Persistent Universe features are at the top of the list for Star Citizen's 3.0.0 Production Schedule Report, but that's not all that's coming.

Roberts Space Industries Releases 3.0.0 Overview for Star Citizen

Persistent Universe features are at the top of the list for Star Citizen's 3.0.0 Production Schedule Report, but that's not all that's coming.

Roberts Space Industries has been consistently chopping away at the ambitious Star Citizen for as long as most of us can remember. With an impressive case of feature creep, and a surprisingly interactive release schedule, many doubted that we would ever see the original concept in the flesh.

Recommended Videos

But it appears the team is one step closer to delivering its part-procedurally generated, part-hand-crafted space MMO sooner rather than later. A 3.0.0 patch overview was updated today, and Star Citizen‘s Persistent Universe appears to be its focus. 

The developers gave us a taste of their overarching goal almost a year ago, with the “mini persistent universe” planet Crusader. This was an introduction to wanted levels and an opportunity to communicate with other players, pick up missions, access your hanger, and take your ship for a spin. While this wasn’t a huge offering, players got a good preview of what the MMO might eventually look like.

This 3.0.0 update has confirmed the addition of explorable content to Crusader’s three moons — Yella, Cellin, and Daymar. These moons will have outposts, new mission givers, derelict ships, and explorable debris fields. There may even be a new planet to land on, though Delemar is currently clarified as a stretch goal for the team. 

There are some gameplay updates as well, including player-manned turrets and pick-up-and-carry cargo. Character customization is confirmed, too, and I think we can all agree that changing up our space explorer’s features is top priority.

There will also be significant UI improvements to the game, including updates to the mission manager app and personal inventory app. Moreover, important quality of life fixes like intelligent airlocks and cargo transfers will be exciting news for dedicated Alpha players that have been leaving feedback since Crusader. And on top of all that, long-awaited core systems like personal stamina and ship insurance will be implemented as soon as possible, with an expected release of May 31st. 

If you’d like to take a look at the full set of features, the schedule report can be found here.

 


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Skyrim Players Still Want Sexy Armor for Male Characters
Skyrim cover after of an armored male character
Read Article Assassin’s Creed Shadows Ignites Ghost of Tsushima Reddit Debate
Split image of Assassin's Creed Shadows Yasuke and Naoe and Jin Sakai from Ghost of Tsuhima
Read Article Sims 4 Roadmap Teases More Romance With New Content
Sims 4 season of love roadmap, new date spots, kits, expansion, and more
Read Article Little Kitty, Big City Assures Players They Can’t Hurt the Cat
Kitty safely checks out a sunny nap spot inside a satellite dish in Little Kitty Big City
Read Article Helldivers 2 Director Teases New Cape After Review Bombing
helldivers 2 player squad of four
Related Content
Read Article Skyrim Players Still Want Sexy Armor for Male Characters
Skyrim cover after of an armored male character
Read Article Assassin’s Creed Shadows Ignites Ghost of Tsushima Reddit Debate
Split image of Assassin's Creed Shadows Yasuke and Naoe and Jin Sakai from Ghost of Tsuhima
Read Article Sims 4 Roadmap Teases More Romance With New Content
Sims 4 season of love roadmap, new date spots, kits, expansion, and more
Read Article Little Kitty, Big City Assures Players They Can’t Hurt the Cat
Kitty safely checks out a sunny nap spot inside a satellite dish in Little Kitty Big City
Read Article Helldivers 2 Director Teases New Cape After Review Bombing
helldivers 2 player squad of four
Author
Emily Parker
I am a professional freelance writer, bartender and JTP Mentor based in Atlanta, GA. I spend my days creating copy for hardwood floor companies or writing SEO driven blogs for call centers. I spend my nights trying to hear drunk orders over loud music. I spend my time in between writing for GameSkinny! Hobbies include: Hearthstone, bartending at a concert venue, For Honor, Rock Band, lock picking, Age of Conan/Rust, Horizon Zero Dawn, drinking mead, Assasin's Creed and smashing the patriarchy