Star Wars Squadrons Goes Gold, Staying on Target

Star Wars Squadrons has gone gold and is ready to enter production ahead of its October 2 release date.

Star Wars Squadrons has gone gold, Ian Frazier, the game's Creative Director, announced on Twitter. That means the would-be X-Wing and TIE Fighter space simulation successor is moving into physical production and there likely won't be any delays from Star Wars Squadrons' release date on October 2.

The PC version of Star Wars Squadrons will support HOTAS (hands-on throttle-and-stick) controls from the start, and Frazier said a day-one patch will add HOTAS support for the PlayStation 4 and Xbox One versions "the moment the game goes live."

Like Star Wars Jedi: Fallen Order before it, Star Wars Squadrons is officially canon in the Star Wars universe. Its story fills the gap between Return of the Jedi and The Force Awakens, when the New Republic struggled to establish itself, and Imperial remnants continued the dead-but-not-dead Emperor Palpatine's mission.

In the midst of the turmoil, players take control of (and customize) both New Republic and Imperial fighters and pilots on a multitude of mission types. Some involve escorts, others focus on taking out enemy flagships, and all are multi-step processes involving several phases of combat.

Star Wars Squadrons takes flight for PC, Xbox One, and PlayStation 4 on October 2 for $39.99. It won't be upgraded for PlayStation 5 and the Xbox Series family, though Frazier said it will work on next-gen consoles via backwards compatibility. Stay tuned to GameSkinny for more Star Wars Squadrons news as it develops.


Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.

Published Sep. 11th 2020

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