Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Less Than Half of Game Sales Are From New, Physical Content

Gross sales of digital downloads soar in 2012.
This article is over 11 years old and may contain outdated information

Last year, Americans spent a whopping $14.8 billion on video games. Oddly enough, this number is actually down from 2011’s $16.34 billion, but the details of this figure are what’s important.

Recommended Videos

In 2012, sales for digital content–things like add-ons, subscriptions, and mobile games–rose 16 percent to $5.92 billion while sales of physical games–new or used–dropped radically from $11.25 billion in 2011 to $8.88 billion in 2012.

“When including all other forms of content spending outside of new physical games, the 2012 U.S. games market was more than twice as large as the total spending on new physical games alone,” Liam Callahan says in the NPD Group’s report on video game sales.

With digital marketplaces typical for all major consoles and the rise of casual social media gaming, the fate of brick-and-mortar game stores seem to be increasingly uncertain.


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of HC Billings
HC Billings
HC Billings is an excellent gamer, acceptable writer, and laughable parkourist.