Dark Devotion Gameplay Trailer Shows Off New Ghoulish Footage

Atmospheric Soulsvania title Dark Devotion gets new gameplay trailer and release window.

Although it’s been a long, arduous road for Dark Devotion, the self-ascribed “gloomy indie Roguelike RPG” that’s been in development since 2015, light has finally begun to creep through the game’s previously dark release window.

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In a presser issued today, not only has publisher The Arcade Crew released a new gameplay trailer, which you can see above, it has also revealed that it plans to bring Dark Devotion to the PC, PlayStation 4, and Nintendo Switch during Q1 2019. 

For those not up on the periodicity of quarters, that means the game is scheduled to release sometime between now and March 31. However, it’s worth noting that Dark Devotion was originally scheduled to release in April 2018, but per Gematsu, was delayed to Q1 2019 late last year.

From what we’ve seen from trailers and screens so far, Dark Devotion shares striking, if exciting, similarities with the recent Soulsvania titles Death’s Gambit and Salt and Sanctuary. True to the developer’s description, the game adheres to the gloomy atmospherics of both titles, while echoing the punishing combat fans of the ever-growing genre have come to expect. 

Like the games above, as well as the series they’re based on, The Arcade Crew stresses that Dark Devotion will reward patience and calculation over brute force. 

Dark Devotion has received praise throughout its development cycle, including being nominated for Bitsummit’s Visual Excellence award and Vermillion Gate award at the 2018 Kyoto Indie Festival. The Vermillion Gate award is one “given to the project that was determined the best among all projects at A 5th of BitSummit.

While there was a Dark Devotion demo previously available on Itch.io back in 2017, that demo is no longer available. There is no word if a new demo will become available before launch later this quarter.  

You can learn more about the game by visiting its Steam page

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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.