high as well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-3319f.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/n/canvas-3319f.png","type":"slide","id":"184976","description":"

Throwing Axe

\n
    \n
  • Infinite Ammo
  • \n
  • 900 Damage
  • \n
  • .9 Shots Per Second
  • \n
  • .5 Projectile Size
  • \n
\n

The only other weapon that can seriously compete with the Hunter's Longbow is the Warrior's Throwing Axe. It complements the mobile Warrior class really well with its fast speed of throwing and high damage.

\n

The further the axe flies, the more damage it deals. You can bring up the max damage up to 1200 points, but you need to be really skillful with it to be able to make it work on that level.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/z/o/ozotnik-kartinka-925df.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/z/o/ozotnik-kartinka-925df.jpg","type":"slide","id":"184975","description":"

Longbow

\n
    \n
  • Infinite Ammo
  • \n
  • 900 Damage
  • \n
  • 2 Shots Per Second
  • \n
  • 900 Projectile Speed
  • \n
\n

This Hunter class exclusive weapon is by far the best weapon in the game. If you don't play Hunter yet, then you need to switch as soon as possible. Reportedly Hi-Rez will nerf the bow very soon, although no exact dates have been announced yet.

\n

Longbow is both very precise and deals a lot of damage. Fully charged bow can deal up to 1000 points of damage and the projectiles fly really fast. Overall, this is the best weapon Realm Royale has to offer at this moment.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-634cd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-634cd.jpg","type":"slide","id":"184973","description":"

Hi-Rez Studios, the acclaimed developer of Paladins, recently launched a new type of Battle Royale game -- Realm Royale. The game is currently available for free at Steam, and you can immediately start trying all the available classes and their weapons.

\n

Speaking of weapons, there are neutral and class-exclusive weapons in the game. Some are good and others are really bad. So, how do you know which weapons to look out for, when there's so many of them?

\n

Don't worry, just take a look at this list, and you will find all the necessary info on which types of weapons are worth your time and why.

"}]]]>
How to Start Playing The Elder Scrolls: Blades https://www.gameskinny.com/fpjle/how-to-start-playing-the-elder-scrolls-blades https://www.gameskinny.com/fpjle/how-to-start-playing-the-elder-scrolls-blades Fri, 15 Jun 2018 11:48:08 -0400 Sergey_3847

If you've been carefully watching the E3 2018 conference, then you should be aware of the open pre-registration for the mobile version of The Elder Scrolls: Blades.

The game is free-to-play, and if you pre-register, then you will get an exclusive sword and helmet. But the best part is that you can play the game before everyone else. So follow our guide below, if you want to know how to start playing The Elder Scrolls: Blades early.

How to Pre-Register for The Elder Scrolls: Blades

Step 1: Create Bethesda Account

If you still don't have a personal Bethesda account, then do so by following this instruction:

  1. Go to Bethesda.net
  2. Click Login/Signup in the upper right corner
  3. Choose "Create account"
  4. Enter your username, e-mail, and password
  5. Choose a security question and answer
  6. Confirm registration
Step 2: Sign Up for Early Access

There are two ways how you can register for the Early Access of The Elder Scrolls: Blades -- one for PC users and one for mobile users.

Follow these steps, if you want to pre-register using PC:

  1. Go to The Elder Scrolls: Blades website
  2. Sign in with your login and password
  3. Sign-up for Early Access
  4. Choose your mobile device
  5. Confirm registration

Follow these steps, if you want to pre-register using mobile device:

  1. Go to Google Store (for Android users) or iTunes (for iOS users)
  2. Click on "Pre-Register"
  3. Confirm registration

Now all you need to do is to wait for the early launch of the game, and you can start playing The Elder Scrolls: Blades right away.

---

Currently, The Elder Scrolls: Blades is only available for Android and iOS devices, but later Bethesda will release the game on all other platfroms. So keep your eyes open for more news about the game here at GameSkinny!

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HyperX Fury S Pro Gaming Mousepad Review https://www.gameskinny.com/th24x/hyperx-fury-s-pro-gaming-mousepad-review https://www.gameskinny.com/th24x/hyperx-fury-s-pro-gaming-mousepad-review Thu, 14 Jun 2018 11:25:54 -0400 Jonathan Moore

There was a time not that long ago I would've scoffed at the notion of ever buying an "oversized" mousepad. Whenever I walked into a Mirco Center or a Fry's and saw those "oafish" extra-large pads dangling on the racks or lounging on the shelves, I chuckled at the "obvious" overkill of it all.

