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Never Go Alone Thanks to Super Mario Maker 2’s 2.0 Update

Super Mario Maker 2's first content update adds Link to the mix, plus a bunch of additional items and a new speedrun mode.
This article is over 4 years old and may contain outdated information

Super Mario Maker 2 has not had many updates since it launched back in June. Granted, it’s hard to improve on near-perfection, but Nintendo is finally releasing the game’s first big content update. It features new items, enemies, and Link from The Legend of Zelda, though he will only be in certain modes.

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In Super Mario Bros mode, you’ll be able to add and find the Master Sword item. Doing so brings a bit of the characteristic quirkiness of Link’s Awakening to Super Mario Maker 2, letting you play as Link.

It’s not just Mario with a Link costume, though. You’ll slash through enemies with your sword, block projectiles with the Hylian Shield, blast your way through obstacles with Link’s bombs, dash with the Pegasus Boots, and even tackle long-distance items and enemies with the bow and arrow.

You may notice many of these, including a jump attack and the ability to aim your arrows, were not in the original Legend of Zelda. It’s a bit odd, then, that this particular feature is only available in Super Mario Bros. mode. But hey, we aren’t complaining. Keep the crossovers coming.

On top of that, Super Mario Maker 2 update 2.0 introduces a handful of other new enemies and items, such as:

  • Dash Block: Available in the Super Mario 3D World style, the Dash Block course part gives Mario a major speed burst when stepped on.
  • Frozen Coin: These coins are surrounded by a block of ice and can only be released if melted by fireballs or other fire elements, including a certain angry sun.
  • P Block: When a P Switch is hit in the course, invisible P Blocks temporarily turn into hard platforms, or vice-versa.
  • Spike: This classic enemy coughs up massive spike balls and launches them at Mario. If used in the snow environment, Spike will toss snowballs instead!
  • Pokey: The iconic stacked cactus joins Super Mario Maker 2 for the first time. Players can edit the height of each Pokey. Night mode introduces flying Pokeys, while adding wings turns them into homing Pokeys.

Finally is a brand-new mode called Ninji Speed Run. This mode tasks you with racing through Nintendo-designed stages to try and clear them in record time. Clearing courses earns stamps you can use to obtain Mii costumes. Each course will be available for about a week.

That’s all you need to know about Super Mario Maker 2‘s big 2.0 content update, but stay tuned to GameSkinny for more Super Mario Maker 2 news as it develops.


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Author
Image of Josh Broadwell
Josh Broadwell
Josh Broadwell started gaming in the early '90s. But it wasn't until 2017 he started writing about them, after finishing two history degrees and deciding a career in academia just wasn't the best way forward. You'll usually find him playing RPGs, strategy games, or platformers, but he's up for almost anything that seems interesting.