Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Sony might start publishing its games on non-Sony platforms, while Microsoft is reportedly pulling back to focus just on Xbox and PC.

As Sony Considers Software on Other Platforms, Microsoft to Refocus on Exclusives

Sony might start publishing its games on non-Sony platforms, while Microsoft is reportedly pulling back to focus just on Xbox and PC.
This article is over 5 years old and may contain outdated information

After years of working closely with Insomniac Games, Sony recently acquired the developer, bringing it on as a new first-party studio. Despite mostly making games for Sony platforms over the years, Insomniac has created and is still working on games playable on other consoles, including mobile and VR.

Recommended Videos

While it’s possible the now-first-party studio will be restricted to Sony games from now on (even if it puts those currently in-dev VR games in limbo), recent comments from Sony hint otherwise.

Bloomberg recently reported on a statement from Shawn Layden, head of Sony’s worldwide studios, that suggests such a change isn’t in store.

Layden said console exclusives will always be part of Sony’s plan for success, but it doesn’t mean that’s the only plan for its first-party studios:

We must support the PlayStation platform that is nonnegotiable. That said, you will see in the future some titles coming out of my collection of studios which may need to lean into a wider installed base.”

Bloomberg chalks the change up to Sony struggling in a post-Fortnite world. Yet that seems rather unlikely, given the PlayStation 4’s success this generation, and even since Fortnite released last year. 

In fact, Layden’s statement could be connected to that success and the real estate held by the PlayStation brand in the collective gamer conscious. Sony’s financial reports from earlier this year showed how important software — including software from Sony’s team of studios — was to the company’s profitability in the video game sector.

Expanding software availability, specifically for first-party developers, alongside further promotion of the PS4 is the next logical step as Sony marches toward the PS5.

It’s a step Microsoft seemed to be taking earlier this year as well. The once Microsoft-exclusive title Cuphead ended up on the Nintendo Switch, Banjo-Kazooie is coming back to Nintendo (in a sense), and Ori and the Blind Forest, another high-profile exclusive title, is also coming to the Switch.

It’s not a trend Microsoft plans to continue, though, and it’s reportedly because Microsoft acquired several new studios. The company issued a statement to GamesIndustry.biz, remarking that:

…going forward, these new studios will focus on making games for our platforms. We have no plans to further expand our exclusive first party games to other consoles.

We continue to believe deeply in cross play and progression of games with the right flexibility for developers to insure a fair and fun experience.

Current projects scheduled for other platforms are only going to be published because they were already in progress, Microsoft said.

It’s a seemingly odd move given the potential for expanding audiences beyond just the Xbox, though Microsoft also said games will still be accessible from other devices via its cloud service, such as Xbox on Windows 10.

Whether the move helps or hurts the gaming and tech giant remains to be seen. In a world where Sony may branch out to other platforms and Stadia provides experiences on any platform owned by players, the future will be undeniably interesting. 


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.