Spooky scary skeletons are the least of your worries this Halloween.
Video games are always good fun, even the scary ones. But when the games start to turn on their players things can get... grim.
Here are 10 creepypastas about gamers getting a little bit more than they bargained for...
Buried Alive
"So very lonely... won't you join me?"
If you thought Lavender Town couldn't get any creepier, think again.
The final boss of the Pokemon Tower normally is a Marrowak ghost.. normally.
Supposedly found in the scripts for the fight, was a different boss fight. A rotted corpse awaited Red instead of the Marrowak. He would fight the player with a Gengar, a Muk, and two of these...
I
If you are unfortunate enough to lose the fight, burried alive screams "Finally, fresh meat!" followed by gibberish. (Hint: hes eating you.)
Read the full story below, if you dare...
The Buried Alive Model — often referred to as its code, the Buryman script — was to be found on the final story of the Pokémon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the "boss" of the tower. Once reaching the top floor, the following conversation would have taken place.
Buried Alive: You're... Here.
BA: I'm trapped...
BA: And I'm lonely...
BA: So very lonely...
BA: Won't you join me?
After this, the battle would have been initiated. Once in "battle view", the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk.
Strangely enough, a protocol for the Buried Alive's actions after it was defeated were not written.
In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, "Finally, fresh meat!" followed by several lines of gibberish.
He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical "Game Over" screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown.
Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Game Boy, overwriting the title screen that normally accompanied a Game Boy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played.
The intended purpose for this effect, unlike many of the other factors leading towards Lavender Town Syndrome, is unknown.
The Theater
"NEVER REACH THE OTHER LEVELS"
This old game, released around the same time as DOOM isn't scary at first.. "The Ticket Taker" gives you a ticket and tells you to go watch some movies.
After a while things start to get... weird. The Ticket Taker disappears, areas with lighting become pitch black, and then the "Swirly Head Man" makes his presence known.
Read the full story below, if you dare...
Have you ever heard of an old game called “The Theater”? Yeah, didn’t think so. Probably because many say it doesn’t even exist.
You see, The Theater was an old game released around the same time as Doom. Today, if you ever find it, it’s only available on crappy bootleg CD-ROMs, which, more often than not, don’t even actually contain the game.
The actual legitimate copies that they say were released back in the day feature a blank cover with nothing but the sprite of what has since been named 'the Ticket-Taker’. He is simply a poorly drawn, pixelated, bald, Caucasian man with large red lips wearing a red vest over a white shirt and black pants.
He is completely expressionless, though some say that if you smash the disc his face is shown as angry the next time you look at the cover, though this is just dismissed as an urban legend. What is peculiar about The Theater, though, is that there is no developer named on the jewel case, nor a game description on the back. It is simply the Ticket-Taker on a white background on both sides.
The game was initially known for its inability to install correctly. The installation process immediately locks up the computer when the user reaches the licensing agreement. Also strange about the licensing agreement for The Theater is that whenever the development studio is supposed to be named, the text is simply a blank line. Anyways, most people who have claimed to owning one of the original CDs say that they figured out how to install the game by simply rebooting their computer on the licensing agreement with the disc still inside. Then they are prompted to press ‘I AGREE’ on startup. Then they continue with the installation.
If a player supposedly manages to find to what they believe to be a *working copy*, they have said that the installer window will freeze and stop responding before you can click your first *next* but they do also say that their PC's do not lock up and it is only the installer that freezes. it is unknown if these are actual copies or fakes but it is widely thought that these *working copies* are just to draw internet attention with no proof of the installation effects.
Upon proper installation, the game then starts up without any introduction besides a main menu that is simply the sprite of a movie theater’s exterior on an empty city street. The title fades in and then the 3 menu buttons ‘NEW GAME, LOAD, OPTIONS’. Selecting OPTIONS immediately crashes the game to the desktop. LOAD is said not to function at all. Even if you do have a saved game, nothing happens when you press it. Thus, NEW GAME is the only working menu option.
Once it is selected you are in the first person view. You are standing in an empty movie theater lobby, with the exception of the Ticket-Taker standing in front of a dark hallway which one can only assume leads to the theaters themselves. There’s nothing to do but look at the poorly-drawn, mostly illegible movie posters or approach the Ticket-Taker. Once the player moves towards the Ticket-Taker a very low-quality sound clip plays saying “THANK YOU, PLEASE ENJOY THE MOVIE” along with a speechbox saying the same thing. You then walk into the hallway and the screen fades to black and you’re back in the empty lobby and you do the exact thing again and again and again.
While this may sound like a really horrible game, a number of peculiar things occur as you continue to play it. The number of times that you have to continue into the hall after giving your ticket to the Ticket-Taker before the strange events happen is unknown. Most state that it’s completely random and could take anywhere from the first playthrough to the four hundredth. What happens, though, has deeply disturbed some players.
The first occurrence is when the player fades back in after walking into the hallway. This time they will notice the Ticket-Taker is completely absent. The player then, without any other options, decides to walk into the dark hallway. The sound clip and text box mentioned previously still play in the absence of the Ticket-Taker, but when the player walks into the hallways the screen does not fade out. It goes pitch black as they walk deeper into the hall, but the player’s footstep sound clip is still playing as they continue to push the up button on their keyboard.
Those claiming to have played the original game report to have felt extremely uncomfortable walking down the hallway, anticipating the whole way something horrible happening. Well, eventually the player is unable to move forward. There is nothing for a few moments before a strange sprite that is described as ‘the Ticket-Taker but with a swirl for a face’ appears and stands before the player.
The original players of the game say their bodies immediately froze up and their stomachs churned they saw this sprite (which has been appropriately named the ‘Swirly Head Man’). Nothing happens as the Swirly Head Man stands before them. Then suddenly a piercing screech plays as the game glitches out. This lasts for a few minutes, with the screeching being continuous. Then the player is abruptly returned to the lobby with all the sounds and graphics being as they should be.
The game continues normally for the next couple of ‘cycles’ of entering the hallway, with a couple of the original players claiming the Swirly Head Man would briefly appear and disappear in the corner of the screen as a brisk ‘yelp’ sound effect plays. Then, at some point after meeting the Swirly Head Man, the player sees the Ticket-Taker pacing back and forth (though there is no walking animation - the sprite’s limbs are completely static, so he just hops up and down slightly as a substitute) with his eyes being wide and his mouth open to simulate a worried facial expression.
Some players noted that the movie posters had been replaced with images of the Swirly Head Man, which caused them to immediately turn their character’s head away from the posters and approach the Ticket-Taker. Then another, different, low-quality sound clip plays, but the speech box contains nothing but corrupted characters that cause whatever text that would have been in the box to be completely illegible.
Due to the extremely low quality of the sound, it is debated by players what exactly the Ticket-Taker says at this point, though it is widely agreed that he says ‘NEVER REACH THE OTHER LEVELS’. Then the screen fades out once again and returns the player back to their starting point in the lobby, but the Ticket-Taker is gone and the hallway is blocked by a large brick wall sprite. Touching the brick wall will immediately crash the game, and that’s all there is to it.
No one knows what the ‘Other Levels’ are or how to gain access to them, nor is it known why the Swirly Head Man causes such acute fear in those who have seen him in the game. All the original copies of The Theater have either been lost or destroyed. But the creepiest part is the fact that is that all the original players of the game claim to occasionally see a brief glimpse of the Swirly Head Man out of the corner of their eyes...
