The patch also addresses a number of bugs across console generations and adds a formerly PC-exclusive level.

Crysis Remastered Next-Gen Update Adds New Graphics Modes

The patch also addresses a number of bugs across console generations and adds a formerly PC-exclusive level.

Crytek just made Crysis Remastered on consoles a little more Crisis-y with the release of a new update that includes a number of bug fixes, as well as next-gen upgrades for the PlayStation 5 and Xbox Series X|S. Those enhancements for the PS5 and Xbox platforms include new graphics modes and 60fps benchmarks.

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The development team shared the news in two separate Reddit posts, each outlining what fans of the venerable first-person shooter can expect when they boot up the game. The bug fixes also apply to last-gen platforms: the PS4 and Xbox One. 

Here are the modes and standards for each platform per Crytek. 

Xbox Series X

  • Performance mode: 1080p at 60fps
  • Quality mode: 2160p at 60fps
  • Raytracing mode: 1440p at 60fps

Xbox Series S

  • Performance mode: 1080p at 60fps
  • Quality mode: 2160p at 30fps
  • Raytracing mode: 1080p at 30fps

PlayStation 5

  • Performance mode: 1080p at 60fps
  • Quality mode: 1800p at 60fps
  • Raytracing mode: 1440p at 60fps

The update also includes a new level, Ascension, which was previously a PC-exclusive area. The notes also mention the addition of “the Classic Nanosuit menu” and outline 114 fixes ranging from lighting refinements to stability improvements. 

The full patch rundown for each platform can be found in these posts for the PlayStation 5 and Xbox Series X|S

Crysis Remastered released back in 2020 for the PC, PS4, Xbox One, and Nintendo Switch. It received mixed critical reviews, with our own impressions leaving us wanting much more.

Reviewing it on Switch, we came away disappointed because of the game’s “semi-frequent crashes, blurry, unappealing visuals, outdated gameplay mechanics, stuttering and sluggishness, long load times, and frustrating AI.”

Still, Crytek has been diligently working on the game, releasing a DLSS patch for PC in March, as well as a resolution and improvement patch for Switch in December. 


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.