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Designer: It’s Sad That Devs are Forced to Justify Game Length

Many gamers are miffed at the reported length of Ground Zeroes, but one designer defends Kojima and Co.
This article is over 10 years old and may contain outdated information

It’s currently one of the most controversial topics in gaming today: Length.

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The argument reached a fever pitch when we learned that Metal Gear Solid V: Ground Zeroes might only be about two hours long. Additional reports say such a number is an exaggeration, and developer Kojima Productions has defended the short length. Now, another noted designer has stepped up to defend the team.

It’s Shadows of the Damned director Massimo Guarini, who issued the following bold statement on Twitter:

 Kojima chimed in to say that he expects players will be “satisfied with the play time,” but the cost of the product remains a problem for consumers. You can grab the digital version of Ground Zeroes on PlayStation 3 or Xbox 360 for $20, but the physical copies for the PS4 and Xbox One will run you $40. This seems steep for what has been described as an “introduction” to MGSV.

The idea of two separate titles wasn’t a good one

As much as I respect Kojima, and as much as I adore the MGS franchise, I never liked this two-title approach. The argument that this prelude is designed to ease old-school fans into a new style of gameplay doesn’t hold much water. After all, it’ll be closer to what we’re currently familiar with, anyway.

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A gaming journalism veteran of 14 years, a confirmed gamer for over 30 years, and a lover of fine literature and ridiculously sweet desserts.