DICE VP Karl Magnus Troedsson announced that they have discovered the root of ‘rubber banding’ issues that have plagued Battlefield 4 since the release of the Naval Strike DLC.
It appears the issue was being caused by the configuration of certain server hardware types dedicated to 64 player matches. DICE have since invested in and deployed higher performance servers to resolve the issue, having stated that after significant testing they are seeing performance improvements with 64 player games.
With only 3 of the 5 platforms available for Battlefield 4 capable of running 64-player matches, it would appear that PS3 and Xbox 360 players will not see any benefit from the update to the server hardware. With PC servers hosted and maintained by external game server hosts, such as Multiplay, it is likely that only the Playstation 4 and Xbox One will see any issues resolved by this fix. As to whether the remaining platforms will see similar server updates in an attempt to resolve rubber banding issues remains to be seen.
Responses to the fix have been mixed among fans, with some taking the view that this attempt comes far too late in the games life.
DICE however, still maintains that resolving the various network coding problems that are causing various issues with the multiplayer game is still the top priority.
Check out the announcement in full over on Battlelog.