NES Godzilla
"RUN."
Godzilla. His name even contains the word god. But in this story, Godzilla is anything but powerful.
The hunter becomes the hunted in a turn of events. The game then starts asking questions that border insanity to the metaphysical.
If you thought the system that brought you the original Super Mario Bros couldn't have some creepy stories, you thought wrong.
Read the full story here in 8 parts, if you dare...
When I was a little kid, the two things I loved most in life were Godzilla, and NES games. So naturally when Godzilla: Monster of Monsters came out, it was like a dream come true. Well, almost. To sum it up, most of the game revolved around getting through (very repetitive) outer space levels while smashing up tanks and jets, and then fighting against Godzilla's monster enemies. Overall it was pretty mediocre, but back then I didn't care. When I got the game as a present for my tenth birthday, I played it night and day, as much as I could.
Unfortunately I had traded the game for Amagon a year later, much to my regret when I found out what that game was like. Recently, I had bought a new NES system, and through a lot of hunting and asking around, my friend Billy finally managed to find a copy of Godzilla: Monster of Monsters.
I was pumped to play my favorite childhood game. It never even occurred to me to ask where Billy found it. He also gave me some other games like Legend of Zelda, Bomberman and some stupid thing called Action 52, but Godzilla had to come first.
So I started the game, and the nostalgia came flooding back like a tidal wave. Godzilla's 8-bit theme song flooded proudly through the speakers and I was soon grinning like an idiot.
Some people laugh at me for playing such outdated games, but I've never had as much enjoyment for any games other than those on the NES. Those 8-bit games take me back to when things were much simpler, more...safe. But after what's happened with this game I don't have those feelings anymore.
I had forgotten how quick the fun of smashing things as Godzilla wore off in the scrolling levels. The game bombards you with bullets and things crashing into you from every direction, and you're too big to avoid most of them. Although my excitement had worn down some, it wasn't long at all before I got to my first boss battle.
My first opponent was Gezora, an obscure squid kaiju who had never been in a Godzilla movie.
The most annoying thing about fighting Gezora is that he always backs you into a corner and starts smacking you with his tentacle, and you're unable to move until he gets off you. This move doesn't do any damage, but it can stall you until the timer runs out and you have to start the fight over, and he regains some health.
It's as annoying as it sounds. And of course, he did it when I fought him. Only for some reason this caused the game to glitch up, because once he started smacking me, he never stopped. The timer is supposed to end the fight in about forty seconds, but this lasted for nearly five minutes. After a while the graphics started to mess up, with little red blocks all over the place.
Which was weird, but I just took the game out, blew on it, and then started again. I wasn't about to let a little glitch stand in my way. So I started again and this time defeated Gezora and the level's other boss monster, Moguera without any problems.
So then it was onto the next planet: Mars. I browsed around the board and found something unexpected: where Varan's piece should have been, there was instead a piece representing Titanosaurus. There were only ten kaiju in the game, and Titanosaurus was not one of them. Or so I thought. Perhaps Titanosaurus was originally intended to be in the game but was swapped out with Varan for some reason?
So I began to feel very excited – not only was I playing my favorite game, but I was playing a prototype of some sort with a new monster! Needless to say, I ran through the levels as fast as I could to see Titanosaurus in action.
Fought Gezora again and beat him before he could do his tentacle smack, but this time the glitch started happening when he died. Gezora's sprite didn't sink to the bottom, but instead seemed to be devoured by the glitch, and his eye started randomly spawning all over the screen.
I know now that these glitches with Gezora were my first warning sign that something was very wrong with this game. But foolishly I ignored it, and proceeded on to fight Moguera, who this time had a glitch of his own:
Moguera was twice the size he should have been, which startled me. He was also considerably harder to beat than usual(which is to say, not at all), but soon I had defeated him also, and when he died yet another glitch happened:
This happened extremely fast so I was lucky to get a screencap of it at all, but what happened was that the Giant Moguera sprite started to "shatter" and "melt". Also if you look at the garbled text at the right corner of the screen, you'll notice what appears to be a bird in a cage...I still have no idea what that meant.
At this point I was about to fight Titanosaurus, and I was worried as to what kind of glitches would happen this time. But to my surprise, Titanosaurus looked just fine, although all of the game's bipedal monsters were the same height, Titanosaurus was a bit taller. But since Titanosaurus actually was taller than Godzilla in his film debut, I thought this was kinda cool.
After a very fun fight with the monster that wasn't supposed to be in the game, I took over the enemy base and proceeded not to Jupiter like normal, but instead to... "Pathos":
Pathos was the same as Jupiter in layout, except the board was dark blue rather than green. The first thing I noticed was that all the usual level icons had been replaced by a blue rock and some kind of orange honeycomb shape.
There was one icon that had part of the Jungle Icon shape, but I didn't pay much thought to it. I checked the other side of the board to see the new monster. Instead of Hedorah, it was Biollante.
But that couldn't have been right. "Godzilla vs Biollante" didn't come out until 1989, and this game was made 1988. Perhaps Toho put Biollante in the game to build excitement for the movie next year, but changed their minds? I tried to rationalize the game's abnormalities any way I could, but this would prove to be futile.
Pathos' map song was the first new song I heard in the game. Like most of the new songs it was hard to describe, I'll try.
It started out slow and suspenseful, much slower than any song in the game. But every twelve seconds or so there would be a loud clashing sound, and the tempo changed. It was like the composer randomly played parts from five different songs with the same instruments.
I moved Godzilla over to one of the many blue rock icons that had replaced the jungle icons and started the level. The level resembled a blue mountain range with a blood red planet in the sky. But there was something odd about the mountains, they had a "shredded paper" look to them. I thought at first maybe the glitch had affected it, but it looked far too intentional.
I quickly noticed something else about this new level: There were no enemies, at all. Not even any obstacles.
I should also mention that this was were the point meter started to become glitched beyond comprehension. But it didn't bother me much, I never keep up with game points.
So without having to focus on anything, I listened to the music while walking through the level unopposed. The music had a sorrowful feel to it. It would have been rather pleasant, had I heard it in a normal game.
The level went on for three screens, but with no obstacles around I finished it very quickly. I tried other levels of the same type to see if any enemies appear, but there were none. There was little else to be seen in the blue mountains, so I tried the other level type.
I started one of the orange levels, and my eyes were assaulted with a grotesque background of tumorous orange eyes. The "sky" was the same as the ground, so I I assumed the game was indicating that this level takes place in a cave.
The only enemies here were Matango Spawn, but as you can see the little bastards were everywhere. The music certainly didn't help, with a mixture of screeching sounds and loud drum beats that sounded like a monster's theme in a horror film. After completing it, I tried to avoid playing through anymore of these levels whenever I could.
The map was short so it was only a few minutes before I was headed towards a rematch with Gezora and Moguera. But this time, their sprites and attack patterns were vastly different.
I fought Moguera first. Moguera's replacement was a flying machine with a slight resemblance to a Pascagoula alien. It was a bit like fighting Mothra, only it moved with a lot more grace. It attacked by spinning its front tentacle like a corkscrew, and it still had an eye beam, except now it fired from the drill.
This lanky aberration had replaced Gezora, and the new beast was more of a challenge. It would run and jump at a fast pace, constantly swinging its arms around making it hard to get close, and of course it tried to pin me in the corner with as much annoying resolve as ever. I defeated it using a combination of tail whips and heat beam spamming.
