Monster Hunter Rise will get plenty of post-launch support, and Capcom says it's defined in part by its huge variety of monsters.

Capcom Teases Post Launch Support For Monster Hunter Rise, Explains Name

Monster Hunter Rise will get plenty of post-launch support, and Capcom says it's defined in part by its huge variety of monsters.

As much detail as Capcom’s Monster Hunter Rise unveiling showed, there’s still plenty of unknowns surrounding the Nintendo Switch exclusive. However, MonHun aficionado Arekkz (Arekkz Gaming) recently got a few additional details out of Capcom Community Manager Josh Dahdrai, including how Capcom plans on supporting Rise post-launch.

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Like with most recent Monster Hunter games, including Monster Hunter: World, Capcom plans to provide free post-launch content updates so players have “a long and engaging experience” with the game.

It’s too early to speculate what that might be, of course. But if World is anything to go by, Rise may receive anything from special monster hunts to full-blown festivals.

Also like World, Monster Hunter Rise‘s action takes place on a seamless map. It’s not open-world, but gone are the segmented areas and loading screens of yesteryear.

Gone also are the series’ number conventions. Capcom told Arekkz the development team wants game names to reflect what makes them new and interesting. The new Monster Hunter is called “Rise” partly because of its emphasis on vertical exploration.

That means Rise isn’t a spinoff and is, instead, a core entry with traditional Monster Hunter features.

Capcom teased other new features alongside heights and the Wirebug, such as a wider variety of monsters, but didn’t give anything else away. More information will be revealed at a later date before the game’s March 26 release.

Finally, Monster Hunter Rise runs on the RE Engine, which we knew, and has a target frame rate of 30fps.

Stay tuned to GameSkinny for more Monster Hunter Rise news as it develops, and don’t forget that’s not the only new Monster Hunter game on the horizon.

[Source: YouTube]

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Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.