Capcom Arcade Stadium Continues on PC, PS4, Xbox One

Capcom's latest arcade collection brings 32 classics to more platforms in just a few short weeks.

Capcom's latest arcade collection brings 32 classics to more platforms in just a few short weeks.
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Nintendo Switch owners have been reliving Capcom’s arcade glory days since Capcom Arcade Stadium released for the platform in February. Now, the collection of classic titles is making its way to PC (Steam), PS4, and Xbox One on May 25. 

The retro collection includes 32 games available as one package for $39.99, or as three different mini compilations for $14.99 each. The entirety of Capcom Arcade Stadium is a highlight reel of the developer’s best coin-op games of all time, with a lineup of virtual cabinets that includes Strider, Street Fighter II Turbo: Hyper Fighting, Gigawing, Bionic Commando, and more. 

To coincide with the collection’s release on PC, PS4, and Xbox One, Capcom said that they will be releasing several new additions, such as a new mode, display frames, and a soundtrack as separate, add-on purchases.

Invincibility mode will be available for all platforms, including Switch retroactively, and is exactly what it says on the tin: it allows players to “survive devastating hits and seemingly deadly obstacles to avoid the dreaded “Game Over” screen.” It will cost $0.99. Display Frames Set 1 includes 32 different arcade skins for increased customization for another $0.99.

And a 10-track “mini-album” will release on Steam only and be available for $9.99. Individual tracks can be purchased for $1.49 each. 

On top of that, Capcom said that fans can pre order Stadium on PC and Xbox One and gain access to the “Display Frames Set 1 for free up until June 8.” Ghosts ‘n Goblins: Resurrection, which was also announced to be releasing on PC, PS4, and Xbox One on June 1, “will be on sale for 50% off between April 26 and May 15.”

We enjoyed Capcom Arcade Stadium earlier this year, and though “its fighting game collection could have been far beefier …” we found it to be “a pretty great slice of gaming history.” 

About the author

Jonathan Moore

Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.