I had my regular-sized rinky-dink pad, and it worked just fine. I thought to myself, "Why would I need anything bigger?"

But that's the type of thinking you have when don't know any better. It's the type of thinking that gets you killed in competitive shooters, and it's the type of thinking that keeps you from knowing the true majesty of unfettered size.

Luckily for me, all that changed when I got my hands on the HyperX Fury S Pro Gaming XL.

Bigger than both the SteelSeries Qck XXL and Logitech G840, the Fury S Pro measures in at a whopping 35.4"x16.5". That means that no matter how exaggerated your movements, your mouse isn't likely to fall off the edges of this pad.


It comes in two variants: a standard, goes-with-everything black and the louder, yet still elegant, Speed Edition. The former keeps things understated with a muted black background, accented by the red and silver HyperX logo in the bottom right-hand corner. The latter features the same black background but this time embellished with a red, whispy flourish across most of the pad. A white HyperX logo pops in the lower right-hand corner, tying it all together.

The soft cloth of the pad is bound with a nicely woven anti-fray stitch. Not only does it extend the pad's shelf life, but it also provides a small tactile barrier to let you know you're getting close to the edges (if you ever reach them). On top of that, I haven't had a single issue with the pad folding or sliding because of its nicely textured rubber bottom.

Testing the mousepad in a plethora of different scenarios, ranging from elongated gaming sessions and every-day surfing to article editing and graphic design, the Fury S Pro proved to be an asset at both work and home. But if you're more the gamer, the pad's normal and Speed editions have a slight, yet important difference you'll want to be aware of.

HyperX says the normal pad has more friction than the Speed Edition and is built specifically for precision. The Speed Edition loses some of the friction found in the normal edition and helps increase player speed.

Although I wasn't able to confirm the Speed Edition is any faster than the normal edition, I was able to confirm that the normal edition's friction increased my precision in games like Battlefield 1 and Paladins -- and that's the primary reason it hasn't left my desk since I unboxed it. What's more, re-centering the mouse wasn't an issue because I didn't need to worry about sliding off the pad. The peace of mind provided by the size of Fury S Pro helped me keep my focus when it mattered most.


However, as good as the Fury S Pro is, its material may deter some gamers from picking it up. There's no doubt the pad is extremely comfortable, but those looking for a hard-plastic surface won't find what they're looking for here. Unfortunately, if you were looking to stay in the HyperX family, the company currently doesn't make hard-plastic pads, so you'll have to look to companies like SteelSeries and Logitech if that's what you're looking for.

But honestly, that's the only caveat I could find when deciding if I could recommend this fantastic pad. If you do want to go smaller, then HyperX has you covered (which makes getting a Fury S Pro even more of a no-brainer). Both the standard and Speed editions come in four different sizes: small, medium, large, and XL.

You can see them all here.

The extra large variant I tested retails for $29.99, a steal considering the quality and size of the pad. Even better, the smallest pad in the bunch, which is the size of a normal mousepad, will only set you back $9.99.

There's little reason this mousepad shouldn't be on your desk yesterday.

[Note: HyperX provided the Fury S Pro XL mousepad used for this review.]

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All Easter Eggs From the Debut Cyberpunk 2077 Trailer https://www.gameskinny.com/4nr97/all-easter-eggs-from-the-debut-cyberpunk-2077-trailer https://www.gameskinny.com/4nr97/all-easter-eggs-from-the-debut-cyberpunk-2077-trailer Thu, 14 Jun 2018 10:47:44 -0400 Sergey_3847

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Cyberpunk.net

\n

Lastly, the very end of the trailer reveals the IP address of a website -- Cyberpunk.net (read more about it here). There is a registration field where you can enter your login and password.

\n

It turns out that the login is the model of the car, which could be seen in the trailer -- Quadra V-Tech. But what is the password? Well, it's the plate number of that same car, which is NC20 CP77.

\n

You can't use this anymore, as both login and password are expired, but people who were fortunate enough to use the data, received the congratulations letter from CD Projekt Red.

