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Driveclub Game Director Defends Absent Car Shadows

Paul Rustchynsky, Driveclub game director, defends why the cars look like they float on the track.
This article is over 10 years old and may contain outdated information

Gamers are puzzled about the missing car shadows in Driveclub, and the game director has come out to defend why they aren’t there.

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Over on NeoGAF, somebody mentioned that a car looked like it was floating in a video (posted above). They believed there were shadow issues and claimed that it looked fake. Driveclub developers have consistently banged on the drum of how realistic this game is.

Paul Rustchynsky (goes by Rushy on NeoGAF), the game’s director, claimed that it was not fake and showed some proof.

Under strong lighting conditions and from the right angle there won’t be a shadow visible beneath the car. To show this I took a car out into the Evo car park, parked it so the sun was from directly behind and held a camera up in the air at similar angle to the chase camera.

Here’s the photo that Rustchynsky uploaded on the post. Indeed, the shadows are similar to how it portrays in the game.

It’s really come down to nitpicking certain aspects of the upcoming PS4 exclusive. Bottom line is the game looks absolutely gorgeous in all the photos, videos, and GIFs that are out there. Right now, it looks like the delay was worth it.

What are your thoughts on the “floating” cars in Driveclub?


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Image of Brian Spaen
Brian Spaen
Freelance video game and sports writer. I'm the guy who picks Saints Row over Grand Theft Auto. Mario is my idol.