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Path Of Exile’s Delirium Update Bringing New Challenges, Rewards

Passive skill tree upgrades, additional skills, and a whole new level of challenge are set to arrive with the Path Of Exile Delirium update in March!
This article is over 4 years old and may contain outdated information

There’s a whole new level of challenge coming to Path of Exile.

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Developer Grinding Gear Games has confirmed that the Delirium expansion is due to land on March 13 for PC players. Path Of Exile console fans can join in on a week later.

Here’s what Grinding Gear had to say about Delirium:

In our latest expansion, as you touch the Mirror of Delirium, reality turns to mist and your worst nightmares emerge before your eyes. Delirium introduces dozens of lethal monster modifiers, many new bosses, and horrifying demons lurking within rare and unique monsters.

Encounters you once mastered can now be played under the effects of Delirium, substantially ramping up their difficulty and rewards.

In addition to the new Delirium Challenge League and the Metamorph Challenge League getting integrated as core game content, here are the main changes to expect with the DLC:

  • Delirium Cluster Jewels let you dynamically expand your passive skill tree
  • Four new skills and three new support gems, including Kinetic Bolt, a new physical damage wand skill and Bladeblast, which detonates blades created by other abilities.
  • Thirteen new unique items, including a cosmetic set of equipment and many new unique jewels
  • Numerous improvements to the Conquerors of the Atlas endgame

The official teaser trailer above shows off some of those modifiers and new rewards for the Delirium update to the F2P RPG.

In the meantime, check out 11 ARPGs you can play while you wait.


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Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.