\n

---

\n

Hopefully, you enjoyed reading this article, and be sure to come back soon for more Cyberpunk 2077 news here at GameSkinny!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-23529.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-23529.jpg","type":"slide","id":"184956","description":"

Ghost in the Shell

\n

Another great Easter egg comes in the second half of the trailer, where you can see a lady modifying her face with removable parts. This is a clear reference to Ghost in the Shell, both the anime and the Hollywood feature film.

\n

This hints on the possible character modification during the gameplay, but it's not clear whether it will be cosmetic only, or will it give some kind of extra stats to your character as well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-bea25.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-bea25.jpg","type":"slide","id":"184954","description":"

Evangelion

\n

During the same fight scene inside a sports gym, you can see the name of the given establishment in the far right corner. The title may refer to Kozo Fuyutsuki, a character from an anime television series Evangelion.

\n

Fuyutsuki is the Vice Commander of Nerv HQ and Gendo Ikari's right-hand man. However, the name Fuyutsuki wasn't originated from Evangelion, but during WWII. It was the name of an Akizuki-class destroyer of the Japanese Navy, which literally means "Winter Moon."

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-87ad6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-87ad6.jpg","type":"slide","id":"184955","description":"

Real Steel

\n

The trailer shows different locations and looks like a retrospective of the world of Cyberpunk 2077. There is a scene inside a sports club, where a modified human fights with a robot that looks very similar to Atom from the movie Real Steel.

\n

In the movie, Atom is a sparring bot of the 2nd generation, so maybe the bot in Cyberpunk 2077 trailer is of the first generation, since it looks a bit clunkier. In any case, it shows that developers really wanted to include every possible reference to cyberpunk culture out there.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-0ed9d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-0ed9d.jpg","type":"slide","id":"184953","description":"

Blade Runner

\n

Of course, you could expect an Easter egg to one of the greatest cyberpunk movies in the history of media -- Blade Runner. You can see the metro map early in the trailer to Cyberpunk 2077. There is a number: N6MAA10816.

\n

This is not a random number, but a reference to Roy Batty, the leader of the renegade Nexus-6 Replicant group and the main opponent of Rick Deckard. He was protrayed by Rutger Hauer and that number was the serial number of his model in the movie.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9941e0f7ae936b303e31b0351fcf40f9.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9941e0f7ae936b303e31b0351fcf40f9.jpg","type":"youtube","id":"12086","description":"

The development cycle of Cyberpunk 2077 took a lot of time. But this simply shows that CD Projekt Red carefully crafts its titles, including this one.

\n

The first official Cyberpunk 2077 trailer was finally presented at this year's E3 conference. The trailer is rich in details and offers a lot of information for those who pay attention.

\n

Obviously, there are some amazing Easter eggs that you might have missed while watching the trailer. But don't worry, as we're here to help you catch on with all the references included in the debut Cyberpunk 2077 trailer.

"}]]]>
Fortnite Battle Star Guide: Follow the Treasure Map Found in Pleasant Park https://www.gameskinny.com/aji7l/fortnite-battle-star-guide-follow-the-treasure-map-found-in-pleasant-park https://www.gameskinny.com/aji7l/fortnite-battle-star-guide-follow-the-treasure-map-found-in-pleasant-park Thu, 14 Jun 2018 06:16:05 -0400 Sergey_3847

As you know, there's really no need to look out for the actual treasure map to claim each week's Battle Star. However, if you still need it, this week's treasure map can be found in Pleasant Park.

Surprisingly, the treasure map in Fortnite's 1.63 update is really easy to decipher, so just follow our guide below for the exact location of the Battle Star.

This week's treasure map will lead you to the Battle Star located on the top of the hill at Tilted Towers (see the screenshot above for exact location).

There's no doubt you know where to find Tilted Towers, but the exact hill you're looking for is positioned in the eastern part of the location, just at the edge of the city.

You need to land right on top of it and claim your Battle Star. Of course, Tilted Towers will be hot, so you might want to do this challenge as a squad. 

As you see, this Week 7 challenge is really simple (except having to navigate all the gunfire that's sure to light up Tilted Towers). Regardless, you should be able to finish this hard difficulty challenge in no time.

Hopefully, Epic Games will come up with some more exciting treasure map locations for the next week's challenge.