I defeated them and was going to fight Titanosaurus, but when I started the fight Titanosaurus was nowhere to be seen, and the game simply went back to the map with the Titanosaurus piece now missing.
There was no one left to fight now but Biollante, so I eagerly started the battle.
I was quite surprised that Biollante started the fight in her Rose Form. She was immobile and used tentacles to keep me away from the main body, which took the most damage.
As expected, she turned into her Final Form after taking enough damage. The sprite looked pretty damn good for 8-bit.
The battle technique was the same, except now Biollante could move, albeit slower than any other monster. Being hit by the tentacles did more damage now, and Biollante could do an acid spit, which I managed to avoid by jumping in the screencap:
Not much more difficult to beat than Titanosaurus, it only took two rounds. But when Biollante was gone, The music had stopped, and there was a new icon replacing the base:
This icon wasn't there before I beat Biollante. It resembled a red tribal mask, and I had a feeling of dread when I saw it. But it since it replaced the base, it must be the only way to exit Pathos. I moved Godzilla to the square and started the level.
It was a hellish looking place with no sky, and a flickering fire in the background. The fire looked far more advanced than anything I've seen on the NES. There was "music", in the form of a slow, steady drum sound resembling a heartbeat.
All the text on the top of the screen, and the life bar, were gone. In their place was a single bit of text in the middle of the screen that said "RUN".
My feeling of dread had intensified. I cautiously walked through the level, but like the blue mountains there were no enemies. I paced around for a minute before thinking "Run? ...from what?"
The first time it hit me, I didn't even see it.
I heard a noise outside my room and turned back to see if something fell, and when I looked back Godzilla was dying. I figured it must have just been a glitch, but I wasn't going to play through the game without Godzilla so I restarted the game and went to the password screen.
Have I ever mentioned how creepy the password screen music is? If you've played the game, you know what I mean. It doesn't at all fit the mood of the game, it's more like something from a horror game. Maybe they made it like that so kids wouldn't cheat.
I was quite annoyed at this point, because I thought I was going to have to fight all the monsters again. But that didn't happen. The game started me off right where I was before I started the red face level. So I tried again, making sure to pay attention this time.
That's when heard a low bellowing sound, and then I saw it. This....thing.
Do you know that feeling your body has when you feel like you're in extreme danger? You start to recoil and tense up as the adrenaline flows through your veins, and your nerves start to feel very cold?
That's the feeling I had when I took this screencap.
I haven't seen all the Godzilla movies, but I'm pretty damn sure THIS was never in any of them. It had to be something the creators made up. But what kind of sick fuck would put THIS in a children's game?
By sheer dumb luck, or perhaps the adrenaline boost, I managed to run fast enough to get away from it. It ran very fast, so much so that if you saw it you were almost certainly going to die. And when I say "die", I mean your monster gets killed instantly if the creature touches them.
Once I had gone back to the map, I was so afraid that I was extremely tempted to just shut the game off and try to pretend this never happened. I couldn't believe what I had just seen, it couldn't have been real.
And even if I wanted to continue, I still had to get Mothra through this chase level. But as I stayed inactive on the map screen for a few minutes, my fear was replaced by burning curiosity. What the hell had just happened? What was the rest of the game like? I only had to beat this level with Mothra and then it was onto the next world.
But when I moved Mothra to the red face, the game registered it as me beating the level. I was quite relieved. I tried to prepare myself for the next world: "Trance".
CHAPTER 2 END
Read the rest of the story here, if you dare...
Jvk1166z.esp
"The prophecy has been severed."
If you are familiar with modding you will know that a .esp file is for modding Bethesda games.
One moder got more than he bargained for. After the modder installed Jvk1166z.esp to Morrowind he noticed some strange events...
Every NPC in the game would go outside at night randomly, and say "Watch the Sky." Cryptic.
Then a figure that crawls around like a spider and looks like a dead body will follow you and attempt to kill your character.
Read the full story below, if you dare...
Some people might recall some momentary buzz caused a couple of years ago by a particularly odd Morrowind mod. The file name was jvk1166z.esp. It was never posted on any of the larger Elder Scrolls communities, usually just smaller boards and role-playing groups. I know in a few cases rather than being posted, it was sent via PM or email to a 'chosen few.' It was only up for a few days, to the best of my knowledge.
It caused a buzz because it was a virus, or seemed to be. If you tried to load the game with the mod active, it would hang at the initial load screen for a full hour and then crash to the desktop. If you let it get that far, your install of Morrowind, along with any save files you had, would become completely corrupted. Nobody could figure out what the mod was trying to do, since it couldn't be opened in the Construction Set. Eventually, warnings were distributed not to use it if you found it, and things died down.
About a year later, in a mod board I used to frequent, someone popped up with the mod again. He said he was PMed by a lurker who deleted his account immediately after sending. He also said that the person advised him to try playing the mod through DOSbox. For some reason, this worked... sort of. The game was a bit laggy, and you couldn't get into Options, Load Game, the console, or really anything else, other than the game itself. The QuickSave and QuickLoad hotbuttons worked, but that was it. And the QuickSave file seemed to be just part of the game file, so you couldn't get at it anymore. Some speculated that the changed game used an older graphics renderer, making DOSbox necessary, but it didn't LOOK any different.
This part I can speak about from personal experience. When you start a new game in JVK (as the board came to call it), once you left the starting bit in the Census Office and came into the game proper, the first thing you notice is that the 'prophecy has been severed' box pops up. This is because every single NPC having to do with the main quest is dead, with the sole exception of Yagrum Bagarn, the last of the Dwemer. Their corpses never despawn, so you can go check on all of them. In effect, you begin in a world that is doomed to start with.
The second thing you notice is that you're losing health. It's only a bit, but it keeps happening, a little bit at a time. The longer you stay in one place, the quicker it seems to occur. If you let this health loss kill you, you'll find the cause: a figure we came to call the Assassin, because he seems to wear a retextured version of the Dark Brotherhood armor from Tribunal, even though the expansions don't work in JVK. It's all black, completely untextured, like he's just a hole in space. The way he moves... he gave me quite a start, the first time I saw him scuttling around my dead body. He crawls inhumanly on his hands and feet, his arms and legs splayed out like a spider. You'd usually only see him after death, crawling around and over your body just before the reload box popped up. Occasionally, you could catch a glimpse of him darting around a corner or crawling on a wall or ceiling. It made the game very difficult to play at night!
Other than that, the only noticeable difference is that at night, at random intervals, every NPC in the game will go outside for a few minutes. During this time, the only thing they will say when hailed is, "Watch the sky." Once they return to their normal behavior they act like normal, though.
After a while, a player on the board discovered a new NPC named Tieras, a male Dunmer in the temple at Ghostgate. Two things are notable about this NPC: first is his robe, a unique article of clothing that was lovingly rendered with twinkling stars all across it, looking like a torn-off chunk of the night sky. The second is that all of his dialogue, in addition to showing up in the dialogue box, is voiced. You can skip it if you wish, but it all sounds like it's in the default male Dunmer voice. Some people said that they thought the voice was "slightly" different, but it was a very, very good imitation.
I won't go into the details, but the questline he sends you on has to do with a dungeon referred to simply as 'The Citadel.' Up until this point, the quests were all of a fairly generic 'discover the secrets of the ancients' bent. The entrance to this dungeon is on a small island far to the west of Morrowind proper. I eventually discovered that if you used a Scroll of Icarian Flight at the westernmost point on the main landmass and jump directly west, you'd end up almost exactly at the island.
