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The new co-op RPG passed a significant milestone and more than doubled its player base, thanks in large part to cross-platform play.

Dauntless Surges Past 6 Million Players In Less Than A Week

The new co-op RPG passed a significant milestone and more than doubled its player base, thanks in large part to cross-platform play.
This article is over 5 years old and may contain outdated information

Phoenix Labs recently provided an update about the success of its new free-to-play, co-op RPG Dauntless, stating the game garnered more than 6 million players in under a week.

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Dauntless released in beta form last year, and the current number of players absolutely dwarfs that which it boasted during the entire beta period.

So far, there have been more than 20 million hunts  which equates to more than 15 million hours spent in the game  13 million Behemoths defeated, and more than 25 million weapons forged.

Oh, and Bruna and Max, the game’s dogs, have been pet more times than numbers can ever hope to represent.

Don’t forget the game launched on May 21.

Phoenix Labs offers a few specific reasons why players might be diving into the game so much as well. For starters, like Respawn with Apex Legends, Phoenix Labs is listening to players and actively making changes based on player feedback. Equally important, work continues to take place improving queue loads, connectivity, and player capacity.

Phoenix Labs’ Twitter account bears witness to these claims as well. Player capacity was adjusted multiple times in just one day, and recent problems with matchmaking were resolved within an hour of realizing the problem existed.

However, there’s another important factor involved. Phoenix Labs said 60% of hunting parties are cross-platform, and it isn’t just Xbox players joining up with PC players either. Dauntless, according to the developers, is the first cross-platform game to support the feature at launch. PS4, Xbox One, and PC players can all join up together.

That in itself is a substantial accomplishment, especially given the recent litany of stories, some from just this year, about Sony refusing to play nice in regards to the functionality. 


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Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.