---

That's all for this week's Season 4 treasure map challenge. For other Fortnite guides at GameSkinny, check out the list below:

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Fortnite Challenge Guide: Score a Goal on Different Pitches https://www.gameskinny.com/pua5v/fortnite-challenge-guide-score-a-goal-on-different-pitches https://www.gameskinny.com/pua5v/fortnite-challenge-guide-score-a-goal-on-different-pitches Thu, 14 Jun 2018 06:22:08 -0400 Sergey_3847

The hardest Fortnite Season 4, Week 7 challenge is scoring three goals in different soccer locations. You may think the best way to do it is to go to one of the giant stadiums recently added to Fortnite, and score the goals there.

But in fact, those stadiums will be extremely populated and you will get nothing done. If you want to finish this challenge quickly, then simply follow our guide for the three secret soccer field locations in Fortnite.

How to Score Goals on Different Pitches

Pitch 1: Risky Reels

The first secret field is located in Risky Reels. Just go to the northeastern part of the map and find the broken projector at the location (it's hard to miss). Go right under the projector, and you will see a small soccer field with a soccer ball ready to be kicked. Do it and claim your first goal!

Pitch 2: Containers/Crates

The second secret field is located in the area with containers and crates northeast of Dusty Divot. Just follow the exact location marked above in the screenshot and you will see the soccer ball near the crates. Kick it inside one of the open crates and it will count as a goal.

Pitch 3: Fatal Fields

The last one is quite ironic as it is located on one of the fields inside Fatal Fields, which is located in the southern part of the map near Moisty Mire. You will find the soccer ball in the northern field with a few scarecrows wanting to play soccer with you. So claim your third and final goal and grab your rewards for this hard challenge.

---

Now you can easily complete the soccer challenge in update 1.63 without too much trouble, and for other Fortnite guides at GameSkinny, check out the links below:

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Fortnite Map Guide: Search Chests in Risky Reels https://www.gameskinny.com/wnj6k/fortnite-map-guide-search-chests-in-risky-reels https://www.gameskinny.com/wnj6k/fortnite-map-guide-search-chests-in-risky-reels Thu, 14 Jun 2018 06:35:10 -0400 Sergey_3847

With update 1.63 dropping this morning, we're officially on Week 7 of Fortnite's Season 4 challenges. And this week, you'll have to find seven chests at one of the poorest locations on the map -- Risky Reels.

As you know, since Epic Games fixed the location, it is getting really hard to find any loot chests there.

However, we've gone and done the hard work for you and listed all the possible Risky Reels treasure chests locations below. Hopefully, you'll be able to complete this challenge without much hassle at all.

All Chest Locations in Risky Reels

Looking at the map above, the first three chests can easily be found inside the building to the north. Break through the roof and you will see one in the attic. The second one is on the first floor, and the last one can be found on the ground one, so just break the floors from top to the bottom and quickly grab all three chests.

The barn in the eastern part of Risky Reels also has two chests, which are probably the easiest ones to get. Just hop inside and claim them right away. Check out the rest of the buildings as well, including the projector to the south, which hides one of the chests under the railing.

Some of the trucks scattered around the location may have a chest or two on their roofs, but don't bother checking the cars in the center of Risky Reels, as they aren't there anymore.

If you can't get all seven chests at once, be sure to either complete the game or get eliminated. Otherwise, the game will not count the chests you've already found and will make you gather all seven chests once again.

---

That's it for all loot chest locations in Risky Reels for this Week 7 Challenge. For other Fortnite guides here at GameSkinny, check the links below:

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Greedfall Preview: In Search of A Cure https://www.gameskinny.com/8ys33/greedfall-preview-in-search-of-a-cure https://www.gameskinny.com/8ys33/greedfall-preview-in-search-of-a-cure Mon, 18 Jun 2018 14:43:40 -0400 Erroll Maas

At E3 2018 we got a behind closed doors preview of Paris based developer Spiders' upcoming 17th century Baroque inspired action RPG, Greedfall.

In Greedfall, a group of mercenaries and treasure hunters have become settlers on a previously unexplored island due to their original home being ruined by pollution and a particular disease. This unexplored island is revealed to be exuding magic and is filled with plenty of treasure and secrets.

As the adventure continues, the player finds themselves caught in in a war between the settlers and the island's natives, who are protected by supernatural beings which have manifested from the island's magic. 

The player character can be customized to your liking, but seemingly always has a strange marking on their face and neck due to the previously mentioned disease.

The leader of one faction then will send you on a mission which may have you dealing with another. In our demo, we were told to go to another faction to make a deal with them -- due to one of our companion character's being the daughter of the queen of that faction, and from there we were sent to help her sister in fight against an invading faction.

