Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Gabe Newell delivers keynote speech at DICE 2013

Gabe Newell, CEO and founder of Valve, had the honor of delivering the keynote speech for DICE 2013.
This article is over 11 years old and may contain outdated information

Yesterday, DICE 2013 kicked off. For those of you unaware, DICE stands for Design, Innovate, Communicate, Entertain. The DICE summit is always about discussing new innovations in the industry, and bringing them to the table to discuss and implement them. Being asked to be the keynote speaker for such a prestigious summit. He had two main topics he wanted to talk about, so let me paraphrase a bit for you.

Recommended Videos

PCs in the living room, and the Free to play Model

The first major topic Gabe wanted to discuss was about how the PC is slowing leaving its comfortable nest in bedrooms and offices, and is moving out to living rooms. Citing Steam’s own Big Picture Mode, as well as changes in the industry making it smoother, easier, and faster to use your TV in the living room as your new, giant monitor, Gabe foresees that soon, the line between console and PC will blur.

The other major thing he wanted to get out into the open is the F2P model for games, and how it could apply to things that aren’t games at all. Citing the idea of Photoshop having an RPG-like interface, starting you off with simple tasks, and by completing them, you would gain “levels” and access to better tools and more difficult tasks.

Among all these topics Gabe hinted a little bit at their formula for making a game successful, and the big key turned out to be a the community. Give the community the tools the developers use themselves, and the freedom to make just about anything they want, and it will pay back tenfold. A good business model, I’d say. Anyone interested in watching the video can watch it here, so enjoy!


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jeremy
Jeremy
A freelance crimefighter and player of VIDYA GAEMS, currently sweating like a pig in the Arizona desert.