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Welcome to the Year of the Phoenix! Here are 15 of the best Hearthstone cards for Ashes of Outland, including Demon Hunter class cards.

Hearthstone: 15 Best Ashes of Outland Cards for Standard

Welcome to the Year of the Phoenix! Here are 15 of the best Hearthstone cards for Ashes of Outland, including Demon Hunter class cards.
This article is over 4 years old and may contain outdated information

Hearthstone: Ashes of Outland, a brand-new Hearthstone expansion, not only introduces 135 new cards, but it also introduces a new hero class: Demon Hunter.

This is the 10th class overall, and the first new hero since the inception of the game. The expansion includes 15 cards that are specifically designed for Demon Hunter, as well as a number of Prime Legendary cards that let you summon extremely powerful minions.

Check out the list below for all the best new Hearthstone cards from Ashes of Outland, and get ready for one of the most surprising metas in the history of the game.

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Spymistress

The best common one-drop in Ashes of Outland comes in the form of a rogue minion with a stealth mechanic. Spymistress can be used in any current rogue archetype, but it works the best in the Galakrond deck that utilizes Greyheart Sage for the card draw.

It also trades with almost any two-drop, which is basically all you need to do in the early stages of a match-up.


Hand of A'dal

Hand of A'dal for paladin is similar to Power Word: Shield for priest, and though it has a higher mana cost than Power Word, it is a better all-around card. 

It's also very similar to Mark of Y'Shaarj for Druid, which was also heavily played when it was still legal in standard.

All this means only one thing: Paladin players will embrace this card just as much as Priest and Druid players have done in the past.


Skull of Gul'dan

This is one of the best spells for the new Demon Hunter class. It utilizes the new Outcast mechanic, which offers an incredibly powerful effect if drawn and played from the top of your deck.

The fun part about this card is not that it can draw three cards, but that it reduces mana cost by nine points.


Priestess of Fury

Priestess of Fury is another ridiculously powerful Demon Hunter card that can wipe an opponent's board each turn. If you happen to play two copies of Priestess of Fury, nothing can stop you — unless your opponent has targeted spell removal.

This card can hits enemy heroes as well, which is 12 points of damage to the face if there are no other targets on the battlefield. This is almost like a win-condition card, but more flexible. 


Coilfang Warlord

Everyone should remember Burly Shovelfist  another Rush minion with nine points of attack  and its impact on the game. Coilfang Warlord for the Demon Hunter class is better, and it's one mana cheaper than Shovelfist.

The fact that it summons a 5/9 Taunt minion after death is, at this point, pretty much broken. This is a legendary-level minion that you can craft for a mere 100 dust and play twice in each deck.


Bamboozle

Bamboozle is one of rogue's most interesting secrets. This card has great flavor and effect, and it doesn't require much planning, unlike other secrets. All you need is a minion and you get the best possible outcome.

Of course, it's better to play this card as early as possible, so your one-drop can turn into a four-drop, giving you a massive advantage early on.


Bladestorm

Bladestorm is not an all-powerful removal spell, but in certain situations, it can be a game-saving one. It is very flexible, and you can use it to either remove a single target or, in some rare cases, get rid of the entire board.

It is definitely the most situational removal spell warrior has ever had, and for 3 mana, it's definitely one of the best in its class. Warpath is still better, but Warpath can't deal with minions that have more than 5 HP.


Darkglare

Darkglare is perfect for warlock, which uses the Lifetap ability to draw cards. If you have two copies of Darkglare on board and use your hero power, then you will not only draw a card for free, but you will also generate two extra mana.

Mana gain cards like this have the potential to go infinite, but that wouldn't matter with Darkglaer filling your board with minions.

It looks like Zoolock players will be all over this card in the Ashes of Outland season.


Boggspine Knuckles

Once upon a time, Shaman had a ridiculously strong archetype that centered on an Evolve spell that transformed all of its minions into more expensive ones. That era is over  or is it?

The new Shaman weapon basically produces the same effect, but it's twice as powerful due to its two points of durability. Add Hoard Pillager on top of that, and you will double Boggspine Knuckles' effects.


Astromancer Solarian

This card may not look terribly enticing at first glance, but you might change your mind once you read its ruling. 

Solarian Prime works exactly like Puzzle Box of Yogg-Saron — except it casts five random spells instead of 10. The best part is that they almost always target enemies.

This kind of power is unheard of, especially if you add a +1 Spell Damage to the whole mix.


Zixor, Apex Predator

This Hunter legendary has a Prime minion of its own, which summons three copies of itself when played.

If you have Tundra Rhino on board, all three Zixor Prime minions will have Charge instead of Rush, which you can use to go face. Buff them while doing so and the amount of damage is near-lethal.

Zixor will surely find its place in a Hunter combo deck this meta, so be prepared for lethal turns out of nowhere.


Kargath Bladefist

Kargath may look like a card best fit for an aggro deck, but it is a much as a control archetype.

It's an expensive minion at 8 mana, and it's best-suited for killing big threats to gain armor via Rush. Taunt Warrior players will find this to be one of the most suitable cards for their deck.

The only thing players need to worry about is the Platebreaker minion, which will be heavily teched against all of that Kargath's armor.


Kayn Sunfury

If you had any doubts that Demon Hunter wasn't going to be an aggressive class, then this card should definitely dispel those concerns.

The Charge mechanic is back, this time in the form of a legendary minion that will straight up destroy Taunt Warriors. Now all control players will have to rely on removal spells and serious board control.

Many players have already predicted the inevitable nerf to this card, so play it as much as you can while it's still hot.


Maiev Shadowsong

Maiev Shadowsong is one of the most unusual designs Blizzard has come up with in a while. 

Since Ashes of Outland has introduced a number of dormant minions with some very useful triggers after they awaken, Maiev Shadowsong will be able to re-trigger those effects and bring a lot of value to the board.

Consider cards like Imprisoned Scrap Imp, Imprisoned Observer, Imprisoned Satyr, and Imprisoned Antaen. All of them have very strong effects, which can be easily exploited by Maiev Shadowsong.


Beastmaster Leoroxx

Beastmaster Leoroxx offers something more than just mere fun. It has the potential for a huge combo swing, which plays out like this:

  1. Draw King Krush and keep it in your hand
  2. Play Ramkahen Wildtamer (makes a copy of King Krush)
  3. Play Hunting Party (makes two more copies of King Krush)
  4. Play Beastmaster Leoroxx
  5. Summon three copies of King Krush for a total of 24 damage

All you need is four cards for this combo to work, and that's not too hard to pull off. 

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That's it for the best cards from Ashes of Outland expansion. For more Hearthstone guides, check out the list below:


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Serhii Patskan
Contributing Writer
Serhii is the Writer at GameSkinny. He's been writing for GameSkinny since 2015. Before that, he's been writing for various outlets and playing video games, which eventually turned into a passion. The video games that have contributed the most to his enthusiasm for writing about this industry are Magic: The Gathering, Dark Souls, and The Elder Scrolls V: Skyrim.