There are five companion characters in total, one for each faction, and two of them will always be by your side. Because each companion character is tied to a different faction, having different ones come along with you will improve your otherwise tense relationship with their respective factions. 

Even with less than ideal relations, all factions are after the searching for the same thing: a cure for the disease which has afflicted their people. Although each companion will usually work together with you, they may also betray you depending on the choices you make, so you have to choose wisely if you don't want to lose an ally. All of your choices will also affect the main story in different ways, but not much detail was provided.

Each area had an open feel to it, but it didn't seem like a truly open world, as you could travel from one area to the next without having to travel in between -- due to a campfire fast travel system -- and it's unclear whether this was specific to the demo.

Because the island is teeming with magic, the creatures are less typical than what you might expect, with some only being seen during the day and some only at night. In our demo, we encountered some large and aggressive sloth bear boar hybrids that had to be taken down. Combat consists of a mixture of melee and magic, and the skill tree contains different weapon specializations and magic with over 14 different weapon classes to master -- including swords, which we saw in the demo.

Although Greedfall may not be as well known as other upcoming titles, and didn't seem to stand out as much as it could, its setting and intriguing choice and companion mechanics make it an action RPG to look out for.

Greedfall will launch for PlayStation 4, Xbox One, and PC in 2019.

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How to Log Out of Fortnite on the Switch https://www.gameskinny.com/6nrh4/how-to-log-out-of-fortnite-on-the-switch https://www.gameskinny.com/6nrh4/how-to-log-out-of-fortnite-on-the-switch Wed, 13 Jun 2018 14:11:26 -0400 Ty Arthur

Switch players have been eagerly awaiting the launch of Fortnite on Nintendo's killer multi-platform console, but unfortunately, it's off to a bit of a rocky launch with a couple of big issues.

Many players are discovering an odd oversight on the Switch version -- an inability to log out of your Epic account and switch to another account. This can be a game-breaking problem if you accidentally pressed the option to log in as a guest rather than using your main account, or if, for instance, you have a separate account for another family member and want to switch back to your primary Epic account.

Note that this is a separate (but connected) issue to the problems with PS4 linked Epic accounts. The long story short there is that if you previously linked your Epic account to the PlayStation Network, then there is absolutely no way to use that account on the Switch. Full stop, no go. Your only solution to that problem is to create an entirely new account.

But that's not why you're here. So here's the solution for another frustrating problem.

How To Logout of Fortnite Switch

First and foremost, it's important to know that entirely deleting and re-installing the Fortnite app does not solve this problem. Your account details are saved on the Epic Games servers, not on your console, so deleting and re-installing doesn't do anything and won't log you out of the currently activated account.

There are a few possible workarounds with varying levels of dependability. The one solution most likely to resolve the problem is also the solution you are going to least want to try.

The (Crappy) Solution

To sign in with a different Epic account on Fortnite, you can always just create a new user profile on your Switch, then download Fortnite again for that profile. You will be prompted to either sign in as a guest or use whatever Epic account details you want to log in with.

While it's guaranteed to work, it isn't a very viable solution long-term, since it will mean constantly switch back and forth between profiles just to play one single game.

If that doesn't seem like a workable solution for you, then there's another option to try.

Less Crappy but Not as Reliable

Tap the home button on the Switch's right joy con, highlight the Fortnite tile, then tap the Y button to fully close the app.

Re-launch the program and take a look to see if you are still logged in. Some players are reporting this logs them out of the Fortnite servers, while others have stated it isn't working at all for them -- but it's worth a try since it doesn't take much time.

Your Final Option

Finally, you can head over to the Epic Games website and sign in with your Epic account. Hover over your account name and click the "Account" option in the drop-down menu. From there, click "Connected Accounts" on the left hand side of the screen. 

In the list of accounts, you can attempt to un-link your current Switch account, then re-link with whatever account you want to use. Like the previous solution, however, some players are having trouble getting this to work properly.

For now, creating a new Switch account is the only surefire solution until Epic adds a "logout" feature in a future patch, hopefully soon.

 Linking accounts at the Epic Games website

Have you found another solution for logging out of your Fortnite account on Switch? Let us know what you tried and what's been working in the comments below!

For those who are finally able to log on, be sure to check out our latest Fortnite guides for Season 4, Week 7 below:

 

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