Ubisoft will reward its players with free DLC for those who keep playing.

Ubisoft Says DLC Is Free

Ubisoft will reward its players with free DLC for those who keep playing.

Ubisoft plans to reward players that continue playing their upcoming shooter Rainbow Six Siege well after its release on December 1st. The development team says their vision,”was not a game that you’d play through and beat, but something you’d regularly come back to.” To achieve this goal, Ubisoft Montreal has announced that there will be no paywall by committing to not sell maps and modes.  

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Instead in-game currency will be used to unlock new content, but there is also an option to buy R6 credits which can be used to buy credit boosters for those who do not want to grind to get new content. Renown is the name of the in-game currency that you earn for playing Rainbow Six Seige while R6 is an optional currency purchased on the platform you are paying for with real cashR6 Credits can also be used to buy premium weapon skins.There are a number of factors that affect how much Renown you get so players would do well to pay attention to these 5 things to achieve the maximum amount of Renown :

  • Winning or losing a match
  • Kills / Assists / Revives
  • Ranked matches earns more Renown than Unranked
  • Teammate kill will have a negative impact on Renown earned
  • You can also earn Renown through Daily Challenges or actions like watching tutorials 

Each DLC has their own Season theme with the first being Operation BLACK ICE scheduled for early 2016. This expansion will include :

  • 1 new map
  • 2 new operators
  • new weapon skins across the tiers
  • Gameplay upgrades & Game Modes

Rainbow Six Seige will be available for the PS4, Xbox One and PC.

With free DLC to keep players playing, Ubisoft is really trying to keep its community from dividing. Do you think rewarding players with new content is good? Or will the grind to new content end up making players essentially pay for it anyway? Leave a comment below. 

Source: Ubisoft


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Douglas A. Skinner
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