Even though the dungeon is called The Citadel, it goes straight down. It dwarfs any other dungeon, both in size and difficulty. From a natural cave area you'll proceed down into an ancestral tomb looking area, then a Daedric ruin area, and then a Dwemer ruin area. I made it down to the Dwemer Ruins before I quit. The creatures here were strong enough that a level 20 character would have to take care, and since you can't use the console in JVK, level 20 took a while to get to. Since QuickSave and QuickLoad are your only options, it's all too easy to get yourself into an impossible situation too. I did, and I just didn't have the energy to start over.
Now what I'm telling you is based on what those few who went further reported. Past the Dwemer Ruins you find yourself in a level like the Dwemer Ruins, but darker. Rather than the usual bronze, all the surfaces, including those of the creatures, are black. The sounds of machinery are loud here, and grow louder still, randomly. There's also steam or fog everywhere, limiting your vision to about ten in-game feet or so. If you can make it through all this, you will reach a hall that those who found it called it the Portrait Room.
Like the fire in torches or other effects from early 3D games, this room has picture frames that always face directly at you, no matter how you look at them. The images in the frames were always randomly chosen images from your My Pictures folder. On the board, the ones who got there had some fun posting screenshots of the Portrait Room with various pictures in the frames (Usually porn, of course).
At the end of the hall was a locked door. After admitting defeat and returning to Tieras, everyone just found him saying, "Watch the sky," in his gravelly voice. What's more, nobody else in the game would say ANYTHING. There was just a completely blank dialogue box with no options at all. They wouldn't even rattle off the usual canned audible greetings. The only exception was at night; whenever they'd go out for a few minutes, they'd still repeat it. "Watch the sky." At this point, one of the players - a friend of mine from the board - noticed (and the few others who got this far agreed) that the night sky was no longer the usual night sky of Tamriel; it had changed to a depiction of a real night sky. And it moved.
From this point on, everything is based on what this one person reported. Eventually, he got himself kicked from the board, but I kept in contact with him for as long as he responded. According to him, based on the constellations and planets, the sky started around February 2005. If you died, loaded, or went back into the Citadel, it would start over. When the usual day sky graphics took over, the movement would be suspended until the stars appeared again. In the space of a single night, everything would move about two months worth. Since the timescale of JVK was more or less that of the standard game, that meant that a bit less than an hour was equal to a 24-hour period.
He became convinced that the door would open based on some kind of celestial event. Of course, waiting for that meant leaving the game running. Of course, THAT meant that the game couldn't be left unattended, thanks to our old friend, the Assassin. My friend decided he'd hang out for a whole day, just to see if anything happened. That would be about a year's worth of movement. Here's the post he made at the end of this experiment:
"I loaded in Seyda neen, where it all starts. It wasn't too bad, just had to check in now and then to move around and heal to make sure I wasn't dying. But check it out! 24 hours exactly in, and the Assassin learned a new trick! HE SCREAMS!!!! I was reading and all of a sudden, this crazy loud shriek just about makes me crap myself. It's like something out of a horror movie! I look up, and there he is, just crouched down right in front of me. Of course, the second I moved my character, he ran off. When I went back down to the Portrait Room, the door was still locked. Damn it, damn it, damn it!"
A bit later, he came to the decision that he needed to wait three days - three years. The PM advising us to try DOSbox showed up in February of 2008 was his reasoning, anyway.
"After the first shriek, the Assassin stops hitting you out of nowhere. Now he'll shriek, and if you don't move for a few seconds after that he hits you. I think whoever made the mod was trying to help. At night, I've got my headphones on and I was just kind of dozing off...when he wakes me up with a shriek; I jiggle the mouse, and I'm good!"
That post was two days in, from his laptop. Once it was over...
"FUCK FUCK FUCK FUCK FUCK! FUUUUUUUUUCK! So FUCKING done. So, I wait, the three days, right, and right after the FUCKING Assassin made me jiggle the mouse, he shrieks again. So, I look, and everyone in town is outside. They're all saying, "Watch the sky." I don't see anything, though. But then the game starts getting dark... like REALLY dark. I turn up the brightness all the way on my monitor, and I can still barely see. I can see other people in the game, little figures running around in the distance, just running back and forth. If I try to get close, they run off. Now, I was trying to sleep, so the lights are off, and this is kind of creepy.
I don't want to get up to turn on my light because I don't want to miss anything, but NOTHING fucking happens. Eventually I go back to The Citadel... it's still dark, and I gotta swim, and the whole time I can see all these guys swimming all around me, just barely there. I make it to the Citadel, and its normal light inside, and I get worried. Sure enough, the Portrait Door is STILL FUCKING CLOSED. I go outside and it's ALL STARTING OVER. So that's it. I'm fucking going to bed, and I'm fucking done. The end."
After that, two things happen. First, another of the people who got to the Portrait Room claimed that the Assassin was showing up in his regular Morrowind game. (Quick explanation. If you reinstalled Morrowind to a different folder, you could have a normal Morrowind install along with JVK.) He himself chalked it up to an overactive imagination at first, but he reported a couple of really big scares with the black figure crawling right at him, or seeing it waiting for him just around a corner before scuttling off. Another of those who reached the Portrait Room started a regular Morrowind game, but never saw him for sure; it was just a couple of 'maybes', late at night, and always at a distance.
The second is that my friend started getting really abusive and short-tempered on the board, though he stopped talking about JVK entirely. It got so bad that he was soon kicked off. I didn't hear anything from him for a couple of weeks after that, so I sent him an email. This was part of his reply:
"I know I shouldn't, but with classes out I've got some time, so I started JVK up again. It's almost 2011... and I think I've got the sleep madness! But stuff is happening! It's still dark... once it gets dark, it never gets any lighter. It stays like that. The people moved a few months ago... everyone in Seyda neen just went to that little bandit cave and moved in. They killed the bandits inside, and now they're just standing around inside. They don't say anything anymore; they don't do anything when you click on them. I quicksaved and killed one, and he just stood there until he died without fighting back!
And it's like that everywhere. You have to walk, since the quick travel people are all in caves now, too, but all the cities and towns are just deserted; all the people are in caves and tombs. Everyone in Vivec is down in the sewers. I'm going to Ghostgate next... I want to see if Tieras is still there. I'll tell you what he says when I get there!"
I replied and said I wanted to see what he said too, and waited a day. When I didn't get a reply, I mailed him again, and a couple of hours later he sent back:
"Sorry, I totally forgot. So it's 2014 now... since it's always night, the stars are always moving. The whole screen is dark, but you can still see the brightest stars moving around. Tieras was gone... everyone in Ghostgate was gone. I don't know where they went. They're not in any of the nearby caves. But there's new stuff... people still don't say anything, but their eyes are bleeding. it's so dark that even with a light spell you have to get right up against them to see, but there they are, little dark streaks coming down from their eyes. I think I gotta be getting close. I know this is stupid, and there's no way the pay off is going to be worth it, but I just want to be able to say I stuck it out!"
I got that one during the day. Later that night, I got a follow-up email:
"Some of the planets aren't moving right. It's pissing me off... if this keeps up, I won't be able to keep track anymore. It's almost 2015 now, I think. Fuck. You know, I just now noticed that there aren't any monsters anymore, either. I'm completely alone outside now. The main quest people's' bodies are still lying around, though. I went to check on them.
