Helldiver standing in front with full gear and weapon
Image via PlayStation Studios

New Helldivers 2 patch cuts down on Charger and Bile Titan spawns, reworks the “leg meta”

Are you doing your part?

Good news, Helldivers. Arrowhead Game Studios has released a new patch, and it is cutting down on the spawn rates for Chargers and Bile Titans at higher difficulty levels.

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According to the patch notes published on Steam, difficulty level seven and above will see fewer of these heavily armored Termanid enemies spawning, which is good news for anyone who has been struggling to deal with them. According to the developers, the idea was to force some anti-armor into people’s loadouts, but the Helldivers 2 community has been quite vocal about things feeling a little too much when the screen is filled with rampaging Chargers.

This could turn into a case of being careful what you wish for, as the reduced spawns for these enemies will be balanced out with increased spawns for other enemies. As such, things won’t get easier; you are likely to just die for democracy on the tearing claws of a different bug-like terror. The developers also reference the “leg meta” that players have adopted of blasting the armor off legs and going to town on the squishy meat beneath.

According to the developers, they have reduced the health of a Charger’s head, so make sure you are aiming for the dome from now on, and a well-placed hit from the Recoilless Rifle or EAT-17 should sit down the Charger for good. As such, if you bring the right weapons, you will be rewarded and should find it easier to handle the big boys; just make sure you have something to take care of the increased lesser bugs you’ll be dealing with. Personally, I’ll be sticking with my incendiary shotgun, Autocannon, and Orbital Laser combo; thank you very much.

Another interesting change in this update is that the “Electronic Countermeasures” operation modifier has been removed. This would replace one of your stratagems with a random one instead of something you selected, but according to the devs, it was causing more frustration for players than anything else due to “poor communication.” As such, it has been put on the shelf for now but is likely to return in a future update.

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