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Diablo 4 Gets Chunky Update with 1.0.3 Patch

The most recent Diablo 4 patch brings bug fixes, balance changes to all classes and more.

The most recent patch to hit Diablo 4 is a big one. With updates to all classes, bug fixes, XP adjustments — just to name a few — the patch comes before a developer stream slated for early July. It also includes some of the changes mentioned during the inaugural campfire chat, such as travel to Nightmare Dungeons. Here’s what was updated during patch 1.0.3.

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Diablo 4 Update 1.0.3 Patch Notes

A significant portion of the patch is focused on bug fixes, with gameplay changes and class balances rounding out the updates. Here are some of the highlights.

Gameplay Updates

  • The Helltide Roaming bosses will now more consistently drop higher quality loot.
  • Players can now teleport to their Nightmare Dungeon directly through the map.
  • Weekly bonus caches from world bosses no longer have a level requirement for opening.

Experience Updates

  • Significantly increased the experience awarded for completing Nightmare Dungeons.
  • Significantly increased the experience gained from killing monsters in Nightmare Dungeons.
  • Helltide chests now provide substantially more bonus experience when opened.
  • Significantly increased rewarded experience from completing individual Whispers across the board.
  • Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.
Screenshot by GameSkinny

Balance Changes

Barbarian Skills

  • Lunging Strike: Base damage increased from 30% to 33%.
    • Fury generated increased from 9 to 10.
  • Bash: Fury generated increased from 10 to 11.
    • Enhanced Bash’s Fortify increased from 10% to 20%.
  • Frenzy: Base damage increased from 20% to 22%.
  • Flay: Bleeding base damage increased from 36% to 40%.
    • Fury generated increased from 9 to 10.
    • Enhanced Flay’s Vulnerable chance increased from 10% to 15%.
  • Double Swing: Base damage increased from 36% to 40%.
  • Kick: Cooldown reduced from 17 to 13 seconds.
    • Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%.
  • Charge: Enhanced Charge’s base damage dealt to enemies Knocked Back into terrain increased from 15% to 30%.
  • Leap: Mighty Leap Slow increased from 50% to 70%.
  • Iron Skin: Enhanced Iron Skin’s Barrier increased from 10% to 20% of Maximum Life.
  • Call of the Ancients: Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%.
  • Iron Maelstrom: Cooldown reduced from 60 to 45 seconds.
    • Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%.
    • Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%.
  • Bounding Slam: Base damage increased from 75% to 112%.

Barbarian Legendary Aspects

These are changes to the flat damage of Legendary Aspects, which scale with Item Power.

  • Bul-Kathos Earthquake flat damage increased from .39-.76 to .6-.83.
  • Earthquake: Earthquake flat damage increased from .39-.76 to .6-.83.
  • Dust Devils: Dust Devil flat damage increased from .16-.25 to .22-.32.
  • Windlasher: Dust Devil flat damage increased from .16-.25 to .22-.32.
  • Devilish: Dust Devil flat damage increased from .20-.36 to .24-.38.
  • Iron Warrior: Damage Reduction increased from 10-20% to 15-25%.

Barbarian Items

  • Overkill: Damage increased from 16%-30% to 24-38%.
  • Hellhammer: Flat damage increased from .3-.5 to .6-.8.
Screenshot by GameSkinny

Druid Skills

  • Earthspike: Base damage increased from 16% to 17%.
    • Spirit generated increased from 10 to 11.
    • Fierce Earthspike Fortify increased from 4% to 8%.
  • Wind Shear: Base damage increased from 17% to 18%.
    • Spirit generated increased from 12 to 13.
  • Claw: Base damage increased from 20% to 22%.
    • Spirit generated increased from 10 to 11.
    • Wild Claw Double Attack Chance increased from 10% to 15%.
    • Fierce Claw base damage increased from 10% to 15%.
  • Maul: Base damage increased from 20% to 22%.
    • Spirit generated increased from 14 to 15.
    • Enhanced Maul Fortify increased from 2% to 3%.
  • Lightning Storm: Enhanced Lightning Storm duration increased from 4 to 6 seconds.
    • Primal Lightning Storm’s chance to Immobilize increased from 8% to 12%.
  • Shred: Third Attack base damage increased from 60% to 70%.
    • Enhanced Shred Healing increased from 1% to 2% of Maximum Life.
    • Raging Shred’s base damage increased from 51% to 70%.
    • Primal Shred’s Bonus Critical Strike Damage increased from 20% to 30%.
  • Wolves: Cooldown reduced from 14 to 11 seconds.
    • Ferocious Wolfpack Lucky Hit chance increased from 10% to 40%.
  • Hurricane: Base damage increased from 97.5% to 134%.
  • Rabies: Base Poisoning damage increased from 53% to 76%.
  • Cataclysm: Base damage increased from 52% to 64%.
  • Lacerate: Base damage increased from 400% to 460%.
  • Petrify: Critical Strike Damage Bonus increased from 25% to 30%.
  • Pummel: Base damage increased from 140% to 180%.
  • Bestial Rampage: Attack Speed Bonus increased from 20% to 25%.
    • Damage Bonus increased from 20% to 30%.
  • Nature’s Fury: Chance to cast a free spell increased from 20% to 30%.
  • Lupine Ferocity: Damage Bonus increased from 60% to 70%.