I don't need headphones anymore, so I just leave them off. When he shrieks, it's like he's screaming right into my ear. I think I even kind of anticipate it. He's around a lot more now, a lot closer. He's different from the other people who started showing up, remember? They keep running around, just where I can barely see them. I have to admit, it's kind of creepy at night. Sometimes, when I go to the bathroom or whatever, I swear I can see something out of the corner of my eye. I'm keeping all the lights on now."
I sent him a letter, jokingly telling him to get some real sleep, and left it at that. Two mornings later, I found this in my email. It was the last thing I got from him. After this, he stopped responding completely:
"I just got up from a fucked up dream, I think. The Assassin shrieked at me, and when I opened my eyes, he was right there, crouching over me. His arms and legs were longer, more like a spider's. I tried to push him away, but when I touched him my hands just went inside and I couldn't get them loose again, like he was made of tar or something.
Then I woke up, I thought. he was gone, but when I looked at the monitor I wasn't where I was. I was in the Corprusarium, with Yagrum. For once, the light was okay, and I could see him all bloated on those mechanical spider legs. I sat down at the computer and he started talking to me. Not in a box, but really talking to me, in Tieras' voice. He knew things about me. He told me things that I never told anyone, some things I totally forgot about. He told me that almost nobody had made it this far, and that the door would open up soon. I just had to hang on a little while longer. He said I'd know when it was time. He said I might be the first one to see what was inside.
And then I woke up for real, but I was at the computer. I still wasn't where I was. I'm swimming out to The Citadel Island. And I can hear this tapping. It's at my window. It's over on the left, so I'm sending you this, because I left my laptop by my bed, to the right. Just a little *taptaptaptap*... like he's knocking his finger against the glass. I might still be dreaming now."
So, I guess that's the end of the story. I know there's a few other stories floating around about the mod, but this is the only I know as true, as far as it goes. I deleted my JVK copy of the game pretty much right after I gave up, but I'd like to get the mod again, if anyone still has a copy of the file. I'd like to see some of this for myself.
BEN Drowned
"You shouldn't have done that..."
This tale is about a haunted Majora's Mask cartridge and how it is always watching. Waiting.
If this is not the scariest creepy pasta, it's certainly the most famous, and with good reason. The story uses video footage to back up all of the events described in the story.
Majora's Mask was already a dark game... but now it's disturbing.
Read the full story below, if you dare...
Okay, /x/, I need your help with this. This is not copypasta, this is a long read, but I feel like my safety or well-being could very well depend on this. This is video game related, specifically Majora's Mask, and this is the creepiest shit that has ever happened to me in my entire life.
Having said that, I recently moved into my dorm room starting as a Sophomore in college and a friend of mine gave me his old Nintendo 64 to play. I was stoked, to say the least, I could finally play all of those old games of my youth that I hadn't touched in at least a decade. His Nintendo 64 came with one yellow controller and a rather shoddy copy of Super Smash Brothers, and while beggars can't be choosers, needless to say it didn't take long until I became bored of beating up LVL 9 CPUs.
That weekend I decided to drive around a few neighborhoods about twenty minutes or so off campus, hitting up the local garage sales, hoping to score on some good deals from ignorant parents). I ended up picking up a copy of Pokemon Stadium, Goldeneye (fuck yeah), F-Zero, and two other controllers for two dollars. Satisfied, I began to drive out of the neighborhood when one last house caught my attention. I still have no idea why it did, there were no cars there and only one table was set up with random junk on it, but something sort of drew me there. I usually trust my gut on these things so I got out of the car and I was greeted by an old man. His outward appearance was, for lack of a better word, displeasing. It was odd, if you asked me to tell you why I thought he was displeasing, I couldn't really pinpoint anything - there was just something about him that put me on edge, I can't explain it. All I can tell you is that if it wasn't in the middle of the afternoon and there were other people within shouting distance, I would not have even thought of approaching this man.
He flashed a crooked smiled at me and asked what I was looking for, and immediately I noticed that he must be blind in one of his eyes; his right eye had that "glazed over" look about it. I forced myself to look to his left eye instead, trying not to offend, and asked him if he had any old video games.
I was already wondering how I could politely excuse myself from the situation when he would tell me he had no idea what a video game was, but to my surprise he said he had a few ones in an old box. He assured me he'd be back in a "jiffy" and turned to head back into the garage. As I watched him hobble away, I couldn't help but notice what he was selling on his table. Littered across his table were rather… peculiar paintings; various artworks that looked like ink blots that a psychiatrist might show you. Curious, I looked through them - it was obvious why no one was visiting this guy's garage sale, these weren't exactly aesthetically pleasing. As I came to the last one, for some reason it looked almost like Majora's Mask - the same heart-shaped body with little spikes protruding outward. Initially I just thought that since I was secretly hoping to find that game at these garage sales, some Freudian bullshit was projecting itself into the ink blots, but given the events that happened afterward I'm not so sure now. I should have asked the man about it. I wish I would have asked the man about it.
After staring at the Majora-shaped blot, I looked up and the old man was suddenly there again, arms-length in front of me, smiling at me. I'll admit I jumped out of reflex and I laughed nervously as he handed me a Nintendo 64 cartridge. It was the standard grey color, except that someone had written Majora on it in black permanent marker. I got butterflies in my stomach as I realized what a coincidence this was and asked him how much he wanted for it.
The old man smiled at me and told me that I could have it for free, that it used to belong to a kid who was about my age that didn't live here anymore. There was something weird about how the man phrased that, but I didn't really pay any attention to then, I was too caught up in not only finding this game but getting it for free.
I reminded myself to be a bit skeptical since this looked like a pretty shady cartridge and there's no guarantee it would work, but then the optimist inside me interjected that maybe it was some kind of beta version or pirated version of the game and that was all I needed to be back on cloud nine. I thanked the man and the man smiled at me and wished me well, saying "Goodbye then!" - at least that's what it sounded like to me. All the way in the car-ride home, I had a nagging doubt that the man had said something else. My fears were confirmed when I booted up the game (to my surprise it worked just fine) and there was one save file named simply "BEN". "Goodbye Ben", he was saying "Goodbye Ben". I felt bad for the man, obviously a grandparent and obviously going senile, and I - for some reason or another - reminded him of his grandson "Ben".
Out of curiosity I looked at the save file. Eyeballing it, I could tell that he was pretty far in the game - he had almost all of the masks and 3/4 remains of the bosses. I noticed that he had used an owl statue to save his game, he was on Day 3 and by the Stone Tower Temple with hardly an hour left before the moon would crash. I remember thinking that it was a shame that he had come so close to beating the game but he never finished it. I made a new file named "Link" out of tradition and started the game, ready to relive my childhood.
For such a shady looking game cartridge, I was impressed at how smoothly it ran - literally just like a retail copy of the game save for a few minor hiccups here and there (like textures being where they shouldn't be, random flashes of cutscenes at odd intervals, but nothing too bad). However the only thing that was a little unnerving was that at times the NPCs would call me "Link" and at other times they would call me "BEN". I figured it was just a bug - a fluke in the programming causing our files to get mixed up or something. It did kind of creep me out though after a while, and it was around after I had beaten the Woodfall Temple that I regrettably went into the save files and deleted "BEN" (I had intended to preserve the file just out of respect of the game's original owner, it's not like I needed two files anyway), hoping that that would solve the problem. It did and it didn't, now NPCs wouldn't call me anything, where my name should be in the dialogue there was just a blank space (my save file name was still called "Link", though). Frustrated, and with homework to do, I put the game down for a day.
