Cube World has proven to be very popular since its paid alpha release last month, even as a repeated barrage of DDoS attacks locked people from buying the game. People actually want a voxel-based exploration RPG–who would have thought?
After over two weeks with no updates from the dynamic duo over at Picroma, Wollay has stepped forward and made a post on the official site, giving an overview of what he and co-developer Pixxie will be bringing to the game in the near future.
There are a lot of possibilities with a game like this and I’m sure there are some features you would like to see before others, but these are Picroma’s priorities moving forward with the game:
- Bug fixes
- DirectX initialization issues
- Client and server optimization for improved performance
- Remappable controls
- Scalable GUI with improved low resolution support
- More server configuration options
- New content such as new creatures
It may be disappointing to hear we won’t be getting any mind-blowing features with Cube World’s next big update, but a number of performance and server improvements will make the game more accessible and easier to configure.
The small hiccup during the game’s initial weeks seem to be over at this point, and now it’s time to settle and play in Picroma’s impressive sandbox as Wolley and Pixxie improve upon the groundwork we’ve already come to know and love. The next few patches will show whether they can make Cube World live up to its potential. Here’s to the future, and to riding frogs into the sunset!