Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Can you run Alan Wake Remastered? Here are the minimum and recommended PC specs and requirements, as well as the game's various options.

Alan Wake Remastered Minimum and Recommended PC Specs, Requirements

Can you run Alan Wake Remastered? Here are the minimum and recommended PC specs and requirements, as well as the game's various options.
This article is over 2 years old and may contain outdated information

Alan Wake Remastered is due to launch on PC and consoles on October 5. Ahead of that launch date, developer Remedy has shared the game’s minimum and recommended PC specs and requirements.

Recommended Videos

The specs and requirements are expectedly higher than those of the original game but not too demanding. Alan Wake Remastered won’t, for example, offer raytracing, so you won’t need a GPU that can handle that. 

Alan Wake Remastered Minimum Specs, Requirements

  • CPU: i5-3340 or equivalent
  • GPU: Nvidia GeForce GTX 960 or AMD equivalent w/ 2GB VRAM
  • RAM: 8GB
  • HDD/SSD: ~36GB
  • OS: Win 10 64-bit

Alan Wake Remastered Recommended Specs, Requirements

  • CPU: i7-3770 or equivalent
  • GPU: GeForce GTX 1060 or AMD equivalent w/ 4GB VRAM
  • RAM: 16GB
  • HDD/SSD: ~36GB
  • OS: Win 10 64-bit

According to the official FAQ page, PC will support up to 4K resolution at an unlimited, unlocked framerate. With that in mind, it’s possible you may need a build with slightly higher specs than the recommended listing above for steady performance.

The PC version will only support 64-bit operating systems and those running DirectX 12. It will have DLSS, ultra-wide monitor support with full screen, windowed, and borderless options, and draw and render distance sliders. 

There will also be options for ambient occlusion, motion blur, volumetric lighting, terrain quality, FOV, film grain, HUD (enable/disable), shadow quality, and anisotropic filtering.

Sources: Alan Wake FAQ, The Sudden Stop

GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Image of Jonathan Moore
Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.