I started playing the game again last night, getting the Lens of Truth and working my way towards completing the Snowhead Temple. Now, some of you more hardcore Majora's Mask players know about the "4th Day" glitch - for those who don't you can Google it but the gist of it is that right as the clock is about to hit 00:00:00 on the final day, you talk to the astronomer and look through the telescope. If you time it right the countdown disappears and you essentially have another day to finish whatever you were doing. Deciding to do the glitch to try and finish the Snowhead Temple, I happened to get it right on the first try and the time counter at the bottom disappeared.
However, when I pressed B to exit the telescope, instead of being greeted by the astronomer I found myself in the Majora boss fight room at the end of the game (the trippy boxed in arena) staring at Skull Kid hovering above me. There was no sound, just him floating in the air above me, and the background music which was regular for the area (but still creepy). Immediately my palms began to sweat - this was definitely not normal. Skull Kid NEVER appeared here. I tried moving around the area, and no matter where I went, Skull Kid would always be facing me, looking at me, not saying anything. Nothing would happen though, and this kept up for around sixty seconds. I thought the game had bugged or something - but I was beginning to doubt that very much.
I was about to reach for the reset button when text appeared on my screen: "You're not sure why, but you apparently had a reservation…" I instantly recognized that text - you get that message when you get the Room Key from Anju at the Stock Pot Inn, but why was it playing here? I refused to entertain the notion that it was almost as if the game was trying to communicate with me. I started navigate the room again, testing to see if that was some sort of trigger that enabled me to interact with something here, then I realized how stupid I was - to even think that someone could reprogram the game like this was absurd. Sure enough, fifteen seconds later another message appeared on the screen, and again like the first one it was already a pre-existing phrase "Go to the lair of the temple's boss? Yes/No". I paused for a second, contemplating what I should press and how the game would react, when I realized that I couldn't select no. Taking a deep breath, I pressed Yes and the screen faded to white, with the words "Dawn of a New Day" with the subtext "||||||||" beneath it. Where I was ported to filled me with the most intense sense of dread and impending fear I had ever experienced
The only way I can describe the way I felt here is having this feeling of inexplicable depression on a profound scale. I am normally not a depressed person, but the way I felt here was a feeling that I didn't even knew existed - it was such a twisted, powerful presence that seemed to wash over me.
I appeared in some kind of weird twilight-zone version of Clock Town. I walked out of the Clock Tower (as you normally do when you start from Day 1) only to find that all of the inhabitants were gone. Usually with the 4th Day glitch you can still find the guards and the dog that runs around outside the tower - this time they were all gone. What replaced them was the ominous feeling that there was something out there, in the same area as me and that it was watching me. I had four hearts to my name and the Hero's Bow, but at this point I wasn't even considered for my avatar, I felt that I personally was in some kind of danger. Perhaps the most chilling thing was the music - it was the Song of Healing, ripped straight from the game itself, but played in reverse. The music would get louder, building up so as if you should expect something to pop out at you, but nothing ever did, and the constant loop began to wear on my mental state.
Every now and then I would hear the faint laugh of the Happy Mask Salesman in the background, just quiet enough so that I wasn't sure if I just hearing things but just loud enough to keep me determined to find him. I looked in all four zones of Clock Town, only to find nothing.... No one. Textures were missing, West Clock Town had me walking on air, the entire area felt... broken. Hopelessly broken. As the reverse Song of Healing repeated for what must have been the 50th time, I just remember standing in the middle of South Clock Town realizing that I had never felt so alone in a video game before.
As I walked through the ghost town, I don't know whether it was the combination of the out of place textures and the atmosphere and the haunting melody of the once peaceful and soothing song being butchered and distorted, but I was literally on the verge of tears and I had no idea why. I hardly ever cry, something had gripped me here and this powerful sense of depression that was both foreign and crippling.
I tried leaving Clock Town, but every time I attempted to zone out, the screen would fade to black and I would just zone in to another part of Clock Town. I tried playing my Ocarina, I wanted to escape, and I did NOT want to be here, but every time I played the Song of Time or Song of Soaring it would only say "Your notes echo far, but nothing happens". By this point, it was obvious the game didn't want me to leave, but I had no idea why it was keeping me here. I didn't want to go inside the buildings, I felt that I would be too vulnerable there to whatever I was terrified of. I don't know why, but I came up with the idea that maybe if I drowned myself at the Laundry Pool I could spawn somewhere else and leave this place.
As I zoned in and ran towards the pool, that's when it happened. Link grabbed his head, and the screen flashed for a brief moment of the Happy Mask Salesman smiling at me - not Link - me with Skull Kid's scream playing in the background and when the screen returned I was staring at the Link Statue from playing the song Elegy of Emptiness. I screamed as the thing just stared back at me with that haunting facial expression. I turned around and ran out and back into South Clock Town, and to my horror the fucking statue followed me in the only way I can compare this is like the Weeping Angels from Doctor Who. Every so often, at random intervals, the animation would play of the statue appearing behind me. It was like the thing was chasing me, or - I don't even want to fucking say it - haunting me.
By this point, I was on the verge of hysterics, but not even once did the thought of turning off the console occur to me, I don't know why, I was so wrapped up in it - the terror felt all so real. I tried to shake the statue, but it would literally appear right behind me every single time. Link started to begin to make weird animations I had never even seen him do before, he would flail his arms around or spasm randomly and the screen would cut to the Happy Mask Salesman smiling again for a brief moment before I was face to face with that fucking statue again. I ended up running into the Swordmaster's Dojo and ran to the back, I don't know why, but in my panic I just wanted some kind of assurance that I'm not alone here. To my dismay I found no one, but as I turned to leave the statue cornered me in the cubby in the back. I tried attacking the statue with my sword but to no avail. Confused, and backed into a corner, I just stared at the statue waiting for it to kill me. Suddenly, the screen flashed again to the Happy Mask Salesman and Link turned to face my screen, standing upright mirroring the statue, looking at me along with his copy. Literally staring at me. Whatever was left of the 4th wall was completely shattered while I ran out of the dojo terrified. Suddenly the game warped me to an underground tunnel and the reverse Song of Healing queued up again as I was given a brief moment of rest before the statue started appearing behind me again... this time aggressively - I could only take a few steps before it would summon behind me again. I hurriedly made my way out of the tunnel and appeared in Southern Clock Town. As I ran aimlessly - in a sheer panic - suddenly a redead screamed and the screen faded to black as "Dawn of a New Day" and "|||||||||" appeared again.
The screen faded in and I was standing on top of Clock Tower with Skull Kid hovering over me again, silent. I looked up and the moon was back, looming just meters above my head, but the Skull Kid just stared at me hauntingly with that fucking mask. A new song was playing - the Stone Tower Temple theme played in reverse. In some sort of desperate attempt, I equipped my bow and fired off a shot at the Skull Kid - and it actually hit him and he played an animation of him reeling back. I fired again and on the third arrow, a text box appeared saying "That won't do you any good. Hee, hee." and I was picked up off the ground, levitated upwards on my back, and then Link screamed as he burst into flames, instantly killing him.
