Cube World – Wollay Appears with Info on Next Update

Cube World isn't dead just yet.
This article is over 10 years old and may contain outdated information

You remember Cube World, right? The voxel-based multplayer RPG that entered paid alpha earlier this year and experienced some extended neglect. Picroma’s Wollay has come out from the woodwork with some information on what’s to come for his pet project game.

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Cube World‘s next update appears to have a number of changes that will affect all players:

  • Power will be scaled down to 20 from 100, but its use will be scaled down as well.
  • Individual areas will be turned down to 20×20 blocks instead of the current 64×64. This is to make for easier exploration and less travel time between cities.
  • Areas will have power levels so players can wander to those of their level range more easily.
  • Changes to the colors of creatures and dungeons to make the type of items they drop more clear.
  • Dungeon missions will no longer be daily, and bosses will take a couple of days to respawn.

There is more information on the above on the official site.

In this latest news update, Wollay also mentions he is working on underworld caverns, which will have entrances on the surface and be filled with monsters. This is the only actual new content mentioned (as opposed to tweaks) mentioned in the post.

Most of Cube World‘s fanbase has drifted from the game after it appeared Wollay had given up on the project. It’s no surprise with EverQuest Next (and EQN Landmark) on the horizon and the extended period in which the community received no word from Picroma.

Treat your community well and they will treat you in kind; ignore them and they are very likely to do the same to you once they are tired of waiting. It’s nice that Wollay is still working on the project, but the upcoming changes to the game may be too little too late for most of Cube World‘s previous population.

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Ashley Shankle
Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.