Druid Legendary Aspects

  • Runeworker’s Conduit: Flat damage increased from 1 to 1.4.
  • Mangled: Chance increased from 20-30% to 30-40%.
  • Seismic-Shift: Cooldown decreased from 2.5-1.5 to 2-1 seconds.
  • Blurred Beast: Damage increased from 60-90% to 70-100%.
Screenshot by GameSkinny

Necromancer Skills

  • Reap: Base damage increased from 12% to 13%.
    • Acolyte Reap’s Cooldown between Corpses reduced from 5 to 4 seconds.
  • Decompose: Base damage increased from 30% to 33%.
    • Base Essence generated per second increased from 7 to 8.
    • Corpses formed frequency increased from 2.5 to 2 seconds.
  • Hemorrhage: Base damage increased from 25% to 27%.
    • Essence generated increased from 8 to 9.
  • Bone Splinters: Base damage increased from 8% to 9%.
    • Essence generated increased from 6 to 7.
  • Sever: Initial base damage increased from 63% to 66%.
    • Enhanced Sever’s return base damage increased from 25% to 40%.
  • Blood Lance: Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts.
  • Bone Prison: Cooldown reduced from 20 to 18 seconds.
    • Dreadful Bone Prison’s Fortify increased from 5% to 8%.
  • Iron Maiden: Base damage increased from 10% to 20%.
    • Horrid Iron Maiden damage bonus increased from 15% to 20%.
  • Corpse Tendrils: Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30% to 35%.
  • Bone Spikes: Base damage increased from 80% to 120%.
  • Raise Skeleton and Golem: Minions will now always engage targets with a cast Curse.
  • Kalan’s Edict: Damage taken duration requirement reduced from 3 to 2 seconds.
  • Rathma’s Vigor: Healthy duration requirement reduced from 15 to 12 seconds.
  • Spiked Armor: Thorns increased from .08/.16/.24 to .1/.2/.3.

Necromancer Legendary Aspects

  • Bursting Bone: Flat damage increased from .022-.03 to .045-.06.
  • Flesh-Rending: Essence gained increased from 10-20 to 20-40.
  • Fastblood: Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.
Screenshot by GameSkinny

Rogue Skills

  • Invigorating Strike: Base damage increased from 23% to 25%.
  • Blade Shift: Base damage increased from 15% to 16%.
  • Heartseeker: Base damage increased from 22% to 24%.
    • Primary Heartseeker damage increased from 30% to 75%.
  • Forceful Arrow: Base damage increased from 20% to 22%.
  • Barrage: Base damage increased from 20% to 22%.
  • Caltrops: Methodical Caltrop’s Chill increased from 20% to 25%.
  • Smoke Grenade: Cooldown reduced from 15 to 13 seconds.
  • Rain of Arrows: Cooldown reduced from 60 to 55 seconds.
    • Prime Rain of Arrows imbuement potency increased from 20% to 30%.
  • Volley: Base damage increased from 70% to 105%.
  • Close Quarters Combat: Damage bonus increased from 20% to 30%.

Rogue Legendary Aspects

  • Escape Artist: Cooldown decreased from 100 to 45 seconds.
  • Umbrous: Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%.

Rogue Items

  • Eyes in the Dark: Increased Death Trap Cooldown reduced from 30-15% to 20-15%.
Screenshot by GameSkinny

Sorcerer Skills

  • Spark: Base damage increased from 8% to 10%.
    • Enhanced Spark damage increased from 5.6% to 7%.
    • Flickering Spark chance increased from 3% to 4%.
  • Frostbolt: Base damage increased from 35% to 38%.
  • Firebolt: Burning damage increased from 40% to 44%.
  • Charged Bolt: Base damage increased from 28% to 30%.
  • Incinerate: Base damage increased from 49% to 54%.
    • Enhanced Incinerate damage increased from 15% to 25%.
    • Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds.
  • Fireball: Mana cost decreased from 40 to 35.
  • Frozen Orb: Initial base damage increased from 32% to 36%.
    • Explosion base damage increased from 29% to 34%.
    • Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%.
  • Blizzard: Base damage increased from 120% to 130%.
  • Ice Blades: Chance to apply Vulnerable increased from 30% to 40%.
  • Lightning Spear: Summoned Lightning Spear’s maximum Damage Bonus increased from 100% to 160%.
  • Crackling Energy: Base damage increased from 15% to 20%.
  • Freezing Wake: Base damage increased from 60% to 110%.

Sorcerer Legendary Aspects

  • Abundant Energy: Chance to chain to an additional enemy increased from 20-30% to 30-40%.
  • Singed Extremities: Slow amount increased from 25-35% to 40-60%.
  • Incendiary: Chance to restore Mana increased from 5-10% to 12-17%.
  • Snowguard: Damage Reduction increased from 10-15% to 20-25%.
  • Concentration: Mana Regeneration increased from 10-20% to 20-30%.

Sorcerer Items

  • Flamescar: Flat damage increased from .1-.2 to .2-.3.
  • Staff of Lam Esen: Damage Reduction reduced from 40-30% to 35-25%.

Those are all the class changes, as well as the gameplay updates for Patch 1.0.3 in Diablo 4. It remains to be seen how this affects the various builds in the game and if new builds will emerge from these buffs. For all of the bug fixes implemented, check out the official patch notes. For more on D4, including class builds, boss fight tips, and farming locations, check out our vault of D4 guides.


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Author
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Ashley Erickson
Ashley, otherwise known as Glitchiee, is an avid gamer of RPGs, TTRPGS, farming sims, and survival crafting games. Playing since she can remember, she started on the SNES, GameBoy Color, and collection 1st gen Pokemon cards. Using her passion for gaming, she's written about games for a combined total of 2 years.