I jumped when this happened - I had never seen this move used by ANYONE in the game and Skull Kid himself didn't HAVE any moves. As the death screen played, my lifeless body still burning, the Skull Kid laughed and the screen faded to black, only to have me reappear in the same place. I decided to charge him, but the same thing happened, Link's body was lifted off the ground by some unknown force and he immediately burst into flames again killing him. This time during the death screen the faint sounds of the reverse Song of Healing could be heard. On my third (and final try), I noticed that there was no music playing this time, that all there was was eerie silence. I remembered that in the original encounter with the Skull Kid you were supposed to use the Ocarina to either travel back in time or summon the giants. I attempted to play the Song of Time but before I could hit the last note Links body once again horrifically exploded into flames and he died.
As the death screen neared its end, it began to chug, as if the cartridge was trying to process a lot of something.... When the screen came to, it was the same scene as the first three times, except this time Link was lying on the ground dead in a position I had never seen in the game before, his head tilted towards the camera, with the Skull Kid floating above him. I couldn't move, I couldn't press any buttons, all I could do is just stare at Link's dead body. After around thirty seconds of this, the game simply fades out with the message "You've met with a terrible fate, haven't you?" before kicking you out to the title screen.
Upon getting back to the title screen and starting again, I noticed my save file was no longer there. Instead of "Link", it was replaced with "YOUR TURN". "YOUR TURN" had 3 hearts, 0 masks, and no items. I selected "YOUR TURN" and immediately when I did I was returned to the Clock Tower Rooftop scene of my Link dead and the Skull Kid hovering over, with the Skull Kid's laughing looping again and again. I quickly hit the reset button and when the game booted up again there was one more save file added, below "YOUR TURN", entitled "BEN". "BEN"'s save file is right back where it was before I deleted it, at the Stone Tower Temple with the moon almost crashing.
I turned the game off at that point, I'm not superstitious but this is WAY too fucked up even for me. I haven't played it at all today, hell, I didn't even get any sleep last night, I kept hearing the reverse Song of Healing music in my head and just remembering the sense of dread I felt exploring Clock Town. I drove back to the old man's house today to ask him some questions with a buddy of mine (no way I was going there alone), only to find that there's a For Sale sign in the front yard and when I rang the door no one was home.
So now I'm back here writing down the rest of my thoughts and recording what happened, sorry if some of this has grammatical errors and whatnot, I'm running on no sleep here. I'm terrified of this game, even more so now that I relived it a second time writing this all down, but I feel like there's still more to it than meets the eye, and that there's something calling to me to investigate this further. I think "BEN" is something in this equation, but I don't know what, and if I could get a hold of the old man then I would be able to find some answers. I need another day or so to recuperate before tackling this game again, its already taken a toll on my sanity I feel like, but next time I do this I'm going to be recording my footage all the way through. The idea to record only came to me towards the end, so you see the last few minutes of what I saw (including Skull Kid and the Elegy statue), but it's on YouTube here.
I'm going to stay in this thread for a little while longer before I fall asleep to answer any questions you guys might have or hopefully listen to your ideas or theories to help me shed some light into this or maybe things I should try to do, I think I'm going to play BEN's file tomorrow to see what happens, maybe I was supposed to do that all along. I don't believe in paranormal shit, but this is a little fucked up, but maybe this BEN guy is just a really good hacker/programmer, I don't want to think about the alternatives if he isn't.
That's the end of the copy/paste, I'm hoping that maybe this is some kind of running gag the developers had and that other people have gotten "gag" or "hacked" copies of the game like this. This just really scares me.
Post #2 (Sept. 8, 2010)
I'm going to post what happened and link the video footage, but last night everything got too real for me. I think I'm done messing around with this. I passed out pretty much immediately after making that thread. But last night, that Elegy of Emptiness statue, I had a dream about it. I dreamed that it was following me in my dream, that I would be minding my own business when I'd feel my neck hairs stand up on end. I would turn around that thing... that horrible, lifeless statue would be staring with those empty eyes right at me, merely inches away. In my dream I remember calling it Ben, and never before had I had a dream that I could remember so vividly. But the important thing is I did get some sleep, I suppose.
Today, putting off playing the game as long as I could, I drove back up to that neighborhood to see if the old man came back. As I expected, the car was still gone and no one was home. As I was walking back to my car, the man next door mowing the grass killed the power to his lawnmower and asked me if I was looking for someone. I told him that I was looking to talk to the old man that lived here, to which he told me what I already knew - he was moving. Trying a different avenue, I asked if the old man had any family or relatives I could talk to. I discovered that this old man had never been married, nor did he have any children or grandchildren through adoption. Starting to become worried, I asked one final question, one that I should have asked from the beginning - who was Ben? The man's expression turned grim and I learned that four doors down around eight years ago on April 23 - the man informed me that it was the same day as his anniversary, that's how he knew the specific date - there was an accident with a young boy named Ben in the neighborhood. Shortly after his parents moved, and despite any further attempts to talk to the man to get more information, he wouldn't divulge anything else.
I went back and started playing again, I loaded up the game and immediately I jumped at the title screen where the mask flies by - the sound that played was not the normal "whoosh" sound, it was something much more higher pitched. I pressed start, bracing for the worst, but just like two nights ago, the files "Your Turn" and "BEN" were displayed (truth be told I looked at the BEN file earlier, it seems to fluctuate between displaying the Owl Save and not). I brought up the BEN file, hesitated for a moment noticing that the stats were not the same as they original were two days ago, it seemed like he had already completed the Stone Tower Temple this time... Summoning my courage I selected it.
Immediately I was thrust into complete chaos. Sure enough, I was outside Stone Tower Temple, but that's about all that was expected. The zone itself wasn't called Stone Tower Temple, but rather "St o n e", and immediately a dialogue box of complete gibberish that I couldn't make out greeted me. Link's body was distorted - his back was cocked violently to the side where his posture was permanently disfigured. Link's expression was dull, almost monotonous, he had an expression on his face that I didn't recognize before, it was a blank look - as if he was dead. As Link stood there his body spasmed irregularly back and forth I examined what had become of my avatar and noticed I had a C button item I had never seen before, some kind of note, but pressing it did nothing. Sounds played back and forth that I didn't recognize from the game - almost demonic in nature, and there was some kind of high-pitched yip or some kind of laugh or something playing in the background. I had all of two minutes to take in the environment before another one of those fucking Elegy of Emptiness statues was summoned and immediately after I was cut into the "Dawn of a New Day" screen, except this time it was without the "||||||" subtext.
I was a Deku Scrub in Clock Town - this scene would normally play after the first time you traveled back in time. Tatl would say "Wh-What just happened? It's as if everything has..." but instead of saying "Started over", she finished her remark in broken text as the laugh of the Happy Mask Salesman played in the background. I was put back in control of my character, but from a fucked up camera angle - I was looking from behind the door to the Clock Tower, watching my avatar run around as a Deku Scrub. Seeing as how I really had no place to go because I couldn't see anything, I begrudgingly went inside the door. There, I was greeted by the Happy Mask Salesman who simply told me "You've met with a terrible fate, haven't you?" before the screen whited out.
I was in Termina field as a human again. I might as well not have been playing the same game anymore - I was being warped around and there was no sign of a day clock or anything. I took a moment to get my bearings as I looked around the field and immediately I could tell that this was not normal. There were no enemies and a twisted version of the Happy Mask Salesman's theme was playing. I decided to run towards Woodfall before I noticed a gathering of three figures off to the side - one of them being Epona. As I approached them, to my horror I saw the Happy Mask Salesman, the Skull Kid, and the Elegy of Emptiness statue just standing there. I figured maybe they were bugged out, but by now I told myself that I should know better. Nevertheless, I approached them carefully and found that the Skull Kid was playing some kind of idle animation on loop, same with Epona, and the Elegy of Emptiness statue was doing what it has been doing all along - just standing there eerily. It was the Happy Mask Salesman that scared me more profoundly than the other two.
He too was idle, wearing that shit-eating grin, but where-ever I moved, his head slowly turned and followed me. I had not engaged in any dialogue with him nor was I in combat with him, yet his head still continued to follow my movements. Reminded of my first encounter with the Skull Kid on top of Clock Tower, I pulled out my Ocarina (to which the game played the ding sound when you're supposed to play your Ocarina) and tried a song I hadn't played yet - the Happy Mask Salesman's own song and the song that had been playing on loop back in Day 4 - the Song of Healing.
I finished playing the song and as I did, a ear-piercing shriek blasted on my TV, the sky immediately started flashing, the Happy Mask Salesman's twisted theme song sped up, intensifying the fear inside me, and Link exploded into flames and died. The three figures stayed lit up during my death screen as they watched my lifeless body burn. I can't describe to you how sudden and terrifying the transition from eerie to terror it is, you're going to have to watch the video if you want to see first-hand. That same fear that caused me to lose sleep two days ago started to grip me again as I was met with the text "You've met with a horrible fate, haven't you?" for the third time. There has to be some kind of meaning behind that.
I had little time to ponder as I was immediately given another small cut-scene of transforming into a Zora and now I found myself in Great Temple Bay. Hesitant but curious to see what the game had in store for me, I slowly made my way towards the beach, where I found Epona. I wondered why the game had decided to put her here, was the game implying she was trying to get a drink? Unable to take the mask off, I decided that riding the steed wasn't the reason she was placed there.
Suddenly I realized that Epona kept neighing and the way she was angled made it look like she was trying to signal a point to me off in the distance. It was a hunch, but I dove into Great Bay and started swimming. Sure enough - I almost missed it - I found something at the bottom of the ocean; one last Elegy of Emptiness statue. I went down to examine it and suddenly my Zora started doing a choking animation I had never seen a Zora do before - which didn't even make sense because Zora's can breath underwater. Regardless, my character choked to death and died, and again the statue was the only thing that was highlighted in my death. I didn't re-spawn this time, I was booted back to the main menu as if I restarted the console.
The "press start" screen was before me, I knew the only reason why it would put me here is because the save files had changed again. Taking a deep breath, I pressed start, and I was right. The new save files told me about Ben. Now it made sense why the statue appeared when I tried to go to the Laundry Pool - the game must have anticipated how I would have tried to escape the Day 4 Clock Town. The two save files told me his fate. As I suspected, Ben was dead. He had drowned. The game obviously isn't through with me - it taunts me with the new save files - it wants me to keep playing, it wants me to go further, but I'm done with this shit. I'm not touching any more of the files. This is already way too horrifying for me and I don't even believe in the paranormal, but I'm running out of explanations. Why would someone send me this message? I don't understand it, I just get too depressed thinking about this, the footage is up here for those who want to see it and try and analyze it (maybe there's some kind of coded message in the gibberish or something symbolic in what I went through - I'm too emotionally and mentally drained to fuck with it anymore).
Post #3 (Sept. 10, 2010)
I know its early in the morning, I've stayed up all night, I can't sleep, I don't care if people see this, that's not the point, I just want the word to get spread so I don't suffer for nothing. I've lost the will to type about this, the less I dwell on this the better, I think the video just speaks for itself. I did what you guys told me to do, I played the Elegy of Emptiness song at the first prompt by the game I was given, but I think that's what the game or Ben (Jesus Christ, I can't believe I'm even humoring the absurd idea that he exists in the game) wanted me to do. He's following me now, not just in the game, he's in my dreams. I see him all the time, behind my back, just watching me. I haven't gone to any of my classes, I've stayed in my dorm room with the windows closed and the blinds shut - that way I know he can't watch me. But he still gets me when I play, when I play he can still see me. The game is scaring me now. It talked to me for the first time - not just using text that's already in the game - it spoke to me. Talked to me. It referenced Ben. It talked to me. I don't know what it means. I don't know what it wants. I never wanted this, I just want my old life back.
Stuff like this doesn't happen to people like me, I'm just a kid, not even old enough to drink yet. It's not fair, I want to go home, I want to see my parents again, I'm so far away from home here at this school, I just want to hug my mom again. I just want to forget that statue's horrible blank face. My original game file is back - just the way I left it before it was gone. I don't want to play anymore. I feel like something bad will happen if I don't, but that's impossible, it's a video game - haunted or not it can't hurt me, right? Like seriously though, it can't, right? That's what I keep telling myself, but every time I think about it I'm not so sure.
Post #4 (Sept. 12, 2010)
Let me just clear things up - I know you guys are worried but "jadusable" is okay. He finished moving out today and he said he's going back home, he's just taking this semester off. I'm not really sure what's happened; I have a vague idea but you guys probably know more than I do. I'm "jadusable's" roommate and obviously I knew something was wrong with him for a few days now. He stayed in his room all the time, fell out of contact with literally all of his friends, and I'm pretty sure he hadn't been eating hardly anything, after the second day I couldn't stay in there anymore, so I've been crashing at a buddy's place, only coming in to my room to get stuff that I need. I tried talking to him several times but he would cut me off or keep the conversation brief when I asked him about his strange behavior, it like he was convinced something was hunting him. Yesterday I came to grab my philosophy book and he approached me, looking awful, like horrible bags under his eyes. He handed me a flash drive and gave me specific instructions. He told me that he needs me to do one last favor for him - he finally explained to me what has been going on, gave me the account info to his YouTube account, and told me that he's getting away from here, that it lured him to play it again instead of trying to change things and that he shouldn't of done that, and to upload the footage and inform people what happened. I told him that he could do it himself and he got this wild look in his eye and told me that he is never looking at that game again, and that's the last thing he said to me, he never even said bye when his parents came to pick him up. I never even got to meet his parents.
I honestly cant tell you what happened, when he spoke it was kind of hard to understand him and his fucked up appearance really distracted me. On the flash drive there was the footage of the game last night, a text document with his name and password for YouTube, and a third document called TheTruth.txt containing what he told me were "his notes" that he'd taken. He told me that this meant everything to him that I follow his instructions exactly, normally I wouldn't be so 'to-the-letter' for request over a fucking video game, but the way he spoke and the way he looked made me know this was really serious, and I'm going to honor that. I've had this video since yesterday, but had to have someone help me use pinnacle, that's not really my forte. That after watching it I had to go back through and look at his other videos on his YouTube account to realize what was going on and even then I'm really really confused. The video I'm releasing tonight, TheTruth.txt will be released on September 15 just like he requested. I haven't dared peek at it yet, so the first time I see it will be the first time you see it out of respect to my friend. To answer your questions, no, I haven't tried calling him yet, I think I'll give him a call tomorrow to see if hes okay or not. He should have gotten back home by now.
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Published: Oct 30, 2015 07:24 am